OOC Info The Syka Codex

This contains the city's linkmap and IC/OOC Information.

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Syka is a new settlement of primarily humans on the east coast of Falyndar opposite of Riverfall on The Suvan Sea. [Syka Codex]

Moderator: Gossamer

The Syka Codex

Postby Gossamer on May 16th, 2016, 1:37 am

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Within every domain there is a core information center where everything one needs to know about a domain is contained within. This Codex is Syka's collection of information. Please thoroughly read it before starting to play here. If you find that anything is lacking, please PM Gossamer so a discussion can happen and perhaps even more information can be added. In some instances, like the NPC Library, the posts are constant Works in Progress (WIP) due to the nature of the growth of the city. Other posts, such as Syka's IC and OOC Information should be fairly static. As always suggestions for additions are welcomed wholeheartedly.


❖ Index Of Posts


*Located in Paradise Rediscovered - The Syka Development Forum
Gossamer

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The Syka Linkmap

Postby Gossamer on May 16th, 2016, 1:49 am

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❖ The City Core


❖ Other Settlement Locations


❖The Maw Locations


❖Player Character Home Locations

Gossamer

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The Syka Codex

Postby Gossamer on October 9th, 2016, 5:09 pm

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✨Setting The Scene For Paradise✨


Syka is a newly formed community that has been built on the ruins of a larger pre-Valterrian Suvan science research facility called Pavena. This situation is unbeknownst to Syka's founding NPCs. James, Mathias, and Randal are indeed starting to suspect the startling links to the past due to the sheer amount of ruins they are discovering surrounding the new settlement. There exists a large quantity of artifacts that turn up washed ashore or found after high water events throughout the surrounding jungles known as The Maw. This new settlement lies along the Suvan on the eastern edge of Falyndar so its location is indeed tropical with a large stretch of beach making up its eastern boundary.

A good deal of what gives Syka it's character is the setting. It is important to understand some basic rainforest terminology and makeup in order to function as writers within Syka's environment. To that end, we are going to venture into the land of Rain Forest Biology 101. Below, the reader can explore not only the habitat niches of this unusual setting but also a bit about the flora and fauna common in each niche as well.

All these things make up the resources available to Sykian residents and will become very important to their survival. This information can be passed on to PC's in the form of Lores which can be added to their Wilderness Survival and general Syka knowledge.


✨ Rain Forest Biology 101

Syka's rainforest environment is a luxuriant, dense forest rich in biodiversity and characterized by consistently heavy rainfall. This ecosystem combines an abundance of sunlight, rain, and high temperatures to create a very moist, almost steamy atmosphere. This atmosphere encourages rapid growth within the forest. In the rainforest there is an average of 90% humidity.

Syka, and indeed Falyndar itself, contains more than half of all living things known to Mizahar and is bursting with ecological diversity unmatched in other ecological zones. Therefore one will see much more variety of types of plants, trees, flowers, animals, birds, insects, and reptiles than is found elsewhere on Mizahar.

If one studies the diagram above, it can be noted that Syka's rainforest can be divided into four layers. Each layer is in itself its own niche. Within these major niches are smaller niches. Even single tree, living or fallen, can house its own ecosystem and thus become its own niche. So rather than get too in dept, we are going to talk generalities.

  • Emergents – Ranging from 130-270 Ft above ground, this top layer of the rainforest consists of large trees which poke out of the canopy.
  • The Canopy – Ranging from 65-130 Ft above the ground, this mid level section of the rain forest is exposed to the sunlight and provides shade below.
  • The Understorey – All vegitation above the ground rising to 65 Ft consists of this section. It houses a wide array of life creating a shady, moist environment.
  • The Leaf Litter or Cryptoshere – This ground floor level of the rain forest provides a rich layer of decomposing leaves and wood for the soil. The vast majority of large creatures lives in this section including most of the sentient life.

Singular trees can exist in multiple layers at a time as evident by the diagram. They can emerge from the forest floor and rise up all the way through the emergent layers.


✨ Flora

To put plant life in Syka in perspective, one needs to understand a few things about Falyndar. Just try to find two trees of the same species in a short period of time (walking, hiking a straight line, etc) will prove difficult. That means while the term ‘massive biodiversity’ seems impressive, the scale and scope are hard to understand until you are indeed standing in The Maw among the vast diversity of life therein. You can keep walking and spot a whole host of different trees but not necessarily two trees of the same kind. Falyndar has the highest diversity of plants known in the world.

However, the norm in Falyndar is this: Many species, few specimens.

What does that mean? Anywhere between 20 to 50 species of tree can be found in an acre plot of land with very few species in duplicate. This is the typical scenario for anywhere in Falyndar.

Syka, however, is a bit different. This difference is one of the reasons the settlement was placed in this area. The settlement founders discovered numerous edible vegetables already seemingly growing wild and a whole host of crop plants already in place growing wild. Some example of these plants are Mango, Lemon, Sweet Oranges, Sugar Cane, Yucca, Banana, Plantain, Avacado, Macadamia Nuts, Tapioca, Papaya, Passion Fruit, Guava, Pineapple and a whole host of other things. Syka is also home to numerous varieties of coconut which is abundant and easily accessible.

While it is impossible to discuss all the plants found in Syka and the surrounding jungles, the information below further touches upon some of the important kinds of plants and what they mean to Syka, its residences, and the rainforest surrounding it.

Common Plants Used For Food And Trade :
James never sets sail with The Veronica empty handed. He doesn't need coin though. The new settlement of Syka is rich beyond imagining with a little hard work and a lot of hunting and gathering. Not counting exotic animal skins and meats, just the plant life alone around The Maw can keep Syka wealthy enough to trade without worry and eat without much effort. The following is a list of common Syka foods and spices. It is by no means conclusive.

  • Allspice - The small, aromatic fruits have a subtle flavor like a mixture of clove, cinnamon, and nutmeg, hence the name "allspice. The berries-- shaped like peppercorns-- of this evergreen tree can grow up to 100' in height in height.
  • Avacado – A pear-shaped fruit with a rough leathery skin, smooth oily edible flesh, surrounding a large seed called a stone.
  • Banana – A delicious fruit which is highly nutritious. There are 21 species and subspecies which are edible.
  • Black Pepper - A vine native to Falydar. Black pepper is made by drying the entire fruit (peppercorn) and white pepper is produced by first hulling the fruit, then grinding.
  • Caspicum annum- A generic name for peppers of all kind. Cayenne pepper, sweet pepper, paprika, and jalapenos are just four of the many cultivars of this plant.
  • Cardamom - Native to Faylandar, the third most expensive spice after saffron and vanilla.
  • Chocolate/Cocoa - Chocolate and cocoa are made from the dried, ground seeds or "beans" of this small tree.
  • Cinnamon – The bark of this small tree is considered a very valuable spice.
  • Citrus - Citrus fruits produce oranges, lemons, limes, grapefruits, tangerines, and others. The largest citrus is the Pummelo. Citrus trees are tropical evergreens.
  • Cloves - The aromatic flower buds are from a tropical evergreen.
  • Coconut - The large, oval, brown seed of a tropical palm, consisting of a hard shell lined with edible white flesh and containing a clear liquid. It grows inside a woody husk, surrounded by fiber. It is used for food, oils, and fibers.
  • Coffee – The seed or "bean" of this small tree or shrub is brewed to produce a potent drink.
  • Guava - An edible pale orange tropical fruit with pink, juicy flesh and a strong, sweet aroma.
  • Ginger - Root tubers used as a spice and in perfumes.
  • Mango – A fleshy yellowish-red tropical fruit that is eaten ripe or used green for pickles or chutneys.
  • Mung Bean – A small round green bean that makes a nutritious and versatile flour.
  • Nuts – Macadamia nuts, Cashews, and hundreds of other nuts are completely edible and deliciously nutritious
  • Nutmeg – The hard, aromatic, almost spherical seed of a tropical tree used as a popular spice. Mace is another spice derived from nutmeg.
  • Papaya – A tropical fruit shaped like an elongated melon, with edible orange flesh and small black seeds.
  • Passion Fruit – A edible purple fruit with a tasty inside meat that grows from a climbing vine.
  • Peanut - The plant of the pea family that bears an encased bean, which develops in pods that ripen underground. It is widely cultivated for food and is favored roasted and salted.
  • Pineapple - One of the rare forest floor fruits used in all sorts of ways as food.
  • Saffron - An autumn-flowering crocus with reddish-purple flowers. Enormous numbers of flowers are required to produce a small quantity of the large red stigmas used for the spice which makes it the single most expensive spice known to Mizahar.
  • Sesame - An ancient oil seed plant that is highly nutritious.
  • Squash/ Cucumber - Eaten raw in salads or cooked into a wide variety of things from soups to breads and even desserts such as pie
  • Sugar Cane - A perennial tropical grass with tall stout jointed stems from which sugar is extracted. The fibrous residue can be used as fuel, paper, and for a number of other purposes.
  • Tapioca - A starchy substance in the form of hard white grains, obtained by cooking down the roots of a cassava plant. Tapioca is a delicious thickener and used in cooking puddings and other dishes.
  • Turmeric - Dried, ground rhizomes produce the spice.
  • Tamarind - Of the legume family, this small tree has fruit that is used as a table fruit, drink, preserves, and also has medicinal properties.
  • Vanilla - Made from the dried seeds of the rainforest orchid tree. This is a powerful delicious seasoning.
  • Yucca – A plant of the agave family with stiff sword like leaves and spikes of white bell-shaped flowers. Fruits and roots of Yucca are delicious and rich in nutrients.


The fact that Syka was rich in food crops growing wild was somewhat mysterious until the settlement of Syka was created and ruins revealing the remnants of an ancient civilization was discovered littered all over jungle peninsula known as The Maw. James and Mathias theorize this abundance of specific food are the deliberate remains of Pavena's agricultural production. Please note that the average settler and visitor to Syka, and indeed most of the Sykan Founders, do not know the original name of the ruins they have recolonized.

While almost all of the plants within Syka's region are not named nor classified, one can safely assume that the vast majority of them (up to one quarter) are epiphytes that are often found above the forest floor. An Epiphyte is a plant that grows on another plant but is not parasitic. Epiphytes encompass a wide range of plants: some ferns, orchids, cacti and mosses have the ability to live virtually in mid-air.

Syka is alive with beautiful flowers and scents. A shining star among oddities with importance is the bromeliads. These plants typically have short stems with rosettes of stiff, usually spiny, leaves. They often flower in profusion with deep intense colors. They are found throughout all the layers of rainforest - especially as epiphytes where they accumulate rainfall water and detritus in their cup-like structures. Because of this 'water bowl' or 'water glass' effect, tree frogs, snails and other species have are utterly dependent on bromeliads to complete part of their life cycles in these complex plant structures. Bromeliads provide them with shelter in some of their more vulnerable egg and tadpole forms.

Other plants that are common both as creepers and epiphytes in The Maw are the aroids, which include philodendrons. These plants begin life on the ground and grow as a tendril that goes up tree trunks and attaches to them by aerial roots. They eventually lose their ground roots and become climbing epiphytes. These types of flora assist local fauna in their travels up and down throughout the vertical layers of the rainforest.

Upon the forest floor are hundreds of thousands of herbaceous plants. Along with herbaceous plants, shrubs and small trees also prevail. Too numerous to list, the notable shining star of the Cryptoshere is fungi. There are thought to be about a half a million or more species of fungi in Falyandar, which vastly outnumber the regular vascular plants of which everything discussed so far falls into. Fungi do not need sunlight to survive and they need large amounts of water to thrive. They literally feed on dead or dying plant material and digest it for their nutrition.

Thus rainforests such as Syka's The Maw provide outstanding habitats for fungi and indeed depend upon them to break down dead plant materials to help further create rich nutrients. Ironically, most of these half a million species are too small to be noticed, with only about 5% of fungi produce fruiting bodies that are large enough to be seen by humans and other creatures. Fungi can be edible (and used make alcohol, bread, cheese or soy), poisonous, or can fall somewhere in between causing hallucinogens and confusion.


✨ Fauna

Forthcoming.

✨ Other Resources & Information

The jungle provides.

Below is a brief idea of what can be found in terms of resources outside of scope food within Syka's boundaries. Players seeking more information on some of the items listed below are responsible for their own research. This resource guide is just designed to be an overview or an 'at a glance' guide. Anyone wishing to add to the charts and lists below are welcome to by posting submissions to the Syka Discussion Thread.


Medicines & Dyes :
NAME USEAGE
AnnatoRed dye
Curare Muscle relaxant
Diogenin Arthritis and Asthma treatments, steroids, birth control
Quassia Insecticide
Quinine Anti-malarial treatment, pneumonia treatment
Reserpine Sedative, tranquilizer
Strophanthus Heart disease
Strychnine Emetic, stimulant
Tuba root Rotenone, flea control

*This list is by no means complete.


Woods :
Trees, especially large ones, hold the vast majority of the biomass contained within Syka's rainforest. There are far too many species to list. So instead we've compiled a list of 'notable' wood found in and around Syka and The Maw. These woods can be utilized in the Syka Sawmill and exported so long as the settlers of Syka keep their logging operations selective and sparse. If PCs cut more than they require for their immediate needs or start long term larger scale export schemes they are going to destroy the diversity and abundance of food in and around the settlement.

  • Afromosia
  • Amboyna (Misc spp)
  • Aniegre (Misc spp)
  • Balsa
  • Blackwood (Misc spp)
  • Bloodwood
  • Bocote
  • Boxwood (Misc spp)
  • Bubinga
  • Canary Wood
  • Cedar (Misc spp)
  • Chac Te Koke
  • Chechen
  • Cocobolo
  • Cocuswood
  • Ebony (Misc spp)
  • Katalox
  • Fustic
  • Granadillo
  • Goncalo Alves
  • Imbuya
  • Iroko
  • Jarrah
  • Jatoba
  • Katalox
  • Kingwood (Misc spp)
  • Koa
  • Lignum Vitae
  • Lychee (Misc spp)
  • Mahogany (Misc spp)
  • Marblewood
  • Palm (Misc spp)
  • Parota (Misc spp)
  • Pau Amarello
  • Pink Ivory
  • Primavera
  • Rosewood (Misc spp)
  • Sapele
  • Shedua
  • Teak (Misc spp)
  • Thuya (Misc spp)
  • Tulipwood
  • Tzalan
  • Walnut (Misc spp)
  • Wenge
  • Yellow Narra
  • Zebrawood
  • Ziricote


Fibers :
NAME USEAGE
Bamboo Furniture, baskets
Jute/ hemp Rope, burlap
Kapol Insulation, soundproofing, floating material
Raffia Rope, Cord, Baskets
Ramie Cotton-ramie fabric, fishing line
Rattan Furniture, wickerwork, baskets, chair seats

*This list is by no means complete.


Oils :
NAME USEAGE
Bay Oil Perfumes
Camphor Oil Perfumes, soap, disinfectant, deodorant
Cascarilla Oil Confections, beverages
Coconut Oil Suntan lotion, candles
Eucalyptus Oil Perfumes, cough drops
Guaic Oil Perfumes
Palm Oil Shampoo, detergents
Patchouli Oil Perfumes
Rosewood Oil Perfumes, cosmetics, flavorings
Sandalwood OilPerfumes
Oil of Star-Anise Scenting, confections, beverages, cough drops
Tola Balsam OilConfections, soaps, cosmetics, cough drops
Ylang-ylang Perfumes

*This list is by no means complete.


Gums & Resins :
NAME USEAGE
Chicle latex Chewing gum
Copaiba Perfumes, fuel
Copal Paints and varnishes
Gutta percha Golf ball covers
Rubber latex Rubber products
Tung oil Wood finishing

*This list is by no means complete.


✨ Mounts And Companion Animals

Animals in Syka mainly consist of things found in the jungles including bright parrots, monkeys, and a million sorts of small mammals. This should seem obvious, but to some players it is not. Animals common outside of Syka, such as horses, often do very poorly there. The reason this occurs is that there is very little grazable fodder for such creatures. The question has been asked about importing hay for mounts, however, such things aren’t really feasible. Why? Hay was not baled until relatively late in human history with the onset of the industrial revolution and mechanical harvesting methods. To import hay any other way, one would have to ship loose hay which would be prone to molding in the dank conditions of a ship’s bowels or pose a major fire hazard. Plus, the fact that loose hay by volume takes up a huge amount of room for relatively low payoff. One almost needs to condense hay (bale it) to ship it. And until that happens, The Veronica will not import horses to Syka unless it is a very special situation (say a Bloodbane that is carnivorous).

Dogs and cats (so long as they don’t have thick coats) do well in Syka. Birds common other places such as crows, ravens, hawks, etc also seemingly do fine.

Animals that are far more feasible in Syka as draft and mounts include Ashta which are small tuskless elephants and Jungle Ixam. Ixam are ridable lizards. However, since there are no individuals in Syka that raise or breed these animals, a PC would have to go through a great deal of threadwork to get one of these animals unless circumstances in the city change as the overall city plot evolves. New characters cannot start with Ashta or Ixam, but must acquire them in thread.

  • Ashta value starts at 300 for a young untrained individual and goes from there, with fully trained adult elders valued around 2,000 GM.
  • Jungle Ixam start out at 400 (egg), 450 (young), 700 (juvenile), 800 (young adult), 1000 (adult), 2,500 (elder) GM.

Keep in mind that jungle Ixam are the smallest of the Ixam group and are pack animals. They feel most comfortable in groups of three or four. They tend to be more active at night because they spend their days soaking in shallow streams to cool off. They are excellent hunters. They can carry half their own body weight without being unencumbered. They can carry ¾ of their body weight in rider and gear while moving at half speed. They can drag up to five times their weight.

** The Veronica will not ship horses to Syka. Captain James will patiently explain why to anyone who wants to argue. He will not take bribes to ship them anyhow.


✨ A Final Message

If you've taken the time to completely read this guide I'd like to take a moment to thank you. It took a considerable amount of time to write and hopefully by the time its been posted for a few years it will have had the added contributions of many interested players. One of the reasons I opened Syka was to promote Rainforest Awareness in the real world. People in the western populated nations of America and Europe often don't fully grasp the biodiversity of the real world tropics and how important they are to our climate and our overall health. Hopefully just reading this guide in the name of learning a setting on a fantasy world has educated the reader and broadened their awareness significantly. It is not my intention as an author to influence your purchasing decisions or attitudes on how you handle your lives. However, it is fully my intention to arm you with knowledge to make more educated decisions when dealing with conservation and climate issues. Hopefully roleplaying in Syka will accomplish that.

~Gossamer

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Gossamer

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The Syka Codex

Postby Gossamer on October 10th, 2016, 11:20 pm

✨Getting Started In Syka✨

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✨Syka - Saying Hello!

Lets be honest. When new Domains open players get excited and create alternative PCs to explore a new area. New areas are risky. Storytellers might run out of steam and ignore them. The theme might be too complicated and the scenarios might not work. Thread partners may go missing as the initial buzz wears off. Like I said, its risky.

I am determined that this will not be the case with Syka. I'm dedicated to the project. Honestly I need a city project to recharge my storyteller batteries and get my creative juices flowing as badly as I think some veteren players (and new folks) need something _different_. However, my worst nightmare is a city full of alternative characters that get attention from their players only some of the time. I want players to log on and check Syka's new posts FIRST. In order to achieve that situation I have to EARN that recognition and excitement. I understand that. Earning it happens through hard work, good plots, and heavy development.

I also want players to EARN it too. They can do this by trying to do what I'm trying to do and that is encourage and facilitate each other. I want players to be invested in the stories here and pester me to start their own projects as solo threads and group threads. You don't need me to have fun. You just need a setting and a site like Mizahar. I'm going to do all I can to see that plotlines are facilitated and characters can learn and grow as their players see fit. It is my greatest wish that players keep this in mind when they choose Syka as a domain to park a PC in and understand I WANT TO HELP to get you started and keep you going. I want you to thread. I want you to have more fun than should be legal. Writing is an amazing hobby. It takes nothing away from you but time and gives immeasurable gifts in return.

As a result of all these desires, there is a starting package incentive to play in Syka. There are things you need to think about as a player to before you get started. The section below details this process.


✨Details On Creating A Character

When creating a character for Syka (or indeed moving to Syka) there are a series of questions a player must ask themselves before they get started.


  1. Does my character have the skills to survive here?
  2. Does my character have the equipment to survive here?
  3. How is my character getting here? Be realistically creative.
  4. What can my character's presence contribute to the setting?
  5. What is my motivation for my character being here?
  6. What does my character want out of his/her Syka experience?

If you can answer these questions thoroughly and positively (and without saying 'omg that's cheesy') then you are halfway there! Every pc and their presence in any domain should be well thought out. Syka is no exception.

And there's good news. You are eligible for some things if you decide to start in Syka or come to Syka as a veteran PC. The founders will give you land if you contribute to the community. And if you want to start a business and need some starting capital, they will loan you some coin. You can arrange this with a storyteller OOC, but more favorably you are eligible for a thread with a moderator that will get the job done IC. We like things done IC around here.

Lets break it down:


✨PC’s Will Receive✨
  • 1 Parcel of Five Acres of Land
  • 1 Loan of Up To 1500 GM (Optional)
  • Labor Assistance In Building Extremely Simple Habitation & Businesses
  • A personalized thread by an ST to get you started (Mandatory).


✨Details On Skills Needed To Survive In Syka


Syka is a dangerous place. The longer the settlement exists, the safer it will become. But this time frame is in years, not seasons. Until then, characters MUST have some sort of skills to survive the wilderness. What is absolutely required is a Wilderness Survival (hopefully jungle) of a competent level. A competent weapons skill is also required. Helpful skills include carpentry and construction, as discussed previously. Foraging and hunting are also necessary at a competent level. New PCs cannot afford to purchase all these skills before game start so as long as they are actively working on them, they will be fine to start in Syka with less than these requirements as long as they get their Wilderness Survival up to competent in their first season. This holds true of PCs migrating or traveling to Syka. Established PCs that journey to Syka need to attempt to meet these requirements before their arrival on Syka's shores or work actively towards them in their initial seasons. If zero effort or a very noted lack of effort is made towards working on these skills, PCs will be asked to leave IC by the Founders.

Please note as well that Falyndar's jungles require a Wilderness Survival of Expert to venture into them unescorted. There are plenty of NPCs that can go into the jungle with a player character until they reach these levels. Syka only requires a C+ for wandering the settlement because the brush has been cut back, predators are actively driven away, and the area is tamer than the actual jungle. But for optinum functionality in Syka, that Expert level Wilderness Survival is almost a must.

Summary for those TLDR Folks:

Wilderness Survival : C+
Weapon: C+
Hunting: C+
Foraging: C+
Carpentry: N+
Construction: N+
Contribution Skill: C+

PC's will also be required to CONTRIBUTE to the Settlement. This means they must produce something the settlement needs. The interpretation of what this means is exclusively reserved to the storyteller's discretion. This means before you arrive in Syka, please TALK TO THE STORYTELLERS OOC. If you will not be contributing, you will not be allowed to stay.

All PCs entering Syka and planning on staying will be required to either write a solo thread featuring a discussion with the Founders or have a moderated thread with a storyteller. These threads must include the PC introducing themselves to the Founders, arranging for housing (and land perks), and discussing how they are going to contribute to the settlement. This is non-negotiable. Without these threads, the PCs will be asked to leave.... or exterminated by the Storytellers via numerous jungle means.




✨Details On Resources

The first thing Syka players are going to have to realize is that (unless they fund their own businesses and bring their own laborers) structures and labor is limited. PCs are going to have to build their homes and businesses partially themselves, although the NPCs will help. That means take a hard look at a PC’s skills list and realize a lot of pcs are missing carpentry and construction. PCs can learn them here in Syka, but not without blood, sweat, and tears.

No one is going to be able to build anything above ‘simple’ off the price list and even that is pushing it. The Sawmill is up and running so lumber will be easily acquired. Without the purchase of lumber, most of the buildings will be log, mud, or even pole buildings with woven mat sides. PCs will need to figure out a way to harvest the material and haul it to their sites. Lumber can be delivered by elephant from the Sawmill. No one is going to be able to borrow a tremendous amount of money or be able to have sprawling buildings unless they fund them and build them on their own.

Most businesses will have to open initially as one room situations and there will be no technologies like labs or fancy shops. These can come later and be built up over time. For example, blacksmiths will have outdoor smithys – covered from the rain of course – but nothing stone until they have the time and technology available to scavenge and move stone. Their forges, as another example, will have to be made of hand gathered and hand plastered rock.

Syka has very primitive hand hewn conditions and a very limited labor supply. If PCs need very specialized things like poisoncrafting/alchemy/herbalism/etc labs, they are going to have to order them from other cities and use portable versions when they arrive. Fancier intuitions can be built over time as the game progresses and characters get more skill.

The building of Syka is for right now one of Syka’s major stories. Please understand that. PCs that come here are Mizaharian Pioneers.


✨Details On Land

Land is fairly unlimited. Locations for the five acre parcels are not set in stone with the simple map that Syka has in its Codex. That map can be added too or subtracted from at any time. Parcels are not square so if two players want a parcel adjacent to something, they both can have them. I believe in fairness both in moderating and roleplaying. I will not grant ‘locations’ to people which are already noted on the map unless they are for specific purposes that suit the maps needs. Pre-existing numbered map locations are for set landmarks or businesses such as The Sawmill and whatever shops people want to open.

✨Details On Business Plans

First and foremost, characters DO NOT have to own a business to roleplay in Syka. It is, however, a good idea to contribute to the settlement in significant ways or the founding NPCs might just ask a non-contributing PC to leave. One of the best ways to contribute is to create a business for your PC. Conversely jobs are available too, though they are limited in number. One can, however, clerk in an existing shop or ask the founding NPCs for a job which makes sense to the community.

Any business planned for Syka must be approved through the Business Plans Forum first. This means a business plan must be submitted to Gillar to get started. Once that happens, a PC is golden to get started. We are not however holding up threads waiting on plan approvals. PCs can either request a moderated thread from me to get started in Syka (I’ll give everyone ONE thread who requests it) or PCs can start a group or self-moderated thread with these conditions. Please use the request thread to request one. Posting speed will depend on the number of threads (and my IRL Schedule) I have going at one time.

Because threads will not be held up awaiting approvals, this means if a PC’s initial idea morphs into something else they must write their threads accordingly to reflect their course changes.



✨Details on Loans

In terms of loans, the three founding NPCs of Syka are not a bank with unlimited funds. They have limited resources and some of those resources they need to keep the city going and facilitate trade. Thus PCs can’t ask them for exorbitant loans they will never be able to repay with the potential income they can generate in Syka with its limited inhabitants. Loans will be capped at 1500 GM period. They will be required to be paid back ASAP, with no set timeline. This means PCs can hunter/gather/harvest and trade to earn back their loans and gain additional money more rapidly than they can using their generated income season by season.

If a PC doesn't want to build their own housing, they can get Randal Dor to build it for them. They must arrange in thread with him to get on his waiting list. He will give you a date the building will be completed. Until then you can background thread about construction. Founders will loan for housing, but it must be paid back within a season or two either in coin, barter, or labor. Ledgers must clearly state loans and loan payments. No actual moderated threads will occur to build housing or business structures. That would burn moderators out fast. But PCs can feel free to thread about these issues and help each other without moderators being involved. PCs can always use founders as NPCs if they get permission. A quick yes/no will be granted via PM or Chat fairly rapidly.

PCs that fail to pay back their loans get booted from Syka. Remember, total loans (for businesses or housing) are capped at 1500. PCs can only have one loan at a time.


✨Final Information

If PCs have any questions, please contact me. I welcome questions, pms, and HD tickets. Storytellers are there for brainstorming and helping PCs get started with new projects, new locations, and new pcs.

I’ll try to do whatever I can to help people get started. All questions are welcome. Use your resources, read the material, and I will do what I can to help you jumpstart in Syka.
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The Syka Codex

Postby Gossamer on August 14th, 2017, 12:34 am

✨IC & OOC INFORMATION✨

Image



✨General City Feel✨


Lets be honest. Calling Syka a city is laughable at best. There’s nothing really ‘city’ about this fledgling group of buildings. Syka is a very basic settlement surrounding one deep water mooring that services The Veronica and a single mercantile that caters to the entire area and its very new population. Syka has a scattering of buildings that are linked together by sand or lightly cobbled pathways that would be wide enough for a single horseman or several people walking two or three abreast to travel. Line of sight, unless one is on the beach, is very limited..Image

Most buildings are not visible to each other, being sprawled out throughout the east coast side of The Maw. One end of the settlement is miles from the other mainly due to the fact that each settler is being granted 5 acres of land from the Founders once they prove they are willing to settle and provide some sort of service to the settlement. As a result, most residents are fairly young, phyiscally fit, and tend to do a lot of walking on a daily basis in order to survive or socialize.

ImageMore telling, perhaps, is what Syka is secretly built upon. Syka's inhabitants walk among the great ruins of a once thriving hub of science and magic unkowingly each and every day. The very air they breathe was once filled with the promise of dreams being fulfilled and ideas made into reality.

Even the world gate sits undiscovered, its shadow casting light on the beaches of Syka each sunset.

Syka has been inadvertently placed on the ruins of a pre-valterrian settlement known as Pavena. Why? Happenchance. The resources, food, fresh water, and realtively peaceful climate are all there. Its very environment lends itself to success in survival and ease of living. People that want not for food often turn to other studies to fulfill their needs... scholarship, art, science, and even magic. Pavena was a technological fortress and its surrounding supporting city owned by Myrna Kelvic who specialized in off world exploration. Myrna, twin to Marcus Kelvic, was a very well recognized and accomplished scientist and mage in her own right. Pavena was her fortress much like Ironrock was Marcus'. Her work, at least the ruins of it, remain in the area of Syka today. Most of it is undiscovered as of yet by the settlers who are just now trying to unbeknownst to them re-establish civilization here.



✨City Architecture✨


ImageEverything in the city of Syka has been built recently and mostly of native materials. That means a great deal of its architecture is made from heavy rainforest trees that are dragged down to the beach or even washed ashore as flotsam or driftwood logs. Furnishings are simple hardwood made by furniture carvers that produce heavy simple pieces that withstand the warmth and wear.

Mattresses are stuffed with feathers and fur or even the soft down of tree bark. Weavers use natural materials to create privacy screens or open dividers between rooms. Many complex buildings are made from wrapped bamboo and sport palm frond roofs. Thatch and weaving is used a great deal. Due to the weather being so warm, buildings are often built without solid walls and sometimes even floors. More advanced builders often make sure their construction is lofted to catch the breezes and avoid ground level pests and predators. More adventuresome builders will place buildings rancho style out over the water perched on pylons that are coated in natural creosote to prevent rotting.[Image

Interiors are simplistic. Sleeping areas are often lofted if nothing else in a structure is. Cooking is carried out in fire pits over open flames. The settlement has a few closed ovens for baking, though such things are rare. Decor often consists of seashells, some massive, and a lot of drift wood that has been turned into tables, chairs and benches. Light often comes from tiki style torches.



✨Sykans & Their Attitudes ✨


Sykans have two modes. The first is the most common - laid back and relaxed. Partially responsible for this Syka Ease is their surrounding, of course, but more so is the absolute abundance of food all around the residents that generates this ease of living. Once a typical settler of Syka has gotten used to plucking dinner off a tree, there isn't much survival necessary on the edge of the jungle tucked up against the coast. Days are spent fishing, napping, and improving one's already good quality of living. There isn't much tangible luxury in Syka, but once one settles in and truly understands the nature of the place - the actual physical wealth is staggering. Image

Newcomers often don't understand that there is no true seasonality to Syka. They don't have to spend their entire Spring and Summer putting away food for Winter when the snow flies and starvation is a real threat. Syka's temperature fluxuates about ten degrees seasonally and that is all. Mangos and bananas grow year round as well as a whole host of other fruits. There is no 'set' time for say Passion Fruit to flower and grow heavy on the vines. Instead, one tree might do so this season, while another does so the following one. Fish are always abundant as well. They do not seasonally migrate in the tropics as they do in the colder more northern waters. Birds are plentiful and the chickens the settlers have introduced into the area lay all year round. Pork is also a very staple protein as the pigs that roam the beaches near Syka procreate profusely and seem to threaten to take over at any given time making the settlers not at all inhibited in their harvesting of these animals.

Perhaps the only compromise is the availability of certain imported goods that can be had through the mercantile. Anything brought from the outside world often has to fit into the seasonality of other places. Image

The second mode is one of strict survival. Away from the beach and the life of absolute abundance is a very dangerous world. Just footsteps, less than a half mile into the jungle, lies a whole new world of danger. That's when things get serious. Creatures that dwell in the jungle can and will kill the residents of Syka. The ruins of Pavena are rife with dangers and only the very well armed or very well skilled will venture forth into the heart of The Maw and live to tell about it. There are poisonous snakes, insects, and predators so large that Talderian creatures even tremble. Survival is never a matter of luck. Survival is always a matter of careful planning, cautious advancement, and meticulous training. And tough choices need to be made in the jungle. If someone slows the group down, that person might well be left behind rather than cost an entire group their lives.




✨Demographics✨


Syka has a very small population, so its hard to actually call this settlement particularly diverse. However, despite the small population, Syka does enjoy a wide variety of peoples. While humanity makes up 65% of the total population, by and large that population of humans is made up of mostly Svefra. Mixed humans are next - the type that have no defined subculture. It is very rare to find a Drykas or Vantha among the humans of Syka. Image

  • Humans 65% (All Subcultures Included)
  • Kelvic 15%
  • Akalak 8%
  • Konti 5%
  • Dhani 3%
  • Myrian 2%
  • Other 2%

For all their differences, Syka is unique in that the three Founders keep the settlement in cooperation and working together to make sure everyone survives. If someone is not a social person or one that tends to join in a group effort, they will not survive long in Syka. The set up of the city precludes loaners from thriving too long. That includes people like Myrians acting on age old racial biases against Dhani. If any of the racism or culturalism that exists elsewhere comes to light in Syka, a settlement member would be quietly dealt with perhaps by asking them to move on or using them to feed the big predators off the shore that come into the shallows at high tide to feed.



✨Fashion✨


Syka is probably the one place on Mizahar where there is a melting pot of cultural dress that tends to bleed into virtually nothing after a settler arrives. Fashion is prevalent in many cities and often one can be identified by one's clothing as to where one originates. That is true almost anywhere except Syka. Syka's residents have two modes of dress that reflect the dual nature of the settlement. ImageOne mode of dress is minimalistic. Nudity is not an issue in Syka first and foremost due to the extremely warm climate. Heat can be oppressive especially after a rain storm. Feet, on the beach and within the main settlement itself, are often bare or just minimally covered with leather sandals or basic wraps. Swimming nude is common and often both men and women forego any garments on their upper torsos. Shorts and wraps are also common in both males and females. Most residents sleep unclothed completely.

When venturing into the jungle things change. Heavy boots, leather pants, and even long sleeve shirts are very common. Image Despite the heat, it is far more important that most of what one wears in the heart of the jungle is good quality leather. From boots to gloves to even a head covering, leather is important to keep out claws, fangs, bites and a whole host of other things that could harm one - including accidental scratches. To this end many Sykans dress in layers and the deeper in they venture the more layers they have on. The further out to the coast and eventually to the beach itself, the less they wear.

To this end rugged and roomier packs are very common. Not only do they house food and water, but they often hold the comfortable changes of clothing and the very necessary rain slicker or poncho made of well oiled canvas that every resident needs.



✨Laws✨


Syka has no formal laws. The ultimate authority in Syka however resides in the three founders who decide if someone's actions are deserving of response or correcting. Their authority is absolute and they are the ones that are handing out land, assigning jobs, and basically governing the new settlement. Eventually they will draft some sort of charter for the new 'city' when it shows signs of being successfully settled and thriving. Until then the city is fairly open to ideas though does not enjoy the lawlessness of say Sunberth. To someone used to Syliras and its strict laws, Syka would seem to be somewhat a breath of fresh air.



✨Employment, Professions, and Owning a Business✨


ImageEven though food is plentiful, the Founders of Syka have made it their business to make sure everyone contributes to the settlement in order for it to succeed. If one isn't contributing, one will be asked to leave. To those that do contribute, the rewards are very lucrative. Five acres of land is given to each person, which include a portion of the beach (while it lasts) stretching up into the jungle. Most of the settlers have chosen to make their homes off the beach portion where safety is more guaranteed than up in the heavy bush. Settlers are required to have a skill that is marketable be it a trade or education that can be passed on to others. Folks with skills in healing and survival are doubly valued because they ensure the settlement remains safe. Combat is looked upon favorably but it is not something one can completely rely upon to survive.

The settlement has one guard and he may or may not hire helpers at his leisure. When laws are voted on and imposed, it will be this man and his men who will enforce those laws. The Founders will become the judges and jury of the settlement at that time.

Until then, people are encouraged to create, craft, and pass on their knowledge to others.



✨Trade✨


Syka has no vast established trade routes. In fact, they tend to trade solely with two groups. The first comes in the form of the Veronica which makes three trips a season to Riverfall to exchange goods and resupply the settlement. The other source of trade mainly includes the Svefra that regularly visit Syka's shores. Image

  • Riverfall: Fruit, Medicine, Fur, Leather, Feathers, Spices, and Exotic Animals. Some gold and minerals are also included along with a small portion of clay.
  • Svefra: Meat, Fruit, Medicine, Fur, Leather, Feathers, Spices, and Exotic Animals.
  • Misc Ships: Occasionally larger trading ships will visit and trade odds and ends on their way around the horn to Lhavit or to one of Eyktol's cities.

Individuals in the settlement might very well trade their own goods and services such as pottery, jewelry, or brews.



✨In Conclusion✨


ImageSyka is always changing. There will be additions made to this Codex as these changes happen and as the settlement grows. Don't be afraid to suggest changes and additions to this thread. The more knowledge we can arm players with the better they will be at fitting into the society of Syka as we envision it. PM myself - Gossamer - if you have questions or concerns. Leave suggestions in the OOC chat thread. :)
Gossamer

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