Kalinor Development Center

Do you have an idea for Kalinor? Please post it here!

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A surreal cavern city inhabited by Symenestra where stones glow and streets are reams of silk. Cocoon like structures hang between stalactites and cascade over limestone flows in organic and eerie arabesques. Without a Symenestra willing to escort you, entrance is impossible.

Kalinor Development Center

Postby Sosicly Magnolia on September 22nd, 2013, 10:01 pm

I finally edited the Mines back on page 1, and I believe I fixed all the required things. Let me know if there is anything else. Moving right along here, I have another little development idea piece :D

Symenestra Dish :
Name: ?
Type: Sweet
Description: The ___ is a simple easily made sweet drink. A mixture of honey diluted with soy milk, cinnamon, and nutmeg. It is usually served chilled to thicken it.


I was not really sure how to format this T_T Let me know how you want it fixed or what I missed! I know diary is rare so I figured a bit of soy milk wouldn't be improbable. Also, I cannot name the food, any suggestions?

**Edited because I put page 2 not 1 T_T
Last edited by Sosicly Magnolia on September 24th, 2013, 6:24 pm, edited 2 times in total.
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Postby Viridae Kabre on September 24th, 2013, 6:07 pm

Lonicera? Its part of Honeysuckle's Scientific name :)
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Postby Dovinya on October 7th, 2013, 12:31 am

Draigratkan

Type of Game: Formal

History: Once when the symenestra lived in the trees, their children would wile aware their bells playing in reams of drifting fabric, nimbly hiding high in its delicate folds in attempts to outsmart their companions with their stealth, and ingenuity. After all, them who could hide the highest did not often when these games and it was often not only those whom hid in unexpected places, but also could move quickly between the folds of fabric to tag the other children.

Back in these days, these games were a daily occurrence, though when the symenestra were forced from their lofty homes, that all changed. For a long time, it was not played in this cold new place that was to be their home, for fabric couldn’t be wasted on such childish play, and on a deeper note, few symenestra wanted to be reminded of what they lost. During this time another more verbal game gained in popularity with the children, but the [Need Name] was not forgotten, and one particularly homesick symenestra set about hosting one of these games for the children.

Spearheaded by the efforts of Vendak Curare, others gradually took notice and offered there support in the form of resources or time as the situation called for it. Still, the times being what they were, it would be years before the first game was ever hosted, and it would not be in a wide open space like the time before, but in the cramped quarters of Vendak’s own home. The children didn’t seem to mind any though, for it is said that once they were let in and saw the jewel tone fabrics hanging from ceiling to floor, joyous laughter soon filled the house, lifted the heavy hearts of the symenestra whom still keenly felt the loss of their homes.

From that time forward it became a tradition that each year someone would volunteer their home so that the children could play their game and the adults could keep alive their fond memories of their home.

For nearly three centuries this went on relatively unchanged until Nallena Hyacinth took the initiative to change it into what it is today. Quite throughly bored with the way it had been run for as long as she could remember, she prepared a cavern to be secured for the day she would be chosen to host, and it was a long while before she was chosen by her own reckoning. When her name did finally come up to host the game, she was more than adequately prepared and had a moderately sizable cavern hung thick with richly covered fabrics in all her favorite hues. Word quickly spread faster than she herself could speak it, and on that day, all of Kalinor was in attendance for at least a bell or so, and so the game continues to this day to be held in a prearranged cavern.

Presently the event remains largely unchanged from those times, though recently there have been slight variations as more hosts of this game try to include entertainment for the adult symenestra as well.

The Mechanics:

Every game of Draigratkan has only one constant, that it has to happen in an area with streams of fabric handing from the ceiling. The fabric can, and will usually vary widely length as well as color depending on the host’s taste. Typically, the hanging curtains will be space just enough to provide a challenge for the children as they climb among the lengths of fabric so that they have to jump occasionally from one to another.

The game of Draigratkan itself varies in the way it is played, depending on the mood of the children. Most popular is one game where four children are singled out to be be hunters that must find and tag the other children hiding amidst the folds of fabric, turning them into hunters to aid in finding other children. The hunter’s themselves can be tagged and if they are they are out of the game as they are ‘captured’. The game is resolved when either all of the hunters have been captured, or all of the children have been turned into hunters.

Another less popular version is one in which to turn someone into a hunter, or capture a hunter, one has to encircle them with one of the hanging fabrics, and manage to tie it off without them getting free.


I look forward to seeing peoples input on this proposition!
Last edited by Dovinya on October 17th, 2013, 5:46 pm, edited 1 time in total.
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Postby Poison on October 13th, 2013, 4:46 pm

Sosicly, I posted your mines. I wasn't sure about the length of the tunnels - 10 miles seemed a little long - but Google didn't tell me anything useful when I researched mine sizes (or maybe I just suck at Google) so I left it like that.

The Symenestra have been in the caves for centuries, so they probably had time to dig a lot of tunnels.

As for your your drink, it sounds delicious. Maybe the soy milk for it could be gotten from traders?

I like the name Lonicera!

Dovinya, I'll comment on your game later on.
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Postby Viridae Kabre on October 13th, 2013, 6:10 pm

Good job saucy :P
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Postby Poison on October 17th, 2013, 5:47 am

Dovinya, I love the game! It's very typically Symenestra!

There are just a few small things I've noticed ...

Overall, I’d like to first start out with the gist of this game


Could you please write everything in third person?

I've also noticed a few small typos here and there, but those can be easily taken care of.
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Postby Aider Silander on October 26th, 2014, 11:29 pm

Picture:
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Species: Naran Beetle
Lifespan: 5-8 years
Frequency: Common
Location: Lower Caverns
Features/Abilities: The Naran beetle will charge at something in its terratory. Their six legs allow them to move at speeds upwards of 30 miles per hour. They can also dig through softer rocks using their claws on their two arms in the front. Can climb short distances.
Value: 20-40 GM depending on size
Abstract: The Naran beetle is a large insect with a armored shell that is jade colored. They eat the fungus that grows among the cavern floors and walls. The beetles can be very terratorial and where there is one there is usually more. The beetles hide can be crafted into armor if the smith is skilled and the spikes can be used to craft tools. The beetles can be capture and tamed at a young age. Being able to carry there whole weight in tools and equipment. strapped to their back . They make great compainions and pack insects for exploring the caverns in Kalinor.
Last edited by Aider Silander on October 27th, 2014, 1:00 am, edited 1 time in total.
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Hey all, just wanted to say I am sorry for any delays and failed promises. I am getting ready for a huge trip out of the country as well as taking on a lot of extra shifts at work. The creative side of my brain hasn't been active as of late.
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Postby Aider Silander on October 26th, 2014, 11:45 pm

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Species: Kaji Long Beetle
Lifespan: 4-6 years
Frequency: Common
Location: Lower caverns
Features/Abilities: The Kaji are excelent climbers, known for running along the walls of the caverns.
Value: 10-30 GM depending on size.
Abstract: The Kaji long beetle is a climber, often sticking to the walls and ceilings of the caverns, the Kaji uses its mouth like pincers to cut and pull fungus off of the walls and eat it. The Kaji beetles are very timid creatures and will run from anything. If backed into a corner, they will rise up onto their hind legs and snap at the attacker with their pincers. Their armored scales are useful in armor and are commonly hunted for it. Catching one is hard as they move fast, upwards to 20 mph. To kill one, you want to strike at its underbelly when it rises up. The jaws have been known to cut through rocks though they do not make good digging tools.
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Hey all, just wanted to say I am sorry for any delays and failed promises. I am getting ready for a huge trip out of the country as well as taking on a lot of extra shifts at work. The creative side of my brain hasn't been active as of late.
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Postby Neologism on October 27th, 2014, 7:44 pm

The Development Thread is now updated.
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Postby Shai on November 9th, 2014, 8:10 pm

For your Review, Neo!



The Silver Stitch

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Nestled amongst the more residential structures is a modest establishment. A family run business, The Silver Stitch has been passed down through the Nerium web for generations. Historically specializing in common use garments such as a gloves, trousers, and cloaks. The most recent generation has become more ambitious and begun embroidering requests onto their products and offering less practical color options. While this is still not a good place to get a fine dress and coat, few beyond the The Weft and Warp can boast finer cloaks.

The snug shop is decorated with silken interior walls of a variety of colors and patterns to artistically display their wares. There are two main chambers for the public to traverse the storefront and the changing room. In addition, for a select few, the workshop level beneath the store can be accessed.

Inside the store proper there is a small selection of embroidered cushions both for comfort and display. Lined up in the center of the chamber are four mannequins displaying fashionable, but practical, wares for children and adults of both genders. The dressing area is sectioned off with several layers of black gossamer curtains to provide privacy.

While the matriarch of Nerium can boast skills in weaving The Silver Stitch purchases all of it’s cloth from the Weft and Warp to assure it’s of the best quality available in Kalinor and instead devout their time to alterations and designs. In recent years the elder Neriums have stepped away from the shop and allowed their youngest Sanvis Nerium to take over operations.



NPC:

Secret :
SANVIS NERIUM
Occupation: Shopkeeper, Seamstress
Age: 21
Sanvis is the third child of web Nerium and is the only one to follow in the family's footsteps as a tailor. Her older brother having spent his childhood preparing to gather surrogates for his sisters did not have time to learn the craft. And the eldest Nerium daughter, who had been the intended successor, vanished several years ago with her current whereabouts unknown. This left Sanvis to take up the craft. With a head for creativity and design she has chosen to transform the shop from merely practical to elegant. As such any particularly unique projects are seen as a welcome challenge by the seamstress but they will require several days to be perfected.

With an open ear out for gossip, that could involve the latest fashion trends, Sanvis welcomes anyone that to comes place an order at The Silver Stitch.
Skills:Sewing 25, Weaving 15, Organization 10

LAVIDUS NERIUM
Occupation: Tailor
Age: 52
The leader of his nest, his days on the surface world are long passed. Now when he is not establishing trade deals for the shop, he working on sturdy and warm clothing for those leaving on a Harvest. He is especially known for remarkably intricate brocade designs on cloaks and hems.

Skills:Sewing 25, Embroidery 15, Negotiation 10

SARISSA NERIUM
Occupation: Weaver
Age: 48
Sarissa was a popular socialite in her youth, even being chosen as Moth Queen once decades ago. Her abilities as a seamstress never brought her renown but the silky fabrics she wove and her nearly endless patience with teaching gave her a name. When away from her loom, she can often be found teaching classes, especially to the young. Children are her favorite company.

Skills:Weaving 30, Teaching 15, Sewing 5
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