Sure! I'd love to see your take on it. (Of course, Pre-Val stuff I need to run through the higher powers that be)
I have five important influential families coming into Alvadas, an updated linkmap + players guide, and some Womiyu rewrites coming in.
The families should give you all a chance to play politics in the thriving illusion-ridden community...and put in a bit more danger and intrigue.
One of the families speaks for the Isur and is also the voice of Sultros and its trade with Alvadas...so rest assured, the Isur are getting a Magecrafting lab and some living space and such

Seasonal quests always seemed dangerously bloated to me. A lot of folk joined and they slowed down to such a pace that they often only ended a season or two later than when they started. I don't mind running seasonal mini-quests...keep the participation small, but leave important clues and information that you call can meet and collaborate in character about...perhaps preparing for the next SQ.
But a giant one is always too chaotic for me...folks drop out, the story takes hits, and when they go into almost a year after they started...I feel like the end results of the story are so far past relevant that it might as well have not happened.
Although I am willing to negotiate/debate that, Seju.
Renate...I love the idea for puzzles...I only hope I can keep up with some of you. I'm not really much of a puzzley person, but I can certainly look into making things a bit less direct and a bit more abstract.