[Verified by Lamia] Fallon

(This is a thread from Mizahar's fantasy role play forums. Why don't you register today? This message is not shown when you are logged in. Come roleplay with us, it's fun!)

In this forum, all the character sheets are kept for player characters. Feel free to come on in, browse the forum, look at what sort of characters others have created, and then begin your very own!

Moderator: Liaisons

Fallon

Postby Fallon on January 21st, 2013, 4:35 pm

FALLON SKYLAR
the red wolf


Statistics
'Cause I'm still breathing


Full Name: Fallon Skylar
Alternative Names: Bitzer Redwulf, Wolf, The Red Wolf, Fallon Murdock
Titles: The Red Wolf

Race: Human (Araka)
Gender: Female
Age: 24 years
Birthday: 88th Winter 492 AV
Height: 5’7”
Weight: 115lb

Profession: Used to run the SWI Service as an Private Mercenary Investigator in Zeltiva
Housing: Riverfall, common living apartment.

Likes: Learning new things, Winter, literature, Writing
Dislikes: Being teased as "Sweetie", being picked up (more so without warning), Summer/Heat, Enclosed spaces (Claustrophobia)
Merits: Focused, mischievous, loyal, inquisitive, charismatic, decisive.
Flaws: Manipulative, Stubborn, Temperamental, Unbalanced.

Fluent: Common
Basic: Vani
Poor: Ancient tongue (Nader-canoch)

Theme :
Last edited by Fallon on June 29th, 2017, 5:31 am, edited 73 times in total.
User avatar
Fallon
The Red Wolf
 
Posts: 2113
Words: 2249776
Joined roleplay: January 21st, 2013, 4:24 pm
Location: Riverfall
Race: Human
Character sheet
Storyteller secrets
Scrapbook
Journal
Plotnotes
Medals: 9
Featured Contributor (1) Featured Thread (1)
Artist (1) Overlored (1)
One Thousand Posts! (1) One Million Words! (1)
Extreme Scrapbooker (1) 2013 Mizahar NaNo Winner (1)
Power Fork (1)

Fallon

Postby Fallon on February 22nd, 2013, 1:14 pm


Appearance
Things are not always as they seem; the first appearance deceives many.

Smooth pale skin, with the occasional freckle here and there. Her features are soft, small and delicate, and although there is a constant look of calm, there is on occasion this glint upon her face - one that is almost mischievous. Her hair is a thick mane that is beginning to curl at the edges, a mixture of various light and dark highlights appearing at the tips. It is long enough for it to be tied back with ease - and when she does, she more often than not only pulls back the sides and fringe where possible into a ponytail whist leaving the mane behind her ears free and caressing her shoulders. Of course those few strands of hair escapes its holding and rests across her face and so framing her features.

Her face is youthful, giving her an illusion that she is a few years younger than her actual age. A bonus in some situations, but in others not so much. Her chin is slightly pointed, her eyes a selection of greens and blues that appear slightly hypnotic to those who stare too deep. A clear, unwavering gaze filling her face, but whatever she is truly looking at is a mystery.

Barely above average height for a human, and her weight matching her height she most definitely appears both slim and balanced; there is no where that is overly distinctive in form - making her appear androgynous when wearing the right clothing at times. On the 24th of Spring 515 AV, a shield tattoo stretching across the middle to lower of her back sits upon her skin and covers her old scaring was finished and now rests there. Consisting of large complicated designs, long swirling tribal arms peel out from the edge of the shield and curl around her sides to her front to rest upon the top of her pelvic bones. There is that strange lingering instinct in her form, one of a more wild nature that is kept under control. It is the subtle under growl that appears in her voice when she is annoyed, that gives it away.

Fallon herself carries two accents; her natural one best being described as being crisp and cool, rolling in a thick lilt, free of hesitation - and definite dialect - whilst remaining calm. Those who listen would also notice there is a heavy emphasis on front vowels, with the middle and back vowels are lowered in comparison. With those who are unfamiliar to her, she will talk at a deliberately slower pace to whilst with those who do know her she maintain her normal speed - leaving the unfamiliar potentially dumbfound by what she actually said. The other accent was one she adopted while in Sunberth and was running a gang, in particular it was used when in public or dealing with those she is not close to. Dubbed the 'Bitzer' accent, it is rougher, harsher and lower in tone with the words clearly annunciated - nowadays, it is rarely put to use unless she requires such a persona

Having now spent over a year within the city of Zeltiva the once rag tag of rough leathers, wool and fur have been put aside for more cut and shaped clothing. A clean doublet and shirt are the norm, the gloves finely finished and covering her hands - keeping the gnosis mark out of sight from public eye until she needs to reveal it. Her tools of the trade are far from discarded, the Kukri maintaining its favoured position upon her waist. There is still some elements of the traveller and the warrior, but while they are true they have been temporarily put aside for the more intellectual and intelligence based profession of private investigation.

Permanent Markings :
Unless specified, all scars eventually form as a thin, pale lines that would not be noticeable until careful study is made or tanning begins.
Received LocationDescription
22nd Summer 514 AVRight outer forearmSmall long scar from a past scuffle.
55th Spring 514 AVScar Right hand Stab wound that went through hand. It will experience permanent nerve damage even after it heals. It will have to be stretched and massaged regularly to maintain range of motion but if doing complex finger work will begin to ache. It took up until the 75th of Spring to heal.
50th Summer 513 AVScar on left shoulderA stab wound. It took the rest of the season to heal externally, whilst internal it took up until the end of Fall to be in good condition again.
Winter 510 AVLower Middle BackA highly complicated and noticeable (despite the scars being pale) piece of scaring that has been carefully thought out. It features a large circle with 4 smaller coming off it in decreasing size. Pointing inwards to its centre is numerous arrows, with strange lines coming off at varying angles all interlinking. Between the gaps there is strange writing that is from none of the modern languages. For those that can read it however will realise it is in ancient and reads: "Isikai Vino Nader Zapatl" or translated "To trust in (the) child, (for) what we share (is a) legacy." - On the 24th of Spring a large tattoo (see plotnotes) covers this scarring and masks most of its existence to all but the very observant and keen eyed.
Winter 510 AVBelow left elbowA collection of small circles that have been carefully and neatly cut in.
34th Winter 510 AVLeft AnkleA clear ring of scarred tissue that stretches round the ankle and joins up neatly.
88th Winter 509 AVPalm of handsCross shaped, initiation scars across the palms of the hand.
Lower left armStretches from outer wrist and along the length - very fine and pale.
Temporary Injuries :
Received Description
85th Winter 514 AVVarious cuts and bruises, though fortunately nothing serious. Will heal in a maximum of 7 days.
26th Winter 514 AVA few bite marks and a few small cuts she didn't notice while fighting, heal in three days. Bitten limb will also aches for the remainder of the day. Scratches around the neck will largely heal, although some will leave scars, and if not bound, they will bleed on and off for the rest of the day.
36th Fall 514 AVVarious cuts and wounds that will heal in 5 days. Severe fatigue and exhaustion that will effect Fallon for at least 2 days, unless properly rested. Fallon's wrists will be sore from the chafing, and may require bandaging to avoid further damage. Will heal after 5 days. Fallon's ring finger on her right hand is now lacking a nail. The nail itself will grow back in 2 seasons, though for the next 10 days Fallon will be in agony each time the nail bed is bumped or knocked.
74th Summer 514 AVMinor lacerations from being caught within the net irritate Fallon for a few days. The wounds are fully healed within ten days (Healed by 84th Summer).
61st Summer 514 AVAll of the cuts and bruises will heal completely in 19-21 days depending on treatment (Healed by 82nd Summer).
22nd Summer 514 AVCuts & Scars: The injuries sustained will result in permanent scars. Without healing, these wounds will seal and scab within a span of three weeks (Healed by 43rd Summer).
55th Spring 514 AVStabbed leg (Will experience a limp until it heals which will take 30 days); Cracked ribs will take 60 days to heal (Healed by 24th Summer); Cuts and bruises will take about 14 days.
44th Spring 514 AVVarious knicks, cuts, and slices. Multiple serious cuts. (Based on 'Cuts and Bruises' taking 14 days, and serious cuts taking longer, approximating 20 to 25 days. Healed by 69th Spring).
28th Spring 514 AVBlow to the Side: Will result in a large bruise and an ache if the area is moved. Ache will last 5 days, bruise will fade in 21 days.
#-
#-
Last edited by Fallon on November 21st, 2016, 9:17 pm, edited 69 times in total.
User avatar
Fallon
The Red Wolf
 
Posts: 2113
Words: 2249776
Joined roleplay: January 21st, 2013, 4:24 pm
Location: Riverfall
Race: Human
Character sheet
Storyteller secrets
Scrapbook
Journal
Plotnotes
Medals: 9
Featured Contributor (1) Featured Thread (1)
Artist (1) Overlored (1)
One Thousand Posts! (1) One Million Words! (1)
Extreme Scrapbooker (1) 2013 Mizahar NaNo Winner (1)
Power Fork (1)

Fallon

Postby Fallon on February 22nd, 2013, 1:15 pm


Personality
Personality is only ripe when a man has made the truth his own.

Fallon is a creature built upon her achievements and her failures, having grown and developed through her struggles from a girl into a woman. It is because of this that her views of the world are realistic and hardened through experience, her mind having now been keened into always attempting to do what she deems as right - no matter the odds. However this feeling of righteousness is not deemed just based on moral values, it is based upon gathering as much information as possible and looking upon the situation objectively. From there with her love of knowledge, she takes hold of her natural inner strength and awareness to the environment around her, and acts accordingly to it be through words, action or both - much like her patron Goddess Eyris.

There is always the attempt to think of the long term, with a natural intuition leading her forth and putting her in the position of an advisor. When there is a problem before her, Fallon is capable of pushing herself to extremes regardless of the consequences when faced with problems or issues to confront, and whilst far from perfect at dealing with all of them she still attempts regardless. Always trying and always looking.

With her brief time serving as both a squire and being the leader of a gang in Sunberth - two extremes - Fallon has managed to develop a strong desire to protect those who either come to her for assistance or those she considers part of her adoptive family, willing to serve as a shield against what harm would come - or attempt to pre-emptively eradicate the source before it strikes where possible. Her tongue can be quick, her mind quicker and manipulative to reach her end goal - or to get rid of someone through other means. Those that come looking for trouble however will quickly meet an iron will and cold hard efficiency - some argue it as stubbornness - despite a preference to avoid dangerous situations and want to give others the benefit of the doubt to discover the best in them.

However, on the flip side she can become temperamental and stubborn, most often in a more impudent and insolent manner. This trait of hers however generally occurs when something has set her off. Self destructiveness is also a trait that has begun to manifest when she believes she has become a source of failure, far too capable of self berating and punishment upon convincing herself she has done something wrong. And when pushed too far, a distinctly beastial nature is prone to breaking loose - one that the woman is constantly internally warring with beneath the surface in a fight for self discipline. Of late however she has become more hardened, and less merciful to those who aim to harm - and whilst she is willing to negotiate with words should someone cross her she will become difficult and riled.

Outside of immediate danger however, Fallon takes on a different persona and method of dealing with the situation. In a social aspect she takes on the illusion of being laid back, mostly harmless, calm and relaxed, simply going with the flow and letting the events take their course around her - until it becomes truly necessary to step in. It is through such a practice that she is capable of judgement without her thoughts being clouded, giving a careful analysis of the situation before picking out what she believes to be the better choice and attempting to tip the situation in a more favourable direction.

As she talks she will string words together, a silver tongued deviant capable of being both mischievous and entertaining to those she speaks with while weaving subtle influence over them - for better or for worse - a skill garnered from her own personal experiences. And whilst she may at first appear also open with her words, inviting even, she is also constantly playing on both the offence and defence; waiting for that moment someone slips up and spills something important.

Finally, while Fallon has been a curious creature, driven by a want to seek and learn new things be it in her practiced magics, combat, the world, or even more academic pursuits - a primary drive that has more often than not gotten her into some form of trouble. With such an interest she can be found haunting areas where words run easily and knowledge is available, from a library to a seedy tavern as both have things that she can use in order to obtain the upper hand with careful lurking and connecting of links. Whilst this does not make her overly intelligent, a genius or even knowledgeable about subjects, what she does know and experienced has made her wise in a worldly fashion and perceptive for someone of her age.
Last edited by Fallon on November 19th, 2016, 3:17 pm, edited 30 times in total.
User avatar
Fallon
The Red Wolf
 
Posts: 2113
Words: 2249776
Joined roleplay: January 21st, 2013, 4:24 pm
Location: Riverfall
Race: Human
Character sheet
Storyteller secrets
Scrapbook
Journal
Plotnotes
Medals: 9
Featured Contributor (1) Featured Thread (1)
Artist (1) Overlored (1)
One Thousand Posts! (1) One Million Words! (1)
Extreme Scrapbooker (1) 2013 Mizahar NaNo Winner (1)
Power Fork (1)

Fallon

Postby Fallon on February 22nd, 2013, 1:15 pm


History
A small body of determined spirits fired by an unquenchable faith in their mission can alter the course of history.

Once, perhaps Fallon would have chosen a different style of life to the one that she was now faced with, to have a life of normality. But that was only once. She was like any other child; brought into the world kicking and screaming. Oblivious of her heritage, her blood and family, the child was only left with the swinging pendant and the utter of a name upon her lips - Fallon.

While it exists during a hazy period within her mind, a time repressed and pushed down into nothing, she suffered. A child brought into a world of cruelty and pain, a slave girl with nothing before her - quiet, silent, rarely speaking and retreating into the mind for protection. While she found some solace in the company of an older slave girl 'Za', it only served as a temporary balm to the city and the life that was expected of her. In the end, it was her own mind that rebelled and forced the process of change upon her - and shortly after one her freedom from the city of Sunberth with the help of 'Za'. But the returned price was her own, leaving her mind shattered and broken into pieces - leaving her to start again, alone and lost, though guided by the hands of adults who took temporary charge of her.

She once had the rumour of being a child of the wilds, a ‘witch’, namely because of where she was found by the patrolling Knights. Alone and scared, with the remains of a ruined camp around her. She was lucky to have survived the raid of the bandits, and even luckier that she was found less than a few bells afterwards. However, little still is known of Fallon during her early years, but if anyone were to ask her she would simply give a long hard look to them before responding:

“…It was a dream. A wonderful dream. Nothing more, nothing less…”

She does not know or seem to remember her real parents, or any of her blood for that matter, and so when she was recovered from the wild lands at the age of seven by a group of patrolling Knights and her family was questioned, she responded little more than with a small shrug and an answer that suggested the deceased people of the caravan were in no way related to her. It was the truth, though merely a lingering haze to her at this point, that she was originally found by them in the city they had just left, and that tried their best to bring her up as their own regardless. The only real clue they did manage to get was that the group was originally a caravan travelling from Zeltiva to Syliras, otherwise the scenario was little more than a mystery.

Afterwards she was raised in the Syliras orphanage forever unknowing, and perhaps it was for the better. The only possible clue about her is the silver pendant she carried about with her, but otherwise there was little else to determine. Because she was found in the season of Winter by the Knights and was guessed to be about seven years old, Fallon thus bases her age off this season - though the exact date of birth is not known to her.

It was during those years that she kept herself away, teaching herself how to read and write on a very basic level. She had always found it difficult to interact with the others, her only out lit being through strange stories of the wilds, and her ability to write them down for future reference. But despite her being recognised by the other children in being intelligent, she was still never the less shunned. It was comfort in her elders that she found some peace, granting her a basis of morales to build up from - politeness, respecting the law and assisting where she could.

After a couple of years of being raised in this manner her tutor came into her life. Aleric Skyar, a flaming red head with premature greying hair and magic upon his finger tips. Gentle, mellowed by experience outside of his native city, he eventually took her away from this life surrounded by words and stories. But it is most importantly taught her how to use the mind in a different manner. In the ideals and the training of the personal magic of projection.

Her master taught her everything he could about projection, a process that was both long an arduous. Even with her years of training filled with the theory of how to project, it took the best part of many years to successfully detach her physical body and her astral. By the time she was seventeen she could just about manipulate light objects into movement with a high amount of focus.

It was during this time however, that he taught her the way of travelling - to roam and see the world for what it was beyond simple books. Experience, learn and grow from the effects placed upon her. From a girl she grew upwards into a teenager and a young adult, her mind growing more honed and weathered by cultures. Nyka, Mura, Zeltiva, Avanthal - taken onwards between the caravans with her eyes ever looking forward for whatever her mentor was looking. Though there were places he forbid her from going, cities in which he made her swear to avoid - and she agreed then, though never truly understood why. Regardless, seeking orbs within his gaze, she stood by his side regardless - they were family to each other despite not being related by blood, seen as a daughter and a father. It was once she was marked by Eyris that his mind began to focus on another goal - a hasty return to Syliras. For what reason though, he never did tell her.

Nor did she find out. It was during the travelling with a caravan southwards back towards the city that old age and injuries caught up with Aleric. The Caravan was split, the raging storms driving the pair apart - and leaving Fallon to watch him fall, too frozen in fear to move to his aid, before being forcibly dragged away by one of the guards kicking and screaming. Shame became her companion, her resolve becoming a shadow of what it once was. It was from this moment on she was forced to take the life of a wanderer, a drifter of the roads - unable to truly settle even when she finally reached Syliras. It was no home to her.

This continued for years, her mind set into a way that she knew no different of and was unable to break out from. Travelling the Caravans once more - as she knew taking the wilderness alone was dangerous - she took to the world and broke the oaths she gave to her mentor. She firstly travelled northwards and went to Ravok the city upon a lake and first forbidden city, stepping into the domain of Rhysol while trying to find herself once more. It was there she was initiated into Reimancy by the elder Cadmus, the words of wisdom left to her - to not get lost in her own world.

But the travelling did not stop there, and despite the factors of danger she was still drawn to it, even to this day she still is, an attempt to regain the supposed paradise that existed when she was a child. It was from Ravok she went to Nyka, and onwards to Mura - filling in the void and remembering her past tours with her mentor. It was there that her gaze turned southwards, pressed by a curiosity that inevitably drew her to Sahova, the second forbidden city. And what a mistake that was. In response it broke her, torturing and warping her mind so it left enough disgust within her to avoid the touch of others, with the reminding scars left carved into her flesh. It was at the first moment she fled, uncaring on where she was going and consequently landed once more in Sunberth - the final forbidden city.

Once more she was left to suffer, broken and picking up the pieces. It was only by Spring 511 AV that she managed to claw her way to freedom and travelled to Zeltiva - refusing to ever talk about her occurrences of Sahova and Sunberth. It was during that time that she looked to recover, stitching herself back together and enrolling within the University for the summer. While she did recover, it never stopped the sensation of eyes ever watching, the sense of intrusive touching and the prickling of scars beneath her layers - her weakness, her reminder that she would forever wear.

Yet, after years of roaming here and there, Fallon eventually returned to the one place she could vaguely considered as a home. Syliras called her, along with the knowledge of those that a few that were dear to her existed there. She made plans to settle there permanently, and proceeded to hang up the life of a traveller once and for all. Of course, plans change.

Panic ruled as the Djed Storm struck the citadel and resulted in the crippling of the city of Syliras. But it was the days of being locked down in a deep darkness had paid its toll on Fallon. It scared her, it frightened her, and the only thought that controlled her was the one of getting out of the 'stone coffin' and leaving - a reminder of the nature of Sahova that grasped upon her senses and sucked her down. That was not the only thing that came to her in such a time, there was another grasping of a concept that managed to strike at her, a lifting of a veil over her eyes that seemed so fixed before peeling away - but she not think on it for too long, not while her mind was focused on one thing only. And so, at the first possible moment she left the city, abandoning those who she held dear and told none of it.

She fled to Nyka during that time, racing through the warped wild lands as quickly as she could before coming face to face with the city. There she worked and recovered from her impulses, before setting out firstly southwards towards Sunberth with a group -and later her loyal Orvin at her side-, before turning west back round to Syliras. By the time Winter 512 AV came round Fallon was once more in the wild lands of Sylira - returning cautiously back to Syliras, barely surviving the harsh weather and the challenges thrown at her. During that time she fell into the company of Kreig Messer, a young man who was aspiring to become a squire, and accompanied him on her travels.

Squirehood: Spring 513 AV to Autumn 513 AV
It was in Spring 513 AV Fallon set herself a challenge that would not only stop her wanderings, but change her forever - Fallon enrolled as a squire of the Sylirian Knights and commence her training. Although she is trained in this time to be a Knight instead of a Mage Warrior, she still practised her magic private. Her Patron was Sera Natasha Druva, and was the same Patron as Kreig's. During this time she also came face to face with an old friend and became acquainted with other people of the city.

Summer eventually came and everything things started off fine. The heat of course played havoc with her, and her mind became captivated by the city rumour of the Rogue Knight. But then, rather suddenly things turned sour. Fallon was attacked and humiliated, leaving her as little more than a recovering husk. Consumed with pain and worry, the squire chose to seclude herself for a large portion of the latter half of the season and only came out as and when her patron beckoned her. By the end though, the pressure within exploded and the once defeated squire begun to bloom into something much more.

It took a long while for Fallon to recover to at least some form of working level. She found a focus to pour all her attention into and something to strive for - Knighthood. But it was little more than a false ideal for her. Awoken by the appearance of what she thought was little more than a dream, her found brother made her finally able to realize her true ideals and sent her spiraling forward. The impurities that held her in the past were burned out, and Fallon was reborn. Her mind was tempered and brought back from confusion, readying her for the truth of the world that laid before her. Although she still followed the some of the same beliefs as the knights it became clear that she was ill-suited for such an order. And so, on the 79th of Autumn, Fallon left the city of Syliras to find and fulfill herself with a sense of purpose elsewhere.

Scars: Winter 513 to Winter 514 AV
Fallon was on the road once more, the winter of 513 AV greeting her with open arms. It was fortunate that this time she had company travelling along side. Heading to Sunberth, Fallon took up the trade of a mercenary, serving as a sell sword when she was able and adjusting to the rough nature of the city with some ease. But, there was much more than simple mercenary work for her to deal with. Serving as eyes, ears and tongue, Fallon worked upon keeping on top of the local rumours and hearsay until her departure to Sahova to follow her brother. Despite the oppressive atmosphere of the place all was not wasted, and it was there through some underhand tactics that Fallon also managed to acquire the service of Zandelia as an assistant.

With the return to Sunberth in Spring 514 AV, Fallon quickly took to leading the Scars in the absence of her Brother - the Hound. But before she could start doing any true leading she had to work upon establishing order and ideas in which to bind the Scars too. With a ragtag of people from walks of life, she began her planning and the slow and steady expansion out. For before she could do anything of effect she had to understand the city. But that was not the only thing that came about. As things began to gather, so did her relationships - intimacy bloomed in an unexpected place and with it the mercenary was capable of opening up with her intention and dreams.

Summer came round fast and furious, rocketing quickly out of her control. Having become a target for elimination by the slaver circles of the city, her life tumbled into a strange form of chaos - constantly on the move and trying to evade harm. Her work towards forming the Scars was considerably slowed, the grasp of holding them together underneath one banner proving difficult with her near constant movement. Beyond the troubles of being hunted down, another issue begun to swell. Fighting became a way of life, the streets having gone down to mindless slaughtering and targeting of mages, and later on the gangs themselves marched to battle. But even among this, the mercenary still managed to scrape some ground. Old acquaintances were reunited, and those few remaining bonds were strengthened against the oncoming storm of war.

When autumn came, as did the fall of the old and coming in of the new. Whilst at times it held its tenseness, the ideals of the Scars pushing forth - it was one that became tight on emotions and struggled to form. Emotional hurts were laid bare, and the mind was left to recover from its tortures. But all was not hurt, those key foundations were laid in which for the Scars to build up from, the key points in which a structure could be formed and a place finally to call home was achieved.

Winter 514 AV had come, and it was with it that the cry for blood howled out quickly. Whilst the first half of the season was spent once more upon the citadel of the dead, answering their summons there came a time in which her return was inevitable. And when she did return, did she see the jaws closing in around her and her people. The Scars were being moved against by an unknown force, and before she could bring the members to react it was too late. Orvin's life was taken, the warnings of blood ringing too late and inevitably shattering her resolve. In the end, the gang was forced into dissolution and the group fled the city in hopes of survival - leaving only scars both inside and out.

Recovery: Spring 515 AV to Winter 516 AV

After being dashed and torn by the events of Sunberth, Fallon retreated to Zeltiva. Pushing to establish some normality in a once hectic lifestyle, the woman moved to reopen her business anew. With it she settled for the year, quietly fading into the background and desperately attempting to forget that which haunted her. Over time she recovered, but the fangs of the red wolf instead became dulled and blunted. Even in the face of the turbulent seasons, the ever changing and wild effects brought on by them the inspector became stilled and jaded. At least, until she turned her attention once more outwards. A case lead her to receive a mysterious letter, old and supposedly from her father. At first she disregarded it as nothing more than lies, an attempt to spite her - but after seasons of brewing upon it her feet itched and pushed her forwards to find out more.

Hunt: Spring 517 AV

Having left Zeltiva, Fallon turned her attention to Syliras on the hopes of tracking down some information on the illusive man.
Consequences :
ThreadConsequence
Simply Irrelevant88th Winter 509 AV:Fallon has been initiated into Reimancy! Enjoy your new found magic! She will now bear the scars of her initiation on the palms of her hands.
Such a Treacherous Slattern40th Spring 514 AV: Thin walls in Bregas means that most of the occupants have overheard the violent exchange and now know there is more to Matthew and Fallon's meetings than meets the eyes. Who knows who was occupying those rooms with the harlots?
Shade Seeker10th Summer 514 AV: Thin walls in Brega's have been to Fallon's disadvantage once more. Thanks to the loose and loud tongue of the man she tried to interrogate, the fact that there were mages in Matthew's room will become well known in the establishment. How many will put that piece of info and the conversation with Brega together is unknown. Is there a possibility that someone will connect Bitzer with the use of magic?
Reunions36th Fall 514 AV: Fallon's memory of her time in captivity will be patchy to the say the least -- she'll struggle to remember what happened & when.
Last edited by Fallon on March 5th, 2017, 10:30 am, edited 76 times in total.
User avatar
Fallon
The Red Wolf
 
Posts: 2113
Words: 2249776
Joined roleplay: January 21st, 2013, 4:24 pm
Location: Riverfall
Race: Human
Character sheet
Storyteller secrets
Scrapbook
Journal
Plotnotes
Medals: 9
Featured Contributor (1) Featured Thread (1)
Artist (1) Overlored (1)
One Thousand Posts! (1) One Million Words! (1)
Extreme Scrapbooker (1) 2013 Mizahar NaNo Winner (1)
Power Fork (1)

Fallon

Postby Fallon on February 22nd, 2013, 1:15 pm


Belief
Just as no one can be forced into belief, so no one can be forced into unbelief.


Eyris
Fallon sports a great interest in learning and seeking of knowledge, enough so that it grabbed the attention of Eyris in the midst of her research in Avanthal. Since then she has focused her curiosities, learning and knowledge in the name of this Goddess. With the first mark emblazoned on her left hand, this curiosity seeker tries her best to use this gift the best she can - with trial and error of course.

The singularly marked Lykata can invoke random images associated with objects. They might gain simple insight such as species, race, or even a name. If they are lucky they will be able to see purpose or perhaps even the mood of a contributor. Level ones don’t often get more than two or three impressions off any singular object. However, if they move through a location and try and ‘view’ more than one object at a time they can often get a pretty decent idea - via random glimpses at contributions - of what a location or set of objects was used for.

Cups and Secrets :
Early Spring 509AV

It was in the library in Avanthal, in the land wrapped forever in snow and ice, that Fallon Skylar had set herself to work. She had sat herself down at a table, an open note book before her, with blank sheets of parchment piled carefully at her side, her quill and ink at the ready, and her somewhat unusual object of research. A single clay cup. There was nothing too interesting about it, it was rather plain, and no handle with a small selection of grooves depicting a scene- a horseman perhaps, it was very unclear- a faint hairline crack going down its edge. But overall the only really distinctive feature was its age, it was more than obvious that it was old and the mark that would have been used to mark its origin was worn, making it difficult to make out the finer details and its origin. Something unusual for one so young to be studying, but when money is tight even the tasks of researching an item like this was better than nothing. Besides, it was a request for the owner himself was far too preoccupied with other things. And so Fallon was left to her own devices to find the supposed ‘legendary history’ behind this item. She was sceptical to say the least, but still she began her work upon it. Everything after all had a story behind it that needed to be told.

Firstly she studied its shape more closely, a quick sketch on the parchment which in turn was annotated. She turned it over, her eyes narrowing on an imprint in its base, much like a hallmark that appeared in jewellery, before gently placing it back down. She clicked her wrists and stepped away, turning her attention to the thousands of books that surrounded her. Fallon loved books, be they filled with myths or facts, be they written by children or the wisest mage, she loved them and the effort that went into them. But it was the many secrets that were locked within, the finest slice of knowledge that was kept hidden until revealed were what drew her in every time. Knowledge and learning was important to her, it was a drive that kept her going and kept her exploring. But just as learning was important, understanding what had been placed before you was just as vital. It was perhaps because of this Fallon performed her studying slower than normal, after all she was diving into a subject she knew very little about. By taking it at a slower pace, it allowed the information to sink in and provide a solid base to build upon. Even if it was just as simple as knowing that pottery was made from little more than a single lump of clay. It was a start. Of course, it started off easy with simple techniques that are used to make pots by hand, but by the time it got to more advance methods Fallon was stumped. So on two separate sheets of parchment she split her notes and carefully analysed the cup before her, turning it over in her hands, feeling for subtle signs on the method in which it could have been made.

Well… it’s not a slab make, it’s not square shaped. Could be a coiled? Then again what about if it was made on a wheel? It is really smooth after all. Bah, you really need a pott-

“It seems you are having trouble there,” spoke a woman’s voice.
Fallon’s head shot up from the page, her eyes looking across the table. Opposite sat a woman, a little older than herself, human, pale skinned with deep penetrating blue eyes. She had the look of a scholar about her, but otherwise there was not much else Fallon could determine. The woman met her gaze, her head inclining slightly as her eyes slipped down to the notes. Fallon felt awkward to say the least, a brief element of surprise filling her face as she lowered the quill.
“Well, I guess so,” Fallon mused “Its hard work trying to research something you know nothing about.”
“But is that not the fun bit of learning?” those blue eyes met Fallon’s once more, unwavering and analysing “The fact that one can learn something new without any bias thoughts?”

A challenge? thought Fallon as she looked down once more at her notes, Or simple curiosity?

“It does in one respect,” Fallon returned “But it also helps having a foundation in which to build upon.”
“Is that not what you are building now then?” the woman’s questions became more direct by the moment.
Fallon was about to speak, but then paused, unable of finding an answer other than simply agreeing. She sighed “You’re correct. And I suppose building the foundation is also the fun of knowledge. You never know where you are going until you read,” It was at this point that Fallon gestured to the pile of books that she had accumulated from the various shelves in the library “Although reading helps greatly, it does, unfortunately have its limits. And it is clear that some knowledge is better off learned through practice,” she paused and gave a quick smile before picking up her quill once more “However, I’m no potter.”
Quietly she dipped the tip in the ink, before drawing it forth. She wrote once more upon the parchment, her writing being dragged out across the page as she made notes. This time she wrote down several comments about the image that was pressed into its side, of how it appeared to be a rider of sorts and originated from was most probably human, or one of its sub races. Which one however was yet to be confirmed for once more Fallon was asked a question.

“Would it not be amazing to be able to be able to touch something and learn its history?” the woman spoke again suddenly.
Fallon flinched, her brow creasing as she tried to understand what had just been presented to her. She leaned back slightly in her chair, contemplating her words. It was an interesting concept to say the least, but one that also could bear frightening consequences. She lowered the quill once more and rested her hands on her lap.
“Both yes and no,” answered Fallon.
“Oh, how so?”
“If one can simply pick up an object and learn about its history, for example that cup, then it would be a lot easier on researchers and people like I. But,” For a moment she paused, contemplating her words carefully “Knowledge is also power. And in the wrong hands it is so easily corrupted. In order to use it affectively it, knowledge must be utilised in the correct manner to be useful. Which… can be difficult?”
Fallon watched the woman smile and nod, as if urging her to continue on. Slowly Fallon did, a string of words coming forth “Besides, life is about learning. And every waking moment is a lesson which we must face, no matter to the harsh reality that surrounds us. Its what makes us stronger.”

It was the small clap the woman produced that silenced Fallon. The woman leaned forward her elbows resting on the table top as she held her head in her hands. There was a spark in her eye, curiosity or enjoyment in the conversation, Fallon was unsure on what exactly.
“But say you could touch something, and know the about what came before, on how many lips have been placed upon the rim of that cup. I understand that is how Eyris, I believe, works. Granting people to see the knowledge about those who came before,” a glint formed in her eyes as they narrowed “Not all history is written down of course, but through that so much can be recovered. A beautiful concept that encourages one to discover and to learn.”
Fallon frowned “I presume it would be a rather interesting concept, but it is something I would have to experience firsthand before making a comment on it.”
With that she gave a respectful nod to the woman across the table, and glanced down once more at an open book.

For a moment there was silence, and it was this silence that allowed Fallon to work further. She opened another one of the books, this one containing a collection of marks similar to that on the bottom of the cup. Turning it over Fallon flicked through the pages, trying to match the symbol up. It was long, arduous work, but Fallon persisted. Or did until she was stumped by a choice. Two similar marks with two very different makers. She gave a sigh, her brow creasing, as she flicked between the two images. She copied both of them down on a separate sheet, and placed the cup down before her. According to her research it was these marks that would determine the difference between right or wrong, to be made by hand or to be made through the aid of a potter’s wheel. She rubbed her brow and weighed up the differences, trying to work through the aging process that may mask any other hidden signs, her fingers rubbing along the sides, feeling for bumps and ridges. Closer she studied it, trying to understand what was in her hands, or to at least get a feeling of which course to action to take.

Hand or wheel? Hand… or wheel? Hand… Wheel… Hand? Yes, must be hand, it must.

But it was a small sense of doubt that still nagged at Fallon. So she placed the cup down a distance from her. Across the table she could see the woman looking also at the cup, before the woman herself picked it up to study it. Fallon did not object, for she was too busy thinking and weighing up the options. The silence was broken when the woman placed the cup down, a brief tap of clay meeting wood before the woman stared across the table.

“If I told you this piece of clay was created through that of a potter’s wheel, what would you say?”
Fallon mulled over a response for a moment, “I would tell you to go research, discover and bring the evidence.”
She heard the woman laugh.
“But if you knew through touch,” the woman took Fallon’s hand and guided it to the clay cup her hand laying over hers “What then?”
There was energy through the touch, unwavering, tingling as her hand was brought closer to the cup. For a moment there was a brief flicker of hesitation, but that was quickly forgotten as she was guided forward “If you know the very history and purpose of something, that you could open your very mind to the knowledge all around us and see more than what it simply is, you would learn so much.”
“I would have to see it to believe it,” Fallon’s gaze was unwavering.
“Then believe it.”

The sensation on the back of Fallon’s hand grew intense for a moment; the feeling of something was being pressed into the back of her hand, a strange burning sensation that travelled through, going deeper than the very flesh. She felt the cool of the clay cup on her palm, the heat radiating from the back of her hand.
“Open your mind to it, feel it, understand it,” the words of the woman rang out as her hand was released, the golden Lormar mark resting on the back of her hand.
Fallon felt her head swim, images and feelings ringing off in her head. Clay. Care. A name. The flicker of a mark in its fresh state. She heard the sound of a rotating wheel in her head, the hum of clay as it was rotated round. The sound of a potter’s wheel going round.

Quietly Fallon gave a chuckle that soon broke out into a laugh. She could hardly help herself as the images ran through her head, of brief glimpses of the many hands that touched it. It was beyond her own imagination, something that would be inconceivable to those who never experienced it. She could feel the sensations travelling through, a growing want to understand, to know and to feel everything. As she lifted the cup her eyes fell upon the woman, a look full of questions, a want to know all. Whatever sat opposite her was beyond human or spirit. It was godly.
“Who… who are you?” was the only question that could escape.

“I think you know that already,” Eyris spoke a smile forming on her face as she watched the curiosity come forth, as words came from her lips, her hands being placed on the desk as she rose “As time goes on you will learn more, you will feel more and understand. For everything has a history, for everything contains Djed for us to discover,” and with that she simply disappeared, having little more than her echoing words sounding out “Have fun finding those discoveries and those hidden links in history.”
Last edited by Fallon on August 5th, 2017, 10:25 am, edited 110 times in total.
User avatar
Fallon
The Red Wolf
 
Posts: 2113
Words: 2249776
Joined roleplay: January 21st, 2013, 4:24 pm
Location: Riverfall
Race: Human
Character sheet
Storyteller secrets
Scrapbook
Journal
Plotnotes
Medals: 9
Featured Contributor (1) Featured Thread (1)
Artist (1) Overlored (1)
One Thousand Posts! (1) One Million Words! (1)
Extreme Scrapbooker (1) 2013 Mizahar NaNo Winner (1)
Power Fork (1)

Fallon

Postby Fallon on February 22nd, 2013, 1:16 pm


Skill earnings recorded in plotnotes.
ImageAcrobatics31CompetentImageActing16Novice
ImageAnimal Husbandry34CompetentImageAppraisal4Novice
ImageAuristics 9NoviceImageBegging2Novice
ImageBody Building7NoviceImageBoxing3Novice
ImageBrawling 22 NoviceImageButchery2Novice
ImageCaretaking4NoviceImageCarousing 4Novice
ImageCartography1NoviceImageClimbing3Novice
ImageCooking6NoviceImageDance1Novice
ImageDeduction13NoviceImageDetection9Novice
ImageDisguise2NoviceImageDrawing7Novice
ImageDual Wield26CompetentImageEndurance56Expert
ImageEscape Artist1NoviceImageFlirting28Competent
ImageGambling1NoviceImageHorsemanship2Novice
ImageHostessing6NoviceImageHousekeeping5Novice
ImageHunting6NoviceImageHypnotism13Novice
ImageImpersonation1NoviceImageIntelligence67Expert
ImageInterrogation80MasterImageIntimidation78Master
ImageInvestigation65ExpertImageKnot Tying1Novice
ImageLeadership57ExpertImageLogic29Competent
ImageMassage1NoviceImageMathematics2Novice
ImageMedicine7NoviceImageMeditation13Novice
ImageNavigation8NoviceImageNegotiation27Competent
ImageObservation100MasterImageOrganization14Novice
ImagePersuasion40CompetentImagePhilosophy76Master
Philtering1Novice
ImagePlanning59ExpertImagePolitics2Novice
ImageProjection79MasterImagePsychology7Novice
ImageReading3NoviceImageReasoning7Novice
ImageReimancy (Fire)7NoviceImageRhetoric100Master
ImageRiding: Horse 19 NoviceImageRunning31Competent
ImageSailing5NoviceImageScouting1Novice
ImageSeduction21NoviceImageSocialisation100Master
ImageSpelunking4NoviceImageStealth31Competent
ImageStorytelling13 NoviceImageSubterfuge 20 Novice
ImageSwimming7NoviceImageTactics57Expert
ImageTeaching41CompetentImageTracking15Novice
ImageUnarmed Combat 29CompetentImageWeapon: Kris1Novice
ImageWeapon: Kukri 45 CompetentImageWeapon: Long Sword3Novice
ImageWeapon: Short Bow8NoviceImageWeapon: Small Shield21Novice
ImageWeapon: Tulwar85MasterImageWilderness Survival*Forest16 Novice
ImageWrestling9NoviceImageWriting39Competent
Last edited by Fallon on July 16th, 2017, 1:58 pm, edited 191 times in total.
User avatar
Fallon
The Red Wolf
 
Posts: 2113
Words: 2249776
Joined roleplay: January 21st, 2013, 4:24 pm
Location: Riverfall
Race: Human
Character sheet
Storyteller secrets
Scrapbook
Journal
Plotnotes
Medals: 9
Featured Contributor (1) Featured Thread (1)
Artist (1) Overlored (1)
One Thousand Posts! (1) One Million Words! (1)
Extreme Scrapbooker (1) 2013 Mizahar NaNo Winner (1)
Power Fork (1)

Fallon

Postby Fallon on February 22nd, 2013, 1:17 pm


Understanding
Life can only be understood backwards; but it must be lived forwards.


Location: Kendoka Sasaran
Kukri: Defensive Stance
Obtained Kuvan Status
Recognizing a Riverfall Accent
Tactics: Recognizing a Feint
Tactics: Honor Gets You Killed
Unarmed Combat: Biting
Unarmed Combat: Body Kick
Unarmed Combat: Leg Sweep
Why Do I Hold Back?
Possessions are pointless when you have no one in your life
Zachiel Eyvino: More than human
My Final Adventure: Discover more about this Zachiel Eyvino
Mental Note: Write a letter to Zandelia
Zachiel Eyvino: In Zeltiva Census Spring 493 & 496
Eyris: In Zeltiva Census Spring 510
Zachiel Eyvino: Offspring of Eyris
Araka: Children of the Alvina
Nymkarta Dynasty: Magical Bloodlines Were Controlled for Purity
Falconer Family: Followers of Eyris
Unnamed Man in Class: Speaks Too Intimately and Openly of Magic
Salara Kel'Halavath: The Woman That Assumed the Inspector to be Male
Salara: Doesn't Take Kindly to Being Accused of Needing Charity
Salara: Very Emotional
Salara: A Failed Thief
Three Men in Grey, Zeltivan Coup Suspects
Not All Doors Open with Patience
"Hey Babe"... Disgusting
"Uncle Pal": An Amusing Alias
"Whiskers", the Cat
‘Skyler’: Fighter in the Pits
A (Seemingly) Simple Escort Job
A blade is an extension of one's self
A Call To Be: The Summons to Rise
A Cat Stuck In A Tree
A Chase for the Sake of Repute
A conversation with the Barmaid
A Fair Trade: Plans to Give Wrenmae a Makeover
A Friends Duty
A Ghost Girl's Warning
A hopeless match: Facing a giant and loses
A kiss shared with Orion
A Knight's duty
A life stolen, and a survivor is born
A Need To Socialize
A party is formed
A Promise to Merv
A prostitute murdered in an alley
A Pure White Figure With Silver Blade
A Secret Laboratory In The Maiden District
A Series Of Unfortunate Events
A startling letter
A Strange Reunion
A Sunberthian Lynching against Mages
A Teenager(?) In The Herald
A test from Natasha
A Warning Left in Blood
A Wayward Punch
A wild festival - A fight in the streets
A world shadowed
Accidental Intimidation With A Wolf
Acquaintance: Alabast
Acrobatics: Jumping from a second storey window
Acting: Hiding personal disgust
Acting: portraying false nervousness
Acting: Pretending to drink
Acting: The birth of ‘Skyler’
Acting: The 'Bitzer' accent
Adapting Squire Fighting Techniques to a Situation
Adults Know Best
Aider: Certainly a talker
Aider: Mister Feather
Akalaks: Grape Fed Men
Alasdair: Hunter of Cute Rabbits
Ale, the cheapest poison
Alements: A Bar and Place of Healing in Riverfall
Aleric Skylar: Mentor
Alias: Wulvenhart the Cold
Allan Cox: The accused Book Thief
Allan Cox: Worker of the Falconer's Estate.
Alley-Murder Events: Victim was dragged in
Alley-Murder Scene: Blood smeared across the wall
Alley-Murder Scene: Ten steps to where the body fell
Alleyway Combat Requires Precision
Alleyway Combat Restricts Movement
Always Kep the Enemy in Your Sights
Always Trust Your Instincts
Ama: Dire Wolf Kelvic
Ambushed
Amon: A Foolish Mage
Amon: A Scraggly & Disheveled Man
Amon: An Herbalist of Some Sort
An Accused Thief
An Attempt to Step into the Slaver's Circle
An Awkward Introduction
An escape to Zeltiva
An Old Acquaintance
Ancient Tongue: Djed Means Backbone
Animal Husbandry: Heel Orvin!
Anxiety on a Sunny Afternoon
Appearance: Gibbat Dogs
Appearance: Sahovan Vestibules
Appraisal: The Value of Fine Cloth
Archery: Anatomy of a Bow
Archery: Level Breathing
Archery: Proper Footing
Archery: Target Locked
Arson: The Scars a Strike Fast and Fierce
Aspirations of Becoming a Knightly Knight.
At First You Had My Curiosity...Now You Have My Attention
Attractive? You mean 'baby-like'
Auristics: Key Words
Avavali: Summonable from Fyrden
Avoiding Being Tailed
Awake at the First Bell
Bandit Group: The Brutah's
Bandits In the Bronze Woods
Battle-Shield: Proper Handling
Beating Myself Up...Through Getting Beaten Up
Become the shield - Find a way to survive
Being a target
Being late: I'm so dead!
Being Orion’s ‘pycon’
Being patched up at the Soothing Waters
Being scared is a good motivator to learn
Being Weary of Strangers
Besot By Ghosts!
Betrayed by Matthew, Saved by Matthew
Bianca: Prostitute at the Scarlet Sanctum
Binding A Prisoner with Rope
Bitzer Leads, Web is the Assistant
Bolivar: Squire of Ser Bradshaw Theron
Bolting: A Job Gone Wrong
Bow + Bracer = Must Have
Braving A Wave…of the greeting variety.
Brawling: Cracking a Bottle Over a Head
Brawling: To Jab
Breasts: Weight and Texture
Bumping, Bustling, and Bad Moods
Buras: Leader of The Crows
Cadmus: A Stage Magician
Cadmus: He’s a Reimancer
Cadmus: The Stupendous!
Cadmus: Words of Wisdom(??)
Caelum: Owner of Alements in Riverfall
Calming an Angry Animal
Camping at the Silkwater Lake for several days
Castle Commons was once Gilders Nook
Cats Do As They Please
Caught in a Sunberthian Gang War
Cause of death: Suffocation
Chabiza: A Myrian
Chabiza: Groundskeeper of sahova
Chabiza: Seems like a nice guy
Chasing Rumours
Chatting with Kreig
Chester and Peter: Squires
Childhood friend - Orion
Choosing a target for intelligence gathering
Claustrophobia
Cleaning Up My Lover
Clyde Sullins: Arrogant Mage
Codger: Survior of Stumble Alley
Cold Knowledge Calls for a Cold Drink
Cold Mercenary: Not Yet
Combat: Do not waste time giving broad sweeps.
Combat: Fighting A Lone Opponent With A Partner
Combat: Fighting Free of a Net
Combat: Fighting while Constricted
Combat: Flanking Strategy
Comforting My Lover
Composure is always key
Conserving What Little Strength Remains
Considering the Consequences of a Mission
Cooked inside the Fortress
Counting Blows, Dodging Fists
Cripple the Ports, Cripple the Oppressors
Crow Manpower as of the 12th of Summer, 514 AV
Crows: Naval superority is their goal
Crows: No Gold
Cutting Vegetables Like a Tall Person
Cutting Your Losses
Daggerhands: Dying Mercenaries
Dark organs: Lack of oxygen
Dasoma, a pseudonym
Dasoma: Sarcastic
Dasoma: Thinks you're an actress
Dead bodies are similar to Nuits
Dealing with Drunken Advances
Dean: One Of The Burned Victim
Declining a girls night out
Deduction: Sunberthians don't ask questions
Delving deep into one's own mind
Demanding Admittance to The Clinic
Descriptive Fallon’s new home
Desensitising oneself
Developing a Reputation: Loyalty
Dinner Reservations: A Night With Kreig
Dishing a Proper Punishment for a Thief
Djed: A Story, My Story
Doler: Brother of the Streets
Drawing The Line
Dresses Aren’t Half-Bad
Drinking Tea for a Ghost
Drowning in drunken frustration
Drunk Challenge!
Egyptus Is Just Lonely
Eida: Ethaefal
Elaine Spade: A Ghost Girl
Elder Falconer: A follower of Eyris
Elder Falconer: Suffers from bad fashion taste – red and green
Elder Falconer: Suffers from bad joints and age
Eleret the Konti
Encounters in the Woods
Endurance: Battling extreme exhaustion
Endurance: Knowing How Much Drink She Can Hold
Endurance: Overcoming damage from trauma
Evade and Analyze.
Evalin: Odd Symenestra
Evalin: Unsettling Middleman
Evaluating the Weaknesses of a Unit
Evan Poole: The unfaithful fiancé
Even thugs have a hierarchy
Events - Forgetting About The Report
Every Gang Has Its Growing Pains
Everything has a history
Explaining Reality to a Thief
Explaining the Difference between Intelligence & Knowledge
Explaining the Difference between Strength & Survival
Facing Off A Journeyman
Fake Name: Bitzer
Falconer's Estate Family: Rumors has it they go as far as Black Rock to trade...Luxuries.
Falconer's Estate Family: Traders with ties to the Aristan's Guild.
Fallon the pack mule
Fallon the researcher
Fallon: a Nowhere Child
Fallon: A Tent is Not a Suitable Base of Operations
Fallon: Can't take the sight of a dissected body
Fallon: Not threatened by a knife
Fallon: Projection
Fallon: Stubborn
Fallon: Subject 22
Fallon: would sooner die than hurt Zandelia
Fancy Footwork: Stepping with the Tulwar
Fancy, I am not.
Fashion - Dresses are impractical except for social advantage.
Faster, Swifter, Stronger
Favorite Activity: Reading
Favorite Location: The Stone Gardens
Fear of cowardice
Fear re gripped
Fear Surrounds the Mines
Feathers: The ultimate accessory
Feeling Awkward Around Nude Folk
Feeling Like a Hogroast
Feeling Like You're Being Baited
Feeling the Calm Before the Storm
Female Dorms: Half-Empty or Half-Full
Fight - A Feeling Of Safety With My Kukri
Fighting a Losing Battle
Fighting With Honor
Find records in Zeltiva on how to manage a ship
Finding the Advantages in a Near-Death Experience
Finding The Crows Offer..Lacking
Fire In The Warehouse District
Firenze: Admirable... But stupid
First Solo Quest: Trail Goes Cold
Flash Powder: Can Be Made With Philtering
Flirting: How to Effectively Insinuate
Floating with aid
Focus Requires Seclusion
Following a Scent with Orvin
Fond Memories: Zeltiva
Fountain of Cascading Harmony: Wishing for Only You
Four Basic Elements Of Combat: Dodging, Sword, Shield, And Range.
Four years of loneliness
From the Halls of Avanthal to the Shores of the Konti…
Fyrden Summoning Coordinates: 6701984710485453
Fyrden: Has a Lightside and a Darkside.
Fyrden; Another World?
Gad: Projectionist
Garren is Rengar
Garry Sends His Hello
Garry Sends His Hello
Garry: Sunset Quarters, Blood on Door
Garry's Last Words: You Have No Right!
Gestures to assist a prompt
Getting help from a kid
Ghosts Cannot Drink Tea
Ghosts on Sahova
Gibbat dogs: Irresistibly cute creatures
Gibbat Dogs: Will They Make Good Pets?
Gibbat’s have a lot of dog in them
Gideon: An Ally Just in Time
Giving an Animal a Scolding
Giving Kreig a sense of false security
Glen: Retired Merc
Gloomy day at the Silkwater Lake
Glyphing: A Form of World Magic
Glyphing: Affects Other Forms Of Magic
Glyphing: Can Be Used To Trigger Specific Reactions
Glyphing: Effects Other Magics
Glyphing: Magic Squiggles
Glyphs are Personal Symbols
Going Without Pay is Better Than Hearing Whining
Grand story of circumnavigation
Gratitude with a gift
Gripped by guilt and loss.
Groundskeeper: A bloody job
Guard Contract: No Killing
Guard Duty: Choosing One's Battles
Guard Duty: Undermining Daggerhands in Public
Hadyn: drunken acquaintance
Having a Friendly Competition in a Brutal Fight
Having to Decline Taking Part in a Mission
Helping the Crows for 6 days
Hiding the Mark in Plain Sight
Hindsight 20:20
History Of Syliras: The Beginnings
Honey: The ultimate secret weapon
How to Recover From a Headbutt
How to take over Stumble Alley
Humans are Broken Creatures
Humiliated by shadows
Hunger Brings Out the Animal in Me
Hunting the Hunter
Hunting: Not for prey, but for a target
Hypnotism: A Means of Discerning Ideals
Hypnotism: Suggesting Obedience
Hypnotism: The Magic of Intimidation
Hypnotism: Unlocking one's ability
Hysteria and Horror
I am the Red Wolf
I cannot stop and relax, and I cannot afford to forget
I Fight for Zandelia
I was a slave
I’m…Fine?
Ildi: An Astute Little Thief
I'm just another face in the crowd
Impression of “Black” (Buras) through Lykata (basic)
Impromptu Lesson By Rhuryc
In The Wake of Devastation…
Increasing Guard at Bregas
Information – The Book Thief: Allan Cox's Words: “ one of the house ladies were behaving strange when she was in the gardens - kept looking up to the windows.”
Information – The Book Thief: Footprints were slick and oily.
Information – The Book Thief: No filth found on Allan Cox's body. Nor memory of the substance.
Information – The Book Thief: The Button revealed a culprit being a Male with desire to want 'it'.
Information – The Book Thief: The Chisel revealed a house in the old quarter marked with a 13.
Information – The Book Thief: The Door revealed the culprit did it for secrets and the house resides on Seagull Street.
Information – The Book Thief: The door was pried open with a chisel.
Information – The Book Thief: The Footprints are Smaller than one's own – Cannot be a man's
Information – The Book Thief: The footprints lead away from the door to a window.
Information – The Book Thief: The tool of use: A Chisel
Information – The Book Thief: The Window was forced open
Initiated Into Projection
Initiating Zandelia in Projection
Inspiring a Pup to Change Himself
Intelligence: Assembling Pieces of Information into a Logical Whole
Intelligence: Creating a Network
Intelligence: Employing Thieves, Con Artists and Prostitutes but not Slavers or Mercenaries
Intelligence: Importance of Rumour
Intelligence: Subtle cues from the way a letter is written
Intelligence: Using Contacts to Gather Information
Interrogation: Casual Query
Interrogation: Drilling For Information
Interrogation: Question of Intent
Interrogation: Rewording questions to get a more precise answer
Interrogation: Watching someone's response to determine if they know something
Interrupted by Orvin
Intimidation: A cold stare, a cold voice.
Introduction: Saris
Investigating a murder scene
Investigation: Ask alternative questions
Investigation: Dissecting a body
Investigation: Examining the scratches of the door for clues
Investigation: Feeling the oily substance.
Investigation: Searching for evidence of forced entry
Investigation: The distinct smell and texture of blood
Investigation: Timing can be an important factor
Investigation: Using Hypotheticals to Uncover Information
Investigator Fallon
Isolation: Punishment to "correct" behaviour
Isolde - acquaintance
Isulla GoldWoerth: Shopkeeper at Bohrnn & GoldWoerth
It Was At This Moment That Fallon Knew...She Petched Up
It's good to be home
It's Hard to Keep Count While in War
I've been captured, drugged, and dumped in the sea...
Javil: What Do I Do With Him?
Jax: Over Eager and Over Confident
Jax's Home: The House with the Yellow Door
Job: Make Garry Cough
Job: Retrieve Blackveil's Heart
Journeyman: The Observer
Kaie and Matthew Trust Each Other
Kaie and Web's Plans for Brega's: Count Me Out
Kaie, the Myrian
Kaie: A friend in need
Kaie: Family
Kaie: Saved My Arse
Keene: Warden Initiate
Kise to the rescue!
Kisetukai the Boxer
Kissed by a Burly Bandit
Knightly Tournament: Teamed Up With Markus And Bolivar
Knights of Sylir, Figures of Honor, Truth and Wisdom
Knowing Orvin's Soft Spot
Konti: Scaled Women
Koruma: A Young Pup...Who is Very Afraid
Koruma: Is No Killer
Kova's Well - location
Kreig Messer (acquaintance)
Kreig: Comic relief man
Kreig's Endurance
Kreig's history in Sunberth
Kukri: Just in case
Lady GoldWoerth: Not quite as she appears
Land Navigation: Sunberth's streets
Language: What a "Thing" Suggests
Last words I would have said to Aleric
Layout: Stumble Alley
Leadership: Commanding a Crew
Leadership: Control, Bring Together, Take Charge
Leadership: Establishing a Pecking Order
Leadership: Protecting your people from harm
Leadership: Putting Senghor in his Place
Learning a new skill
Learning to dress while badly injured
Learning to share past experiences
Learning to Speak
Learning to use a Long sword
Learning to use a Tulwar
Less hiding more studying and hand holding
Library: History Section
Little Red Wants Me Dead
Lo'Campo: Acquitance
Lo'Campo: Defy the laws of Sunberth
Lo'Campo: Jumps to conclusions
Lo'Campo: Playing Hero
Location - 'A Touchy Subject' classy brothel
Location - Yvette's Dresses for All Occasions
Location: Anthonius Fighters Pit
Location: Baroque Bay
Location: Bohrnn & Goldwoerth
Location: Butcher of Alban
Location: Calvin's Solutions
Location: Sunberths Library
Location: Syliras' Districts
Location: Tall Johnny's
Location: Temple of the Unknown
Location: The Blood Pits
Location: The Disappearing Drunk
Location: The Forest of Thorns
Location: The Pig's Foot Tavern
Location: The Quay
Location: The Storehouses
Location: The Waverider
Location: Wave Guard Headquarters
Logic: All myths hold some truth
Logic: Everything for a reason
Longsword: Hack and Slash
Lore- Goddess Eyris
Lore: A Touchy Subject is a brothel
Lore: It’s just business
Losing control
Losing Interest
Losing Your Target
Loss of consciousness
Luminance 101
Lurking Fallon
Lying To Myself
Lykata: Harnessed for investigation
Lykata: Merle Oleander
Lykata: Reviving a Crime Scene
Maduro: Fighter of the deadly plants
Magic Used at Bregas
Making Tea for Two
Male Human Weak Spots: Head, Throat, And Crotch
Malediction: Words and Circles?
Malediction: Working with the Dead
Markus Andres: Birthday gifts
Markus is now "Lion"
Markus' Reason For Joining The Knights: Forced
Markus: A Truly Devoted Knight
Markus: Old Lover And Former Superior
Markus: Sharing Feelings
Mason Claims To Be a Fighter
Massage Technique: Kneading
Massage: Torso
Matthew: An Odd and Disturbing Sight
Matthew: Made Himself at Home in My Tent
Matthew: Playing Doctor
Matthew: Smug Pretty Harlot
Matthew’s Reasons for Wanting to Learn to Use a Dagger
Medicine: Basic salve
Medicine: Check for wounds
Meeting Scarlet again... and she's naked
Meeting Scarlet... again
Merv: On the Watch For Hound Hunters
Merv: Pig’s Foot Owner
Mines Closed Too Long Ago To Remember Reasons
Misdirection: Step to the left, attack to the right
Moral Conviction: In Support of Distress
Moral Conviction: The Place of a Hero
Mura, the amphibious city
Murdock: Blood-Related Brother
Murdock: The Man Is Real
Murdock's Other Name: Wrenmae Sek
Myrain: Myrains don't kill Myrains
Mysterious Disappearances In The Aylasa Caves
Nader-canoch is the Language of Early Humans
Nancy Sulvet: Syliran Knight
Natasha: Help Us Enact Justice
Natasha's Guilt
Necessity of Defenses in Sunberth
Needs More Work
Negotiation: Business Is In The Details
Neighbors of the Quay
Never Without Courage Again
Nickname: Bright Eyes
Night brawlers
No time limits except the ones you set yourself
No, no, and no
Noaru: The Spirit In Black
Nov Dislikes the Daggerhand
Nov is a potential member
Nov is Marked by Krysus
Nov Will do Anything For Change...Almost
Nov: Stupid Local
Noven the Red: A nickname for Noven
Noven: Held hostage
Novice To Novice: Giving Beginner Lessons
Observation: Drawing comparisons
Observation: recognising when pets sense intruders
Observation: The smell of alcohol
Observation: Using sense of smell to detect lingering scents
Observational Insight: Attributes of a Symenestra
Observational Insight: Recognizing A Syliran Knight
Observational Insight: To See Discomfort
Offering a bet to Orion
Ominous Trail of Blood
On Good and Evil
On Names
Opening up about the past is difficult and scary
Organization: A lacklustre activity
Orion - that boy
Orion: Actually Good at Massaging
Orvin: A weapon of playtime.
Orvin: Deserving of a warrior send off.
Orvin: Leave it
Orvin: Lived on borrowed time
Orvin: Master Making An Idiot Of Herself... Again
Orvin: Not to be controlled
Orvin: Stay
Orvin: The warning bark
Orvin: The Wolf
Outgrown roots
Out-Of-Body Experience
Overgiving: Tears of Blood
Painful Experience: Stabbed by Markus' sword
Palaren's True Name: Pulren Marsh
Pascid: Summonable from Fyrden
Patience: What has kept me alive
People - Aktavari, A Mourning Singer
People - Having A Sentimental Professor
People - Professor Lefting, Strange And Curious
Perc oakwood - bunk buddy
Perks of Being a "Lad"
Perseverance is Key
Persuasion: Allaying A Child’s Fears
Persuasion: Diffusing A Situation With Tact And Humor
Persuasion: Persuading A Horse By Word of Mouth
Pet name: Fallsy
Philosophy We either live or we die
Philosophy: Getting a Little Preachy
Philosophy: Giving Into the Darkness
Philosophy: In Circles Of Life And Death
Philosophy: Prayers to the Pantheon
Philosophy: Revenge is a Poison
Philosophy: The Greater Good
Philosophy: The Ideals that Drive Sunberth
Philosophy: The Lure of The Horizon
Philosophy: The Nature of Living Voids
Philosophy: There is only death to greet the living
Philosophy: What is Identity?
Plan: Rogue Knight Hunt
Planning a romantic outing with Zandelia
Planning A Vacation
Planning: Always dynamic
Planning: An alternative escape
Planning: Back up plan
Planning: Dealing with things before they become a problem
Plate Armor Is Bulky
Politics: Bar Fight
Politics: What do the People want?
Possibly going mad, talking to a bird
Post-Possession Disorientation
Potential: It Exists In All Forms
Pouring Frustration Into Training... And Drinks
Power corrupts, absolute power corrupts absolutely
Pragmatic. Practical. Poignant.
Preparation for a party
Preparing for the journey
Preparing to return home
Priskil's Pond
Progress makes…better?
Projection: Astral use was much like muscle use. You have to train it, and learn how to use it.
Projection: Cannot be seen or touched but felt
Projection: Choking with an invisible force
Projection: Detaching and Reattaching
Projection: Force Choke
Projection: Force Choke
Projection: Freeing Bound Hands
Projection: Leg Tendrils
Projection: Makes limbs go limp numb"Darling" Markus' Nickname For Me
Projection: Manipulating The Astral
Projection: Must exercise a calm mind.
Projection: Projecting A Distraction
Projection: Sending an Invisible Signal
Projection: Splitting Leg Tendrils
Projection: Striking Weak Spots
Projection: Unarming a foe
Projection: Using Astral Fingers To Unlock and Open a door
Proposing is Nerve Wracking
Psychology: Just How Much Trauma Can Change Someone
Pushing Boundaries via Cleaning
Pushing Tiredness Away
Question for Question, Answer for Answer
Questioning Technique: Flurry of Inquiries
Rabbits look too cute to hunt
Razkar: The Myrian
Razkar: The Troublemaker
Ready for the journey
Rebellion is Freedom
Recognizing a cry for help
Recommending apology gifts for a Konti
Red Wolf: An Alias Tainted By Slavers
Red: Stays in Business Thanks to Friends and Patrons
Refusing help from Maduro
Regretting the night before
Reimancy: Being Initiated Into Reimancy
Reimancy: Res Comes in Different Colors
Reimancy: The Initiation Process
Reimancy: The Magic of Elemental Manipulation
Reining in the Inner Beast
Relaxing Alone with a Drink
Remember to Breath
Rena, Kouri's Friend
Repercussions of Violence
Respect Amongst The Dead
Revealing to Markus my Red Wolf Alias
Rewards: Zandelia's Dress
Rhetoric: Directing a Conversation
Rhetoric: Inspiration For The Lost
Rhetoric: Snarky Humorous Retorts
Rhetoric: The Finer Points of Sarcasm
Rhetoric: The Witty Retort
Rhuryc: Fighter
Riddle: The Merchant, The Priest, and the Ruler
Riding: Directing A Horse Without Hands
Riding: Leisurely Pace
Riding: Saddle Differences
Risk and Advantages of Farm Land Development
Risk of Docks in Sunberth
River Defenses: Introduces New Ideas
Robes are Safety Tools
Robes: Muffle Sounds
Rock: Used as a Hammer
Roderick: Also an Archer
Roderick: Hasn’t trained in three years
Roderick: Unused to the Tulwar
Rogue Knight: An Enigma
Rogue Knight: Swagger In, Grab A Lad, Swagger Out
Rogue Knight: True Or Myth?
Rudely Awakening Zandelia
Rumour: Fallon is Leader
Rumour: Salt as a Wound Cleanser
Sahova: The Walls Have Ears
Sahova’s Judgement Premise
Sahovan Wardens: Babysitters?
Sahovans: Have a Tendency to be Snobby
Sailing: "Boom"
Sailing: "Luff"
Sailing: "Sheet"
Sailing: Clew
Sailing: Eyelit
Sailing: Halyard Shackle
Sailing: Jib Sail
Sailing: Main Sail
Sailing: Raising the Jib Sail
Sailing: Raising the Main Sail
Sailing: Setting Sail
Sailing: The Top Side of the Jib Sail
Sarawanki: Summonable from Fyrden
Saved by Markus from Goons
Saved by Orvin
Scare Tactics: Summoning A Muse
Scarlet Evony - acquaintance
Scarlet Sanctum: An Embarrassing Place to Meet
Scarlet Sanctum: Reeks of Sweat and Sex
Scars Slogan Revives Friendship
Scars: Enemies of the Daggerhand
Scars: United by the Sigil of a Marred Citadel
Scouting Stumble Alley
Scuffle With the Locals
Searching for My Lover!
Sei Tendo: Not Punctual
Sei Tendo: Unskilled With the Blade
Sei: Acquaintance
Self Loathing, Self Hatred
Self: Enough of Sunberth
Self: Haunted by failure
Self: Slavery Challenges My Temper
Self-inducing a trance state
Senghor: Tall, Dark, and Gruesome
Sera Druva’s Advice: Don’t Take the Bait
S'Essy: New in Sunberth
S'Essy: New resident at the Quay
Shai: Symenestra
Shai's Hired Hand
Sharing the Road
Shield: Shield Bash
Shiress- stranger
Short Bow: Mounted Shot 
Showing My Magic
Shutting it All Out
Sizing Up an Inferior Target
Skell: The Signaller
Skell: The Wilful Artist
Slap and comfort
Slaver Circles: Gold Hammer, Red Breakers, & Salt Dogs
Slavery: An Abominable Practice
Slavery: Displays of Dominance
Slavery: The Big Business of Sunberth
Sleight of Hand: People Perceive What They Want To
So Much for Being the Red Wolf...
Social Nuance: Dancing Around A Question
Social Nuance: Drunk-Speech
Social Nuance: The Importance of Easing Into A Crowd
Socialization: A smooth rejection
Some Gibbat have red tails
Sometimes its good to betray your heritage
Sophitia: A Persistent Harlot
Sophitia: A Source of Frustration
Sophitia: Cannot See Past the Obvious
Sophitia: The Harlot with the Sickly Sweet Voice
Soul Layers: Soulcore, Persona, Astral Body
Sparring With Isolde
Sparring with Orion
Spelling My Name With More Than Letters
Spring 514AV Tournament of Fists
Squire and future Syliran knight
Squire dorms: Location
Stabbing with a Kris
Stammered Protests Seldom Succeed
Stand Alone or Stand Together
Startling Kreig
Staunch Stancery: Learning the Basics of Bow Stances
Stealth: Concealing a weapon
Steel Weapons: Heavy To Wield
Stories makes for interesting conversation
Storytelling: the gaze of interest
Striking with Instinct
Stumble Alley Will Belong to the Scars!
Stumble Alley: The benefits of taking it over
Succumbing to the Heat
Summer and Armor Do Not Mix
Summer Job for Daggerhands
Summer Job: Picking up Slaves
Summoning: Magical Circle Vortex of Doom
Sunberth Believes Me Dead
Sunberth Once Ruled By A Mage
Sunberth Smells Like Arse
Sunberth Work: The Docks
Sunberth, Where Paranoia is a Lifesaver
Sunberth: A narrow escape
Sunberth: A pit of Blood
Sunberth: A place of opportunity
Sunberth: Feeling the Loss
Sunberth: Increased Flooding Potential
Sunberth: Magic is Not Allowed
Sunberth: More than a decaying shyke-hole
Sunberth: Sylira's armpit
Sunberth: The Cemetery
Sunberth: Trading Partners
Sunberth: Turned against the Scars.
Sunberths Reputation
Surpassing ones mentor
Survival: Inhaling Smoke Is Bad For Respiration
Surviving An Encounter With A Journeyman
Swimming: Thrashing my way to Air
Tactic: Defensive Stance
Tactic: Smoking Out Someone Through Fire
Tactics: Avoiding confrontation
Tactics: Bringing the fight to the opponent
Tactics: In battle, every tick counts
Tactics: Luring the Target into a Trap
Tactics: Searching for an opponent’s next move
Tactics: Separate, divide & conquer
Tactics: Split, divide and conquer
Taken Captive By The Brutah's
Taking a Job on My Terms
Taking Care of Zandelia
Taking Charge of an Absolute Mess
Taking It Slow
Taking Orders...From a Daggerhand
Taking the Time to Analyze a Fight
Tall Johnny is a Son of a Bitch!
Taloba isn't Known for Breeding Cowards
Tanroa is the Goddes of Time
Tanroa: A Fluid Goddess
Tara Kenja, the Doctor
Tavern Song: Knock Her Knickers
Teaching life lessons to a Pup
Teaching Through Demonstration
Teaching: How to survive being a killer
Teaching: Verbal Instruction Only Goes So Far
Team Grab: Web, Eleazar, Kechaiya, 'Psycho'
Team Smash: Bitzer, Little Red, Kaie, Lion
Teas with seeds
Technique: Grasp And Grab
Technique: Leg Attack
Terbric: Potential Client
Terbric's True Motives: Revenge
The Ache of Emptiness
The Amber Wave are slavers
The Amber Wave: Want me dead
The annoyance of a disappointing recruit
The anticipation of death
The Basics of the Svefra
The beautiful hustle
The Bonds of Slavery Are All-Too Familiar
The Brawl of 513
The Calming Effects of a Good Hobby
The Cat Was A Kelvic
The Crows Desire The Docks
The Cruelty of Masters
The difference of a wooden sword
The Excitement of Epiphany
The gods aren’t handymen
The Hound’s Philosophy: The Strong Live, the Weak Die
The Importance of Teamwork
The Instinct to Survive Compels me to Fight
The journey back to Syliras
The Joy of Purchasing a Home
The Laws Of Syliras
The Logistics of Purchasing a Home
The Mark of a Mage: Reimancy Ritual Scars
The Nature of Parents: To Love and Nurture
The past returns - no escape
The Potential Applications of Shielding
The Principles of Water: It Does What It Wants
The psychology of torture
The Quay: A Source of Exciting News!
The Quay: Proof of My Competence
The Quay: Protection for the People
The Rearing Stallion, Beers of the Rearing Stallion
The Rearing Stallion: Hustle and Bustle
The Recruits: Few in Number, But They'll Suffice
The return of Azcadelia the snake
The Road of Life Calls Forth
The Sad Tale of the Quay
The Scars Stand for Justice
The Scars: Analogy Within Reality
The Scars: family
The Sensation of Drowning
The smell of fear
The Spell of Sunberth; Mob Mentality
The Stone Gardens - location
The Strain In Using The Lykata Gnosis
The struggles of the job
The Symbol of Balaks
The taste of flesh and blood
The truth of Blackveil's Heart
The Woes of Waking Early
This time it's steel, not wooden
Title: Wildling
To gain confidence, be confident.
To Magic Or Not To Magic
Too Hot, Too Sticky
Too Much Too Fast
Torture: Weakens the psyche
Training by night and pulled into the depth of fear
Training in the wilderness
Treating An Injured Cat
Tricking Wren into a Haircut
True Strength comes from having someone to protect
Trying to Solve a Difficult Case
Tulwar Anatomy
Ulterior Motives or Simple Gift Giving?
Using Projection in Interrogation
Using Projection to Break Away
Using writing as an escape
Vakrui: A Word of Fire
Vick: A Child Only on the Outside
Vick: A Fondness for Games
Vick: Master Maledictor
Wanderlust: The Road Is Calling
Watch for Those Whom Walk With Purpose
Water Saps Warmth
Web Knows why Markus is in Sunberth
Web's Game: Leading to Stumble
What Auristics is Capable Of
What Is Power?: A Philisophical Discussion
What's in a Book?: Things Which Make a Good Hero
What's in the Petching Box?
When Chasing a Lead, There is No Time to Turn Back
When the Wolf Bites the Bear
Who are You? Who Am I?
Why Most Women Learn to Fight
Why you should listen to your mentor
Wilderness Survival: Bark for tinder
Wilderness Survival: Finding Shelter at the region of Sylira
Wilderness Survival: Keeping Yourself Hydrated
Wilderness Survival: Starting a Fire
Willingly Being Possessed
Wistfully Wishing for Mastery of Archery
Witnessing Death
Woman vs. Horse
Words for a Blind Boy: Describing the World
Working with Orvin
Wreaking Fear, Just Another Job
Wrenmae Was Separated From His Svefra Lover
Wrenmae: Has not told me everything
Wrenmae: Witnessing his Crucible
Wrenmae’s other name: Shroud
Wrenmae's History
Ximal: The Man Who Picked Me Up
You Can’t Play Games Alone
Zan: Wrenmae's Familiar
Zandelia (Basic)
Zandelia Has Been Captured!
Zandelia is Afraid
Zandelia is in Grave Danger
Zandelia is Paranoid
Zandelia is Piss Drunk
Zandelia Loves Sunberth
Zandelia Personality: Dasoma
Zandelia Says I Love You
Zandelia was a member of the Crimson Edge
Zandelia, Forgive Me for Disappearing
Zandelia, I Just Wanted to Keep You Safe
Zandelia, I love You
Zandelia: A face from the past
Zandelia: A graceful creature
Zandelia: a kiss in public
Zandelia: A word runner
Zandelia: Auristics
Zandelia: Born in Sunberth
Zandelia: Change Through Education Is Unwise
Zandelia: Hallucination or real?
Zandelia: Has an interest in Sunberth's gangs
Zandelia: History with Women
Zandelia: Lucky to Have You
Zandelia: My ‘Sunshine’
Zandelia: My Only Confidant
Zandelia: My Protector
Zandelia: Not a spider, but a wolf.
Zandelia: Opinion On River Defenses
Zandelia: Orchids and Daffodils
Zandelia: Partner
Zandelia: She said Yes!
Zandelia: Successfully Initiated into Projection
Zandelia: The Infamous Lady Bedhead!
Zandelia: The Other Half to Me
Zandelia: The Wall
Zandelia: Too Close to Hide From
Zandelia: Uncontrollable Cougar
Zandelia: was once a slave
Zandelia: Will she stay, or will she go?
Zandelia’s Opinion on Tattoos
Zandelia's Real name
Zeltiva: Are We Truly Safe?
Zeltiva: Corrupted by Nuit
Zeltiva: The hub of the Naval industry
Zeltiva: They drink kelp beer there
Last edited by Fallon on July 16th, 2017, 1:51 pm, edited 158 times in total.
User avatar
Fallon
The Red Wolf
 
Posts: 2113
Words: 2249776
Joined roleplay: January 21st, 2013, 4:24 pm
Location: Riverfall
Race: Human
Character sheet
Storyteller secrets
Scrapbook
Journal
Plotnotes
Medals: 9
Featured Contributor (1) Featured Thread (1)
Artist (1) Overlored (1)
One Thousand Posts! (1) One Million Words! (1)
Extreme Scrapbooker (1) 2013 Mizahar NaNo Winner (1)
Power Fork (1)

Fallon

Postby Fallon on April 28th, 2013, 11:46 am


Possessions
We become what we behold. We shape our tools and then our tools shape us.

 
Armoury
ImageShortbow & ArrowsThe classic bow used by cultures across the continent. It has a draw weight of 40lbs and has 20 short bow arrows.
ImageTulwarMade from Steel, used for combat. A heavy-ended sabre, the tulwar is an easy weapon to use and extremely functional. Used in right hand. Total Length 34 inches; Blade Length 29 inches; Weight 2.2 lb
ImageTulwarMade from Steel, used for combat. Used in left hand. Total Length 32 inches; Blade Length 27 inches; Weight 2.1 lb
ImageScabbard(x2) Both are for the tulwar
ImageClaw GauntletsA steel, gauntlet with claw like fingertips. It is actually constructed of several components to create the full claw gauntlet. Firstly there is the gauntlet metal (steel) itself with an exposed palm and under fingers. For additional comfort, red leather gloves line the metal, with buckles that can be adjusted at the back of the hand to ensure the secure attachment of the parts. Finally, the matching red vambrace where the core of the gauntlet sits on the main arm and where the glove is safely attached, once more with straps and buckles.
ImageStudded Leather ArmourThis armor is made from tough but flexible leather (not hardened leather as with normal leather armor) reinforced with close-set metal rivets.
ImageVambracesMade from leather. This protects the forearms.
ImageGreavesMade from leather. This protects the shins.


 
Clothing
CoatMade of sheepskin, it is fur lined.
DoubletComplex in nature, its main body is red and created of cotton, with various pieces of decorative leather and slate fabric creating features.
TrousersMade of cotton and dark slate in colour.
TunicA sleeveless tunic, dyed grey in colour. Around the collar is embroidery made to look like knotting serpents.
ImageBelt (leather) A belt made from leather.
ImageBlouse(x2) A blouse made from cotton and dyed grey.
ImagePouch, Belt A simple belt pouch large enough to store a small book.
ImageBoots, High Made from Leather. High boots that reach just past the knee.
ImageLeather GlovesSimple leather gloves.
ImageBeltSimple belt.
ImageWool TunicA fine dark wool tunic with an embroidered collar.
ImageSimple UndergarmentsStarter Package
ImageQuality CloakGiven by Zandelia. Made from the same fabric that makes Akajia robes, this dark fabric has been lined with another for additional warmth and assists with the blending into shadows - how effectively though is still yet to be discovered.


 
Equipment
ImageSurvival KitMade of strong leathers, this set is created for durability rather than decorative reasons. Made of a Weapon harness, a scabbard for the kukri with a container built in, a smaller scabbard strapped for the knife, a pouch and various other small equipment pieces that can be easily attached to either the weapon harness itself or stored within either the pouch or container - it is kept on the person or nearby at all times. The full piece itself is consists of: A Weapon harness; A leather belt, A kukri scabbard with a built in container; A kukri (see heirloom); A sheath with a hunting knife; A belt pouch; 50 feet of coiled hemp rope; A personal sharpening stone; 2 square yards of folded linen; A spool of thread; A sewing needle, Flint & Steel and a candle.
ImageWaterskin(x4) A simple leather water skin. Can hold 1 litre of water.
ImageBackpackStarter Package – Contains articles below.
Tent, one person A tent big enough for one person.
Brazier (Simple)A small brazier for coals.
ImageBedrollWoollen bending, rolled up into a bundle and tied off with strapping.
ImageWinter BlanketMade of thick, woven grey wool. 60 inches by 80 inches.
Lantern, hoodedA hooded lantern.
Torch#
Water TrapCollects rain water.
Traveller's Stock(x4) In the form of blocks that can be used to make soup. Each block will make 10 days worth of soup.
Strong Rations(x5) heavy, meaty rations that are highly preserved.
Rations, Trail(x40) Standard rations for the road.
Water Additive To be added to questionable water sources.
Insect repelling candle#
OilA 1-pint flask of oil.
ImageCombStarter Package
ImageBrushStarter Package
ImageRazorStarter Package
ImageSoapStarter Package


 
Personal
#Signet RingBronze coloured, the signet bears a pipe with a smoke trailing up from the basin.
ImageSignet RingFallon's Signet ring. Golden coloured, the signet displays that of a wolf's head facing forward towards the viewer.
ImageRed Glass BallA simple glass ball used to practice projection magic. Short of it being a heavy weight there is nothing special about it. Red in colour and 3 inches in diameter.
ImageWing PendantMade of skyglass and shaped into a wing, it has a silvery hue to it. Origin Unknown – In Fall 513AV she discovers her brother due to him owning the partner one.


 
Animal
ImageHorse: Eyktolian DesertbredNamed Javil, this male horse is approximately 10 years old. He stands at 15 hands high and has a black hide. Capable of navigating hot sands with ease and going long distances without water. He temperament is described as quite relaxed and relatively unflappable - with the potential of being defiant to owners.
Image(Riding) SaddleUsed for a horse
ImageSaddle bagsSmall in size
Saddle bagsLarge in size.
Bit and Bridle#
Saddle Pad#


 
Misc
#Key ringCollection of acquired keys. Bregas Employee Entrance; Office key (Zeltiva); Townhouse Key (Zeltiva);
#LettersKept within the Journal; Cadmus's Letter;
Furs and hides, common20lbs of furs and hides. Fallon commonly uses them for sleeping on.
Cooking PotMake of iron, it can hold 2 Quarts in volume.
Bowl(x2), made of iron can hold 8oz.
Cup(x2), made of iron can hold 6oz.
Jar of Jerked Beef1 lb of beef jerkey.
Jar of Rasins1 lb of raisins.
Jar of Tea Leaves1lb of Tea Leaves.
ImageAn Introduction to Auristics A book obtained at Undeniable Interests on Novice Level theory and practice of Auristics. (35gm)
ImageBook, BlankA plain book filled with a variety of notes. (See Journal)
#Note bookA plain book, A6 in size, that will be used in Fallon's business for case information and notes. (See, On the Job in plotnotes for contents).
#Mathematics: An Introduction to NumbersWritten by Narrick Jolstane. Obtained at Sunberth's Library.
#Ordreck and Olfsten: Myths of SunberthObtained at Sunberth's Library.
ImageTuft of FurDark in coloring, species unknown (thought to be Zith).
#Wolf teethFour large canine teeth belonging once to that of the wolf Orvin.
#Sealing WaxA Crimson red wax.
#Paper (Sheet)(x10) Plain, neatly cut, A4 sized sheets used for letter writing.


 
Heirloom
ImageArticle: Cold Iron Kukri
Value: 24gm
Weight: 2 lb
History: It was originally her master’s before he passed away. It was granted to her in his last moments with the knowledge that he saw her as his own daughter.
Description: This heavy, curved dagger has a sharp edge on the inside of the curve, and is often used as both a tool and a weapon. It's over all length from the pommel to the tip is 18 inches, with a high curved edge made out of cold iron with a double fuller set against its blunt edge. The handle itself is made of the same metal, wrapped tightly in a dark leather, the butt of the handle flaring and so allowing retention in cuts and chopping. The weapon itself is kept securely in a creamy leather sheath which can be hung from a belt.
Extra: Weapons forged of cold iron, also called cold steel, are of superior quality; possessing greater durability and holding an edge longer than traditional iron. The iron gets its name from being cold to the touch even when exposed to direct sunlight for extended periods of time. It is rumoured that these weapons can cause greater harm to the undead than other weapons although such claims are unfounded. Cold iron is found in iron mines alongside normal iron deposits but at a severely reduced ratio. It is slightly more difficult to work than normal iron but tends to produce greater quality weapons.



Ledger
Ledger :
Name Credit Debit Total
SE Summer 517 AV (Common, Salara Kel'Halavath)-135gm7194.24
SWI Office, Exquisite-1500gm7329.24gm
SE Summer 517 AV (Common)-135gm8829.24
Housing Purchase Cost-700gm8964.24gm
SP Summer 515 AV2093gm-9664.24gm
SP Spring 515 AV2093gm-7571.24gm
Ship Travel Expenses, Syliras to Riverfall (x2, 45 days)-90gm5478.24gm
SE Spring 517 AV (Common)-135gm5568.24gm
A little of everything - From Markus999gm-5703.24gm
Receipt - Return of the Itchy Feet-210.56gm4704.24gm
SE Winter 516 AV (Common)-135gm4914.8gm
SE Autumn 516 AV (Not Active)--5049.8gm
SE Summer 516 AV (Not Active)--5049.8gm
SE Spring 516 AV (Not Active)--5049.8gm
SE Winter 515 AV (Not Active)-0gm5049.8gm
SE Autumn 515 (Common)-135gm5049.8gm
SE Summer 515 (Common)-135gm5184.8gm
SE Spring 515 (Common)-135gm5329.8gm
Receipt - Sailing 102-10gm5319.8gm
The Equinox; Large, Complex Tattoo - 24th Spring 515 AV-80gm5464.8gm
Receipt - New City. New Start.-36.75gm5544.8gm
Receipt - The Soirée-29.5gm4477.55gm
Receipt - It begins (again)!-13gm5581.55gm
Reciept - Business Office/Licencing Fee-215gm5624.05gm
SP Winter 5141104gm05839.05gm
House refund3250gm04735.05gm
SE Winter 514 (Common)0135gm1485.05gm
SP Autumn 5141092gm01620.05gm
We drink, and drink, and drink some more - Receipt088.40gm528.05gm
SE Autumn 514 (Common)0135gm616.45gm
The Hunter and the Hunted - Receipt00.04gm751.45gm
Wild Hunters - Receipt00.6gm751.49gm
[The Quay] An inside look - Receipt0250gm752.09gm
Place Called Home - House Receipt03250gm1002.09gm
Waiting for Clients - Receipt01gm4252.09gm
SP Summer 5141820gm04253.09gm
SP Spring 5141820gm02433.09gm
SE Summer 514 (Common)0135gm613.09gm
One with the weave - Receipt04.13gm748.09gm
The Paper Trail - Receipt015gm752.22gm
Meanwhile... - Receipt01gm767.22gm
Shai's Incentive -Back to the Grindstone0.02gm0768.22gm
SE Spring 514 (Common)0135gm768.20gm
Tournament of Fists - Receipt050gm903.20gm
Receipt - Day of Remberance063.75gm953.20gm
Receipt - The Ackbar Problem020gm1016.95gm
Receipt - Sullen shopping022.08gm1036.95gm
Thread: Whistling0gm0.1gm1059.03
SP Winter 513AV920gm01060.03gm
SE Winter 513AV045gm140.03gm
Winter 513 Receipt019.82gm185.03gm
Bottle of Wine010gm204.85gm
SE Fall 513AVUnemployed/Travelling - Poor045gm214.85gm
SE Summer 513AVCovered by the knights - Squire00259.85gm
SE Spring 513AVCovered by the knights - Squire00259.85gm
Spring Festival Quest Reciept08.15gm259.85gm
Momentary Reprise - Receipt031gm268gm
Making Preparations - Receipt020.6gm299gm
Receipt Book: Novice level Auristics035gm319.6gm
The Ironworks- Reciept032gm354.6gm
Drink00.4gm386.6gm
SE Winter 512 (Poor)045gm 387gm
3" Red Glass ball-6.5gm 432gm
Strong rations (x5)-35gm 438.5gm
Dog, companion-75gm473.5gm
Silver Pendant-4.5gm548.5gm
Winter Blanket-0.5gm553gm
Bedroll-0.1gm553.5gm
One-person Tent-2gm553.6gm
Hooded Lantern-7gm555.6gm
Ink (1 Oz. Vial)-2gm562.6gm
Quill-0.05gm564.6gm
Blank Book-3gm564.65gm
Silver Earrings-2gm567.65gm
Belt-0.2gm569.65gm
Leather Gloves-1gm569.85gm
Red Linen sash-0.15gm570.85gm
Felt Cape-4gm571gm
Studded leather Armour -25gm 575gm
Housing trade in 600gm 0 600gm
Starting packaged 100 gm 0 100gm
Last edited by Fallon on June 25th, 2017, 9:21 pm, edited 53 times in total.
User avatar
Fallon
The Red Wolf
 
Posts: 2113
Words: 2249776
Joined roleplay: January 21st, 2013, 4:24 pm
Location: Riverfall
Race: Human
Character sheet
Storyteller secrets
Scrapbook
Journal
Plotnotes
Medals: 9
Featured Contributor (1) Featured Thread (1)
Artist (1) Overlored (1)
One Thousand Posts! (1) One Million Words! (1)
Extreme Scrapbooker (1) 2013 Mizahar NaNo Winner (1)
Power Fork (1)

Fallon

Postby Fallon on April 28th, 2013, 11:53 am


Threads
The biggest adventure you can take is to live the life of your dreams.


 
Summer 517
1stAll Aboard!!
46thFallon arrives in Riverfall
47th[Kuvan Test]Proving worthLocation: Kendoka Sasaran; Kukri: Defensive Stance; Obtained Kuvan Status; Recognizing a Riverfall Accent; Tactics: Recognizing a Feint; Tactics: Honor Gets You Killed; Unarmed Combat: Biting; Unarmed Combat: Body Kick; Unarmed Combat: Leg Sweep; Why Do I Hold Back?
50thMidday, [The Blue Bull] Establishing Connections
Afternoon, [Kniran Gardens] Cats Got Her Tongue (Kavala)
52ndEncounters of the Odd Kind
53rd[Scarred Wolf] Family Tree Roots
57th[Sakel City Event][Valkala Library] Words are alive
60th[Sakel City Event][Zhongjie Warren] Double Act

 
Spring 517
5th[SWI] Tying up the endsZachiel Eyvino: In Zeltiva Census Spring 493 & 496; Eyris: In Zeltiva Census Spring 510; Zachiel Eyvino: Offspring of Eyris; Araka: Children of the Alvina; Nymkarta Dynasty: Magical Bloodlines Were Controlled for Purity; Falconer Family: Followers of Eyris
10th[University] A Lesson in InvestigationUnnamed Man in Class: Speaks Too Intimately and Openly of Magic
65th[Rearing Stallion] Making ground work
70th[White Swan] Dinner Games
75th[Anthonius Fighter's Pit] Once more around the pit

 
Winter 516
1st[World's End Grotto] In Theory, Winter comesThree Men in Grey, Zeltivan Coup Suspects; Not All Doors Open with Patience
2nd[Fountain of Cascading Harmony] Three against One
3rdThe Wolf With No Fangs
7th - Morning[Memorial Library] Good book hunting
7th - Afternoon[World's End Grotto] Working to Learn or Learning to Work?Salara Kel'Halavath: The Woman That Assumed the Inspector to be Male; Salara: Doesn't Take Kindly to Being Accused of Needing Charity; Salara: Very Emotional; Salara: A Failed Thief
9thThe Flooding of Zeltiva
35th[West Street] Catching Sticky Fingers
85thReturn of the Itchy Feet.Possessions are pointless when you have no one in your life; Zachiel Eyvino: More than human; My Final Adventure: Discover more about this Zachiel Eyvino; Mental Note: Write a letter to Zandelia
--
--
Last edited by Fallon on July 25th, 2017, 6:01 am, edited 70 times in total.
User avatar
Fallon
The Red Wolf
 
Posts: 2113
Words: 2249776
Joined roleplay: January 21st, 2013, 4:24 pm
Location: Riverfall
Race: Human
Character sheet
Storyteller secrets
Scrapbook
Journal
Plotnotes
Medals: 9
Featured Contributor (1) Featured Thread (1)
Artist (1) Overlored (1)
One Thousand Posts! (1) One Million Words! (1)
Extreme Scrapbooker (1) 2013 Mizahar NaNo Winner (1)
Power Fork (1)

Fallon

Postby Fallon on June 1st, 2017, 6:27 am


Threads: Scars and Recovery
The biggest adventure you can take is to live the life of your dreams.


 
Autumn 515AV


 
Summer 515AV


 
Spring 515AV
14thNew City. New Start.Projection: Leg Tendrils; Projection: Splitting Leg Tendrils; Sunberth: Feeling the Loss; Perseverance is Key; Zandelia: Lucky to Have You; Zandelia: The Other Half to Me; Zandelia: She said Yes!; Zeltiva: Are We Truly Safe?; Tanroa: A Fluid Goddess; Fountain of Cascading Harmony: Wishing for Only You; Proposing is Nerve Wracking
15thA Girl's Best FriendLocation - Yvette's Dresses for All Occasions; Fashion - Dresses are impractical except for social advantage.
18thSpirit in the Night
19thDress to Impress
20thA little of everythingMaking Tea for Two; Descriptive Fallon’s new home; Recommending apology gifts for a Konti
25th[SWI Office] It begins (again)!Organization: A lacklustre activity; Investigation: Ask alternative questions; Lore: A Touchy Subject is a brothel; Evan Poole: The unfaithful fiancé; Lore: It’s just business
30thJourney To Punch A Git In The Face
34th[A Touchy Subject] Taking a PeekLocation - 'A Touchy Subject' classy brothel
46thThe Soirée
47thI like big boats
56thMap Nerds
58th[S.W.I. Office] NoirEvalin: Odd Symenestra; Evalin: Unsettling Middleman; Caelum: Owner of Alements in Riverfall; Alements: A Bar and Place of Healing in Riverfall
60thSailing 101: Can you rig it?Location: The Waverider; Sailing: "Sheet"; Sailing: Halyard Shackle; Sailing: Main Sail; Sailing: Eyelit; Sailing: "Boom"; Sailing: "Luff"; Sailing: Jib Sail; Sailing: Clew; Sailing: Raising the Main Sail; Sailing: Raising the Jib Sail; Sailing: The Top Side of the Jib Sail; Sailing: Setting Sail
78th[Bohrnn & GoldWoerth] Bear with me!Location: Bohrnn & Goldwoerth; Isulla GoldWoerth: Shopkeeper at Bohrnn & GoldWoerth; Interrogation: Rewording questions to get a more precise answer; Investigation: Timing can be an important factor; Investigation: Searching for evidence of forced entry; Lykata: Harnessed for investigation; Investigation: The distinct smell and texture of blood; Lady GoldWoerth: Not quite as she appears
90thThe Book ThiefLocation: Wave Guard Headquarters; Allan Cox: The accused Book Thief; Allan Cox: Worker of the Falconer's Estate.; Elder Falconer: A follower of Eyris; Elder Falconer: Suffers from bad fashion taste – red and green; Elder Falconer: Suffers from bad joints and age; Falconer's Estate Family: Traders with ties to the Aristan's Guild.; Falconer's Estate Family: Rumors has it they go as far as Black Rock to trade...Luxuries.; Investigation: Examining the scratches of the door for clues; Investigation: Feeling the oily substance.; Information – The Book Thief: Allan Cox's Words: “ one of the house ladies were behaving strange when she was in the gardens - kept looking up to the windows.”; Information – The Book Thief: The door was pried open with a chisel.; Information – The Book Thief: Footprints were slick and oily.; Information – The Book Thief: The tool of use: A Chisel; Information – The Book Thief: The footprints lead away from the door to a window.; Information – The Book Thief: The Window was forced open; Information – The Book Thief: No filth found on Allan Cox's body. Nor memory of the substance.; Information – The Book Thief: The Footprints are Smaller than one's own – Cannot be a man's; Information – The Book Thief: The Button revealed a culprit being a Male with desire to want 'it'.; Information – The Book Thief: The Chisel revealed a house in the old quarter marked with a 13. ;Information – The Book Thief: The Door revealed the culprit did it for secrets and the house resides on Seagull Street.; Projection: Using Astral Fingers To Unlock and Open a door; Projection: Makes limbs go limp numb *


 
Winter 514AV
1stThe Wolf with Brown Eyes Observation: recognising when pets sense intruders
2nd[The Quay] No Turning BackOrvin: The warning bark; Kukri: Just in case; Orvin: The Wolf; Kaie: A friend in need; Zandelia: A graceful creature; Medicine: Check for wounds; Logic: Everything for a reason; Myrain: Myrains don't kill Myrains; Fallon: would sooner die than hurt Zandelia; Zandelia: was once a slave; Sunberth: More than a decaying shyke-hole; Fallon: Stubborn; Zandelia: Born in Sunberth; Logic: All myths hold some truth; Sunberth: A place of opportunity; Kaie: Family
5th[S.W.I.] The Hiring Job: Retrieve Blackveil's Heart;
6th[The Drunken Fish] Chasing TailEndurance: Knowing How Much Drink She Can Hold; Flirting: How to Effectively Insinuate; Intelligence: Assembling Pieces of Information into a Logical Whole; Intelligence: Using Contacts to Gather Information; Philosophy: The Ideals that Drive Sunberth
7th[Scarlet Sanctum] Breaking into Bodices
8th[Drunken Fish] Behind Bars Glen: Retired Merc;
9th[S.W.I.] Lacing Up Intelligence: Subtle cues from the way a letter is written; Planning: Back up plan; Socialization: A smooth rejection; Acting: Pretending to drink; Acting: Hiding personal disgust; Bianca: Prostitute at the Scarlet Sanctum; Acrobatics: Jumping from a second storey window; The truth of Blackveil's Heart; Interrogation: Watching someone's response to determine if they know something
18thWe call it 'Negotiations'
20th[SQ] Screamed Secrets
-Into the Deep
21stTeach an old wolf new tricks Sahovan Wardens: Babysitters?; Reimancy: Res Comes in Different Colors; Ancient Tongue: Djed Means Backbone; Djed: A Story, My Story; Keene: Warden Initiate
24thLife and Death upon the stones
26thA Thorny Revelation
29th[Quarters] But it is so cute Gibbat dogs: Irresistibly cute creatures; Some Gibbat have red tails; Gibbat’s have a lot of dog in them
30th[Quarters] Rubbing out smears
33rdChavi talk.
47thThe Beautiful Hustle The beautiful hustle; Acting: The birth of ‘Skyler’; ‘Skyler’: Fighter in the Pits; Acting: portraying false nervousness; Tactics: Searching for an opponent’s next move; Tactics: Bringing the fight to the opponent
50thWho am I?Navigation: Sunberth's streets; Hunting: Not for prey, but for a target; Hunting the Hunter; Tactics: Separate, divide & conquer; Firenze: Admirable... But stupid; Teaching: How to survive being a killer; Philosophy We either live or we die; Sunberth: A pit of Blood
62nd[Scars Territory] Writing on the wall
70thCity of Chaos Observation: Using sense of smell to detect lingering scents; Observation: The smell of alcohol; Planning: Dealing with things before they become a problem; Observation: Drawing comparisons; Stealth: Concealing a weapon
80th[The Quay] Calling Palaren's True Name: Pulren Marsh; Tactics: Luring the Target into a Trap; Self: Enough of Sunberth
81st[Quay] And it all falls down Gripped by guilt and loss. ; Orvin: Lived on borrowed time; Self: Haunted by failure; Philosophy: There is only death to greet the living; Zandelia: Will she stay, or will she go?; Orvin: Deserving of a warrior send off.
84thPaid in BloodNoven: Held hostage; Planning: Always dynamic; Projection: Choking with an invisible force
85th[Baroque Bay] The Great Escape An escape to Zeltiva; Planning: An alternative escape; Even thugs have a hierarchy; Leadership: Protecting your people from harm; Tactics: In battle, every tick counts; Projection: Unarming a foe; Sunberth: Turned against the Scars.; The Scars: family; Sunberth: A narrow escape
87thScars - Dream
88th[SO-Sylira] So here we areThe gods aren’t handymen; Outgrown roots; Find records in Zeltiva on how to manage a ship; Zeltiva: The hub of the Naval industry; Planning a romantic outing with Zandelia; Zeltiva: They drink kelp beer there; Less hiding more studying and hand holding; Sometimes its good to betray your heritage; Grand story of circumnavigation; Being scared is a good motivator to learn


 
Autumn 514AV
1stPlace Called homeThe Quay: A Source of Exciting News!; Rudely Awakening Zandelia; Vakrui: A Word of Fire; The Quay: Proof of My Competence; Zandelia: The Infamous Lady Bedhead!; The Quay: Protection for the People; Location: The Quay; The Sad Tale of the Quay; The Joy of Purchasing a Home; The Logistics of Purchasing a Home
2nd[The Pig's Foot Tavern] A Running Request Brawling: Cracking a Bottle Over a Head; Red Wolf: An Alias Tainted By Slavers; Jax: Over Eager and Over Confident; Taking a Job on My Terms; Jax's Home: The House with the Yellow Door
3rd[The Quay] An inside look S'Essy: New in Sunberth; Gestures to assist a prompt; Investigation: Dissecting a body; Dead bodies are similar to Nuits; Fallon: Can't take the sight of a dissected body; Cause of death: Suffocation; Dark organs: Lack of oxygen; S'Essy: New resident at the Quay
5th[Baroque Bay] Blub Blub I've been captured, drugged, and dumped in the sea...; Swimming: Thrashing my way to Air; The Instinct to Survive Compels me to Fight; The Sensation of Drowning; Finding the Advantages in a Near-Death Experience; "Uncle Pal": An Amusing Alias; Zeltiva: Corrupted by Nuit
9th[The Quay] Back in, Back out Sunberth Believes Me Dead; Zandelia is Piss Drunk; Comforting My Lover; Cleaning Up My Lover; Zandelia, Forgive Me for Disappearing; Zandelia, I Just Wanted to Keep You Safe; Zandelia, I love You
10th[The Streets] Oh Snap! Investigating a murder scene; Everything has a history; A prostitute murdered in an alley; Alley-Murder Events: Victim was dragged in; Alley-Murder Scene: Blood smeared across the wall; Alley-Murder Scene: Ten steps to where the body fell
17thThe Hunter and the Hunted Bitzer: Target to Get Information On; Improvisation: Making a Lead for Rikit from Rope; Intelligence: Eavesdropping; Bitzer: Supposed to Be Dead
18thThe Strays Beating Myself Up...Through Getting Beaten Up; Shutting it All Out; Humans are Broken Creatures; Cats Do As They Please; "Whiskers", the Cat; Conserving What Little Strength Remains; So Much for Being the Red Wolf...
24thBlood, Sweat, and Training Hunger Brings Out the Animal in Me; The Scars Stand for Justice; Always Kep the Enemy in Your Sights; Amon: A Scraggly & Disheveled Man; Sunberth Smells Like Arse; Amon: An Herbalist of Some Sort; Amon: A Foolish Mage; The Potential Applications of Shielding; At First You Had My Curiosity...Now You Have My Attention; Teaching: Verbal Instruction Only Goes So Far; Location: Calvin's Solutions
26thWhispering bodies
36thReunions Loss of consciousness; Torture: Weakens the psyche; The psychology of torture; The anticipation of death; Zandelia: Hallucination or real?; Endurance: Battling extreme exhaustion; Endurance: Overcoming damage from trauma; The taste of flesh and blood; Zandelia: Not a spider, but a wolf.
40thConvalescence of Companionship Psychology: Just How Much Trauma Can Change Someone
50th[The Quay] Reverse Banditry - The Plan Markus is now "Lion"; Team Grab: Web, Eleazar, Kechaiya, 'Psycho'; Team Smash: Bitzer, Little Red, Kaie, Lion
65th[Various] Honey and Feathers Deduction: Sunberthians don't ask questions; Tactics: Avoiding confrontation; Acting: The 'Bitzer' accent; Sunberth: Sylira's armpit; Intimidation: A cold stare, a cold voice.; The annoyance of a disappointing recruit; Aider: Certainly a talker; Honey: The ultimate secret weapon; Feathers: The ultimate accessory; The smell of fear; Orvin: A weapon of playtime. ; Aider: Mister Feather
85th[The Quay] We drink, and drink, and drink some morePreparation for a party.; Neighbors of the Quay.; Storytelling: the gaze of interest.; Zandelia: a kiss in public.


 
Summer 514AV
10th[Warehouses] Shade seeker Zandelia: A word runner; Stumble Alley: The benefits of taking it over; How to take over Stumble Alley; Being a target; Choosing a target for intelligence gathering; Using Projection in Interrogation; The Amber Wave: Want me dead; The Amber Wave are slavers; Losing control
12th[The Docks] Crows and Scars Buras: Leader of The Crows; The Crows Desire The Docks; Crows: Naval superority is their goal; Finding The Crows Offer..Lacking; Crows: No Gold; Mason Claims To Be a Fighter; Crow Manpower as of the 12th of Summer, 514 AV; Helping the Crows for 6 days
13th[Castle Commons] Boo to a Wolf Zandelia: My Only Confidant; Always Trust Your Instincts; Koruma: A Young Pup...Who is Very Afraid; Koruma: Is No Killer; Inspiring a Pup to Change Himself; Explaining the Difference between Strength & Survival; Explaining the Difference between Intelligence & Knowledge; True Strength comes from having someone to protect; Teaching life lessons to a Pup
15thSpider hands
16th[Seaside market] Cutting to the chase Anxiety on a Sunny Afternoon; Watch for Those Whom Walk With Purpose; A Chase for the Sake of Repute; Sizing Up an Inferior Target; Hypnotism: Suggesting Obedience; Explaining Reality to a Thief; Ildi: An Astute Little Thief
17thNew Scars, Old Wounds Stumble Alley Will Belong to the Scars!; Scouting Stumble Alley; Layout: Stumble Alley
22ndMemory Lane Summer and Armor Do Not Mix; Alleyway Combat Restricts Movement; Alleyway Combat Requires Precision; Little Red Wants Me Dead; Hypnotism: The Magic of Intimidation
26th[Northern Wilds] Wild Hunters An Attempt to Step into the Slaver's Circle; Taking Orders...From a Daggerhand
32ndThe Paper Trail Web's Game: Leading to Stumble; Codger: Survior of Stumble Alley; Location: The Disappearing Drunk; Red: Stays in Business Thanks to Friends and Patrons; Riddle: The Merchant, The Priest, and the Ruler; What Is Power?: A Philisophical Discussion; Doler: Brother of the Streets; Succombing to the Heat
36thBound by Mizas and Chains Slavery: An Abominable Practice; Slaver Circles: Gold Hammer, Red Breakers, & Salt Dogs; Tara Kenja, the Doctor; Hypnotism: A Means of Discerning Ideals; Philosophy: What is Identity?; The Symbol of Balaks
40th[The Docks] Harass me not Guard Contract: No Killing; Spotting a Potential Threat in a Sunberthian Crowd; A Sunberthian Lynching against Mages; Guard Duty: Choosing One's Battles; Kaie: A Trip to Brega's for a Test?; The Hierarchy of Men and Women; Fallon's Choice to Frighten instead of Maim; Guard Duty: Undermining Daggerhands in Public
48thAin't No God On These Streets
50th[Slave Market] Running Wolf Sunberth, Where Paranoia is a Lifesaver; When Chasing a Lead, There is No Time to Turn Back; Gideon: An Ally Just in Time; Self: Slavery Challenges My Temper; The Bonds of Slavery Are All-Too Familiar
61st[The Streets] To War Taking the Time to Analyze a Fight; Having a Friendly Competition in a Brutal Fight; It's Hard to Keep Count While in War
64thWatch me soar
69th[The Streets] Night of Tears Caught in a Sunberthian Gang War; Saved by Markus from Goons; Web Knows why Markus is in Sunberth; Revealing to Markus my Red Wolf Alias
74th[The Streets] The Domino Effect A Warning Left in Blood; Lykata: Reviving a Crime Scene; Combat: Fighting while Constricted; Combat: Fighting Free of a Net
88thHope in the world Patience: What has kept me alive; Orvin: Not to be controlled; Working with Orvin; Lo'Campo: Playing Hero; Fallon: Not threatened by a knife; Tatics: Split, divide and conquer; Lo'Campo: Acquitance; Lo'Campo: Jumps to conclusions; Lo'Campo: Defy the laws of Sunberth
90th[Sunset Quarter] One with the weaveInitiating Zandelia in Projection; Massage Technique: Kneading; Massage: Torso; Zandelia’s Opinion on Tattoos; Zandelia: Successfully Initiated into Projection


 
Spring 514AV
2ndGetting to ghoul you Ghosts on Sahova; Elaine Spade: A Ghost Girl; Ghosts Cannot Drink Tea; Willingly Being Possessed; Drinking Tea for a Ghost; Post-Possession Disorientation
4th[Gug Andjak]Inspection and Invection Glyphing: Magic Squiggles; Glyphing: Effects Other Magics; Glyphs are Personal Symbols; Clyde Sullins: Arrogant Mage
13th[SO Sahova] Plans on the high seas Politics: What do the People want?; Intelligence: Creating a Network; Intelligence: Employing Thieves, Con Artists and Prostitutes but not Slavers or Mercenaries
21st[Castle Commons] Back to the grindstone Rock: Used as a Hammer; Introduction: Saris; Shai: Symenestra; Shais Hired Hand
24thSullen Shopping Scars Slogan Revives Friendship; Robes: Muffle Sounds; Robes are Safety Tools
25th[Tent City] The First Meet The Recruits: Few in Number, But They'll Suffice; Zandelia: The Epitome of Punctuality; Leadership: Establishing a Pecking Order; Leadership: Putting Senghor in his Place; Scars: United by the Sigil of a Marred Citadel; Scars: Enemies of the Daggerhand; Senghor: Tall, Dark, and Gruesome; Blitzer Leads, Web is the Assistant; Every Gang Has Its Growing Pains
26th[Various] Boxes and chains Location: The Storehouses; A (Seemingly) Simple Escort Job; What's in the Petching Box?; Taloba isn't Known for Breeding Cowards; Kaie, the Myrian; Taking Charge of an Absolute Mess; Leadership: Control, Bring Together, Take Charge; Feeling the Calm Before the Storm; Location: Temple of the Unknown; Location: Baroque Bay; Evaluating the Weaknesses of a Unit; Fighting a Losing Battle; Kaie: Saved My Arse; Hiding the Mark in Plain Sight; Going Without Pay is Better Than Hearing Whining
28thAn Unlikely Spar Matthew: Made Himself at Home in My Tent; Matthew’s Reasons for Wanting to Learn to Use a Dagger; Adapting Squire Fighting Techniques to a Situation; Teaching Through Demonstration
33rdPast Erased II - The 'Changing' of the Guard Fallon: a Nowhere Child; Remember to Breath; Reining in the Inner Beast; Taking Care of Zandelia; Zandelia: Too Close to Hide From; Question for Question, Answer for Answer
34th[Tent City] Mental Haze and Foggy Days Breasts: Weight and Texture; Rumour: Salt as a Wound Cleanser; Zandelia: History with Women; Rewards: Zandelias Dress; Zandelia Personality: Dasoma; Dasoma: Sarcastic; Dasoma: Thinks you're an actress; Zandelia is Afraid; Zandelia is Paranoid; Zandelia Loves Sunberth; Sunberths Reputation; Zandelia: Partner; Zandelia: Opinion On River Defenses; River Defenses: Introduces New Ideas; Sunberth: Trading Partners; Sunberth: Increased Flooding Potential; Risk of Docks in Sunberth; Risk and Advantages of Farm Land Development; Necessity of Defenses in Sunberth; Zandelia: Orchids and Daffodils
40th[The Blood Pits] Snake and Wolf Location: The Blood Pits; Fallon: A Tent is Not a Suitable Base of Operations; Investigation: Using Hypotheticals to Uncover Information
40thSuch a Treacherous Slattern Magic Used at Bregas; Rumour: Fallon is Leader; Betrayed by Matthew, Saved by Matthew; Kaie and Matthew Trust Each Other; Increasing Guard at Bregas
44thPast Erased IV - Safe House Slaugher Binding A Prisoner with Rope; Projection: Sending an Invisible Signal; Zandelia: My ‘Sunshine’; When the Wolf Bites the Bear
45thYou awake? Gad: Projectionist; Zandelia: Auristics; Zandelia Says I Love You
50thThe Ackbar Problem Location: Sunberths Library; Library: History Section; Sunberth Loathes Mages; Sunberth Once Ruled By A Mage; Rebellion is Freedom; Fear Surrounds the Mines; Mines Closed Too Long Ago To Remember Reasons; Castle Commons was once Gilders Nook; Zandelia: Change Through Eduction Is Unwise
50th to 54thBlood Chaser Zandelia is in Grave Danger; Zandelia Has Been Captured!; Searching for My Lover!; Location: The Pig's Foot Tavern; Location: Tall Johnny's; A Promise to Merv; It Was At This Moment That Fallon Knew...She Petched Up; Tall Johnny is a Son of a Bitch!; I am the Red Wolf; I Fight for Zandelia; Overgiving: Tears of Blood
55thChain Breaker
58thRousing Song Tanroa is the Goddes of Time; Planning A Vacation
63rdMishief MindProjection: Cannot be seen or touched but felt; Fallon: Projection; You Can’t Play Games Alone; Surpassing ones mentor; Repercussions of Violence
66thDays of Rememberance Learning to dress while badly injured; Zandelia: Uncontrollable Cougar; Learning to share past experiences; The Hound’s Philosophy: The Strong Live, the Weak Die; Last words I would have said to Aleric; No time limits except the ones you set yourself; Zandelia: A face from the past; I was a slave; Wrenmae’s other name: Shroud; Zandelia was a member of the Crimson Edge
88th[Slag Heap] Tournament of Fists Impression of “Black” (Buras) through Lykata (basic); Noven the Red: A nickname for Noven; Spring 514AV Tournament of Fists
90th[Pigs Foot Tavern] Those Summer PlansDeveloping a Reputation: Loyalty; Summer Job for Daggerhands; Daggerhands: Dying Mercenaries; Summer Job: Picking up Slaves


 
Winter 513AV
Winter 513AV:
35th[The Pig's Foot Tavern] Meanwhile...Dealing with Drunken Advances; How to Recover From a Headbutt; Politics: Bar Fight
37th[Castle Commons] In the hoodLosing Your Target; Fake Name: Bitzer; Nov: Stupid Local; Nov Dislikes the Daggerhand; Rhetoric: Directing a Conversation; Nov Will do Anything For Change...Almost; Nov is Marked by Krysus; Nov is a potential member
38th[Scarlet Sanctum] Waiting for ClientsScarlet Sanctum: Reeks of Sweat and Sex; Scarlet Sanctum: An Embarrassing Place to Meet; Sophitia: The Harlot with the Sickly Sweet Voice; Sophitia: A Persistent Harlot; Sophitia: A Source of Frustration; Sophitia: Cannot See Past the Obvious; Stammered Protests Seldom Succeed
39th[DD’s Apartment] Wrong doorCold Mercenary: Not Yet; Scare Tactics: Summoning A Muse; Bolting: A Job Gone Wrong
41stScratches and ScarsThe Excitement of Epiphany; Cripple the Ports, Cripple the Oppressors
42nd[Baroque Bay] Fire and Oil Arson: The Scars a Strike Fast and Fierce; Slavery: The Big Business of Sunberth
43rd[Fallon's Tent] Leave it Orvin: Leave it; Orvin: Stay
45thA Case of Mistaken Curiousity The Spell of Sunberth: Mob Mentality
46th[Pig's foot Tavern] Making Contact Intelligence: Importance of Rumour; Sunberth Work: The Docks; Merv: Pig’s Foot Owner; Razkar: The Myrian; Razkar: The Troublemaker
47th[The Dust Bed] A Grave Matter Sunberth: The Cemetery; Accidental Intimidation With A Wolf; Respect Amongst The Dead
50thWhistlingSkell: The Wilful Artist; Skell: The Signaller; Potential: It Exists In All Forms; The Scars: Analogy Within Reality
52ndThe name of the animal Merv: On the Watch For Hound Hunters
54th[Various] Dirty Hands Perks of Being a "Lad"; Terbric: Potential Client; Job: Make Garry Cough; Garry: Sunset Quarters, Blood on Door; Scuffle With the Locals; Garry Sends His Hello; Terbric's True Motives: Revenge; Wreaking Fear, Just Another Job; Garry's Last Words: You Have No Right!; Cold Knowledge Calls for a Cold Drink
59th[The Clinic] Sore spots Demanding Admittance to The Clinic; Matthew: An Odd and Disturbing Sight; Feeling Like a Hogroast; Pushing Boundaries via Cleaning; Matthew: Playing Doctor; A Fair Trade: Plans to Give Wrenmae a Makeover
60th[Scarlet Sanctum] Barber-ous Intentions Tricking Wren into a Haircut
66thSmokey - Dream
75th[The Harbor] The Return Wrenmae: Has not told me everything; Chabiza: Seems like a nice guy; Chabiza: A Myrian; Chabiza: Groundskeeper of sahova; Groundskeeper: A bloody job; Wrenmae: Witnessing his Crucible
78thFamiliar Faces Sahova’s Judgement Premise; Summoning: Magical Circle Vortex of Doom; Fyrden; Another World?; Fyrden Summoning Coordinates: 6701984710485453; Pascid: Summonable from Fyrden; Sarawanki: Summonable from Fyrden; Avavali: Summonable from Fyrden; Fyrden: Has a Lightside and a Darkside.
82ndOne Tea Or Two?Zandelia's real name; Dasoma, a pseudonym; Zandelia: Has an interest in SunBerth's gangs; Zandelia (Basic)
FALLON
Fallon | Coffee Codes | Skill Images

Fallon is a Master of Intimidation, "At this level, a Master intimidator often unconsciously intimidates their target unless the intimidator monitors their stance, tone, and actions to prevent this. Master intimidators will nearly always have a reputation that precedes them unless they have taken special care to prevent it."
User avatar
Fallon
The Red Wolf
 
Posts: 2113
Words: 2249776
Joined roleplay: January 21st, 2013, 4:24 pm
Location: Riverfall
Race: Human
Character sheet
Storyteller secrets
Scrapbook
Journal
Plotnotes
Medals: 9
Featured Contributor (1) Featured Thread (1)
Artist (1) Overlored (1)
One Thousand Posts! (1) One Million Words! (1)
Extreme Scrapbooker (1) 2013 Mizahar NaNo Winner (1)
Power Fork (1)

Next

Who is online

Users browsing this forum: MichaeelDub and 0 guests