[Verified by Gossamer] Alric Lysane

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Alric Lysane

Postby Alric Lysane on October 29th, 2021, 7:04 pm

Alric

~ That little guy from Sunberth who was too dumb enough to run away from a fight ~


Vital Stats



Full Name: Alric Lysane
Alternative Names: None
Race: Human
Gender: Male
Age: 23
Birthday: 7th Spring 498
Height: 5 Foot 10 Inches
Weight: 160 lb

Profession: Bouncer at Ruby's
Housing: Run-down Cottage in Sunberth, roughly 20x20, includes a hearth, bunk, chest, chair, and table

Likes: Reading, Writing, Drawing, Talking, Exploring, Drinking, Smoking
Dislikes: Boredom, Pointless Violence, Slavery, Authoritarianism, Himself

Fluent: Common
Basic: Fratvata
Last edited by Alric Lysane on January 11th, 2022, 9:19 pm, edited 27 times in total.
User avatar
Alric Lysane
Reluctant Nymkarta
 
Posts: 340
Words: 431290
Joined roleplay: October 29th, 2021, 5:41 pm
Race: Human
Character sheet
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Medals: 1
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Alric Lysane

Postby Alric Lysane on December 12th, 2021, 2:29 pm

Appearance

~ The Textured Surface ~


The Flesh


Image

5ft 10 and strong in build, long dark hair kept tied back and blue eyes. Rough in appearance with a square jaw and strong brow, with a pointed nose. Walks softly, usually slightly on the balls of his feet, his stride long and slow unless there is cause to be swift. Has taken to wearing a broadsword as a form of protection though he dislikes using it unless needed.

His clothing is often crumpled from sleeping in them. Dark, muted tones - usually green, blue or purple - are his preference, with grey and black making up the rest. Likes wearing cloaks and he never goes anywhere without wearing his grey bodysuit underneath it all since it saved his life. Recently has stumbled upon more items of a strange nature - red gloves, black leather boots and belt with fancy gold buckles contributing to his usual outfit. He has taken to pairing these with gifted Isuas trousers and shirt from a friend.

Often can be found puffing away at his pipe, a corn cob pipe a recent acquisition of pleasant scent - apple & cinnamon - whilst watching the world, or his old faithful normal one, finding curiosity where he can to explore.
Last edited by Alric Lysane on January 9th, 2022, 9:32 pm, edited 5 times in total.
User avatar
Alric Lysane
Reluctant Nymkarta
 
Posts: 340
Words: 431290
Joined roleplay: October 29th, 2021, 5:41 pm
Race: Human
Character sheet
Storyteller secrets
Journal
Plotnotes
Medals: 1
Mizahar Grader (1)

Alric Lysane

Postby Alric Lysane on December 12th, 2021, 2:30 pm

Personality

~ That Which Lies Beneath ~


The Soul


Alric lived much of his life with few hard ethics, thievery and burglary just part of the game for survival. Even giving someone a good beating once or twice, even if mostly not by his own choice, had been something he had turned his hand to. He has always had a heavy dislike for any curb upon freedoms, slavery especially is something he distastes but also any violation of such things such as rape are things he does not like, nor partake in. A hefty dislike of magic was also part of the mix, a life perspective of superstitions and fears. Of late this has begun to change, his thieving days are receding as he finds more ‘honest’ ways of making a living and he has tried, on occasion, to even make the city of Sunberth a better place, helping others where he can.

Dislikes fighting other humanoids as he generally believes that when you get to the stage of combat no one really wins. There are a few exceptions to this rule, however, but largely because they wish to harm him. Enjoys discussing almost anything, with a strong sense that any knowledge gained is worthwhile for the sake of exploring it. Philosophy, in particular, he enjoys though word games and the like are also acceptable. Of late he has taken to exploring hidden things, discovering new knowledge and generally rebelling slightly against the dark mire that is Sunberth’s usual psychology. He perhaps takes more risks than are wise in this regard.

Has a temper, though he seeks to find more stability in his life and deal with this, against all odds. Still, if pushed far enough he has been known to throw a room about and curse like a sailor. Does not generally hold a grudge and prefers to talk problems out than anything else. Reluctantly is embracing his Nymkartan birth right, though believes that on some level there is too much darkness in that line for him to not deserve some punishment in some way. Known to drink away his problems if under great stress, known to brood whilst staring into the flames of a fire and would happily murder anyone who threatens those he cares about - though they are few in number.
Last edited by Alric Lysane on January 9th, 2022, 10:29 pm, edited 2 times in total.
User avatar
Alric Lysane
Reluctant Nymkarta
 
Posts: 340
Words: 431290
Joined roleplay: October 29th, 2021, 5:41 pm
Race: Human
Character sheet
Storyteller secrets
Journal
Plotnotes
Medals: 1
Mizahar Grader (1)

Alric Lysane

Postby Alric Lysane on December 12th, 2021, 2:31 pm

History

~ It is written by the victors ~


The Past


His mother - Serana - is one of the last direct lines of the Nymkartan dynasty. His father - Kalas - was a Mortanis assassin sent to kill her. The contract holder - Florentin Arcadius - a mad mage obsessed with breeding as pure a magical Djedline as possible. His father, falling in love with his mother, decided not to kill her and instead helped her to run, to escape and to survive.

Along the way, their travels long and difficult, Serana gave birth to Alric. On the run those first 8 years were spent moving from place to place. His mother gave him his signet ring, the sign of the Nymkartan line, and taught him as much as she could. His father did the same and they both lvoed him very much.

But they were hunted and in Alric's 8th year of life they were found. His mother captured, his father managed to secrete Alric away to Sunberth, his memories changed and removed the better to hide him, before he himself was also captured. Since then Alric has had no knowledge of his parents beyond brief snapshots in time when he was at his most relaxed - usually staring into a fire.

He left the orphanage the same age they all did and spent the rest of his life up to the present taking odd jobs, sneak thieving and generally just trying to survive - completely oblivious to his past and how precious - or feared - his blood may be to others.


The Present


In the Fall of 521 AV Alric had a chance meeting that would change the path of his life irrevocably. In the Outpost, whilst browsing for nothing in particular but a sense if purpose, he came across Tazrae Ardera. What began with her asking him what he knew about games led to a meal, conversation and revelation between hands of cards. He told her of his lack of early memory and she gave him the push and direction to dive into discovery.

An intimate journey using a Memory Blend Tea and then a visit to a Dreamwalker – Douglan – truth for both of them was revealed and Alric’s world effectively came crashing down. Many of his beliefs exposed for the shams they were and the lie of his pieced together history shattered with the truth he now finds himself knowing he may be hunted.

With Tazrae the only one who know the whole truth of his past, the Dreamwalker having erased their memory, and the Arcadius having destroyed his family and hunting him still, Alric hopes he can become strong enough to one day take the fight to Florentin instead.
Last edited by Alric Lysane on December 13th, 2021, 10:02 pm, edited 2 times in total.
User avatar
Alric Lysane
Reluctant Nymkarta
 
Posts: 340
Words: 431290
Joined roleplay: October 29th, 2021, 5:41 pm
Race: Human
Character sheet
Storyteller secrets
Journal
Plotnotes
Medals: 1
Mizahar Grader (1)

Alric Lysane

Postby Alric Lysane on December 12th, 2021, 2:35 pm

Belief

~ The Ideals ~


Eyris


Alric has always had a fascination for knowledge and its discovery. He likes to say that he gets a tingling feeling when learning new things, discovering lost knowledge and exploring forgotten places. He has no formal education in Eyris that he can remember, though given his Nymkartan Djedline he feels certain his mother would have tutored him on it. Now he has learned of his origins he holds Eyris in a special kind of regard, though he seeks to try to understand how she could allow such noble origins to end in such disaster. He has only just begun to pray to Eyris, for guidance and help in his trials. Almost naturally he will be aligned with her principles as to get to the end of his path he has to delve into things which may not be known by many. Despite his fears this task is one of the few he fully looks forwards to

Image
Mark Level: 1st Mark of Eyris
Date Acquired: 23rd Winter 521 AV
Location: Back of Left Hand
Acquisition Threads:
Discerning the Transmundane Pt I
Discerning the Transmundane Pt II

Abilities Granted:
The singularly marked Lykata can invoke random images associated with objects. They might gain simple insight such as species, race, or even a name. If they are lucky they will be able to see purpose or perhaps even the mood of a contributor. Level ones don’t often get more than two or three impressions off any singular object. However, if they move through a location and try and ‘view’ more than one object at a time they can often get a pretty decent idea - via random glimpses at contributions - of what a location or set of objects was used for
Last edited by Alric Lysane on January 1st, 2022, 2:59 pm, edited 5 times in total.
User avatar
Alric Lysane
Reluctant Nymkarta
 
Posts: 340
Words: 431290
Joined roleplay: October 29th, 2021, 5:41 pm
Race: Human
Character sheet
Storyteller secrets
Journal
Plotnotes
Medals: 1
Mizahar Grader (1)

Alric Lysane

Postby Alric Lysane on December 12th, 2021, 2:39 pm

Knowledge

~ The ability to dream has been beaten out of you by the experience of life ~


Skills


 
Master

 
Expert
Observation 63 XP 63

 
Competent
Endurance 29 XP 29
Investigation 9 SP, 19 XP 28
Socialization 38 XP 38
Weapon: Unarmed 26 SP, 17 XP 43

 
Novice

Acrobatics | 19 XP | 19
Acting | 3 XP | 3
Arcanology | 2 XP | 2
Auristics | 8 XP | 8
Body Building | 7 XP | 7
Brawling | 6XP | 6
Climbing | 7 XP | 7
Cooking | 3 XP | 3
Drawing | 1 XP | 1
Hunting | 3 XP | 3
Intelligence | 5 SP | 5
Interrogation | 17 XP | 17
Intimidation | 2 XP | 2
Larceny | 15 RB, 3 XP | 18
Meditation | 10 XP | 10
Negotiation | 1 XP | 1
Organization | 1 XP | 1
Persuasion | 6 XP | 6
Philosophy | 17 XP | 17
Planning | 4 XP | 4
Reading | 4 XP | 4
Rhetoric | 10 XP | 10
Running | 12 XP | 12
Shielding | 7 XP | 7
Spelunking | 6 XP | 6
Stealth | 10 SP, 14 XP | 24
Tactics | 4 XP | 4
Weapon: Broadsword | 21 XP | 21
Weapon: Dagger | 3 XP | 3
Wilderness Survival | 5 XP | 5
Wrestling | 4 XP | 4
Writing | 1 XP | 1



Resolve:

Base 26
Endurance (C) +2
Interrogation (N) +1
Intimidation (N) +1
Mediation (N) +1
Persuasion (N) +1

Total = 32 Resolve


Lores


 
Martial
Anatomy: Killing Blows
Brawling: The Dump Tackle
Brawling: Go For The Eyes
Brawling: The Headbutt
Broadsword: Anatomy of a Weapon
Broadsword: Block On Bottom Half Of Blade
Broadsword: Block Past The Blade
Broadsword: Correct Grip
Broadsword: High Roller Counter
Broadsword: Leverage Protection
Broadsword: Lower Blocks
Broadsword: Moving on Balls of the Feet
Broadsword: Oval of Defense
Broadsword: Parry & Slash Counter
Broadsword: Pulling Out A Stuck Blade
Broadsword: Riposte Counter
Broadsword: Sweep Block
Broadsword: The Four Basic Attacks
Broadsword: Thrust
Broadsword: Upper Blocks
Broadsword: Wrist Block Counter
Fighting: A Distraction For Troubles
Pain: Hardens The Body
Unarmed: Arm Blocks
Unarmed: Basic Kicks
Unarmed: Bob & Weave
Unarmed: Bridging To Break Mount
Unarmed: Discombobulation
Unarmed: Elbow Strike
Unarmed: Footwork Pivot
Unarmed: Ground & Pound
Unarmed: Hand Parry
Unarmed: Jabs, Crosses & Hooks
Unarmed: Keeping One Opponent Obstructing Others
Unarmed: Kick Catch
Unarmed: Knee Strikes
Unarmed: Leg Hook Takedown
Unarmed: Rear Naked Choke
Wrestling: Ground Grappling
Wrestling: Headlock
Wrestling: Hip Throw

 
Social
Alcohol: Numbs The Pain
Acrobatics: Best Practised Somewhere Soft
Acrobatics: Don’t Over-Extend Stretches
Acrobatics: Larceny Applications
Acrobatics: Strangely Useful Combat Skill
Acrobatics: Stretching Techniques
Acrobatics: Tuck & Roll
Acrobatics: Using Arms For Balance
Acting: Alcohol on Breath Fakes Drunkenness
Climbing: Building Callouses
Climbing: Finding Toe & Finger Holds
Cooking: Brewing Tea
Cooking: Making Stew
Courage: Only As Valuable As What It Overcomes
Dark Memories: Serana & Kalas
Dealing With Drunks
Death: The Stench Of
Dream Trade: Cloak for Bodysuit
Enemies: Sassing Them For Fun
Investigation: Bribing For Information
Investigation: Grid Mapping Method
Investigation: Numbered Grid Method
Isolation: Can Only Last So Long
Knowledge: A Siren Song
Knowledge: Comes With A Price
Knowledge: Dangerous
Knowledge: Earned Or Has No Value
Knowledge: Recovering The Past
Knowledge: The Enjoyable Pursuit
Knowledge: The Need To Know
Knowledge: The Root of Wisdom
Larceny: Avoiding Being Pickpocketed
Larceny: Change Locations Often
Larceny: Identifying Gold On Legs
Larceny: Mark – The Peacock
Larceny: The Purse Cut
Lykata: Lormar Symbol
Lykata: Reads Djed Impressions
Lykata: Requires A Still Mind
Lykata: Sifting For Impressions
Lykata Impressions: Jolly Fat Red Man
Lykata: Works Through Touch
Medicine: Symptoms of Flu
Meditation: Breathing Technique
Meditation: The Flame & Void Technique
Mystery: The Irrefusable Draw
Myth: Truths Forgotten But Still Told
Nymkarta: Akavalashi & Rabaodos
Nymkarta: Akavalashi – Eyris’ Alvina
Nymkarta: Not All Were Bad
Philosophy: Conviction Vs. Creed
Philosophy: Destiny Vs. Self-Determination
Philosophy: Need Vs. Want
Philosophy: Power Vs. Freedom
Philosophy: Survival Vs. Purpose
Rugberry Tea: Good For Chills
Rugberry Tea: Speeds Up Body’s Healing
Running: Heel-Toe Rhythm
Scarlet Sanctum: Associates Like Alric
Sickness: Makes Everything Difficult
Spelunking: Darkness Kills Quicker Than Beasts
Spelunking: If In Doubt Follow Your Nose
Spelunking: Keeping Night Vision
Spelunking: Marking Your Way For Return Journey
Spelunking: Night Vision Has Its Uses
Stealth: Crouched Movement
Stealth: Different Surfaces Make More Noise
Stealth: Holding Breath
Stealth: Keep Breath Shallow
Stealth: Matching Footsteps
Stealth: Slow, Purposeful Steps
Stealth: Use Balls of Feet
Stew: Good Sickness Food
Street Smarts: Take Corners Widely
The Art Of A Good Smoke
The Art Of Falling Asleep In One’s Stew
Weapons: Escalate Things
Wilderness Survival: Square Frame Kindling
Wilderness Survival: Starting A Fire With Flint & Steel
Wisdom: Conciliatory
Wisdom: Knowing You Know Nothing
Wisdom: The Build Up Of Experience
Wisdom: The Other Half Of Knowledge
Wisdom: The Reflection Upon Knowledge

 
Arcana
Auristics: Headache Follows Overuse
Auristics: Iron Smell For Own Shield
Auristics: Magical Items - Variable Aura Sizes
Auristics: Reading Magical Items
Auristics: Rust Smell – Weak Shield
Auristics: Senses Djed Feeding
Auristics: Signs Of Structural Weakness
Auristics: Tiredness Follows Use
Djed: Extruding For Shielding
Djed: Need Focus To Manipulate
Magic: Hate It
Magic: Makes Your Skin Crawl
Magic: Only Use When Focused
Magic: Only Use When Rested
Magic: Unpredicatable & Dangerous
Magical Bodysuit: Protects Against Dagger Stabs
Magical Corn Cob Pipe: Apple & Cinnamon Scent
Magical Fancy Belt: Cinch To Shrink
Magical Minty Stick: Shake Into Staff
Overging: Can Cause Anything
Overgiving: Migraines
Overgiving: Over-stimulated Smell
Overgiving: Over-stimulated Touch
Shielding: ‘Chainmail’ Weave
Shielding: Coppery Taste for Shield
Shielding: Finger Movements For Djed
Shielding: Hand Movements For Djed
Shielding: Shaping Djed Like Clay
Shielding: Task – Block Light
Shielding: Tasking
Shielding: Tasking Gives Structure

 
People
Alric: Always Wanted A Dog
Alric: Descendant Of Eyris
Alric: Deserves Punishment
Alric: Know Thy Self, Be Invincible
Alric: Manifest Your Own Destiny
Alric: Nightmares About Becoming Arcadius
Baker: Performer At Large
Craven: An Old, Hated Name
Craven: Buried In Sunberth
Dogs: Unconditionally Loving
Eyris: Appearance A Little Like Serana
Eyris: Doesn’t Tale Sides
Eyris: Gave Alric A Riddle To Puzzle
Eyris: Goddess of Knowledge & Wisdom
Eyris: Grant Me Guidance, Please
Eyris: Likes Riddles
Eyris: Nymkartan Ancestor
Eyris’ Suggestion: Explore Sunberth’s Secrets
Faust: Crazed Sunberth Dovecote Keeper
Florentin Arcadius: Doesn’t Take Breaks
Garth: Amused By Alric
Garth: Dark Storied Bouncer
Garth: Sleeps Standing Up
Itzel the Swift: Weaponsmaster
Jebediah: Not Quite Right In The Head
Jebediah: Sunberth’s Grave Keeper
Jessol The Firm: Fake Mercenary
Kelvics: Transform At Will
Lys: Loveable Urchin
Lys: Young Cutpurse
Moritz: Amusingly Eccentric
Moritz: Kelvic Okomo
Moritz: Mage At Large
Moritz: Magic Eyes
Moritz: Sykan Resident
Nessilie: Surprisingly Kind
Nessilie: Symenestran Seductress
Nymkarta: Don’t Repeat Their Mistakes
Nymkarta: Treval Codex
Obel: Sunberthian Scourge
Odreck & Olsten: Sunberthian Heroes
Remmy: Angel In Snark’s Clothing
Remmy: Direct & Blunt
Remmy: Helpful Associate
Remmy: Sarcastic Librarian
Ruby Demoya: Benshira
Ruby Demoya: Glorious Beauty
Ruby Demoya: Her Figure In Glorious Detail
Ruby Demoya: Has A Jealous Streak
Ruby Demoya: Likes Testing People
Ruby Demoya: Sanctum Owner
Ruby Demoya: Twisted Sense Of Humour
Serana: Respected The Divine
Serana: Scholar Of Knowledge
Serana: Tried To Teach Alric Wisdom
Serana:Worshipped Eyris
Yolanda & Jessie: Sanctum Associates
Zach: Good Man
Zach: Has A Love
Zach: Hunter
Zach: Lhavit Citizen

 
Places
Baroque Bay: Sailor’s Haven
Castle Commons: Prime Larceny Location
Castle Commons: Sunberth’s Beating Heart
Dust Bed: Daedalus Craven’s Grave
Graves: Dangerous Spirits Within
Pig's Foot Tavern: Haven Amidst Anarchy
Lhavit: Far West City
Scarlet Sanctum: Excellent Views
Scarlet Sanctum Rules: No Exceptions
Scarlet Sanctum: Talented Associates
Sea of Grass: Dangerous
Sunberth: Dust Bed
Sunberth: Enslaves Kelvics
Sunberth: Library
Sunberth: No One Is ‘On The Level’
Sunberth: Ruby’s Scarlet Sanctum
Sunberth: Some Parts Should Be Burned
Sunberth: Storage Houses
Sunberth: Street Layout
Sunberth: Stumble Alley
Sunberth: Tall Johnny’s Cage
Sunberth: Tent City – The Refuse of Citizenry
Sunberth: The Rotting Mansion (Exterior)
Sunberth: Yedra’s Fountain
Sunberth Creature: Brat
Sunberth Dovecote: Doorway To The Outpost
Temple Of The Unknown: A Relaxing Place
Temple Of The Unknown: A Relic of the Pas
Temple Of The Unknown: Construction Material Recognition
Temple of the Unknown: Tunnel Network Beneath
Temple Of The Unknown: Screaming Into The Dark
Outpost: The Watergarden
Zeltiva: Library Of Knowledge

 
Cultures
Alahea: Lasted 8000 Years
Brats: Bolder In Packs
Brats: Don’t Like Fire
Brats: Fear Shouting
Brats: Signs & Sounds Of Presence
Drykas: Bond To Horses
Drykas: People of the Grassland
Grasswinds: Emerald Clan
Recipe: Cave Crawler’s Stew
Skyglass: Divine Material
Slavery: A Despised Trade
Sun’s Birth: Itzel The Swift
Sun’s Birth: Recruiting New Blood
Sun’s Birth: Sunberth Gang
Sunberth: Anarchic Freedom Deserved
Sunberth: A Past Worth Searching
Sunberth: Beast Of Blood & Misery
Sunberth: Disdain For The Dead
Sunberth: Gold On Legs
Sunberth: Mage Hating City
Last edited by Alric Lysane on January 16th, 2022, 3:21 pm, edited 39 times in total.
User avatar
Alric Lysane
Reluctant Nymkarta
 
Posts: 340
Words: 431290
Joined roleplay: October 29th, 2021, 5:41 pm
Race: Human
Character sheet
Storyteller secrets
Journal
Plotnotes
Medals: 1
Mizahar Grader (1)

Alric Lysane

Postby Alric Lysane on December 12th, 2021, 4:28 pm

Possessions

~ Items That Make The Man ~


Tools of the trade


 
Equipment
Heirloom: Signet Ring - a simple silver ring that could fit on Alric's middle finger, though he prefers to wear it around his neck on a simple but sturdy leather thong. The motif is strange, comprised of various lines, dots and similar with no discernible pattern and not any traditional seal. Given to him by his father but said to be his mother's originally. The story goes that it was found on a spelunking when she was young in some ruined part of the city but Alric is fairly sure this was a tall tale for a child. As far as he is concerned it is a family keepsake though the pattern intrigues him and he wishes he knew what it represented - if anything.

 
Possessions
Starting Package1 Set of Clothing - Simple Shirt, Simple Trousers, Simple Undergarments, Simple Boots 1 x Waterskin, 1 x Backpack – 1 Toiletries, 1 Weeks Food, 1 Eating Knife, Flint & Steel
Simple Leather Gloves
Undergarments, Linen
Shirt, Linen
Shirt, Isuas, Dark Green
Shirt, Isuas Dark Blue
Vest, Linen
Jacket, Coarse Wool
Trousers, Coarse Wool
Trousers, Isuas, Storm Grey
Boots, High Leather
Steel Broadsword & Scabbard
1 x Dagger & Sheath
Weapon Harness
Leather Gauntlets
5 x Torches
50ft Hemp Rope
1 x Flask Oil
1 x Chalk Stick
Magical Grey BodysuitNaNo 2021 Award: While wearing this suit, which has long sleeves (though they can be rolled up in the summer) you will be warm and comfortable, or cool and refreshed depending upon the season. Wearing the suit will nourish you the equivalent of a small meal a day so that you will never completely starve. The suit itself makes you immune to normal fire, and the damage of any small bladed weapon such a dagger. You can still be struck as normal from any other weapons, such as swords, maces, and high-velocity weapons like arrows or stones from a slingshot. This suit also grants you a bonus to your climbing skill. It will boost you one level in climbing to the bottom rung of the next level in attempting a climb. So for example, if you have a 5xp in Climbing, you will jump automatically to a 26xp in climbing if you attempt a climb while wearing the suit. If you have a 74 in climbing, it will automatically boost you to 76 in climbing if you attempt a climb while wearing it. Once you have reached Mastery in climbing, the suit will allow you to cling suspended to anything (tree, wall, cliff, etc) you've attempted to climb while wearing the suit with no effort and no fatigue.
Red Velvet JacketThis long red velvet jacket is adorned with a variety of silver embroidery and is amazingly comfortable. When first worn, the jacket may remain in its natural shape or take that of a similar type of body wear suitable for the environment/region it is acquired in. For example, in warmer climates, it may take the form of a light vest or sash. It will always be red however and once its form is chosen, it cannot change. When worn, the jacket provides the wearer with the uncanny ability to avoid being seen by those around them. This only works when the wearer stops in place and ceases to move. When they stand still, people around them will not acknowledge seeing them. If they look in the wearer’s direction, they see a slight twinkle in the corner of their eye, forcing them to their gaze from the wearer. This effectively makes the wearer invisible to non-magical sight while standing still. Magical sight will also be able to detect them IF the person using the sight has a higher skill level in that particular magic than the wearer of the jacket has in Stealth. While worn, the jacket grants a +10 to stealth when standing still which is the skill it relies on in dice rolling
Black Leather Belt with Gold BuckleThis leather belt is a size-fits-all and comes complete with a buckle made from woven leather and gold. When worn, the belt grants the amazing ability to alter the wearer’s size for the sake of fitting through openings that they would otherwise be too large to fit through. The belt can only shrink a person to half their original size in order to pass through an opening relative to that size decrease. This is done by cinching the belt which in turns activates the ability. Once the wearer passes through the opening however, the belt returns them to their original size. Also, while worn, the belt grants a +10 bonus to Escape Artist
Black Leather BootsThese leather boots are made with amazing craftsmanship. Depending on whether the wearer is male or female, the boots may have buckles and straps and/or eyelets and laces. When first putting on the boots, they may remain in their thicker, heavier natural form or they may take a form more appropriate for the environment/region they are acquired. Perhaps they become black sandals with a silver buckle or a pair of moccasins with laces. They will always be black however and once their form is taken, it can’t change. When worn, the wearer will find they are able to walk on uneven surfaces with greater ease and can find balance where footing would otherwise be precarious. They give the wearer a +10 to acrobatics for the sake of balance and movement on otherwise difficult to traverse surfaces
Red Velvet GlovesThese velvet gloves are impossible comfortable and provide amazing grip. When first worn, the gloves will adjust to fit and may remain in their natural shape or take that of hand wear that is appropriate to the environment/region where they are acquired. When worn, the gloves make things feel lighter than they really are and allow for the picking up and carrying of a single item that weighs twice as much as the average amount of weight the person could normally pick up and carry without undo fatigue and weakness. For example, the average human may be able to pick up and carry 50 lbs for at least some amount of distance. The gloves allow for 100 lbs to be lifted and carried with mild exertion. This does not grant increased strength for anything other than lifted and carrying. Thus striking, throwing, squeezing, etc., are not affected. The gloves grant a +10 to endurance while worn
Red & White Minty StickThis four-inch-long hooked stick is made of an unknown material that faintly smells of mint and is colored with red and white stripes. At any time, if the stick is held in hand and shaken three times, it will instantly grow into a 6-foot-long hooked staff of the same color and scent. Once per day, the staff can produce a localized explosion of swirling red and white colors centered on a single target. The explosion causes the target to become slightly confused for a moment. If dice rolls are used, the target may suffer a -10 to any single roll
Corn Cob PipeThis simple smoking pipe is made from a hollowed-out corn cob with a birchwood shank. When used to smoke tobacco, the smoke itself will smell of a mix of cinnamon and apple regardless of the actual smell of the tobacco. Once per day the person smoking the pipe can inhale a deep breath of the smoke and then release it. Doing so will create a cloud of apple-cinnamon scented smoke that will fill a 10-foot radius around the person; effectively creating a smoke screen that grants the person a +5 to stealth while in the area of effect. When simply used to smoke tobacco, the unusually pleasant smell will hang in the air for days after
Ornament of Peaceful RelationsThis small blue glass orb has a gold cap attached to it with a metal hook sticking out of it. When hung in a room inside a building, all who enter that room will find it difficult to engage in conflict while remaining inside the room. This effect is nullified if the owner of the ornament engages in conflict first
1x Backpack
2x Waterskin
2x Belt Pouch
2x Traveller's Stock (20 Day's worth)
Book - Tales of Obel, Ordreck and Olsten - Collected Accounts
Bowl 5" - Wood
Cooking Pot, Gallon - Clay Glazed
Cooking Spoon - Wood
Cup, 6oz - Wood
Serving Spoon - Wood
Tea Spoon - Wood
Soup Spoon - Wood
Blanket, Winter
Barrel, 4 Gallon
Simple Wooden Chest

 
Ledger
Name Profit Cost Total Note
Starter Package 100gm 0 100gm
Fall 521 SE 0 -45gm 55gm
Fall 521 Wages +637gm 0 692gm
Purchase 0 -19gm 4sm 672gm 6sm
Bribe 0 -3sm 672gm 3sm
Purchase 0 -20gm 652gm 3sm
Purchase 0 -15gm 4sm 11cm 636gm 8sm 89cm
Lesson 0 -7gm 629gm 8sm 89cm
Lesson 0 -7gm 622gm 8sm 89cm
Lesson 0 -7gm 615gm 8sm 89cm
Thread Gain +15gm 0 630gm 8sm 89cm
Property Purchase 0 -500gm 130gm 8sm 89cm
Winnings +25gm 0 155gm 8sm 89cm
Thread Gain +25gm 0 180gm 8sm 89cm
Purchase 0 -1gm 1sm 9cm 179gm 7sm 80cm
Thread Gain +15gm 0 184gm 7sm 80cm
# - - -
Last edited by Alric Lysane on January 11th, 2022, 6:28 pm, edited 21 times in total.
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Alric Lysane
Reluctant Nymkarta
 
Posts: 340
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Joined roleplay: October 29th, 2021, 5:41 pm
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Alric Lysane

Postby Alric Lysane on December 12th, 2021, 4:34 pm

Relationships

~ Companions To The Journey ~


Tazrae Ardera

Image

Relationship: Friend
Race: Human
Age: Twenty Four
First met in: Games Aplenty

Caring, nurturing and self-sacrificing she has done much for Alric in a very short time. He cannot fault her honesty, a quality he admires. Possibly the only person he has recently shown vulnarability to, he finds it difficult not to be more open with her after their shared experiences. The reason he even knows who he is she is likely the only person he could be said to be 'loyal' to. He thinks her beautiful and is confused by the fact she seems to not agree. Learning of her own burdens has helped him realise that he is not the only one with problems. Headstrong and meticulous to a fault, she has managed to get him to at least consider pursuing his 'birthright' of magic. He hopes to spend many seasons getting to know her better and growing their bond.


Zach Grasswind

Image

Relationship: Acquaintance
Race: Drykas
Age: Thirty
First met in: Creatures & Connections

Alric met Zach whilst at the Outpost and quick enough they were discussing everything from culture to history and exchanging personal stories. Despite being a stranger, and not entirely human, he found it easy enough to discuss such things with the man, possessed of a quality of thoughtful openness that asked to have the silence filled. He gave Alric much to think about - from his fate to his path and those he cared about, though he was not told why Alric needed such guidance. The fact he gave it anyway speaks highly to Alric who would like to get to know the older man better over time and perhaps confide in him when ready.
Last edited by Alric Lysane on January 2nd, 2022, 9:40 am, edited 5 times in total.
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Alric Lysane
Reluctant Nymkarta
 
Posts: 340
Words: 431290
Joined roleplay: October 29th, 2021, 5:41 pm
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Alric Lysane

Postby Alric Lysane on December 12th, 2021, 4:54 pm

Threads

~ The Journey ~


Past Records


 
Year 521
Fall
Date Title Status
1st Fall Stocking Supplies Graded
2nd Fall Rotten Reasoning Graded
3rd Fall Jessol, Who Art Thou? Graded
4th Fall Petty Larceny Graded
5th Fall A Whole New World Graded
5th Fall A Whole New World Pt II Graded
6th Fall Honest Work On Going
7th Fall Books, Scrolls, Journals On Going
8th Fall Scarlet Associations Graded
10th Fall Investigating the Inhumed Graded
11th Fall Games Aplenty Completed
11th & 12th Fall To Follow Sifted Memory Completed
14th Fall Questions & Answers Pt I Graded
17th Fall Preparations Graded
18th Fall Sick & Tired Graded
19th Fall Fever Dream Graded
22nd Fall Questions & Answers Pt II On Going
35th Fall To Try For Old Bones Graded
40th Fall Storage Skulduggery Graded
45th Fall Proving Incompetence Graded
50th Fall Temple Training Graded
55th Fall Curious Courtesans Graded
62nd Fall Shanghai'd Scuffles Graded
68th Fall Creatures & Connections Graded


Winter
Date Title Status
1st Winter Instincts Graded
2nd Winter Waging War Inside Graded
5th Winter Unity Through Self-Interest On Going
6th Winter Job Thread 2 On Going
11th Winter Guarded Knowledge Graded
13th Winter Crafty Counters Graded
14th Winter Brat Management I Graded
17th Winter Promises Fulfilled Completed
18th Winter Of Conviction & Creed Pt I Graded
20th Winter Soaked Sandbagging On Going
20th Winter Beginnings Pt I Completed
21st Winter Beginnings Pt II Completed
22nd Winter Of Sense & Shield Pt I Graded
23rd Winter Discerning the Transmundane Pt I Graded
23rd Winter Discerning the Transmundane Pt II Graded
24th Winter Of Sense & Shield Pt II Graded
27th Winter Seasonal Treasure Pt I Graded
28th Winter Of Sense & Shield Pt III On Going
30th Winter The Flesh House Fellowship On Going
31st Winter Explorations On Going
32nd Winter The Little Things On Going
33rd Winter Auristics & Shielding 4 Alric's
34th Winter Consulting Time's Tapestry On Going
37th Winter Brat Management 2 TofU
38th Winter Auristics & Shielding 5 Alric's
40th Winter Reserved Bronwen
41st Winter Reserved Tazrae
42nd Winter Job Thread 1 On Going
44th Winter Brat Management 3 Bronwen
51st Winter The Gallows Swarm On Going
51st Winter Reserved Tazrae
55th Winter Flux & Unarmed 1 A&T's
60th Winter Flux & Unarmed 2 A&T's
61st Winter Reserved Tazrae
65th Winter Problematic Powders On Going
68th Winter Chance Meetings On Going
70th Winter Flux & Unarmed 3 A&T's
73rd Winter A Delivery On Going
77th Winter Slag Heap Shenanigans On Going
78th Winter Slavers Arc 1 Reserved
79th Winter Slavers Arc 2 Reserved
80th Winter Slavers Arc 3 Reserved
81st Winter Slavers Arc 4 Reserved
82nd Winter Slavers Arc 5 Reserved
87th Winter Reserved Shiress


 
Flashbacks
Date Title Status
Last edited by Alric Lysane on January 18th, 2022, 5:53 am, edited 30 times in total.
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Alric Lysane
Reluctant Nymkarta
 
Posts: 340
Words: 431290
Joined roleplay: October 29th, 2021, 5:41 pm
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Alric Lysane

Postby Alric Lysane on January 12th, 2022, 2:49 pm

Travelling NPC's

~ Travellers Upon The Path ~


Family


Image

Name: Lysandara 'Lys' Whitelock
Age: 15
Birthday: 27th Summer 516 AV
Height: 5ft 2"
Weight: 95 lb
Hair Colour: Dark Blonde
Eye Colour: Greeny-Blue

Skills: Stealth - 10, Larceny - 10, Medicine - 10
User avatar
Alric Lysane
Reluctant Nymkarta
 
Posts: 340
Words: 431290
Joined roleplay: October 29th, 2021, 5:41 pm
Race: Human
Character sheet
Storyteller secrets
Journal
Plotnotes
Medals: 1
Mizahar Grader (1)


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