[Verified by Crosspatch] Terag Magehand Pitrius

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Terag Magehand Pitrius

Postby Terag on April 17th, 2015, 8:06 am

Terag Magehand Pitrius


Appearance

Race: Isur
Gender: Male
Age: 46 Years, Looks to be in early 20's of human years
Birthday: 42, Spring, 471
Birthplace: Sultros, Pitrius City
Occupation: Weaponsmith, Syliras

Hair: Dark Blue (nearly black); Short and messy with a goatee
Eyes: Dark Green
Height: 5'2"
Weight: 230 lbs
Arm: Onyx, left
Build: Muscular

Terag is slightly taller than most Isurians, standing at 5'2". Though, as with the others of his race, he possesses a bony ridge above his eyes as well as the slightly bluish skin. His skin and bones are also much denser than other races, his left arm especially so. His body is more than fit, the long hours in the forge and practicing with his spear have carved muscles into his body - not too unlike the rest of his race. His left arm is as dark as onyx with silver veins running up its entirety and over the tattoo on his left shoulder - the gnosis of Izurdin. The hair on his head with kept short and messy. It is dark blue, nearly black, in color. Unlike most Isurians, Terag keeps a trimmed goatee on his face.
Last edited by Terag on July 14th, 2017, 9:53 pm, edited 23 times in total.
Thoughts "Isurian" "Common" "Others' Speaking"
The above colors are subject to change, bear with me please!
My Character Sheet, I'm working on making it prettier.
User avatar
Terag
The Singing Smith
 
Posts: 248
Words: 226408
Joined roleplay: April 16th, 2015, 7:21 am
Location: Syliras
Race: Isur
Character sheet
Storyteller secrets
Scrapbook
Plotnotes

Terag Magehand Pitrius

Postby Terag on April 23rd, 2015, 8:03 am

Character Concept

Personality: While definitely Isurian, Terag often questions if he was born into the right clan. On one hand (more his right since it holds the hammer) he loves every process used that involves creating something, from making the simplest of metal nails to the most intricate designs in armor. Even further enhancing items intrigued him, as he would often watch his father work on different projects that involved magecrafting. On the other hand, he never found much interest in most disciplines of magic, outside of magecrafting and reimancy, and he never had much of a knack or desire for blackmailing or gathering information that didn't involve new crafting techniques or how to improve his fighting. If nothing else he did keep an obsession for information, although not for magic but for crafting in general.

Outside of his craft he is loyal to his close friends and family, as many Isurians are. However, to his clan he feels a bit less tied to - the ever increasing rumors of involvement never helping this feeling of his. Patient with almost everyone and kind when he can, Terag is slightly more amiable than the average Isur, although to most outsiders he stills seems almost as cold as the rest.

Ethics:
* be kind to others until they give you a reason not to
* be respectful to elders and those with more knowledge than you, until given a reason not to
* be diligent in your study, be constant in your attempts to improve
* be willing to gain more information on either crafting or fighting, even the smallest bits of information can lead to the largest of improvements

Likes:
+ crafting
+ those willing to share their information
+ perfecting techniques

Dislikes:
- destruction of his projects
- those who stand in the way of him gaining more knowledge
- Zith

Flaws:
- can be easily tricked under the guise of being able to learn something new
- initially untrustworthy of anyone who reminds him of a Pitrius, and likewise if someone acts in such a way he will think less of them
- tends to at least slightly over react if he thinks someone is disrespecting him or his work
- can act over confident when it comes to sex appeal and may pretend to be more forward when flirting, though will be confused if the other person attempts to take things father than flirting due to his inexperience

Character History

Terag was born an Isur and into the Pitrius clan, as evident by his onyx-colored arm. From a young age he was taught the beauty and use of the forge, and while he wasn't always able to be taught from his father, Terag would often go to anyone willing to teach him something new. Even in his youth, Terag knew he had found his place in the world; creating anything to be used. As he grew his knowledge expanded as well as his interests; From creating the smallest of daggers to the largest of shields, even wooden bows and houses gained his interest regardless of the never ending stone and metal that surrounded him in his youth. Even his favorite stories at the time centered around the Anvil of Creation and the amazing products that the Isur's were responsible for. With the birth of his first dagger at the forge, with the help of his father, so too was made his never-ending love of making something new.

In his early twenties, Terag's father introduced him to Reimancy. It was his father's hope that Terag would pick up the skill and become an accomplished Reimancer and study at the silver tower. The process was painful, as it is for anybody when they first begin to study Reinmancy. There are no scars from the cuts his father placed on him, and the only evidence that the process had ever occured was where Terag gripped the floor with his left hand as his body spasmed and writhed in pain; the mark today looks nothing more than a slightly altered spot in the stone ground. The next year Terag was taught how to manipulate his Res to affect earth. Unfortunately, to the father's disapproval, Terag was never truly committed to learning and didn't get much farther than manipulating stone into different shapes like spears or shields.

Through the years his father gently tried to persuade Terag to only spend a few hours at the forge and to pick up a book and learn more about the djed in the world. Unfortunately, the only books Terag ever took up was the ones his father owned on magecrafting; the rest of the books never made it farther than Terag admiring their bindings. Even when his father, with the help of Terag's mother this time, tried to convince the boy to aim towards being a sentinel they were disappointed. Terag had no desire to become a sentinel, the reason being that they don't spend enough time making something new that he enjoyed and he was better off finding other ways to gain his education.

From then on his parents left him alone on the topic and became less and less involved in his day to day life. His father even eventually stopped teaching Terag about magecrafting after another year or so, which suited Terag just fine as anything more complicated than what he knew already involved reagents and that took a lot more time that could instead be devoted to making a new weapon. To keep up his learning he would often go down to the local smithy and learn everything he could from watching the Isurian smiths there. With enough time they even began giving Terag lessons, allowing him to reach further ahead to his goal.

Eventually with enough saved money, and a few coins given by the smiths he had come to enjoy the company of, Terag was able to buy a sizable amount of metal: enough to have a weapon for himself, with the help of the smiths of course. The weapon he wanted was similar to that of a short spear, something closer to his height that with practice he should be able to easily use. Also, Terag felt having a flat end of the pole was just wasted space; and so also asked for it to be sharpened or given a spike similar to that found on the pommel of some swords. The smiths, who he had begun to like even more than his family, shaped the metal before his eyes. In awe Terag watched as the shapeless hunk of steel took shape into the weapon he had envisioned, and it was the first time that he truly understood that as long as he could think of it then it could be made. The time flew by as he watched and before he knew it the final product was finished and Terag had his first weapon; one made with care from craftsmen that he had come to love the company of and taught him and would teach him so much. If he hadn't been infatuated with crafting before, it was now that he had fallen so madly in love there was no stopping him.

The years flew by for the child, his adolescence quickly giving way to early adulthood. With the transition also came the time to find an apprenticeship, which was easy enough. The friends he had made at the forge quickly took him on, finally letting Terag get his hands dirty, both literally and figuratively, like he had wanted. There he found his happiness again, lost after his parents began to ignore him, with raw metal in one hand and a smith's hammer in the other. Early thirties quickly changed to early forties with him at the same place; working many more hours than he was told to (usually against orders as well). Finally, he has begun to think about finding somewhere new to learn even more.
Last edited by Terag on February 7th, 2017, 7:58 pm, edited 5 times in total.
Thoughts "Isurian" "Common" "Others' Speaking"
The above colors are subject to change, bear with me please!
My Character Sheet, I'm working on making it prettier.
User avatar
Terag
The Singing Smith
 
Posts: 248
Words: 226408
Joined roleplay: April 16th, 2015, 7:21 am
Location: Syliras
Race: Isur
Character sheet
Storyteller secrets
Scrapbook
Plotnotes

Terag Magehand Pitrius

Postby Terag on April 23rd, 2015, 9:02 am

Language

Fluent Language: Isurian
Basic Language: Common

Skills

Skill EXP Total Proficiency
Acrobatics +1, +1 2 Novice
Armorer +10SP, +1, +1SXP 12 Novice
Blacksmithing +10SP, +10RB, +3, +4, +2, +2, +2, +1, +3 37 Competent
Bodybuilding +3, +1, +2, +2, +2 10 Novice
Carving +2 2 Novice
Composition +2 2 Novice
Construction +1 1 Novice
Drawing +1, +1, +1 3 Novice
Endurance +2, +2, +3 7 Novice
Engraving +2 2 Novice
Etching +1, +1, +4 6 Novice
Flirting +2 2 Novice
Intelligence +1 1 Novice
Interrogation +1, +1 2 Novice
Investigation +2, +4, +3 9 Novice
Knot Tying +1 1 Novice
Land Navigation +1, +2, +2, +2 7 Novice
Leatherworking +1 1 Novice
Logic +2, +1 3 Novice
Magecraft +10SP, +6 16 Novice
Mathematics +1, +1 2 Novice
Medicine +1 1 Novice
Meditation +1 1 Novice
Metalsmithing +4 4 Novice
Negotiation +1, +2, +3, +1 7 Novice
Observation +3, +5, +3, +3, +4, +4, +1, +3, +1, +5, +2, +2, +1, +1, +3, +1, +4, +3, +2 , +4 55 Expert
Organization +2, +4, +1, +1, +1 9 Novice
Persuasion +2, +3, +1 6 Novice
Philosophy +2, +2, +1, +2, +1 8 Novice
Planning +2, +1, +1, +2, +1, +2, +1, +1 11 Novice
Reimancy (Earth) +5SP, +1, +1, +2, +1, +2 12 Novice
Rhetoric +3, +1, +1, +3, +1 9 Novice
Scavenging +1 1 Novice
Sculpting +1 1 Novice
Seduction +1 1 Novice
Singing +3, +1, +1, +1, +3, +1, +2, +4, +4, +1, +2, +1 24 Novice
Socialization +4, +1, +5, +1, +4, +5, +2, +4, +3, +2, +5, +1, +5, +2, +5 49 Competent
Stealth +1 1 Novice
Storytelling +1 1 Novice
Subterfuge +1 1 Novice
Swimming +1 1 Novice
Tactics +1, +1 2 Novice
Teaching +2, +1, +3 6 Novice
Unarmed Combat +1, +5, +3 9 Novice
Weapon: Short Spear +5SP, +2, +1 8 Novice
Weapon: Spear +1 1 Novice
Weapon: Warfork +1, +4 5 Novice
Weaponsmithing +10SP, +5, +1, +4, +4, +2, +4, +3, +4, +1, +3, +3 44 Competent


Lores

Spear Tactics and Use
Basic Magecraft Item Preparation
Location: The Ironworks
Blacksmithing: Using Isurian arm to reach inside a forge
Blacksmithing: Isurian arm useful to craft items, though they won’t be pretty
Claudia: Human with hair like copper and bronze
Socialization: Making smalltalk
Humans: Friendlier than Isurians
Blacksmithing: Never strike cold metal
Blacksmithing: Working the bellows
Blacksmithing: Iron should be yellow-orange to work with
Blacksmithing: Drawing out iron
Singing: Lyrics to an Isurian folk song
Etching: Using fingernails to trace a cutting line for metal
Blacksmithing: Using a chisel to separate metal, not very effective
Weaponsmithing: Quenching a blade to make it stronger
Weaponsmithing: Creating and attaching the tang
Blacksmithing: Polish iron with sandpaper
Weaponsmithing: Reheat till the blade is the color of wheat, but not blue
Weaponsmithing: Honing a blade with a grindstone
Byron the hunter from Kalea
Byron's little brother Tailen has lost his memories
Byron's mysterious personal Quest
Syliras: May be too peaceful
Byron doesn't really trust magic
Byron hasn't had much luck with the Gods
Tailen's recalled memory of a tall black figure wielding a spear
First attempts at shaping a bow
Weaponsmithing: The Metal must be heated evenly
Planning: Thinking about the future
Ros Vizeran: An Experienced Weaponsmith
Weaponsmithing: Crafting a pommel
Weaponsmithing: Heating and cooling the metal
Weaponsmithing: Joining the pommel to the sword
Weaponsmithing: There is no air in the fire
The Singing Smith: The Story behind the nickname
Weaponsmithing: Simple Weapons
Weaponsmithing: Leaving your mark
Logic: Hard work pays off
Ros: The Head Weaponsmith
Weaponsmithing: Undoing Mistakes
Weaponsmithing: Taking a weapon apart
First birthday alone
Stealth: Trying to appear less noticeable in a crowd
Land Navigation: Using rocks to indicate which trail was used
Singing: Open mouth wide for better quality
Short spear: Basic throw
Basic Punches: Forward jab, wide hook, upper cut
Basic Kicks, Front kick, forwards swing, using knee
Reimancy: Attracting elements is easier than creating them
Reimancy: Throwing a stone
Sweet Whispers: Tempting to keep on going
Location: The Anthonius Fighter's Pit
Isur Train Their Bodies for Izurdin
Isur have Denser Bodies
Sayana: Dark skinned and six-armed
Humans come in variety of colors
Sayana: Pregnant
Izurdin-blessed arms can be used as shields
Sayana: Skilled fighter
Unarmed Combat: Be unpredictable
Unarmed Combat: Hold with one arm and hit with the other
Unarmed Combat: Use your weight
Unarmed Combat: Different types of punches exist
Sayana: Dances differently than Isur
Unarmed Comabt: Form first, strength later
Location: The Great Harbor
Women of other species can be attractive
Sayana and Aren's Wedding Music different than Isurian Wedding music
Sayana and Aren's Wedding Reception (Guest)
Metalsmithing: Used for making bars, various shapes, gears and springs
Metalsmithing: Molds are used to give melted metal its new shape
Molds can be sand, stone, clay or metal
Metalsmithing: Different ores melt at different temperatures
Properties and mechanisms of a blast furnace
Metalsmithing: Pouring molten metal into a mold
Metalsmithing: Don't attempt to clean molten metal
Weaponsmithing: Grinding the edge of a weapon to sharpen it
Warfork: A unique sort of weapon
The Feel and Weight of a Genuine Warfork
Stories of Warforks and Hay
Going Home with a Brand New Warfork
Reimancy: Shaping the Stone
The Instinct to Help
A Spooked Horse is a Dangerous Horse
Land Navigation: Leaving Behind Markers
Struggling With the Language Barrier
Medicine: Making a Brace
Windmark Tattoos: Markings of the Drykas
Tanna: The Fair Rider
Coosa: Tanna's Mount and Companion
Noah: The Frightened Stranger
Making New Friends in the Woods
Singing pushes back negative thoughts
Composition: Rhythm of Song and Hammer
Weapon smithing: Reflection comes with progress
Rumours of a new magecrafting lab
Subterfuge: talking around a question
Bargaining for lessons
Clyde: a magecrafter
Clyde: wants four izentored items
The signs of a hangover
Shaping an axe head
Engraving a simple design
A weapon without an edge is incomplete
Flat sandpaper ignores engravings
Sanding an engraved line
Doing more than asked can both cause and cure trouble
The cold reminds me of home.
Snow fall can drastically change an environment.
Reimancy: changing the colour of ones Res
Singing: The old tune honouring the god Isurdin
Wood doesn’t shape the same way steel does.
Singing: A song of Cities
Singing: A song of love
Educating the Ignorant on Hammers
Socialization: Being a "Nice Guy" to Make a Sale
Investigation: Conclusion drawn from Questions
Salesmanship: Give the Customer Options
Weaponsmithing: Constructing a Teethed Gauntlet
Various Types of Warhammer
The Basics of How a Tonfa Works
The Ironworks: We MAKE Weapons, We Don't TRAIN with Them
Lineage Fades, But Never Dies
Our Action define us, Not our Blood
Silver: Too Soft for Decent Weapons
Using a Hammer for Fine work, Not just Smashing
Magecrafting: Metallurgy of Djed and Magic
Clyde Sullins: A Very Exacting Teacher
Magic: Total Understanding is a Bonus, But Not Essential to Using
Philosophy: Using Metaphor to Understand the Difficult
Investigation: Asking Plenty of Questions during a Lesson
Magecrafting: Similarities to Blacksmithing
Magecrafting: An Item Must be Crafted Exactly to Specifications
Magecrafting: Magical Means of Enhancing an Object
Five Aspects of Magecrafting: Structure, Behavior, Intellect, Magical Ability, and Gnosis Adaptation
Magecrafting: Physical Alterations are Simpler to Accomplish
Magecrafting: Behavioral Changes Effect How an Object Interacts with Others
Magecrafting: Intelligence is Imbuing and Item with A Mentality; an Ability to Activate Other Abilities through Commands
The Nature of Magic: Making the Impossible Possible
Philosophy: Magic is a Tool, Like Knowledge, and Can be Used for Good or Evil
Magecrafting: The Pedestal, Preferably Quarantined by Glyphing
Magecrafting: Charging the Tools involved with Djed
Magecrafting: Cooling the Finished Item in Specially Prepared Water
Magecrafting with Glyphing: Contains the Djed to Prevent Dangerous Loss of Control
Philosophy: Be like the stone
Alexander: Has pent up rage
Isur really can break weapons with their bare hands
Combining two types of ingots
The view of Syliras from a boat
Interrogation: Smiling to make the question seem innocent
Sayana: Has visited Alvadas before
Alvadas: Changes on a whim
Weaponsmithing: Keeping a grind wheel wet to prevent overheating
Self: Desire to leave the Ironworks
Weaponsmithing: Leaving space in the pomel for a leather grip
Weaponsmithing: Alternate between hole punching and shape resetting
Final hammer strike with the Isurian arm for luck
Alvadas Location: Kitrean Krafts
Vacielli: Owner of Kitrean Krafts
Clan Pitrius: Gift of the Gab
Negotiation: Putting The Other Party At Ease
Earne: Weaponsmith of Clyde's Isurian Steel Dagger
Negotiation: Communication Via Body Language
Madeira Craven: Spiritist
Lore of Ghostnails
Spiritism tool: soulmist
Spiritism tecnique: summoning
Lore of the philosophy of magic

Possessions

1 Set of Clothing
-Simple Shirt, white
-Simple Pants, dark brown
-Simple Undergarments, dark brown
-Simple Cloak or Coat, black
-Simple Boots, leather
1 Waterskin
1 Backpack which contains:
-Comb (Wood)
-Brush (Wood)
-Soap
-Razor
-Balanced Rations (1 Week's worth)
-1 eating knife
-Flint & Steel
-Steel Warfork
-Engravers kit

No longer holding
-Carved izentored staff
-Etched izentored stone

Heirloom: Short Spear, elongated blade: 5ft shaft, 1ft blade, end of shaft has a steel spike

Housing

Location: Syliras

House: 20x20 apartment within Stormhold Citadel, with a hearth, bunk, chest, chair, and small table.

Image

Ledger

 
Spring 515AV
Purchase Cost Total
Starting +100 GM 100 GM

 
Summer 515AV
Purchase Cost Total
Starting +0 GM 100 GM
Wages +360 GM 460 GM
Living Expenses, Common -135 GM 325 GM

 
Fall 515AV
Purchase Cost Total
Starting +0 GM 325 GM
Living Expenses, Common -135 GM 190 GM
Wages +728 GM 918 GM
Steel Warfork -45 GM 873 GM

 
Winter 515AV
Purchase Cost Total
Starting +0 GM 873 GM
Living Expenses, Common -135 GM 738 GM
Wages +1092 GM 1830 GM
Engraver's Kit (pending) -50 GM 1780 GM
Teethed Gauntlets Sold +10GM 1790 GM
Alexander's Sword Repair +14GM 1804GM


 
Spring 516AV
Purchase Cost Total
Starting +0 GM 1804 GM
Living Expenses, Common -135 GM 1469 GM

 
Summer 516AV
Purchase Cost Total
Starting +0 GM 1469 GM
Living Expenses, Common -135 GM 1134 GM

 
Fall 516AV
Purchase Cost Total
Starting +0 GM 1134 GM
Inactive -0 GM 1134 GM

 
Winter 516AV
Purchase Cost Total
Starting +0 GM 1134 GM
Living Expenses, Common -135 GM 999 GM


 
Spring 517AV
Purchase Cost Total
Starting +0 GM 999 GM
Inactive -0 GM 999 GM

 
Summer 517AV
Purchase Cost Total
Starting +0 GM 999 GM
Living Expenses, Common -135 GM 864 GM
House Sold Due to City Closure Migration +500 GM 1364 GM
Travel by Sea, Syliras to Alvadas (15 days) -15 GM 1349 gM
16 Days of Rations -8 GM 1341 GM
Job for PC +10 GM 1351 GM

 
Fall 517AV
Purchase Cost Total

 
Winter 517AV
Purchase Cost Total


Thread List

515AV
 
Spring
23rd : A Meeting Between Smiths (Closed, Ongoing)
42nd : First Birthday Alone (Finished, Graded)
43rd : A Strong Branch Here, a Rock Over There (Finished, Graded)
52nd : Request for Armor (Finished, Graded)
54th : Practice of the Game (Finished, Graded)
58th : Recompense (Placeholder, Cancelled)

Work Threads
40th : Just a Dagger Blade (Finished, Graded)
66th : Every Sword Needs a Hilt! (Finished, Graded)

 
Summer
12th : Children of the Mountain (Closed, Ongoing)
26th : Sculpt the Body, the Skills, and the Mind (Finished, Graded)
28th : Blacksmith and a Black Bird (Ongoing, Open)
55th : Celebrations (Finished, Graded)

Work Threads
2nd : Marking An Axe (Finished, Graded)
5th : With the Help of His God (Closed, Ongoing)
41st : Expansion Means New Anvils! (Solo, Graded)

 
Fall
1st : Two Blades are Better Than One (Finished, Graded)
2nd : Witch and a Smith (Closed, Ongoing)
72nd : New Lab and New People (Closed, Graded)

Work Threads
31st : Making a Spear For a Young Man (Solo, Graded)
46th : An Axe for Choppin' (Solo, Graded)

 
Winter
1st : Two Very Different People (Closed, Ongoing)
3rd-5th : Staff and Stone: Inzentored (Solo, Awaiting Grade)
30th : A "Boy" and a Smith (Closed, Ongoing)
45th : A Isur and a Half (PM to join, Ongoing)
65th : Onyx vs. Steel (Closed, Ongoing)

Work Threads


516AV
 
Spring
15th : Fire in the Heart (Closed, Graded)

Work Threads

 
Summer
2nd : Fighting with Magic, Stone Spears? (Solo, Ongoing)
3rd : A Drink Owed (Pm to Join, Ongoing)
4th-6th : Bowl and Dagger, the Final Pieces (Solo, Ongoing)
11th : An Isur's Trade (Closed, Ongoing)
15th : The Start of a Trip
35th : [url=http://www.mizahar.com/forums/topic65697.html]A Honed Blade...
or Four[/url] (Pm to Join, Ongoing)

Work Threads

 
Fall
N/A, Inactive for this SeasonWork Threads

 
Winter


517AV
 
Spring
N/A, Inactive for this Season

Work Threads

 
Summer
15th : New City and New People (Closed, Ongoing)
17th : Strange Bizarre Wanderings (Closed, Ongoing)
44th : A Hidden Mentor (Closed, Ongoing)

Work Threads
67th : A Nail For Your Coffin (Closed, Ongoing)

 
Fall
Work Threads

 
Winter
Work Threads
Last edited by Terag on February 10th, 2018, 7:28 am, edited 99 times in total.
Thoughts "Isurian" "Common" "Others' Speaking"
The above colors are subject to change, bear with me please!
My Character Sheet, I'm working on making it prettier.
User avatar
Terag
The Singing Smith
 
Posts: 248
Words: 226408
Joined roleplay: April 16th, 2015, 7:21 am
Location: Syliras
Race: Isur
Character sheet
Storyteller secrets
Scrapbook
Plotnotes

Terag Magehand Pitrius

Postby Terag on April 23rd, 2015, 9:02 am

100 Questions!



General Information :
1. What is your Name?
"Terag Magehand Pitrius"

2. Do you go by a nickname or pet name?
"None right now, but that doesn't mean one can't be made for me."

3. How old are you?
"Only fourty-four years old, I'm barely an adult by Isurian standards."

4. What is your height?
"About five feet and two inches, pretty tall if I do say so myself."

5. What is your weight?
"Two hundred and thirty pounds. I could stand to gain a few more pound of muscle from working the forge or practicing with a weapon."


Aesthetics :
1. Describe yourself as you see yourself.
"A large pile of unshaped potential, and I'm gonna mold it into perfection just like everything else I'll end up making."

2. Describe yourself as others typically see you.
"Well it varies, my parents saw me as a dissapointment since I never really tried much with the other types of magic. Djed is nice when used for crafting and enhancing what I make, but otherwise I'd rather focus on forging until I can make perfection itself."

3. What is your favorite body feature?
"My arm of course, it's pretty useful for just about everything!"

4. How physically fit are you?
"I'm an Isurian, that really should say it all."

5. How do you typically dress and what is your style?
"You mean when I'm not working the forge or making something new and I can spare time to care what I wear? Mostly anything simple and comfortable, Isurians are pretty close to perfection already, I don't need fancy clothes to enhance myself further."


Family :
1. Who are your parents and what are they like?
"I don't really know them past mother and father, we stopped being close around the age of twenty four or so. Not enough interest in reimancy or other disciplines of magic when I was younger. I understand its use now, but it may be too late to make things up."

2. Do you have any brothers or sisters?
"I didn't when I left. At least, not that I was aware of. Though in all honesty I never payed much attention to anything that had to do with my family."

3. What is your extended family like?
"You mean all the other Isurians? They're all good folk and pretty nice, at least they were as I was growing up. I got closer to the local smiths than I did to my family though, but it's okay. All of us are like brothers and sisters anyways."

4. Do you consider close friends as important or more/less important than family?
"More, probably because I wasn't close to my parents. The issue is finding someone who I like enough to be my friend, easy enough among the Isur. But among other races? I guess I'll figure that out in my travels."

5. Do you treat animals like family?
"I never really thought about it, there aren't many around the forge after all. Maybe, maybe not."


Location :
1. Where were you born?
"Pitrius City. It's near Sultros, since most non-Isur seem to be more aware of that one rather than the other cities."

2. Where do you live now?
"Syliras. They have an amazing forge here, reminds me of home."

3. If you could live anywhere in Mizahar where would that be?
"I don't really know, that's a hard one. I don't think I mind too much as long as I get to have my own forge. I don't just want a little one, I want one that I could craft legends from."

4. Do you have a favorite place to vacation or spend leisure time?
"Back in Pitrius, when I get the chance I want to go back and see the smiths who taught me most of what I know now. If I can make them proud one day then I'll be happy."

5. Where do you fear to be?
"Anywhere without a forge! Though I suppose heights aren't the best either, feels too close to the sky. Trust me, it's a bit strange when you live in a mountain for most of your life."


Traits :
1. Do you have any physical weaknesses (disease, scars, and missing limbs?)
"Are you kidding me? My people were made by Izurdin, we're made of sterner stuff. Though I do have a scar or two on my right hand, it happens sometimes at a forge."

2. Are you right handed or left handed?
"Right handed."

3. What languages do you speak? What do you sound like? Do you have an accent?
"Isurian, and I'm getting better at common. I haven't been told I sound any different from a normal Isur when speaking common, though I have to think a bit slower right now when I try to speak common. Gotta think my sentences through first."

4. Do you have any odd mannerisms, annoying habits, or other defining characteristics?
"Not that I know of. I mean, I've been tricked once or twice by someone telling me they could teach me a new crating technique or they have a book about how to make things but that's not annoying for them, just me."

5. Do you have (or want to get) any tattoos or piercing? Why do you have them (or will get them) ?
"My body is pretty close to perfection, I don't need to augment it anymore. Though," he stroked his goatee for a moment before continuing, "The marks of Izentor are beautiful to behold, especially when I see those who have it down their entire arm. I might get the pattern or style on my other arm, perhaps my chest too."


Occupations :
1. What is your occupation?
"I'm a smith by trade. I used to focus on blacksmithing, it was a more general trade and easier to learn for me at the time but I can also made a good number of weapons and armor. Now I work as a weaponsmith in Syliras."

2. Do you like/dislike your work? Why?
"I love my work. I have yet to find something I love more than making a new, well, anything. Knowing I can make something on my own just makes me happy, actually doing it makes me happier."

3. If you could be anything you wanted to, what would you be?
"I'd be a better smith, or a carpenter, or an architect... Is there a way I can just learn how to make everything and get paid for it?"

4. What occupation do you admire the most? Why?
"Any where they make their own product. They put their heart into their work, their blood, swear, and tears as the saying goes. The things they sell might as well be a part of themselves, and in some cases that's closer to the truth than many realize."

5. What occupation do you lest like? Why?
"Spies, Politicians, anyone who likes to twist their words or work in the 'dark' so to speak. It seems cowardly to not face someone head on to me. I guess that's one of the reasons I didn't fit in as well with my clan."


Childhood :
1. What sort of child were you?
"A normal Isur child as far as I know. Many of us are taught from a young age a craft, I was no different. Though, I guess rather than blindly following my father's lead I took the things I enjoyed and kept working on those rather than everything else."

2. What is your favorite memory from childhood?
"Watching the smiths work on the spear I take with me. It was the first time I saw true passion when they worked, and it was beautiful. The weapon itself is quite the beauty too, but watching it being made was the first major push to what I am now."

3. What is your worst memory from childhood?
"The first time I realized my family's disappointment, when I saw the look in their eyes. I was a good Isur but I wasn't the child they wanted. Maybe there was more to me staying out at the forge then just my love of crafting, but I'd rather not think about this right now."

4. What sort of relationship did you have with your parents?
"It wasn't great but it wasn't horrible. They fed me, kept me clothed, and I grew up healthy. I suppose any more than that though there isn't much. Maybe when I head back and I make a name for myself they'll become proud of me."

5. Who was your most influential rolemodel?
"I think you mean rolemodels. It'd definitely be the smiths at the forge, they taught me how to love making something new. Though, if you promise not to tell anyone, I also admire Tylil Terras. I mean her clan doesn't like sharing their knowledge which annoys me, but the lady made the Anvil of Creation! Now that's a feat, I'm going to make something bigger and better than even that one day."


Education :
1. What sort of education do you have?
"Well I know enough for smithing and a bit of magecrafting. That means I can at least do basic math, and I can read and write in both Isurian and common. Does that count?"

2. Do you like/dislike learning?
"I love it if it means making something new by my own hands, otherwise it's alright. I'll do my best to remember, but unless it's that or perhaps a new trick to fight I'm probably not all that interested."

3. Where or how did you learn most of your skills/abilities?
"I learned how to be a blacksmith, weaponsmith, and an armorer from the smiths in the city. They sort of ignored me at first but after a while they warmed up to me, one of them even taught me some tricks how to use a spear. I think his words were 'If you can make it, you should also know how to use it'. I learned magecrafting and a few glyphs from my father when I was even younger."

4. How do you learn best?
"At first with a teacher, it's better to learn the basics when someone can show you after all. After that I can learn either from a teacher or from books and someone to ask when I have questions, after all once you know the basics you can usually make most anything with a little clarification! Also, it's always great to learn from just taking what I know and trying to make something I haven't seen yet."

5. What are your educational goals for the future?
"To learn how to make just about anything. I mean it too, blacksmithing, weaponsmithing, making armor, building a house, even working as a gadgeteer sounds amazing. The last one might be a bit hard, but I'd still love to learn."


Relationships :
1. Do you form close bonds with people? Why? Why not?
"I can, sometimes. Apparantly Isurians as a race come off sort of cold, it's not our fault it's just how things are. If someone showed they could be a good friend to me, then I'd probably be able to make some sort of bond."

2. Do you trust people easily? If not, why not?
"Yes and no. I can make a type of friendship easily, but real trust is a bit hard. The rumors about what my clan did in the dark made it bit hard to trust people to what they say to your face, sometimes you don't know that they have a perfectly crafted dagger drawn behind their backs."

3. Do you consider yourself straight, gay, bi, or something else?
"Straight. I have nothing against anyone who isn't, but I just don't find anyone but the opposite gender attractive in that way. Of course, I can always appreciate how good anyone looks regardless of gender, good craftsmanship is good craftsmanship regardless of what you make."

4. Have you ever been kissed? If so, describe the first time.
"Now that I think about it, no. I spent too much time focused in the forge to worry about those things, but it wouldn't be bad I guess. I mean, I still have at least a good hundred sixty years in me, so I have time."

5. Have you ever had sex? If so, describe the first time.
"No, haven't done that either. I've been told it feels good though, I was even told that sometimes you can enjoy it more than crafting a new weapon. I don't know if that's true, but if they're telling the truth... well I'm tempted, to say the least."


Drugs and Alcohol :
1. Have you ever been drunk? If so, describe your first time.
"Oh yeah, as soon as I was of age a few of the smiths went out with me. It takes quite a bit to get an Isurian drunk sometimes, but in comparison to them it took no time for me. It was fun though and they kept me in line, and they thought it was hilarious when I took my left hand and tried to make the table into a weapon. That's hard enough sober, drunk I couldn't even make the blade straight!"

2. Do you like to drink on a regular basis?
"Not usually, being drunk at the forge can be very dangerous after all. I do enjoy the taste though and I have been known to go out after a long day of making metals."

3. What sort of alcohol do you prefer?
"Just normal beer or ale. I like the taste better, and it's someone else's creation so I try to enjoy it as much as I can."

4. Have you ever tried drugs (mood altering substances)? If so, which kinds and what did you think of them?
"No. Being drunk is dangerous enough, I don't want to think what would happen if I was on drugs. Besides at least with alcohol you can work it out of your system, I've heard that drugs can affect you physically and I don't want to damage my body too much. It'll be harder to make things if I get weaker."

5. What do you think of drugs and alcohol? Be specific.
"Alcohol is fine, as long as you're still taking care of yourself. Drugs aren't as good, since it can be bad for you and your body. If anyone else wants to partake I won't bother them though, their body - not mine."


Likes and Dislikes :
1. What are your hobbies?
"Learning how to make anything knew really, I like my work just that much. I have been known to attempt to pick up a pencil and sketch out the ideas in my head too if I'm not out practicing fighting."

2. Do you like to read?
"Yeah, even books that aren't centered on forging or magecrafting. I also mean books that aren't architecture or making something else too, a well crafted story can be a delight to read."

3. What annoys you more than anything else?
"People who belittle someone's work without actually trying to help them improve. That and when someone disrespects me. I'm an Isurian, my people deserve respect and I have more than earned my share in my time."

4. What do you find the most relaxing activity to do?
"Working the forge, really. If I'm too tired to do that I like to just tend a fire, or go out and have a drink with friends or a mentor."

5. What kinds of things embarrass you? Why?
"When I make a rookie mistake on a craft. I swear, one time I forget to put on the pommel for a customer and I was never allowed to live it down. I suppose the other thing is when flirting gets taken a bit far, it's hard to do so when I have no experience, ya know? Don't tell anyone though."


Favorites :
1. What is your favorite color or colors?
"Red or yellow, like the color of the embers and flames in a forge."

2. What is your favorite time of day?
"Dusk. The reds, yellows, and oranges across the sky are nice to look at, give you light to forge by, and the feeling of heat from the forge and the cold creeping in everywhere else is a very unique experience."

3. What is the most beautiful thing you’ve ever seen?
"Watching an experienced smith at work. The ease of movement and how easily the metal works just in the way he wants is amazing."

4. What do you like to eat? What do you hate to eat?
"I'm honestly not that picky when it comes to food. I haven't had a lot outside of what they make under the mountain. Mushrooms are always good though."

5. What is your favorite type of weather? Does any kind scare you?
"When it rains and thunders. It doesn't rain underground, but the feeling of rain is pretty nice. Thunder is even better, especially when I can even feel it through my chest, it's like there's a god in the sky bringing a hammer down on an anvil. I don't really get too scared, though the prospect of floods somewhat worry me."


Outlook :
1. Are you optimistic or pessimistic?
"More optimistic than pessimistic, sometimes you have to be when something goes wrong when you're making something after all."

2. What are your religious views?
"I give my worship to Izurdin, but I respect all of the gods."

3. Would you be able to kill?
"Yes, The strongest are the ones that survive."

4. What are your views on sex?
"Never had it, but I've heard it's be nice. Nothing against it I suppose?"

5. What, in your opinion, makes a successful life?
"Being able to make something that others will recognize through the ages. Perhaps making a family too."


Actions :
1. What is the worst and best thing you’ve ever done?
"Worst would have to be disappointing my parents. I probably sound like all I've done is repeat that, if you'd like something else it would probably be when I let my anger control me and got into a fight with another child, we both came out bruised... him more so. The best would have to be when I really got dedicated to crafting, and maybe even leaving home. I'm hoping to learn even more now that I'm out in the rest of the world."

2. What is your greatest regret?
"That I didn't enjoy the other practices of magic as much as my parents would have liked. Maybe if I had I'd have a better relationship with them."

3. What is your best/worst memory?
"Falls pretty well in parallel for what I've said already. The worst was disappointing my parents, they never yelled or did anything major so that's the worst I got. The best is probably either when I watched the smiths make my spear, or when they first officially took me on and began to teach me."

4. If you could change one thing about your past, what would it be and why?
"Nothing, my experiences have made me who I am today. I'm happy with who I am, there's really nothing that needs to be changed. Though I suppose it wouldn't have hurt if I had been able to pull together the courage to talk to that one girl who came in to the workshop..."

5. What are you the most proud of doing in your life?
"That I was able to work with the smiths, they were wonderful people and taught me so much. Other than that I haven't done a whole lot in my life, I suppose I'm a bit naive because of that."


Emotions :
1. How honest are you about your thoughts and feelings with others?
"Pretty honest, there's usually not much of a reason to tell them otherwise."

2. Do you have any biases or prejudices?
"Other than how great Isurians are? Not really, I mean the short amount of time I've been out of the mountain I've seen so many different kinds of people, even the idea that my race is perfect seems a bit skewed. I will also admit, there are at least attractive females in the other races too..."

3. What makes you happy?
"A hammer in my right hand and glowing hot metal in my left."

4. Who or what, if anything, would you die for?
"The ones I hold so close to me that if I put on armor I'd have to make it fit for two, and I'm not even sure I've found anyone who fits that category except the smiths back home. I wouldn't even die for my creations, they can always be rebuilt."

5. What makes you angry?
"Anyone who disrespects me in general, or criticizes my work without telling me how I can improve. An insult is an insult, plain and simple. The same when I see someone do that to others, I won't always intervene but it still upsets me."


Relationships :
1. In general, how do you treat others?
"Respectfully, no reason to be mean to someone who might have information I could learn from. I do suppose I have caught myself treating others a bit worse than I did when I was back home with other Isurians, though."

2. Who is the most important person in your life, and why?
"Currently, me. If I die, my life is done and I can't enjoy it or make anything new anymore. Maybe I'll find someone who changes that idea for me, but I doubt it."

3. Who is the person you respect the most, and why?
"Other than the smiths that I'm sure you're tired of hearing about? Izurdin, he treats the Isur very well after all. Also Tylil Terras like I said before, one day I'll be able to make something that puts my name in the legends like she did."

4. Do you have a spouse or significant other? If not, describe an ideal lover.
"No I don't, but I guess it'd be someone who loves crafting as much as I do. Or maybe, just enjoys being there with me when I craft. I don't really know, I guess they'd also have to always be trying to improve themselves too. If you don't keep working, you can't get closer to perfection."

5. Do you trust anyone to protect you? Who, and why
"Yes and no, I trusted the other Isur to be able to do so but that matters little for me. I want to be strong enough to protect myself too, that's another reason why I want to craft, so I can make the tools to help me do that better or do what I can't."


Group Situations :
1. Do you tend to argue with people, or avoid conflict?
"Neither, if there is conflict then you work patiently and get it over with. If it can be done without conflict then I'll do that too."

2. Do you tend to take on leadership roles in social situations?
"I haven't yet, but I suppose there is nothing stopping me from doing so in the future."

3. Do you like interacting with large groups of people? Why or why not?
"Not as much, it's hard enough trying to live in a city with so many people so close together. It's easier to share information in smaller groups, or when working on a project it's easier to figure things out in small groups."

4. Do you care what others think of you?
"Little, I care if what they think can be used to improve myself. Otherwise I don't care much at all, I have to work to my perfection after all - and learn how to make it. They'll respect me when I get to that point, this is just another step on my way to there."

5. What do you think of others, in general?
"I think they are what they are. They need to work for the best that they can be, if not they they're wasting time."


Self Image :
1. What is your greatest strength as a person?
"My drive and my patience to wait through the hard parts so I can get to the end goal. It's helped me through the few somewhat tough times in my life, and I doubt it'll let me down in the future."

2. What is your greatest weakness?
"How gullible I can be when someone promises they can teach me how to make something new. Also, that I am slow to trust others regardless of the situation. I'm actually worried the second one will get me in trouble one day."

3. If you could change one thing about yourself, what would it be?
"I would make myself a bit more of an extrovert, my people aren't very out going to start with but if I was it might be easier to learn more about the world and new techniques. It's also more fun to make things with friends than it is alone, sometimes."

4. Are you generally introverted or extroverted?
"Introverted, though I'm trying to change that. Apparently it's a fault of my people, all the other races seem to think we're cold and hard to talk to. Just another thing to work on while I get closer to perfection."

5. Are you generally organized or messy?
"Organized. It's hard to make a spear if you don't follow the right process after all, and even harder when you take a step towards the water barrel and you trip on a stray hammer or pair of tongs."


Beliefs :
1. What God or Goddess do you find most appealing, if any?
"Izurdin, of course. He created my people and is basically what I strive for. Not to mention he might love making things almost as much as I do!"

2. Which God or Goddess do you fear, if any?
"I don't fear any one in specific, but in my respect for them I'm also aware of the power they posses. It seems almost healthy to have at least a small amount of fear about what the gods can do."

3. Do you have any Gnosis Marks? If so, how did you receive them?
"Yes, I have a mark from Izurdin. All Isurian's are born with it."

4. What lengths would you go to to please your deity?
"Make anything he wanted of me, I'll eventually learn to make almost anything so if there is something in specific he wanted me to make I'd be more than willing to do it there and then."

5. Where do you draw the line at pleasing your deity? What is too much?
"I can't think of anything that he may desire of me that I wouldn't do. If he wanted me to crush someone else completely I may not be as willing however, but that doesn't quite seem to be what I think he would want. God of strength or no."


Life & Death :
1. What do you absolutely live for?
"Making anything and everything! And secretly to make a family, I want a child that I can teach and love. That goal, however, can wait."

2. What is the best part of life?
"Working towards my goal of perfection, and making something new. I don't think anything will ever compare."

3. What is the best part of death?
"I can't think of anything that is really good about it. I can be just as popular in life that I can be in death, and at least while I'm alive I can enjoy it!"

4. If you could choose, how would you want to die?
"In battle, using gear that I made myself. If I must die, I want to use everything that I have made and that is me and see how close to perfection I can get. If I was meant to die, it means I was not the strongest."

5. What is the one thing for which you would most like to be remembered after your death?
"My creations, which I hope to be remembered for before I die too!"
Thoughts "Isurian" "Common" "Others' Speaking"
The above colors are subject to change, bear with me please!
My Character Sheet, I'm working on making it prettier.
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Terag
The Singing Smith
 
Posts: 248
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Joined roleplay: April 16th, 2015, 7:21 am
Location: Syliras
Race: Isur
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