[Verified by Siren] Crypt Insatem

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Crypt Insatem

Postby Crypt on September 21st, 2012, 7:28 am

Crypt Insatem




"The world is a tragedy to those who feel, but a comedy to those who think."

—Horace Walpole





Physical Description
Name: Crypt Insatem
Race: Human/Drykas
Age: 23
Birthday: Winter 42, 490 AV
Alignment: Chaotic Good (Possibly leaning towards Chaotic Neutral or Neutral Evil)

Crypt is about 5'8'', weighing 165 lbs. He has slightly tanned skin, with numerous tattoos of random letters from different languages interlaced with each other drawn on his body, terminating only at his wrists and ankles. Enigmas in the form of riddles and puzzles may be found on him, if one looks closely enough. Perhaps a pattern exists, one that might bring itself to light once any one part is viewed long enough - or are you but a sufferer of apophenia? His face is clear of all marks except a small tattoo of a snake eating its tail in a circle, which is hidden by his long hair.. Crypt has long dark hair, reaching almost to his shoulders, with streaks of grey. He has piercing black eyes, though his left eye is unusual in that the sclera is black. His mouth is almost always in a half-grin, as if he was about to smile but stopped halfway. There is a 'coat' of stubble on his chin and around his mouth, and some hints of a beard, but nothing more. He has a stout body, with thick arms and legs, but a slight limp in his left leg which is only noticeable when he walks or runs.

He has a long scar on his chest, stretching from his left shoulder to the right side of his body, near his waist; this is the result of a fight with a Talderan bear in Northern Taldera's forests. Another fight in the Bronze Woods with a dire wolf resulted in multiple scars on his arms and shoulders. They have healed for the most part, and now are but white lines.

First Mark of Dira (Eiyon)

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Manifests as a black tattoo on the palm of Crypt's left hand. Gained during an encounter with Dira in Winter 512 (in this thread).

"All Eiyons possess the ability to sense the presence of death and death related elements. This sense most often takes the form of an enhancement to the Eiyon’s existing senses of sight, smell, taste and touch. For example, an Eiyon may feel the presence of a ghost before it presents itself. They may smell the scent of death in the air even if it is otherwise too old to give off an odor. They may taste death in the air in a way similar to smell or may taste whether or not death has come into contact with an item by touching it with their tongue. The sense of sight is unique in that it allows an Eiyon to view the final moments of one’s life by standing in or near the spot in which a person died. In addition, on occasion and when it suits her, Dira will sometimes grant a specific vision detailing the final moments of one’s life even if the Eiyon is not standing in the place where that person died. This usually happens when such information would benefit the Eiyon in a way that also serves to further Dira’s own goals. For example, if an Eiyon were hunting down a ghost an attempting to move them on to the next stage of existence, Dira may provide the Eiyon with a vision of the ghost’s last moments in life to help the Eiyon with their task."

From Eiyon - Roleplay Lore

First Mark of Ionu (Illusionism)

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An elaborate triangle on the left shoulder. Gained from the Alvadas part of the Kalea Regional Quest here.

"Those so marked with one of Ionu's gnosis marks can create minor illusions involving a single sense (touch, taste, smell, sight, sound). The illusionist can easily change multiple aspects of themselves and their bodies. Hair color, eye color, the tone of their skin, the accent of their voice is all very reasonable for them. However, they cannot stack illusions, meaning if their chosen illusions involves sight, all their subsequent illusions at that particular time must include sight. They cannot, however, alter sight and sound at the same time. But they can, however, affect multiple sights and sounds with enough focus to maintain multiple illusions. Minor illusions last for only a single hour, and they can have up to ten illusions ongoing at a time. If they wish, they can trade multiple illusions for longer time periods. That means they can have up to one illusion for ten hours or ten illusions for one hour or any combination therein. Again, multiple illusions can only effect one type of perception at a time. If they have ten illusions ongoing, all ten illusions must affect the same sense, e.g. sight. Minor illusions can easily change numbers on playing cards, dice or the appearance of a street or shop sign. Minor illusions can affect multiple people at a time."

From Illusionism - Roleplay Lore

Character Personality

Logical.

If he so chooses to do so, he will view the world as nothing but an immense problem solvable by logic. Crypt will view all entities as quantities to be weighed against each other - himself excluded, for he prizes self-preservation above all. When in this state of mind, Crypt will adopt a utilitarian view of everything, believing that the morally right action is the action that produces the most good (to himself, or others if he decides so). This is closest to his alternate side - the 'dark side' - where he will force himself not to feel anything as much as possible. To reduce himself to a perfectly rational thinking machine. However, sufficiently intense pain will force him out from that state, as it is the only stimulus that he will be affected by.

Melancholic.

The deaths of his Strider and father still affect the Drykas, though he has mostly recovered from them through the grace of Dira. He will sometimes fall into a melancholy torpor, musing about topics that happen to catch his attention. In this state, Crypt will often imbibe alcohol, before quietly departing and returning to wherever he currently resides, waking up the next morning with a hangover.

Fear.

Crypt does not fear much. He knows more peace than an average person in anything involving death, even his own, as Dira's mark and her conversation with him grants him that grace. He does not fear any living creature he has met, with the exception of the stranger and/or more powerful specimens on Mizahar. However, it is pain, that abstract concept that he fears most; and as such it is Krysus and her followers that he will be truly against. Mild physical pain he can simply ignore, but more severe forms of pain will distract him; in the case of excruciating pain, he will do almost anything to stop it.

More than physical pain he fears emotional pain - the pain that one experiences when one is torn away from his loved ones, when something one cherishes is lost forever.

Dubious Morality.

At first glance, one may see Crypt as a kindly individual - albeit one with a longsword and a weather-stained outfit - that can tell children stories for as long as they desire and

Control.



[b][i]

WIP!

Crypt reveres five gods: Leth, Akajia, Caihya, Ionu and Dira.

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Leth, for he personifies the Moon, which Crypt loves, and Change, of which Crypt has experienced much of. Crypt keeps his distance away from worshipping Leth directly, choosing to delight in seeing the Moon and no more.


"The light of the night, beautiful and mysterious; an enigma dazzling to behold."



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Akajia, for the Night - He delights in it; it is where he can truly feel free and unrestrained by any chains. It is a balm to him, soothing him and calming him, almost caressing him and allowing him to forget his troubles, if only for a few bells.


"One day, I will see the dark under the stars, and it will be fearless."



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And Caihya, to a lesser extent, for he loves Nature- the scent of the flowers on the Winds, the Old trees of the Spires, the grasses that grow in the Sea of Grass -, though not as much as the others.


"Quietly I roamed the vast forests; the birdsong and the stream my only companions."



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Ionu is strange to Crypt, for even as he loves the illusions of Alvadas, he also dislikes certain circumstances which Alvadas has put him in. For creating the City of Illusions, for gifting Mizahar with such joy and delight, Crypt reveres Ionu.


"Curiouser and curiouser. Down the rabbit hole we go, and who knows how deep we fall?"



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After meeting Dira at the Sunset Falls near Syliras, Crypt has been given a new lease on life. No longer does he fear Death, for he now understands the cycle.


"The cycle of Life and Death is truth."



Character History
Crypt is the son of a human male named Insatem and a Drykas female, Lyran Whitemane of the Diamond clan. When he was 12 years of age, he was accepted by a steed that now goes by the name of Maras, receiving his tattoos then; the design of his tattoos was created by his father.

Crypt preferred to wander in the Sea of Grass with his father, who taught him the basics of fighting with a longsword and surviving the wild terrain, to staying in his pavillion, helping with the chores. For days they would wander about, observing the peace and calm of nature interspersed with danger; they would encounter a pack of glassbeaks sometimes, but always they would survive. Together with their steeds, they spent most of their time in the Sea of Grass, singing to the stars and the Night most of all.

His father died in the Sea of Grass next to him when he was 16, victim of a vicious attack by unknown creatures in the night. Crypt grieved for his father for days after the incident. In an attempt to relieve his grief, his mother started to teach him the basics of equestrian riding, and his Human uncle the usage of the Flux, but to no avail; Crypt was too far into his grief for him to handle it even with the many distractions his relatives and family provided for him. On his 17th birthday, he wandered out into the Sea of Grass alone.

Crypt became a wild beast, eschewing all forms of civilisation. He ate nothing but the flesh of the creatures of the Sea of Grass, the wild fruits that grew. He drank from the streams that flowed through the Sea, and the blood of his prey. His madness consumed him; all manner of beasts that faced him died.

He did not return until weeks later, tired and dehydrated, covered all over with half-healed injuries, emerging with the above-mentioned malady. It seemed that he was cured of his grief then, but his mother knew otherwise. She did not stop him when he left the pavillion, in hopes that the journey he would be on would finally save him from depression and hopelessness.

Many years on, this journey culminated in a meeting with Dira, who finally put to rest all his guilt, his regrets and his worries.

However, the encounter with the Field of Dreams in Alvadas has reawakened one aspect integral to his personality, analogous to the secondary soul of the Akalak. However, it has remained dormant except for one incident in Alvadas, which has drawn Crypt's attention to it.

Crypt is currently in Ravok.


Companion
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Strider - Maras
A horse the color of obsidian with a flowing black mane. (16 hh)

(Deceased - as of 70th of Winter, 512 AV)

Ambitions

An extension of a particular desire of this human known as Crypt is to be anything he wishes to be - be it a God, a Symenestra or even a simple farmer. This desire stems from his hunger for knowledge, as he would be able to experience a wider variety of lives. This is currently unknown to Crypt, but he is trying to learn and master Morphing, subconsciously following this desire of his.

Along with his thirst for knowledge, Crypt desires power - knowledge is power, as the old adage goes. But power alone is nothing without control, and control must be attained before being able to use power. Therefore, Crypt seeks to obtain control over his entire body, utilising Flux as the primary medium. Auristics is only useful to Crypt as an information-gathering tool, and it is the only reason he chooses to pursue. Scorning Reimancy, Crypt deems this magic art to be of no use to him; mainly due to the reason that he does not have a need to manipulate the physical surroundings around him.
Last edited by Crypt on January 20th, 2014, 3:06 pm, edited 49 times in total.
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Crypt
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Posts: 672
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Crypt Insatem

Postby Crypt on October 29th, 2012, 2:59 am

Skills, Lores, Magics, Gnosis, Languages

Skill EXP Total Proficiency
Etiquette 1 XP 1 Novice
Acrobatics 3 XP 3 Novice
Acting 2 XP 2 Novice
Auristics 5 SP, 25 XP 30 Competent
Brawling 6 XP 6 Novice
Cooking 2 XP 2 Novice
Endurance 1 XP 1 Novice
Flux 5 SP, 19 XP 24 Novice
Intelligence 1 XP 1 Novice
Investigation 9 XP 9 Novice
Leadership 1 XP 1 Novice
Longsword 15 SP, 20 XP 35 Competent
Morphing 3 XP 3 Novice
Musical Instrument: Flute playing 2 XP 2 Novice
Observation 43 XP 43 Competent
Persuasion 9 XP 9 Novice
Philosophy 11 XP 11 Novice
Rhetoric 47 XP 47 Competent
Riding 10 RB, 4 XP 14 Novice
Running 5 XP 5 Novice
Singing 5 SP, 6 XP 11 Novice
Socializing 25 XP 25 Novice
Storytelling 22 XP 22 Novice
Tactics +1 XP 1 Novice
Wilderness Survival 20 SP, 2 XP 22 Novice
Interrogation 9 XP 9 Novice
Animal Husbandry 8 XP 8 Novice
Body Building 1 XP 1 Novice
Meditation 4 XP 4 Novice
Negotiation 2 XP 2 Novice
Teaching 6 XP 6 Novice
Seduction 3 XP 3 Novice
Dancing 2 XP 2 Novice
Intimidation 7 XP 7 Novice
Tracking 3 XP 3 Novice
Land navigation 1 XP 1 Novice
Cartography 1 XP 1 Novice
Poetry 1 XP 1 Novice
Stealth 2 XP 2 Novice
Unarmed Combat 2 XP 2 Novice
Medicine 2 XP 2 Novice
Climbing 1 XP 1 Novice
Glyphing 4 XP 4 Novice
Wood Carving 2 XP 2 Novice
Drinking 2 XP 2 Novice


Note: Wilderness Survival

Crypt will be able to survive the Cyphrus region (i.e. Sea of Grass) at near-Competent level, but only the Bronze Woods in Sylira at a very basic level.


Languages
Fluent Language: Common
Basic Language: Pavi
Poor Language: Vani

(Explanation: Even though Crypt was brought up in Endrykas - his mother tongue hence being Pavi - Crypt has spent years traveling around Mizahar, using Common most frequently. Hence, he is fluent in Common now, and his Pavi has regressed to Basic level.)

Lores:
Lores :
1. Lore of Edible Plants in Sea of Grass
2. Lore of Creatures in Sea of Grass
3. Chaude: Basic Biography, knows Reimancy, Combat basics
4. Chaude is a strong warrior and able companion
5. Lore of Zith race: Basic
6. Meeting a ghost: Cain Dekarda
7. The Quest: To avenge a fallen merchant
8. Good and Evil are relative
9. Racism in Syliran Knights: Non-humans
10. Elzifar: Basic biography
11. Rearing Stallion's excellent ale
12. Dhani race: Incomplete
13. Appearance of a Perfect Mane
14. Surviving air smelling of Vayt's arsehole
15. Near-death experience: Asphyxiation
16. Overgiving: Flux
17. Calming a Raging Stallion
18. Sensing Djed in one's body
19. The many boons of Auristics
20. Alvadas drinking songs
21. Giving the bad news: Hisoka's mother is dead
22. Finding of a malnourished Wolf
23. Hisoka is a wolf kelvic
24. Djed and Nature
25. Clyde Sullins (Partial)
26. A Crash Course in Glyphing
27. Relaxing at the Springs
28. How Not To Rouse A Horse
29. Planning Brutal Military Operations: Kelvic Tickling
30. Teaching a Kelvic
31. How To Stop A Horse
32. the Insatem luck strikes again
33. Sizing up the desert beauty
34. Getting to know Sybel
35. A Feral Aura
36. Getting... Neutral Compliments
37. Kyra's goal, find the Lemon Man
38. Observing the shape of the trees' aura
39. A game of power play
40. Facing a dire wolf
41. The roses of Fall are fragrant
42. Flowers and femininity
43. Horns of the Ambrose
44. How to set a snare
45. Going searching for Nuits
46. Ghosts can appear anywhere
47. Hypnotism under the magical eye-glass
48. Rhylund Vauler. musician - Acquaintance
49. Yohan/Zith - Acquaintance
50. The duel for Hisoka
51. Kirvan: Svefra Of The Deepseekers
52. Eridanus: A Man Without Rules
53. Wrenmae: A Mage
54. The Balnag's Aura
55. Saving Kirvan's Life
56. K'mavia's Call
57. K'mavia: Priestess Of Vanti Island
58. The Balnag, A Monstrous Weapon
59. The Staff Which Controls The Balnag
60. The Tunnels Beneath Vanti Island
61. The Balnag's Escape
62. K'mavia's Disappointment
63. Meeting Laviku on Vanti Island
64. The smouldering wrath of Laviku
65. The Balnag: What big teeth you have!
66. The sheer stupidity of throwing a weapon at the Balnag
67. The Zith can fly?!
68. The Dark side of the Yohan
69. Clumsiness is detrimental to one's dignity
70. Yohan desires secrets
71. Song: Living in the Sunlight
72. Maras is reluctant to take a bath
73. Uncle Escarvon's daughter - Kyarni
74. The cautious nature of Crypt's Konti cousin
75. Mounting a horse: Kyarni's unnatural 'grace'
76. The blinding aura/beauty of Kyarni
77. Elementary physics: inertia is not good
78. Enjoying an outing at the Hot Spring
79. Darn kids disturb me!
80. Rune from Sunberth
81. A better city if Mara could come in
82. A last meal with Maras
83. Bandits vs squires
84. To un arm a bandit- a boot to the precious
85. Grief and sorrow - the death of Maras
86. Reputation amongst the Knights - obscure but Known
87. Saving the day!
88. Brawling tactics - ground and bite
89. Chained by no responsibility - freedom
90. The tale of the six hundred
91. The glory and horrors of war
92. An Old friend
93. Seeking a way out
94. Two years older
95. First time on the Suvan
96. The Herald's Arm - location
97. Kayle - stranger
98. Questioning Strangers
99. Intro to Morphing
100. The Jewel-like denizens of Sunset Falls' plunge pool
101. The beauty of the Sunset Falls at sunset
102. Time is strange after Maras' death
103. Gods are annihilated but do not die
104. The cycle that is Death and Life
105. I'm a philosopher?!
106. What horrors Immortality holds beneath its beauteous visage
107. Visions from one of Crypt's past lifes
108. Invictus: Conquering the fear of Death
109. Dira: Enabler of the Cycle
110. Lhex: Wielder of Souls, determining their fates
111. The Macabre yet Alluring Aura of Dira
112. The purpose of the first mark of Eiyon
113. Before and After: the two jackals of Dira
114. The truth about Death
115. Dira's mission for Crypt
116. Adnaj, the Undead Doctor
117. How to Differentiate Tracks
118. Avone, the Petty Thief
119. Flux: A Concentrated Blow
120. The Field of Dreams
121. Priestess Yagame
122. Old Man Moribean
123. One Vs Many- the moral choice
124. Ionu's Test
125. Meditating in the Bronze Woods
126. Using Meditation to train Flux
127. Overgiving is no laughing matter
128. Meeting a fellow Drykas in the Bronze Woods
129. Aoren: Fellow Drykas mage
130. Aoren's necklace
131. Explaining about Drykas culture to Aoren
132. Aoren is from the Skycrown family
133. Refusing an initiation into Reimancy
134. Morwen Sees All Those Willing to Meet Her
135. Sleeping with a Full Stomach Makes You Feel Bloated in the Morning
136. Crafting a Gift Fit for a Goddess
137. Vantha Hospitality
138. Wood Carving: Don’t Go Against the Grain
139. Wood Carving: Requires an Eye for the Beautiful and Unique
140. Perfection Should Not Be Rushed
141. Location: Morwen’s Ice Palace
142. Fun is in the Air!
143. A Pirate’s Life For Me!
144. Badge of Honor: Scars of the Past
145. Swashbuckling and Swordfighting: Fighting Braten
146. Captivating An Audience
147. Ale Is a Storytelling Staple
148. Story: The Jester and The Giant
149. Echo of the Past: Father’s Legacy
150. A Knight, A Stranger and a Svefra…
151. Acquaintance: Lupa
152. Acquaintance: Adilliana
153. Knight of Sylir: Richard Burke
154. Favored Haunt: The Rearing Stallion
155. Cloak of Winter, Morwen’s Delight
156. Auristic Technique: Tracking the Living
157. An Odd Occurrence: Aiding a Symenestra
158. Beer and Beauties: Tatiam
159. Story: How My Adventures Began
160. Artistry, Poets and Painters
161. I Am Who I Am
162. On the Nature of a Soul
163. Roasting a Rabbit Over a Fire
164. A Curious Zith as Company Tonight?
165. Telling the Story of Maras, Your Strider
166. Xiani Thinks Maras is Your Mate
167. Standing Your Ground Against a Zith Woman
168. Remembering the Loss of Your Father
169. The Light of Madness in Your Eyes
170. Xiani: Having To Prove Her Worthiness
171. Every Zith Has a Job in the Colony
172. Abhorring the Beast Inside
173. The Zith Travel By Night
174. Captivated By the Dark Eyes of Xiani
175. Joining a Zith on the Journey to Avanthal
176. Identifying the Alpha of the Wolf Pack
177. Wilderness Survival: Starting a Small Fire in the Spires
178. Process of Skinning a Deer
179. Roasting Deer Meat Over a Fire
180. Defense: Using the Flat of Your Longsword
181. Using Agility Against a Talderan Tiger
182. Flux: Amplifying Sword Arm to Increase Impact
183. Wandering into a Maze
184. The Garden of No Return
185. A Troublesome Companion
186. Mysterious Encounter
187. Immortal Child
188. Bound Familiar
189. Nuit Aura
190. Irylid Aura
191. The Divine Dream
192. Syliras: General Area And Routes Around The Fortress
193. Fargus: Drunken Robber
194. Bronze Woods: Contains Predators
195. Isabel: Konti Healer
196. Ravok: Led By The Voice
197. Ravok: Black Sun
198. The Sneezer: Not A Kelvic?
199. Investigation: Subtly Moving to a Point
Last edited by Crypt on December 4th, 2013, 2:33 pm, edited 38 times in total.
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Done by the one and only Assilsa Curare!

8200th member. :)

NOTE: I will be on holiday from the 9th to the 25th, so don't expect me to post anything! Apologies.
User avatar
Crypt
Apophenia.
 
Posts: 672
Words: 329416
Joined roleplay: September 20th, 2012, 4:58 am
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Overlored (1)

Crypt Insatem

Postby Crypt on October 29th, 2012, 3:04 am

Possessions
1 Set of Clothing
  • Simple grey shirt
  • Necklace (Rawhide, 12 wolf teeth)
  • Grey jacket, frayed at most ends.
  • White linen gloves
  • Leather gloves
  • Simple long pants
  • Simple Undergarments
  • Heavily ink-stained grey cloak with hood,with simple cloak-clasp made of knotted rope
  • Wolfskin cloak
  • Simple grey boots
[*] 1 Waterskin (Full)
[*] Small steel shield
[*]1 steel longsword and sheath (Gained here)\
[*]1 set of Ivory Dice
1 leather backpack containing :
  • Soap
  • Razor
  • Coil of rope
  • Balanced Rations (1 Week’s Worth)
  • 1 eating knife
  • Flint & Steel & Tinder
  • 3 bottles of simple black ink
  • 50 sheets of parchment bound together into a rough Journal
  • A quill
  • A flute carved with his name
  • Wrist knife
  • Small wooden box filled with:
    • 3 rolls of bandages
    • 3 bottles of mild painkiller (12 doses)
    • small jar of healing ointment (for minor to slightly moderate injuries; improves recovery)
    • 2 vials of wound cleansing potion(Antiseptic properties)
    • 1 assassin's dagger with small sheath

Eight Books :
  • Meditation: An introduction
    Information: Holds everything on novice-level Meditation.
  • The Flux and Me
    Information: Novice-level Flux lore, contains details on how to utilise to a certain extent and warnings on over-giving.
  • Auristics: Finding auras
    Information: Again, Novice-level Auristics lore. Gives details on how to use Djed effectively to focus on an aura, and how to determine simple facts from the auras.
  • Basic Exercises for the Warrior
    Information: Novice-level bodybuilding, with an emphasis on building up physical strength, stamina, flexibility and maintaining them.
  • Book One (written in Nader Canoch)
    Information: Provides all information up to Competent level (50 XP) Glyphing. Hand-written notes are written in Common, and teach only basics.
  • Book Two (written in Nader Canoch)
    Information: Provides all information up to Competent level (50 XP) Auristics. Hand-written notes are written in Common, and teach only basics.
  • Hypnotisoren
    Information: Provides information on Hypnotism.
  • Shielding: Not a Syliran guide
    Information: Provides information on Shielding.


Heirloom: Father's old longsword (Material: Cold Iron)

Housing:
Tarsin's Boarding House until Fall, then a poor NHC cubicle for Fall. (Ravok)


Ledger
Ledger :
[table]Purchase | Cost | Total
Starting | +100 GM | 100 GM
No Housing | +500 GM | 600 GM
Lease payment | -7 SM | 599 GM 3 SM
2 gallons of milk | -2 SM | 599 GM 1 SM
5 loaves of bread | -5 CM | 599 GM 5 CM
5 mugs of ale | -2 SM | 598 GM 8 SM 5 CM
1 pint of honey | -1 SM | 598 GM 7 SM 5 CM
0.25 pounds of raisins | -2 SM 5 CM | 598 GM 5 SM
Sheets of parchment, ink and a quill | -10 GM 3 SM | 588 GM 2 SM
Flute | -5 GM | 583 GM 2 SM
Small steel shield | -8 GM 9 SM | 574 GM 3 SM
Assorted potions in wooden box | -7 GM 5 SM | 566 GM 8 SM
Four books | -100 GM | 466 GM 8 SM
Extension of lease | -60 GM | 406 GM 8 SM
Cyphrus Strider (First and only horse) | -150 GM | 256 GM 8 SM
Yvas | -2 GM | 254 GM 8 SM
Storytelling | +1 GM 1 SM 3 CM | 255 GM 9 SM 3 CM
Boots (given to Hisoka) | -3 SM | 255 GM 6 SM 3 CM
Reward for saving life | +30 GM | 285 GM 6 SM 3 CM
Living expenses (Fall 512 AV) | -45 GM | 240 GM 6 SM 3 CM
Fall 512 AV Wages | +66 GM | 306 GM 6 SM 3 CM
Lease at Traveler's Row | -6 GM 9 SM | 299 GM 7 SM 3 CM
Storytelling and gift | +4 GM 1 SM | 303 GM 8 SM 3 CM
Living expenses (Winter 512 AV) | -45 GM | 258 GM 8 SM 3 CM
Reward for Bandit kills | +50 GM | 308 GM 8 SM 3 CM
Winter Wages | +368 GM | 676 GM 8 SM 3 CM
Living Expenses (Spring 513 AV) | -45 GM | 631 GM 8 SM 3 CM
Living Expenses (Summer 513 AV) | -45 GM | 586 GM 8 SM 3 CM
Boarding House | -25 GM 9 SM | 560 9 SM 3 CM
NHC cubicle (Poor) | -45 GM | 515 GM 9 SM 3 CM
Chicken and Wine | -13 GM | 502 GM 9 SM 3 CM
2 books on Magic | -100 GM | 402 GM 9 SM 3 CM
Sold Steel longsword | +30 GM | 432 GM 9 SM 3 CM
Booty (Gained here) | +5 GM | 437 GM 9 SM 3 CM
Living Expenses (Fall 513 AV) | -135 GM | 302 GM 9 SM 3 CM
Set of Ivory Dice | -8 SM | 302 GM 1 SM 3 CM[
Living Expenses (Winter 513 AV) | -135 GM | 167 GM 1 SM 3 CM/table]
Last edited by Crypt on March 8th, 2014, 12:05 pm, edited 37 times in total.
Image

Done by the one and only Assilsa Curare!

8200th member. :)

NOTE: I will be on holiday from the 9th to the 25th, so don't expect me to post anything! Apologies.
User avatar
Crypt
Apophenia.
 
Posts: 672
Words: 329416
Joined roleplay: September 20th, 2012, 4:58 am
Location: Ravok
Race: Human, Drykas
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Medals: 1
Overlored (1)

Crypt Insatem

Postby Crypt on November 9th, 2012, 11:53 am

NPCs


Full name: Alban Arthan
Date of Birth: Winter the 21st, 460 AV


Skills:
Morphing - 65 XP
Meditation - 10 XP


History:

Alban was brought up in the Streets below until he was roughly 15 years of age as the third son of the head of one of the old families of Alvadas. Several events, including his attempted assassination by another family's retainer, led him to wander part of the Underground alone. He made his way to the surface after experiencing the phantasmagorical delights and horrors of the Underground for two weeks, surviving through the grace of Ionu, and was taken into the care of one of the Inverted at the Temple of Ionu. There, he grew up and on the way, learnt Morphing.

Once Alban felt that he had reached a sufficient level of competence, at the age of 35, he went back to the Underground and rejoined his family, eventually participating actively in 'a regal, deadly dance over five hundred years too old.' (Quote from the lore article on the Alvadas Underground)

Crypt met Alban on one of his occasional visits to the surface and there, Alban secured his help to obtain a ring of some value to his family. Crypt stayed on in Alvadas to learn the basics of Morphing before leaving again.

In late Spring 513, Crypt visited Alvadas again and stayed at his house for the duration of his stay in Alvadas.


Personality:

Alban is extremely loyal to his caretakers at the Temple of Ionu - this stems from his childhood experiences when he was alone in the Underground. Being a child then, still unused to the horrors that lay beneath the Surface, he grasped any form of affection he could, and as such developed this feeling. This has since then extended to his few acquaintances and his family, who welcomed him back as if he was never gone, and have given him resources that he would never have had the occasion to obtain at his age.

Alban has mixed feelings towards Ionu. He is grateful towards Ionu for helping him to survive but still does not understand why Ionu did so. As such, even though he occasionally participates in occasions honouring Ionu, he is not truly a follower of Ionu.

His sense of humour encompasses many areas, and he is especially fond of scatological humor, expressing his talent at crafting 'amusing' jokes on the spot whenever he can get away with it.

Being a near Master-level Morpher, his personality is beginning to integrate aspects of the forms he often takes. Every now and then, Alban will display a tendency to consume rabbits and squirrels akin to that of a hawk, a dislike of strong smells, preference for performing activities at night and others.


Relationship to Crypt: Morphing Teacher and provider of a place to stay in Alvadas. (Note: Crypt's living expenses while he is staying in Alvadas will be Common)


Crypt's Past Lives

Dira granted Crypt a chance to witness visions from one of his past lives.

A man in rich robes, appearing to be a noble of some sort, withdrawing a small bag, passing it to a bearded male dressed in lower-quality clothes in a small ante-chamber.

Shards of terrifying, appalling sights, where another bearded man in a turban smirked, as did the other.

Portals into a dark place opening and closing, and he of the turban orchestrated every detail, while the noble cackled in silent glee.

A simple wooden bowl held a silvery liquid, which the richly-dressed man threw into the air and watched as the fluid formed into a sphere.

And the next image was of the very same mage strangling the writhing noble. The dying man's head turned, and Crypt saw his face, recognising a person within the agonised expression - it was himself.

But the shock was not over.

He watched the world explode, his ethereal form unharmed by the upheavals of the earth that sent lava and rock everywhere.

He gritted his immaterial teeth as Sagallius shone with an unholy light. Moments after, the ghost disappeared from Mizahar, and appeared in a small room, where an old man was staring at him.



Explanation :
Crypt was, in one of his past lives, a noble and magician in the court of the Alahean Empire, who provided the funds for some of Sagallius' more secretive experiments (and a few for Crypt's personal gain). The first image is of Crypt passing gold to one of Sagallius' retainers. The second and third is about the experiments themselves, where the portals opened into different Low worlds and the Void. The fourth image is meant to depict a modified Irylid. The fifth one is of Saggy himself murdering the noble a few days, maybe a week or two, before the Valterrian. Don't know why, but one idea of mine would be that Crypt stumbles on one of Saggy's experiments concerning the Gods. Coincidentally (or not; since when did anything about Saggy happen by chance?), the experiment requires a death to proceed. He becomes a ghost, and shadows Saggy in the last days before the Valterrian. The sixth image shows him watching the Valterrian occur, and the last refers to Saggy's apotheosis and Crypt's meeting with Lhex.


What Crypt knows

For that particular past life, Crypt knows that he was a rich noble who lived before the Valterrian, and who knew magic. He knows that he was doing experiments concerning portals of some kind (If Crypt eventually gains a basic understanding of Voiding and Summoning, he can classify them as such). Crypt knows what the Valterrian was like, having seen it, and knows that the man who killed him transcended humanity and became a being of power. Crypt does not yet know that Sagallius is the man (now God) who killed, but may find out in the future. Lastly, Crypt knows who Lhex is and has seen the room in which Lhex is always seen in.
Last edited by Crypt on May 10th, 2013, 8:49 am, edited 30 times in total.
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Postby Crypt on November 14th, 2012, 12:49 pm

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507 AV
45th of Winter, 507 AV - The Underground's Desert (Complete)
Gained :
Lores:
Entering the Alvadas Underground
The "Bottles of Beer on the Wall" Song
Skills:
+1 Observation
+1 Rhetoric
+1 Interrogation
+1 Flux
+1 Sword
+1 Auristics
Reward:
30 GM

70th of Winter, 507 AV - How to be an inferior Mizaharian Ditto (Incomplete)
Gained :
Lores:
Skills:
 
508 AV
10th of Spring, 508 AV - Trickery on the other side of the Maw (Complete)
Gained :
Lores:
Adnaj, the Undead Doctor
How to Differentiate Tracks
Avone, the Petty Thief
Flux: A Concentrated Blow
Skills:
+2 Tracking XP
+2 Flux XP
+2 Weapon: Longsword XP
+1 Observation XP
+2 Teaching XP

5th of Summer, 508 AV - Meeting in Illusions (Complete)
Gained :
Lores:
Wandering into a Maze
The Garden of No Return
A Troublesome Companion
Skills:
+1 Observation XP
+2 Rhetoric XP
+1 Auristics XP

 
509 AV

 
510 AV
50th of Fall, 510 AV - [Quest]What lies Beneath (Completed)
Gained :
Lores:
Kirvan: Svefra Of The Deepseekers
Eridanus: A Man Without Rules
Wrenmae: A Mage
The Balnag's Aura
Saving Kirvan's Life
K'mavia's Call
K'mavia: Priestess Of Vanti Island
The Balnag, A Monstrous Weapon
The Staff Which Controls The Balnag
The Tunnels Beneath Vanti Island
The Balnag's Escape
K'mavia's Disappointment
Meeting Laviku on Vanti Island
The smouldering wrath of Laviku
The Balnag: What big teeth you have!
The sheer stupidity of throwing a weapon at the Balnag
Skills:
+3 Running XP
+2 Rhetoric XP
+1 Singing XP
+3 Auristics XP
+2 Investigation XP
+1 Acrobatics XP
+1 Cartography XP
+1 Flux XP
+2 Observation XP
Reward:
2 Books On Magic Written In Nader-Canoch. Hand-written notes scribbled in common can be found on the sides of the pages. The notes will teach him the most basic things. These books teach up to COMPETENT (or 50 xp) in Auristics and Glyphing. However, he will need to find a translator, for Crypt does not understand the ancient language.

 
511 AV
35th of Spring, 511 AV - Familiar Familiarity (Complete)
Gained :
Lores:
Mysterious Encounter
Immortal Child
Bound Familiar
Nuit Aura
Irylid Aura
The Divine Dream
Skills:
+1 Auristics XP
+1 Observation XP
+1 Philosophy XP

17th of Fall, 511 AV - The Cold has Come (Complete)
Gained :
Lores:
Roasting a Rabbit Over a Fire
A Curious Zith as Company Tonight?
Telling the Story of Maras, Your Strider
Xiani Thinks Maras is Your Mate
Standing Your Ground Against a Zith Woman
Remembering the Loss of Your Father
The Light of Madness in Your Eyes
Xiani: Having To Prove Her Worthiness
Every Zith Has a Job in the Colony
Abhorring the Beast Inside
The Zith Travel By Night
Captivated By the Dark Eyes of Xiani
Joining a Zith on the Journey to Avanthal
Identifying the Alpha of the Wolf Pack
Wilderness Survival: Starting a Small Fire in the Spires
Process of Skinning a Deer
Roasting Deer Meat Over a Fire
Defense: Using the Flat of Your Longsword
Using Agility Against a Talderan Tiger
Flux: Amplifying Sword Arm to Increase Impact
Skills:
+3 Observation XP
+2 Cooking XP
+2 Storytelling XP
+2 Socializing XP
+1 Wilderness Survival XP
+1 Leadership XP
+1 Longsword XP
+1 Acrobatics XP
+1 Flux XP

40th of Fall, 511 AV - Her Majesty, the Queen (Complete)
Gained :
Lores:
Morwen Sees All Those Willing to Meet Her
Sleeping with a Full Stomach Makes You Feel Bloated in the Morning
Crafting a Gift Fit for a Goddess
Vantha Hospitality
Wood Carving: Don’t Go Against the Grain
Wood Carving: Requires an Eye for the Beautiful and Unique
Perfection Should Not Be Rushed
Location: Morwen’s Ice Palace
Skills:
+3 Observation XP
+1 Auristics XP
+1 Rhetoric XP
+2 Wood Carving XP

 
512 AV
1st of Spring, 512 AV - Encountering Kin (Abandoned)
Gained :
Lores:
Maras is reluctant to take a bath
Uncle Escarvon's daughter - Kyarni
The cautious nature of Crypt's Konti cousin
Mounting a horse: Kyarni's unnatural 'grace
The blinding aura/beauty of Kyarni
elementary physics: inertia is not good
Skills:
+1 Flux XP
+1 Auristics XP
+1 Poetry XP
+1 Riding XP
+1 Persuasion XP
+2 Rhetoric XP
+2 Observation XP

15th of Fall, 512 AV - Into the Darkness (Complete)
Gained :
Lores:
Syliras: General Area And Routes Around The Fortress
Fargus: Drunken Robber
Bronze Woods: Contains Predators
Isabel: Konti Healer
Skills:
Observation +2 XP
Singing +1 XP
Acting +1 XP
Flux +1 XP
Weapon: Longsword +2 XP
Brawling +1 XP
Endurance +1 XP
Tactics +1 XP
Riding: Horse +1 XP

19th of Fall, 512 AV - Trial by Fire (Completed)
Gained :
Lores:
the Insatem luck strikes again
Sizing up the desert beauty
Getting to know Sybel
Skills:
+2 Auristics XP
+2 Rhetoric XP
+3 Socializing XP

27th of Fall, 512 AV - The Road Not Taken (Completed)
Gained :
Lores:
Observing the shapes of the trees aura
A game of power play
Facing a dire wolf
Skills:
+1 Auristics XP
+2 Intimidation XP
+2 Longsword XP
+1 Flux XP
+1 Persuasion XP
+2 Rhetoric XP
+1 Riding XP
+1 Observation XP

28th of Fall, 512 AV - Excitement and Boredom (Completed)
Gained :
Lores:
Appearance of a Perfect Mane
Surviving Air Smelling of Vayt’s Arse
Near Death Experience: Asphyxiation
Overgiving: Flux
Calming a Raging Stallion
Skills:
+4 Animal Husbandry XP
+2 Flux XP
+1 Bodybuilding XP

30th of Fall, 512 AV - Oddity in the Park (Completed)
Gained :
Lores:
Chaude: Basic biography, knows Reimancy
Lore of Zith Race: Basic
Skills:
+1 Socializing XP
+1 Persuasion XP
+1 Flute-playing XP

31st of fall, 512 AV - Trial by Experience (Completed)
Gained :
Lores:
Chaude: Combat basics
Meeting a ghost: Cain Dekarda
The quest: Avenge a fallen merchant
Chaude is a strong warrior and an able companion
Skills:
+3 Longsword XP
+1 Storytelling XP
+2 Running XP

33rd of Fall, 512 AV - Nuit in the Woods (Abandoned)
Gained :
Lores:
How to set a snare
Going searching for Nuits
Ghosts can appear anywhere
Skills:
+1 Wilderness Survival XP
+1 Tracking XP
+1 Land Navigation XP

45th of Fall, 512 AV - Short Tales, not Tall (Completed)
Gained :
Lores:
Good and Evil are relative
Racism in Syliran Knights: Non-humans
Elzifar: Basic biography
Rearing Stallion's excellent ale
Dhani race: Incomplete
Skills:
+2 Storytelling XP
+1 Rhetoric XP
+1 Interrogation XP
+1 Philosophy XP
+1 Persuasion XP
Money:
1 GM, 1 SM and 3 CM

57th of Fall, 512 AV - Magical steam, anyone? (Completed)
Gained :
Lores:
Djed and Nature
Clyde Sullins (Partial)
A Crash Course in Glyphing
Relaxing at the Springs
Skills:
+5 Rhetoric XP
+4 Glyphing XP
+2 Auristics XP
+2 Negotiation XP
+1 Flux XP

60th of Fall, 512 AV - Creatures of the Night (Completed)
Gained :
Lores:
A Feral Aura
Getting…Neutral Compliments
Kyra’s Goal, Find the Lemon Man
Skills:
+2 Singing XP
+5 Rhetoric XP
+1 Auristics XP
+2 Storytelling XP
+3 Interrogation XP
+3 Seduction XP
+2 Dancing XP
+3 Persuasion XP
+4 Investigation XP
+2 Observation XP

65th of Fall, 512 AV - A little night magic (Completed)
Gained :
Lores:Alvadas drinking songs
Sensing Djed in one's body
The many boons of Auristics
Skills: +1 Singing XP
+2 Meditation XP
+2 Auristics XP
+2 Flux XP

71st of Fall, 512 AV - The Wolf and the Horseman (Completed)
Gained :
Lores:
Giving the bad news: Hisoka's mother is dead
Finding of a malnourished wolf
Hisoka is a wolf kelvic
Skills:
+1 Animal Husbandry XP
+1 Flute-playing XP

72nd of Fall, 512 AV - A night at the Stallion (Completed)
Gained :
Lores:
Hypnotism under the magical eye-glass
Rhylund Vauler/ musician - Acquaintance
Yohan/Zith - Acquaintance
The duel for Hisoka
Skills:
+5 Storytelling XP
+2 Auristics XP
+3 Rhetoric XP
+1 Intimidation XP
+3 Observation XP
+3 Socializing XP
Money:
+4 gm 1 sm

74th of Fall, 512 AV - Talking into the Night (Completed)
Gained :
Lores:
A gift for the adorable Hisoka
A surprise offer
Enjoying Hisoka's warmth
Skills:
+2 Socializing XP

75th of Fall, 512 AV - A day at the Stables (Completed)
Gained :
Lores:
How Not To Rouse A Horse
Planning Brutal Military Operations: Kelvic Tickling
Teaching a Kelvic
How To Stop A Horse
Skills:
+3 Animal Husbandry XP
+1 Riding XP
+4 Teaching XP

75th of Fall, 512 AV - Showdown at Sundown (Completed)
Gained :
Lores:
The Zith can fly?!
The Dark side of the Yohan
Clumsiness is detrimental to one's dignity
Yohan desires secrets
Song: Living in the Sunlight
Skills:
+1 Acrobatics XP
+1 Singing XP
+2 Flux XP
+2 Observation XP
+3 Longsword XP

80th of Fall, 512 AV - Old News from Cyphrus (Complete)
Gained :
Lores:
Meditating in the Bronze Woods
Using Meditation to train Flux
Overgiving is no laughing matter
Meeting a fellow Drykas in the Bronze Woods
Aoren: Fellow Drykas mage
Aoren's necklace
Explaining about Drykas culture to Aoren
Aoren is from the Skycrown family
Refusing an initiation into Reimancy
Skills:
+2 Observation XP
+3 Socialization XP
+2 Rhetoric XP
+1 Persuasion XP
+3 Storytelling XP
+2 Meditation XP
+1 Flux XP
+1 Auristics XP

85th of Fall, 512 AV - A trip to the springs (Abandoned)
Gained :
Lores:
Enjoying an outing at the Hot Spring
Darn kids disturb me!
Rune from Sunberth
A better city if Maras could come in
Skills:
N/A

1st of Winter, 512 AV - Shiny? (Abandoned)
Gained :
Lores:
The roses of Fall are fragrant
Flowers and femininity
Horns of the Ambrose
Skills:
+1 Intimidation XP
+1 Observation XP

2nd of Winter, 512 AV - the death of six hundred (Complete)
Gained :
Lores:
The tale of the six hundred
The glory and horrors of war
Skills:
+1 Storytelling XP
+1 Observation XP

35th of Winter, 512 AV - Dinner at the Herald's Arms (Complete)
Gained :
Lores:
The Herald's Arm - location
Kayle - stranger
Questioning Strangers
Skills:
+4 Rhetoric XP
+2 Interrogation XP
+5 Socializing XP

36th of Winter, 512 AV - Eve exalts and condemns (Complete)
Gained :
Lores:
Beer and Beauties: Tatiam
Story: How My Adventures Began
Artistry, Poets and Painters
I Am Who I Am
On the Nature of a Soul
Skills:
+5 Socializing XP
+1 Observation XP
+3 Rhetoric XP
+2 Storytelling XP
+2 Philosophy XP

40th of Winter, 512 AV - A whimsical tale (Complete)
Gained :
Lores:
Captivating An Audience
Ale Is a Storytelling Staple
Story: The Jester and The Giant
Echo of the Past: Father’s Legacy
Skills:
+3 Storytelling XP
+2 Drinking XP
+2 Rhetoric XP
+1 Observation XP
+1 Acting XP

46th of Winter, 512 AV - Laying Low (Complete)
Gained :
Lores:
A Knight, A Stranger and a Svefra…
Acquaintance: Lupa
Acquaintance: Adilliana
Knight of Sylir: Richard Burke
Favored Haunt: The Rearing Stallion
Skills:
+1 Storytelling XP
+1 Rhetoric XP
+1 Socializing XP
+1 Etiquette XP
+1 Interrogation XP

54th of Winter, 512 AV - What Dangerous Webs we weave (Complete)
Ganed :
Lores:
Cloak of Winter, Morwen’s Delight
Auristic Technique: Tracking the Living
An Odd Occurrence: Aiding a Symenestra
Skills:
+1 Observation XP
+1 Rhetoric XP
+1 Auristics XP
+1 Persuasion XP

69th of Winter, 512 AV - [Moderated] A Death in the Family (Complete)
Gained :
Lores:
A last meal with Maras
Bandits vs squires
To un arm a bandit- a boot to the precious
Grief and sorrow - the death of Maras
Reputation amongst the Knights - obscure but Known
Saving the day!
Brawling tactics - ground and bite
Chained by no responsibility - freedom
Skills:
+4 Observation XP
+2 Stealth XP
+2 Flux XP
+5 Longsword XP
+2 Unarmed combat XP
+2 Medicine XP
+5 Brawling XP
+1 Intimidation XP
+1 Climbing XP
+1 Investigation XP
Reward:
50 gm
Two longswords
One long dagger with sheath
Maras' body will be brought back to the Sea of Grass, courtesy of the Syliran Knights

84th of Winter, 512 AV - [Quest]Turning Inwards (Completed)
Gained :
Lores:
The Jewel-like denizens of Sunset Falls' plunge pool
The beauty of the Sunset Falls at sunset
Time is strange after Maras' death
Gods are annihilated but do not die
The cycle that is Death and Life
I'm a philosopher?!
What horrors Immortality holds beneath its beauteous visage
Visions from one of Crypt's past lifes
Invictus: Conquering the fear of Death
Dira: Enabler of the Cycle
Lhex: Wielder of Souls, determining their fates
The Macabre yet Alluring Aura of Dira
The purpose of the first mark of Eiyon
Before and After: the two jackals of Dira
The truth about Death
Dira's mission for Crypt
Skills:
+2 Auristics XP
+3 Observation XP
+4 Philosophy XP
+4 Rhetoric XP
Others:
First mark of Dira (Eiyon)

90th of Winter, 512 AV - Remember that one time? (Complete)
Gained :
Lores:
An Old Friend
Seeking a Way Out
Two Years Older
First Time on the Suvan

92nd of Winter, 512 AV - Troubled Waters (Complete)
Gained :
Lores:
Fun is in the air!
Skills:
+1 Rhetoric XP
+1 Observation XP

 
513 AV
6th of Spring, 513 AV - [Moderated]Into the Lion's Den (Complete)
Gained :
Lores:
A Pirate’s Life For Me!
Badge of Honor: Scars of the Past
Swashbuckling and Swordfighting: Fighting Braten
Skills:
+1 Observation XP
+2 Intimidation XP
+1 Flux XP
+1 Weapon: Longsword XP

63rd of Spring, 513 AV - [Quest]Into the Storm
Gained :
Lores:
Skills:

79th of Spring, 513 AV - [Regional Quest]Illusion Bound (Complete)
Gained :
Lores:
The Field of Dreams
Priestess Yagame
Old Man Moribean
One Vs Many- the moral choice
Ionu's Test
Skills:
+3 Rhetoric XP
+3 Philosophy XP
+2 Auristics XP
+1 Morphing XP


Note: Currently out of date: to be updated soon.
Last edited by Crypt on December 4th, 2013, 2:34 pm, edited 10 times in total.
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NOTE: I will be on holiday from the 9th to the 25th, so don't expect me to post anything! Apologies.
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Peer-moderated threads

Postby Crypt on May 10th, 2013, 8:38 am

Peer-moderated threads

Underestimation can be Brutal - Ongoing
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8200th member. :)

NOTE: I will be on holiday from the 9th to the 25th, so don't expect me to post anything! Apologies.
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Apophenia.
 
Posts: 672
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