OOC Info A Profusion of Rum and Coconuts - Syka's OOC

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Syka is a new settlement of primarily humans on the east coast of Falyndar opposite of Riverfall on The Suvan Sea. [Syka Codex]

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A Profusion of Rum and Coconuts - Syka's OOC

Postby Aladon on December 21st, 2017, 1:34 am

Lol that's why you have the beach, Gossamer If you want skip along the beach. :P

No sand and seashells are cheap plentiful material to make trails through the jungle. It a way to control the vegetation growth, so the plants don't take over the trails, so you can walk over it or bring a cart or wagon. It might help the archeologists when they need to bring equipment to the ruins in the future.

This the way Aladon thinks industry and progress. He thinks nature pretty, but people need to live too. :P
Thank you Gossamer for the posting template!
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A Profusion of Rum and Coconuts - Syka's OOC

Postby Gossamer on December 21st, 2017, 2:27 am

Great Ideas.... I'm just hesitant on the seashells. Why? I know where they get oyster shell to use in roads and trails in normal places - commercial oyster and clam operations. But I can't imagine even if everyone in Syka saved all their shells and crushed them, they'd not actually have that many seashells, eh?

The sand though... they can get sand.... in huge quantities!
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A Profusion of Rum and Coconuts - Syka's OOC

Postby Pulren Marsh on December 21st, 2017, 2:54 am

I dig the random mandatory thing. Artisan Row can bring commerce and business plans.

Isn't there a path built already?
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A Profusion of Rum and Coconuts - Syka's OOC

Postby Gossamer on December 21st, 2017, 3:02 am

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No path yet...

I left you all some light reading from my scrapbook:

[OOC INFO] RP, Thread, Quest, & Plotting Help

It's a lot to take in at once, but I hope it helps. :)
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A Profusion of Rum and Coconuts - Syka's OOC

Postby Jade Laken on December 21st, 2017, 4:24 am

Cool reading Goss. I will work through it tomorrow at work
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A Profusion of Rum and Coconuts - Syka's OOC

Postby Ashka on December 21st, 2017, 7:18 pm

The random mandatory thing is a bit too close to godmodding for me to be happy with it, but I can see I'm outvoted.

Artisan Row sounds fun though, maybe with message boards included for the times that the crafter isn't there?
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A Profusion of Rum and Coconuts - Syka's OOC

Postby Aladon on December 21st, 2017, 11:13 pm

You do make a good point Gossamer about the shells. I thought about them as more of a unique appearance thing for the town. :)
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A Profusion of Rum and Coconuts - Syka's OOC

Postby Gossamer on December 21st, 2017, 11:55 pm

Ashka... would you be more comfortable opting out? I can make that an option. I'm just trying to inject some plot twist fun.
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A Profusion of Rum and Coconuts - Syka's OOC

Postby Ashka on December 22nd, 2017, 12:34 am

By preference, either opt out completely, or non-randomly choose an event off the list myself when my turn comes up.

Surprises are not "fun" for me.
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A Profusion of Rum and Coconuts - Syka's OOC

Postby Gossamer on December 26th, 2017, 12:06 am

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I added a section to the Codex on Mounts and Companion Animals. Everyone please note.

Animals in Syka mainly consist of things found in the jungles including bright parrots, monkeys, and a million sorts of small mammals. This should seem obvious, but to some players it is not. Animals common outside of Syka, such as horses, often do very poorly there. The reason this occurs is that there is very little grazable fodder for such creatures. The question has been asked about importing hay for mounts, however, such things aren’t really feasible. Why? Hay was not baled until relatively late in human history with the onset of the industrial revolution and mechanical harvesting methods. To import hay any other way, one would have to ship loose hay which would be prone to molding in the dank conditions of a ship’s bowels or pose a major fire hazard. Plus, the fact that loose hay by volume takes up a huge amount of room for relatively low payoff. One almost needs to condense hay (bale it) to ship it. And until that happens, The Veronica will not import horses to Syka unless it is a very special situation (say a Bloodbane that is carnivorous).

Dogs and cats (so long as they don’t have thick coats) do well in Syka. Birds common other places such as crows, ravens, hawks, etc also seemingly do fine.

Animals that are far more feasible in Syka as draft and mounts include Ashta which are small tuskless elephants and Jungle Ixam. Ixam are ridable lizards. However, since there are no individuals in Syka that raise or breed these animals, a PC would have to go through a great deal of threadwork to get one of these animals unless circumstances in the city change as the overall city plot evolves. New characters cannot start with Ashta or Ixam, but must acquire them in thread.

  • Ashta value starts at 300 for a young untrained individual and goes from there, with fully trained adult elders valued around 2,000 GM.
  • Jungle Ixam start out at 400 (egg), 450 (young), 700 (juvenile), 800 (young adult), 1000 (adult), 2,500 (elder) GM.

Keep in mind that jungle Ixam are the smallest of the Ixam group and are pack animals. They feel most comfortable in groups of three or four. They tend to be more active at night because they spend their days soaking in shallow streams to cool off. They are excellent hunters. They can carry half their own body weight without being unencumbered. They can carry ¾ of their body weight in rider and gear while moving at half speed. They can drag up to five times their weight.

** The Veronica will not ship horses to Syka. Captain James will patiently explain why to anyone who wants to argue. He will not take bribes to ship them anyhow.
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