IC Info [Avanthal] Summer Calender 514AV

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This northernmost city is the home of Morwen, The Goddess of Winter, and her followers who dwell year round in a land of frozen wonder. [Lore]

[Avanthal] Summer Calender 514AV

Postby Ablation on March 1st, 2014, 7:10 am

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Calender of Events -Summer 214AV


As the coldest season of the year winds rise and the sun spends much of its time obscured. The days are shorter, the nights longer.

1rst - First day of Summer begins with a deep fog sliding over the city, beginning in the docks.

20th - Sale on furs due to the extreme temperatures.

35th - Icewatch members find a group of merchants lost outside the city in the freezing cold and bring them to the Whitevine hold for treatment. They bring news of recent events from Wind Reach and Lhavit. The merchants bring metal with them and many new weapons are made for the first time in over a year.

60th - A blizzard begins in the wastes and continues till the end of the season halting all hunting in that area and forcing people into the wastes.

64th - A stampede of Talderan Longnecks come close to the city and two females are taken down the Icewatch and hunters. The rainbow pelts are eagerly grabbed up within the day and for several days afterward the creatures meat is included in many of the daily meals. The Talderan Longnecks stay nearby Avanthal and can be observed but are forbidden to be hunted.

70th - The Talderan Longnecks leave and continue on their migration path.

90th - End of Summer


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[Avanthal] Spring Calender 514AV

Postby Ablation on March 1st, 2014, 7:12 am

Archive of Seasonal Events


Spring 514 AV :
1st Morning: Everyone begins setting up for Morwens Return at dawn.
Sunset: Everyone gathers at the light house for the celebration and to watch Morwens homecoming. The moon is red.

2nd Morning: Everyone works together taking down the set-up for last night’s celebration. Everyone is quiet and moody with a hang-over but there is a general upwelling of satisfaction over last nights festivities. The weather is clear but chilly.[/googlefont]

OOCNote: Those who participate in three separate threads; the set up, the festival, and the take down will get thanked by the Icewatch at the end of the take down thread and receive an award. The reward will depend on the detail and amount of work you all put into the threads. :) As each thread is completed submit it for grading, when your final thread is ready to receive its reward please post the two graded threads, and the unfinished take down thread in one post in my office. I will then respond and award you your reward IC and grade it at the same time.

3rd– An unusual report is delivered by the Far Scouts. 10 Frostfawns were found frozen in the ice several days journey north of Avanthal.

5th – Members of the Icewatch and a few locals head out on an expedition to investigate the unusual report. (Quest)

OOCTo participate you must post in the sign-up thread that will be created. You must include in this a link to a thread (can be in progress) where you mention the rumours/report begun on the 3rd. You must then do a thread to try and convince the Icewatch why you should be allowed to come. Max. 3 PC's will be able to participate in this Seasonal Quest

6th – A cold wind begins in the morning and quickly becomes a terrible wind storm throwing snow into the faces of all those who venture outside.

8th - The findings of the animals who threw themselves at the gate last season are revealed. "They all died of a contagious condition, that turned their hearts black." Lusina reports.

9th Several members of the expedition are maimed in a battle with a Zith spotted in the tundra last season.

10th-15th The Iceglaze Hold begin work on a Temple to Leth and are recruiting volunteers and workers from every hold to contribute. The Temple is built into the ledge beneath the Lighthouse.

OOCSkyglow members begin work on a sculpture of Leth. Teenagers with lesser skill begin working on the candelabras and the children engrave silver candles with moons and stars.

Snowsong members begin working on the carved wood inlays to the floor to make kneeling and praying less chilly. Several also begin working on Ballads to Leth, or compiling them from the library into one book to be placed in the temple. The children are taught a song for its unveiling.

Frostfawn members are spread out across the other holds helping instruct the children or doing manual set up of the temple.

The Iceglaze hold works on the architecture and building of the temple.

The Whitevine hold gathers herbs and fragrances to burn in the temple while others remain on the construction site in case of an emergency. They work on soothing balms for the Frostfawns and Iceglazes as well as soothing teas for the Snowsong hold.

The Coolwater hold begin sketches of the night sky and instruct the several of the Skyglows on how to engrave it onto the dome of the temple.

The Winterflame hold cooks free meals to be given to those who work on the temple. They also begin planning the meal that will feed all of Avanthal on the night of the unveiling.


15th – The expedition returns to Avanthal, the maimed Icewatch members aboard caribou. They also bring with them two dead frozen Frostfawns, a calf and a doe. This slows progress on the temple and many of the Whitevine members excuse themselves to care for the maimed members.

19th- The Icewatch manage to chase down the Zith that maimed the expedition. A party is held in Crystal Hall with free spirits, fish and meat for a celebration. The maimed members of the expedition are there but retire early.

20th – A Storm descends upon Avanthal and Marrick is seen wondering around Avanthal rambling about nonsense.

21rst - Jedara's spirit has begun to rise over the season in spite of the failed expedition. However, in their jolly making the Icewatch make a mistake and several prisoners are freed from Svanhildur.

25th - A dead Elk is found in its stall in the Frostfawn Stable, it's heart is black.

26th - Marrick is found in his room, depressed and unable to get out of bed. He is exhausted from the nightmares of the attack earlier in the season.

28th- Intermittent showers cease and a gloomy fog creeps up from the docks covering Avanthal.

30thth - Dead dogs are found at the Makutsi Springs, hearts also found to be black. Lusina is brought in to assist.

31rst -Frostfawns and Whitevines work together to try and find a cure for the black heart disease.

36th- A Beloved Jeweler, Sinya, arrives from Lhavit after being away for many years and exciting new jewellery is available for a limited time. (Sales must be approved before hand, please keep in mind these will have Lhavit influence not Avanthalian)

40th- Marrick is found dead in his bed. Work ceases on the half finished temple to Leth.

43rd- Marricks funeral is held. Friends, Family and the Icewatch Gather to mourn.

50th - Sinya, The Jeweller from Lhavit creates necklace for Kaivanna, Marricks bondmate in response to the tragedy. Morwen invites her to the palace that night.

53rd - Sinya chooses to stay in Avanthal to the delight of many and work on the temple resumes with her encouragement.

60th- The cure for the black heart disease is unsuccessful.

68th - The Wind Eagle from Wind Reach lands and many flock to hear her stories in the Rancid Reindeer. A fight breaks out in the bar, as is typical and all present are privy to the fiesty and capable fighters Inartans are.

70th - The Inartan partakes in an Icewatch training session and much is learned and taught on both sides.

72nd - The Wind Eagle departs. Many gather at the Lighthouse or the Kaliara Observation Deck to watch him fly away.

73rd - Slipper Slope Sledding and Mirror Lake are particularly busy in the warm weather.

75th - A bar fight breaks out in the Rancid Reindeer killing 2 young girls in the back rooms. The man is caught on the scene and is sent back to Svanhildur

76th - The prisoner is interrogated and releases the whereabouts of the other escapees. All but one is found and returned to the prison.

78th - The Temple is finished. A celebration is held within and outside the temple with many coming to prey. The aurora is particularly bright that night. Sinya is assigned as keeper of the Temple until Leth appoints a priestess.

80th- Those who were particularly active in the building of the temple receives a discount on all products in Avanthal for the day OOCEach thread you do you will be rewarded with a 10% discount. To receive this discount you must add links to each thread where I have awarded you a 10% discount on the grade in the post where you buy an item.

86th- A play about Morwen and Leth is performed at The Northern Star

90th - The Smoldering Embrace gives a clever little girl a collection of rare feathers from all of Mizahar and many gather at the park to try and guess what some of the feathers could be. Others try their own luck in the maze.

91rst - Spring ends[/googlefont]


Weather:


1-6th: Average cold temperatures

6th -12th: Bitterly cold and dark, with a wind storm starting on the 6th, slowly easing up over the next 6 days only to finish on the 12th.

13th – 19th : Sun finally appears, shining brilliantly

20th – 22nd : Storm

25th- 27th : The sun breaks through the clouds near the middle of the day accompanied by intermittent showers and snowfall.

28th- 52nd : Fog Settles in Avanthal, The fog finally dissipates near the middle of the day on the 52nd.

52nd – 65th : Sunshine

66th – 70th: Light snow and chilly

70th – 80th : Storms and Deep snow, The 73rd shows a break in the storms and Avanthal is lit up by sunshine.

78th: The aurora is unusually bright.

82nd – 91rst – Snow with intermittent storms
________________________________________________________________________________________

Seasonal Challenges are primarily prompts, however I prefer to look at them as challenges. As a writer these prompts encourage you to think, "What would this mean for MY character?" If you complete all of the challenges, you will be awarded something. Of course you must play out the acquisition of this in a thread, and will be awarded it at the end. If the Item has a title, you will want to describe why and how it got that title.

To count, these threads must be completed by the end of the season and submitted in one chunk in my office. However, they do not have to be graded so don't feel you have to wait for me to catch up to have your fun! Your reward does not have to be played out in the same season you earn it. If you feel it doesn't make sense IC to get it until halfway through the next season that is fine, however you must claim your prize by the end of the following season.

Feel free to interpret these however you like, I enjoy reading particularly creative approaches to these. Furthermore, feel free to insert these into more important threads you were planning to do. You just have to be clever to get these in, they don't require their own threads. Lastly, those that DO complete it will get there name in the hall of fame! Immortalized in Avanthal FOREVER! Now if that doesn't get your blood pumping and heart racing then I am truly sorry but Avanthal has taken it's toll on you and I must tell you...your heart is made of ice. ;p (Trust me, the hall of fame will be shiny and gold and you will get a unique little trophy image for the season...it's pretty...I promise!)

Season Goals:

1) Visit a place your PC has never been in Avanthal
2) Learn a new childhood game
3) Spread a Rumour
4) Make a fortress
5) Eat an unusual meal
6) Pray
7) Go Ice Fishing
8) Accuse someone of being a criminal
9) Hear a rumour about the Lhavitian Jeweller
10) Touch something with an unusual texture
11) React to the unusual rain
12) Talk to a Jamoura

Winter 513 :
The start of Winter is marked with the renown flair of the Watchstones as they change to blue. The Queen Goddess of the city, Morwen, has departed to spread Winter to the rest of Mizahar, and with her left the extremities of the cold weather in Avanthal. The blizzards lighten, the air slightly less cold, and the sun more prominent, the city seems it would be livelier and content within these brighter months.

The foreboding air that lingered with the death of animals at Icewall Gates is hard to ignore though, and it is nestled deep within the atmosphere of the city as interactions between Holds grow tense and thin. It seems like a repetition of last year's Winter may yet appear, as petty crimes once more rattle Avanthal, and the promise Morwen left of a peaceful Winter. The Icewatch are soon seen everywhere within the city, and will not hesitate to question anyone they deem should be. With this measure, the crimes decrease once more, but the added eyes of the Icewatch do not lighten the tense atmosphere.

In an attempt to dispel the strained distrust between Holds, Frostfawn goes ahead - despite strong opposition - with their postponed hunts for Frostfawn Deer, and take a group of new hunters from various Holds into the wild. A few other groups are dispatched as well, to investigate the activity of the animals before Fall had ended. It is a relief as all return safely, though the Frostfawn Hold refuses to disclose any information they learned until they collect more.

During this time, a group of children start a huge snowball fight in the Frozen Falls Marketplace, and by association, many grown-ups also join in. This small event brings a smile to faces, and it creates new friends, as the sides where not done by Hold. A new event is introduced soon after, The Festival of Stories hosted mainly by the Snowsong Hold, but open to all. A night of dancing, storytelling, music, and singing, occurs in the Crystal Hall on a clear night that lifts spirits and many take impromptu lessons from the various skilled entertainers there.

The season winds down on a calm note, tensions subsided, and the Icewatch patrolling less, though their presence is still felt throughout the city as citizens continue to be stopped. It ends with the Snowflake Club having an open night of food and stories from the elderly, many young adults choosing to take the opportunity to ask advice from the older members of Avanthal. Winter ends with the exciting note of Morwen's return, and peace within the city.[/googlefont][/style]

Events of Winter
Dates marked with a * are days where snowfall is more challenging than usual. Expect low visibility when outdoors, strong winds, and thick snowfall.

Day Event of note
1 Winter begins with an unusually clear day and is used to clear the animals who died at the Gates, and move them to Frostfawn Hold.
2 Icewall Gates is heavily guarded by Icewatch.
5* Heavy snowstorm prevents any outdoor travel until doors are dug out and streets cleared.
9 The Drunken Apple is broken into during the night, and barrels of cider are destroyed, though nothing was taken.
12 Tasty Flakes is broken into and ice meant to be shaved is melted.
15* Icewatch begins to patrol the city in pairs, questioning at random.
27 The Nimble Thimble is vandalized in the middle of the night, windows smashed and yarn strewn everywhere.
28* Another blizzard hits the city.
29* The blizzard finally ends, and the sun emerges from the clouds a few bells before sunset, many venturing to The Crystal Hall to watch the sunset.
32 The Icewatch arrest a group of Coolwater youth for the vandalizing of the stores.
35 Frostfawn Hold organizes the Frostfawn Deer hunts, and depart from the city, along with groups of researchers who will investigate the animals outside of Icewall Gates.
36 A large snowball fight breaks out in The Frozen Falls Market and lasts most of the day.
45* The Frostfawn researchers return.
50* The Festival of Stories is held that evening in The Crystal Hall.
61 The patrols of the Icewatch decrease, and less people are stopped for questioning.
73 Mirror Lake has an impromptu skating competition.
87 The Snowflake Club has an open night of stories and good food.
92 Winter ends on a high note.
[/indent]

Fall 513 AV :
Overview of Fall 513 AV

Fall arrives as the Watchstones turn from yellow to red. The whole city is restless with excitement for the long awaited celebration of Morwen’s Lights festival. The festival had not been held the previous year because of the events following the Djed Storm of 512 AV, and so the citizens of Avanthal are eager to see this year’s display. However, there was a considerable lack of visitors attending from neighboring cities in Taldera compared to previous years.

Meanwhile, the frigid temperature continues to drop that results into the thickening of the sea ice, prompting Frosthawk attacks on the small animals within the city. The weather turns for the worst as well, with heavy blizzards, hail and static storms looming over the wintry city. However, the citizens are thankful for the temporary supply of food the whale that washed ashore will provide in this time when hunting is nigh impossible to do due to the inclement weather.

Midway through the season, the skies clear up and the Frostfawn Hold takes this opportunity to hold their seasonal hunt for the elusive Frostfawn Deers. They invite people from other Holds to take part in the event as a way to keep the sense of unity between them and the other Holds, mostly as an effort to keep a repeat of last year’s tragedy from happening again.

By the end of Fall, the three-day celebration for the Departure of Morwen was held. On the third day however, festivities were interrupted as an herd of frenzied animals ram themselves into the massive Icestone walls of Avanthal. Things start to look grim once more as the Icewatch and Frostfawn Hold investigates the cause for the strange behavior. Witnesses claim that most of the animals seemed to be made of ice. Citizens fear that terrible things will start happening again once Queen Morwen leaves the for the Winter.


Events of Fall
Dates marked with a * are days where snowfall is more challenging than usual. Expect low visibility when outdoors, strong winds, and thick snowfall.

Day Event of note
1* Fall begins.
8 Sea ice thickens, causing Frosthawks to prey upon the animals of the city.
12* The Whitevine Healing Center is broken into, medical supplies are stolen.
20* A Snowsong dancer falls off the stage at Crystal Hall, breaking her leg, during a performance.
26 Traders from Wind Reach arrives, bringing with them rare glass wares and exotic goods for sale. They will stay in Avanthal until the 40th.
34 The whole city rejoices as the citizens celebrate Morwen's Lights festival.
40* A hailstorm brews just beyond the sea ice. Vanthas with more than two marks of Ice Reaving stand guard to melt the ice before it causes damage on the city.
42* A dead white whale washes on the icy shores of Avanthal.
50 Frostfawn Hold invites people from other Holds to join their seasonal Frostfawn Deer hunt.
53 Static storm fills the sky during the night with wondrous lightning.
68* Heavy blizzard hits the city.
69* Continued heavy blizzards.
70* Blizzard clears midday.
77 Many gather in the Sculpture Yard for an impromptu evening of storytelling and songs.
82* Rumors of a ghost scaring people at the Crystal Hall during midnight spreads among the younger populace

Summer 513 AV :
Overview of Summer, 513


The Watchstones turn yellow to signal the change of the season into Summer. The weather continues to be extremely cold even as the rest of the world swelters under the summer heat. Frequent heavy snow fall continues to afflict the wintry city.

Early in the season, it was decided that another group will be dispatched to search for the exploration team that had gone missing late in the previous season. A few days later, the party was found several miles on a different shore and in the midst of an encounter with a lone Sabretooth. The party held their ground against the beast’s attacks. However, two men died in the process. This incident spurred further speculations regarding the ice caves. Due to this incident, Morwen announces that exploring the caves will be held off until more information is gathered from the surrounding area.

Despite the severe blizzards and the Stoneback badgers on the city, summer in Avanthal will be fairly peaceful. All lingering tensions from the last two seasons had finally subsided, and all remaining disputes were settled between the Holds and its people.


Events of Summer
Dates marked with a * are days where snowfall is more challenging than usual. Expect low visibility when outdoors, strong winds, and thick snowfall.

Day Event of note
1 Summer begins.
3 Search parties were formed after the group sent to explore the caves did not return.
10* The missing group was finally found, but two were killed by a Sabretooth attack before they were rescued.
15 Morwen declares that all attempts to explore the caves will be halted until further investigations regarding the area are done.
24 Icewatch throws a party at the Barracks to celebrate Jedara Whitevine’s birthday in an effort to increase morale and cheer her up from her depression.
28* A contagious disease spreads among the horses of White Elk Stables. It was quickly contained due to Frostfawn and Whitevine Holds’ combined efforts.
30 Jedara Whitevine resumes her position as Vantiguida of the Icewatch.
37 Many gather at Mirror Lake to watch a spectacular figure skating performance.
46* A pickpocket was caught in the area around the docks and was immediately arrested by the Icewatch.
55 Renovations on Morwen’s statue at the Sculpture Yard were finally finished. A celebration was held in the streets in honor of the joyful occasion.
61* Severe snow storm hits the city at night fall. All are forced to spend the rest of the night indoors.
62* The city was covered under ten feet of snow from the blizzard the night before. People spend the day clearing the streets of piles of snow.
74* A large mass of Stoneback Badgers attack the city. Several were hurt but none were gravely injured.
88 A small group of Jamoura arrives, seeking refuge within the icy city.
91* Summer ends with a severe snow storm.

Spring 513 AV :
Overview of Spring, 513


The Watchtower near Avanthal changes to a bright green to indicate the first of Spring and the return of Morwen. The Homecoming of Morwen is held on the first day of Spring to welcome back the goddess Queen. Some are nervous that Morwen will be upset with the city over the events of Winter but the compassionate goddess gives a speech that aids in setting the city to rights. The return of Morwen also means a return to the typical frigid temperatures and snowfall of the city.

Relations between the Holds are being repaired after the elders’ intervention in the late Winter season. Most citizens are going out of their way to spend time with individuals from other Holds in an attempt to forget the tensions of the previous season and unite the city once again. Icewatch breathes a sigh of relief as crime rates return to their normal levels and the elders go back to their usual activities. A few individuals who were deeply affected by the tensions from Winter still hold grudges about what has happened but they are in the minority of the citizen’s attitudes.

Early in the season rumors spread that a few hunters discovered a cave along the coast east of Avanthal that is suspected to have been revealed by shifting ice from the Winter season. Many are curious to know what it’s like inside the cave but few dare brave the dangerous Northern Wastes to find out. Later in the season a few brave citizens put out a call for courageous individuals to go investigate the cave along with a squad of Icewatch for protection.

Midway through the season several citizens spot a ghost wandering the graveyard. Friendly ghosts are typically left alone in the city but this ghost begins to make itself an annoyance and more citizens begin to complain about it’s presence. The family of the ghost calls on Jared Snowsong the local spiritist to deal with the problem. Jared has been feeling ill as of late and puts out a notice in the city for anyone willing to help him with the situation.

Additional events may be announced throughout the season…..


Calendar of Events
Dates marked with a * are days where snowfall is more challenging than usual. Expect low visibility when outdoors, strong winds, and thick snowfall.
Day Event
1 Homecoming of Morwen
3* Icewatch arrests several citizens trying to take revenge for events in Winter
18* Hunters return and spread rumors in the local taverns about an ice cave
24 Several more citizens bent on revenge are arrested
33* A ship of traders arrives in the port with exotic goods from all around Mizahar but many citizens are disgusted at the high prices
37* Several citizens spot a ghost in the Avanthal graveyard
45 Northern Star child care center holds a play in the Crystal Hall
52* Jared Snowsong puts out a call for help in dealing with the ghost
69* The Tree Retreat invites citizens to adopt a tree to take care of and raise
70 Rumors spread that a trade caravan coming up through the Northern Reaches is late, Oona Winterflame offers a reward for anyone willing to investigate
72 The Archery Range holds an archery competition for prizes
84 A group is formed to explore the caves found earlier in the season
89* Svarra Coolwater invites citizens to join her at Frostpoint Lighthouse for a rare clear evening of star gazing

Winter 512 AV :
Overview of Winter 512 AV


The Watchtower changes to blue and Morwen leaves the city to spread Winter to the rest of Mizahar. With the winter goddess away, the weather has lightened around Avanthal and the city is slightly warmer. The city will remain frozen however, there will just be less snow storms and the cold will be slightly less frigid (so say 10 degrees F instead of -5 F). This has caused dangerous breaks in the ice frozen over the sea so fishing and certain hunting expeditions will have to be undertaken with considerably more care.

A rash of crimes breaks out mere days following Morwen’s absence and Icewatch is spread thin yet again. All during the season of Fall tension built between members of the various Holds, much rumbling ensued after the disaster and cleanup of the city following the Djed Storm of Spring, 512. Some felt that perhaps things had remained unfairly equal between the Holds for too long and with Morwen gone they see an opportunity to further their personal goals. Who these people exactly are however, remains a mystery. All that is known is that thefts, altercations, and sabotage both petty and serious have sharply risen for unknown reasons. Icewatch is unsure how to go about punishing crimes or even discovering the culprits as a hundred different fingers are pointed in as many directions and any citizen in Avanthal can be implicated for some crime or another.

With the line of crimes scattered throughout the city, the Icewatch must seek new ways to keep an eye out. There seems to be no evidence to be found at the scenes and witnesses are few in number. Much to the dismay of many citizens, the Icewatch once again gather up the mages in the city. Secret goings on are happening and the city is left in the dark as the Icewatch work with the mages. Rumors spread whether the mages are behind the crimes in retaliation for the earlier treatment or whether they are an asset to the city in this time of crisis.

Toward the middle of the season a string of murders shocks the city and plunges the citizens into a fearful hush. Everyone begins to question their neighbors and wonder if the city will ever be a safe home again. The death of Gensen Iceglaze and Kayin Frostfawn leave everyone wondering who will pick up the leadership in their stead and help lead the city out of its crisis. The shock is intensified when Layota Snowsong is arrested by the Icewatch in connection with the murders.

Jedara Whitevine temporarily steps down from her Icewatch duties to mourn the loss of her husband and hundreds of citizens lend their time and compassion to support her during her period of bereavement. The loss of leadership leads to confusion in Icewatch and Jaerith has stepped up to fill Jedara’s position while she is away.

Everyone in the city begins to feel as though they must look out for themselves and daily interactions become colder and more guarded. Parents are more protective of their children and rarely let them out of their sight. Many citizens wonder what the rest of the season will have in store.

The threat presented by wildlife in the previous season has been investigated though not alleviated. Armed with their knowledge of events Icewatch feels more confident about dealing with the problem and reopens the Icewall Gates to grant citizens access to the surrounding tundra. All citizens are warned to not venture too far from the city unless with a heavily armed and experienced party.

More events will be revealed with time…..

Calendar of Events
Dates marked with a * are days where blizzards occur. Expect low visibility when outdoors, strong winds, and thick snowfall.
Day Event
1 Winter begins
2* Severe snow storm
3* Severe snow storm
5 Several stores are broken into, merchandise and gold is stolen
8* Frostfawn Hold wakes to find several dead dogs piled in front of its main entrance
11 Widespread bar brawl breaks out at the Red Diamond
14 All mages are once again gathered at the Icewatch Barracks
17 Several people attending a bonfire realize they have been pickpocketed
20* Dozens of instruments at Strings n' Things are smashed during the night
23 Several Iceglaze members are seen going into the Icewatch Barracks and stay there for three days.
26* Shopowners begin hiring night guards for their stores
30 A Coolwater boat has a hole punched through the hull

Day Event
31 Dangerous breaks in the sea ice prevent the hunting of seals and walruses
33* The Aurora Showcase is broken into and dozens of paintings and statues are vandalized or destroyed
39 Gensen Iceglaze’s murdered body is found his family arvinta causing panic in the city
41* Severe snow storm
42* Severe snow storm
44 Whitevine Healing Center is broken into and healers realize that some of their medicines have been poisoned, luckily no deaths result
50* Kayin Frostfawn is found dead in the tundra, Jedara Whitevine temporarily steps down from her Icewatch duties out of grief for her husband
52* Faycia Skyglow is though to be missing, Icewatch puts together an investigation
55 Faycia is found murdered, the suspect is apprehended by a group of city mages and citizens hope that the murders have ceased
57 To the shock of all, Layota Snowsong is arrested in connection to the string of murders in the city
60 Massive brawl erupts in the Luminary Commons leaving dozens of citizens with serious wounds

Fall 512 AV :
Overview of Fall, 512


As the Watchstone changes to red, Fall sees the Everwinter city rebuilt and covered in snow. Residents of the city begin to hope that things have returned to normal and the threads of their lives can continue without disruption. However, things are not as peaceful as they seem on the surface. A lot of grumbling has begun to circulate throughout the Holds of Avanthal as members reflect on the past two seasons. Some form the idea that certain Holds did not work at rebuilding the city as hard as others and wonder why their efforts were given the same recognition. There are rumors passing through the city that Frostfawn and Whitevine leaders have been meeting often in private though no one can say what it is they might be discussing. Many shrug off the rumors as idle gossip and insist that people are making a mountain out of an ice chunk.

As the season approaches midway other Hold leaders begin to take serious notice of the apparent closeness of Frostfawn and Whitevine. To be cautious, they begin to draw closer to some leaders and further apart from others. This suspicion and behavior trickles down to the ordinary Hold members and tensions rise in the city. Accidental bumps in the street are taken seriously and gruff words are passed. The number of drunken brawls in taverns increases sharply. The citizens of Avanthal that do not reside within the Holds also get nervous and wonder what this tension means for them.

Icewatch pays little attention to the rumors and whispers that are passing around the city. They have their hands full this season as they realize the aggression they dealt with from the local wildlife the past two seasons has not ceased. Predators roam much closer to the city then they used to and viciously attack groups that travel outside the city. Prey animals that usually run from hunters instead attack them. Even solitary predators that normally would stay clear of large patrols or hunting parties mindlessly attack any humanoid they detect. To keep citizens safe, Icewatch bars the Icewall Gates and forbids anyone to exit them without explicit permission. Meat supplies begin to grow low in the city and citizens clamor for an answer or solution. Veterinarians discuss what could possibly be causing the animals to act so uncharacteristically aggressive with few conclusive decisions.

Icewatch has also received several reports of strange wooden and icestone creatures in the city. Some of these creatures have attacked citizens and been defeated to find that they merely lifelike statues animated to life with djed. A rogue wizard is suspected to be the culprit and hiding somewhere in the city. Any publicly performed works of magic that occur outside of Icewatch sanctioned events are viewed with suspicion by guards and citizens alike.

After multiple attacks on mages in the city Icewatch feels the need to make some tough decisions for the protection of both mages and citizens. All known or suspected mages in the city are rounded up and quarantined in the Icewatch barracks for observation for several days. During this time mages are questioned, their expertise recorded, and hair samples collected in the event that the polar bears need to track them.


More will be revealed with time….

Calendar of Events
Dates marked with a * are days where blizzards occur. Expect low visibility when outdoors, strong winds, and thick snowfall.
WiSPer events will be explicitly marked or the event hidden. All other events are free for your threading purposes. PM with questions.

Day Event
1 Fall Begins
3* Several hunters are attacked by caribou
4* An Icewatch member is killed out on patrol - WiSPered
6 During the night a strange wooden dog is seen walking about town
7* A furry creature is spotted slithering through the snow - WiSPered
8 Hunters are brought home killed - WiSPered
9* Regular storms occur
10* Regular storms occur
11 A Quarrel is Witnessed at Mirror Lake - WiSPered
13 Kayin and Seffarah are spotted in the Windward Boardwalk talking privately
15* An especially intense storm forces residents inside for several days
16* Residents are still forced inside
17* Residents are still forced inside
19 Icestone creature bites a woman - WiSPered
20* Rumors begin to circulate about a rogue mage in the city
23* Regular storms occur
25* A magic teacher gets a surprise at the Crystal Hall - WiSPered
29* Icewatch begins to deny citizens the right to leave the city citing safety reasons

Day Event
31 A young woman practicing reimancy is knocked unconscious by a thrown rock
33* Two Vantha complain of Frostfawn's misplaced sense of power - WiSPered
35* A frostfawn attacks a child in the city - WiSPered
37* Large blizzard locking everyone indoors occurs
38* Everyone is still locked indoors
39* Everyone is still locked indoors
42 A man known for his morphing skills is mobbed and beaten
43 Icewatch announces all known mages must report to the Icewatch Barracks
44* Regular storming occurs
46 Gensen Iceglaze and Layota Snowsong are seen exchanging words at the Slippery Slope Sledding hill
47 Icewatch seeks out known mages that haven’t voluntarily shown themselves
49* Regular storming occurs
50* Regular storming occurs
51 Nenvar Winterflame is seen inviting Vantha from various Holds to sit with him and share food during the evening meal
53* Luminary Commons runs out of wild game meat
54* Regular storms occur
56 Veternarians around the city gather to discuss odd animal behavior
58 Large-scale brawl breaks out in Red Diamond Tavern
60 A group of citizens gather in front of the Icewatch barracks to protest the gate closure


The necessary thread concerning WiSPers to help understand the events of Fall, 512 can be found here.

Summer 512 AV :
Overview of Summer, 512


This season is all about rebuilding and recovering from the effects of the Spring djed storm. By early summer the temperatures will have returned to a normal range as the djed effects have dissipated. This will allow for the city to begin rebuilding what was destroyed. Morwen has sent out a call to her people to help rebuild the city and restore it to normal. In support, the leaders of each Hold have promised rewards for anything their members do that helps restore Avanthal to its former glory. Rewards are not set in stone and will range from a simple monetary gift to high quality items that will aid an individual in their future endeavors. Rewards will be based on what an individual accomplishes and the amount of effort/detail they include in their thread. Those who go above and beyond with their efforts will have their names passed on to Jenna Aviak, and thus Morwen, for improved rewards at her discretion.

Due to the decrease in Iceglaze Hold’s population from the mining accidents of the previous season they will be asking for aid from all citizens with Morwen’s Gnosis marks or other relevant skills to help rebuild structures that have melted. Top priorities include Svanhildr and the Icewall Gates though all efforts towards rebuilding structures that suffered from melt will be noticed. Only the more experienced individuals will be allowed to work on Morwen’s castle. Iceglaze will also be recruiting individuals willing to help recover bodies from the Icestone mines and dig out the partially submerged Coolwater Hold and Frozen Falls Market.

The melting of the prison and city gates have resulted in escaped prisoners and invading wildlife that will be a continual problem for citizens. Most prisoners will stay close to the city but the more experienced will attempt to escape into the Northern Wilds. Invading wildlife will wreak havoc on the city, scaring many citizens into staying indoors and even attacking some of Frostfawn's livestock. Icewatch will be doing their utmost to recapture prisoners and defeat wild animals but will welcome any help regarding these efforts. It is advised that only citizens with combat skills attempt to apprehend criminals or defeat wild animals.

Those without combat or construction skills will still be able to help rebuild Avanthal. Skyglow will be rewarding artists who can return Avanthal to its former aesthetic, particularly by constructing new ice sculptures to fill in the empty Sculpture Yard. All other artistic accomplishments this season will also be rewarded for their efforts. Snowsong Hold will also be rewarding artistic efforts of a musical nature. Musicians who play publicly will be rewarded for improving overall morale.

Any other activities that can be reasonably justified as aiding in the rebuilding of Avanthal will be duly rewarded. Threads will be rewarded based on the effort and detail that is contained in that individual thread. Rewards will be given for each deed done but they will not compound (i.e. – The reward for your second accomplishment will be just as good as the reward for your fifth accomplishment as long as the effort given is the same). Please do not request specific rewards or ask for a different reward. I will try to be creative while still giving rewards that you will find useful.

At the end of the season a large festival will be held to celebrate the efforts of all those who have helped rebuild Avanthal. All those who have helped will be mentioned and thanked. Musicians and artists will be asked to perform or give demonstrations to show off the untarnished prowess and talent of the city’s citizens.

By mid-summer Vantha will find that their eyes have returned to normal and Kelvics will be able to shift again. Most of the other physical effects of the djed storm will have faded with the exception of those whose latent Vantha genes were brought to dominance by the djed. Those individuals will live with these changes permanently.


Calendar

1 – Summer Begins
15 – Temperatures return to normal, reconstruction may begin
30 – Svanhildur is fully rebuilt
37 – Icewall Gates are fully rebuilt
45 - Blizzard hits Avanthal, residents are stuck indoors due to blinding conditions
47 - Blizzard abates, two residents are found dead
54 – All prisoners have been recaptured
63 – Physical effects of the djed storm have ceased
82 – Most reconstruction is completed
86 – Festival is held
91 – Summer Ends
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