[Verified by Crosspatch] Oriah

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Oriah

Postby Oriah on December 5th, 2013, 9:03 am

Oriah


Appearance


Image

Name:Or-eye-uh
Race: Benshira
Gender: Female
Occupation: Squire of Sera Mora, Green Company
Age: 23
Birthday: 14, Fall, 491.
Birthplace: The Deserts of Eyktol

Easy to please and quick to laugh, there is almost always a smile glowing upon Oriah's deceptively youthful face, even if she happens to be in the midst of deciding whether or not you deserve a knife to the chest. She is a full-blooded Benshira, for all the good it did her (cue incessant, incoherent nagging from old farty elders), with olive skin that has lightened a bit during her recent, less sun-scorched travels and double piercings on her left ear. Her unruly hair is the color of shaded, desert sand and her eyes the trademark lineage of her people: a crystalline azure as clear as spring water. Ori stands a little on the tall end at 5'8" and weighs more than she looks, due to her livelihood as a dancer, but having a rather large head and mop of hair makes her seem average in size, so long as you aren't standing too close.

Her fitness and self-grooming go without saying; dancing is what earns her food and shelter along her travels, which are often nothing if not grueling and harsh. Her self-defense also goes without saying; dancing, in addition to desired attention, sometimes attracts the unwanted sort as well.

Oriah has the curves, though she is rather lean by circumstance, suited for traditional Benshira dance, which involves as many slow, sensual movements as it does quick paced footwork and mind-bending undulations of the belly. Show your appreciation while she is dancing? Yes! As her former teachers often said, the more energy fed, the better dance bred. Any context outside of dancing? Well, be prepared to meet the sharp end of a Tamo if your intentions are anything less than savory. Anyone foolhardy enough to anger a true Benshira will find that this particular, desert bred traveler is alive and in one piece in spite of her nomadic, solitary lifestyle for good reason. Ori practices with her daggers and slingshot every chance she gets, almost as much as she does her drumming and dancing. All four endeavors have left her forearms corded with muscle, her fingers nimble, and her body more toned than her simple, loose clothing may let on. She is not someone to be mistaken as an easy target, with or without her cheery smiles.



Character Concept

Image

Charming, clever, and cursed with ever self-righteous clarity, Oriah is a mixed bag of "sweet" and "straight pain in the ass." What will you get when you reach inside? A sugary delicacy? A furious lecture? Or a punch in the face? Only one way to find out! Oh, and try not let her find out that you lie, cheat, steal, piss in the wrong places, or scratch your privates in front of a lady. You know, just to be safe.

As a friend, Ori is as generous and loyal as her people's legacy entails. Given her perspectives and lifetsyle, she has come to understand that possessiveness and jealousy defy the path of purity she seeks to tread. To the Benshira, she has no enemies, only those she has either faulted or confused and failed to make amends with. And only rarely, ever so rarely, will she lose her temper and act on violence, if the situation truly calls for it. Whatever else she might be, the Benshira is still fair to a fault, honor bound to always do the right thing.

True to her blood and upbringing, Oriah is a devout worshipper of Yahal. Her idea of worshipping, however, comes not in the form of ritualistic sacrifice or over zealous adherence to the Penita Scrolls, but through that of dance, music, and the pursuit of pure knowledge. That being said, though she strives to remain pure of mind and heart, she in no way objects to enjoying life, be it through good food, good wine, or good company. So long as her intentions are free of greed, malice, and the rest of typical human evils, she sees no reason why she must abstain from pleasure. If anything, finding the source of true happiness is as noble an endeavor to her as that of wisdom, kindness, or justice.

For the most part, Oriah is kind in demeanor, open in thought, and generous in action. She can also be stubborn, quick tempered, and a downright smart mouth--courtesy of sharing the blood of Malech The Clever. Everything she does, however, she does for her own definition of "good," which is a hodgepodge of her upbringing, her god, and her personal experiences. Cross her on principle, however, and you may very well find yourself on the other end of a fiery debate. Or fist, whichever manages to come first. Make a joke about her being frigid in spite of her lucrative career? Fine. Abuse an innocent or steal from the poor? Dead. Open-minded as she tries to be, the girl is no saint and, given enough conviction, will strike in the name of Yahal and all that is just.



Character History

Image

Oriah's more open-ended views of Yahal's teachings, unfortunately, did not sit well with many of her elders, who interpreted the god's ways as mostly those of suffering, penitence, and asceticism. Though the people she shared her tent life with celebrated life fully and openly, they did not agree with her "bending" of certain definitions. Because of their conflicting views, and because the girl can be as mule-headed as Benshiras come, she chose to strike out on her own before they resorted to more extreme actions. Though many of her elders wished to stop her, they could not. Yahal's favor remained clear as day across her back in the form of a pair of wings, meaning that their god did not disagree with her decision, and therefore neither could they. In the end, they let her go with reluctant blessings. At least her immediately family had been warm and hopeful, passing on what little they could to aid her in her journeys and wishing her the best of fortunes under Yahal's benevolent guidance.

Honored beyond words at Yahal's apparent approval, Oriah vowed to embark on a path of enlightenment as proof of her faith in her god and all that he stood for. On that same path, not only would she strive to uphold and seek out external truth, but internal truth as well. She decided the journey would be made on her terms by her own hands, as was only fitting to the theme of honesty and perseverance, as well as to the very reasons why she was blessed to leave in the first place. And so, she left her tent life, abandoning her old, formal greeting of "Oriah, from the tents of Zahar, of the sons of Malech" to simply, "Oriah Azari." Such a decision would have further scandalized her community, had they any way of knowing.

Since then she has traversed through several cities of Mizahar, though she still has many more ahead of her, lying in wait of discovery and understanding.

Gnosis Story :
Dust. Bones. Throat like smoke and limbs like stones. Coarse, woolen fabric gripped in her aching hands, burning her skin raw. Burned, everything burned--the sun, the sand, the fury and sorrow searing straight through her broken heart.

Everything was burning, shriveling, fading.

Priah.

Two, sun-browned feet protruded from the cloak she had draped over features once lit with joy and grace, now twisted in pain and defeat. She could hear the labored breaths, each slower to arrive than the next. She tried to help, to breathe in and out with her, timing each inhale and exhale to rise an fall in unison. Eventually, the distance between one breath and the next grew eternal, and Oriah could only hold her own for so long.

Still, the child pressed on, dragging them both toward their Tent. She would not give up. Never give up.

The horizon shimmered and bent, taunting her with things she knew she would never reach or taste. Behind her, the heels of Priah's lifeless feet carved snake like trails in the fine sand, dark skin coated with a soft layer of dust.

Priah.

She felt angry sobs wrack her empty, burning chest, but no tears came. They had been taken by Syna's rays, like so many other things: the last drop in her water skin, the soles of her bare feet now bloodied and blistered, the strength in her limbs.

Her sister.

Oriah felt her heart twist in on itself, crumpling and folding until it was no more than a sorry lump. She imagined her life without Priah. Without her laughter, her kindness, her beauty. It felt like a whole new kind of death unto itself.

But even then, she clung onto hope. Oriah could not pray, could not even utter Yahal's name, for her throat had all but withered to dust. But she sang out his name in her mind--demanded, even--that he lend her strength.

Priah was not dead.
She is not dead!
MY SISTER IS NOT DEAD!

The girl had been called stubborn all twelve years of her life. More stubborn, her elders liked to say as they nodded sagely amongst themselves, than all of their kind put together. So when she had looked down at the doomed man's leering face, his right eye blackening after the well-aimed shot from her Hebrean sling, legs useless and broken after his rocky fall, she condemned his words as lies. Priah would live, and she would do so without ever being called a slave. The Benshira child said as much to the criminal, who only laughed.

Oriah continued staring, sadness tinting her clear, hateless eyes. Something about her expression silenced him. He stared back, suddenly feeling neither malice nor contempt. Only fear.

She informed him that it would be he, not her sister, who died out here in the desert, with no one to care for him and no way to help himself. She also said that she was sorry for having caused him to fall; she had only meant to blind him for a moment so she could grab her sister and run. She had not meant to bring about his early demise.

The man looked away for a moment, his expression unreadable. Oriah wandered where he had come from and whether he could even understand her, for he certainly was not a native to the deserts. When he faced her again, he seemed...different. Older. Sadder. He spoke, then, of his life. Of why he had gone into this unsavory profession, of why he followed the two girls out of Yahebah.

Of why he had chosen her sister, and not her.

"You would have made for a terrible slave," he explained in fluent Shiber, chuckling. It made Oriah a little sick, to think this evil man could master her native tongue so flawlessly. But she listened, trusting that Priah was sipping water as instructed, that Yahal watched over her and would not let her spirit slip. "You have this look in your eyes, like you will bite the first hand that strikes you. And that you will bite it every time after that, too, no matter how many times you are struck. That is why I did not choose you. Your sister, though. She is different. She knows when she must lay down and admit defeat, when there is no longer a point in fighting. Like she did when I told her I would kill you if she didn't come with me."

He laughed again, the sound as brittle and dry as chalk. "Like she is doing right now."

Priah! Oriah flew to her sister's side, only to find the water skin still full and Priah's lips as cracked as the haunted remains of a dried up stream. "Stop it!" the girl cried, shaking her sister's shoulders, tears exposing clean skin as the rolled heavily down her cheeks. "You must fight, Priah! You must not give in! Yahal--"

She stopped short as her sister's hand rose to clasp one of her own. Priah smiled wanly, her eyes half closed. "Y-you can't...make it back...without water. I will s-stay here. You return. You know...I am right, Ori."

And that was when Oriah screamed. She rose, her vision blinded with rage as she unsheathed both her Tamos and headed straight for the immobilized man. It was his fault, all his fault! His fault for taking Priah. His fault for giving her no water, for beating and coercing her into submission. His fault for being a slaver. She refused to think on how it had been Priah who insisted on leaving the city because she claimed the noise frightened her, that it was Priah who had lied because she had stolen a pretty ring and wanted to leave as quickly as possible before they caught her.

No, it was all his fault. And he was going pay. Syna gleamed against the blades as they rose high into the air before plummeting down, down...

...into the soft, pliant surface of sand. The girl wanted to weep then, to scream more in frustration, but she did not. Instead, she offered a prayer to Yahal, to perhaps grant this man a merciful death, and then returned to Priah's side. "Let's go," was all she said before she forced her sister to take a sip of water and then hauled her twin to her feet.

The slaver watched then go, convinced they were as doomed as he was. The girl he had beaten was bleeding internally; he was preparing to abandon her when her twin appeared and shot him in the eye. Perhaps, he realized, he deserved his fate, and closed his one good eye as he readied himself to die.

About half a bell or so later, Priah's legs gave. Her twin picked her back up, and then they gave again. And again, and again, and finally, for the last time. No amount of water or shouting or frustrated prayers could make her rise. So, Oriah wrapped her cloak around her sister's body, leaving two ends for her to grip in her hands, and pulled. She pulled her one and only blooded sibling for stretch after stretch, resting only when she needed to give Priah more water.

And then, there was no more water. And Priah stopped breathing.

No! Oriah denied, shaking her head from side to side as she pressed on. No, no, no! She didn't care if her feet were skinless and her arms falling out of their sockets by the time they reached the Tent. She would take Priah back and they would make her well. She would be well, and she would be safe. That was all that mattered.

But even the Benshira's stubborn will had its limits, as did her body. Soon, there was no strength left to keep her moving, let alone pull her sister along with her across the unforgiving desert. She had been so foolish! Foolish for leaving Priah alone to steal that ring, and then running after her by herself, and then again for leaving her unattended as the doomed slaver rambled.

Priah had stolen for greed, then lied to her own sister, her own blood. It was unforgiveable cowardice. She was being punished, Oriah knew. And now, the last remaining twin was going to die as well. Out here, alone, with nothing to leave behind but dust and bones.

Even then, she found it in her heart to be a tiny bit grateful. At least, she thought as she laid herself down beside her sister's corpse, she had saved Priah from a life of abuse and horror. And they were together still, as they always have been. Thank you, Yahal, for this last piece of mercy, she whispered in her mind, and then she closed her eyes, one hand wrapped around Priah's lifeless one.

Someone was watching her. Oriah's eyes fluttered open, then squinted as she jerked away from the brilliant sun. She managed to roll onto her hands and knees, wheezing as she forced her muscles to move. When she looked up, she saw a strange, cowled figure. It was hard to make out the details between the warping heat waves and her painfully dry eyes, but she could tell even in her deplorable state that it wasn't exactly...human.

It did not speak, as it seemed to have neither a face nor mouth. But it did make a gesture, waving its hands in the air.

The girl watched absently at its strange motions, too stunned to react otherwise. She felt like she was trapped in some kind of horribly lucid dream, as though everything was real and unreal all at once.

When Oriah looked down at her own shadow, she gasped aloud. The sound was more akin to that of a dying, ancient goat, her throat so parched it no longer felt useable, but it mattered not.

For, spread across either side of her shadowy shoulders was the unmistakable shape of dark, feathery wings.

She glanced up again. The cowled figure was gone.

Oriah wept true tears then and cried out, as if to encompass all of her grief, agony, and torment in a single sound. She felt the fresh mark on her skin tingle, and though she was all but worn to the bone, the incredible honor of having felt the presence of Yahal gave her a sudden burst of will. Rising to her feet, she wrapped her fingers around the coarse fabric of her cloak once more and began to pull. She went on that way for less than a handful of chimes when the sound of voices could be heard in the distance.

Was her mind playing tricks again, or was there truly a caravan teetering straight towards her? Oriah dropped the cloak and waved her arms desperately, watching it draw nearer and nearer, each stretch of progress filling her heart with hope. When it came within ten or so strides of her, a voice called out above the others and the caravan halted to a stop. For a moment, fear stuck in her throat and she worried there would be more slavers.

The girl did not voice her doubts aloud, however, as the leader of the caravan looked upon her with kindness. "What do you have there, little one?" the woman asked. When the child's chin quivered and her unblinking stare intensified, the leader simply shook her head and offered a place beside some sacks and boxes for the girl to sit. Oriah nodded in thanks and pulled up Priah's body with her. Once they were settled and she answered some questions concerning where she needed to be, the caravan lurched into motion once more.

Oriah held her sister close. The body was quite stiff now, having dried considerably under the relentless sun, but she didn't care.

Though the caravan did not--and could not--take Oriah straight to her Tent, it did bring her quite close and gave her time to drink and rest. The woman was kind enough to wrap her blistered feet, her sandals having long since been ground to tatters in her reckless pursuit and return.

Oriah gave her deepest thanks, praying to Yahal to bless this generous stranger a thousand times over. Then she took Priah home, as promised, to a mixed welcome of relief, joy, and sorrow.


Last edited by Oriah on October 8th, 2014, 8:47 pm, edited 29 times in total.
"Common"
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User avatar
Oriah
Never Stray
 
Posts: 308
Words: 364847
Joined roleplay: December 5th, 2013, 5:06 am
Location: Syliras
Race: Human, Benshira
Character sheet
Storyteller secrets
Plotnotes
Medals: 1
Featured Thread (1)

Oriah

Postby Oriah on December 16th, 2013, 11:16 pm

Language

Fluent Language: Shiber
Basic Language: Common
Poor Language:


Skills
 
Social
Skill EXP Total Proficiency
Anthropology +1 1 Novice
Persuasion +1 1 Novice
Negotiation +1 1 Novice
Flirting +1 +2 2 Novice
Interrogation +2 2 Novice
Seduction +3 3 Novice
Leadership +1 +2 +1 +1 5 Novice
Teaching +1 +1 +3 5 Novice
Rhetoric +1 +2 +1 +2 +1 +1 +3 +2 +1 +2 +1 17 Novice
Socialization +4 +3 +3 +4 +3 +5 +1 +1 +4 +3 +1 +3 +2 +4 +1 +1 +3 +4 +2 +3 +4 +3 62 Expert
 
Arts
Skill EXP Total Proficiency
Prayer +1 1 Novice
Acting +1 1 Novice
Writing +2 2 Novice
Storytelling +1 +2 +2 +1 +1 +1 8 Novice
Instrument: Drums 10 SP +1 11 Novice
Dancing 15 RB, 11 SP +1 +1 +4 +1 +2 35 Competent

 
Mental
Skill EXP Total Proficiency
Reading +1 1 Novice
Philosophy +1 1 Novice
Detection +2 2 Novice
Planning +1 +1 2 Novice
Concentration +2 +1 3 Novice
Tactics +1 +1 +1 3 Novice
Deduction +5 5 Novice
Investigation +4 +1 5 Novice
Intelligence +1 +4 +1 6 Novice
Observation +3 +4 +4 +4 +3 +3 +2 +4 +4 +3 +5 +4 +3 +1 +3 +1 +3 +4 +4 62 Expert

 
Survival
Skill EXP Total Proficiency
Butchery +1 1 Novice
Food Preservation +1 1 Novice
Knot Tying +1 1 Novice
Horsemanship +1 +1 2 Novice
Land Navigation +3 3 Novice
Herbalism +2 +2 4 Novice
Foraging +2 +3 5 Novice
Animal Husbandry +1 +5 +1 7 Novice
Wilderness Survival 14 SP +1 +3 +2 19 Novice

 
Physical
Skill EXP Total Proficiency
Brawling +1 1 Novice
Swimming +1 1 Novice
Body Building +1 1 Novice
Acrobatics +1 +2 +1 4 Novice
Climbing +1 +3 4 Novice
Shield: Buckler +3 +2 5 Novice
Stealth +1 +3 +1 +1 6 Novice
Running +1 +1 +3 +1 +1 7 Novice
Dagger (Tamo) 5 SP +1 +1 7 Novice
Weapon: Shortsword +4 +3 7 Novice
Riding: Horse +1 +1 +2 +5 +4 +3 16 Novice
Weapon: Shortbow +1 +3 +3 +1 +5 +3 16 Novice
Endurance +2 +1 +4 +1 +1 +1 +2 +3 +2 17 Novice
Slingshot (Hebrean) 10 SP +2 +1 +1 14 Novice

 
Magic
Gnosis - Ennervism (first mark)

Image



Lores

Official Lore
Lore of Syliran Geography
Lore of Yahal

Thread Lore
 
514AV
Exercising tolerance towards an Eypharian squire
Nivel: Cheerful pycon squire
Aventis: Cold Eypharian
Some magic users can detect auras of gnosis marks
Qamur: Sentient land mass that resists change
Short-sword: Quicker and lighter than a long-sword
Speed often trumps size
Never underestimate the reach of a sword
Duties of a Knight: Mission first, life second
Knowing your weaknesses is half the battle
Location: Wildwood Music
Bakar: Helpful Stranger
Drums of Eyktol
Location: The Stone Gardens
Bakar’s story
Anwin: Mora's Tiaden Warhorse
Pre-ride checklist (horse)
Being 'accepted' by a Tiaden Warhorse
Horseback riding: Posture
Horseback riding: Stopping
Wynn: Squire Argall, Purple Company
Anticipating Strikes Makes Them Easier To Block
Shortsword: Hitting Vulnerable Points
Buckler: Parry
Buckler: Deflect
Archilist: The Clay Squire
Archilist: Supports Traveling
Pycons Eat Clay
Group of Pycons are called Pyves
Xarex: the unruly mount
Training with Garland
Eris: A Relatively Amicable Mount
Gunther: A Bossy Stablehand and Trainer
The Many Things That can Disrupt a Bow Shot
Having to Shoot a Shortbow from the Back of a Horse
Garland's Patron: Sera Catherine
Shortbow: Maybe Small, Still Requires Lots of Strength To Use
Shooting from the body, not eye level
Advice from Mora: Rely on one's self
Rachel Messer: Combat Instructor
Rachel Messer: Uses a light crossbow
Rachel Messer: Marked by Priskil
Rachel Messer: Former denizen of Sunberth
Rachel Messer: Awed by knights
Priskil: Goddess of Hope and Vigilance
Ser Wade Brock: Sergeant Knight
Winston: Starving child in the woods
Dance: Recognizing a Pattern
Location: The Syliras Theater
Dance: Children's Dance for Masha
Dance: Partner Dancing
Dance: Improvisation
Johvel: Son of the Sons of Havid
Lissa: Quite Clumsy but Quite Friendly
Location: Stormhold Salves
Parrots Can Screech
Altaira: Parrot Kelvic
Addictive Drugs Are Illegal In Syliras
The Herald's Arms Sell Drugs
Herbalism: Infusions, Decoction, And Maceration
Herbs: Tolm, Hommos, Batanol
Altaira Is From Avanthal
Showroom: Finished Weapons
Forging room: Workers Place
Parts of a smithy: Showroom and forging room
Forging nails: Pitied because it's boring
Missus: Married
Miss: Not married
Mizz: Once married
Widow: Dead husband
Widows are Mizz, but not all Mizz are Widows
Tourmal: Dryaks of Cyphrus
Tourmal: Parents are Jewelers
Tourmal: Dead Twin
Tourmal: Bonded to Aurus
Horses: Sense feelings
Location: Rearing Stallion
Kevith: Owner of The Rearing Stallion
Marrick: Squire, Former Slave
Slingshot: Stunning Shot To The Back Of The Head
A Dream Vision: Priah's Death
Marrick's Story: Ravok Arena Champion
Marrick's History: A Slave Born In Ravok
Marrick's Goal: Be A Knight To Defend Freedom
Syliras' Corridors Are Confusing
Xira Hezmek: Courier
Location: White Swan Inn
Syliran Knights: Honorable
Temur: Xira's Idol
Crows: Messenger Of Bad Omen
Foreign Custom: Kissing Hand Gesture
An Very Intelligent Messenger Black Raven
Marrick: Have Feelings For Me
Location: Windmount Stables
Stables: Smells Of Horse Shyke
Horse Breed: Tiaden Warhorse
Pieter: Page
Ulliver Windmout: Knight And Assistant Caretaker Of Windmount Stables
Kiter: Tiaden Warhorse
Location: Bronze Woods
Snow: An Odd Foreign Thing
Mora: My Chaktawe Patron Knight
Mora: "Desert Witch" of Eyktol
Tactic: Distracting An Animal With A Pebble
Fauna: Lynx
Noah: Eagle Kelvic
Kelvic: Their Appearance Vary
Herbalism: Belltor Herb
Meeting a real ethafel
Deer, hunted prey animal
Medhozic: Ethafel Hunter
Food Preservation: Cooking meat for transport
Medhozic: Distrustful towards humans and kelvics
Philosophy: Kill or be killed
Mercy towards wolves, futile
Medhozic: Human form

 
Flashbacks
Start Nervous, Finish Confident
Flirtatious Matthew
Matthew: My Student
Matthew: A Quick Learner
Spending The Evening Dancing With Matthew
A Party To Be Had
Zeltiva: Wright Memorial Library
Risks of Magic
Evidence of a Haunting
Identifying a Ghost
Questioning On Point
Mapping Detail
Observing Possession
Observing Soul Darts
Observing Dusting of a Ghost


Possessions
 
Clothes
1 Set of Ramie Clothing, includes:
-2 Tunics (One in natural white, one dyed olive green)
-2 Trousers (Both brown)
-1 Sash (black)
-2 Undergarments
-1 Coat (Dark green)
-1 Boots (black)
Ramie Material :
Ramie is similar to linen made from plant fiber. It is natural white in color, has a high luster and an unusual resistance to bacteria and molds. Used in fabrics often mistaken for linen, it is extremely absorbent and dries quickly.

Set of Winter Gear, Includes:
-1 Fine Wool Cloak (Fur Trim with Hood)
-1 Fine Wool Pair of Gloves (Fur Trim)
-1 Fine Wool Scarf
-1 Fine Wool Cap (Fur Lined)
-1 Fine Wool Stockings

Set of Green Silk Dance Wear, includes:
-1 Dress (top piece)
-1 Skirt (bottom piece)
-1 Slippers
-1 Scarf/Veil

 
Essentials
1 Waterskin
1 Backpack which contains:
-Comb (Wood)
-Brush (Wood)
-Toothpaste (4oz)
-Toothbrush
-Soap
-Razor
-1 eating knife
-Flint & Steel
1 Toilette Kit: A portable sampler of soaps, perfumes, creams, powders, lotions, a mirror and applicators. It is the perfect set for anyone attempting to enhance their attractiveness.

 
Weapons
-1 Tamo
-1 slingshot (Hebrean)
-10 slingshot bullets

 
Misc
Image A fine, Benshira style drum Oriah purchased in Yahebah. Played on the lap and under one arm. Worth little in terms of mizas, but is one of the few possessions the Benshira would be devastated if it were to be lost. Though they can be made upon request in Yahebah, they are near impossible to replicate anywhere else.




A letter from Marrick

[tabset=150]
 
Heirloom
A pair of worn but well cared for Tamo daggers, handed down from several generations of mothers to their daughters. Ori's own mother abstained from all forms of violence, which meant the girl received the weapons from her grandmother instead.


Housing

Location: Temporary residence at The White Swan Inn


Ledger
]
 
514
Purchase Cost Total
Starting +0 GM 389 GM 8 SM
Living Expense Spring-Winter (Squire) -0 GM 389 GM 8 SM
Fine Wool Cloak (Fur Trim with Hood) -1 GM 9 SM 3 CM 387 GM 1 SM 5 CM
Fine Wool Gloves (Fur Trim) -2 GM 2 SM 5 CM 384 GM 9 SM
Fine Wool Scarf -3 SM 384 GM 6 SM
Fine Wool Cap (Fur Lined) -6 GM 378 GM 6 SM
Fine Wool Stockings -1 GM 2 SM 377 GM 4 SM

 
513
Purchase Cost Total
Starting +100 GM 100 GM
Cash in +500 GM 600 GM
Ramie Outfit -6 GM 594 GM
Dance wear -25 GM 569 GM
Drum -10 GM 559 GM
Toilette Kit -25 GM 534 GM
Toothpaste & Brush -4 GM 530 GM
Slingshot + Bullets -7 SM 529 GM 3 SM
Bymntip -5 GM 524 GM 3 SM
Leather Pouch -1 GM 523 GM 3 SM
1/2 lb Pork Sausages -5 SM 522 GM 8 SM
2 oz Onions -1 GM 521 GM 8 SM
1 oz Rosemary & Thyme -5 SM 521 GM 3 SM
Marrick's Carepackage -16 GM 5 SM 504 GM 8 SM
Winter 513 Living Exp -115 GM 389 GM 8 SM
Last edited by Oriah on January 7th, 2016, 10:58 pm, edited 68 times in total.
"Common"
"Shiber"
User avatar
Oriah
Never Stray
 
Posts: 308
Words: 364847
Joined roleplay: December 5th, 2013, 5:06 am
Location: Syliras
Race: Human, Benshira
Character sheet
Storyteller secrets
Plotnotes
Medals: 1
Featured Thread (1)

Oriah

Postby Oriah on March 16th, 2014, 12:33 am

Thread List

[tabset=250]
 
Spring 515
Date Title Rewards
- ? The Mourning Wilds ?


[tabset=250]
 
Winter 514
Date Title Rewards
5 Echoes in the Dark Pt. 1 Obs +4, Flirt +1, Riding +3, Soc +3, Act +1, Pray +1, Ste +1, Rhet +1, Lead +1, Run +1, Exercising tolerance towards an Eypharian squire, Nivel: Cheerful pycon squire, Aventis: Cold Eypharian, Some magic users can detect auras of gnosis marks, Qamur: Sentient land mass that resists change, +4 SP (patrol)
- 14 Cold Stones, Warm Hearth ?


[tabset=250]
 
Fall 514
Date Title Rewards
1 Shortsword and Shield Basics Run +1, End +1, Shield +1, Sword +1, Short-sword: Quicker and lighter than a long-sword, Speed often trumps size, Never underestimate the reach of a sword, Duties of a Knight: Mission first, life second, Knowing your weaknesses is half the battle, +6 SP
- 2 Terror in Stronghold ?
19 Riding Basics Horse +1, Riding +4, Concen +1, Anwin: Mora's Tiaden Warhorse, Pre-ride checklist (horse), Being 'accepted' by a Tiaden Warhorse, Horseback riding: Posture, Horseback riding: Stopping, +3 SP
32 Two Birds, One Arrow AnHub +1, End +3, Hors +1, Obs +3, Riding +5, Shortbow +5, Soc +3, Training with Garland, Eris: A Relatively Amicable Mount, Gunther: A Bossy Stablehand and Trainer, The Many Things That can Disrupt a Bow Shot, Having to Shoot a Shortbow from the Back of a Horse, Garland's Patron: Sera Catherine, +5 SP
32 Squires and Nuits Soc +2, Anth +1, Drums +1, Obs +1, Stor +1, Location: Wildwood Music, Bakar: Helpful Stranger, Drums of Eyktol, Location: The Stone Gardens, Bakar’s story


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Summer 514
Date Title Rewards
2 Shortbow Basics Shortbow +3, End +2, Con +2, Shortbow: Maybe Small, Still Requires Lots of Strength To Use, Shooting from the body, not eye level, SP +3
7 The Delightful Duo Shortsword +4, Buckler +3, Acro +1, End +1, Soc +1, Wynn: Squire Argall, Purple Company, Anticipating Strikes Makes Them Easier To Block, Shortsword: Hitting Vulnerable Points, Buckler: Parry, Buckler: Deflect, +5 SP
7 A Pleasant Stroll Rid +2, Soc +4, Rhet +2, Archilist: The Clay Squire, Archilist: Supports Traveling, Pycons Eat Clay, Group of Pycons are called Pyves, Xarex: the unruly mount
66 Opening Night Dance +2, Soc +4, Obs +4, Story +1, Philo +1, Int +1, Dance: Recognizing a Pattern, Location: The Syliras Theater, Dance: Children's Dance for Masha, Dance: Partner Dancing, Dance: Improvisation, Johvel: Son of the Sons of Havid, Lissa: Quite Clumsy but Quite Friendly
o 70 The Bizarre Bazaar ?


 
Spring 514
Date Title Rewards
- ? Through Field and Forest ?
8 A Breathe of Fresh Air Short +3, Obs +3, Soc +4, Pers +1, Advice from Mora: Rely on one's self, Rachel Messer: Combat Instructor, Rachel Messer: Uses a light crossbow, Rachel Messer: Marked by Priskil, Rachel Messer: Former denizen of Sunberth, Rachel Messer: Awed by knights, Priskil: Goddess of Hope and Vigilance, Ser Wade Brock: Sergeant Knight, Winston: Starving child in the woods, +5 SP
- 20 When The Spirits Cry (Quest) ?
30 Target Practice Short Bow +1, Soc +1, Obs +1, Olaf: The New Boy, Short Bow: Basic Stance, Short Bow: Don't Think Too Hard, +1 SP
39 A Snake In The Grass Obs +1 XP, , Climb +1 XP, Ste +1 XP


 
Winter 513
Date Title Rewards
3 Duck, Duck, Swan! Obs +4 XP, Soc +3 XP, Rhet +2 XP, Stor +1 XP, Run +1 XP, Tamo +1 XP, Tac +1 XP, Syliras' Corridors Are Confusing, Xira Hezmek: Courier, Location: White Swan Inn, Syliran Knights: Honorable, Nay: Xira's Idol, Foreign Custom: Kissing Hand Gesture
3 The Raven in the Windoak II Obs +4 XP, Soc +3 XP, Rhet +2 XP, Flirt +1 XP, Teach +1 XP, Dance +1 XP, Sling +2 XP, Acro +1 XP, Brawl +1 XP, End +2 XP, Location: Rearing Stallion, Kevith: Owner of The Rearing Stallion, Marrick: Squire, Former Slave, Slingshot: Stunning Shot To The Back Of The Head
4 Freedom and Fine Memories Obs +4, Soc +4, Rhet +1, Ste +1, Stor +1, A Dream Vision: Priah's Death, Marrick's Story: Ravok Arena Champion, Marrick's History: A Slave Born In Ravok, Marrick's Goal: Be A Knight To Defend Freedom
4 Flesh, carved from the wind Anim Husb +1 XP, Obs +4 XP, Rhet +3 XP, Soc +3 XP, Riding: Horse +1 XP, Location: Windmount Stables, Stables: Smells Of Horse Shyke, Horse Breed: Tiaden Warhorse, Pieter: Page, Ulliver Windmout: Knight And Assistant Caretaker Of Windmount Stables, Kiter: Tiaden Warhorse, +1 Shield Point
15 Mostly Work and Some Play, Maybe... Soc +3, Lead +1, Showroom: Finished Weapon, Forging room: Workers Place, Parts of a smithy: Showroom and forging room, Forging nails: Pitied because it's boring, Missus: Married, Miss: Not married, Mizz: Once married, Widow: Dead husband, Widows are Mizz, but not all Mizz are Widows, Tourmal: Dryaks of Cyphrus, Tourmal: Parents are Jewelers, Tourmal: Dead Twin, Tourmal: Bonded to Aurus, Horses: Sense feelings
18 A Day with Aurus Obs +3, , Soc +3, End +1, Animal Husbandry +5, Horse breed: Eyktolian Desertbred, Horses are like people!, Animal Husbandry: How to pet a horse, Animal Husbandry: Calming a horse by talking to it, Animal Husbandry: How to brush a horse, Riding: How to saddle a horse with a yvas, Anatomy: Horse, Withers
X 20 Bubble Trouble Grading
28 Ruffled Feathers Obs +3 XP, Rhet +1 XP, Soc +4 XP, Stor +1 XP, Teach+1 XP, Danc +1 XP, Herb +2 XP, Location: Stormhold Salves, Parrots Can Screech, Altaira: Parrot Kelvic, Addictive Drugs Are Illegal In Syliras, The Herald's Arms Sell Drugs, Herbalism: Infusions, Decoction, And Maceration, Herbs: Tolm, Hommos, Batanol, Altaira Is From Avanthal
36 Playing Games with the Game End +4, Obs +4, Climb +3, Fora +3, Land Nav +3, Short Bow +3, Run +3, Acro + 2, Det +2, Wild +2, Soc +2, Tac +1, Rhet +1, Neg +1, Butch +1, Stor +1, Tamos +1, Ste +1, Knot tying +1, Swim +1, Bod +1, Lead +1, Food pres +1, Meeting a real Ethafel, Deer, hunted prey animal, Medhozic: Ethafel Hunter, Food Preservation: Cooking meat for transport, Medhozic: Distrustful towards humans and kelvics, Philosophy: Kill or be killed, Mercy towards wolves, futile, Medhozic: Human form, Shield Points +4
40 A gentle Rapping and Tapping Obs +2 XP, Read +1 XP, Writ +2 XP, Lit +1 XP, Soc +1 XP, Rhet +1 XP, An Very Intelligent Messenger Black Raven, Marrick: Have Feelings For Me
42 The Desert Witch Obs +3 XP, Soc +1 XP, Inv +1 XP, Riding: Horse +1 XP, Wild +1 XP, Shortbow +1 XP, Slingshot +1 XP, Plan +1 XP, Location: Bronze Woods, Snow: An Odd Foreign Thing, Mora: My Chaktawe Patron Knight, Mora: "Desert Witch" of Eyktol, Shield Point +1
91 Wrought with WorryObs +3 XP, Plan +1 XP, Soc +1 XP, Oriah: Arrived In Syliras With A Caravan, Crows: Messenger Of Bad Omen
91 Wrought with Worry II Obs +5 XP, Soc +3 XP, Rhet +2 XP, Herb +2 XP, Forag +2 XP, Wild +3 XP, Sling +1 XP, Tac +1 XP ,Lead +2 XP, Run +1 XP, End +1 XP, Tactic: Distracting An Animal With A Pebble, Fauna: Lynx, Noah: Eagle Kelvic, Kelvic: Their Appearance Vary, Herbalism: Belltor Herb


 
Flashbacks
Year Season Title Rewards
511 Spring An Unexpected Pupil Danc +4 XP, Sed +3 XP, Obs +3 XP, Soc +5 XP, Rhet +1 XP, Teach +3 XP, Int +1 XP, Start Nervous, Finish Confident, Flirtatious Matthew, Matthew: My Student, Matthew: A Quick Learner, Spending The Evening Dancing With Matthew, A Party To Be Had
511 Spring Twin Daisies Dance Danc +1, Ded +5 ,Int +4 ,Inter +2 ,Inv +4 ,Obs +4 ,Soc +4, Ste +3, Zeltiva: Wright Memorial Library, Risks of Magic, Evidence of a Haunting, Identifying a Ghost, Questioning On Point, Mapping Detail, Observing Possession, Observing Soul Darts, Observing Dusting of a Ghost
- 511 Spring A Masterful Start to a Ghost Story?
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Oriah
Never Stray
 
Posts: 308
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Joined roleplay: December 5th, 2013, 5:06 am
Location: Syliras
Race: Human, Benshira
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