Event 2021 Holiday Challenge

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2021 Holiday Challenge

Postby Tazrae on January 2nd, 2022, 2:23 am

Thank you so much for the Holiday Challenge, Gillar!



Taz is claiming: :
Red Velvet Gloves - These velvet gloves are impossible comfortable and provide amazing grip. When first worn, the gloves will adjust to fit and may remain in their natural shape or take that of hand wear that is appropriate to the environment/region where they are acquired. When worn, the gloves make things feel lighter than they really are and allow for the picking up and carrying of a single item that weighs twice as much as the average amount of weight the person could normally pick up and carry without undo fatigue and weakness. For example, the average human may be able to pick up and carry 50 lbs for at least some amount of distance. The gloves allow for 100 lbs to be lifted and carried with mild exertion. This does not grant increased strength for anything other than lifted and carrying. Thus striking, throwing, squeezing, etc., are not affected. The gloves grant a +10 to endurance while worn.


Black Leather Boots
- These leather boots are made with amazing craftsmanship. Depending on whether the wearer is male or female, the boots may have buckles and straps and/or eyelets and laces. When first putting on the boots, they may remain in their thicker, heavier natural form or they may take a form more appropriate for the environment/region they are acquired. Perhaps they become black sandals with a silver buckle or a pair of moccasins with laces. They will always be black however and once their form is taken, it can’t change. When worn, the wearer will find they are able to walk on uneven surfaces with greater ease and can find balance where footing would otherwise be precarious. They give the wearer a +10 to acrobatics for the sake of balance and movement on otherwise difficult to traverse surfaces.

Belt Turned In – Two Rolls
Red Velvet Topper turned in - Two Rolls
Red Velvet Jacket turned in – Two Rolls

6 (traded in) plus 5 Rolls for additional words = 11 rolls (Done in chat's dice rolling channel)
[16, 16, 12, 11, 10, 7, 6, 4, 4, 4, 2] three duplicates
[14, 12, 11] two duplicates
[5, 1] Finally all eleven numbers!

1 - Magic Pinecone – A pinecone decorated with gold paint. When tossed in a nearby empty space, it will instantly transform into a 10-foot-tall fir tree that is roughly 5 feet in diameter at is widest. The tree comes complete with a small metal base that holds it in place. Great for creating shade or atmosphere. This can be done once a day and the tree will last for 12 bells before returning to the form of a pinecone. A single item, occupying no more than 12 inches of any dimension, if placed under the tree, will be stored within the tree when it returns to the form of a pinecone. When the pinecone becomes a tree again, the item will appear under it. Special note – The fir tree is the default example, however, the form of the tree or the associated see, can be reflective of the region the owner acquires it in. So, if you are in a tropical environment, maybe the pinecone is actually a coconut and fir tree is a palm tree. A desert mesquite would have a pod. A copter would produce a maple tree. Same effect, different seeds and trees based on environment.

2 - Flask of Celebratory Libations – A silver flask that, once per day, can pour up to a half-gallon of one of the following drinks: Eggnog, hot buttered rum or hot alcoholic coffee. These beverages are so tasty that if offered for sale as an exclusive item in a business, they will add a 10% sales bonus for the sake of determining final profit.

4 - Faith-Filled Candle – This vanilla-colored candle is 12-inches tall and 3-inches in diameter. When lit in dedication to a deity, the candle will burn until the flame is extinguished. it will enhance the atmosphere in a 10-foot radius around the candle. The actual effect depends on the deity that the individual is dedicating the lighting of the candle to. This deity need not have marked the individual for the candle to work its magic. Lighting the candle in dedication to a deity will grant a +5 bonus to the skill that the deity is most aligned with. See the DATS Lore Entry. To gain this bonus, the individual must spend at least a bell within the area of effect. The bonus lasts for six bells after.

5 - Ever-soft Shortbread Cookies – A small cylinder, green and white striped in color with a glittering silver cap on one end. Contained inside are five vanilla-flavored cookies decorated with sweet white sugary icing and red and green sugary sprinkles. Consuming a single cookie provides enough nourishment for a single meal and chases away fatigue for a single bell. The cylinder takes a full day to restore a single cookie. Once a cookie is removed, it will remain soft until eventually consumed but will lose its other special qualities after one day. Returning it to the cylinder before that, will preserve the cookie’s qualities.

6 - Ornament of Peaceful Relations – This small blue glass orb has a gold cap attached to it with a metal hook sticking out of it. When hung in a room inside a building, all who enter that room will find it difficult to engage in conflict while remaining inside the room. This effect is nullified if the owner of the ornament engages in conflict first.

7 - Ornament of the Hearth – This small red glass orb has a gold cap attached to it with a metal hook sticking out of it. When hung in a room inside a building, the room will feel as if there were a comfortable burning fire present. Those in such an affected room will find an effective +5 to their meditation skill while they remain in the room.

10 - Ornament of Cheerful Song – This silver flecked glass orb has a gold cap attached to it with a metal hook sticking out of it. When hung in a room inside a building, the owner of the orb can whistle a whimsical tune and the orb will respond by producing a random bit of music that fills the room. The music is always something that the owner will find soothing or even cheerful and will continue until they whistle again. After listening to the music for 6 bells, the owner will gain a permanent bonus of +5 to a single music skill of their choice.

11 - Wooden Comb of the Blues – This small comb is made from a strange, pale-blue colored wood. When used to comb one’s hair, one effectively dies their hair a light blue. Continuing to use the comb on one’s hair will turn it a deeper blue. This effect lasts for 12 bells once per day. Along with the hair color change, the comb’s user will also be able to blow into the palm of their hand create a packed ball of snow; no matter what the climate is. If someone is hit with the snow ball, they will suffer a -5 to all rolls during the encounter with the comb’s owner. This is basically because they are confounded at the fact they were just hit by a snowball

. 12 - Crackling Log of Everburning Comfort – This thick wooden log is roughly 2 feet long yet weighs just under a pound. When used as fuel for a fire, be it in a hearth, firepit or campfire, the log will burn for a full 12 bells or until extinguished. While it burns, the log will crackle and illuminate the immediate area up to a 10-foot radius with a soft fiery glow. The temperature in the same area will remain consistently comfortable regardless of how hot or cold it really is. Those in this area will also find sleep easier to attain. For as long as a person sits within the affected radius up until the log is no longer burning, they will gain a +5 bonus to all non-combat related skills due to the comfort they feel.

14 - Red and White Minty Stick – This four-inch-long hooked stick is made of an unknown material that faintly smells of mint and is colored with red and white stripes. At any time, if the stick is held in hand and shaken three times, it will instantly grow into a 6-foot-long hooked staff of the same color and scent. Once per day, the staff can produce a localized explosion of swirling red and white colors centered on a single target. The explosion causes the target to become slightly confused for a moment. If dice rolls are used, the target may suffer a -10 to any single roll.

16 - Lump of Coal – Upon first glance, this simple lump of coal doesn’t appear to be anything special. However, when held and while close to someone doing something naughty, it will begin to feel warm. The closer the naughtiness is to the one holding the coal, the hotter will get until it is noticeably hot even if gloves are worn. The exact nature of the naughtiness is unknown as is the exact location. It can detect naughtiness within a 50-foot radius of the person holding it but tracking down the direction is trial-and-error. Moving in different directions so that the stone will get warmer and avoiding directions where it gets colder is how the tracking works. Using the stone grants a +5 bonus to tracking while it is in use.
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"There's a place that I go that nobody knows. Where the rivers flow and I call it home.
And there's no more lies. In the darkness there's light.
And nobody cries. There's only butterflies..."


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Tazrae
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2021 Holiday Challenge

Postby Alric Lysane on January 2nd, 2022, 5:50 am



Thanks Gillar, you're a legend! Hope you had a good New Years!

Alric's Stuff :
Red Velvet Gloves – These velvet gloves are impossible comfortable and provide amazing grip. When first worn, the gloves will adjust to fit and may remain in their natural shape or take that of hand wear that is appropriate to the environment/region where they are acquired. When worn, the gloves make things feel lighter than they really are and allow for the picking up and carrying of a single item that weighs twice as much as the average amount of weight the person could normally pick up and carry without undo fatigue and weakness. For example, the average human may be able to pick up and carry 50 lbs for at least some amount of distance. The gloves allow for 100 lbs to be lifted and carried with mild exertion. This does not grant increased strength for anything other than lifted and carrying. Thus striking, throwing, squeezing, etc., are not affected. The gloves grant a +10 to endurance while worn.

Black Leather Boots – These leather boots are made with amazing craftsmanship. Depending on whether the wearer is male or female, the boots may have buckles and straps and/or eyelets and laces. When first putting on the boots, they may remain in their thicker, heavier natural form or they may take a form more appropriate for the environment/region they are acquired. Perhaps they become black sandals with a silver buckle or a pair of moccasins with laces. They will always be black however and once their form is taken, it can’t change. When worn, the wearer will find they are able to walk on uneven surfaces with greater ease and can find balance where footing would otherwise be precarious. They give the wearer a +10 to acrobatics for the sake of balance and movement on otherwise difficult to traverse surfaces.

Black Leather Belt with Gold Buckle – This leather belt is a size-fits-all and comes complete with a buckle made from woven leather and gold. When worn, the belt grants the amazing ability to alter the wearer’s size for the sake of fitting through openings that they would otherwise be too large to fit through. The belt can only shrink a person to half their original size in order to pass through an opening relative to that size decrease. This is done by cinching the belt which in turns activates the ability. Once the wearer passes through the opening however, the belt returns them to their original size. Also, while worn, the belt grants a +10 bonus to Escape Artist.

Red Velvet Jacket – This long red velvet jacket is adorned with a variety of silver embroidery and is amazingly comfortable. When first worn, the jacket may remain in its natural shape or take that of a similar type of body wear suitable for the environment/region it is acquired in. For example, in warmer climates, it may take the form of a light vest or sash. It will always be red however and once its form is chosen, it cannot change. When worn, the jacket provides the wearer with the uncanny ability to avoid being seen by those around them. This only works when the wearer stops in place and ceases to move. When they stand still, people around them will not acknowledge seeing them. If they look in the wearer’s direction, they see a slight twinkle in the corner of their eye, forcing them to their gaze from the wearer. This effectively makes the wearer invisible to non-magical sight while standing still. Magical sight will also be able to detect them IF the person using the sight has a higher skill level in that particular magic than the wearer of the jacket has in Stealth. While worn, the jacket grants a +10 to stealth when standing still which is the skill it relies on in dice rolling.

Traded in the Topper for 2 rolls to receive:

Alric Lysane

Yesterday at 2:01 PM
!roll 2d16
Dice Maiden
BOT

Yesterday at 2:01 PM
Alric Lysane Roll: [15, 14] Result: 29

14 - Red and White Minty Stick – This four-inch-long hooked stick is made of an unknown material that faintly smells of mint and is colored with red and white stripes. At any time, if the stick is held in hand and shaken three times, it will instantly grow into a 6-foot-long hooked staff of the same color and scent. Once per day, the staff can produce a localized explosion of swirling red and white colors centered on a single target. The explosion causes the target to become slightly confused for a moment. If dice rolls are used, the target may suffer a -10 to any single roll.

15 - Corn Cob Pipe – This simple smoking pipe is made from a hollowed-out corn cob with a birchwood shank. When used to smoke tobacco, the smoke itself will smell of a mix of cinnamon and apple regardless of the actual smell of the tobacco. Once per day the person smoking the pipe can inhale a deep breath of the smoke and then release it. Doing so will create a cloud of apple-cinnamon scented smoke that will fill a 10-foot radius around the person; effectively creating a smoke screen that grants the person a +5 to stealth while in the area of effect. When simply used to smoke tobacco, the unusually pleasant smell will hang in the air for days after.

Additional roll for 10k words:

Alric Lysane

Today at 12:36 PM
!roll 1d16
Dice Maiden
BOT

Today at 12:36 PM
Alric Lysane Roll: [6] Result: 6

Ornament of Peaceful Relations – This small blue glass orb has a gold cap attached to it with a metal hook sticking out of it. When hung in a room inside a building, all who enter that room will find it difficult to engage in conflict while remaining inside the room. This effect is nullified if the owner of the ornament engages in conflict first


Last edited by Alric Lysane on January 2nd, 2022, 12:36 pm, edited 2 times in total.
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2021 Holiday Challenge

Postby Oralie on January 2nd, 2022, 8:07 am

Thanks for such a fab challenge Gillar!

Oralie's Prizes :
Red Velvet Gloves – These velvet gloves are impossible comfortable and provide amazing grip. When first worn, the gloves will adjust to fit and may remain in their natural shape or take that of hand wear that is appropriate to the environment/region where they are acquired. When worn, the gloves make things feel lighter than they really are and allow for the picking up and carrying of a single item that weighs twice as much as the average amount of weight the person could normally pick up and carry without undo fatigue and weakness. For example, the average human may be able to pick up and carry 50 lbs for at least some amount of distance. The gloves allow for 100 lbs to be lifted and carried with mild exertion. This does not grant increased strength for anything other than lifted and carrying. Thus striking, throwing, squeezing, etc., are not affected. The gloves grant a +10 to endurance while worn.

Boots, Belt and Topper turned in for 6 rolls.
After a few repeat rolls I got: 10, 16, 3, 1, 9, 6

1 - Magic Pinecone – A pinecone decorated with gold paint. When tossed in a nearby empty space, it will instantly transform into a 10-foot-tall fir tree that is roughly 5 feet in diameter at is widest. The tree comes complete with a small metal base that holds it in place. Great for creating shade or atmosphere. This can be done once a day and the tree will last for 12 bells before returning to the form of a pinecone. A single item, occupying no more than 12 inches of any dimension, if placed under the tree, will be stored within the tree when it returns to the form of a pinecone. When the pinecone becomes a tree again, the item will appear under it. Special note – The fir tree is the default example, however, the form of the tree or the associated see, can be reflective of the region the owner acquires it in. So, if you are in a tropical environment, maybe the pinecone is actually a coconut and fir tree is a palm tree. A desert mesquite would have a pod. A copter would produce a maple tree. Same effect, different seeds and trees based on environment.

3 - Floating Red Globe – A large red marble that when tossed in the air will float 5-feet from the owner. It provides a red light as bright as a torch. If moved away from the owner, it will float toward them, following them. If prevented from moving, the globe will softly drop to the ground and go dark. Once per day, the globe can disperse fog within a radius of 60 feet.

6 - Ornament of Peaceful Relations – This small blue glass orb has a gold cap attached to it with a metal hook sticking out of it. When hung in a room inside a building, all who enter that room will find it difficult to engage in conflict while remaining inside the room. This effect is nullified if the owner of the ornament engages in conflict first.

9 - Ornament of the Vigilant Father – This small yellow glass orb has a gold cap attached to it with a metal hook sticking out of it. When hung in a room inside a building, the owner of the orb can detect any non-magically concealed intrusion within the building as a whole. This takes the form of the orb creating the sound of a person knocking on the door with a unique series of knocks. These knocks will even wake the person if they are asleep. The person will not know the exact nature of the intrusion; only that there is an unwanted intrusion within the building.

10 - Ornament of Cheerful Song – This silver flecked glass orb has a gold cap attached to it with a metal hook sticking out of it. When hung in a room inside a building, the owner of the orb can whistle a whimsical tune and the orb will respond by producing a random bit of music that fills the room. The music is always something that the owner will find soothing or even cheerful and will continue until they whistle again. After listening to the music for 6 bells, the owner will gain a permanent bonus of +5 to a single music skill of their choice.

16 - Lump of Coal – Upon first glance, this simple lump of coal doesn’t appear to be anything special. However, when held and while close to someone doing something naughty, it will begin to feel warm. The closer the naughtiness is to the one holding the coal, the hotter will get until it is noticeably hot even if gloves are worn. The exact nature of the naughtiness is unknown as is the exact location. It can detect naughtiness within a 50-foot radius of the person holding it but tracking down the direction is trial-and-error. Moving in different directions so that the stone will get warmer and avoiding directions where it gets colder is how the tracking works. Using the stone grants a +5 bonus to tracking while it is in use.

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2021 Holiday Challenge

Postby Asterope on January 3rd, 2022, 1:00 am

Thank you for an awesome challenge, Gillar! I hit 7k words, so I'll take the following items, please. (All rolling was done in the Discord dice channel)

Aster's Items :
Red Velvet Gloves: These velvet gloves are impossible comfortable and provide amazing grip. When first worn, the gloves will adjust to fit and may remain in their natural shape or take that of hand wear that is appropriate to the environment/region where they are acquired. When worn, the gloves make things feel lighter than they really are and allow for the picking up and carrying of a single item that weighs twice as much as the average amount of weight the person could normally pick up and carry without undo fatigue and weakness. For example, the average human may be able to pick up and carry 50 lbs for at least some amount of distance. The gloves allow for 100 lbs to be lifted and carried with mild exertion. This does not grant increased strength for anything other than lifted and carrying. Thus striking, throwing, squeezing, etc., are not affected. The gloves grant a +10 to endurance while worn.

Black Leather Boots turned in for 2 rolls: 15, 3

15 - Corn Cob Pipe: This simple smoking pipe is made from a hollowed-out corn cob with a birchwood shank. When used to smoke tobacco, the smoke itself will smell of a mix of cinnamon and apple regardless of the actual smell of the tobacco. Once per day the person smoking the pipe can inhale a deep breath of the smoke and then release it. Doing so will create a cloud of apple-cinnamon scented smoke that will fill a 10-foot radius around the person; effectively creating a smoke screen that grants the person a +5 to stealth while in the area of effect. When simply used to smoke tobacco, the unusually pleasant smell will hang in the air for days after.

3 - Floating Red Globe: A large red marble that when tossed in the air will float 5-feet from the owner. It provides a red light as bright as a torch. If moved away from the owner, it will float toward them, following them. If prevented from moving, the globe will softly drop to the ground and go dark. Once per day, the globe can disperse fog within a radius of 60 feet.

Black Leather Belt turned in for 2 rolls: 16, 10

16 - Lump of Coal: Upon first glance, this simple lump of coal doesn’t appear to be anything special. However, when held and while close to someone doing something naughty, it will begin to feel warm. The closer the naughtiness is to the one holding the coal, the hotter will get until it is noticeably hot even if gloves are worn. The exact nature of the naughtiness is unknown as is the exact location. It can detect naughtiness within a 50-foot radius of the person holding it but tracking down the direction is trial-and-error. Moving in different directions so that the stone will get warmer and avoiding directions where it gets colder is how the tracking works. Using the stone grants a +5 bonus to tracking while it is in use.

10 - Ornament of Cheerful Song: This silver flecked glass orb has a gold cap attached to it with a metal hook sticking out of it. When hung in a room inside a building, the owner of the orb can whistle a whimsical tune and the orb will respond by producing a random bit of music that fills the room. The music is always something that the owner will find soothing or even cheerful and will continue until they whistle again. After listening to the music for 6 bells, the owner will gain a permanent bonus of +5 to a single music skill of their choice.
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2021 Holiday Challenge

Postby Ialari Pythone on January 3rd, 2022, 6:03 am

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A wonderful challenge that helped inspire me to get back into things. For the gifts, I will be taking the three main ones offered for 7,000 words.

The red velvet gloves.

The black leather boots.

The black leather belt with gold buckle.

So many possible choices with amazing potential but I think these will suit my character the best.
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2021 Holiday Challenge

Postby Anthoni Cole on January 8th, 2022, 7:31 am

I forgot to post my rewards in this thread, my apoligies for bumping it.

Anthoni's rewards are as follows:

Red Velvet Gloves – These velvet gloves are impossible comfortable and provide amazing grip. When first worn, the gloves will adjust to fit and may remain in their natural shape or take that of hand wear that is appropriate to the environment/region where they are acquired. When worn, the gloves make things feel lighter than they really are and allow for the picking up and carrying of a single item that weighs twice as much as the average amount of weight the person could normally pick up and carry without undo fatigue and weakness. For example, the average human may be able to pick up and carry 50 lbs for at least some amount of distance. The gloves allow for 100 lbs to be lifted and carried with mild exertion. This does not grant increased strength for anything other than lifted and carrying. Thus striking, throwing, squeezing, etc., are not affected. The gloves grant a +10 to endurance while worn.

As everyone wrote more than 5,000 words, each participant will get more options for every 1,000 words extra that were written. This means that you have a choice. You can take the main gift OR you can sacrifice that gift for TWO dice rolls to gain items from the NICE LIST. The main gifts are as follows:

6,000 words - Black Leather Boots – These leather boots are made with amazing craftsmanship. Depending on whether the wearer is male or female, the boots may have buckles and straps and/or eyelets and laces. When first putting on the boots, they may remain in their thicker, heavier natural form or they may take a form more appropriate for the environment/region they are acquired. Perhaps they become black sandals with a silver buckle or a pair of moccasins with laces. They will always be black however and once their form is taken, it can’t change. When worn, the wearer will find they are able to walk on uneven surfaces with greater ease and can find balance where footing would otherwise be precarious. They give the wearer a +10 to acrobatics for the sake of balance and movement on otherwise difficult to traverse surfaces.

7,000 words - Black Leather Belt with Gold Buckle – This leather belt is a size-fits-all and comes complete with a buckle made from woven leather and gold. When worn, the belt grants the amazing ability to alter the wearer’s size for the sake of fitting through openings that they would otherwise be too large to fit through. The belt can only shrink a person to half their original size in order to pass through an opening relative to that size decrease. This is done by cinching the belt which in turns activates the ability. Once the wearer passes through the opening however, the belt returns them to their original size. Also, while worn, the belt grants a +10 bonus to Escape Artist.
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