[Verified by Gossamer] Kelski

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Kelski

Postby Kelski on July 4th, 2014, 1:12 am

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Race: Kelvic (Sea Eagle)
Gender: Female
Age: 4
Birthday: Spring 1, 512 AV
Birthplace: The Suvan Sea
Height: 5'8"
Weight: 125lbs
Eye Color: Grey
Hair Color: Black & White

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Kelski is a loner by nature. She is a quiet soft spoken woman with a rather strong will. Kelski is opinionated, but rarely forms that opinion until she feels she knows enough about the subject to do so. She loves research and learning. She has a tendency to say what she thinks. Kelski often gives off a vibe that drives people away because it usually reads 'I don't need anyone." The truth is simply that even though her kelvic animal is a formidable predator in its own right, she does need people and actively seeks a bondmate. She simply hasn't found the right person yet. So to cover her loneliness and uncertainty she builds a rough facade about her that reads diamond cold. She often throws herself into her work, not letting anyone tell her that she can't do what she wants or have any career she wants. The Kelvic knows she can. Well into her second year of life, Kelski has never been bonded and is starting to feel like she never will. But, being Kelvic, Kelski has none of the natural hangups most human females have.

Because she has been unbonded for so long in her life, Kelski often passes easily for human so long as she doesn't look anyone in the eyes. Her steel grey gaze often makes people uncomfortable and clues them in that something isn't right about her. Her coloring seems to reinforce that fact. Kelski has an incredibly porcelain coloring to her skin. To say she was white would be an understatement. She looks like she never gets sun at all even though she loves being outside under Syna's rays.

Her hair is down to her rear and naturally falls in loose full curls. Its rich black color is streaked with white periodically though the overall look seems more eccentric human than natural kelvic. Kelski has wide expressive grey eyes sometimes look blue in the right light. Her eyes are ringed with thick black lashes and what looks like an overuse of kohl though it is her natural coloring and not cosmetics. Her lips are also black rimmed that fades into white ombre in the center. Sometimes she dabs cosmetics on her lips to hide the unusual coloring that tends to look slightly blue in certain light. Kelski rarely laughs or talks with her mouth open. The inside of her mouth is blackish grey that often reads more blue. It is not a sickly color but more of a natural deep stain like some dog breeds have.

It is an unusual coloring that will often give her away as kelvic and clue the observer into the fact that she isn't human. Kelski is naturally fit with a body that is corded with muscle. Her arms are defined due to the long hours she spends in the air. She moves with animal grace and it shows in how her body is put together. Lacking excess fat, her waist is small and her legs are long. She has enough chest that no one would think she was anything but female, but that is about the extent of her assets. Kelski likes to dress in black and white leather, ombre dresses, and unusual clothes that play up her unusual coloring. For all that she's kelvic, she still is very much aware that she's a sentient living thinking creature too.

As a Sea Eagle, Kelski weighs ten pounds and has wingspan of over seven feet. Her body has a white head, rump and underparts, with a black back and wings. While soaring, her black flight feathers on the wings are easily seen and identified from below. Her large, hooked bill is a leaden blue-grey with a darker tip, and her eyes are bright grey. Her cere is also lead grey almost black. Her legs and feet are grey with wicked long black talons. Her Sea Eagle form lends her to be territorial, monogamous, and an opportunistic carnivore that consumes a wide variety of animal prey, including carrion.

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Like a lot of children her age, Kelski was born right on the heels of the djed storm of 512 AV. Her mother had a rough morning and the stress brought on an early labor. Born to a Svefra couple, Kelski was a complete shock with her exotic coloring and her piercing eyes. They thought the magics of the storm had cursed the child until the Lia had informed them that the entire pod had a problem with periodic kelvic children being born of the bloodline. Most of them were canines, and so they thought Kelski would be one of these.

The child wasn't born with a mark of Laviku which was a second strike against her. And, unfortunately, the bright blue eyes of birth faded to an unusual steel grey coloring as the girl grew older. Her mother tried to deny the change, but the rest of the Pod eventually made it clear that Kelski had to go. Some advocated tossing her into the sea. But Kelski's mother traded her in the port city of Alvadas for supplies, knowing her daughter would have more of a chance at life that way.

Unlike most babies, Kelski was different. She remembered her mother and father's faces and the smell of them. Lost to her were their names, of course, and the origins of her Pod. She still thinks she can hear their voices and would know their touch anywhere. The man who supplied her parents with tradegoods in exchange for her did not raise her like his own as he'd promised her parents. He was a snake oil salesman at heart and instead promptly caged her. Those early years were hard on Kelski and she doesn't like to talk about them. But as she grew she had incredibly good eyesight both far flung and up close so her owner taught her a trade. She learned to do delicate work with her fingers that allowed her to cut gemstones and make jewelry. The more she worked the more he bothered to feed her. And when she grew old enough to shapeshift, he forbid her from doing so because her animal was of no use to him and slightly scared him. So the more violent he got the more withdrawn and independent she became.

One day he simply did not come home. Days passed and she grew famished. Afraid to leave because of the beatings that would come with the punishments, Kelski grew desperate and finally took her forbidden kelvic form and went to look for food.

Food was acquired and a curiosity grew in her to know what happened to her owner. She wasn't attached to him but rather attached to the idea that not knowing an answer was worse than not ever asking a question. She just needed to know. And in searching for that answer, caught Akajia's attention and received a mark by the Goddess of Night. It was all the reassurance she needed in life to say she wasn't an owned thing, but someone who owned her own life.

She never came back after that. Freedom was as easy as that. The iron collar around her neck was nothing more than fear, not anything real or substantial. She took to the skies and stayed for a season or two in her eagle form, learning to fly and to take care of herself. She grew strong, tough, and independent with a lack of trust in people because they had fists and other body parts that could wound worse than words.

So her life consisted of a year of slavery and a year of freedom. Now, older and driven by the need to bond even if she herself hasn't acknowledged it, Kelski has finally sought a city to settle in and naturally picked one up near the stars. The Kelvic hopes to find a life, some friends, and perhaps something to do with herself other than just survive.

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    Languages: Common (fluent), Fratava (conversational), Konti (poor)

    Religion: Worships Akajia, Zulrav and Laviku

    Voice: slightly deep, like a rich alto, that comes across with a slight middle suvan accent

    Laugh: Infrequent, but usually rich and warm in tone.

    Temperament: Unpredictable, Moody
    • Alignment: Chaotic Good
    • Sexual Orientation: Straight
    • Mannerism: Curious, Pensive, Often Reflective
    • Humor: Dry and Unexpected
    • Positive Traits: Artistic, disciplined, serious, dedicated, fierce, protective, passionate, quick-thinking, affectionate, sensitive, sincere and very self reliant.
    • Negative Traits: Close-guarded, secretive, introverted, intolerant of imperfections, perfectionist, sometimes cruel/uncaring, unrestrained, lack of tact, sometimes insensitive, callous, and often unsympathetic.





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Master - 76-100 XP
Skill Total XP Misc
Observation 100/100
Socialization 92/100


Expert - 51-75 XP
Skill Total XP Misc
Dagger 62/100
Jewelcrafting 60/100 10 SP


Competent - 26-50 XP
Skill Total XP Misc
Hunting 33/100 10 RB, 15 SP
Interrogation 44/100
Planning 45/100
Wilderness Survival 25/100 25 SP


Novice - 1-25 XP
Skill Total XP Misc
Acrobatics 13 /100 Dodging/Evasion
Architectrix 5/100
Body Building 6/100
Brawling 8/100
Butchering 1/100
Carpentry 1/100
Carving 5/100
Cleaning 1/100
Construction 5/100
Cooking 4/100
Copying 1/100
Dancing 3/100
Drawing 4/100
Deduction 5/100
Dual Wield 5/100
Endurance 3/100
Fishing 4/100
Foraging 2/100
Fortune Telling 5/100
Geology 4/100
Hostessing 1/100
Intelligence 2/100
Intimidation 3/100
Investigation 15/100
Land Navigation 1/100
Leadership 4/100
Leatherworking 1/100
Logic 3/100
Mathematics 2/100
Medicine 3/100
Metalsmithing 13/100
Mountaineering 7/100
Negotiation 7/100
Organization 2/100
Philosophy 4/100
Philtering 3/100
Physics 2/100
Psychology 7/100
Researching 1/100
Rhetoric 13/100
Running 1/100
Scouting 3/100
Sculpting 1/100
Skinning 1/100
Spiritism 1/100
Stealth 3/100
Storytelling 8/100
Strategy 13/100
Subterfuge 5/100
Swimming 8/100
Tactics 2/100
Teaching 13/100
Trapping 1/100
Unarmed Combat 4/100
Writing 5/100




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  • Jewelcrafting: The Four C's - Cut, Clarity, Color, and Carat.
  • Jewelcrafting: Types of Inclusions
  • Jewelcrafting: How to plot a gemstone
  • Jewelcrafting: Stone Identification
  • Jewelcrafting: The Topography of a cut gemstone
  • Jewelcrafting: Types of facets
  • Jewelcrafting: How to Identify The Shapes Of Stones
  • Jewelcrafting: Types of Gemstone Cuts
  • Jewelcrafting: Scale of Hardness
  • Jewelcrafting: Specific Gravity
  • Geology: Moonstones
  • Meticulously taking notes
  • Wilderness Survival: Living In A Cave
  • Wilderness Survival: Building A Campfire
  • Wilderness Survival: Setting up traps for catching rabbits
  • Leatherworking: Working on a rabbit’s pelt




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  • Akajia - Nightstalking (1 Mark)
The singularly marked individual instantly knows the language of Makath and can communicate with shadows. They suddenly understand that shadows are not simply the absence of light in an otherwise lit space or the rough image cast by an object blocking rays of illumination. Shadows instead become sentient creatures for those Akajia marks. Because they become sentient creatures, the Night Stalker can talk to them. This does not mean that the individual can get them to tell him or her what he wants to know. Time and reputation must be built at this level, and shadows must be befriended. Night Stalkers with one mark can see clearly into shadows as if they are not there, although shadows do not disappear for them completely. Night Stalkers with one mark have excellent night vision and often feel at home in the complete darkness. At this level, the marked begin to yearn to know secrets and their ability to ferret them out begins to manifest. Night Stalkers literally often stumble upon mysteries and cannot simply help but solve them in their own minds. A Night Stalker keeps secrets and are truly reluctant to give them up; however, they can be 'convinced' to through bribery, torture, or simple exploitation.

Gnosis Story :
Seeking Freedom

The world narrows when all you feel is hunger. Kelski paced the confines of her Master’s little shop, wondering why he hadn’t returned home. She minded the place, making sales when customers came in, sometimes trading or sometimes telling them to return at a later time when her Master was in attendance. The shop was a place to pawn goods, trading them for coin or turning them in and having the shop owner pay the item owner in coin. They never paid full price for an item even though they often tried to sell their stock for far more than they were worth. Kelski’s master had a way with words, a pitch and tone that tended to excite people and give them hope when things seemed hopeless. He’d sell useless trinkets as good luck charms, or claim a simple tarnished hand mirror had once belonged to someone famous like the princess of Alahea. And people believed him. Kelski didn’t, but that was because she saw the lies behind his eyes, and witnessed him holding an item in his hand for a chime or two, sometimes a full bell, thinking about it and trying to craft a story around it. Sometimes his stories worked and his items sold. When that happened, they ate and ate well. But it wasn’t often, not nearly as often as Kelski would like. And more so that was due to her master’s other talents.

He was known to love taking bets, chances, and gambles. When they got a little ahead on the finances, he would often put coin towards ventures that would fail inherently in Kelski’s mind. Food, brought overland in Kalea through the mountains? She wasn’t allowed to fly much, but even the Kelvic knew that Kalea wasn’t traversable if the wall of harsh peaks at Alvadas’ back were any example.

So there were collectors that came by, wanting ransom, needing to be paid, and sometimes they’d hurt her Master and other times they’d threaten her. She hated that they threatened her, especially because the debt was never hers. Kelski actively and often hoped her Master would trade her, sell her, or just die. All too often he used her to pay his debts. Exotic and predatory with eyes that were cold, the young Kelvic was popular when her master needed some spare coin. Five chimes, twenty five chimes, a whole bell – the rates varied – and so too did the men he left alone with her. His claim was always the same. She was feral and would put up a fight, but was tough enough and clean. He’d put a collar on her, hand the leash to whomever he owed money too, and let her alone with them. And he’d tell her if she didn’t please them with her fight, she’d get no food nor any respite from work for days afterwards. So she fought. But they were always bigger, stronger, and more willing to take from her what she was unwilling to give. And later, when they were gone, he’d come in and tell her how sorry he was, that someday he wouldn’t have to use her so badly, and wipe away her cuts, put ointment on her bruises, and leave her clean cloths and soap to wash herself. He was always relieved to have debt paid, so he gave her extra food after her sessions. Sometimes, if he was feeling generous, he’d let her sleep in or get away from her work.

Her work was always different. Sometimes she’d be tasked to refresh the paint on items he’d picked up and make them look new so he could sell them for a higher price. Sometimes he’d ask her to repair damage or replace broken parts. But mostly she cleaned. She serviced the shop as much as she serviced him, and he truthfully was never as interesting as the challenge to fix something broken or make something beautiful. He even traded time with her for lessons from a jewelcrafter who taught her how to mend broken clasps and add or remove lengths form chain. The jewelcrafter gave her other lessons as well, ones that left scars and taught her never to trust her Master when he said he was doing something that was the best for her.

Then one day, like a prayer answered, he never returned home. Time passed. Kelski kept the shop running, ate all the remaining food, and asked people to come back who came by to inquire about items or ask for loans or gambling debt to be paid off. But as time passed, the visitors became more insistent, and Kelski grew more worried. She ran out of food. And while she was not allowed to leave, three days after his disappearance, Kelski left.

She had no choice. Starving, she took coin to the market, bought food, and ate greedily as she began quietly asking questions. Her Master had been seen out and about a few days ago. She trailed the rumors back to the port, asking polite questions and keeping her head low. She learned fast, in the midst of the denizens of Alvadas’ less savory side, that eavesdropping was more valid than outright inquirers, so she listened. Kelski haunted bars, dives, and frequented the more seedy side of the wharf. She was adept at filth, blending in, and not letting her features be seen. Alvadas’ changing personality assisted in that. The Kelvic learned secrets which Kelski jealously horded. She never repeated information for information, but instead sought new and clever ways to acquire it without cost to herself or a diminished return on her investments of time. She found solace in the shadows. Kelski was made up of light and darkness herself, so she blended in. Grey suited her and often she felt like she could see the shadows as living things, even though she knew they were only shadows; nothing living or sentient about them. But in a short time she grew comfortable and she followed the evidence, leading herself on a trail of destroyed dreams and wishes that were higher than one man’s intelligence and abilities.

Sometimes she was forced to cross people’s palms with her dwindling coin, overlooking the nature of the news until slowly the story came out. Her Master tangled with the wrong people. He aimed too high with not enough intelligence to back his ventures. There was a man called The Prince in a place called The Gibbets, and when she crossed into the Streets Below she found the door barred to her. A man told her, lingering in the alley where the Gibbets was said to be found, that only those at the end of the line and at the end of her means could enter. And once they went in, the light of day never shown on them again. An eagle’s heart couldn’t brave such a skyless place, even in the end, so she turned her investigation elsewhere. She could not go down, but she was unwilling to give up. But more coin crossed more palms and when her money was nothing more than a dream, a locksmith turned out to be the answer. He spilled his secrets for the price of the gaze of her wide grey eyes. She already knew so much, her search having lead her to him, the last person evidently known to see her Master alive and in the company of the Prince before his disappearance and sadly what she had started to think more and more of as his death. Kindness was his Achilles heel and he showed it to the half-starved Kelvic on a quest she had no business being on.

“What was in the chest… this freedom?” She asked softly, curious, though her eyes had turned to steel at the thought of her Master being dead. The locksmith looked both directions, leaned forward, and pressing his face up against her hood whispered the answer to her. Kelski’s eyes widened slightly, the only indication that she understood his message and nodded. “Thank you. You’ve been very different from the others here.” She said, studying the locksmith carefully. He shrugged and quietly replied, “I know what it is to need to understand things. Take your knowledge to the grave, girl, because if someone knows you know, they will hunt you.” Kelski nodded, certain that the locksmith was correct.

“I have one more question, then I will take my leave. You’ve been very helpful. Do you know where they put his body? I would like to see it for myself.” She said, knowing the locksmith would understand. The man nodded, and replied quietly. “It’s with the rest of where they dump things they don’t want coming back again. It’s in the heart of the Garden of No Return.” He said, shaking his head softly. “But don’t go there girl. You won’t be able to find your way out if you find your way in, not at least, without wings.” He jested, not realizing the joke was so applicable. Kelski nodded, knowing he didn’t understand her nature, but willing to heed his advice nonetheless. She would not walk into the garden. No. She would fly.


“The man is dead. Murdered by The Prince’s minions above ground for delivering something to The Prince that could not be opened. I know… for I am the best of my kind and even my locksmithing could not spring the lock on the chest that was produced. There is rage, and then there is the Prince’s Wrath. You cannot give a starving man, girl, a glass apple which he cannot eat and cannot do what he wants with other than to gaze longingly upon it. He will not be unaffected and he certainly will not be without emotion. The chest contained the answers to the Prince’s prayers or so he thought and so your Master Swore. There was a freedom in it from all who were in the Gibbets, and yet the lock would not spring. Your Master was hired to acquire, but The Prince did not consider his acquisition a fulfillment of his contract.” Kelski nodded to the man’s words, her eyes thankful.

Kelski took her leave, then, returning to the only home she knew. Quietly on the roof of her Master’s still quiet shop, stripped her clothing off and took wing.

She found the Garden Of No Return and passed over it. Following its loops and twists of its growing hedges from above proved no difficulty. Her eyes were sharp in her eagle’s form, though her flying lacked skill having gone unused. Finally, towards the heart of the maze where the locksmith said it’d likely be found, she spotted a bloated dead body. Backwinging into a spiral she looped her way down and landed beside the corpse, then hopped on it. Her eagle instincts were sharp as she stared down into the face she so wanted to hate. She didn’t hate him though. All she’d truly wanted from him was love, acceptance, and a sense of family… someone worthy to bond too. He wasn’t. He was just worthy of food now.

Hungry, she reached down and plucked his eyes out, surprised that none of the crows or other carrion figures had found them yet. She made short work of the tasty morsels and didn’t even mind the onset of rot that flavored them. Then she plucked out his tongue with her razor sharp beak and made short work of that as well. She sliced each ear off, mutilating the corpse and then backed off to shift into her human form. “You can see nothing but darkness now. And if you for some reason come back, you will not be able to look upon the greed in your mind anymore. Nor will you be able to speak of it or hear it.” She drew his own blade, still hanging from his belt pouch, and sliced off his hands with it, hacking at the meat and bone with the small blade with a diligence that was almost tenacious. “Now you have no hands to hurt people with, should you be able to come back. Hands bind and tie, forcing action and unwelcome pain on others. Now you cannot. I wish I could have done these things while you lived, but I didn’t know how strong I could be and how to survive away from you. Because of your death and my search, I know now that I can. I’m going to sell all that was ever yours, take it for my own, and take my leave of this place to go somewhere new. I’m going to leave and take your secrets with me so they will not tempt me to follow anywhere near the same path you did. I know about the chest, the Gibbets, and what the Prince wanted. I will never tell another soul. He will die being unable to open that particular box of deceit.” Kelski said, then stood up.

She startled then, meeting the gaze of the woman that stood across the body from her. The Sea Eagle hadn’t seen her arrive nor had she heard her standing there stoically while she took her quiet revenge. Black as night, no deep blue, with eyes full of stars, the woman struck Kelski as otherworldly. Kelski squared her shoulders and started to drop her gaze, the words of the dead man at her feet echoing through her mind… “Stand up straight girl, no slouching, no meeting your betters in the eyes…”. The woman reached out and tipped a finger under Kelski’s chin, bringing her head up and her eyes back to where they could meet the Goddess of Night’s gaze. “You’ve been seeking answers to questions. You’ve got them. And you’ve not told a soul. Your life will stretch out before you and there’s no end to the calling that might take you when you can grow wings and fly from here. Take my mark with you child. I want you to speak the language of shadows and never be alone. If I ever need a woman with the heart of an eagle, I will want to be able to find you in the vastness of the wilderness or city and call upon you. Your search here and your silence has earned you that much.” With that touch under her chin, a fire alit on the small of her back and she felt Akajia’s mark burn into her. The awareness of Makath, the language of the shadows filled her, and she felt the night come alive with companions she only dreamed of having.

They greeted her with welcome, as one of her own. Kelski bowed her head to the Goddess in thanks, then lifted her chin up feeling the Goddess’ touch leave her. The Sea Eagle was good with her hands and had taken lessons in making things right, small tasks that jewelers thought beneath them. But suddenly she wanted to capture the stars in Akajia’s eyes and the ethereal beauty of the way the Goddess held her. She knew where she would go, standing there staring into the Goddess’ eyes, communing in a way that no earthly creature ever grew used too.

“I will go, deeply into the heart of Kalea, to Lhavit. You can find me there, where I will somehow find a place, making jewelry, capturing stars, and if you have need of me, just call. I will do what I can to be what you need.” Kelski said, still meeting the Goddess’ gaze. The Goddess smiled. “You are stronger than you know, little Kelvic. Learn to survive on your own. Go back to your Master’s home. He is dead now and will not need his things. Pack what you wish to keep, and sell the rest. You will find good honest folk willing to trade coin for it. Then start a new life. Use the money to buy an apprenticeship somewhere. Be independent. Be strong. You are so much more than your Master let you be. Everyone is. People are born to do great things. It is they themselves and those around them that let the world get in the way of their work. Let no one get in the way of your work, Kelski, and become what you wish to be… whatever that is. You don’t have to decide now.” She said, vanishing into the blackness of the maze. Kelski took wing then, transforming from her human form to her eagle form and circled back to her master’s home. The thoughts of the chest, its secrets, the Gibbets, and even the Prince were far from her mind. They were the past. Alvadas was the past. Lhavit was the future.






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White Shirt
Black Pants
Linen Undies
Black Cloak
Black Boots
Waterskin x2
Large 4-Person Tent
Lantern, Common
Bedroll
Blanket, Winter
Fishing Kit
Fishing Pole
White & Black Ombre Dress
Jewelcrafting Kit
Black and White Ombre Scarf
Sky Blue Scarf
Book on Auristics
Book on Cooking & Baking
Two Daggers (*)
Belt Pouch which contains:
  • flint and steel
Black Leather Backpack which contains:
  • Comb (Skyglass)
  • Brush (Skyglass)
  • Soap
  • Razor
  • Balanced Rations (1 Week’s Worth)
  • 1 eating knife
  • Flint & Steel


Magic Items

Secret :
  • Pitch

    History: 600 years ago, there lived a woman named, Mia Kine, one of Akajia’s Nightstalkers. Through her service to the Endless Shadow, Mia had become uniquely attuned to communicating with and manipulating shadows above and beyond other Nightstalkers. It is said that from the shadows, she learned fragments of a secret so great that the desire to learn more drove her over the edge. She spent years growing ever closer to the darkness in search of the secret. The closer she became with the shadows, the more they changed her. She shied away from bright light and avoided heat. Her skin grayed and eventually became black. Slowly she became more shadow than human. Her quest to discover all that she could of the secret led her to a place that was so old, the term ancient didn’t quite quantify it.

    Drawn to a particularly unassuming ruin, Mia entered. Some time later, for a reason only Akajia knows, a trio of Nightstalkers were sent to the ruin to find Mia. As they approached the entrance to the ruin, they peered into the darkness within. It is not known what they saw but a few years later, a group of explorers stumbled upon the site; the ruin gone. They found three skeletons laid out around the shape of a human burned into the ground. While the ground looked burned, it had obviously been years since whatever happened, happened. Nothing grew in the spot and it actually felt abnormally cold to the touch.

    The front of the skeletons were also blackened in a similar manner, cold to the touch, bits of blackened flesh still stuck to the bones. While there were no personal items found on the skeletons, on the ground next to the strange human-shaped mark was a dagger. The dagger was blacker than black and seemed to absorb ambient light around it. Cool to the touch, the blade was curved on one edge, the other serrated. When held, it appeared as though trails of darkness emanated from its surface like smoke. Whatever happened to the dagger after the explorers found it is unknown however it was noted, at some point in some recorded history somewhere that the explorers, one by one, went mad; claiming that they had discovered a horrific secret only to die in what was believed to be some sort of fire; only their partially blackened bones remained.

    This dagger has a curved blade roughly 12 inches with one edge being serrated. It feels cold to the touch and seems to absorb ambient light so that the space immediately surrounding it appears darker than it should. Shadowy trails of darkness lick their way off the blade like trails of smoke. Over time, the hand of the wielder will develop grayish veins which eventually become darker, almost black. Pitch is most effective when used against someone who is actively keeping information from the wielder. When used to cut or pierce such a person, Pitch acts as though it has a Competent Intelligence skill with 40 skill points for the sake of learning and sharing the information with the wielder.

    Pitch has a minor secondary ability, if the wielder wishes it, of being able to remain undetected, if on the wielder’s person.

    Pitch also acquired the poisonous trait here. The weapon’s attack surface becomes coated in an irritating poison that causes dizziness. Successful strike causes -10 to victim’s future rolls; only applied once per target per scene. Activates via command word.
    Acquired in: [The Temple Of The Unknown] Undiscovered Secrets
  • Rhaus Statue 8inches Tall

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    This figurine looks like a gentle old man with no hair, holding a stringed-instrument. When animated, the statue will often play music to fit a particular setting or mood. He loves to tell stories and sing when the mood strikes him; it strikes a lot. He is easy-going and enjoys good company. Gnosis: 1 mark Rhaus. Skills: Singing: 10, Storytelling: 10, Musical Instruments (All) 10. Lore: Rhaus, Composing music on the fly. Magical Ability: Cause all action to halt in a 20 foot radius as he plays music that all in the area of effect want to listen to. 1/day, any actions taken during this time other than listening will break the effect.
    Acquired in: The Storm Before The Calm
  • Amulet Of Desire

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    This piece is a necklace. Over time and through roleplay you will come to understand how this item works. When you hold it in your hand and turn a careful circle until you stand in whichever direction the person, place, or thing that you desire will cause the amulet to glow. The person place or thing you desire can change moment to moment. It will continue to glow as long as you concentrate on that object of desire and point in the direction it lies relative to you. This item will only work if you are within a 10 mile distance of the one thing you desire.
    Acquired In: TBD
  • The Backpack Of Holding

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    It can be of any color though the basic shape will remain as pictured. It can hold anything within it as long as the thing can fit through the bag's opening to disappear inside. It weighs as if it is an empty backpack and has no limit in terms of what can go in. One must concentrate on what one wants to retrieve from the inside of it when reaching in or else the contents coming to ones hand will be random. This backpack will not preserve items such as food. Any garbage or food that rots in it will cause the contents to smell and a stench to emit from it once the top flap is thrown open. The same might be said of soiled sweaty or dirty clothing, especially socks and shoes.
    Acquired In: TBD


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    Ring of the Black Mouse


    Appearance

    This ring is forged of some unknown red colored metal and is set with a single black stone. If one looks close enough at the stone, the faint outline of a mouse can be seen in its upper most facet. A few symbols are engraved in the inside part of the band. These symbols are magical in nature however their purpose and meaning have been lost in time.

    History

    The history of the ring, while difficult to discover, may be learned by consulting with a Master Jewelcrafter as the basic history of the ring is a part of many a jeweler's studies.

    Many years before the Valterrian, there lived a jewelcrafter of modest renown who had a thing for mice; particularly black mice. It was said that he once had a pet mouse that he loved dearly. When it died, the jewelcrafter was profoundly distraught. In an attempt to recapture the joy and love she had for her pet, she sought out those who could help. After a good amount of searching, she was able to find a magesmith and a Marassa (follower of Kihala, Goddess of Life) who shared her passion for animals and pet companioins and enlisted their help. Together, the three of them worked to forge a special ring. The jewelcrafter designed and constructed the ring from materials provided by the magesmith. The magesmith enchanted the ring with the help of the Marassa's gnosis. It took a few attempts but eventually they were able to create the Ring of the Black Mouse.

    Realizing that they had discovered a NEAR perfect formula for creating the ring, the three created more of them. Their idea was to use the rings to bring together a group of people from across the world who all shared their feelings of love and respect of animals and pets with the Ring of the Black Mouse as the focus. They were able to gather many such people and gave them each one of the rings. The Order of the Black Mouse meant to promote their vision and work to help encourage, protect and promote animal life. Many a follower of Kihala, Caiyha and even Eiwaat, Goddess of Birds. Many Alvina as well had followers in the Order including, Navre, Oriana and Siku despite their tendency to feed on mice. It wasn't about predator and prey as much as it was the preservation of animals.

    The Order was just getting to a point of strength and influence when the Valterrian all but wiped them out. While they didn't survive, their rings did and over the centuries since have found their ways into the hands of those who may or may not share the values the Order once did.

    Powers

    The ring's powers may be discovered by wearing the ring, looking closely at the stone, noticing the outline of the mouse in the upper most facet and then wondering why the outline exists in the first place. This activates the ring for the first time and leaves the wearer with an idea of how to activate it in the future.

    The Ring of the Black Mouse is, by Post-Valterrian standards, a potent item of Magecraft. Before the Valterrian it was comparatively minor when pitted against other magical works.

    By concentrating on the ring and calling on memories of a favored pet, animal companion or any animal that had positive significance in one's life, the wearer of the ring can Vitalize the ring's etching of a mouse on its black stone (empowered by Kihala's gnosis that grants a version of life to a depiction of life). When this happens, it looks as though a black mouse literally crawls out of the stone's setting; this causes the stone to vanish leaving the ring without it.

    The Vitalized mouse appears and acts in all ways as a truly living mouse save for a few important differences. It cannot move farther than 50 feet from the ring else the magic that keeps it alive will be severed. If this happens, the mouse will simply turn to dust and it will take 10 days for the ring to restore the stone and enable the mouse once more.

    The mouse will remain Vitalized ("alive") for 10 days before it has to return to the ring (literally crawling back into the setting and turning back into a black stone). If it can't return, it will turn to dust and require 10 more days to restore. Once it returns to the ring, it takes one day for the magic to recharge and enable the mouse to be Vitalized once more.

    The wearer of the ring may direct the mouse by force of will in VERY simple ways. The mouse can be directed to enter a building or room, follow the wearer, perch on their shoulder or hide in their pocket simply by willing it to do so. The mouse will not put itself directly in harm's way however. For example, it will avoid predatory threats or any thing really that would direct it to potentially die. Attempting this will turn the mouse to dust and require 10 days to restore the ring's ability to Vitalize another. More than one occurrence of such a thing may even gain the negative attention of Kihala or Caiyha.

    The wearer may also, by closing their eyes and focusing on the ring and through it the mouse, share some of the mouse's senses in a limited and unique way. They can see what the mouse sees albeit in black and white, no color. This is done by closing one's eyes and viewing the what the mouse sees. They may also smell what the mouse smells and share their sense of touch through their whiskers. While the wearer can hear what the mouse hears, spoken words are heard from the mouse's perspective. A mouse cannot perceive language thus any spoken words heard through the mouse will come across as gibberish. Voices may be recognized or perhaps perceived as male or female based on tone or pitch but it will sound as though someone were hearing a foreign language with no knowledge whatsoever of what is being said.

    If the mouse is wounded and/or killed, it will turn to dust and require the standard 10 days for the ring to restore the stone and the magic. If the mouse is intentionally harmed by the wearer, the ring itself will turn to dust and may incur the anger of Kihala or Caiyha. So predatory Kelvics who acquire this ring should take care in eating the mouse as a source of food.

    Giving away or selling the ring will result in its power vanishing.



Heirloom: Holy Symbol of Akajia




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Being kelvic, Kelski has forgone the right to the usual home and hearth most people enjoy. Instead, she's scouted the area around Lhavit and found a home close to the city in an old moss concealed cave that is accessible by a series of narrow trails. Flight is a far better alternative, but land dwellers can get to the location. She has it outfitted with the bare necessities such as a bedroll, blankets, and a large chest (that took quite some dragging) to get it up to the location. The cave is warm and dry in the winter and cool in the summer. It is a short flight from where Kelski works as well. She keeps a set of clothing at work for work and others at home for what she needs.

The layout of Kelski's cave can be found here.

(ST Permission Given)




Last edited by Kelski on August 13th, 2018, 1:20 am, edited 51 times in total.
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They laugh at me because I am different.
I laugh at them because they are all the same.
User avatar
Kelski
Feral at heart.
 
Posts: 616
Words: 757896
Joined roleplay: July 3rd, 2014, 11:08 pm
Location: Sunberth
Race: Kelvic
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Kelski

Postby Kelski on September 20th, 2014, 5:34 am

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Purchase Cost Total
Starting +100 GM 100 GM
House Cash In +500 GM 600 GM
Large Tent (4p) -10 GM 590 GM
Flint & Steel -1 GM 589 GM
Lantern, Common -1 SM 588.9 GM
Bedroll -1 SM 588.8 GM
Blanket, Winter -5 SM 588.3 GM
Fishing Kit -10 GM 578.3 GM
Fishing Pole -1 GM 577.3 GM
Belt Pouch -1 GM 576.3 GM
Ombre Linen Dress -12 SM (8x1.5) 575.1 GM
Waterskin -1 GM 574.1 GM
Jewelcrafting Kit -250 GM 325.1 GM
Candles & Chest -8 GM 317.1 GM
Summer Seasonal Expenses 514 (Common) -135 GM 182.1 GM
Summer Wages 514 +819 GM 1001.1 GM
Fall Seasonal Expenses 514 (Common) -135 GM 866.1 GM
Fall Seasonal Expenses 514 (Common) -135 GM731.1 GM
Winter Seasonal Expenses 514 (Common) -135 GM 596.1 GM
Spring Seasonal Expenses 515 (Common) -135 GM 461.1 GM
Fall Seasonal Expenses 515 (Common) -135 GM 326.1 GM
Winter Seasonal Expenses 515 (Common) -135 GM 191.1 GM
Winter Seasonal Expenses 517 (Slavery) -0 GM 191.1 GM
Spring Seasonal Expenses 518 (Slavery) -0 GM 191.1 GM
Solid Gold Armband -15 GM 176.1 GM
Laborer's Wages Spring 518 (upon freeing) +182 GM 358.1 GM
Training Room Supplies - 100 GM 258.1 GM
Winnings Weekend Challenge +2,5000 GM 2,758.1 GM
Midnight Gem Expansion -2,572.4 GM 185.7 GM
Handyman's Toolkit Etc -26 GM 159.7 GM


Total: 159.7 GM
Last edited by Kelski on August 13th, 2018, 1:15 am, edited 7 times in total.
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They laugh at me because I am different.
I laugh at them because they are all the same.
User avatar
Kelski
Feral at heart.
 
Posts: 616
Words: 757896
Joined roleplay: July 3rd, 2014, 11:08 pm
Location: Sunberth
Race: Kelvic
Character sheet
Storyteller secrets
Plotnotes
Medals: 3
Featured Thread (1) Mizahar Grader (1)
Sunberth Seasonal Challenge (1)

Thread List

Postby Kelski on May 24th, 2015, 8:13 pm

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Summer 518

  • 1st - Flying Free At Last - Investigation +1 Intelligence +1 Negotiation +2 Logic +1 Lores: Master LI: Sent funds to free her, Jaren: Disgraced in the eyes of his father, liquidated his things to make repairs, Jardeg: Owes a free piece of jewelry too, Darvin: Angery she’s free, Jardeg: Gave her freedom, Darvin: Forced himself on her while she was drugged, Darvin: Made threats to find and hurt her once free.
  • 2nd - Borrowing A New Life -
  • 5th -[The Midnight Gem] Basements And Blades - Planning +2, Organization +1, Dagger +5, Darvin: The Logistics Of His Business, Daggers: Proper Throwing Techniques, Dagger: Steps Of Throwing A Dagger, Dagger: Math Involved In Thrown Dagger Rotations, Daggers: Throwing Daggers Is A Science, Daggers: Calculating The Exact Distance Away From A Target One Must Be To Get Full Rotations When Throwing Daggers
  • 6th - [The Midnight Gem] Putting It All Together -
  • 10th - Kelvics Gone Wild - Subterfuge +3, Socialization +5, Interrogation +5, Deduction +2, Leadership +2, Planning +5, Hunting +2, Swimming +1, Scouting +1, Construction +1, Daggers +2, Dual Wield +2, Running +1, Teaching +2, Lores: No Mans Land Tavern: Location, Layout, Menu, Workers, Dusti: Kelvic, Ren: The Kelvics Recent History, Ren: Free From Landlady, Dusti: Insulting, Subterfuge: Concealing Injuries, Subterfuge: Concealing Identity, Ren: Lonely & Lost, Ren: Wants To Be Friends, Ren: Wants To Help, Construction: Taking Down A Tent
  • 15th - [Execution Square] Fight or Flight -
  • 16th - [The Library] Broadening Horizons- Investigation +3, Copying +1, Interrogation +5, Socialization +5 Rhetoric +5, Teaching +4, Sunberth: Library Location, Stumble Alley Location, Tarn: Member of Sun’s Birth, Tarn: Idealistic Person, Tarn: Stubborn, Tarn: Illiterate, Cooking: They make instruments to measure ingredients, Suns Birth: Jaren looking for her, Tarn: Shipwrights apprentice, Tarn: Nice & Polite, Tarn: Doesn’t Like Lying, Prefers Honest Discourse, Tarn: Believes The Sun’s Birth Can Fix SB – Can Be Good & Honorable, Syliran Knights: Kelski feels They are working secretly in SB, Tarn: Atheist, Tarn: Optimist, Tarn: Concept of power vacuum in SB, Tarn: Hopes He Succeeds, Partially copied Cookbook
  • 20th - [Temple Of The Unknown] Undiscovered Secrets- Acrobatics +1, Dancing +2, Negotiation +3, Socialization +5, Tactics +1, Teaching +1, Akajia: Recommends she follow her heart and its curiosity, Akajia: Wants her to discover Sunberth’s secrets, Kynier: Had a misinterpretation of Akajia, Kynier: Is concerned for her safety. Kynier: Makes her vulnerable, Kynier: Struggles with his faith, Kynier: Blessed with the first mark of Akajia, Kynier: Crowds her when trying to say something he feels is important, Kynier: Lost his sense of touch, Kynier: He’s only Human, Kynier: Sometimes driven by fear, Kynier: Not fully convinced he’s a good person, Mysterious Slab: Kynier says it’s a magic artifact, Mysterious Slab: Has some connection to the Doctor, Pitch: Bestowed to her by Akajia, Self: Wished she had earned or fought for her freedom, Self: Dislikes being a sign of wealth to the Sun’s Birth, Self: Won’t be a burden to anyone, Self: Won’t let Kynier ruin her desires to celebrate, Shielding: Something mages build to protect or hide things, Temple of the Unknown: Statue of Akajia chamber location
  • 25th - Never Walk The Streets Alone -
  • 30th - [The Midnight Gem] Grand Opening -
  • 35th - [Pigsfoot Tavern] Kaleidoscope -
  • 36th - [The Midnight Gem] A Gem Of A Time -
  • 38th - The Wreckage Of Lives -
  • 40th - [Seaside Market] Books, Clothes, and Chickens ... oh my! -
  • 41st - The Song Of Water -
  • 60th - The Storm Before The Calm -
  • 64th - [The Midnight Gem] Live To See The Sun Rise -
  • 69th - [The Bolt Hole] Recovery Never Felt So Good -
  • 70th - [Temple Of The Unknown] More Questions And Answers -
  • 71st - [The Midnight Gem] Issues To Settle -
  • 75th - [The Midnight Gem] Family Legacies - Scouting +1, Investigation +1, Architectrix +5, Construction +2, Researching +3, Philosophy +1 Real Name: Kelskanisha K’etir, Brother: Kalistan K’etir Ancestrial Home: K’etir Keep, Niece: Ember K’etir, Architectrix: K’etir Keep Sent Seed and Sliver, Kelski: Was taken as a child, Kelski: Has family that love her, Architectrix: Magic Of Sentient Buildings, Architectrix: Architectrix Mages Are Caretakers & Stewarts, Brother: Has her same eyes, Architectrix: Initation, Architectrix: Bonding With A Structure, Architectrix: Vows, Architectrix: Newly Awakened Structures Hunger, Architectrix: History of the Magic, Architectrix: Cyphrus Manor In Gyvaka Swamp First Structure, Architectrix: Vivian, Champion of Kihala, Architectrix: New structures need a mage to talk to it, encourage it, awaken its sentience. Architectrix: They need kindness, patience, and love.
  • 78th - [Baroque Bay Beach] Light A Fire And Watch It Burn -
  • 80th - [The Midnight Gem] Koi Ponds & Other Curious Creatures - 1403
  • 89th - Fresh Blood And Spilling Guts -
  • Entire Season - Pillow Talk -

Spring 518


Spring 518 :
  • 1st - The Things We Burn -
  • 20th - Unknown Alliances - Experience: Investigation +5, Observation +5, Interrogation +4, Socialization +5, Medicine +1, Hunting +1, Dagger +1, Teaching +2, Planning + 1 Lores: Sunberth: Location Of The Temple Of The Unknown, Shadows: A Shadow Named Dawkar, Kynier: Reinmancer, Temple Of The Unknown: Smells Like Old Power, Kynier: Highly Intelligent, Kynier: His Personal History, Kynier: Wounded, Sunberth: History of Mage Hatred Comes From Obal Causten, Kynier: Has Secrets She Will Keep, Kynier: Very Private Person, Kynier: Sometimes Answers Questsions With Silence, Kynier: Isn’t Squeamish, Kynier: Knows His Limits, Kynier: His Mentor Bourin, Kynier: Very Humble About His Knowledge Of Magic, Kynier: Someone She Likes
  • 23rd - Open Aired Cafes And New Acquaintances - Socialization + 4, Interrogation +3, Planning +1 Lores: Rene: Is a Kelvic, Rene: Orphaned, Controlled By Nana/S’vantia, Rene: Runs errands for a living
  • 23rd - [The Proving Grounds] Teaching Eagles To Land - Experience: Logic +2, Strategy +5, Dodging +3, Brawling +4, Psychology +5, Interrogation +3, Unarmed Combat +3, Socialization +, Fighting: Needs To Eat Better For Strength, Kreig: Size, Appearance, Mannerisms, Kreig: A Thinker, Highly Intelligent, Kreig: Didn’t Talk Much, Spoke More With His Form, Kreig: Kreig’s Version Of Killing A Student, Brawling: Everything Can Be Used In A Fight, Brawling: Understanding Risks, Brawling: How To Understand A Feint From An Attack, Psychology: Personal Tells, Psychology: How A Person Lies With Their Body, Psychology: Examples of Tells, Brawling: One Can Feint a Feint, Brawling: Train Reactions, Brawling: Be Flexible Of Mind And Body, Brawling: Being Corrected On Execution, Brawling: Soft Targets Of The Face, Brawling: Testicles Acceptable Targets, Kreig: Treats Her Like A Person, Kreig: Teaches Her So She Can Survive, Kreig: Willing To Help Her Get Free, Kreig: Believes In Freedom For Sunberth, Kreig: Apparently Doesn’t Like Darvin Or Allied To Him, Kreig: Ex-Syliran Knight, Kreig: Has Honor, Unarmed: Jab
  • 24th - Under Leth's Light - Planning +5, Stealth +2, Swimming +3, Scouting +1, Dagger +5, Dodging +2, Strategy +5, Stealth: Walking Quietly On The Balls Of Your Feet, Riverside Isle Park: Spots To Swim, Kynier: Appearance Naked & Dressed, Kynier: Has an Akajia Pendant, Kynier: Prays To Akajia, Kynier: Has No Gnosis Marks, Brawling: Using A Torch, Looting Bodies, Kynier: Kelski Cares About Him Deeply, Kynier: Feeds her, Kynier: Being Kissed By Him, Kynier: Fighting Bonding
  • 45th - Making Treasure Out Of Trash I -Experience: Jewelcrafting +5, Planning +5, Philtering +1 Lore: JC: Improving The Value of Jewelry Pieces, JC: Unseating Gems From Settings, JC: Bleaching Pearls, JC: Dying Pearls, Philtering: Making Bleach, JC: Evaluating Gemstones & Jewelry Settings, JC: Filling Inclusions To Increase Brilliance & Luster, JC: Oil Treating Emeralds, JC: Cleaning Fragile Stones, JC: Sealing Oil Treated Stones W/Lacquer, JC: Clarifying Zircon, JC: Opals – Discerning Treatments of Doublets and Triplets, JC: Fixing Craze in Opals, JC: Removing Potch From Opals (the dull parts)
  • 45th - Making Treasure Out Of Trash II - Experience: Jewelcrafting +5, Planning +5, Metalsmithing +1, Endurance +1 Lore: JC: Heat Treating Opals, JC: Curing Opals, JC: Heat Treating Citrines (from brown to orange), JC: Making a Ring, JC: Making Ring Prongs, JC: Polishing Raw Jewelry
  • 89th - Hunting and Being Hunted - Planning +1, Psychology +1, Hunting +3, Dagger +5 JC: Breaking Down Exquisite Pieces Into Smaller Less Valuable Ones, Psychology: Clearing Ones Full Mind, Darvin: Plans On Purchasing Her From Jaren, Dagger: Defending Against Sexual Assault, Dagger: Being Corrected On Technique By An Attacker, Dagger: Proper Grips For Throwing, Hunting: Killing Rats For Food, Hunting: Being Hunted While Hunting
  • 90th - Aftermath - Dual Wield +3, Dagger +5, Evasion +3, Acrobatics +2 Jaren: Likes Things Pretty, Not Broken, Darvin: Doesn’t React Well To Stabbing, Drugs: Party In A Vial, Drugs: Hallucinations, Dagger: Fighting While Drugged/Hallucinating, Drugs: Party In A Vial Gives Strength, Dagger: Fighting Two Handed, Dagger: Slaughtering Daggerhand Youths, Drugs: Fighting Rotting Walking Corpses, Drugs: The Horrible Crash


Winter 517


Winter 517 :
  • 5th - Not Everything That Glitters Is Gold - Socialization +3, Storytelling +1, Metalsmithing +5, Interrogation +2, Lores: Dagwood Metal: Location/What It Stocks, Daedalus: Owner Dagwood Metals, Daedalus: His Concise History, Daedalus: Metals Thank Him, The Dagwood Family: How Family Acts, Daedalus: Terribly critical, Daedalus: Rude To People , Metalsmithing : Recipe for Copper, Metalsmithing: Wood Fires Are Fine for Copper, Gold and Silver. Daedalus: Has Thoughtless Tendencies, Metalsmithing: Recipe for Bronze, Metalsmithing: Recipe for Bell Bronze, Metalsmithing: Making Oilsand Molds, Metalsmithing: Using Blanks, Vinos: Slave Organization In Sunberth, Vinos: Rictor Vino & Zsavin Vino, appearance and Relation to each other, Daedalus: Kissed Her, Torture: Being Branded
  • 2nd - The First Request I - Jewelcrafting +5, Organization +1, Planning +2, Metalsmithing +3, JC: Setting Up A Workshop, JC: Sorting And Valuing Stolen Jewelry, JC: Improving Gem Quality By Filling, JC: Smelting Various Metals Into Ingots, JC: Embellishing Slave Collars, JC: Lining Leather, JC: Agate Overlays, JC: Soldering, JC: Using Bracelet Molds, JC: Hinging Overlays
  • 2nd - The First Request II - Jewelcrafting +5, Metalsmithing +3, Sculpting +1, Carpentry +1, JC: Adapting Ring Blacks For Inlay Channels, Metalsmithing: Riveting, JC: Cutting Agate To Fit In a Mosaic, Metalsmithing: Filling channels with metal to lock in a Mosaic, JC: Making Wire, JC: Shaping Lengths Of Metal Into Rings, Metalsmithing: Using Oilsand To Make Molds, Metalsmithing: Pouring Liquid Metal Into Sand Molds, JC: Finishing Silver – Polishing With Rouge, Metalsmithing: Drilling Metal, Jaren: Won’t Sleep With Her Because Of Her Coloring, Jaren: Will Decorate Her With Piercings
  • 18th - Daggers And Drugs I - Dagger +5, Observation +5, Dagger: Parts of a Dagger, Dagger: Hammer Grip, Dagger: Forward Grip, Dagger: Advantages and Disadvantages of Various Grips, Dagger: Saber Grip, Dagger: Modifying Grips To Suit Situations, Dagger: Balanced Stance, Dagger: Triangle Stance, Dagger: Lead With Dagger In A Dual, Dagger: Using Free Hand For A Shield, Dagger: Protecting Your Throat Neck, and Heart, Dagger: Using Your Forearm For a Shield
  • 18th - Daggers And Drugs II - Dagger +5, Observation +5, Dagger: Reverse Dagger Grip (stabber, ice pick, talon), Dagger: No Improper Way To Hold It, Dagger: Reverse Edge Out Grip, Dagger: Reverse Edge In Grip, Dagger: Palm Reinforced Grip, Dagger: Types Of Daggers, Dagger: How To Properly Measure Ones Hand For A Grip, Dagger: Lead With Empty Hand For Surprise, Dagger: Attack Fast, Stab Hard, Multiple Times, Dagger: Distracting Opponent Away From Weapon, Dagger: Never Drop/Throw Away Your Weapon, Dagger: Combining It With Brawling, Dagger: Blinding Opponent With Dirt
  • 18th - Daggers And Drugs III - Dagger +5, Observation +5, Medicine +1, Dagger: Attacks Are Fast Ambushes - Not Duels, Dagger: How To Spot An Attack, Dagger: Attackers Conceal Weapons, Dagger: Attacks Aren’t Verbally or Physically Threatening, Dagger: Attacks Are To Kill, Dagger: Her Strength Is Being Underestimated, Dagger: Distract, Attack, Eliminate, Dagger: Nobility Out The Window In SB, Dagger: Corner But Don’t Be Cornered, Dagger: Reactionary Gap, Dagger: Person Getting Surprised Gets Victory Often, Dagger: Fights Are Short, Under One Minute, Dagger: Smaller Reactionary Gap = Higher Chances, Dagger: Bull Rush, Dagger: Don’t Let Victim Retreat, Dagger: Make Short, Quick, Powerful Repetitive Stabs At Different Angles, Dagger: Shanking, Medicine: Main Arteries Of The Body, Medicine: Main Vital Organs In Humans, Dagger: Hit Arteries & Vital Organs, Dagger: Who’s Carrying, Dagger: Concealing Weapons, Dagger: Blading Body Technique, Dagger: Anticipating Attack Means Avoiding Death, Darvin: Takes Payment For Lessons In The Form Of Testing His Drugs.
  • 9th - A Sick Man's Game -
  • 12th - Stepping On The Wrong Tile - Brawling: +2, Unarmed Combat: +1, Socialization +3, Lores: Zukai: Sunberth’s Guard, Kukai: Mixed Race, Thorne: Denizen Of Sunberth/Poisoncrafter, ZUkai/Thorne: Do not get along, Kukri: What It Is, Brawling: Using a Rock As A Makeshift Weapon, Unarmed Combat: Kicking Someone In The Nuts, Brawling: Killing Someone With A Rock
  • 26th - An Evening Out - XP: Socialization +5, Observation +5, Interrogation, Sunberth: Pigsfoot Tavern Location, Thorne: Poisoncrafter, Thorne: Lives At Majestic, Thorne: Steals Food, Thorne: Uses A Rapier, Stealing: The Consequences Of It From Sun’s Birth, Thorne: Will Sleep With Men When In Trouble, Thorne: Doesn’t Value Her Freedom, Thorne: Confusing & Mad At Her
  • 29th - Wandering For Perspective With A Pocket Full Of Skulls - Experience: Jewelcrafting +5, Planning +5, Carving +1, Metalsmithing +1, Construction +2, Body Building +1, Lore: Gold Lodge: Feeds slaves free, Sunberth: Layout of Streets, Sunberth: Tent City, Sunberth: Slag Heap, Tent City Denizen: Mosa, , Skull Crows: Omens of death, Bad Luck, Darvin: Deals Drugs While On Duty, Body Building: Construction Is A Good Workout, Larceny: Having Bread Stolen, Slag Heap: The Air Quality Is Terrible, Slag Heap: People Burn Bodies (even Babies alive) On It, Darvin: Drugged Her, Slag Heap: Thing of Nightmares, Notes: Three Skull Crows, Rumors of Treasure On The Isle, Rumors of Mustering at Robern’s Sea Tarrif Keep, JC: Silvering Skulls with Copper, JC: Making square point chains, JC: Carving Still Hot Silvered Items, JC: Cutting Round Glass Beads Into Faceted Ones
  • 29th - Wandering For Perspective With A Pocket Full Of Skulls II - Experience: Jewelcrafting +5, Planning +4, Carving +1, Metalsmithing +1, Lores: JC: Making Filigree, JC: Using Bead Molds, JC: Making Beads, JC: Making Square Chain, Skull Crows: Why They Wear The Skulls, Religion: Eywaat, JC: How To Take The Memories From Skull Crows, Nightstalking: Shadows Musi and Shuva, Skull Crows: Use Skulls To Remember The Fallen, JC: Wax Relief Carving, JC: Lost Wax Casting, JC: Using Plaster In JC, JC: Finishing A Piece With Lacquer. Notes: Two Skulls to give to Jaren between part 1&2. One subpar copper skull to keep.
  • 30th - Riven, Sundered, & Lost -
  • 40th - The World Is Full Of Angles I - +5 Dagger, +5 Observation, +3 Strategy, Mathematics +1, Interrogation +3, Dagger: The Nine Angles Of Attack, Daggers: Can Be Duel Wielded, Mathematics : Perpendicular vs. Parallel, Dagger: How To Lighten Ones Body, Dagger: Proper Posture, Dagger: Aggressiveness Is Key, Dagger: How To Parry, Dagger: Defensive Thinking
  • 40th - The World Is Full Of Angles II -+5 Dagger, +5 Observation, +1 Medicine, Dagger: Strike Straight With Tip Pointed At Opponent, Dagger: Targets Of Choice – Head, Face, Head, Neck, Vital Organs, Artery, Fingers, Hands – Especially Thumbs, Dagger: Remove The Thumb Technique, Dagger: Cut The Hand Technique, Dagger: Triceps Hook, Medicine: Triceps And Biceps In Human Anatomy, Medicine: How Triceps/Biceps Function, Dagger: Hack And Stab, Dagger: Must Learn Dancing, Dagger: Never Throw Your Weapon Away, Dagger: Pack Daggers Just For Throwing Away
  • 40th - The World Is Full Of Angles III - Dagger +5, Observation +5, Dagger: Scissor Hold, Dagger: Scissor Hold Counter, Dagger: Monkey Trapped, Dagger: Three Guard Positions of High Guard, Shield Guard, and Wide Guard, Dagger: Thrust, Dagger: The Art Of Feinting, Dagger: Common Attacks, Darvin: iIs Drugs Aren't Always Safe
  • 46th - Among the Pre-Valterrian Graves - Observation +5, Socialization +4, Interrogation +3, Dagger + 3, Hunting +1, Darvin: His Drug Delivery Route, Sunberth: Location Dust Beds, Sunberth: Location Dust Bed Ridge, Carus: Human male, New To Sunberth, Carus: Drifter, Carus: Arrogant But Polite, Carus: From Syliras, Carus: Thinks Sunberth Is Horrid, Combat: Fighting Wolves, Dagger: Using A Cloak To Guard Forearm, Carus: Clumsy, Carus: Fights With A Knife, Dagger: Defending Against Wolves, Old Man: Throws Fire, Old Man: Fights Bravely, Defends Carus, Old Man: Thinks Carus is Espalia, Hunting: Butchering And Eating Fresh Wolf Corpses Raw.
  • 50th - New Connections Amidst Chaos (Bron) - Bodybuilding +3, Brawling +2, Socialization +5, Dagger +3, Subterfuge +2, Leadership: +1, Swimming +4, Storytelling +1, Swimming +3 Sunberth: The Mood Of A Crowd On The Verge Of Rioting, Sunberth: Witnessing Magehate First Hand, Bronwen: Good With A Quarterstaff, Sunberth: Being Lost, Bodybuilding: Hauling/Swinging Kegs For Strength Training, Brawling: Using Kegs As Weapons, Observation: How To Spot People Under The Influence Of Drugs, Bronwen: Levelheaded Under Pressure, Bronwen: Good Leader, Subterfuge: Being Deceptively Weak In A Fight, Matrim: Bron’s Father – Syliran Knight, Matrim: Fights Like A God, Sunberth: Best Places To Swim, Bron: Very Kind, Myrians: Have Piercings With Meaning, Matrim: Great Swimmer, Good Teacher, Swimming: How to Float, Swimming: How To Relax On Your Back, Swimming: How To Tread Water
  • 60th - Glimpses of What's To Come - Fortune Telling +5, Socialization +4, Interrogation +4, Lores: Mosa: Fortune Teller/Violinist, Mosa: Where She Lives In Tent City, Fortune Telling: What Palmistry Is, Palmistry: What The Lines On The Hand Mean, Fortune Telling: What It is, Dresden: Tent City Resident, Palmistry: What It Is, Palmistry: What Hand To Read, Palmistry: Life/Love Line, Palmistry: What Marriage Line, Fate Line, Sun Line, Children Line, Money Line, Travel Line and Bracelet Line mean…
  • 70th - Pristine Maliceworks- Moderator Dropped
  • 85th - Spirals Within Spirals - Dagger +3, Planning +1, Socialization +2, Tall Johnny’s: Location/Purpose , Tall Johnnys: Cage Fights Will Numb Someone To Violence, Darvin: Gives Drugs Free To New People To Get Them Hooked, Observation: Drug Deals Are A Kind Of Fight. Meriann: Lost A Fight With Darvin – Took His Drugs, Meriann: Doesn’t Deal With Drugs Well, Meriann: How It Feels To Take A Life, Meriann: Resentful Of The Privileged, Mariann: Hated Her For Throwing Her Life Away, Her Freedom, Her Casual Use Of Drugs, Dagger: Murdering Someone With One, Meriann: Ate Her Eyes


*Inactive Summer 516-Fall 517


Past Threads :
Summer 514


  • 1st - Things Are Coming Together -Observation +3, Planning +1, Socialization +2, Socialization: Meeting Master Li, Socialization: Meeting Alses, Eth: What an Eth is
  • 2nd - A Talkative Diamond Grade: +4 Jewelcraftingn +3 Observation, +1 Planning, +1 Mathematics, +2 Physics, +2 Writing, +2 Socialization, Lores: Jewelcrafting: Scale of Hardness, Jewelcrafting: Specific Gravity
  • 5th - Home Invasion - Cleaning +1, Body Building +1, Planning +1, Intimidation +1, Observation +1, Socialization +2, Hostessing +1, Cooking +1, Socialization: Meeting Brandon Blackwing
  • 12th - A Walk On The Wild Side Observation +5 Socialization +5 Interrogation +4 Intimidation +1 Rhetoric +3 Mountaineering +3 Teaching +1 Butchering +1 Leatherworking +1
    Trapping +1, Sal: the Blood Hound who answers questions with questions Lunch hour: the dreaded time when crowds appear Lhavit: the tourist attractions
    Human’s aren’t flawless? Sal: Marked by Ivak Sal: A friend Setting up traps for catching rabbits Leatherworking: Working on a rabbit’s pelt
  • 13th - A Relaxed Introduction - Observation +1, Swimming +1, Planning +1, Socialization +1, Interrogation +1, Socialization: Meeting Asha
  • 15th - Learning The Way Of Things Grade: +5 Jewelcrafting, +5 Observation, +3 Writing, +3 Drawing, +2 Socialization, Lores: Jewelcrafting: The Four C's - Cut, Clarity, Color, and Carat, Jewelcrafting: Types of Inclusion, Jewelcrafting: How to plot a gemstone, Jewelcrafting: Stone Identification, Jewelcrafting: The Topography of a cut gemstone, Jewelcrafting: Types of facets, Jewelcrafting: How to Identify The Shapes Of Stones, Jewelcrafting: Types of Gemstone Cuts, Meticulously taking notes
  • TBD - [The Shining Diamond] Capturing And Refracting Light
  • 72nd - Waves Will Crash On Every Shore- Observation +1, Hunting +1, Intimidation +1, Hunting: Catching Fish In The Wild
  • TBD - [The Shining Diamond] New Techniques
  • 91st - Pearls & FIsh Scales
  • Seasonal XP - 3 XP

Fall 514


    5th - Book Shopping- Observation +2, Negotiation +2, Lhavit: Takes Kinas not Mizas, Acquisitions: Black and White Ombre Scarf, Bright Sky Blue Scarf, Book on Cooking and Baking, Book on Auristics
  • 10th - Making Friends Rockhounding Mountaineering +4 Observation +5 Socialization +5 Teaching +2 Rhetoric +3 geology +4 Winter is coming: the trees are a warning Shamus: friendly stranger Master Li's vocabulary: has a positive effect on mine A spa is a bathhouse of sorts
    The changes in worth emotional value can bring Shamus: new friend
  • Early Fall - Cutting Cabos - Observation +5 Jewelcrafting +5 Carving +3 Deduction +1 Drawing +1 Endurance +2 Philtering +2 Cutting the cabochon: Also known as 'Cabbing' Cabbing: The simplest and easiest form of jewelcrafting Adding water to a stonecutter eases the proces Waste not want not Light blue: Shinya color of luck Blanks: Metal gemstone holders Blanks: Used to attach gems to things Tracing the shape of a blank Dop sticks: To hold gems more securely Attaching stones to dop sticks Using a grinding stone Hold cabos loosely to the grindstone for a smooth dome Carve the cabos larger than the blank to account for polishing Gems need maintenance to shine Black pitch: Made from tar Pine Pitch: Made from the sap of pine trees Mix dust with pitch to polish Philtering: The recipe for pitch Philtering: Recipe for dopping glue Jewelcrafting: Polishing Cabos
  • Early Fall - New Techniques

Winter 514


  • Early Winter - Treating Gemstones - Jewelcrafting +2, Observation +1,JC: Difference between natural and artificial gemstones, JC: Bleaching Gemstones, JC: How To Make Bleach, JC: Gemstone Dyeing, JC: Treating Pearls, JC: Which Stones To bleack – Jadeite, Tiger’s Eye, chalcedony, and Coral
  • ? - Shining Diamond One
  • ? - Shining Diamond Two
  • 28th - At Farpoint- Rhetoric 1, Lhavit: the Trail of Waterfalls, Geology: Moonstone
  • ? - The Perfect Place


Spring 515




Summer 515


  • 1st - Summer Wind - Observation +5 Philosophy +4 Planning +2 Socialization +5 Acrobatics +1 Storytelling +5 Land Navigation +1 Leadership +1 Deduction +2 Rhetoric +1 Stealth +1 Teaching +1 Tactics +1 Fishing +1 Skinning +1 Intelligence +1 Cooking +1, Location: Sharai Peak Summer: Long days, short nights Greeting a Stranger Fehn also likes Sharai Peak The importance of making plans Fehn: A nice man Layout: Sharai Peak Fehn's History Fehn: More complicated than you think Tactics: Fishing by hand Cleaning Trout Humans prefer clothing Planning: How to keep Fehn entertained? Explaingin rape from a victim's perspective What a Lobster is Understanding the pecking order What theater is, Fehn: Has no drive/More scared of humans than animals, Traveling is dangerous, Fehn: Defines 'home' different than you
  • PH - Job Thread 1 -
  • PH - Job Thread 2 -
  • PH - Trade Secrets 1 -
  • PH - Trade Secrets 2 -

Fall 515



Winter 515


  • 10th - Job Thread
  • 35th - Job Thread
  • 70th - Katt Burgler - Observation +3, Planning +1, Socialization +2, Acrobatics +1, Lores: Lhavit: Starving This Season , PCs in Lhavit Are Dicks.
  • Early Winter - What Washes Ashore - Observation +4, Planning +2, Foraging +2, Cooking +1, Socialization +3, Spiritism +1, Socialization Meeting Levi & His Dead Sister, Black Rock: It’s Location And The Fact Its Home of Many Many Ghosts, Shipwrecks: Can Contain Ghosts

Spring 516

  • 8th - Encounter At Rainbow Falls - Observation +3, Fishing +3, Socialization +3, Socialization: Meeting Boo, Boo: Crazy and has an imaginary friend
  • 30th - Gifts In The Stream -
  • 70th - [Quest] Rigor Samsa - Investigation +4, Observation +4, Dancing +1, Socialization +3, Interrogation +3, Storytelling +1, Socialization: Meeting Khara, Thomas, Veldrys, Alses, Azira, and Izuyanai. Lhavit: Lhavit’s Magic Fountain, Socialization: Meeting the Shadows Umbro and Halo


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They laugh at me because I am different.
I laugh at them because they are all the same.
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Kelski
Feral at heart.
 
Posts: 616
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Joined roleplay: July 3rd, 2014, 11:08 pm
Location: Sunberth
Race: Kelvic
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