Terag's questions were obvious to Clyde, considering what he'd said. He let out a slow sigh before continuing on, having to explain each of the topics the Isur had brought up that he had planned to bring up in each ones own time.
He had long since learned that in teaching, a huge volume of information couldn't just be disgorged at once. If he just sat there for the next few bells endlessly spouting information about Magecrafting the Isur would likely learn little.
Instead he knew the importance of timing and pacing. He broke the subject up into chunks which could be more easily learned and considered in each ones turn before going on to the next. He knew the limits of a persons understanding, and knew how to cater to such limits.
“Patience Terag, patience. I will answer your questions in time, but you must have patience, and not attempt to run in five different directions at once. You must trust me to teach you, and trust me to teach you when you need to know it. Minds aren't deep wells, into which you can endlessly pour gallons of knowledge. Minds are shallow holes in the ground. Pour too much in at once, and much will be lost and spill over. And like said hole one must give the mind time to absorb what has been poured in, before more is added. Otherwise you'll end up with a mud patch, not a nice fertile spot.”
Clyde paused for a moment, letting out a sigh and then taking a slow measured breath, forcibly breaking up his words before turning to the next topic.
“Now, as for the steps... Yes, physical alterations affect the physical nature of the item. How heavy it is, how sturdy, how sharp its cutting blade. These tend to be simpler to understand, as they are much more easily quantifiable aspects too the item.”
“Behavioral yes is how the item acts. But it is also how it interacts, and its innate and ingrained behaviors, depending upon how it is used. In simpler uses it can affect how fast a blade swings, which is an existing behavior upon the item. Or with the right steps it can give an item new behaviors it didn't have, and then enhance those. Like letting a blade warm at a touch, or even to glow. It is also often used in the place of some lesser intelligence steps.”
“Intelligence steps is giving the item, to a lesser extent, a mentality. Being able to recognize and respond to a certain spoken word, and thus activate other abilities and uses if the item. Its commonly used when an item is imbued with magic, as a means of triggering it. And with greater more potent magics greater intellects are usually used, so as to allow the required deviations and mental ability required for such complex djed usage. You wouldn't for instance give a item with the equivalent mentality of a dullard the ability of a master mage, not if you didn't expect it to go poorly.”
“However as I'd mentioned earlier, sometimes in the place of a greater intellect, behavioral steps are used to sort of... Train the item. Intellect at a higher level can allow greater variation on use, but tends to be costly. Its often much easier to just ingrain a few set actions through a behavioral step than it is to give it enough mental ability to do it on its own. But that would be more for lesser items with less potent effects where a lack of variation and initiative in the item isn't such a bad thing.”
Clyde could see the confusion on Terag's face as he tried to understand Magecrafting, on some of the points.
“Lets focus on Magecrafting for now though. I do know of Auristics, and of Glyphing, but that is not within the scope of this lesson. I promised to teach you about Magecrafting, not two other magics. No free lessons, if you want to learn about those it'll have to be agreed upon as a separate deal.”
Clyde said this with a smile on his face, not as if he was offended but as if Terag had attempted to sneak in a free additional lesson and had been caught in the attempt.
“But I might mention a few bits, of how they interact with Magecrafting. Later. But first, focus on Magecrafting all right.”
“I see your confusion. Just understand, while you might not understand some of the finer points, of how things are done, you don't necessarily have to in order to do Magecrafting. You don't have to understand how striking flint and steel makes sparks, what complex things are going on to cause that effect, in order to use them and make a fire, now do you? Magecrafting is similar in some regards. You don't have to fully understand how an effect is added, how such a thing is possible, how the djed does what it does, in order to do it.”
“I mentioned the paragraph earlier though. I said when you Magecraft, you are adding to the items djed, changing it. You thought of that as the end of it, that you tack on some djed and make it stronger, sharper, and such. But that isn't true. The paragraph isn't the thing, its the conveyance. Think of the paragraph as describing the item and how it interacts with the world. Now think of everything having such a writing about it. You, me, that wall, everything, has a writing describing it. It, how it interacts with the world, everything. Not just what it is, but what it does and how it does it and how it interacts with the world itself.”
“Now imagine one of those lines is a rule of that item. This line says this items swings X fast when it is swung, that is how it interacts with the world, what it does mundanely. If you could edit that line, change it, call reality a liar and spit in its face and say NO!!! It goes THIS fast when it swings!”
Clyde paused here after having raised his voice, leaning forward a bit closer to Terag before speaking again in a more normal tone.
“Well then, that... That would be Magic. Not just Magecrafting, but all Magic. Its how all Magic is possible, and how it works. Djed is what does the editing, what changes somethings rules, changes its writing in its paragraph that defines it and what it does. That is what Magic is. Using djed to change something, to make the impossible happen.”
Clyde paused here, grinning at the Isur and shaking his head, as if he'd just said something as simple and straightforward as stating the sky was blue.