[Verified by Astator] Samuel Longwell

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Samuel Longwell

Postby Samuel Longwell on May 19th, 2016, 3:56 pm

Samuel Longwell


Appearance

Race: Human
Gender: Male
Age: 31
Birthday: Day 4, Winter, Year 485
Birthplace: Syliras

Appearance: Weighing 230lbs and standing at a height of 6'3''. Samuel is a large man who is well suited to combat. Samuel keeps his hair short, and has a slightly untidy beard. His face generally looks fairly severe, but he has a generous smile when amused. Samuel has several scars from training and fights, most notably a large, long scar on his back.

Syliras: Usually in full plate, armed with longsword, shortbow, dagger, shield.

Endrykas: Usually dressed in camouflage armour, armed with a multitude of weapons.

Character Concept

Honest, hard-working and with a strong moral code, Samuel is well-suited to being a Knight. When off duty or among those of the order Samuel is approachable and quick to laugh, enjoying the company of others immensely. On duty, another side of Samuel can be seen. Although still good-natured, at the first sign of trouble Samuel becomes stern and uncompromising, ensuring that the law is upheld. Committed to his work, and a true believer in the cause, Samuel believes that it his duty to help those less fortunate than himself.

However, Samuel has a fierce temper and although he strives to control himself, he is not always successful. He hates slavery above all else, with a zeal and passion that some find disturbing. Murderers, slavers and rapists are quick to feel his wrath. He is also occasionally struck by bouts of intense sadness, his usually submerged grief bubbling to the surface. His worst tempers and most painful lows are usually prompted by horrific nightmares, where he relives the worst moment of his life in vivid detail.

Samuel enjoys helping others to learn to fight. He wishes to one day have his own squire and instil in them the values of the Knighthood. Samuel is a religious man, with Yahal being the foremost deity he worships. Samuel strives to remain pure and follow Yahal in all that he does. Being a knight he also worships Sylir, though not as passionately as he does Yahal. He also has a strong respect for Tyveth.

Character History

Samuel is the third generation of his family that has contained a Syliran Knight, his mother's parents were Drykas who joined the order after a tragedy befell them in the Grasslands. However Samuel has very little knowledge of the Drykas culture, the only thing he has picked up is a decent understanding of his grandparents' native tongue. Samuel spent his early life in Syliras, growing up around knights and serving as a page.

Samuel became a squire at age 13, serving under a low level Knight for several years. He was a laid back and easy going squire, who loved to spar with his fellow squires and hone the skills of a knight. When he was 21 he was given his knightly quest and became a Knight. Since then Samuel has honed his skills, wishing to become a better peace-bringer. In the year 515, a close friend of Samuel's was killed by slavers and it took him a while to recover. His faith is one of the few things that kept him from losing control, but the event has had a serious affect on his psyche. Although still generally laid back, people who knew him before notice his temper flares much quicker now.

Permanent Injuries
  • On really cold and/or rainy days Samuel will feel stiffness in his (left) shoulder and leg. This is a result of this thread. The injury to his shoulder was more severe and therefore becomes stiff much more quickly.
Last edited by Samuel Longwell on August 5th, 2017, 7:32 pm, edited 11 times in total.
User avatar
Samuel Longwell
Warrior
 
Posts: 399
Words: 211617
Joined roleplay: May 19th, 2016, 2:40 pm
Location: Syliras
Race: Human
Character sheet
Storyteller secrets
Scrapbook
Plotnotes
Medals: 3
Overlored (1) Donor (1)
Mizahar Grader (1)

Samuel Longwell

Postby Samuel Longwell on September 17th, 2016, 11:27 am

Language

Fluent Language: Common
Basic Language: Pavi

Skills

 
Combat
Skill EXP Total Proficiency
Weapon: Shield 15@SP +3 +2 +3 +1 +1 +2 +3 +2 +3 +1 +3 +3 42 Competent
Weapon: Longsword 10@SP +2@SXP +3 +2 +1 +3 +2 +2 +3 +1 +1 +2 +2 +2 +1 37 Competent
Weapon: Shortbow 10@SP +6@SXP +3 +1 +3 +1 +5 +1 +3 +1 +2 36 Competent
Unarmed Combat +2 +2 +1 +1 +1 +1 +1 +2 +2 +1 +2 +5 21 Novice
Weapon: Dagger +2 +1 +1 +2 +1 +1 8 Novice
Brawling +1 +2 3 Novice

 
Physical
Skill EXP Total Proficiency
Endurance +3 +2 +1 +5 +4 +1 +1 +1 +3 +2 +1 +3 +1 +2 +4 +1 35 Competent
Running +1 +1 +1 +1 +1 +2 +1 +1 +1 10 Novice
Stealth +2 +3 +3 8 Novice
Bodybuilding +1 +1 +1 3 Novice
Acrobatics +1 1 Novice

 
Mental
Skill EXP Total Proficiency
Observation +1 +4 +2 +2 +3 +2 +4 +2 +2 +1 +2 +5 +1 +2 +2 +2 +2 +3 +1 43 Competent
Meditation 5@SP +3 +3 +1 +1 +1 +2 16 Novice
Tactics +2 +2 +1 +2 +1 +1 +1 +1 +2 +2 15 Novice
Philosophy +1 +1 +1 +2 5 Novice
Prayer +1 +1 +2 4 Novice
Planning +1 +1 +1 +1 4 Novice
Logic +1 +1 2 Novice

 
Social
Skill EXP Total Proficiency
Teaching +1@SXP +2 +2 +5 +1 +1 +1 +5 +2 +3 +4 +5 32 Competent
Socialisation +3 +5 +1 +1 +2 +2 +5 +1 +2 +1 +4 +1 +3 31 Competent
Leadership +2 +3 +1 +2 +5 +1 +2 +2 +3 +3 +3 27 Competent
Negotiation +1 +1 +1 +1 4 Novice
Intimidation +1 +2 +2 5 Novice
Rhetoric +1 +2 5 Novice
Investigation +1 +1 2 Novice
Persuasion +1 +1 2 Novice
Storytelling +1 1 Novice
Politics +1 1 Novice
Shopping +1 1 Novice

 
Nature
Skill EXP Total Proficiency
Riding: Horse 15@RB 5@SP +1 +2 +5 +2 +5 +2 +1 38 Competent
Horsemanship 5@SP +1 +1 +1 +2 +2 +1 13 Novice
Tracking +2 +1 +4 +2 9 Novice
Wilderness Survival(Forest) +1 +5 +1 7 Novice
Hunting +2 +3 +2 7 Novice
Animal Husbandry +2 +1 +2 5 Novice
Foraging +1 +1 2 Novice
Trapping +1 +1 2 Novice
Land Navigation +1 1 Novice

 
Trade
Skill EXP Total Proficiency
Construction +3 +1 +4 8 Novice
Butchering +1 +2 3 Novice
Medicine +1 +2 3 Novice
Writing +2 2 Novice
Copying +2 2 Novice
Cooking +2 2 Novice


Shield Points

Shield Points Total
+1 +3 +3 +5 +4 +4 +4 +8 +6 +2 +11 +3 +2 +2 +2 +7 +3 +2 +3 75


Lores
 
Combat
  • Shortbow: Accounting range and drop
  • Simple exercise: Shield bash, slash right, shield bash, slash left
  • Tactics: Use the terrain to your advantage
  • Tactics: Don't underestimate opponents
  • Throwing a shield
  • Some people fight dirty
  • Archery: Allowing for the wind
  • Shortbow: Speed Sacrifices Accuracy
  • Small Spaces Restrict Sword Swipes
  • Longsword Technique: Diagonal Forward Slash
  • Longsword Technique: Horizontal Forward Slash
  • Shield Technique: Shield Bash
  • Unarmed Combat Technique: Side Kick to the Knee to Disable Opponent
  • Unarmed Combat Technique: Jabs
  • Shortbow Technique: Proper Footing
  • Shortbow Training Technique: Speed Firing
  • Dagger Technique: Throwing Overhand
  • Dagger Technique: Do not overextend when pulling back to throw
  • Tactics: Throwing shield provides a distraction but can leave one defenceless.
  • Unarmed Combat: Disarming a man grabbing an opponent's wrist
  • Unarmed Combat: Immobilizing an opponent with a foot to the back of their knees
  • Brawling: sword and shield to distract from knee
  • Unarmed Combat: Grappling a swordsman
  • Archery: Horseback arc of fire
  • Archery: Horse's movement makes aiming hard
  • Armoured fists pack a punch
  • Losing a sword stuck in a corpse
  • Angle of attack matters
  • Armour: Plate mail is a noisy armour
  • Armour: Stab through the gaps
  • Armour: Slows you down
  • Tactics: Attacking from two sides can confuse your opponent
  • Longsword: Swordplay is different when on horseback
  • Fighting while fatigued
  • Shield: Not just for defence
  • Lore of Polearms: Better for Mounted Combat
  • Lore of Camouflage: Trees Conceal Friend and Foe
  • Lore of Yukmen: Travel in Packs
  • Lore of Tactics: Distract the Enemy
  • Lore of Combat: It's Easy to Get Separated From Your Weapons
  • Lore of Yukmen: Will Spread if Undefeated
  • Lore of Yukmen: Dirty Fighting Monsters
  • Tactics: Yelling to distract an opponent

 
Wild
  • Armour: Not suitable for hunting in
  • Tracking: Deer tracks
  • Tracking: Mud makes tracks easy to see
  • Backtracking to find a way out
  • Survival: water, shelter, fire
  • Starting a fire from scratch
  • Haste smothers a fire
  • Shelter: build around a tree
  • Thicker roof sheds water better
  • Wilderness Survival: boil water before using
  • Trapping: making a simple snare
  • Stealth: how to walk quietly
  • Tracking: squirrel tracks
  • Skinning a bear
  • Mauled carcass = unsellable
  • Tracking: Using Concentric Circles to Locate More Hints
  • Tracking: Footprint is Larger for Male Humans
  • Hunting: Carry Arrows on the Hip for Easy Access
  • Hunting: Ears are More Useful Than Eyes in Forests
  • Stealth: Low and Slow are Important
  • Stealth is More Difficult When Carrying Weight
  • Wolves hunt in packs
  • Wilderness Survival: putting up a tent
  • Lore of Stealth: Dismounting is Noisy

 
People
  • Ferrin: A squire
  • Ferrin: Better than he looks
  • Cuiro: A hunter
  • Cuiro: Dislikes knights
  • Garland: A Skilled Squire
  • Irathia: Troubled Squire
  • Irathia's story about her berserker blackouts
  • Calyna: a massuese at Soothing Waters
  • Kevith: Owns of the Rearing Stallion
  • Faircroft's necklace: Many sigils.
  • Alexander Faircroft: Tall for a squire
  • Alexander Faircroft: Carries quite a bit of weaponry.
  • Alexander Faircroft: Quick on his feet
  • Alexander Faircroft: Follower of Priskil mainly
  • Alex Faircroft: dual wields bastard swords
  • Billy: a lost boy
  • Billy: ran away
  • Intarus Molora: one-armed hunter
  • Slavers killed Samuel's best friend
  • Dan: Tiaden Warhorse
  • Dan: 18 hands tall
  • Dan: From good stock
  • Dan: Originally called Socks because of his colouring
  • Michael Kyber: Ser Mortmer's Squire
  • Michael Kyber: Asks intelligent questions
  • Dan: A strong companion
  • Vantha: Physical Traits
  • Vantha: Follows Morwen
  • Irathia: Looks better
  • Lore of Squire Michael: Won't Ignore a Direct Order
  • Vantha: Unfairly Persecuted
  • Dove Brown: Young farmer
  • Dove Brown: Has a problem with knights?
  • Self: Hard work induces a temper
  • Drykas: Can be suspicious of outsiders
  • Jonas: Young Drykas student
  • Ashka: Young Drykas Woman
  • Ashka: Willing to help teach Pavi
  • Ashka: Eager to learn

 
Religion
  • Lore of Religion: Yahal
  • Lore of Yahal: He Does Not Abandon Me
  • Lore of Yahal: Followers Must Have Faith in Themselves
  • Lore of Meditation: Focus on Outside Forces
  • Lore of Meditation: Read Yahal's Words First
  • Lore of the Penita Scrolls: Calming Words
  • Meditation: Taking slow deep breaths
  • Meditation: Focusing on Yahal
  • Meditation: Useful for Managing Emotions
  • Morwen: What a Morwen mark looks like
  • Prayer Can be Winding or Steady
  • Philosophy: Better to Hold On to Good Memories Than the Last
  • Philosophy: Non-violent Solutions are Better

 
Other Skills
  • Lore of Writing: Too Much Ink Makes Spots
  • Lore of Copying: Cross Out Errors
  • Lore of Copying: A Relaxing Activity
  • Lore of Endurance: Lift With the Legs
  • Lore of Endurance: Breaks Are Necessary
  • Lore of Endurance: Lifting Above the Head is Harder
  • Cooking: a broth of dried meat and greens
  • Cooking: fresh meat on sticks over a fire
  • Running: Armor is Too Heavy
  • Riding without reins
  • Always look after your horse
  • Observation: Hearing the hint of fear in another's voice
  • Running to build up stamina
  • Riding: Emergency Stop
  • Riding: Sitting back in the saddle to slow a horse down
  • Riding: The freedom that lies in speed
  • Riding: Uneven Ground can knock you off balance
  • Riding: Grabbing reins while falling will change your course
  • Riding: Correcting course
  • Riding: Training can be technical and boring
  • Riding: Ride with your whole body, not just your hands
  • Medicine: Exercise makes wounds bleed more
  • Teaching: Sometimes it's difficult to explain ideas
  • Lore of Medicine: Lack of Oxygen Makes One Dizzy
  • Lore of Medicine: Bind Bleeding Wounds Tightly...But Not Too Tight
  • Lore of Medicine: Mistakes Can be Fatal
  • Subterfuge: Lying is Easier if You Don't Know the Truth
  • Persuasion: Convincing Someone to Calm Down
  • Tactics: Distract for a Getaway
  • Endurance: Heat makes every task harder
  • Teaching: Sometimes respect must be earned
  • Teaching: Sparring to highlight weaknesses
  • Teaching: Giving compliments where they are due
  • Teaching: Making a student feel at ease
  • Teaching: Demonstrate Methods
  • Teaching: Finding the right pace for a student

 
Knightly
  • History of the Syliran Knights
  • Not everyone respects the knights
  • Lore of Squires: Firm Discipline Required
  • Lore of Leadership: Competition Makes Work Easier
  • Lore of Leadership: Giving Direct Orders Clears Confusion
  • Leadership: Lead by Example
  • Lesson: Moving a squire around to get them learn the ropes faster
  • Self blame puts others in danger
  • Helping others is a rewarding experience
  • Philosophy: We're not just about violence
  • Lore of Leadership: Know the Strengths of Your Team
  • Lore of Philosophy: Magic is a Tool, Just Like Weapons
  • Cowardice is not acceptable
  • Intimidation: A cracking voice spoils the effect
  • Protecting people is more important than catching thieves
  • Knights' Mission: Strengthen the bond with the Drykas

 
Locations
  • Location: Stone Gardens
  • Location: Fighting Pits
  • Location: The Temple of All Gods

 
Misc
  • Revenge is Not Justice
  • Monsters in the Fog: 7 Foot tall and twisting
  • Monsters from the Shadows are stronger than they look
  • Life goes on, fog or no fog
  • The taste of blood
  • Unpleasant training builds character
  • Summer 1st, 517: The day Syliras closed its gates to outsiders
  • Nagging Thought: Syliras in fear of mass starvation?
Last edited by Samuel Longwell on October 5th, 2017, 2:14 pm, edited 103 times in total.
User avatar
Samuel Longwell
Warrior
 
Posts: 399
Words: 211617
Joined roleplay: May 19th, 2016, 2:40 pm
Location: Syliras
Race: Human
Character sheet
Storyteller secrets
Scrapbook
Plotnotes
Medals: 3
Overlored (1) Donor (1)
Mizahar Grader (1)

Samuel Longwell

Postby Samuel Longwell on September 17th, 2016, 11:28 am

Possessions
Possessions :
Tiaden Warhorse
1 Set of Clothing
-Simple Shirt
-Simple Pants
-Simple Undergarments
-Simple Cloak
-Simple Boots
1 Set of Camouflage Armour
1 Waterskin
1 Copy of the Penita Scrolls
1 Blank Book (Beginning of the Penita scrolls)
2 Quills
1 Vial of black ink
1 Hunting Knife
1 Dagger
1 Military Saddle
1 Large Riding Quiver (Holds 30 arrows)
1 Four Person Tent
1 Set of Large Saddlebags
1 Bit and Bridle
1 Cold Iron Longsword
1 Composite Shortbow
60 Shortbow arrows
1 Quiver
1 Bedroll
1 Whetstone
4 Torches
1 Winter Blanket
1 Preserving Kit
3lbs Corned Beef
3lbs Dried Apples
1 Backpack which contains:
-Comb (Wood)
-Brush (Wood)
-Soap
-Razor
-1 eating knife
-Flint & Steel
Heirloom: Large Steel Shield, bought for him by his parents when he became a squire.

Housing

Location: Endrykas

Accomodation: Four person tent, set up on the outskirts of the diamond clan.

Ledger

Purchase Cost Total
Starting +100 GM 100 GM
Penita Scrolls (Holy text) -40 GM 60 GM
Blank book, 2 Quills, Vial of ink -4 GM 1SM 55 GM 9 SM
LE Summer 516 AV (Knight) -45 GM 10 GM 9 SM
Hunting Knife -5 SM 10 GM 4 SM
Soothing Waters Tip -2 GM 8 GM 4 SM
Summer Wages +364 GM 372 GM 4 SM
Hunting Lessons -7 GM 365 GM 4 SM
Camouflage Armour -50 GM 315 GM 4 SM
Dagger -2 GM 313 GM 4 SM
LE Fall 516 AV (Knight) -45 GM 268 GM 4 SM
Fall Wages +364 GM 632 GM 4 SM
Money for Alex -12GM 4SM 620 GM
Tiaden Warhorse -300 GM 320 GM
LE Winter 516 AV (Knight) -45GM 275 GM
Winter Wages +368 GM 643 GM
Endrykas SuppliesMilitary saddle 20gm, Large Riding Quiver (Holds 30 arrows) 32gm, Four Person Tent 10gm, Saddlebags Large 8gm, Bit and Bridle 2gm, Cold Iron Longsword 45gm, Composite Shortbow 75 gm, Shortbow arrows (60) 3gm, Quiver 20gm, Bedroll 1sm, Whetstone 2cm, Torches (4) 8cm, Winter Blanket 5sm, Preserving Kit 5gm -220 GM 7 SM 422 GM 3 SM
LE Spring 517 (Knight) -45GM 377 GM 3SM
3lbs Corned Beef -10GM 367 GM 3SM
5lbs Dried Apples -5 GM 362 GM 3 SM
LE Summer 517 -135 GM 227 GM 3 SM
Summer Wages +819 GM 1046 GM 3 SM
2 Luvanor Grassland Hunters (1 Trained, 1 Young) -57 GM 989 GM 3 SM
Last edited by Samuel Longwell on October 13th, 2017, 10:19 pm, edited 34 times in total.
User avatar
Samuel Longwell
Warrior
 
Posts: 399
Words: 211617
Joined roleplay: May 19th, 2016, 2:40 pm
Location: Syliras
Race: Human
Character sheet
Storyteller secrets
Scrapbook
Plotnotes
Medals: 3
Overlored (1) Donor (1)
Mizahar Grader (1)

Samuel Longwell

Postby Samuel Longwell on September 17th, 2016, 11:29 am

Thread List

Flashbacks :
Going Through the Motions - Training 4th Spring, Year 499
Experience: 3exp longsword, 3exp shortbow, 3exp shield, 2exp tactics, 3exp endurance. Lores: Shortbow: Accounting range and drop, Simple exercise: shield bash, slash right, shield bash, slash left, Tactics: Use the terrain to your advantage. Shield Points: +1
Training in Discomfort - Training 27th Summer, Year 499
Experience: Weapon(Longsword) +2, Weapon(Shield) +1, Unarmed Combat +2, Endurance +1, Weapon(Shortbow) +1, Weapon(Dagger) +2 Lores: Longsword Technique: Diagonal Forward Slash, Longsword Technique: Horizontal Forward Slash, Shield Technique: Shield Bash, Unarmed Combat Technique: Side Kick to the Knee to Disable Opponent, Unarmed Combat Technique: Jabs, Shortbow Technique: Proper Footing, Shortbow Training Technique: Speed Firing, Dagger Technique: Throwing Overhand, Dagger Technique: Do not overextend when pulling back to throw Shield Points: +4
A Wild Experience - Wilderness survival 15th Fall, Year 499
Experience: Horsemanship 1, Animal Handling 1, Riding (Horse) 2, Wilderness Survival 5, Leadership 1, Construction 1, Foraging 1, Negotiation 1, Trapping 1, Butchering 1, Cooking 2, Observation 2. Lores: Survival: water, shelter, fire, Starting a fire from scratch, Haste smothers a fire, Shelter: build around a tree, Thicker roof sheds water better, Wilderness Survival: boil water before using, Trapping: making a simple snare, Cooking: a broth of dried meat and greens, Cooking: fresh meat on sticks over a fire
Horse Archer - Training 72nd Spring, Year 500
Experience: Horsemanship 1, Riding (horse) 5, Weapon: shortbow 5, Animal Husbandry 2, Observation 2. Lores: Riding without reins, Archery: Horseback arc of fire, Archery: Horse's movement makes aiming hard, Always look after your horse.
Dead Leaf - Social 60th Fall, Year 501
A Time For Quiet - Introspection 31st Winter, Year 515
Experience: Meditation: +3, Writing: + 2, Copying: + 2. Lores:Revenge is Not Justice, Lore of Yahal: He Does Not Abandon Me, Lore of Yahal: Followers Must Have Faith in Themselves, Lore of Writing: Too Much Ink Makes Spots, Lore of Copying: Cross Out Errors, Lore of Copying: A Relaxing Activity, Lore of Meditation: Focus on Outside Forces, Lore of Meditation: Read Yahal's Words First, Lore of the Pentia Scrolls: Calming Words
Summer 516 AV :
Bashing Shields - Sparring 5th Summer
Experience: Observation 1, Weapon: Shield 2, Weapon: Longsword 2, Unarmed Combat 2, Tactics 2, Endurance 2, Teaching 2. Lores: Tactics: Don't underestimate opponents, Ferrin: A squire, Ferrin: Better than he looks, Throwing a shield, Some people fight dirty. Shield points: +3
A Long Ride-Travelling to Mithryn Oupost 19th Summer
Experience: Animal Husbandry 2, Land Navigation 1, Wilderness Survival (Forest) 1, Horsemanship 1, Riding 1, Observation 4, Endurance 1, Socialisation 3, Weapon: Longsword 1, Investigation 1, Logic 1, Politics 1, Acrobatics 1, Stealth 2, Bodybuilding 1, Tracking 2, Weapon: Shortbow 1, Hunting 2. Lores: Cuiro: A hunter, Cuiro: Dislikes knights, Armour: Not suitable for hunting in, Tracking: Deer tracks, Archery: Allowing for the wind, Tracking: Mud makes tracks easy to see, Backtracking to find a way out, Not everyone respects the knights. Shield Points: +3.
Gonna Build a House- Helping with the rebuilding efforts 20th Summer
Experience: Construction +3, Endurance +5, Leadership +2, Running +1, Planning +1. Lores: Lore of Endurance: Lift With the Legs, Lore of Squires: Firm Discipline Required, Lore of Leadership: Competition Makes Work Easier, Lore of Endurance: Breaks Are Neccesary, Lore of Endurance: Lifting Above the Head is Harder, Lore of Leadership: Giving Direct Orders Clears Confusion. Shield Points: +5.
(Travels back) 21st Summer
Anger Issues - Introspection/Social 27th Summer
Experience: Meditation: 3, Prayer: 1, Observation: 2, Socialization: 5, Teaching: 5, Planning: 1, Storytelling: 1, Endurance: 1. Lores: Location: Stone Gardens, Meditation: Taking slow deep breaths, Irathia: Troubled Squire, Teaching: Making a student feel at ease, Meditation: Focusing on Yahal, Irathia's story about her berserker blackouts Shield Points: +4
Acrobatic Bladework - Training 37th Summer
Bows and Brawn-Training 51st Summer
Experience: Weapon: Shortbow + 3, Endurance +4, Running +1, Teaching +2, Leadership +3, Shield: +3, Weapon: Shortsword +3 Lores: Leadership: Lead by Example, Shortbow: Speed Sacrifices Accuracy, Garland: A Skilled Squire, Small Spaces Restrict Sword Swipes, Running: Armor is Too Heavy Shield Points:+4
Fall 516 AV :
Flight of the Doe - Hunting 4th Fall Experience: Negotiation 1, Socialisation 1, Stealth 3, Tracking 4, Trapping 1, Hunting 3, Butchery 2, Endurance 3, Weapon: Shortbow 3, Running 2, Weapon: Longsword 1, Bodybuilding 1, Weapon: Dagger 1. Lores: Stealth: how to walk quietly, Intarus Molora: one-armed hunter, Tracking: deer tracks, Tracking: squirrel tracks, Skinning a bear, Mauled carcass = unsaleable
Training by Fist - Sparring 13th Fall
Experience: Socialization +1, Endurance +1, Running +1, Tactics +1, Weapon(Shield) +1, Unarmed Combat +1, Teaching +1 Lores: Tactics: Throwing shield provides a distraction but can leave one defenseless.
Fog and Fear - Patrol 14th Fall Experience: Observation 4, Tracking 1, Socialisation 5, Leadership 5, Weapon: Shield 2, Persuasion 1, Tactics 1, Unarmed Combat 1, Brawling 2, Weapon: Dagger 1, Weapon: Longsword 1, Weapon: Shortbow 1, Meditation 1, Wilderness Survival 1, Foraging . Lores: Life goes on, fog or no fog, Wolves hunt in packs, Armoured fists pack a punch, Losing a sword stuck in a corpse, Angle of attack matters, Self blame puts others in danger, Wilderness Survival: putting up a tent, Billy: a lost boy, Billy: ran away. Shield points: +5 (patrol), +6 (rescuing a citizen)
Time to Patrol - Patrol 60th Fall
Experience: Socialization +2, Observation +3, Leadership +2, Teaching +1, Running +1, Unarmed Combat +1, Weapon (Longsword) +2, Weapon(Shield) +2 Lores: Kevith: Owns of the Rearing Stallion, Lesson: Moving a squire around to get them learn the ropes faster, Faircroft's necklace: Many sigils, Unarmed Combat: Disarming a man grabbing an opponent's wrist
Unarmed Combat: Immobilizing an opponent with a foot to the back of their knees, Monsters in the Fog: 7 Foot tall and twisting, Observation: Hearing the hint of fear in another's voice, Alexander Faircroft: Tall for a squire, Alexander Faircroft: Carries quite a bit of weaponry., Alexander Faircroft: Quick on his feet, Alexander Faircroft: Follower of Priskil mainly, Monsters from the Shadows are stronger than they look. Shield Points:+8
You Should Get That Looked At - Massage 61st Fall
Experience: Socialisation 1, Prayer 1, Meditation 1. Lores: Calyna: a massuese at Soothing Water
You Have My Sword - Sparring 72nd Fall
Experience: Running 1, Weapon: longsword 3, Weapon: shield 3, Tactics 2, Unarmed Combat 1, Teaching 1, Brawling 1, Socialisation 2. Lores: Running to build up stamina, Alex Faircroft: dual wields bastard swords, Brawling: sword and shield to distract from knee, Unarmed Combat: Grappling a swordsman. Shield Points: +6
Angle is Everything-Hunting 84th Fall Experience: Stealth: +3, Tracking: +2, Observation: +2, Logic: +1, Hunting: +2, Weapon: Shortbow: + 1, Endurance: +2. Lores: Tracking: Using Concentric Circles to Locate More Hints, Tracking: Footprint is Larger for Male Humans, Hunting: Carry Arrows on the Hip for Easy Access, Hunting: Ears are More Useful Than Eyes in Forests, Stealth: Low and Slow are Important, Stealth is More Difficult When Carrying Weight, Meditation: Useful for Managing Emotions
Winter 516 AV :
Beginning of the Bond- Riding 1st WInter
Experience: Horsemanship: +2, Riding: +5, Shopping: +1, Observation: +1, Weapon: Longsword: +2, Endurance: +1. Lores, Dan: Tiaden Warhorse, Dan: 18 hands tall, Dan: From good stock, Dan: Originally called Socks because of his colouring, Riding: Uneven Ground can knock you off balance, Riding: Grabbing reins while falling will change your course, Riding: Correcting course, Riding: Training can be technical and boring, Longsword: Swordplay is different when on horseback, Riding: Ride with your whole body, not just your hands. Shield Points: Training: +2
Tightening the Bond - Adventure 2nd Winter
Experience: Meditation +1, Horsemanship +2, Riding +2, Weapon: Shortbow: +2, Weapon: Longsword: +2, Weapon: Dagger: +2, Unarmed Combat: +1, Intimidation: +1, Running: +1, Tactics: +1, Negotiation: +1, Observation: +2 Lores: , Riding: Emergency Stop, Armour: Plate mail is a noisy armour, Armour: Stab through the gaps, Armour: Slows you down, Riding: Sitting back in the saddle to slow a horse down, Riding: The freedom that lies in speed, Tactics: Attacking from two sides can confuse your opponent, Slavers killed Samuel's best friend, The taste of blood. Shield Points: +3 Helping the slaves
A City Worth Saving - Patrol 17th Winter
Experience: Philosophy 1, Observation 1, Investigation 1, Leadership 2 Lores: Vantha: Physical Traits, Vantha: Follows Morwen, Morwen: What a, Morwen mark looks like, Irathia: Looks better
Let Them Pray - Social/Religious 21st Winter Experience: Leadership +3, Socialization +4, Observation +2, Persuasion +1, Teaching +3, Prayer +2, Philosophy +2, Meditation +2. Lores: Location: The Temple of All Gods, Subterfuge: Lying is Easier if You Don't Know the Truth, Persuasion: Convincing Someone to Calm Down, Vantha: Unfairly Persecuted, Prayer Can be Winding or Steady, Teaching: Demonstrate Methods, Philosophy: Better to Hold On to Good Memories Than the Last, Philosophy: Non-violent Solutions are Better, Tactics: Distract for a Getaway. Shield Points: +2
Stamina and Swordplay - Training 43rd Winter
Experience: Running 1, Endurance 3, Bodybuilding 1, Weapon: Longsword 2, Planning 1, Weapon: Dagger 1, Medicine 1, Observation 2, Rhetoric 1, Leadership 1. Lores: Unpleasant training builds character, Fighting while fatigued, Medicine: Exercise makes wounds bleed more, Helping others is a rewarding experience. Shield Points: +2.
How To Not Fall Off - Teaching Riding 77th Winter
Experience: Horsemanship 1, Observation 5, Socialisation 2, Teaching 5, Philosophy 1, Riding: Horse 2. Lores: Michael Kyber: Ser Mortmer's Squire, Philosophy: We're not just about violence, Michael Kyber: Asks intelligent questions, Teaching: Sometimes it's difficult to explain ideas, Dan: A strong companion.Shield Points: +2
Spring 517 AV :
Nerve Wrecker - Social 1st Spring
New Faces - Training 2nd Spring
Experience: Unarmed Combat 2, Rhetoric 2, Observation 2, Teaching 2, Weapon: Shield 3, Endurance 1, Socialisation 1. Lores: Location: Fighting Pits, Shield: Not just for defence.
Out and About - Patrol 4th Spring
Experience: Leadership: +2, Riding: +1, Philosophy: +1, Unarmed Combat: +2, Weapon(Dagger): +1, Tactics: +1, Medicine: +2, Weapon(Shield): +1. Lores: Lore of Squire Michael: Won't Ignore a Direct Order, Lore of Polearms: Better for Mounted Combat, Lore of Camouflage: Trees Conceal Friend and Foe, Lore of, Leadership: Know the Strengths of Your Team, Lore of Philosophy: Magic is a Tool, Just Like Weapons, Lore of Stealth: Dismounting is Noisy, Lore of Yukmen: Travel in Packs, Lore of Tactics: Distract the Enemy, Lore of Medicine: Lack of Oxygen Makes One Dizzy, Lore of Combat: It's Easy to Get Separated From Your Weapons, Lore of Yukmen: Will Spread if Undefeated, Lore of Yukmen: Dirty Fighting Monsters, Lore of Medicine: Bind Bleeding Wounds Tightly...But Not Too Tight, Lore of Medicine: Mistakes Can be Fatal. Shield Points: +7
I predict a... - Job 35th Spring
Experience: Running 1, Observation 2, Weapon: Shield 3, Intimidation 2, Leadership 3, Unarmed Combat 1, Tactics 1, Endurance 2. Lores:
Cowardice is not acceptable, Intimidation: A cracking voice spoils the effect, Protecting people is more important than catching thieves. Shield Points: +3
Sheets in the wind - Social 90th Spring
Experience: Leadership 3, Intimidation 2, Endurance 4, Observation 2, Construction 4, Socialisation 1, Planning 1. Lores: Dove Brown: Young farmer, Dove Brown: Has a problem with knights?, Endurance: Heat makes every task harder, Self: Hard work induces a temper. Shield Points: +3
Summer 517 AV :
Syliras: The Jewel of Sylira - Plot 1st Summer
Experience: Negotiation 1. Lores: Knights' Mission: Strengthen the bond with the Drykas, Summer 1st, 517: The day Syliras closed its gates to outsiders, Nagging Thought: Syliras in fear of mass starvation?.
A New Era - Plot/Social 3rd Summer
Upon the plains - Wilderness Survival/ Social 9th Summer
Getting a Puppy - Purchase/Social 10th Summer
Lessons from a foreigner - Teaching 14th Summer
Experience: Weapon: Longsword 1, Weapon: Shield 3, Endurance 1, Observation 3, Teaching 4, Tactics 2, Unarmed Combat 2. Lores: Drykas: Can be suspicious of outsiders, Jonas: Young Drykas student, Teaching: Sometimes respect must be earned, Teaching: Sparring to highlight weaknesses, Teaching: Giving compliments where they are due.
Dogs need to train too - Animal Husbandry 23rd Summer
When Fists Fly - Teaching 46th Summer
Experience: Unarmed Combat 5, Socialisation 3, Teaching 5, Tactics 2, Observation 1. Lores: Ashka: Young Drykas Woman, Ashka: Willing to help teach Pavi, Ashka: Eager to learn, Tactics: Yelling to distract an opponent, Teaching: Finding the right pace for a student.
Fall 517 AV :
Coming Home - Social 1st Fall
A Brave New World - Combat 2nd Fall
Dirt, Flame, Blood, Steel - Combat 19th Fall
A debt owed - Medicine 35th Fall
Combat Lessons -Teaching 45th Fall

Last edited by Samuel Longwell on October 5th, 2017, 2:20 pm, edited 58 times in total.
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Samuel Longwell
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Posts: 399
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Samuel Longwell

Postby Samuel Longwell on January 15th, 2017, 10:01 pm



NPCs/Animals

Image Dan: Tiaden Warhorse, Stallion, 18hh, mostly black apart from his lower legs which are white. Named after Samuel's best friend, Samuel acquired Dan on the 1st of Winter 516AV.







Image Fela: Luvanor Grassland Hunter, Female, Brindled (Dark markings on a light brown coat). Acquired on 10th Summer 517.

Alice: Luvanor Grassland Hunter, Female, similar colours to Fela but lighter. Acquired at the same time as Fela.
User avatar
Samuel Longwell
Warrior
 
Posts: 399
Words: 211617
Joined roleplay: May 19th, 2016, 2:40 pm
Location: Syliras
Race: Human
Character sheet
Storyteller secrets
Scrapbook
Plotnotes
Medals: 3
Overlored (1) Donor (1)
Mizahar Grader (1)


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