[Verified by Crosspatch] Rufio

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Postby Rufio on June 22nd, 2015, 1:21 am

alias': "Fio", "Ru", "Stormblood"
race: ½ Benshira ½ Drykas
age: 22 (32 Win 495)
birthplace: Endrykas
residing: Lhavit
occupation: Fortune-teller (6gm)
languages: Pavi fluent,
Shiber basic, Common poor
Last edited by Rufio on May 31st, 2018, 11:11 pm, edited 292 times in total.
Posts: 392
Words: 286748
Joined roleplay: June 21st, 2015, 10:40 pm
Location: Endrykas
Race: Human, Mixed
Character sheet
Storyteller secrets
Medals: 1
Overlored (1)


Postby Rufio on July 12th, 2016, 8:42 pm




Rufio's strider—Loha—was left behind in Cyphrus, the rocky peaks of Lhavit no haven for him. A part of her soul, he is missed like a limb. Sometimes his presence is felt in the wind. Ofttimes he is distant to her, and Rufio pines for the grass-sea.

Image Image

Rough, ugly scarring along lower rib-cage
Claw-marks over left shoulder


ENFPA Free-spirit, creative, intuitive, charming, independent.



ImageAs a nomad living on the generosity of the wilderness Caiyha has a significant place in Rufio's prayers.
a vision from caiyha
"...there came a warmth and the quick movement of shadows dancing back and forth against the ground in the firelight. Music and sweet burning scents overwhelmed her senses before a familiar thundering of hooves took her vision to the Sea of Grass where the wild horses and historical figures of her pavilion roamed free; her Strider waiting for her. As she raised her hands to caress the horse, she found her limbs to be decorated with the unmistakable etchings of the Drykas Windmarks. As the Strider turned its head to glance at something, tangled in the thick of its wild mane was the small, carved figurine of a lion and below that a circular piece of flat gold with its centre missing."


Image While Rufio believes that the Drykas spirit reincarnates through The Web, she believes Semele is the mother of their corporeal bodies & will await them with Dira at the end of each life. She prays to Semele for protection & comfort.

Image Rufio holds Yahal quietly in her heart to honour her Benshira heritage. She prays to Him for conviction & faith.

Image As a fortune-teller, Rufio has an affinity to The Moon & reflection. She prays to Leth for wisdom, perception & peace.
Last edited by Rufio on February 28th, 2018, 11:38 pm, edited 75 times in total.
Posts: 392
Words: 286748
Joined roleplay: June 21st, 2015, 10:40 pm
Location: Endrykas
Race: Human, Mixed
Character sheet
Storyteller secrets
Medals: 1
Overlored (1)


Postby Rufio on July 12th, 2016, 8:44 pm


BORN 32 Winter 495 Rufio is born—daughter of a benshiran Eb'lyn & drykas Davyd Wildmane of the Emerald Clan.
Fall 501 Naiya & Rufio play in the grasslands.
Fall 506 Davyd has been irritable, feverish & rambling of late. At dawn he vanishes into the Sea of Grass. The pavilion believe it is a curse.
Winter 507 Heartbroken & struggling in a land not her own without her husband Eb'lyn falls into deep depression. She spends her days lethargically in bed & her nights staring south into the grassland pining for home. As Winter comes to its close she dies from an aggressive fever.
Years 507 - 515 Rufio grows into the drykas life with passion.
13 Winter 515 Rufio bonds with a Strider.
Winter 515 Endrykas is attacked by a fleet of pirates & the Wildmanes suffer heavy loss of life. Tal'c the Wildmane Ankal blames Rufio for the pavilion's bad luck, he banishes her.
Spring 516 Rufio bonds with Ixzo the night lion kelvic.
Fall 516 Rufio join's the Stormblood pavilion in the Diamond Clan. Zith attack the drykas & Rufio is taken captive! Ixzo joins a small party of warriors to rescue those taken. Ixzo is killed in the raid.
Winter 516 Rufio avoids her grief for Ixzo's death, as a result, she suffers nightmares. Meanwhile, a drykas named Jonas Pridesun invokes the wrath of Caiyha, Semele & Zulrav by spreading the worship of false gods. At Winter's end the Gods descend upon the drykas to remind them of their faith & Rufio's grief for Ixzo breaks over her.
Spring 517 Rufio leaves Endrykas on a walkabouts in the Sea of Grass—is it "The Wandering Wildmane" curse?
Winter 517 Azmere, The Stormblood Ankal, goes missing & Rufio secretly wonders if she has brought The Wildmane curse into the pavilion.
Spring 518 Rufio leaves Endrykas with
Jasmine, the ankal's wife, believing that if the Stormbloods go wandering after their ankal it may fulfill & break the curse. She hopes the family will reunite one day.
Last edited by Rufio on February 28th, 2018, 5:52 pm, edited 63 times in total.
Posts: 392
Words: 286748
Joined roleplay: June 21st, 2015, 10:40 pm
Location: Endrykas
Race: Human, Mixed
Character sheet
Storyteller secrets
Medals: 1
Overlored (1)


Postby Rufio on July 12th, 2016, 8:53 pm


Observation +3 +5 +4 +1 +1 +5 +5 +5 +2 +2 +3 +3 +3 +2 +2 +1 +2 +1 +1 +3 +2 +2 +4 +1 +3 +2 +1 +2 +2 +3 +1 77 Master
Socialization +3 +5 +1 +1 +5 +5 +5 +2 +4 +2 +2 +5 +2 +2 +2 +2 +1 +2 +1 +2 +1 +1 +2 +1 +3 +3 +1 +1 +1 70 Expert
Fortune-Telling 10SP +3 +3 +1 +4 +1 +2 +3 +3 +2 +2 33 Competent
Rhetoric +2 +4 +4 +3 +1 +3 +2 +1 +1 +1 +2 +2 +1 +3 +3 +2 35 Competent
Riding, Horse 15RB +2 +2 +1 +1 +3 +2 +1 +1 +2 +1 +1 +1 +3 +1 37 Competent
Acrobatics +2 2 Novice
Acting +1 +1 2 Novice
Agility +1 1 Novice
Animal Husbandry +1 +2 +3 +1 +1 +1 +1 +1 11 Novice
Astronomy 10SP 10 Novice
Bodybuilding +1 +3 +1 +1 +1 +1 8 Novice
Botany +1 +1 2 Novice
Brawling +2 +1 +1 +1 +1 +1 +1 8 Novice
Carving +1 1 Novice
Cleaning +2 +1 +1 +1 5 Novice
Climbing +1 +2 +1 3 Novice
Cooking +3 +2 +2 +1 8 Novice
Cosmetology +1 +1 2 Novice
Dancing +1 1 Novice
Deduction +1 +1 2 Novice
Endurance +1 +3 +2 +2 +1 +13 +2 15 Novice
Escape-Artist +1 +1 +3 3 Novice
Fishing +2 2 Novice
Flirting +1 +2 +1 4 Novice
Foraging +1 +1 +1 +1 +1 +1 6 Novice
Grooming +3 +1 +1 5 Novice
Herbalism 15SP +1 +1 17 Novice
Horsemanship 10SP +2 +1 +2 +2 +3 +1 +1 +1 23 Novice
Hunting +1 1 Novice
Intelligence +1 +1 +1 +1 +2 6 Novice
Interrogation +1 +1 +1 3 Novice
Intimidation +1 +1 +1 3 Novice
Investigation +1 +1 +1 +1 +2 +1 7 Novice
Land Navigation +1 1 Novice
Leadership +1 +1 +1 +1 +1 +1 6 Novice
Logic +1 +3 +5 +1 +1 +2 +2 +1 +1 17 Novice
Mathematics +1 1 Novice
Medicine +2 +1 +2 +1 +1 +1 +1 9 Novice
Meditation +1 +1 +1 +1 +2 6 Novice
Negotiation +1 +1 +1 +2 5 Novice
Organization +1 +3 +1 5 Novice
Persuasion +1 +2 +1 +1 +2 +1 +1 +2 +1 12 Novice
Philosophy +1 +2 +1 +1 +1 +1 7 Novice
Philtering 5SP +1 6 Novice
Planning +2 +1 +3 +2 +1 9 Novice
Running +1 +2 +1 +1 +1 +1 7 Novice
Scavenge +1 1 Novice
Sewing +1 +1 +1 3 Novice
Singing +1 +1 2 Novice
Stealing +1 1 Novice
Stealth +1 +1 +1 +1 4 Novice
Storytelling +2 +2 +1 5 Novice
Subterfuge +2 2 Novice
Tactics +1 +2 3 Novice
Tanning +1 1 Novice
Teaching +1 +2 +1 +1 4 Novice
Tracking +1 1 Novice
Unarmed Combat +3 3 Novice
Trapping +1 1 Novice
Weapon, Falx +1 +1 +2 4 Novice
Weapon, Kopis +1 1 Novice
Weaving +2 +1 +1 4 Novice
Wilderness Survival, Plains +2 +2 +1 +1 +1 +2 +1 +2 +1 13 Novice
Wrestling +1 +1 +1 3 Novice



↠ Benshira Heritage: Faith of Yahal
↠ 'The Wandering Wildmane' curse
Rufio: A kind soul
Rufio: Rocking a new 'do!
Rufio: An aspiring herbalist
Rufio: A humorous woman
Rufio: Superstitious
Rufio: Prefers short hair
Rufio: Brawls with an Olidosapux
Rufio: Kills an Olidosapux
Rufio: Has conviction in her own beliefs
Rufio: Is not an actor
Rufio: Understands not everyone believes in fortine-telling
Rufio: A foreboding dream
Rufio: Stubborn, insisting and creative
Rufio: Makes a mean stew
Rufio: If looks could kill!
Love and grief make good teachers
Rufio: Wastes nothing
Rufio: Envious of Windmarks
Rufio: Regards her mother's book as precious
Secret Lore: Louka and Rufio half-siblings
Rufio: Always up for a challenge
Rufio: Fears Zulrav's Lightning
Deer Antler: Used against wolves
Rufio: Banished from the Wildmanes
Rufio: Says good-bye to Wildmanes
Rufio: Made of many colors
Stormblood Pavilion: Present and future harbor
Wildmane Pavilion: Belongs in the past
Rufio: Trouble-Seeker
Rufio: The Mad Tactician
Rufio: Taken by the Zith!
The fulfillment of a vision with the appearance of another
Rufio: Vengeful toward the zith
Grief is the brother of love
Rufio: Excitement of a first-time horse trade
Rufio: Stormblood is her anchor
Rufio: Adaptable

Caiyha: Goddess of flora & fauna
Caiyha: The First Witch
Caiyha's Tears
Syna: The sun goddess
Yahal: God of Faith and Purity
Zulrav: Father of storms
Zulrav, very real, storming over our plains
Zulrav: Calmed by Semele's voice
Semele truly does walk our lands
Flower of Storms, Gems, & Beasts: Enchanted a procession of beasts
Enchanted Beasts: "Blessed to guide you in the hard times to come"
Makutsi: Goddess of Water
Crows are Dira's messengers
Divination: A heavy mark to bear
Lightning Strike Omen: The "Dark One" is near
Philosophy: Everything in life holds meaning

Ancestral Story: Ruins after a Great Storm
Mystery surrounding The Dark One
Storytelling: The Dark One
Rumours spread like wildfire in Endrykas
Never leave a Strider behind
Striders are drawn to our gods
Striders' windmarks glow within the presence of our gods
The Third Zith Attack
Moving on is the Drykas way
Pirates attack the drykas
Drykas Culture: Children are sacred
The significance of a windmark
Sayohat: Drykas returning ritual
"We carry pieces of our ancestors with us"
Drykas Culture: The Web connects the drykas to their ancestors

Wildmane: Known as wanderers and wilderness experts
Wildmane: Of the Emerald Clan
Wildmanes: Free-spirited
Wildmanes: Wandering spirits guided by the stars
Wildmane: A small pavilion
The Wildmanes will always party
Wildmanes: Worried for their Ankal
The Wildmane curse will break with Tal’c
Tal'ck: Ankal of the Wildmane Pavilion
Tal'ck: Knows his path
Tal'ck: Abrasive
Tal'ck: Mourning his lost loved ones
Tal'ck: Does not tolerate disrespect
Tal’c: Made cold & reckless by his grief
Tal'c: Blames Rufio
Yama: Wife to Tal'ck
Mar'ck: Son of Tal'ck and Yama
Yama & Mar'ck: Killed in the pirate raid
Raen: Great grandmother to the Wildmane Pavilion
Grandmother Raen: A force to be reckoned with
Grandmother Raen: Lead mare of the Wildmanes
Grandmother Raen: Amazed by Rufio's bond to Ixzo
Alar'ck: The boastful cousin
Alar'ck: Always making jokes
Louka: Rufio's favourite Wildmane
Louka: Lanky and Awkward
Louka: Clumsy but willing to help
Louka: Fearlessly fights the pirates
Louka: Killed in the pirate raid
Farha: Killed in the pirate raid
Masuli: Killed in the pirate raid
Azmere: Watchman with starry eyes
Azmere: Of Stormblood Pavilion, Of Diamond Clan
I'm safe with Azmere
Azmere: Appreciates a blow well landed
Stormbloods: Wandering spirits tied together by their ankal
Stormblood Pavilion: Lodai
Lodai: Imposing Drykas warrior
Lodai: Ra'athi of The Watch & a spiritist
Rufio & Lodai: "Stare down the wolf"
Lodai & Rufio: An emotional reunion
Stormblood Pavilion: Asher
Asher: Has a bad leg
Asher: Sarcastic grandfather
Jasmine: Strong, beautiful, skilled
Jasmine: Beaten by a violent ankal
Jasmine: Child of an affair
Jasmine is with child!
Taurina: Ethaefel
Dravite Blackwater: A man of the Watch
Dravite: Mysterious
Dravite: A brave soul
Dravite Blackwater: A husband, a father
Dravite and Rufio: Comrades in misfortune
Dravite: Abandoned his goddess
Dravite: A good teacher
Dravite: Practiced and methodical
Konrad: Covered in scars
Konrad: Golden eyes
Konrad: Knows no gods
Konrad: Angered at the mention of his scars
Konrad: The Wolf and The Dog
Konrad: Will kill Hypnotists
Konrad: Trusts no one, not the gods, nor the wyrd
Konrad: Haunted by a 'wolf'
Merevaika's return to Endrykas
Merevaika: A childhood friend
Merevaika: The show-off
Merevaika: Can turn into an elk
Ixzo: A Kelvic
Ixzo: Bondmate
Lollu: Not Ixzo's daughter
Ixzo: Born Summer 76th
Ixzo: Cooks a mean elk
Ixzo: Likes hot peppers
Ixzo: A friendly competition between bond sisters
Khida: A kelvic bird
Khida: The Watchful
Naiya: A childhood friend
Naiya: A fierce warrior
Emry: Does not believe reading chavi is speaking with the dead
Waisana: Doctor & leader
Rahle Firstsong: Kind, wise Ankal
Samuel: A teacher of warriors
Samuel: Honourable & generous
Samuel: A Syliran ambassador sent to Endrykas
Samuel: A knight sworn to protect Syliras

Buck: The buck[/tab]
Fortune-telling: What the future holds is what people want to hear most
Reading fortunes is about understanding people
Empathy is a powerful and, sometimes, overwhelming tool
Fortune-Telling: Interpretation is inherently ambiguous
Fortune-Telling: Relying on intuition for interpretations
Fortune-Telling: Three Car Lay - Past, Present, Future
Fortune-telling: Sometimes conjures messages already known
Fortune-telling: As much about clarity as anything
Fortune-telling: A powerful tool for hope & decision-making
Fortune-telling: Begin with what you know & intuition will follow
Tarot Card: 'The Fool' means new beginnings, free spirit, courage, renewal
Tarot, Ace of Swords: Sudden change, loss, clinging to old things
Tarot, Ten of Cups: Happiness, love, alignment
Tarot, The Tower: Anguish, pain
Tarot, The Tower - Upright: Disaster, upheaval, change and revelation
Tarot, The Fool - Inverted: Foolishness, risk-taking, recklessness, naivety
Tarot, Nine of Swords: Vengeance
Tarot: 'The Heirophant' reversed means to challenging tradition
Tarot: 'The Nine Of Cups' reversed means to seek inner-fulfillment
Tarot: 'The Ace of Pentacles' upright means be open, be brave & prosperity will follow
Tarot: 'The Knight of Wands' upright signals a journey taken fearlessly
Tarot: 'The Ace of Swords' reversed signals dissatisfaction & encourages contemplation
Tarot: 'The Ace of Swords' upright signals seeing the world anew & to pursue dreams
Tarot: 'The World' reversed signals lack of completion, failure or stagnation
Tarot Card: 'Ace of Swords' upright signals raw power, victory, break-throughs & mental clarity
Tarot Card: 'Five of Pentacles' reversed means spiritual poverty
Two types of Fortune Telling: Tarot cards & bone casting
Tarot Card: Specific meaning, questions, answers & seeking direction
Bone Casting: Broad meaning, journey, ancestors & guidance
Fortune-telling: Casting bones
Fortune-telling: Casting bones need to be cleansed
Fortune-telling: Never share casting bones with others
Casting Bones: Cleanse by bathing in saltwater then set in Leth's full light
Bone Casting: Assigning meanings to the bones
Bone Casting: Interpreting the lay of the bones
Bone casting is more elusive than tarot cards
Reading emotions in body language
The similarities between tattooing & fortunetelling
Meditation: Relaxing on measured breaths
Meditation: Using imagery to clear one's mind
Meditation: Breathing techniques
Meditation: Herbs may be an aid
Medicine: Adrenaline is a powerful hormone
Medicine: Adrenaline is an antidote to drugs
Medicine: Cover a wound with a poultice for healing
Medicine: A poultice forms a healing seal on a wound
Medicine: Visible symptoms of a lightning strike
Medicine: Keep down liquids
Medicine: Knowing the difference between the flu & a cold
Investigation: A new Myrian medicine
Medicine: Checking for signs of heat stroke
Medicine: Pressing to staunch bleeding
Medicine: Removing splinters
Medicine: A tourniquet slows bleeding
Herbalism: Chewing yarrow to make a paste
Herbalism: Yarrow is a cleansing herb & wards off infection
Herbalism: Apply a yarrow paste to staunch bleeding
Herbalism: Calendula eases pain
Herbalism: Lavender eases pain
Herbalism: Vyfox leaves cleans a wound
Herbalism: Vyfox leaves help blood to clot
Herbalism: Plaintain draws out poisons and infections
Herbalism: Lavender eases pain
Herbalism: Chewing leaves to make a poultice
White Sage infused Olive Oil: Good for healing sore muscles
Herbalism: Comfrey & Forget-Me-Nots staunch bleeding
Yarrow poultice for pain & bleeding
Voodoo Moss: A powerful herb
Voodoo Moss: A poison in large doses
Voodoo Moss: Inhaling smoke or steam lessens pain
Voodoo Moss: Causes hallucinations
Plantain: Roots & leaves are toxic unless cooked
Plantain: A poultice of the leaves draw out infections & reduces swelling
Plantain: Eating the dried stems aid in indigestion
Plantain: Seeds are a coagulant
Forget-Me-Nots: Crushed they staunch bleeding
Forget-Me-Nots: May be eaten in a salad
Speedwell: A tea for coughs, a salve for troubled skin
Hyssop: Leaves & stems are edible
Water Hawthorn: Tubers, leaves & flowers are edible
Foraging: Appearance of a bramble bush
Cooking: Stew is better with meat
Water-lettuce: Char leaves over heat to make 'lettuce crisps'
Hyssop tea has a minty aroma
Cleaning sleeping furs by beating dust & dirt out
Weaving: Do not pull hard enough to break the thread
Weaving: Requires much practice
Weaving: Pinch wool between thumb and finger
Weaving: The thread that you begin with is the leader
Weaving: A simple grass mat
Sewing: Sometimes thread doesn't cooperate
Sewing: Mending a hole
Riding: Using your legs
Riding, Horse: Assisting a second rider to mount
Riding, Horse: Weight changes to cue turns
Riding, Horse: Falling from a horse
Riding: Thigh tense & tongue click; to go forward
Riding: "Hyah"; to gallop
Riding: Signalling a halt
Animal Husbandry: Fight the fear & anxiety
Animal Husbandry: Soothing an animal by humming
Grooming: A horse
Horsemanship: Ensuring a good fit in tack
Horsemanship: Gentle words to soothe a horse
Horsemanship: Discerning a horse's health by its coat, mane & hooves
Horsemanship: Squeeze the fetlock to signal a lift of the hoof
Horsemanship: Feeding a horse water from the palm of your hand
Wilderness Survival: Animal dung is an adundant fire fuel in the plains
Wood is scarce in the Sea of Grass
Wilderness Survival: Make-shift weapon
Wilderness Survival: Damp kindling will barely hold a flame
Split the wet wood from dry wood
Wilderness Survival: Gathering dried animal dung to fuel a fire
Wilderness Survival: Water first, shelter second, then food
Wilderness Survival: Running water is safest to drink
Wilderness Survival: Finding shelter out of the wind
Wilderness Survival: Crafting a lean-to
Cover your nose & mouth to protect your lungs against smoke
Foraging: Materials to make a shelter
Foraging: Where there is wood look for mushrooms
Foraging: Yarrow is abundant in the plains
Fishing: A new experience
Hunting: Pigeon coos will lure away hunting cats
Tracking: Damage to brush from passing animals
Trapping: Crafting fixed-loop snares
Stealth: Rolling feet from heel to toe
Stealing: Appropriating an unattended item in easy reach
Falx: Utilize footwork to make the long blade work in close-combat
Unarmed Combat: Opponents with more weight are hard to pull to the ground
Unarmed Combat: When your hands are bound, use your legs
Unarmed Combat: Groin is an optimal target for kicks
Unarmed Combat: Top of foot is an optimal target for a heel stomp
Wrestling: Throwing your weight around
Brawling: Throwing rocks at foes
The kindness of a stranger
Socialization: Celebrating with a feast
Socialization, Myrian: Gifts for birth-days
Rhetoric: Cheering another on
Rhetoric: Sharing deeply what one values about their loved ones
Singing: A Benshiran lullaby
Flirting: Quips to deflect from circumstances
Leadership: Dividing & delegating tasks
Leadership: Being insisting in your bossiness
Interrogation: Asking clarifying questions
Intimidation: Invade their space
Intimidation: Making subtle threats
Negotiation: Not budging on what you want
Teaching: Relaying rote information
Persuasion: Tailoring justifications to another's concerns
Persuasion: Reminding a leader he is needed & valued
Persuasion: Being candor to win someone over
Intelligence: Watch facial expressions to suss out dishonesty
Intelligence: Discerning unconscious clues from concious answers
Intelligence: Applying information to make accurate judgements
Observation: The look and feel of quality fabrics
Observation: Using your sense of smell
Organization: Listing tasks by necessity
Never waste that which can be used to create something useful
Planning: Packing for the unknown
Logic: Weighing up strengths & weaknesses
Tactics: Crafting a fence-like trap for horses or other animals
Retracing your steps to find something missing
Observation: Hearing hoof-beats through the earth
The sensations of a close-by lightning strike

The Sea Of Grass is unforgiving
Wood is rare in the Sea of Grass
Botany: Knot-weed a bamboo-like plant
Yarrow: Appearance & habitat
Plantain: Leaves & plant appearance
Death comes to those trapped in the mud
Mudslides are a danger in torrential rain
Chigrin: Hunts in Wanah'ite
Yukmen: A violent land-spawn monster
A Graveyard of Bones in Stardown Crater

The World
Location: Where our Gods brought us peace
Cyphrus Location: Lari River
Cyphrus Location: Wanah'ite
Cyphrus location: Stardown Crater
Endrykas: The Heart Fire
Endrykas location: Ferem's Fortunes
Akalak: The people of Riverfall
Zith: Feed only the special slaves
Zith: Wish to be entertained by slaves
Zith: Will kill useless slaves
Zith: Living within ancient Drykas Ruins
Last edited by Rufio on March 9th, 2018, 11:09 am, edited 138 times in total.
Posts: 392
Words: 286748
Joined roleplay: June 21st, 2015, 10:40 pm
Location: Endrykas
Race: Human, Mixed
Character sheet
Storyteller secrets
Medals: 1
Overlored (1)


Postby Rufio on July 12th, 2016, 8:54 pm


Rufio is on the move via wind eagle to Lhavit!
Details of housing to come...

Simple brazier
Rabbit-fur blanket▵
Un-dyed wool rug
Olidosapux horn

Image Casting Bones
Image Tarot Card Deck, missing The Fool
Image Antler tips

Image Kopis

3 Gold Nose Rings
4 Linen Undergarments
Leather Plaited Belt

Image Image Image Image

Large Mustard Wool Scarf well-worn, obvious amended holes
Beige Crochet Vest▵ well-worn, full of snags
Green Wool Pants▵ well-worn
Leather Sandals▵ well-worn

Image Image Image Image

Large Beige Wool Scarf well-worn
Fur-lined Leggings warm, durable winter wear
Leather Boots warm, durable winter wear

Tooth-powder (16oz)
Wood Brush▵
Sewing Kit

Kitchen and Pantry
Eating knife▵
Flint & steel▵
Iron kettle
Cooking pot (2-qrt)
2 dinner forks
2 soup spoons
2 clay cups (10oz)
2 clay bowls (8"/28oz)
Jug (32oz)
1 jar (16oz)
Mortar & pestle
Pail (gal)
Burlap Sack

Honey (2Pts)
Olive oil (3 qrt)

Animal grooming kit
Fishing tackle & hooks
Last edited by Rufio on February 28th, 2018, 11:39 pm, edited 61 times in total.
Posts: 392
Words: 286748
Joined roleplay: June 21st, 2015, 10:40 pm
Location: Endrykas
Race: Human, Mixed
Character sheet
Storyteller secrets
Medals: 1
Overlored (1)


Postby Rufio on July 12th, 2016, 8:56 pm


752.93 KINA
WIN 517 Expenses -135G 752.93
⅓ WIN 517 Wages +273G 887.93
Sold Yvas +2G 614.93
Sold Yvas bags +8G 612.93
Sold Cart (3 person) +15G 604.93
Sold Cart Harness +2G 589.93
Sold Seme Mare +200G 587.93
Sold 4 Goat Kids +4G 387.93
Sold Goat (1 buck) +10G 383.93
Sold Goats (5 does) +20G 373.93
Seme Mare -200G 353.93
Sold Zavian Mare +65G 553.93
FALL 517 Expenses -135G 488.93
FALL 517 Wages +546G 623.93
SUM 517 Expenses inactive 77.93
SPR 517 Expenses inactive 77.93
4 goat kids -4G 77.93
WIN 516 expenses -45G 81.93
⅓ WIN 516 wages +124G 3S 126.93
Fox Pelt, gift for Naiya -5C 2.63
Large Exquisite Basket, gift for Naiya -9G 2.68
FALL 516 expenses -45G 11.68
SUM 516 expenses -45G 56.68
SPR 516 expenses -45G 101.68
Sewing Kit -18G 146.68
WIN 515 expenses -45G 164G 6S 8C
⅓ WIN 515 wages +124G 3S 209G 6S 8C
Kopis -4G 85G 6S 8C
Casting Bones -10G 89G 6S 8C
Goat (Buck) -10G 99G 6S 8C
Goats (5 Does) -20G 109G 6S 8C
Large dyed wool scarf -6S 8C 129G 6S 8C
Large wool scarf -3S 130G 3S 6C
Leather boots -6S 130G 6S 6C
Fur-lined hide leggings -8G 131G 2S 6C
FALL 515 expenses -135G 137G 2S 6C
SUM 515 expenses -45G 272G 2S 6C
⅓ SUM 515 wages +123G 317G 2S 6C
Common wool rug -40G 194G 2S 6C
Tarot Card Deck -15G 234G 2S 6C
3 Gold Nose Rings -6G 249G 2S 6C
Animal grooming kit -10G 255G 2S 6C
One-horse cart harness -2G 265G 2S 6C
Cart (3 Person) -15G 267G 2S 6C
Wash basin -2G 282G 2S 6C
Burlap Sack -1S 284G 2S 6C
Pail (gal) -5S 284G 3S 6C
Mortar & pestle -1G 284G2 8S 6C
Clay Jug 32oz -2S 285G 8S 6C
Clay dish 8" (2) -8C 286G 6C
Clay cup 10oz (2) -12C 287G 4C
Soup spoon (2) -2C 287G 1S 6C
Dinner fork (2) -2C 287G 1S 8C
Cooking pot, 2-qrt -2S 287G 2S
Iron brazier -5S 287G 2S
Iron kettle -8S 287G 7S
Jar 16oz (1) -1S 288G 5S
Olive oil (1 gal) -5G 288G 6S
Honey (2 pints) -2S 293G 6S
Toothpowder 16oz -1G 2S 293G 8S
Toothbrush -3G 295G
Leather belt -2S 298G
Dyed undergarments (4) -6S 298G 2S
Dyed wool vest -6S 298G 8S
Dyed Wool Pants -1G 2S 298G 8S
Linen dress -4G 300G
Sold backpack▵ +2G 304G
Sold 2 torches▵ +2C 302G
Sold compass▵ +200G 300G
SUM 515 Start +100G 100G
Last edited by Rufio on February 28th, 2018, 11:39 pm, edited 17 times in total.
Posts: 392
Words: 286748
Joined roleplay: June 21st, 2015, 10:40 pm
Location: Endrykas
Race: Human, Mixed
Character sheet
Storyteller secrets
Medals: 1
Overlored (1)


Postby Rufio on January 2nd, 2018, 11:42 am


Year 518



Year 517

Image After spending Spring & Summer on a walkabouts in the Sea of Grass, Rufio returns in Fall to the Stormbloods. But Azmere, the ankal, has vanished. Guilt gnaws at her as she wonders if she has brought the Wildmane curse into the pavilion. When Taurina runs to Riverfall at Winter's end, Jasmine and Rufio journey to Lhavit. Quietly she hopes this will fulfill & break the curse, so one day the Stormbloods might be reunited.


Coming Home Rufio meets a Slyrian knight, she tells his fortune
Ashka's Seeking Ashka seeks a fortune reading
Sayohat Rufio returns to the Stormbloods

See A Man About A Horse Rufio does some aggressive haggling & buys a seme horse
Charred Bones Rufio reads the bones for her teacher, Ferem.
Where The Moon Sleeps Writing Rufio & Taurina go on an adventure

Year 516

Image At the beginning of 516AV Rufio bonds with a night-lion kelvic & soon joins the Stormblood pavilion in the Diamond Clan, finally finding a sense of 'home'. Settling in doesn't last long, though, when zith attack the drykas & her kelvic bondmate dies in rescuing her. Rufio deals with her grief with denial all Fall, until the drykas gods descend to put a stop to blasphemous zealots & in the emotional moment she is reminded of her loss. At the end of Winter, Rufio takes to the Sea of Grass seeking solitude & healing, consequently fulfilling 'The Wandering Wildmane' curse for her family.

The Beginning Rufio bonds with a night-lion kelvic, Ixzo
Feels Like Fever Ixzo takes care of an ill Rufio
Goat Rescue Squad A storm brews, Rufio & her goats are restless

Gone Fishin' Ixzo & Rufio take to the river on a hot Summer's day
Loose Ends Rufio visits her grandmother to say goodbye
It's The Thought That Counts The Stormbloods celebrate Ixzo's birthday
Seeing Seirei Rufio learns a little about casting bones

Share a Blessing Rufio's oldest friend, Naiya, has a baby
Monstrous Surprises Rufio joins Khida & the Watch to investigate mysterious bones
Monstrous Surprises II Khida & Rufio fight Yukmen & survive to tell the tale
Seeing Sisquoc Rufio learns a little about casting bones
Writ In Ink Rufio meets an Ethaefal & trades stories
A Break In The Storm Rufio spends an afternoon with Jasmine
Shadows and Flame Zith attack the drykas & Rufio is taken!
Newcomers Waisana the healer keeps Rufio alive during their zith captivity
Counter Attack! Rufio finds her freedom but loses Ixzo

Diamonds in the Rough Azmere takes Rufio in the Sea of Grass to teach her something
Déjà Vu Rufio has visions in a mysterious fog & puts to bed a few ghosts
Bad Beat Rufio tells Konrad's fortune
Trials of a Tempest The Stormbloods weather a storm
Can You Feel It Coming In The Air Tonight? Semele, Caiyha & Zulrav visit the drykas

Year 515

Image As Rufio grows into the drykas life she is met with struggle. Witnessing a man struck by lightning, Rufio suffers nightmares & begins to question her faith. After pirates attack the drykas & the Wildmanes suffer many losses, the pavilion fear that the family curse is real. The Wildmane ankal falls into a bitter depression & fails to lead his family. When Rufio challenges him, she is banished in the cold of Winter.

Simple Things The kindness of a stranger
When the Lightning Strikes A man is struck by lightning & Rufio is haunted by his dying words
Foreshadows Rufio suffers nightmares with a foreboding omen
Flora Fiends An old friendship with Naiya is rekindled
Déjà Voodoo Rufio follows a dazed Watchman into the Sea of Grass, together they take down an olidasopux
Déjà Voodoo ii Dravite teaches Rufio something about family & belonging

The Dark Rufio suffers nightmares
A Horsey Reunion Rufio meets with old friend Merevaika
Caiyha's Tears Rufio receives a vision from Caiyha

Festival Of The First Frost ii Rufio gets drunk and dances with a mysterious chaktawe woman
Inviting Trouble Rufio tells her Ankal's fortune, unknowingly inviting betrayal
Bone Whispers Rufio picks up casting bones and invites a nightmare
The Bonding A walk turns into an adventure and a strider bonding
Lost Girl Azmere meets Rufio and rescues her from the steppe
Red Sky at Dawn Pirates raid Endrykas and The Wildmane curse reigns strong
In the Wake The Wildmanes struggle to hold together in their grief
It Will Thunder Rufio is banished from The Wildmanes
Last edited by Rufio on January 2nd, 2018, 5:10 pm, edited 2 times in total.
Posts: 392
Words: 286748
Joined roleplay: June 21st, 2015, 10:40 pm
Location: Endrykas
Race: Human, Mixed
Character sheet
Storyteller secrets
Medals: 1
Overlored (1)

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