[Verified by Banshee] Isolde Seibold {Character Sheet}

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Isolde Seibold {Character Sheet}

Postby Isolde Seibold on April 25th, 2013, 4:58 pm

Isolde Seibold
*Pronunciation (ih-ZOLD-uh zee-BOLD)

Image




Appearance

Race-- Nuit
Gender-- Female
Age, Birthdate-- Approx. 152 years, Spring circa 363 AV
Birthplace-- Mithryn Outpost

Current Body Specifications
Race--
Human (unknown subset)
Gender-- Female
Age-- mid 50's
Height-- 5' 4"
Weight-- 130 lbs
Hair Color-- Silver
Eye Color-- Light brown

Isolde’s appearance varies according to the body she is inhabiting. Gender and other physical traits such as weight, height, hair and eye color, base skin tone, etc. are all determined by the person whose form she has taken. However, all Nuit share a few common characteristics due to their condition: dark circles under the eyes, pallor, gauntness, lack of body heat, black tongue.

Despite her altering appearance, Isolde will display a few recognizable outward traits due to personality quirks and body preparation. These are:
  • speaking with minimal movement of the mouth and lips, as if mumbling; at times of stress, she also develops a pronounced stutter
  • covering as much skin as possible; wearing multiple layers of clothing, and usually a hood or hooded cloak.
  • carrying aromatic spices/incense in her pockets
  • fidgeting constantly (ex: Isolde has an incessant habit of tapping her fingers or knuckles)
A fair amount of the time, people will recognize Isolde for what she is. Though her race tends to be received with hatred and disgust, Isolde no longer overtly attempts to disguise herself through makeup, as she once would have.




Character Concept

Isolde has an unstable personality. Hardships affect her greatly, usually causing dramatic change.
THEN
Before becoming a Nuit Isolde was a rather free-spirited individual. She could be obstinate, but in general she was warm and kind, always willing to help others. She loved many things: her life, her siblings and parents, her gods, her community, her husband, and later her lover Vaughn and her daughter Wynry.
THEN AGAIN
After becoming a Nuit Isolde's personality took a dramatic shift. As the years passed she lost her self confidence and self worth. Fear governed her, and she became obsessed with clinging to the past and worrying about the future. Still, she believed there might be some hope for her: that if she accomplished some great task, the gods might forgive her for her crimes in life and she might be happy again.
NOW
Certain events have led Isolde to graduate from fear to mild apathy, especially when it comes to her own well being. She now knows to accept things that are out of her control. This is a somewhat freeing viewpoint for the Nuit, though still a bit foreign and confusing. Her personal philosophy has been shaken (though she still values other people above herself), and she is now in a phase of readjustment once more.
Since joining the Syliran Knights and making a few new friends (in Spring 515 AV), Isolde has slowly come to recognize that perhaps she should be treated fairly as a person instead of as a vile monster. Her patron knight Lady Tenna Freed is intent on teaching her confidence, and as such the Nuit is beginning to value herself more, though she still sometimes struggles with her past, her fears and doubts, and with all the torments that have plagued her mind for too many years.

Tidbits--
  • children make her uncomfortable to the point that she will not be near them
  • other Nuit make her similarly uncomfortable
  • Nuit reproduction is a taboo topic
  • she harbors a fear of deep water, spiritists, and (to some extent) ghosts
  • she has given up on her old religion, and is (perhaps) looking for something new (like the patron gods of the Syliran order)
  • she prefers quiet to noise, and warmth to the cold
  • birds are her favorite animals
  • she is an unconvincing liar
  • she has a sorta-pet seagull that she calls Shyke




Character History

 
KALE
Isolde grew up in the Mithryn Outpost.

She had a simple, fulfilling life. She was happy. What she wanted most were children, a family of her own.

She married a childhood friend, Kale Seibold. Kale owned the farmland he had inherited from his father. He also inherited his father's trade business, which took him on frequent trips to Syliras.

The couple were unable to conceive. Their marriage soured. Isolde asked the gods for a second chance.

 
VAUGHN
Isolde met a stranger named Vaughn Frostfawn, a friend of her husband's from Syliras. Though at first he was frightening, Isolde came to appreciate Vaughn. He lifted her husband's spirits, and so her own.

Vaughn was accepted by the community, and eventually came to live permanently in the Outpost.

A mutual attraction developed, while Kale remained harsh towards his wife. Isolde and Vaughn began an affair. Isolde became pregnant, and gave birth to her first child, a daughter named Wynry.

The marriage foundered further. Kale left on business and did not come back. Vaughn raised Wynry with Isolde, the three acting as a family. Isolde believed that Vaughn and Wynry were her second chance.

 
NUIT
Eventually Kale did return. Something was wrong with him. He seemed sick, or insane.

He insisted Vaughn come with him, to settle things. Vaughn agreed, and they left.

Kale returned alone. He made Isolde and Wynry leave town with him, and took them to a nearby cave system, the Aylasas. There they met a group of horrifying pale-dead people. Wynry was taken from Isolde, and Isolde was attacked, subdued, strapped to a table. The people performed magic on her-- the daek-nuit. She was made Nuit, then put in a room to recover.

When she awoke Kale was there. He, too, had undergone the procedure. He said that her old life was over and that it was impossible to reclaim, that she must now rely on him and only him. Isolde refused, invoking a horrible rage from her husband, and he pulled a dagger from his belt and stabbed her.

He left her to die. But the wound was slow to bleed, instead glistening with dripping white ichor. Isolde forced through the pain and went to find Wynry.

She found her daughter's body lying on the floor in another room, her neck ringed with bruises. Next to the young girl lay a burned man, who had terrible wounds covering his face, neck, shoulders and arms, and parts of his torso. Though he was still alive, there was nothing Isolde could do to help him. She turned to her daughter, weak now, dying just as her girl had died.

Delirium overtook her. Strange new instincts prompted her to act, to save herself. Isolde drew runes on her daughter's body with her own ichor. She pressed her mouth to the girl's, and began the soul transfer.

 
THE BURNED MAN
When Isolde next awoke, she found herself in Wynry's body. Terror overtook her, and she fled the room. The Burned Man, too, had gone.

She found the group of horrifying pale-dead people, whom she now recognized as Nuit. Kale had left, along with the Burned Man. One of the other Nuit agreed to take her from the caves and back to the Outpost.

Isolde stayed in Mithryn for a while, but she could not reclaim her old life. Being at home began to drive her mad. She decided to leave, to search for Vaughn, thinking it was possible he might still be alive.

Outside of Mithryn she met a group of travelers. Amongst them was the Burned Man from the caves. He agreed to help her find her lost love.

They traveled for three years searching for Vaughn. Along the way, the Burned Man acted as friend, guardian, and teacher. He taught Isolde reimancy, and about other magics.

Throughout this time, Wynry's body grew weak and Isolde finally had to give it up. The men found her a new body, and they buried Wynry in the wilds, with an empty grave at her side for Vaughn. Isolde now believed her love had perished.

She lost the will to go on, and slipped into a catatonic state. The men were forced to leave her in Syliras where she might be safe. Isolde spent a long, long time in the city, only doing the bare minimum to survive.

 
ISOLDE
Many years later the Nuit awakened as if from a trance. She felt she needed to try to better herself, and perhaps atone for her past crimes. She met some people who had an influence on her--a harlot, a ghost girl, a warrior, and others. Though she had little hope for herself, she tried her best to do what was right.

It was not to last. An injury ruined her body, and she had to perform the ritual once again. Her psyche took a huge blow, and she reverted to depression, self-hatred, and fear. She abandoned her ideals, what little friends she had made, and her home. Her mind drifted in white fog.

Eventually, however, she had to resurface, and so resurface she did. Isolde came out of the fog into what seemed a new world: a world where she met a new friend who helped lift her from her misery, a world where she became a squire for her own good and the good of the many, a world where there was some hope and things were looking up.




Knowledge, Skill Points, & Equipment

 
CLOTHING
Clothing:
  • large pale grey knit cowl *See image @ top of post
  • light grey fuzzy wool coat *See image @ top of post
    pockets containing:
    • small pouch of flour
    • small pouch of incense (dried basil, mint, bergamot)
    • some mizas
  • grey cotton blouse
    Image
  • long grey patterned skirt
    Image
  • grey knit boot socks
    Image
  • brown leather boots
    Image
  • typical undergarments


 
EQUIPMENT
  • brown leather belt @ which is tied:
  • brown leather backpack
    Image
    containing:
  • horse equipment including:
    • saddle pad
    • riding saddle
    • bit and bridle
    • large saddlebags containing:
      • feed (varying amounts depending on use)
      • horse grooming kit (brushes, soap, cloth, hoofpick)
      • 2 50 ft hemp ropes (1 cut into 3 approx. 17-ft pieces.)
      • 10 sq ft tarp
  • other:
    • winter blanket


 
PURCHASE LOG

ITEM PRICE TOTAL
starting gold +100.0.0 100.0.0
2 lb flour -3.0.0 97.0.0
2 oz basil -0.2.0 96.8.0
2 oz mint -0.0.6 96.7.4
2 oz bergamot -0.6.0 96.1.4
5 sealing wax -5.0.0 91.1.4
.5 gal glue -0.5.0 90.6.4
needle -0.5.0 90.1.4
spool of thread -0.0.5 90.0.9
1 sq yd cotton fabric for bandages -0.6.3 89.4.6
20 ink sticks (10 of assorted colors; 10 of dark red) -6.0.0 83.4.6
5 candles -0.0.5 83.4.1
10 charcoal sticks -0.0.5 83.3.6
blank book -3.0.0 80.3.6
Alchemy, Creation -15.0.0 65.3.6
2 dagger lessons (Razkar) -20.0.0 45.3.6
1 poison lesson (Ninus) -3.0.0 42.3.6
seasonal wages (Summer 513 AV) +273.0.0 315.3.6
monster hunting reward (Balicani) +200.0.0 515.3.6
poor seasonal expenses (Spring 513 AV - Winter 514 AV) -360.0.0 155.3.6
2 mesh bags -1.0.0 154.3.6
3 small leather pouches -3.0.0 151.3.6
cash-in housing +500.0.0 651.3.6
Kavinka Paintedmount -80.0.0 571.3.6
saddle pad -1.0.0 570.3.6
riding saddle -10.0.0 560.3.6
large saddlebags -8.0.0 552.3.6
bit and bridle -2.0.0 550.3.6
40 lbs of feed -0.2.0 550.1.6
100 ft hemp rope -2.0.0 548.2.6
horse grooming kit (brushes, soap, cloth, hoofpick) -2.0.0 546.2.6
winter blanket -0.5.0 545.7.6
10 sq ft tarp -12.0.0 533.7.6
metal flute (gift for Sayana) -15.0.0 518.7.6
simple flute case (gift for Sayana) -3.7.5 515.0.1
baby sling (gift for Sayana) -1.0.0 514.0.1


 
HOUSING
Isolde is currently staying in the squire dormitories in Syliras, Bittern District (as of the 18th of Spring, 515 AV).

On the 89th of Spring, 515 AV, Isolde along with a large group of squires, knights, and other participants board a ship towards Akvatar Island. During the voyage, the whole of the ship will be considered her 'housing', though likely she will have a room or area to share with her patron, Tenna Freed. If that much space is not allowed, Isolde will find some small area off by herself to cram into if she requires privacy, though I imagine her staying up on the deck in the open air more often than not.


 
SKILLS
*SP= Starting Package.
*RB = Racial Bonus.


TYPE SKILL POINTS RANK TOTAL
ARCANE reimancy (air, earth) 25 (SP), +4, +3, +2, +3 competent 38
morphing 5 (SP) novice 5
alchemy +1 novice 1
SPACE
MENTAL observation +1, +5, +1, +3, +2, +1, +2, +4, +5, +2, +2, +5, +3, +3, +5 competent 44
philosophy +1, +1, +1, +2, +4, +3 novice 12
meditation +2, +1, +2, +2 novice 7
intelligence +3, +2 novice 5
planning +1, +4 novice 5
investigation +1 novice 1
SPACE
PHYSICAL running +1, +3, +1, +1 novice 6
weapon: dagger +3, +3 novice 6
endurance +1, +1, +2, +1 novice 5
brawling +3 novice 3
acrobatics +2 novice 2
stealth +1 novice 1
SPACE
SOCIAL socialization +1, +3, +3, +1, +2, +5, +1, +2, +3, +4, +1, +3, +5, +5 competent 38
interrogation +2, +2, +1, +2, +2, +4 novice 13
rhetoric +1, +2, +1, +3, +2, +1, +1 novice 11
storytelling +1, +2 novice 3
etiquette +1, +1 novice 2
bartering +1 novice 1
intimidation +1 novice 1
persuasion +1 novice 1
SPACE
TRADE medicine 10 (SP), +2, +1, +1 novice 14
animal husbandry 10 (SP), +1 novice 11
embalming 10 (RB) novice 10
cleaning +3 novice 3
teaching +3 novice 3
cooking +2 novice 2
calligraphy +2 novice 2
herbalism +2 novice 2
poison +2 novice 2
mercantilism +1 novice 1
sculpting +1 novice 1
subterfuge +1 novice 1


LANGUAGES:
Fluent at Common.
Basic at Vani.


 
LORE
ORIGINAL LORE:
Basic knowledge of the different disciplines of magic
Lore of Nuit instincts

RECEIVED LORE:
Experiences--
The weight of a new life
First Day On the Job
Something to Do
Making Use Of Flammable Oil
Immolating The Balicani
Ouch! Hot! Hot! Hot!
Answering The Call: Promise of Reward Or Release
Journey To The Mountains
Monster Hunter
At the Receiving End of Warnings
Changing Bodies
A Graceful Entrance
Taking comfort in the Fog
Shyke the Seagull friend
The future doesn’t look as dreadful
Redemption from within
Tasting food again

current body isn’t very flexible

Gods/Religion--
Seeking Tavasi
Searching for a way to regain faith
Kelwyn: Twin Deities of lost causes

Knowledge--
All the Wrong Answers
Homonculi or Animation?
Victory Requires Sacrifice
Book: Poisons: Dandy and Deadly, an Overview
Creating Warmth through Friction
The Syliran archives might have some books on Nuit

Magic--
Reimancy: Wind Wave
Reimancy: Wind Gather-and-slash
The Difficulties of Fire Reimancy
Reimancy: Wind Tunnel
Reimancy: Emitting Djed as a Liquid
Reimancy: Emitting Djed as a Solid
Reimancy: Checking for Overgiving

Alchemic Principle: The Acceleration of Djed
Alchemic Principle: Doorways

Past/Memories--
A Promise for the Future
Chasing and Hiding Games
Memories of the past: Happy
Remembering Wynry through Ethen
A Momentary Reprieve: Brief Nostalgia

People (NPC's)--
Saved by Rena!
Mr. Ariva: Customer service with a frown.
Peython: Advocate
Ser Wade: Syliran Knight
Kriemhild, Kouri's Maid
Rondo the head chef on sick leave
Remi the head chef who played hookie with her beau
Remi’s beau Kenvith: He owns the place

People (PC's)--
Fallon - acquaintance

Fear of the ghost girl, Kouri
Kouri - evil ghost girl
Exchange - Kouri's memories of the tiger
Let me in - Kouri's challenge
Kouri's philosophy - Evil men need to die
Fubuki Kouri - still just a child
Fubuki Kouri: A Haunting Encounter

Edreina, Svefra

Matthew Wayne’s Pursuits In “Sexual Science”.
Matthew Wayne, Escort
Socks, Sex and Scandal!

Anders, Spiritist

Razkar: Recurring Mentor
Razkar's Filed Teeth
Mind Games: Playing With Razkar's Fear
Razkar: "Petch Me In The Pits" Distraction
Razkar of the Shorn Skulls: Teacher. Warrior.

What a Huge Pet Rat!
Ninus Aurellius: Very, Very Fond of Rats
Ninus: Doesn't Like Knights
Taking a Liking to Ninus

Ivandra: A Fellow Student

Isalie: Hates Rats
Isalie: You Are Not Nothing!

Orin Fenix: The epitome of Hope
Orin also born in Mithryn
Orin’s childhood story of Abuse

Personality--
Wearing a haunted face
Lots of halted words in my thoughts
Conflicted - helping a murderous ghost
Overthinking or Oblivious?
Panic! At the Seibold Residence.
Moral Conviction: To Help, Not To Harm
State of Confusion: What do I do?
Social Anxiety
Moral Conviction: Unwillingness to Disappoint
The Pressure of Doubts
Fear of loosing Memories
Don’t want to forget, start writing
Don’t be down all the time

Places/Locations--
Traveler's Row, apartment number 112 - ghost room
Location: Anthonius Fighters Pit
Fighters Pit: I Shouldn't Be Here
Location: The Great Harbour
Location: The Hollow in the Bronze Woods
Location: The Rearing Stallion

Races--
A bounty for a ghost
Facing a deadly ghost girl

Can Nuits Feel Pleasure?

Offered to train by the Myrian

Akalak: Purple-Skinned Men

Skills--
Meditating in the Bronze Woods
Meditation As A Relaxation Tool

Stealth Tactic: “Hiding” behind tables.

Dagger: Various Stances
Dagger: Basic Fighting Stance
Dagger: Basic Defensive Technique
Fancy Footwork: Keep Moving
Dagger: Rudimentary Feinting Technique

Tactic: Distraction

Medicine: Arteries in the arm
Medicine: Tendons in the arm

Cooking: Rotate meat so it cooks evenly

Basic knowledge of sewing

Social--
Oh why did I drop my dagger?
Watching a violent training session
Rhyme and Reason: A Farewell and A Greeting!
Odd Requests from a Stranger
Searching for Help
A Troublesome Goodbye
S-Stammer Be Gone
Asking Solace For The Deceased's Family
Social Superiority: S-s-s-stop Stammering
Processing Curious Speech

Wildlife (Animals)--
Gulls of the Suvan
Balicani: Terror of The Sky
Fall Of The Beast

Wildlife (Plants)--
Toting Around a Whinnis Root
Cherry Pits: Fevers, Charcoal and Oil
Foxglove: Induces Illness


 
COMPANIONS
Gretta
Image

Breed-- Kavinka Paintedmount
Gender-- Female
Age; Birth Season-- 3 years; Spring 512 AV
Height-- 15 hh
Weight-- 880 lbs

Other-- Gretta is an all-purpose training mount for Isolde so that she might learn how to properly care for and acclimate a horse to her specific needs. Bought at the Windmount Stables, Gretta already has a fine base of education, knowing all of of the usual commands, having been previously taken care of by the knighthood. However, because Isolde is Nuit and thus some animals are adverse to her, it may take some time for her to gain Gretta's trust. In the meantime, the horse will obey simple orders but may be skittish, despite her generally sweet and level disposition.

Because Gretta is a squire's horse, she is cared for by the Windmount Stables in Syliras free of charge.

Galan
Image

Breed-- Mixed (Quarni Wolfhound, other)
Gender-- Male
Age; Birth Season-- 6 years; Summer 509 AV
Size-- Large

Other-- Isolde found Galan as a stray, malnourished and dirty and aimless, though he wasn't always this way. Already a well-trained and sweet dog, Galan once had other owners, likely in the Mithryn Outpost or some similar small settlement near Syliras. In his youth, he was tasked to watch over herds of livestock; when he became injured during an attack by wolves, he lost most of his eyesight and thus his usefulness, and so his owners abandoned him in the city.

Galan is a good dog, loyal and docile. He doesn't make much sound, and forms strong attachments to people he likes, accepting Isolde without pause despite her Nuit-ness. Due to his poor eyesight he can only see vague shapes, and so becomes uncomfortable and uncoordinated in new places. He focuses primarily with his hearing, responding to his name and other calls or cues, like snaps or whistles.


.
Last edited by Isolde Seibold on May 21st, 2015, 1:22 am, edited 64 times in total.
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Isolde Seibold
the roots of the tree
 
Posts: 312
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Isolde Seibold {Character Sheet}

Postby Isolde Seibold on May 14th, 2013, 12:47 am

Threads
 
FLASHBACKS

DATE THREAD STATUS
Early Spring, circa 392 AV (Pre-Nuit) [Outside of Mithryn] Chasing Happiness graded
Midsummer, circa 379 AV (Pre-Nuit) [Mithryn Outpost] Kale incomplete


 
SPRING 513 AV

DATE THREAD STATUS
18th of Spring [The Spinning Coin] Trouble-Makers {Shiress} contact ST
75th of Spring (13th bell) [Rearing Stallion] Lunchtime!!! incomplete; graded
76th of Spring [The Temple of All Gods] You've Got Mail graded
78th of Spring [The Great Bazaar] Lost incomplete
86th of Spring To Seek And To Strive (Kisetukai, Ethen) graded
86th of Spring (cont'd) [Fighters Pit] Quite A Pair (Isolde, Ethen, Kisetukai) graded


 
SUMMER 513 AV

DATE THREAD STATUS
2nd of Summer [Bronze Woods] Res and Fight [Istril] incomplete
3rd of Summer [The Docks] Svefra and Nuit. graded
5th of Summer [Bronze Woods] Undead Company [Fubuki Kouri] graded
7th of Summer [Bronze Woods] Reimancy graded
9th of Summer [Maiden District, Apartments] On the Topic of Ghosts graded
10th of Summer [Undeniable Interests][Job Thread] Intro. graded
11th of Summer Book I: How much can the Dead Feel? graded
13th of Summer [Bronze Woods] A Sparring Glance [Fallon] contact ST
17th of Summer Book II: Round and Round the Pycon Goes graded
18th of Summer [Traveler's Row] Saving Casper! [Fubuki Kouri] graded
20th of Summer [The Anthonius Fighters Pits] To Another's Detriment graded
20th of Summer (late night) Night Watchers ( Isolde Seibold ) incomplete; contact ST
32nd of Summer Fount of Stupid, Filter of Smart (Isolde) graded
32nd of Summer (midday) One Ring to Bind Them...? incomplete; contact ST
34th of Summer Trio of Mystical Infants incomplete; contact ST
50th of Summer Lovely Ladies [Ivandra, Isalie, Isolde Seibold] incomplete; graded
51st of Summer [Isolde's Apartment] Betrayer (Isolde) graded
52nd of Summer [The Bronze Wood] Name Your Poison (Isolde) incomplete; contact ST
63rd of Summer [Bronze Woods] Morning of the Walking (And Floating) Dead graded
70th of Summer Happy Hour [Rearing Stallion] incomplete
80th & 81st of Summer [The Cobalt Mountains] Monster Hunter graded


 
FALL 513 AV

DATE THREAD STATUS
1st of Fall [The Undeniable Interests] Undeniably Interesting (Isolde) incomplete


 
WINTER 513 AV - WINTER 514 AV
Hiatus. No threads.


 
SPRING 515 AV
.
DATE THREAD STATUS
2nd of Spring Dissipation graded
15th of Spring [Bronze Woods] Discovery [Aventis] in progress
18th of Spring [Squire's Dormitories] Friendly Faces in progress
23rd of Spring [The Rearing Stallion] We Meat Again! [Orin Fenix] graded
25th of Spring [Windmount Stables] Old Friends, New Horses [Shiress] in progress
26th of Spring -- placeholder (riding thread, Tenna Freed)
27th of Spring [Bronze Woods] Sculpting with Res-Clay graded
30th of Spring Are We There Yet? (Aren, Isolde, Orin) in progress
31st of Spring Free Falling (Aren, Isolde, Orin) placeholder
47th of Spring [Squire Dormitories] Get Along Little Doggy [Archailist] in progress
55th of Spring [Rearing Stallion] Surprising Sayana (Various) in progress
89th of Spring Voyage to Akvatar Isle in progress
90th of Spring So You Want to be a Knight? Part IV (SO Sylira) in progress
Last edited by Isolde Seibold on May 29th, 2015, 5:08 pm, edited 49 times in total.
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Isolde Seibold
the roots of the tree
 
Posts: 312
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Isolde Seibold {Character Sheet}

Postby Isolde Seibold on June 18th, 2013, 5:15 pm

Gallery

First Body IC (Spring 513 AV to 63rd of Summer, 513 AV) :
Image

Second Body IC (63rd of Summer, 513 AV to Winter 514 AV) :
Image

Last edited by Isolde Seibold on April 8th, 2015, 4:38 pm, edited 7 times in total.
User avatar
Isolde Seibold
the roots of the tree
 
Posts: 312
Words: 434086
Joined roleplay: April 21st, 2013, 3:57 am
Race: Nuit
Character sheet
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Medals: 1
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Isolde Seibold {Character Sheet}

Postby Isolde Seibold on June 19th, 2013, 1:33 am

Syliran Knight Information

Image
Name: Tenna, or Tenna Freed
Race: Konti
DoB: 4th of Winter, 458 AV
PoB: Wildlands
Title: Sera Tenna Freed, Sergeant Mage Knight
Skills: 64 Projection, 47 Suvai, 42 Auristics, 35 Acrobatics, 31 Riding, 23 Shielding, 19 Astrology
Gnosis: 1 Divination, 1 Sylir
Additional Info: Tenna was born of a Konti slave into slavery. As such, her gnosis and other gifts made her a thing of intrigue in the slave market, a bauble of sorts, and she often passed hands for her novelty and usefulness. Many of her masters treated her well enough, being a Konti and of high value, but some were far less kind.

It was during one of the more painful periods of her existence that Tenna was freed. A transport of slaves was intercepted by a host of Syliran Knights, having strayed too close to the Wildlands surrounding Syliras. Some of the slaves dispersed, heading to their homes and families. Tenna went with the knights to Syliras. Having lived a life separate from the Konti, from her own mother and any lasting relationship, she soon found that the knights who had rescued her had become her family. Once she had recovered from her misfortunes, Tenna decided to become their sister in truth and joined the ranks, rather than take an advisory role as was usual for the Konti in the city. After achieving her knighthood in Spring 489 AV, Tenna took a long-awaited sabbatical to Mura, where she learned her people's tongue and attained a small vial of vision water, which she always carries on a chain around her neck.

Throughout her knighthood, Tenna has found most success and pleasure in training recruits and helping them recognize their talents, though she often is asked for advice and sometimes sits in on counsel meetings and the like. She also leads a wing of five knights. Her passions, naturally, lean towards freedom and self-actualization; thus her missions tend to involve freeing slaves and abolishing slavers. However, any time a person is in need of help, especially from the oppression of another, she is likely to get involved.


Note: Tenna is highly informal with Isolde, believing that the best way to raise her confidence and self-worth is to treat her like anyone else, even as a friend. Tenna's teaching style varies wildly from squire to squire: with Isolde, she thinks that the Nuit needs to learn to rely on herself more, to trust in her own decisions. Because of that, Tenna largely lets Isolde do as she wishes so that she might be able to make mistakes and learn from them. However, that doesn't mean that she doesn't teach Isolde, or direct her. She is just less controlling or demanding than what is typical in squire training. Most of the time, unless something important has come up or she needs to press her student for progress, she lets Isolde come up with her own initiatives. Despite her airy teaching style, Tenna does often set overarching goals for her squire to work towards, such as training and getting to know her horse, learning a new language, or speaking more confidently.

Tenna's personality when she's around Isolde is quite bubbly and cheerful, seemingly carefree though in truth she never slacks or shirks in her duties and can become serious in an instant, should that be necessary. Despite typically being very busy, she takes the time to greet and speak with the citizens of Syliras. Though she may appear to have a roundabout way of getting to things, that doesn't mean that she isn't focused; despite her actions sometimes seeming random or whimsical, she usually does indeed have a plan.

 
SQUIRE EQUIPMENT
Isolde uses a variety of equipment for her training for the knighthood. The common articles are divided into two categories, armor and weaponry.

For armor, she uses:
  • leather helmet (head)
  • leather poleyns (knee)
  • leather greaves (shin)
  • leather boots (foot)
  • leather vambrace (forearm)
  • leather guardbrace (shoulder)
  • full chain mail (body)
  • squire's tunic (ornamental-- body)

For weaponry:
Other:


 
SHIELD POINTS
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RANK ISOLDE'S SHIELD POINTS TOTAL
squire 1, +1 2

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Isolde Seibold
the roots of the tree
 
Posts: 312
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Joined roleplay: April 21st, 2013, 3:57 am
Race: Nuit
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