[Verified by Gossamer] Kelski

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Postby Kelski on July 4th, 2014, 1:12 am



Race: Kelvic (Sea Eagle)
Gender: Female
Age: 4
Birthday: Spring 1, 512 AV
Birthplace: The Suvan Sea
Height: 5'8"
Weight: 135lbs
Eye Color: Grey
Hair Color: Black & White


Kelski is a loner by nature. She is a quiet soft spoken woman with a rather strong will. Kelski is opinionated, but rarely forms that opinion until she feels she knows enough about the subject to do so. She loves research and learning. She has a tendency to say what she thinks. Kelski often gives off a vibe that drives people away because it usually reads 'I don't need anyone." The truth is simply that even though her kelvic animal is a formidable predator in its own right, she does need people and actively seeks a bondmate. She simply hasn't found the right person yet. So to cover her loneliness and uncertainty she builds a rough facade about her that reads diamond cold. She often throws herself into her work, not letting anyone tell her that she can't do what she wants or have any career she wants. The Kelvic knows she can. Well into her second year of life, Kelski has never been bonded and is starting to feel like she never will. But, being Kelvic, Kelski has none of the natural hangups most human females have.

Because she has been unbonded for so long in her life, Kelski often passes easily for human so long as she doesn't look anyone in the eyes. Her steel grey gaze often makes people uncomfortable and clues them in that something isn't right about her. Her coloring seems to reinforce that fact. Kelski has an incredibly porcelain coloring to her skin. To say she was white would be an understatement. She looks like she never gets sun at all even though she loves being outside under Syna's rays.

Her hair is down to her rear and naturally falls in loose full curls. Its rich black color is streaked with white periodically though the overall look seems more eccentric human than natural kelvic. Kelski has wide expressive grey eyes sometimes look blue in the right light. Her eyes are ringed with thick black lashes and what looks like an overuse of kohl though it is her natural coloring and not cosmetics. Her lips are also black rimmed that fades into white ombre in the center. Sometimes she dabs cosmetics on her lips to hide the unusual coloring that tends to look slightly blue in certain light. Kelski rarely laughs or talks with her mouth open. The inside of her mouth is blackish grey that often reads more blue. It is not a sickly color but more of a natural deep stain like some dog breeds have.

It is an unusual coloring that will often give her away as kelvic and clue the observer into the fact that she isn't human. Kelski is naturally fit with a body that is corded with muscle. Her arms are defined due to the long hours she spends in the air. She moves with animal grace and it shows in how her body is put together. Lacking excess fat, her waist is small and her legs are long. She has enough chest that no one would think she was anything but female, but that is about the extent of her assets. Kelski likes to dress in black and white leather, ombre dresses, and unusual clothes that play up her unusual coloring. For all that she's kelvic, she still is very much aware that she's a sentient living thinking creature too.

As a Sea Eagle, Kelski weighs ten pounds and has wingspan of over seven feet. Her body has a white head, rump and underparts, with a black back and wings. While soaring, her black flight feathers on the wings are easily seen and identified from below. Her large, hooked bill is a leaden blue-grey with a darker tip, and her eyes are bright grey. Her cere is also lead grey almost black. Her legs and feet are grey with wicked long black talons. Her Sea Eagle form lends her to be territorial, monogamous, and an opportunistic carnivore that consumes a wide variety of animal prey, including carrion.


Like a lot of children her age, Kelski was born right on the heels of the djed storm of 512 AV. Her mother had a rough morning and the stress brought on an early labor. Born to a Svefra couple, Kelski was a complete shock with her exotic coloring and her piercing eyes. They thought the magics of the storm had cursed the child until the Lia had informed them that the entire pod had a problem with periodic kelvic children being born of the bloodline. Most of them were canines, and so they thought Kelski would be one of these.

The child wasn't born with a mark of Laviku which was a second strike against her. And, unfortunately, the bright blue eyes of birth faded to an unusual steel grey coloring as the girl grew older. Her mother tried to deny the change, but the rest of the Pod eventually made it clear that Kelski had to go. Some advocated tossing her into the sea. But Kelski's mother traded her in the port city of Alvadas for supplies, knowing her daughter would have more of a chance at life that way.

Unlike most babies, Kelski was different. She remembered her mother and father's faces and the smell of them. Lost to her were their names, of course, and the origins of her Pod. She still thinks she can hear their voices and would know their touch anywhere. The man who supplied her parents with tradegoods in exchange for her did not raise her like his own as he'd promised her parents. He was a snake oil salesman at heart and instead promptly caged her. Those early years were hard on Kelski and she doesn't like to talk about them. But as she grew she had incredibly good eyesight both far flung and up close so her owner taught her a trade. She learned to do delicate work with her fingers that allowed her to cut gemstones and make jewelry. The more she worked the more he bothered to feed her. And when she grew old enough to shapeshift, he forbid her from doing so because her animal was of no use to him and slightly scared him. So the more violent he got the more withdrawn and independent she became.

One day he simply did not come home. Days passed and she grew famished. Afraid to leave because of the beatings that would come with the punishments, Kelski grew desperate and finally took her forbidden kelvic form and went to look for food.

Food was acquired and a curiosity grew in her to know what happened to her owner. She wasn't attached to him but rather attached to the idea that not knowing an answer was worse than not ever asking a question. She just needed to know. And in searching for that answer, caught Akajia's attention and received a mark by the Goddess of Night. It was all the reassurance she needed in life to say she wasn't an owned thing, but someone who owned her own life.

She never came back after that. Freedom was as easy as that. The iron collar around her neck was nothing more than fear, not anything real or substantial. She took to the skies and stayed for a season or two in her eagle form, learning to fly and to take care of herself. She grew strong, tough, and independent with a lack of trust in people because they had fists and other body parts that could wound worse than words.

So her life consisted of a year of slavery and a year of freedom. Now, older and driven by the need to bond even if she herself hasn't acknowledged it, Kelski has finally sought a city to settle in and naturally picked one up near the stars. The Kelvic hopes to find a life, some friends, and perhaps something to do with herself other than just survive.


    Languages: Common (fluent), Fratava (conversational), Konti (poor)

    Home: The Moss Cave
    • Employment: The Shining Diamond
    • Status: Apprentice
    • Master: Guando Li
    • Profession: Novice Jewelcrafter
    Religion: Worships Akajia, Zulrav and Laviku

    Voice: slightly deep, like a rich alto, that comes across with a slight middle suvan accent

    Laugh: Infrequent, but usually rich and warm in tone.

    Temperament: Unpredictable, Moody
    • Alignment: Chaotic Good
    • Sexual Orientation: Straight
    • Mannerism: Curious, Pensive, Often Reflective
    • Humor: Dry and Unexpected
    • Positive Traits: Artistic, disciplined, serious, dedicated, fierce, protective, passionate, quick-thinking, affectionate, sensitive, sincere and very self reliant.
    • Negative Traits: Close-guarded, secretive, introverted, intolerant of imperfections, perfectionist, sometimes cruel/uncaring, unrestrained, lack of tact, sometimes insensitive, callous, and often unsympathetic.


Master - 76-100 XP
Skill Total XP Misc
Observation 95/100

Expert - 51-75 XP
Skill Total XP Misc
None 0/100

Competent - 26-50 XP
Skill Total XP Misc
Dagger 33/100
Hunting 27/100 10 RB, 15 SP
Jewelcrafting 50/100 10 SP
Socialization 45/100
Wilderness Survival 25/100 25 SP

Novice - 1-25 XP
Skill Total XP Misc
Acrobatics 2/100
Body Building 3/100
Butchering 1/100
Carpentry 1/100
Carving 5/100
Cleaning 1/100
Construction 2/100
Cooking 4/100
Dancing 1/100
Drawing 4/100
Deduction 3/100
Endurance 2/100
Fishing 4/100
Foraging 2/100
Geology 4/100
Hostessing 1/100
Intelligence 1/100
Interrogation 18/100
Intimidation 3/100
Investigation 5/100
Land Navigation 1/100
Leadership 1/100
Leatherworking 1/100
Mathematics 2/100
Medicine 2/100
Metalsmithing 7/100
Mountaineering 7/100
Negotiation 2/100
Organization 1/100
Philosophy 4/100
Philtering 2/100
Physics 2/100
Planning 21/100
Rhetoric 8/100
Sculpting 1/100
Skinning 1/100
Spiritism 1/100
Stealth 1/100
Storytelling 6/100
Strategy 3/100
Swimming 1/100
Tactics 1/100
Teaching 4/100
Trapping 1/100
Writing 5/100


  • Jewelcrafting: The Four C's - Cut, Clarity, Color, and Carat.
  • Jewelcrafting: Types of Inclusions
  • Jewelcrafting: How to plot a gemstone
  • Jewelcrafting: Stone Identification
  • Jewelcrafting: The Topography of a cut gemstone
  • Jewelcrafting: Types of facets
  • Jewelcrafting: How to Identify The Shapes Of Stones
  • Jewelcrafting: Types of Gemstone Cuts
  • Jewelcrafting: Scale of Hardness
  • Jewelcrafting: Specific Gravity
  • Geology: Moonstones
  • Meticulously taking notes
  • Wilderness Survival: Living In A Cave
  • Wilderness Survival: Building A Campfire
  • Wilderness Survival: Setting up traps for catching rabbits
  • Leatherworking: Working on a rabbit’s pelt


  • Akajia - Nightstalking (1 Mark)
The singularly marked individual instantly knows the language of Makath and can communicate with shadows. They suddenly understand that shadows are not simply the absence of light in an otherwise lit space or the rough image cast by an object blocking rays of illumination. Shadows instead become sentient creatures for those Akajia marks. Because they become sentient creatures, the Night Stalker can talk to them. This does not mean that the individual can get them to tell him or her what he wants to know. Time and reputation must be built at this level, and shadows must be befriended. Night Stalkers with one mark can see clearly into shadows as if they are not there, although shadows do not disappear for them completely. Night Stalkers with one mark have excellent night vision and often feel at home in the complete darkness. At this level, the marked begin to yearn to know secrets and their ability to ferret them out begins to manifest. Night Stalkers literally often stumble upon mysteries and cannot simply help but solve them in their own minds. A Night Stalker keeps secrets and are truly reluctant to give them up; however, they can be 'convinced' to through bribery, torture, or simple exploitation.

Gnosis Story :
Seeking Freedom

The world narrows when all you feel is hunger. Kelski paced the confines of her Master’s little shop, wondering why he hadn’t returned home. She minded the place, making sales when customers came in, sometimes trading or sometimes telling them to return at a later time when her Master was in attendance. The shop was a place to pawn goods, trading them for coin or turning them in and having the shop owner pay the item owner in coin. They never paid full price for an item even though they often tried to sell their stock for far more than they were worth. Kelski’s master had a way with words, a pitch and tone that tended to excite people and give them hope when things seemed hopeless. He’d sell useless trinkets as good luck charms, or claim a simple tarnished hand mirror had once belonged to someone famous like the princess of Alahea. And people believed him. Kelski didn’t, but that was because she saw the lies behind his eyes, and witnessed him holding an item in his hand for a chime or two, sometimes a full bell, thinking about it and trying to craft a story around it. Sometimes his stories worked and his items sold. When that happened, they ate and ate well. But it wasn’t often, not nearly as often as Kelski would like. And more so that was due to her master’s other talents.

He was known to love taking bets, chances, and gambles. When they got a little ahead on the finances, he would often put coin towards ventures that would fail inherently in Kelski’s mind. Food, brought overland in Kalea through the mountains? She wasn’t allowed to fly much, but even the Kelvic knew that Kalea wasn’t traversable if the wall of harsh peaks at Alvadas’ back were any example.

So there were collectors that came by, wanting ransom, needing to be paid, and sometimes they’d hurt her Master and other times they’d threaten her. She hated that they threatened her, especially because the debt was never hers. Kelski actively and often hoped her Master would trade her, sell her, or just die. All too often he used her to pay his debts. Exotic and predatory with eyes that were cold, the young Kelvic was popular when her master needed some spare coin. Five chimes, twenty five chimes, a whole bell – the rates varied – and so too did the men he left alone with her. His claim was always the same. She was feral and would put up a fight, but was tough enough and clean. He’d put a collar on her, hand the leash to whomever he owed money too, and let her alone with them. And he’d tell her if she didn’t please them with her fight, she’d get no food nor any respite from work for days afterwards. So she fought. But they were always bigger, stronger, and more willing to take from her what she was unwilling to give. And later, when they were gone, he’d come in and tell her how sorry he was, that someday he wouldn’t have to use her so badly, and wipe away her cuts, put ointment on her bruises, and leave her clean cloths and soap to wash herself. He was always relieved to have debt paid, so he gave her extra food after her sessions. Sometimes, if he was feeling generous, he’d let her sleep in or get away from her work.

Her work was always different. Sometimes she’d be tasked to refresh the paint on items he’d picked up and make them look new so he could sell them for a higher price. Sometimes he’d ask her to repair damage or replace broken parts. But mostly she cleaned. She serviced the shop as much as she serviced him, and he truthfully was never as interesting as the challenge to fix something broken or make something beautiful. He even traded time with her for lessons from a jewelcrafter who taught her how to mend broken clasps and add or remove lengths form chain. The jewelcrafter gave her other lessons as well, ones that left scars and taught her never to trust her Master when he said he was doing something that was the best for her.

Then one day, like a prayer answered, he never returned home. Time passed. Kelski kept the shop running, ate all the remaining food, and asked people to come back who came by to inquire about items or ask for loans or gambling debt to be paid off. But as time passed, the visitors became more insistent, and Kelski grew more worried. She ran out of food. And while she was not allowed to leave, three days after his disappearance, Kelski left.

She had no choice. Starving, she took coin to the market, bought food, and ate greedily as she began quietly asking questions. Her Master had been seen out and about a few days ago. She trailed the rumors back to the port, asking polite questions and keeping her head low. She learned fast, in the midst of the denizens of Alvadas’ less savory side, that eavesdropping was more valid than outright inquirers, so she listened. Kelski haunted bars, dives, and frequented the more seedy side of the wharf. She was adept at filth, blending in, and not letting her features be seen. Alvadas’ changing personality assisted in that. The Kelvic learned secrets which Kelski jealously horded. She never repeated information for information, but instead sought new and clever ways to acquire it without cost to herself or a diminished return on her investments of time. She found solace in the shadows. Kelski was made up of light and darkness herself, so she blended in. Grey suited her and often she felt like she could see the shadows as living things, even though she knew they were only shadows; nothing living or sentient about them. But in a short time she grew comfortable and she followed the evidence, leading herself on a trail of destroyed dreams and wishes that were higher than one man’s intelligence and abilities.

Sometimes she was forced to cross people’s palms with her dwindling coin, overlooking the nature of the news until slowly the story came out. Her Master tangled with the wrong people. He aimed too high with not enough intelligence to back his ventures. There was a man called The Prince in a place called The Gibbets, and when she crossed into the Streets Below she found the door barred to her. A man told her, lingering in the alley where the Gibbets was said to be found, that only those at the end of the line and at the end of her means could enter. And once they went in, the light of day never shown on them again. An eagle’s heart couldn’t brave such a skyless place, even in the end, so she turned her investigation elsewhere. She could not go down, but she was unwilling to give up. But more coin crossed more palms and when her money was nothing more than a dream, a locksmith turned out to be the answer. He spilled his secrets for the price of the gaze of her wide grey eyes. She already knew so much, her search having lead her to him, the last person evidently known to see her Master alive and in the company of the Prince before his disappearance and sadly what she had started to think more and more of as his death. Kindness was his Achilles heel and he showed it to the half-starved Kelvic on a quest she had no business being on.

“What was in the chest… this freedom?” She asked softly, curious, though her eyes had turned to steel at the thought of her Master being dead. The locksmith looked both directions, leaned forward, and pressing his face up against her hood whispered the answer to her. Kelski’s eyes widened slightly, the only indication that she understood his message and nodded. “Thank you. You’ve been very different from the others here.” She said, studying the locksmith carefully. He shrugged and quietly replied, “I know what it is to need to understand things. Take your knowledge to the grave, girl, because if someone knows you know, they will hunt you.” Kelski nodded, certain that the locksmith was correct.

“I have one more question, then I will take my leave. You’ve been very helpful. Do you know where they put his body? I would like to see it for myself.” She said, knowing the locksmith would understand. The man nodded, and replied quietly. “It’s with the rest of where they dump things they don’t want coming back again. It’s in the heart of the Garden of No Return.” He said, shaking his head softly. “But don’t go there girl. You won’t be able to find your way out if you find your way in, not at least, without wings.” He jested, not realizing the joke was so applicable. Kelski nodded, knowing he didn’t understand her nature, but willing to heed his advice nonetheless. She would not walk into the garden. No. She would fly.

“The man is dead. Murdered by The Prince’s minions above ground for delivering something to The Prince that could not be opened. I know… for I am the best of my kind and even my locksmithing could not spring the lock on the chest that was produced. There is rage, and then there is the Prince’s Wrath. You cannot give a starving man, girl, a glass apple which he cannot eat and cannot do what he wants with other than to gaze longingly upon it. He will not be unaffected and he certainly will not be without emotion. The chest contained the answers to the Prince’s prayers or so he thought and so your Master Swore. There was a freedom in it from all who were in the Gibbets, and yet the lock would not spring. Your Master was hired to acquire, but The Prince did not consider his acquisition a fulfillment of his contract.” Kelski nodded to the man’s words, her eyes thankful.

Kelski took her leave, then, returning to the only home she knew. Quietly on the roof of her Master’s still quiet shop, stripped her clothing off and took wing.

She found the Garden Of No Return and passed over it. Following its loops and twists of its growing hedges from above proved no difficulty. Her eyes were sharp in her eagle’s form, though her flying lacked skill having gone unused. Finally, towards the heart of the maze where the locksmith said it’d likely be found, she spotted a bloated dead body. Backwinging into a spiral she looped her way down and landed beside the corpse, then hopped on it. Her eagle instincts were sharp as she stared down into the face she so wanted to hate. She didn’t hate him though. All she’d truly wanted from him was love, acceptance, and a sense of family… someone worthy to bond too. He wasn’t. He was just worthy of food now.

Hungry, she reached down and plucked his eyes out, surprised that none of the crows or other carrion figures had found them yet. She made short work of the tasty morsels and didn’t even mind the onset of rot that flavored them. Then she plucked out his tongue with her razor sharp beak and made short work of that as well. She sliced each ear off, mutilating the corpse and then backed off to shift into her human form. “You can see nothing but darkness now. And if you for some reason come back, you will not be able to look upon the greed in your mind anymore. Nor will you be able to speak of it or hear it.” She drew his own blade, still hanging from his belt pouch, and sliced off his hands with it, hacking at the meat and bone with the small blade with a diligence that was almost tenacious. “Now you have no hands to hurt people with, should you be able to come back. Hands bind and tie, forcing action and unwelcome pain on others. Now you cannot. I wish I could have done these things while you lived, but I didn’t know how strong I could be and how to survive away from you. Because of your death and my search, I know now that I can. I’m going to sell all that was ever yours, take it for my own, and take my leave of this place to go somewhere new. I’m going to leave and take your secrets with me so they will not tempt me to follow anywhere near the same path you did. I know about the chest, the Gibbets, and what the Prince wanted. I will never tell another soul. He will die being unable to open that particular box of deceit.” Kelski said, then stood up.

She startled then, meeting the gaze of the woman that stood across the body from her. The Sea Eagle hadn’t seen her arrive nor had she heard her standing there stoically while she took her quiet revenge. Black as night, no deep blue, with eyes full of stars, the woman struck Kelski as otherworldly. Kelski squared her shoulders and started to drop her gaze, the words of the dead man at her feet echoing through her mind… “Stand up straight girl, no slouching, no meeting your betters in the eyes…”. The woman reached out and tipped a finger under Kelski’s chin, bringing her head up and her eyes back to where they could meet the Goddess of Night’s gaze. “You’ve been seeking answers to questions. You’ve got them. And you’ve not told a soul. Your life will stretch out before you and there’s no end to the calling that might take you when you can grow wings and fly from here. Take my mark with you child. I want you to speak the language of shadows and never be alone. If I ever need a woman with the heart of an eagle, I will want to be able to find you in the vastness of the wilderness or city and call upon you. Your search here and your silence has earned you that much.” With that touch under her chin, a fire alit on the small of her back and she felt Akajia’s mark burn into her. The awareness of Makath, the language of the shadows filled her, and she felt the night come alive with companions she only dreamed of having.

They greeted her with welcome, as one of her own. Kelski bowed her head to the Goddess in thanks, then lifted her chin up feeling the Goddess’ touch leave her. The Sea Eagle was good with her hands and had taken lessons in making things right, small tasks that jewelers thought beneath them. But suddenly she wanted to capture the stars in Akajia’s eyes and the ethereal beauty of the way the Goddess held her. She knew where she would go, standing there staring into the Goddess’ eyes, communing in a way that no earthly creature ever grew used too.

“I will go, deeply into the heart of Kalea, to Lhavit. You can find me there, where I will somehow find a place, making jewelry, capturing stars, and if you have need of me, just call. I will do what I can to be what you need.” Kelski said, still meeting the Goddess’ gaze. The Goddess smiled. “You are stronger than you know, little Kelvic. Learn to survive on your own. Go back to your Master’s home. He is dead now and will not need his things. Pack what you wish to keep, and sell the rest. You will find good honest folk willing to trade coin for it. Then start a new life. Use the money to buy an apprenticeship somewhere. Be independent. Be strong. You are so much more than your Master let you be. Everyone is. People are born to do great things. It is they themselves and those around them that let the world get in the way of their work. Let no one get in the way of your work, Kelski, and become what you wish to be… whatever that is. You don’t have to decide now.” She said, vanishing into the blackness of the maze. Kelski took wing then, transforming from her human form to her eagle form and circled back to her master’s home. The thoughts of the chest, its secrets, the Gibbets, and even the Prince were far from her mind. They were the past. Alvadas was the past. Lhavit was the future.


White Shirt
Black Pants
Linen Undies
Black Cloak
Black Boots
Waterskin x2
Large 4-Person Tent
Lantern, Common
Blanket, Winter
Fishing Kit
Fishing Pole
White & Black Ombre Dress
Jewelcrafting Kit
Black and White Ombre Scarf
Sky Blue Scarf
Book on Auristics
Book on Cooking & Baking
Two Daggers (*)
Belt Pouch which contains:
  • flint and steel
Black Leather Backpack which contains:
  • Comb (Skyglass)
  • Brush (Skyglass)
  • Soap
  • Razor
  • Balanced Rations (1 Week’s Worth)
  • 1 eating knife
  • Flint & Steel

Heirloom: Holy Symbol of Akajia


Being kelvic, Kelski has forgone the right to the usual home and hearth most people enjoy. Instead, she's scouted the area around Lhavit and found a home close to the city in an old moss concealed cave that is accessible by a series of narrow trails. Flight is a far better alternative, but land dwellers can get to the location. She has it outfitted with the bare necessities such as a bedroll, blankets, and a large chest (that took quite some dragging) to get it up to the location. The cave is warm and dry in the winter and cool in the summer. It is a short flight from where Kelski works as well. She keeps a set of clothing at work for work and others at home for what she needs.

The layout of Kelski's cave can be found here.

(ST Permission Given)

Last edited by Kelski on March 7th, 2018, 4:57 am, edited 32 times in total.
They laugh at me because I am different.
I laugh at them because they are all the same.
User avatar
Feral at heart.
Posts: 379
Words: 395616
Joined roleplay: July 3rd, 2014, 11:08 pm
Location: Sunberth
Race: Kelvic
Character sheet
Storyteller secrets
Medals: 2
Mizahar Grader (1) Sunberth Seasonal Challenge (1)


Postby Kelski on September 20th, 2014, 5:34 am



Purchase Cost Total
Starting +100 GM 100 GM
House Cash In +500 GM 600 GM
Large Tent (4p) -10 GM 590 GM
Flint & Steel -1 GM 589 GM
Lantern, Common -1 SM 588.9 GM
Bedroll -1 SM 588.8 GM
Blanket, Winter -5 SM 588.3 GM
Fishing Kit -10 GM 578.3 GM
Fishing Pole -1 GM 577.3 GM
Belt Pouch -1 GM 576.3 GM
Ombre Linen Dress -12 SM (8x1.5) 575.1 GM
Waterskin -1 GM 574.1 GM
Jewelcrafting Kit -250 GM 325.1 GM
Candles & Chest -8 GM 317.1 GM
Summer Seasonal Expenses 514 (Common) -135 GM 182.1 GM
Summer Wages 514 +819 GM 1001.1 GM
Fall Seasonal Expenses 514 (Common) -135 GM 866.1 GM
Fall Seasonal Expenses 514 (Common) -135 GM731.1 GM
Winter Seasonal Expenses 514 (Common) -135 GM 596.1 GM
Spring Seasonal Expenses 515 (Common) -135 GM 461.1 GM
Fall Seasonal Expenses 515 (Common) -135 GM 326.1 GM
Winter Seasonal Expenses 515 (Common) -135 GM 191.1 GM
Winter Seasonal Expenses 517 (Slavery) -0 GM 191.1 GM

Total: 191.1 GM

*Inactive from Winter 515 to Fall 517 AV

Last edited by Kelski on March 5th, 2018, 5:11 am, edited 2 times in total.
They laugh at me because I am different.
I laugh at them because they are all the same.
User avatar
Feral at heart.
Posts: 379
Words: 395616
Joined roleplay: July 3rd, 2014, 11:08 pm
Location: Sunberth
Race: Kelvic
Character sheet
Storyteller secrets
Medals: 2
Mizahar Grader (1) Sunberth Seasonal Challenge (1)

Thread List

Postby Kelski on May 24th, 2015, 8:13 pm



Winter 517

  • 1st - When One Is Only Cargo -
  • 5th - Not Everything That Glitters Is Gold -
  • 2nd - The First Request I - Jewelcrafting +5, Organization +1, Planning +2, Metalsmithing +3, JC: Setting Up A Workshop, JC: Sorting And Valuing Stolen Jewelry, JC: Improving Gem Quality By Filling, JC: Smelting Various Metals Into Ingots, JC: Embellishing Slave Collars, JC: Lining Leather, JC: Agate Overlays, JC: Soldering, JC: Using Bracelet Molds, JC: Hinging Overlays
  • 2nd - The First Request II - Jewelcrafting +5, Metalsmithing +3, Sculpting +1, Carpentry +1, JC: Adapting Ring Blacks For Inlay Channels, Metalsmithing: Riveting, JC: Cutting Agate To Fit In a Mosaic, Metalsmithing: Filling channels with metal to lock in a Mosaic, JC: Making Wire, JC: Shaping Lengths Of Metal Into Rings, Metalsmithing: Using Oilsand To Make Molds, Metalsmithing: Pouring Liquid Metal Into Sand Molds, JC: Finishing Silver – Polishing With Rouge, Metalsmithing: Drilling Metal, Jaren: Won’t Sleep With Her Because Of Her Coloring, Jaren: Will Decorate Her With Piercings
  • 18th - Daggers And Drugs I - Dagger +5, Observation +5, Dagger: Parts of a Dagger, Dagger: Hammer Grip, Dagger: Forward Grip, Dagger: Advantages and Disadvantages of Various Grips, Dagger: Saber Grip, Dagger: Modifying Grips To Suit Situations, Dagger: Balanced Stance, Dagger: Triangle Stance, Dagger: Lead With Dagger In A Dual, Dagger: Using Free Hand For A Shield, Dagger: Protecting Your Throat Neck, and Heart, Dagger: Using Your Forearm For a Shield
  • 18th - Daggers And Drugs II - Dagger +5, Observation +5, Dagger: Reverse Dagger Grip (stabber, ice pick, talon), Dagger: No Improper Way To Hold It, Dagger: Reverse Edge Out Grip, Dagger: Reverse Edge In Grip, Dagger: Palm Reinforced Grip, Dagger: Types Of Daggers, Dagger: How To Properly Measure Ones Hand For A Grip, Dagger: Lead With Empty Hand For Surprise, Dagger: Attack Fast, Stab Hard, Multiple Times, Dagger: Distracting Opponent Away From Weapon, Dagger: Never Drop/Throw Away Your Weapon, Dagger: Combining It With Brawling, Dagger: Blinding Opponent With Dirt
  • 18th - Daggers And Drugs III - Dagger +5, Observation +5, Medicine +1, Dagger: Attacks Are Fast Ambushes - Not Duels, Dagger: How To Spot An Attack, Dagger: Attackers Conceal Weapons, Dagger: Attacks Aren’t Verbally or Physically Threatening, Dagger: Attacks Are To Kill, Dagger: Her Strength Is Being Underestimated, Dagger: Distract, Attack, Eliminate, Dagger: Nobility Out The Window In SB, Dagger: Corner But Don’t Be Cornered, Dagger: Reactionary Gap, Dagger: Person Getting Surprised Gets Victory Often, Dagger: Fights Are Short, Under One Minute, Dagger: Smaller Reactionary Gap = Higher Chances, Dagger: Bull Rush, Dagger: Don’t Let Victim Retreat, Dagger: Make Short, Quick, Powerful Repetitive Stabs At Different Angles, Dagger: Shanking, Medicine: Main Arteries Of The Body, Medicine: Main Vital Organs In Humans, Dagger: Hit Arteries & Vital Organs, Dagger: Who’s Carrying, Dagger: Concealing Weapons, Dagger: Blading Body Technique, Dagger: Anticipating Attack Means Avoiding Death, Darvin: Takes Payment For Lessons In The Form Of Testing His Drugs.
  • 9th - A Sick Man's Game -
  • 12th - Stepping On The Wrong Tile -
  • 26th - An Evening Out - XP: Socialization +5, Observation +5, Interrogation, Sunberth: Pigsfoot Tavern Location, Thorne: Poisoncrafter, Thorne: Lives At Majestic, Thorne: Steals Food, Thorne: Uses A Rapier, Stealing: The Consequences Of It From Sun’s Birth, Thorne: Will Sleep With Men When In Trouble, Thorne: Doesn’t Value Her Freedom, Thorne: Confusing & Mad At Her
  • 29th - Wandering For Perspective With A Pocket Full Of Skulls - Experience: Jewelcrafting +5, Planning +5, Carving +1, Metalsmithing +1, Construction +2, Body Building +1, Lore: Gold Lodge: Feeds slaves free, Sunberth: Layout of Streets, Sunberth: Tent City, Sunberth: Slag Heap, Tent City Denizen: Mosa, , Skull Crows: Omens of death, Bad Luck, Darvin: Deals Drugs While On Duty, Body Building: Construction Is A Good Workout, Larceny: Having Bread Stolen, Slag Heap: The Air Quality Is Terrible, Slag Heap: People Burn Bodies (even Babies alive) On It, Darvin: Drugged Her, Slag Heap: Thing of Nightmares, Notes: Three Skull Crows, Rumors of Treasure On The Isle, Rumors of Mustering at Robern’s Sea Tarrif Keep, JC: Silvering Skulls with Copper, JC: Making square point chains, JC: Carving Still Hot Silvered Items, JC: Cutting Round Glass Beads Into Faceted Ones
  • 29th - Wandering For Perspective With A Pocket Full Of Skulls II - Experience: Jewelcrafting +5, Planning +4, Carving +1, Metalsmithing +1, Lores: JC: Making Filigree, JC: Using Bead Molds, JC: Making Beads, JC: Making Square Chain, Skull Crows: Why They Wear The Skulls, Religion: Eywaat, JC: How To Take The Memories From Skull Crows, Nightstalking: Shadows Musi and Shuva, Skull Crows: Use Skulls To Remember The Fallen, JC: Wax Relief Carving, JC: Lost Wax Casting, JC: Using Plaster In JC, JC: Finishing A Piece With Lacquer. Notes: Two Skulls to give to Jaren between part 1&2. One subpar copper skull to keep.
  • 30th - Riven, Sundered, & Lost -
  • 40th - The World Is Full Of Angles I - +5 Dagger, +5 Observation, +3 Strategy, Mathematics +1, Interrogation +3, Dagger: The Nine Angles Of Attack, Daggers: Can Be Duel Wielded, Mathematics : Perpendicular vs. Parallel, Dagger: How To Lighten Ones Body, Dagger: Proper Posture, Dagger: Aggressiveness Is Key, Dagger: How To Parry, Dagger: Defensive Thinking
  • 40th - The World Is Full Of Angles II -+5 Dagger, +5 Observation, +1 Medicine, Dagger: Strike Straight With Tip Pointed At Opponent, Dagger: Targets Of Choice – Head, Face, Head, Neck, Vital Organs, Artery, Fingers, Hands – Especially Thumbs, Dagger: Remove The Thumb Technique, Dagger: Cut The Hand Technique, Dagger: Triceps Hook, Medicine: Triceps And Biceps In Human Anatomy, Medicine: How Triceps/Biceps Function, Dagger: Hack And Stab, Dagger: Must Learn Dancing, Dagger: Never Throw Your Weapon Away, Dagger: Pack Daggers Just For Throwing Away
  • 40th - The World Is Full Of Angles III - Dagger +5, Observation +5, Dagger: Scissor Hold, Dagger: Scissor Hold Counter, Dagger: Monkey Trapped, Dagger: Three Guard Positions of High Guard, Shield Guard, and Wide Guard, Dagger: Thrust, Dagger: The Art Of Feinting, Dagger: Common Attacks, Darvin: iIs Drugs Aren't Always Safe
  • 46th - Among the Pre-Valterrian Graves - Observation +5, Socialization +4, Interrogation +3, Dagger + 3, Hunting +1, Darvin: His Drug Delivery Route, Sunberth: Location Dust Beds, Sunberth: Location Dust Bed Ridge, Carus: Human male, New To Sunberth, Carus: Drifter, Carus: Arrogant But Polite, Carus: From Syliras, Carus: Thinks Sunberth Is Horrid, Combat: Fighting Wolves, Dagger: Using A Cloak To Guard Forearm, Carus: Clumsy, Carus: Fights With A Knife, Dagger: Defending Against Wolves, Old Man: Throws Fire, Old Man: Fights Bravely, Defends Carus, Old Man: Thinks Carus is Espalia, Hunting: Butchering And Eating Fresh Wolf Corpses Raw.
  • 50th - New Connections Amidst Chaos (Bron) -
  • 60th - Glimpses of What's To Come -
  • 70th - Pristine Maliceworks-
  • 85th - Spirals Within Spirals -

*Inactive Summer 516-Fall 517

Past Threads :
Summer 514

  • 1st - Things Are Coming Together -Observation +3, Planning +1, Socialization +2, Socialization: Meeting Master Li, Socialization: Meeting Alses, Eth: What an Eth is
  • 2nd - A Talkative Diamond Grade: +4 Jewelcraftingn +3 Observation, +1 Planning, +1 Mathematics, +2 Physics, +2 Writing, +2 Socialization, Lores: Jewelcrafting: Scale of Hardness, Jewelcrafting: Specific Gravity
  • 5th - Home Invasion - Cleaning +1, Body Building +1, Planning +1, Intimidation +1, Observation +1, Socialization +2, Hostessing +1, Cooking +1, Socialization: Meeting Brandon Blackwing
  • 12th - A Walk On The Wild Side Observation +5 Socialization +5 Interrogation +4 Intimidation +1 Rhetoric +3 Mountaineering +3 Teaching +1 Butchering +1 Leatherworking +1
    Trapping +1, Sal: the Blood Hound who answers questions with questions Lunch hour: the dreaded time when crowds appear Lhavit: the tourist attractions
    Human’s aren’t flawless? Sal: Marked by Ivak Sal: A friend Setting up traps for catching rabbits Leatherworking: Working on a rabbit’s pelt
  • 13th - A Relaxed Introduction - Observation +1, Swimming +1, Planning +1, Socialization +1, Interrogation +1, Socialization: Meeting Asha
  • 15th - Learning The Way Of Things Grade: +5 Jewelcrafting, +5 Observation, +3 Writing, +3 Drawing, +2 Socialization, Lores: Jewelcrafting: The Four C's - Cut, Clarity, Color, and Carat, Jewelcrafting: Types of Inclusion, Jewelcrafting: How to plot a gemstone, Jewelcrafting: Stone Identification, Jewelcrafting: The Topography of a cut gemstone, Jewelcrafting: Types of facets, Jewelcrafting: How to Identify The Shapes Of Stones, Jewelcrafting: Types of Gemstone Cuts, Meticulously taking notes
  • TBD - [The Shining Diamond] Capturing And Refracting Light
  • 72nd - Waves Will Crash On Every Shore- Observation +1, Hunting +1, Intimidation +1, Hunting: Catching Fish In The Wild
  • TBD - [The Shining Diamond] New Techniques
  • 91st - Pearls & FIsh Scales
  • Seasonal XP - 3 XP

Fall 514

    5th - Book Shopping- Observation +2, Negotiation +2, Lhavit: Takes Kinas not Mizas, Acquisitions: Black and White Ombre Scarf, Bright Sky Blue Scarf, Book on Cooking and Baking, Book on Auristics
  • 10th - Making Friends Rockhounding Mountaineering +4 Observation +5 Socialization +5 Teaching +2 Rhetoric +3 geology +4 Winter is coming: the trees are a warning Shamus: friendly stranger Master Li's vocabulary: has a positive effect on mine A spa is a bathhouse of sorts
    The changes in worth emotional value can bring Shamus: new friend
  • Early Fall - Cutting Cabos - Observation +5 Jewelcrafting +5 Carving +3 Deduction +1 Drawing +1 Endurance +2 Philtering +2 Cutting the cabochon: Also known as 'Cabbing' Cabbing: The simplest and easiest form of jewelcrafting Adding water to a stonecutter eases the proces Waste not want not Light blue: Shinya color of luck Blanks: Metal gemstone holders Blanks: Used to attach gems to things Tracing the shape of a blank Dop sticks: To hold gems more securely Attaching stones to dop sticks Using a grinding stone Hold cabos loosely to the grindstone for a smooth dome Carve the cabos larger than the blank to account for polishing Gems need maintenance to shine Black pitch: Made from tar Pine Pitch: Made from the sap of pine trees Mix dust with pitch to polish Philtering: The recipe for pitch Philtering: Recipe for dopping glue Jewelcrafting: Polishing Cabos
  • Early Fall - New Techniques

Winter 514

  • Early Winter - Treating Gemstones - Jewelcrafting +2, Observation +1,JC: Difference between natural and artificial gemstones, JC: Bleaching Gemstones, JC: How To Make Bleach, JC: Gemstone Dyeing, JC: Treating Pearls, JC: Which Stones To bleack – Jadeite, Tiger’s Eye, chalcedony, and Coral
  • ? - Shining Diamond One
  • ? - Shining Diamond Two
  • 28th - At Farpoint- Rhetoric 1, Lhavit: the Trail of Waterfalls, Geology: Moonstone
  • ? - The Perfect Place

Spring 515

Summer 515

  • 1st - Summer Wind - Observation +5 Philosophy +4 Planning +2 Socialization +5 Acrobatics +1 Storytelling +5 Land Navigation +1 Leadership +1 Deduction +2 Rhetoric +1 Stealth +1 Teaching +1 Tactics +1 Fishing +1 Skinning +1 Intelligence +1 Cooking +1, Location: Sharai Peak Summer: Long days, short nights Greeting a Stranger Fehn also likes Sharai Peak The importance of making plans Fehn: A nice man Layout: Sharai Peak Fehn's History Fehn: More complicated than you think Tactics: Fishing by hand Cleaning Trout Humans prefer clothing Planning: How to keep Fehn entertained? Explaingin rape from a victim's perspective What a Lobster is Understanding the pecking order What theater is, Fehn: Has no drive/More scared of humans than animals, Traveling is dangerous, Fehn: Defines 'home' different than you
  • PH - Job Thread 1 -
  • PH - Job Thread 2 -
  • PH - Trade Secrets 1 -
  • PH - Trade Secrets 2 -

Fall 515

Winter 515

  • 10th - Job Thread
  • 35th - Job Thread
  • 70th - Katt Burgler - Observation +3, Planning +1, Socialization +2, Acrobatics +1, Lores: Lhavit: Starving This Season , PCs in Lhavit Are Dicks.
  • Early Winter - What Washes Ashore - Observation +4, Planning +2, Foraging +2, Cooking +1, Socialization +3, Spiritism +1, Socialization Meeting Levi & His Dead Sister, Black Rock: It’s Location And The Fact Its Home of Many Many Ghosts, Shipwrecks: Can Contain Ghosts

Spring 516

  • 8th - Encounter At Rainbow Falls - Observation +3, Fishing +3, Socialization +3, Socialization: Meeting Boo, Boo: Crazy and has an imaginary friend
  • 30th - Gifts In The Stream -
  • 70th - [Quest] Rigor Samsa - Investigation +4, Observation +4, Dancing +1, Socialization +3, Interrogation +3, Storytelling +1, Socialization: Meeting Khara, Thomas, Veldrys, Alses, Azira, and Izuyanai. Lhavit: Lhavit’s Magic Fountain, Socialization: Meeting the Shadows Umbro and Halo

They laugh at me because I am different.
I laugh at them because they are all the same.
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Feral at heart.
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Joined roleplay: July 3rd, 2014, 11:08 pm
Location: Sunberth
Race: Kelvic
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