OOC Info [Sunberth] Job Applications

For working opportunities in the city.

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A retreat for all matters OOC and discussions pertaining to the development of the city and everything within it. Post suggestions, partake in discussions or find the occasonal bit of useful trivia and information.

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[Sunberth] Job Applications

Postby Daedalus Dagwood on October 31st, 2013, 11:23 am

Character Name: Daedalus Dagwood
Race/Age/Gender: Human, 24, Male
Time in Sunberth: Born & Raised

Desired Job: Metalsmith

Start of Employment: Spring 510 AV

Suggested Wage: 10 gm a day. Relating to the Income increase rules on the price list. A novice metalsmith makes 7 GM a day but With of Competent (L2) Metalsmithing, income increased rounded up by half.

Relevant Skills:
  • Metalsmithing (26)
  • Gadgeteering (5)
  • Blacksmithing (5)
  • Drawing (5)
  • Carving (5)
  • Weaponsmithing (5)
  • Animation (9)

Employer: (NPC) Velanos an Isur Blacksmith

Location of Employment: A small Foundry & Smithy at the edge of the city in close proximity to a road leading to The Slag Heap Fire.
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[Sunberth] Job Applications

Postby Xavior Silhouette on November 2nd, 2013, 4:16 pm

Character Name: Xavior Silhouette
Race/Age/Gender: Ethaefal, 12 YOA, Male
Time in Sunberth: Indefinitely

Desired Job: Laborer for the Carvers.
Start of Employment: Mid Fall.
Suggested Wage:1GM, Xavior doesn't have much in the way of applicable skills but a desire for the job due to the seclusion.
Relevant Skills: None at this time.

Employer: Carver brothers.

Location of Employment: Between the forest and at the mill. Generally speaking I pick things up and put things down.
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[Sunberth] Job Applications

Postby Somna Fern on November 8th, 2013, 3:20 am

Character Name: Somna Fern
Race/Age/Gender: Symenestra / 19 / Female
Time in Sunberth: 7 years, planning on staying long term.

Desired Job: Masseuse at Pleasure House.
Start of Employment: 5 years ago.
Suggested Wage: Shot in the dark, but 4-5gm?
Relevant Skills: Massage 30, Seduction 5, Lore of Human Anatomy

Employer: Donovan Tavish
Location of Employment: Located in the Daggerhand Territory, The Muted Maiden makes use of some of the natural terrain. Clearing out sections of the old, abandoned mining areas, the storefront is in an old shake with the rooms being underground for privacy.
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[Sunberth] Job Applications

Postby Naeya on November 8th, 2013, 12:40 pm

Character Name: Naeya Ti'av
Race/Age/Gender: Konti/35/Female.
Time in Sunberth: Arrived on the 1st of Fall, 513 AV. The length of her stay is indefinite.

Desired Job: Courier.
Start of Employment: Fall 7, 513 AV.
Suggested Wage: 3 GM. Sunberth is, by its very nature, a dangerous city to be running around carrying anything remotely valuable (such as messages or small packages). Naeya's trustworthiness also allows her to request a higher price, since hiring her means there is very little risk of theft.
Relevant Skills: Running (1), Weapon: Dagger (4), Unarmed Combat (5), Persuasion (4)

Employer: Naeya is a freelancer, so her work isn't tied to one employer. She does, however, tend to have a steadier income working for various shop owners in the Castle Commons and the Seaside Market.
Location of Employment: Naeya's work allows her to move freely throughout the city.
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[Sunberth] Job Applications

Postby Quint Caravel on November 12th, 2013, 10:07 am

Code: Select all
Character Name: Quint Caravel
Race/Age/Gender:Human/28/Male
Time in Sunberth: Just arrived, but hopefully will stay permanently.
Desired Job: Smuggler, Fence Trainee (both goods and information)
Start of Employment: last month of fall season 513
Suggested Wage: listed as 4 so 3 for trainee, to be increased next season.
Relevant Skills: Skills
Skill EXP Total Proficiency
Camouflage 5 SP 5 Novice
Disguise 5 SP 5 Novice
Forgery 5 SP 5 Novice
Larceny 5 SP 5 Novice
Smuggling 5 SP 5 Novice
Subterfuge 5 SP 5 Novice
Writing 5 SP 5 Novice

Employer: Quint doesn't know the woman's real name; has been told to just call her 'Lady Stiletto.'
Location of Employment: Everywhere. Quint is paid to mill around and just listen and watch; sometimes he is the errand boy who fetches items for the fence or brings mizas back to the thieves. As an outsider in a paranoid city, everyone treats him the same-- as a nobody-- and so his job is just to keep wandering around so that no one gets suspicious. In his first season he will be only trusted with the most menial gopher jobs, of course.

Edit: 11/29/13 Never heard back from Twister so I'm deleting the gang affiliation until I get approval. He'll just be working for a random fence.
Last edited by Quint Caravel on November 29th, 2013, 8:41 pm, edited 2 times in total.
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[Sunberth] Job Applications

Postby Slenta on November 13th, 2013, 2:57 pm

Character Name: Slenta
Race/Age/Gender: Konti, 40 Years old, Female
Time in Sunberth: The character has been in Sunberth for a few years. They will be in Sunberth for a longer period. Between all of next season to a year or more.
Desired Job: Poisoncrafter
Start of Employment: Fall, 511 AV
Suggested Wage: 10 GM (7 x 1.5 Competency rounded down)
Relevant Skills: Poisons 30, Herbalism 5, Philtering 5, Medicine 10

Employer: Slenta takes work from anyone who offers. Her major buyers are The Daggerhands, and Tall Johnny. The former asks that she does not sell to Night Eyes or Sun's Berth in exchange for frequently buying from her, while the latter buys poisons to aid in rigging fights. She buys her ingredients from the Seaside Markets or one of the many vendors around town. She also sells a select and small stock of medicine, to keep up appearances.

Location of Employment: The Seaside Market, in an alley across from the Gankplank. You have to request the more illegal wares, otherwise she will only sell common medicines.
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[Sunberth] Job Applications

Postby Jack Talas on November 16th, 2013, 3:43 am

Character Name: Jack Talas
Race/Age/Gender: Human/23/Male
Time in Sunberth: Since birth.

Desired Job: Mercenary(basic)
Start of Employment: 4 years
Suggested Wage: 1-3 gm
Relevant Skills: Scythe 26, intimidation 10, unarmed 14, acrobatics 15

Employer: Whoever is willing to pay, there's no morals on the table.
Location of Employment: Just about anywhere in Sunberth, usually found in taverns.
Last edited by Jack Talas on November 19th, 2013, 1:46 am, edited 1 time in total.
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[Sunberth] Job Applications

Postby Desmond Svante on November 19th, 2013, 1:32 am

Character Name: Desmond Svante
Race/Age/Gender: Human/19/Male
Time in Sunberth: Was born and raised in the city, at the moment Desmond'sstay is indefinite

Desired Job: Mercenary (Basic), though Desmond does fit the bill of Mercenary (Advanced) with two competent combat skills, but that may be pushing it too far.
Start of Employment: He has been doing the job since Spring of 512 AV.
Suggested Wage: 1-3 GM
Relevant Skills: Weapon: Gladius 26 points, Unarmed Combat 26 points

Employer: Anyone in need of a mercenary.
Location of Employment: Wherever the job calls for Desmond to be in Sunberth.
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[Sunberth] Job Applications

Postby Fallon on December 2nd, 2013, 10:41 am

Character Name: Fallon
Race/Age/Gender: Mixed Human, 20 (21 later this season), Female
Time in Sunberth: Arrived on the 35th. Stay time is uncertain (enough to cover seasonal expenses)

Desired Job: Mercenary (Advanced)
Start of Employment: 35th Winter 513AV (current season)
Suggested Wage: Uncertain. Due to two combat related skills being of competent level (see Tulwar and Projection) suggested wage is calculated upwards to between 7 GM and 10 GM (Novice base is 5 GM to 7 GM x 1.5 rounded down). Leaving to ST decision.
Relevant Skills: (Main listed) Tulwar (37), Projection (50), Kukri (24)

Employer: Self Employed/whoever hands over the money.
Location of Employment: Where ever work takes her. Very flexible as to where.
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[Sunberth] Job Applications

Postby Wrenmae on December 2nd, 2013, 3:54 pm

Character Name: Wrenmae.
Race/Age/Gender: Human, 23, Male
Time in Sunberth: Arrival on the 35th

Desired Job: Mercenary (Advanced)
Start of Employment: Soon as I arrive in the Winter
Suggested Wage: Master Dagger and Expert Reimancy skills on advanced missions puts me up near the 10 gm range
Relevant Skills: Master Daggers, Competent rapier, Expert Reimancy

Employer: The Night Eyes
Location of Employment: Wherever blood needs spilling
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This PC has the Blight gnosis. As such, you as a player need to be aware of what that consists of. Wrenmae has an invisible aura that amplifies sickness and disease. Wounds may become infected, small sneezes may become coughing, and a slight fever may become more serious. A nuit's body will also break down faster in the presence of the Blight. These effects may not be immediate, but within the few days following your encounter, the symptoms will manifest. Some sooner than others. I cannot control your character, so creativity will be left up to you. Best wishes and stay healthy!

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