[Issues found by Gossamer] Character Sheet: Salara Kel'Halavath

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Character Sheet: Salara Kel'Halavath

Postby Salara Kel'Halavath on December 20th, 2016, 1:19 am



    -------basic information

    Name Salara Kel’Halavath
    Age 8 (looks mid-thirties)
    Sex Female
    Race Kelvic, Catamount
    Origin Sunberth
    Date of Birth 42 Winter, 509 AV
    Current Residence Sunberth

physical description

One will find Salara a slender, battle-hardened creature colored cream with highlights of red. Tresses are often worn long and free or in a ragged tail down her back. Her length measures 6 feet - head to toe/tip to tail, stone weight 150 in either form. In her youth, she was branded a Kelvic slave by a black tattoo of a catamount’s face. These marks were usually made upon a slave's hand; but Salara fought back; so instead, the slave trader inked the mark upon the back of her neck so she could not easily receive the status offered to a slave in that region. It was her first battle which she considered a 'win.'

Webs of silvery scars map her body but the only one visible in both her forms is a star-shaped pucker evident through her left shoulder. Those accustomed to wounds would recognize an arrow piercing from back to front. Treachery? Cowardice? Betrayal? Pain lingers in the depths of her amber feline eyes yet she will not comment upon the situation that resulted in her being shot in the back; but for baring pointed teeth in a hiss and sharp nails digging deep crescents into her large palms. One wouldn’t know that the shoulder piercing mark matches a scar on her heart; however, a perceptive individual might catch a distance in her gaze or an inexplicable one of empty longing when in the presence of Zith.

Salara generally prefers being cloaked and draped in loose clothes for easy disrobing. Moving with an animalistic grace she appreciates the feel of fine cloth shifting fluidly against her skin, at least in times when her income can support it.
Last edited by Salara Kel'Halavath on September 5th, 2018, 3:05 am, edited 25 times in total.
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Salara Kel'Halavath
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Posts: 283
Words: 225508
Joined roleplay: December 12th, 2016, 8:26 pm
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Character Sheet: Salara Kel'Halavath

Postby Salara Kel'Halavath on October 31st, 2017, 2:10 pm


‘Curiosity Killed the Cat,’ cliché yet true to form Salara shows a bold inquisitiveness that often finds her taking risks greater than reward’s worth. First impressions are of a quiet, reserved nature finding more comfort in solitude or small groups than a crowd. However, when her emotions drive her actions she can be quick to over-react and difficult to calm. She shows a warm heart to children and has been known to pass out small trinkets of worth to tiny hands.


She is aligned Chaotic Good so rest assured, just when you count on her acting one way she will act another. Salara, of course, has no issue with thievery. After all, if one can afford to share… she is more than willing to help them do so. Ever inquisitive, her fingers seem to have a mind of their own. They reach for what she wants even if she doesn't realize or intend to act upon the want.

A close combat fighter and the nature of a catamount she prefers waiting to pounce from the shadows silent and deadly. Approaching her enemies from behind before they even know what has happened has helped her survive insurmountable odds, often of her own making.


Having a merchant’s eye towards assessment and her natural abilities have supported a proficient career as a burglar finding preference with “beauties” found in the affluent homes she visits. Mizas are all well and good; but finer things such as gems, incense, spices, and the occasional unique perfume bottle may be found in her loot.

‘Ware the timid as she tends to pursue things that run from her and will certainly investigate and may attack if her quarry plays dead. While she is a sneaker herself one should avoid sneaking up on her to avoid unfortunate circumstance. She has been known to be a trickster.


She can swim; however she hates being wet and will gladly choose otherwise if an alternative presents itself.

She can ride horseback but recognizes a hoofed creature’s natural inclination to shy at predators so will often travel upon fours to scout about.

Salara has an intense dislike for bullies and has been known to jump to the defense of the weak as long as they do not fall under her list of 'Prey.'

Understandably she is disinclined to trust those of canine persuasion so such relationships may start out rocky at best. Her nemesis - the barking dog.
Last edited by Salara Kel'Halavath on November 16th, 2017, 2:25 pm, edited 5 times in total.
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Salara Kel'Halavath
What would She do?
Posts: 283
Words: 225508
Joined roleplay: December 12th, 2016, 8:26 pm
Location: Sunberth
Race: Kelvic
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Character Sheet: Salara Kel'Halavath

Postby Salara Kel'Halavath on October 31st, 2017, 2:16 pm


Unable to remember her birthparents and as uncertain of her day of birth Salara’s memories begin as a kit in her first Kelvic year in Ravok. Salara’s ‘father,’ Cerilius Krenshaw, obtained her to assist in his mercantile trade where she learned the value of a Miza and treachery of the dishonest. No love lost, a deal gone bad left her alone in the world with her ‘father’ dead in an alley at the hands of a cutthroat who scored a mere pittance of miza for the effort. Finding survival in thievery and security in burglary still she lead an unsuccessful life. In her second year she was taken from the streets where she had the opportunity and found the desire to adventure for her fortune.

In her third year, through adventures, she met her bondmate, Kaldath Kel’Halavath. A pairing of quick attraction and deep mutual caring their partnership completed them both. In her 6th year, she lost him and was left with only an heirloom necklace – his bond gift to her– to remember him by. Now alone and recovered from deep depression she has come to Syliras where her mercantile knowledge, skills and proclivity for adventure should get her settled in quickly.

516 AV - Winter
Finding herself at loose ends with no prospects for work, Salara proactively approached the mercurial Fallon Skylark of Scarred Wolf Investigations for a patron reference. She completed rather tedious research to prove her worth. She was offered the singular opportunity to travel and train with Fallon, a master investigator, as an apprentice so she could develop her skills of larceny and subterfuge more quickly and for the good of others more than herself.

A conversation with the Konti, Liriope, awoke her desire to find out more about her origins and parents in Sunberth in an attempt to be 'more complete.'

517 AV - Spring
Salara is rescued from a pack of wolves by the Jamoura Kesh, and a shipwright, Karyk. Their battles to overcome the wolves brought the trio closer. So much so that Salara all but loses her heart to Karyk as Zetiva's downturn forces them to migrate together in a caravan with new companions, Oleander and Tollivant. Adventuring with her friends opened her eyes to the pleasure of roaming wild and free.

A bond began to grow between Karyk and Salara but her concern for his life and her aging as a Kelvic brought a wedge between them regardless of their magical moments together. Torn by indecision, eventually her prior obligations to Fallon and Karyk's choice to tread a separate path rather than follow her to Riverfall resulted in an emotionally painful, abrupt end to their fledgling bond. It was the best times and one of the worst of her life.

This time period begins showing a divide between Salara the woman (business side - emotionally controlled) and Salara the cougar (fun side - freely emotional). Will she need to choose or can she become a blend of both?

517 AV - Summer
Karyk and Salara say farewell as he moves on to Ravok and she boards a ship to Riverfall with Fallon. She will mourn, grieve, and second-guess her decisions for what could have been. Secretly in her heart she thinks, 'perhaps someday...'

She begins working on her bull whip skills and her apprenticeship with Fallon in investigation.

517 AV - Fall
Salara continues her apprenticeship with Fallon but begins to wonder if her mentor truly has her heart in it. Perhaps it was time to become self-sufficient?

517 AV - Winter
All on her own now. In searching for a job she finds a clue about artifacts and begins to prowl around the caverns at Riverfall's highest perimeters.
Last edited by Salara Kel'Halavath on March 13th, 2018, 3:09 am, edited 4 times in total.
User avatar
Salara Kel'Halavath
What would She do?
Posts: 283
Words: 225508
Joined roleplay: December 12th, 2016, 8:26 pm
Location: Sunberth
Race: Kelvic
Character sheet
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Medals: 1
Overlored (1)

Character Sheet: Salara Kel'Halavath

Postby Salara Kel'Halavath on October 31st, 2017, 2:21 pm


Common Fluent Feline Fluent

kelvic attributes

Her feline form can bound up to 40’ running, leap 20’ up a tree, climb a 12’ fence, travel for miles at 10 mph, and reach sprint speed of 50 mph.

She experiences acute eyesight, excellent hearing, and agility; yet also shares a poor sense of smell with her feline perspective.


Skill Starting Racial Earned Total Level
Acrobatics 3 3 Novice
Acting 4 4 Novice
Botany 1 1 Novice
Climbing 1 1 Novice
Cooking 1 1 Novice
Cosmetology 1 1 Novice
Dancing 1 1 Novice
Deduction 2 2 Novice
Disguise 4 4 Novice
Endurance 5 5 Novice
Fishing 3 3 Novice
Flirting 1 1 Novice
Foraging 1 1 Novice
Hunting 5 2 7 Novice
Intelligence 7 7 Novice
Intimidation 2 2 Novice
Investigation 10 10 Novice
Land Navigation 3 3 Novice
Larceny 15 3 18 Novice
Leadership 3 3 Novice
Logic 5 5 Novice
Mathematics 1 1 Novice
Medicine 1 1 Novice
Massage 1 1 Novice
Negotiation 3 3 Novice
Observation 35 35 Competent
Organization 1 1 Novice
Persuasion 1 1 Novice
Philosophy 4 4 Novice
Planning 4 4 Novice
Research 1 1 Novice
Rhetoric 6 6 Novice
Running 2 2 Novice
Scouting 1 1 Novice
Seduction 5 5 Novice
Socialization 25 25 Competent
Stealth 5 5 Novice
Storytelling 1 1 Novice
Subterfuge 15 4 19 Novice
Swimming 2 2 Novice
Tactics 6 6 Novice
Teaching 2 2 Novice
Tracking 2 2 Novice
Unarmed Combat 10 1 11 Novice
Weapon: Dagger 5 1 6 Novice
Weapon: Whip 5 3 8 Novice
Wilderness Survival, Forest 5 4 9 Novice
Writing 3 3 Novice

Point Breakdown :

Skill Points Total Level

lores (191)

Upstanding Zeltivans Do Not Condone Vagrancy
Konti: Avalis is their Patron
Konti: Born with a Gift with Varying Uses
Konti: Have Gills
Konti: Prophets and Seers
Jamoura: warm
Kelvics: can shift when not restricted
"No one beats a Zeltivan in a water fight"
✜ Prestigious houses of Zeltiva: Wright, Melroy, Falconer
✜ Pycons: Small clay men
✜ Gods and Goddesses of Mizahar: Can blend in but possess a special aura
✜ Nymkarta Dynasty: Infanticide practices and history of magical bloodlines

✜ Lore of Ravok Street Layout
Location: Scarred Wolf Investigations
Location: Quill's Rest
Location: Priskil's Pond, a lush waypoint between Zeltiva and Syliras
✜ Location: Lord of Council's Office
✜ Location: Wright Memorial Library
✜ Location: Melroy Manor: Place of interest
✜ Location: Falconer Manor: Place of interest and home to the most expansive private library in Eastern Mizahar

Always Have a Blade in Hand
Song: A Sleepy Lass Indeed
Lockpicks Can Sound Like Keys
Haunting Memory: Body Falling from the Wardrobe
Startled Horses Attract Their Minders
Kelp Tea is Better than Kelp Beer
Favor Owed to Student of Eyris
Mystery: Is Fallon Marked by Eyris?
False Identity: Charthea Malenholt
Favor of Forgiveness: Maid Annie of Falconer Manor
Offer: A Replacement Meeting at Falconer Manor
Thought: Find Out if Wright Memorial Library Keeps Private Residence Floorplans
Wealth Allows You to Leave Doors Unlocked
Some Conversations are Best Held Behind Locked Doors
Warning: Do Not Accuse Eyris of Being Murderous in Fallon's Presence
Miscellaneous Item - Letter of Invitation from Fallon
Bloody weapons are slippery
Children love wolves' teeth as toys
Dorrin gave his blessing for Karyk
Embarrassing Memory: Tollivant suggesting Salara is Karyk's wife
Not all animals in hats are Kelvic
Setting up a tent is like a dance, better with two people
Karyk and Oleander met while fishing
The different types of poles of a tent and their uses
I stole the first kiss with Karyk
Summer 1st, 517: The day Syliras closed its gates to outsiders
✜ The feeling of fine clothing
✜ Using a lion form to control horse speed
✜ Missing children during the Zeltiva Migration
✜ Creature: Blue Whale
✜ Creature: Pod Dolphin
✜ Wright Memorial Library: Named in honour of Kennabell Wright
✜ Characteristics of the strange deer carcasses
✜ Nightmare fuel: Witnessing scout Ramek's gruesome murder
✜ Monster: Yukmen
✜ Yukmen: Characteristics of Ramek's strange humanoid killers
✜ What it's like to be paralysed by fear
✜ Yukmen: Weaknesses
✜ The Bond: The stirrings of longing
✜ The pain of parting with a companion and lover
✜ The pain of 'I Love You' and withholding the Bond

Contact: Liriope, Konti Woman
Silver Summons Barmaids
Leliana: Calls herself Lucas
Leliana: From Syliras
Fallon: Has Suffered Greatly
Inspector Fallon: Can Be Rather Deceptive
Liriope: Can See What a Person Loves Most
Liriope: Cannot See the Future or Past
Liriope: Formerly an Interrogator
Fallon: Born in 492
Fallon: is Actually a Female
Seneschal Johnson Draws Portraits in Records
Charthea Malenholt: Researcher and Instructor at Zeltiva University
Lord Falconer: Only He Grants Access to Falconer Library
Falconer Family: Followers of Eyris
Fallon: First a Murdock, then a Skylar
Fallon: Will Not Immediately Trust Information Given
Nymkarta Dynasty: Magical Bloodlines Were Controlled for Purity
Zachiel Eyvino: In Zeltiva Census Spring 493 & 496
Zachiel Eyvino: Offspring of Eyris
Karyk: killed wolves and helped me
Kesh: a friend
Hortense Soleran, Twin sister of Oleander
Oleander Soleran, Twin brother of Hortense
Karyk: "I ain't goin' anywhere"
Karyk: Ain't much of a cook
Karyk: Tempted to see what Riverfall is about
Karyk: We must go separate paths, against our desires
✜ Seneschal Tranaris Johnson: Drew likenesses of entries in his records
✜ Zachiel Eyvino: Characteristics (based on a sketch)
✜ Fallon: Possibly born in 492AV
✜ Zachiel Eyvino: Arrived in Zeltiva one year before Fallon was born
✜ Salara: Anything but tame
✜ Salara: Time shipboard is boring
✜ Salara: Doesn't understand motherhood
✜ Raven: A missing girl that turned up dead
✜ Karyk: Good leader, even if it doesn't look like it
✜ Tollivant: Odd little man
✜ Kesh: Could snap tent poles like sticks
✜ Salara: Study long, study wrong
✜ Bowdel NPC: Warming up to his pupil
✜ Kennabelle Wright: Famed Zeltivan navigator
✜ Fildred NPC: Camp leader
✜ Salara: Was a slave in Ravok

✜ Lore of Religion: Kelwyn, twin gods of lost causes
Avalis: Goddess of Divination
Goddess Eyris Lived in Zeltiva
Alvina: Children of Gods and Mortals
Eyris: Goddess of Knowledge and Intelligence
Eyris: What Her Gnosis Mark Looks Like
Gods Can Appear Normal, Often With Aura of Awe Inducement
Araka: Children of the Alvina
Eyris: In Zeltiva Census Spring 510
✜ Eyris: Lived in Zeltiva?
✜ Eyris: Goddess of Wisdom, Knowledge, Learning and History
✜ Lykata: Eyris' gnosis mark
✜ Lykata: Characteristics and abilities
✜ Gnosis: A Mark of the Gods
✜ Alvina: Offspring of Gods and mortals
✜ Alvina: Not all blessed with divine abilities
✜ Araka: Offspring of Alvina and mortals
✜ Araka: Characteristics

Wilderness Survival: Puddles are Safe to Drink as a Catamount
Planning: Making sure to keep a weapon handy
Disguise: Dressing to portray yourself as someone you're not
Land Navigation: Finding the shortest route to spare fancy slippers
Intelligence: Zeltiva City Hall Secretary Loves Smut Novels
Larceny: Quills and Letter Openers Can Lock Pick in a Pinch
Disguise: Hair Buns Make Women Seem Older
Disguise: Sometimes Weapons are Best Left at Home
Investigation: Records are a Starting Point
Investigation: Bias Limits Your Scope
Investigation: Clues and Evidence = Conclusions
Investigation: Everything has a Smell
Investigation: Hair and Fur Have Many Distinct Characteristics
Investigation: Magic is Always a Possibility, but Not a High Probability
Investigation: The Divinely Blessed and Magical are Rare, but Not That Rare
Investigation: Weapons are Left Behind for a Specific Reason
Investigation: Weapons Can Have Fingerprints, Blood, Identifying Marks
Investigation: Weapons Often Point to a Specific Type of Person
Hunting: corpses attract predators
Hunting: wolf tactics
Medicine: Mud
Wilderness Survival: Picking a high, level spot for a tent
Wilderness Survival: Tent entrance should be away from the wind
Wilderness Survival: Properly staking a tent
✜ Organization: Making mental lists
✜ Organization: Arriving prepared
✜ Stealth: Slippers soften sounds
✜ Larceny: Improvising with a quill and letter opener to pick a lock
✜ Investigation: Searching drawers for clues
✜ Logic: Knowing when a challenge is too great
✜ Observation: Memorising the details of a sketch
✜ Mathematics: Basic subtraction
✜ Bull Whip: Leaves a nasty Bruise
✜ Bull Whip: Always know where the tip is
✜ Fishing: Finding bait under stones
✜ Fishing: Using dry wood as a bobber
✜ Fishing: Darker water indicates depth
✜ Massage: Giving back rubs to calm someone
✜ Bull Whip: Dangerous to the wielder
✜ Bull Whip: Technique - Overhead Crack
✜ Bull Whip: Cracks come from change in direction
✜ Bull Whip: Technique - The Flick
✜ Bull Whip: The Flick used for accuracy without damage
✜ Bull Whip: Technique - The Skip
✜ Philosophy: Kill or be killed
✜ Disguise: Using cosmetics to alter appearance
✜ Acting: How to craft a believable alias
✜ Disguise: Using hair styles to alter appearance
✜ Acting: Creating a character on the fly
✜ Investigation: Using historical sources to find information
✜ Rhetoric: Using encouragement and jests to earn a favour
✜ Writing: Quills are easy to snap and ink is easy to smudge
✜ Deduction: Narrowing down options in order to form a conclusion
✜ Scouting: Exploring ahead to find easier routes and potential game
✜ Investigation: Searching a scene for clues
✜ Investigation: Gaining information from footprints
✜ Acrobatics: Tail aids in balance when jumping and moving
✜ Tactics: Using intel on enemies and the landscape to put together a battle plan
✜ Land Navigation: Marking a path with charred wood
✜ Seduction: Trying to persuade with a kiss
✜ Socialisation: Using body language to convey meaning
✜ Endurance: Withstanding a breakdown
✜ Storytelling: Painting a picture of a future you wish you could have
✜ Seduction: Teasing and flirting with fingertips

Job: Learn About Zachiel Eyvino
✜ Spycraft: Importance of anonymity
Last edited by Salara Kel'Halavath on April 7th, 2018, 10:53 pm, edited 40 times in total.
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Salara Kel'Halavath
What would She do?
Posts: 283
Words: 225508
Joined roleplay: December 12th, 2016, 8:26 pm
Location: Sunberth
Race: Kelvic
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Medals: 1
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Character Sheet: Salara Kel'Halavath

Postby Salara Kel'Halavath on October 31st, 2017, 2:25 pm


Undergarments (common) Sandals (common) Trousers (poor)
Loot: Linen shirt (poor) Cotton skirt Silk blouse, brocade
Leather gloves, embroidered Leather belt Cloak (common)
Loot: University embroidered cloak Wool gown, damask Lace coif/hat
Slippers/shoes Stockings Breeches
Blouse High boots Common dress x2
Necklace, heirloom
Comb Brush Razor
Soap (2oz) Toilette kit
Waterskin Backpack Eating knife
Rations, 1 week Thieves tools Ink bottle
Pen Parchment Rucksack
Fishing kit Tent
Bull whip Punching dagger Spider knife, throwing


Purchase Cost Total
Starting package 100gm
Housing cash-in + 500gm 600gm
Winter 516 Rent *Old Quarter Housing Rent (common = 1gm/day) - 91gm 509gm
Winter 516 Living Expenses *Common = 1.5gm/day - 136gm 5sm 372gm 5sm
Hearth - 3gm 369gm 5sm
Chest - 2gm 367gm 5sm
Chair - 3gm 364gm 5sm
Small table - 7gm 357gm 5sm
Bull whip - 1gm 356gm 5sm
Punching dagger - 2gm 354gm 5sm
Spider knife, throwing - 10gm 344gm 5sm
Thieves tools - 30gm 314gm 5sm
World's End Grotto *Meat + tip/bribe - 2sm 314gm 3sm
World's End Grotto meal - 3sm 314gm
Clothing purchase *Wool gown, damasked, lace coif/hat, slippers/shoes, & stockings - 6gm 9 sm 307gm 1sm
Mercantile purchase *Bottle of ink, pen & parchment - 2gm 305gm 1sm
Kelp tea + tip @ Quill's Rest - 4sm 4cm 304gm 6sm 6cm
Income: Investigation + 273gm 577gm 1 sm
Spring 517 Rent *Old Quarter Housing Rent (common = 1gm/day) - 41gm 536gm 6sm 6cm
Spring 517 Living Expenses *Common = 1.5gm/day - 61gm 5sm 475gm 1sm 6cm
Spring 517 Migration Expenses *Region closure - 0gm 455gm 1sm 6cm
Poor quality wolf pelt/carcass + 15gm 470gm 1sm 6cm
Mercantile Purchase *Rucksack, fishing kit, 1 person tent, breeches, blouse, & high boots - 15gm 1sm 475gm 6cm
Mercantile Visit *Sold hearth, chest, chair, & small table + 15gm 490gm 6cm
Guard duty income *From Zeltiva to Syliras, 5gm/day for 50 days + 250gm 740gm 6cm
Summer 517 Rent *Waived due to being Fallon's apprentice - 0gm 740gm 6cm
Summer 517 Living Expenses *Waived due to being Fallon's apprentice - 0gm 740gm 6cm
Merchantile Purchase *Common dress x2 - 1gm 6sm 739gm 4sm 6cm
Postage from Riverfall to Ravok - 100gm 639gm 4sm 6cm
Fall 517 Rent *Waived due to being Fallon's apprentice - 0gm 639gm 4sm 6cm
Fall 517 Living Expenses *Waived due to being Fallon's apprentice - 0gm 639gm 4sm 6cm
Winter 517 Living Expenses *Cora Apartments 1.5gm/day, or 135gm/season - 135gm 504gm 4 sm 6cm
Summer 518 Travel from RF to Sunberth - 100gm 404gm 4 sm 6cm
Fall 218 Living Expenses (poor)*Tent City 45gm/season- 45gm 359gm 4 sm 6cm
Last edited by Salara Kel'Halavath on September 5th, 2018, 2:55 pm, edited 10 times in total.
User avatar
Salara Kel'Halavath
What would She do?
Posts: 283
Words: 225508
Joined roleplay: December 12th, 2016, 8:26 pm
Location: Sunberth
Race: Kelvic
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Medals: 1
Overlored (1)

Character Sheet: Salara Kel'Halavath

Postby Salara Kel'Halavath on October 31st, 2017, 2:28 pm


Flashbacks :
Date Year Title Status Rewards
19th Fall 512 AV Snaring the Strange Incomplete Pending

Winter 516 :
Date Title Status Rewards
1st [World's End Grotto] In Theory, Winter Comes Complete, Graded Observation 3, Socialization 1, Negotiation 1, Subterfuge 2, Intelligence 1, Stealth 1, Larceny 1, Investigation 1, 6 Lores
5th A Lay of The Land, Part 1 Complete, Graded Weapon (Dagger) 1, Observation 2, Stealth 1, Wilderness Survival 1, Socialization 1, Tracking 1, Leadership 1, Tactics 1, Hunting 1, Teaching 1, 3 Lores
7th [World's End Grotto] Working to Learn or Learning to Work? Complete, Graded Observation 1, Socialization 4, Philosophy 1, 6 Lores
9th Rainy days and acquaintances Complete, Graded Observation 1, Socialization 3, Negotiation 1, Philosophy 1, 10 Lores
10th Working to Learn: Research Part 1 Complete, Graded Disguise 1, Cosmetology 1, Planning 1, Land Navigation 1, Organization 1, Stealth 1, Observation 1, Investigation 1, Larceny 1, Intelligence 1, Logic 1, Socialization 1, Acting 1, Intimidation 1, Research 1, Mathematics 1, Deduction 1, 19 Lores, 1 loot
10th Working to Learn: Research Part 2 Complete, Graded Philosophy 1, Disguise 1, Acting 2, Investigation 2, Socialization 1, Rhetoric 1, Deduction 1, Subterfuge 1, Observation 1, Writing 1, Intelligence 1, 26 Lores

Spring 517 :
Date Title Status Rewards
1st Working to Learn: Research Conclusion Complete, Graded Observation 3, Subterfuge 1, Intelligence 1, 8 Lores
5th [SWI] Tying up the ends Complete, Graded Observation 1, Rhetoric 3, Logic 2, 11 Lores
10th [University] A Lesson in Investigation Complete, Graded Investigation 3, Writing 1, Philosophy 1, 9 Lores
25th How Much Wood? Complete, Graded Observation 2, Running 1, Endurance 1, Unarmed Combat 1, Hunting 1, Climbing 1, Tactics 1, Stealth 1, Medicine 1, 8 Lores
41st Goodbye, Sweet Port Complete, Graded Socialization 1, Observation 1, 6 Lores
43rd-44th Missing Memories and Crying Statues Complete, Graded Observation 5, Fishing 2, Socialization 4, Logic 2, Massage 1, Rhetoric 1, 12 Lores
50th Bandits of the Wilds Abandoned NOT SUBMITTED
70th [Priskill's Pond] Help wanted: Pitching a tent Complete, Graded Swimming 2, Wilderness Survival 2, Socialization 2, Flirting 1, Foraging 1, Botany 1, Teaching 1, Cooking 1, Tactics 1, Seduction 2, 12 Lores
81st Syliras or Bust (aka Caravan under Siege) Complete, Graded Land Navigation 2, Scouting 1, Observation 4, Stealth 1, Investigation 2, Wilderness Survival 1, Acrobatics 1, Running 1, Endurance 1, Socialization 4, Leadership 2, Persuasion 1, Planning 2, Tactics 1, 14 Lores

Summer 517 :
Date Title Status Rewards
1st Syliras: The Jewel of Sylira, Symbol of Hope Complete, Graded 2 Lores
1st Parting is Such Sweet Sorrow Complete, Graded Observation 5, Seduction 5, Socialization 5, Investigation 1, Endurance 2, Tracking 1, Storytelling 1, Dancing 1, Rhetoric 1, Acrobatics 1, 9 Lores.
1st All Aboard!! Complete Pending
5th Getting Whipped Into Shape Complete, Graded Intimidation 1, Fishing 1, Endurance 1, Weapon- whip 1, 4 lores
10th All Ashore Whose Going Ashore! Complete, Graded 1 Observation, 1 Acrobatics, 2 lores
15th Next Crack at the Whip Complete, Graded Observation 2, Rhetoric 1, Philosophy 1, Bull Whip 2, 4 Lores
20th Overhead review to Overhand and Sidearm Whipping Complete, Graded Observation 2, Negotiation 1, Weapon, Whip 2, Planning 1, Tactics 2, Socialization 1, 4 Lores
25th Reverse whip cracks Incomplete Pending
46th [Riverfall] The Land and Sea Gates Complete N/A
50th [Kniran Gardens] Cats Got Her Tongue Incomplete Submitted
53rd [Sakel Event] A Sky Unseen Incomplete Submitted
55th Greeting Caravans-Finding old friends and new Incomplete Submitted
63rd [Almond Blossom] Ingredients of an Investigation Incomplete Submitted
65th [Sakel City Event][Zhongjie Warren] Double Act Incomplete Submitted

Fall 517 :
Date Title Status Rewards
13th [Third Tier] On breaking and entering Incomplete Pending
15th Give a woman a fish or learn with her Incomplete Pending
45th Please Mister Postman Incomplete Pending

Winter 517

Date Title Status Rewards
1st [Shadow] In the Fire's Flicker Incomplete Pending
7th [Shadow] Of Things Lurking On The Edge Incomplete Pending
19th Riding and Relaxation Incomplete Pending
60th Day of Long Shadows Incomplete Pending

User avatar
Salara Kel'Halavath
What would She do?
Posts: 283
Words: 225508
Joined roleplay: December 12th, 2016, 8:26 pm
Location: Sunberth
Race: Kelvic
Character sheet
Storyteller secrets
Medals: 1
Overlored (1)

Character Sheet: Salara Kel'Halavath

Postby Gossamer on September 6th, 2018, 4:48 am

Please pay your past seasonal expenses as I've outlined or don't play the PC. I'm done messing around tonight. You have exactly TWO entries in your SS thread none of which pertain to any jobs or having another PC take over your Seasonal Expenses. I will remove this when your CS is up to date and accurate.


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