Yanessavhanet Basic Information Race: Dhani(Viper) Birthday & Age : Fall 60th, 408, 102 (Human appearance: Mid-twenties) Gender: Female Physical Description Human: In her human form, which Vhanet has spent most of her time in since she mastered it, she stands at around 5' tall. Like other viper Dhani she is very slender in build, most would call her petite, and her skin has a pleasant and faintly golden tone to it. Her long black hair often is left to fall luxuriously around her pleasant face framing her dark eyes. Dhani and Snake: In her Dhani and Snake forms Vhanet's faintly golden skin shifts to golden toned scales accented with pale yellow stripes that run along her body. In Dhani form she is 9' 7" from end to end while her snake form is 6' 10" from snout to the end of her tail. Character Concept Vhanet is a chaotic being who takes delight in pain. Whether it is her own pain or the pain of others matters little. Often while tormenting her latest prey she will hurt herself as well to heighten the experience. She is very intelligent, knowing that not even all Dhani appreciate her tastes, and so is carefully deceptive around those she doesn't know. When hunting Vhanet prefers to use trickery and poison to bring down her prey as she is not very skilled at fighting. Using the small and slight appearance of her human form she likes to appear weak or in need of help, and then once she gets the chance strikes with poisons, her own venom or one she has made, to disable or kill her "hero". Character History Like most Viper Dhani Vhanet was born in the nest near Ahnatep. Her early years were also very typical, hunting small creatures as a snakeling. As she learned to start using her Dhani form she also learned of Siku, and the delightful ways that the Dhani worshiped her. Watching, and later participating, in the ceremonial torture of victims Vhanet learned of her love of pain. With her eagerness to inflict pain on the captives it wasn't long until her hands were often the bloodiest amongst her nest. As Vhanet grew into a young adult she left the safety of the nest and traveled to Ahnatep. There she hunted the dirty and ignored of the lower ranks, and learned the uses of deception and poisons in catching her prey. Most did not die without a struggle though, and it was through this that Vhanet learned to enjoy pain in herself as well as others. Giving and receiving pain she happily hunted and lived for many years in Ahnatep. With time came adulthood for Vhanet, and with that came her human form. Now able to blend in with her prey, and often perceived as weak thanks to her size, Vhanet discovered a way of hunting she enjoyed even more. Playing on the desires of men she learned to seduce, draw them in close, and then strike with her poisons when they were least prepared. Reveling in this new found pleasure for several years she eventually grew desirous to go out and explore with the freedom her human form gave. Using her skills in seduction, and some of the Mizas she had built up over the years, she traveled with merchants and caravans out from the desert. It was not long until she heard of Alvadas, a place the intrigued her, and so she set out to travel to the city of chaotic illusions. Training (Skills, Arcana, Gnosis, Lore) Poison: 27/100Serpente, Araneida, Roots, Vine, Fungus - (10pts - racial starting bonus, 15pts - starting package) Subterfuge 24/100 - (15pts - starting package) Seduction 24/100 - (15pts - starting package) Manipulation 10/100 Acting 6/100 Brawling 5/100 - (5pts - starting package) Flattery 4/100 Meditation 3/100 Negotiation 2/100 Observation 2/100 Weapon (Spring Blade) 1/100 Bartering 1/100 Rhetoric 1/100 Interrogation 1/100 Gnosis Mark, Illusionism - Azure Vildani on right side of torso Lore, Poisonous Snakes (starting package) Lore, Poisonous Spiders (starting package) Lore, Love and Lossknowing how much a parent means to Symenestran offspring. Lore, Comfort and Companionshiphow using body language can denote signs of trust. Lore, HopeGeneral morale of the characters is now raised should they travel together again. Lore, Basics of Voiding Lore, The House of Broken Mirrors Lore, Exploring the Garden of No Return Lore, Working in a pleasssent place Lore, Crafting poison from Symenestra venom Lore, Poison is exciting Lore, Detecting Distrust Lore, Having an alternative motive Lore, Poison=Protection Lore, Navigating the maze Lore, Encountering Vatak Lore, Watching death Lore, Delight in corrupting Lore, Telling the truth Lore, Manipulating people to kill others Lore, Being a sadist Lore, Kissing Nasilia Lore, Eating ‘Vatak’ Lore, Being thoughtful Lore, Alvadas’ Changing Streets Lore, Using Illusion as a tool for Manipulation Lore, Glyphs (Poor) Lore, Voiding (basic) Lore, What the Void is Lore, Changing “The Game” Lore, Using Void as a meditation tool Lore, Does not share her ‘toys’ Lore, Seidaku=property Lore, Witnessing Kelvic Transformation Lore, Fela is a Kelvic Lore, Illusionary attack Lore, Fleeing the scene Language, Snake-Tongue-Fluent (starting package) Language, Common-Basic (starting package) Language, Arumenic-Poor (starting package) Equipment and Possessions Set of clothing: Blouse, long skirt, shoes, fur cloak(starting package) Small Gold Ring 1 Waterskin, filled with water (starting package) Portable Poisoncrafting Kit Utility Bracer (Spring Blade, Needle Launcher, Vial Sheeths (3)) Backpack containing: (starting package) 1 Weeks worth of food (starting package) Soap (starting package) Flint & Steel (starting package) Brush (starting package) Embroidering Kit (Also contains 20 needles for Utility Bracer) Phantom's Shell (4-dose tiny bag) Close Call (3/4-dose tiny jar) Symenestra's ShudderA thick white liquid of poison created from the first part of a Symenestra's venom. A mild neurotoxin, it is an injury activated poison that normally causes a complete loss of ability to use limbs for 1 hour. This particular dose is milder, and causes a mild decrease of strength and dexterity for an hour. (1-dose small vial) Ledger 600 GM(Starting coin) -150 GM Portable Poisoncrafting Kit -12 GM Utility Bracer -20 GM Embroidering Kit -5 GM 20 Needles for Utility Bracer -25 GM Phantom's Shell -75 GM Close Call -45 GM Seasonal Expenses: Winter, 510 AV -10 GM, Symenestra Venom, What Have We Here? -45 GM Seasonal Expenses: Spring, 511 AV +10 GM, Looted from body, Getting to Know You -45 GM Seasonal Expenses: Summer, 511 AV Current: 175 Gold Mizas Thread List Season of Summer, 439 AV 48th - Ahnatep, A Trio of Serpents Season of Summer, 506 AV 24th - Ahnatep, Just a Little Cut Season of Fall, 509 AV 37th - Ahnatep, Playing With a Fox Season of Fall, 510 AV 43rd - The Unforgiving, On the Road Season of Winter, 510 AV 27th - Alvadas, Fountains and Berries Season of Spring, 511 AV 5th - Alvadas, What Have We Here? (+5 Subterfuge, +2 Negotiation, +1 Bartering, +4 Flattery, +3 Manipulation, -10 GM) 6th - Alvads, Getting to Know You (+1 Interrogation, +2 Poison, +2 Observation, +1 Weapon (Spring Blade), +1 Acting, +3 Manipulation, +1 Rhetoric, +1 Seduction, +10 GM, Small Gold Ring) 23rd - Alvadas, Testing the Mark 25th - Alvadas, Pursuit of Knowledge (+5 Seduction, +2 Subterfuge) 27th - Alvadas, Lessons on Nothing ( +2 Manipulation, +3 Seduction, +2 Acting, +2 Subterfuge, +3 Meditation) Season of Summer, 511 AV 10th - Alvadas, Is She Drunk or Just Foreign? (+3 Acting, +2 Manipulation) and What Makes a Monster 12th - Alvadas, A "Proper" Introduction 20th - Alvadas, Tricks and the Trade 35th - Alvadas, A Day in the Life 49th - Alvadas, Looking For Some "Fun" Season of Fall, 511 AV 14th - Alvadas, Hunger |