Solo Arranging Departure

Kelski and the Midnight Gem crew arrange for thier departure.

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A lawless town of anarchists, built on the ruins of an ancient mining city. [Lore]

Arranging Departure

Postby Kelski on May 27th, 2019, 3:21 am

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Timestamp: 70th of Spring, 519 A.V.


Kelski was glad Gilthas and Ebon at least had decided to come with her on the search for a ship to hire out of Sunberth to take her and the rest of her group to Zeltiva. The Midnight Gem would safely be tucked away in its seed before she left in a day or two - depending upon when the ship they hired would leave - and the house otherwise was completely ready to go. Crates lay everywhere. The stable was packed. And soon wagons would be hired to haul their personal stuff to the port. After that, it was just a matter of leaving. But first, there was the business of finding a good reliable captain and hiring passage.

While Kelski had sailed a good deal, mostly with Svefra, she never once had arranged her own passage. Ebon hadn't either, though he was good with business and was often great at negotiations. It was Gilthas, however, that had experience hiring ships. And so he took the trio of them straight down to the harbormaster where they politely inquired after a ship. The harbormaster was quite helpful, giving them a list of ships that would pass through, one of which was currently in port offloading a sizeable cargo. So they headed in that direction to see if they could come across the captain.

The Waveraider was a big Brigantine, one they could not miss. Finding the captain, after they looked over the ship was another matter altogether. The Drunken Fish, luckily, was nearby and they started there. Captain Parvel Absalin was at the tavern, luckily, not drinking like they had suspected but instead conducting business in one large set of corner tables like it was his actual office. There were others waiting to book passage as well, so the trio sat down at nearby tables, ordered drinks, and waited for their turn in line. Once Parvel Absalin had no one else in front of him, the trio stood up, approached and he nodded them to have a seat.

Introductions were made around the table, and Gilthas got around to business. "I want to move my entire lab, household, and my somewhat significant collection of animals to Mathew's Bay area... somewhere south of Zeltiva. This young lady here is a Jewelcrafter and has an entire household, a shop, and a barns worth of items to move plus three horses. Together we have approximately ten tons of good and somewhere in the neighborhood of nine people to book as passengers. Plus we have to offload on the coast, not at Zeltiva. Kelski is a Kelvic and will be scouting a location for the eventual landing that will have an easy beach access." He said frankly.

Kelski had more to add. "I want private cabins for my people. I want the horses in comfortable shipping stalls. And I realize offloading not at a port is sometimes an issue, but can you successfully ferry in things like a wagon and cart to shore without cranes?" Kelski asked, curious.

The Captain snorted. "We have hoists on board The Waveraider. We just sling the animals over the side if they are the size of horses. They can all swim and usually have no issues if they are healthy and well cared for swimming themselves to shore. Wagon's float. We can also dissemble them to get them to shore. We successfully offload lumber and things like that without a dock. If its a tight or long trip in, we'll dissemble. I have crew that can do that or put them back together. We also take the help of mages, if they are along. Mages can often assist unloads like keeping things afloat, solidifying water to get larger items in... that sort of thing. It makes the crew uneasy, but they will tolerate it if the unload looks difficult. I will charge more for an unload off port. It's a hundred gold mizas for the trouble. If we stop at Zeltiva first, before we offload you, then we can hire a barge from Zeltiva if this is still in Matthew's Bay and the weather is good. We can then hoist to the barge and then the barge can run it to shore. Usually we will just tie off the barge to The Waveraider if the location is close to the city.... I have several contracts for this in Zeltiva. Being a major hub port city makes this work well." He says, nodding to them.

"Barges are also a good way to get your city shopping done if you live out in the country. They can ferry lumber, supplies, and anything else you might need out into the wilderness as long as its along the coastline." He added helpfully, making notations.

"As to private cabins, that will cost you extra. You care for your own animals. My people are too busy sailing the ship.' The Captain said, his eyes narrowing. "The fare should cover private cabins, and we'd be glad to care for our own animals. I'll gladly pay the extra fee for non-port unloading. That's very reasonable." Kelski said, negotiating.

The Captain nodded, looking thoughtful. "We have a deal. Let me write up you a contract and I need to see your manifest." He said, pulling out a sheet of parchment and filling it out. Kelski pulled out her manifest and handed it to him. He looked it over, signed it, and handed it to another man who quickly began to copy it. Gilthas did the same.
Last edited by Kelski on June 19th, 2019, 2:05 am, edited 2 times in total.
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They laugh at me because I am different.
I laugh at them because they are all the same.


Painted Sky Jewelry (The Wildlands) | Crossroads Jewelry (The Outpost)
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Kelski
Freedom is earned. Fight for it.
 
Posts: 1598
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Joined roleplay: July 3rd, 2014, 11:08 pm
Location: The Wildlands of Sylira & The Empyreal Demesne
Race: Kelvic
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Arranging Departure

Postby Kelski on June 19th, 2019, 1:24 am

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"So...you need...." The Captain rambled off some figures looking at Gilthas. He'd been taking diligent notes from the mage as Gilthas had told him what he needed. Then he handed him a bunch of documentation to sign, verify, along with dates and the basic agreement to ship.

He turned to Kelski and looked thoughtful. "I have six people, three horses, and four tons of cargo including some oversized items... that comes to four hundred and twenty two gold mizas including the beach unload fee. You will be responsible for hiring the barge yourself if we stop in Zeltiva first. I recommend we do so, and that stop over will be at least a day. I will keep your cargo and animals loaded since its such a short time." He added, peering at them both meaningfully.

Kelski signed her documents, paid the man, and agreed to start having stuff delivered to the ship that very day. It would take them a while to load up once the Captain's current cargo was unloaded. He gave them three days... three days to move her whole existence onto a ship. It wasn't very long. And he warned them that the tides were late morning, so they would be sailing out the 73rd. That would put them in Zeltiva on the first.

Kelski nodded, then waited quietly as Gilthas did his own calculations, signed his own documents, and she noted, added Mosa's name to his list of accompanying people as well. Kelski wished she could take more of her companions from Sunberth, but the folks she'd listed were all that were coming. Duncan wanted to join them, and would later, but first he had business for Izurdin to take care of before him and Lia joined them wherever they ended up. Kelski felt bad she was taking their home from them, unless of course Goldfinger let them remain at the empty Gem until someone else bought out the building. That was a real possibility.

From there, the trio left the Drunken Fish, and headed to one of the small wagon companies. They had the slip and ship name now. Once at the wagon company, they quickly hired several drivers and their wagons to start ferrying goods from The Midnight Gem to The Waveraider. Kelski was frankly exhausted. Not only had it been a struggle to pack up her own place, but all the people at the Gem had been working day and night ferrying Gilthas' lab and personal belongings from his laboratory beneath the city to the barn where it was being stored until they could contract a ship. The horses, thankfully, had been out in the pasture since the freight started arriving and the weather held good to keep them there.

It was brutal work, and then adding in getting the heavy cages and piles of scrolls and notebooks up to the barn from Gilthas' workshop ... most of them were exhausted. The worst wasn't moving Gilthas' animals though. It was moving his crate after crate of heavy glassware. He had more laboratory equipment than anyone Kelski had ever seen... and frankly her barn was stuffed to overflowing. Finally, since the route was far better than it had been when Kelski had first met Gilthas... they used Moth and Tack to take turns pulling the horse cart back and forth between the lab, speeding up the process.

When the wagons started hauling stuff away, Kelski was even more depressed. She hoped they were all doing the right thing, making the right decisions, and progressing into a better future. There was just no way to know at this point if it was going to happen that way or not.

They were done on time though. And on the 73rd, all they had left was to load the live animals, horses, and themselves aboard the Brigitine and watch Sunberth disappear into their pasts.
Image
They laugh at me because I am different.
I laugh at them because they are all the same.


Painted Sky Jewelry (The Wildlands) | Crossroads Jewelry (The Outpost)
User avatar
Kelski
Freedom is earned. Fight for it.
 
Posts: 1598
Words: 2015468
Joined roleplay: July 3rd, 2014, 11:08 pm
Location: The Wildlands of Sylira & The Empyreal Demesne
Race: Kelvic
Character sheet
Storyteller secrets
Plotnotes
Medals: 11
Featured Character (1) Featured Thread (2)
Mizahar Grader (1) Trailblazer (1)
Overlored (1) Donor (1)
One Thousand Posts! (1) One Million Words! (1)
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Arranging Departure

Postby Kelski on June 19th, 2019, 2:08 am

G R A D E S
Kelski-

Leadership +2, Business +2, Negotiation +2

Business: Acquiring Passage And Moving One's Household via Ship.




PM me with questions or concerns.
Image
They laugh at me because I am different.
I laugh at them because they are all the same.


Painted Sky Jewelry (The Wildlands) | Crossroads Jewelry (The Outpost)
User avatar
Kelski
Freedom is earned. Fight for it.
 
Posts: 1598
Words: 2015468
Joined roleplay: July 3rd, 2014, 11:08 pm
Location: The Wildlands of Sylira & The Empyreal Demesne
Race: Kelvic
Character sheet
Storyteller secrets
Plotnotes
Medals: 11
Featured Character (1) Featured Thread (2)
Mizahar Grader (1) Trailblazer (1)
Overlored (1) Donor (1)
One Thousand Posts! (1) One Million Words! (1)
Sunberth Seasonal Challenge (1) Power Fork (1)


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