Moritz Plotnotes

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Moritz Plotnotes

Postby Moritz Craven on May 8th, 2019, 1:46 am

Moritz Craven


Actual Okomo Age- Human Age rough guide

Facts

Moritz :
-Okomo reaches maturity (around equivalent to 13 human years) by 2.
-Okomo are goat-antelope growing to a roughly horse size. Large enough to be ridden.
-Basing information off of info from the Okomo Villa (and discussions with Lumi), info on the Lhavit Atlas, and when those are lacking used a mix of info on goats/antelopes/horses I could find. In regards to growth physically leaned more on info I could find on horses, as this seemed more relevant on how they would grow.
-Nursed anywhere between two to three seasons(Moritz will begin weaning by the end of his second season, continuing into his third season).
-Okomo may live up to 18 years in the wild while city Okomo can age up to 25 or more.
-Appears horses (Thoroughbreds/light horse breeds) reach most of their height in the first year, weight coming more slowly. Various numbers with sources.

-A source>84% height at 6 months, 94% height at 12 months, 97% height at 22 months. 46% of weight at 6 months, 65% of weight at 12 months, 90% of weight at 22 months.
-B Source>80% of height by 6 months and half of mature weight, within 2 years 90% of full growth.
-C Source1>Varies. Some within 12 months reach 90% of height and 75% of weight. Others might not reach this till 18-24 months. Continue growing till 5-7 years old.
-C Source2>75% of height in 60 days, 18 months 90% of mature height and weight.

2 yrs actual Okomo = 13 human equivalent (seasons old actual)
Born 1 Spring 519

End Spring 519, beginning of Summer 519 = 1.625 human (1)
>Mid Season Summer 519 = 2.4375(1.5)

End Summer 519, beginning of Fall 519 = 3.25 human (2)
>Mid Season Fall 519 = 4.0625(2.5)

End Fall 519, beginning of Winter 519 = 4.875 human (3)
>Mid Season Winter 519 = 5.6875(3.5)

End Winter 519, beginning of Spring 520 = 6.5 human (4)
>Mid Season Spring 520 = 7.3125(4.5)

End Spring 520, beginning of Summer 520 = 8.125 human (5)
>Mid Season Summer 520 = 8.9375(5.5)

End Summer 520, beginning of Fall 520 = 9.75 human (6)
>Mid Season Fall 520 = 10.5625(6.5)

End Fall 520, beginning of Winter 520 = 11.375 human (7)
>Mid Season Winter 520 = 12.1875(7.5)

End Winter 520, beginning of Spring 521 = 13 human (8)
>Around 5'4"+

End Spring 521, beginning of summer 521 = 14.625 (9)

End Summer 521, beginning of fall 21 = 16.25 (10)
>Around 5'11" and 6' range

End Fall 521, beginning of winter 521 = 17.875 (11)

End Winter 521, beginning of spring 522 = 19.5 (12)
>around 6'1

End Spring 522, beginning of Summer 522 = 21.125 (13)
>Full grown 6'2"

------
Actual Common Raven (Moritz and Evalynn's child) Age- Human Age rough guide


Facts

-Common raven matures in 3 years and can live up to 30 years in the wild (around equivalent to 13 human years by 3). (Eva's info)
-Search-
>Common ravens can be very long-lived, cases of captive ones living for more than 40 years.
>Lifespans in the wild are considerably shorter at typically 10 to 15 years. The longest known lifespan of a banded wild common raven was 23 years, 3 months.
>Young leave nest about 5-6 weeks after hatching.
>Ravens reach sexual maturity at 3 or 4 years of age and mate for life. (one says 3-4, another 2-4, another 3, etc, seems around 3 years old roughly is reasonable).

3 yrs actual common raven= 13 human equivalent (seasons old actual)

Born 14 Summer 523
>Around 60 Summer 523= .5417 human (0.5)

14 Fall 523 = 1.0833 human (1)
>Around 60 Fall 523 = 1.625 human (1.5)

14 Winter 523 = 2.1667 human (2)
>Around 60 Winter 523 = 2.7083 human (2.5)

14 Spring 524 = 3.25 human (3)
>Around 60 Spring 524 = 3.7917 human (3.5)

14 Summer 524 = 4.3333 human (4) (1 year old)
>Around 60 Summer 524 = 4.875 human (4.5)

14 Fall 524 = 5.4167 human (5)
>Around 60 Fall 524 = 5.9583 human (5.5)

14 Winter 524 = 6.5 human (6)
>Around 60 Winter 524 = 7.0417 human (6.5)

14 Spring 525 = 7.5833 human (7)
>Around 60 Spring 525 = 8.125 human (7.5)

14 Summer 525 = 8.6667 human (8) (2 years old)
>Around 60 Summer 525 = 9.2083 human (8.5)

14 Fall 525 = 9.75 human (9)
>Around 60 Fall 525 = 10.2917 human (9.5)

14 Winter 525 = 10.8333 human (10)
>Around 60 Winter 525 = 11.375 human (10.5)

14 Spring 526 = 11.9167 human (11)
>Around 60 Spring 526 = 12.4583 human (11.5)

14 Summer 526 = 13 human (12) (3 years old)
Last edited by Moritz Craven on November 18th, 2023, 6:58 pm, edited 19 times in total.
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Moritz Craven
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Moritz Plotnotes

Postby Moritz Craven on May 24th, 2019, 1:18 am

To Do List


Item 1- Make to do list.
Item 2-WS:
>Ways to travel- paths/routes
>How to move through a jungle
>Get up off the ground to rest
>Where is fresh water?
>How to get back to civilization
>Staying dry
>Making fire?

Job :
I'll also dump a note in your SS about a job at the Tavern... you can tailor it to what you want to do... cook, mix drinks, wait tables, clean dishes.... you can customize it to your moods.

Stu doesn't actually have much more than appetizers and very simple faire etc.


Homefinder Token
Secret :
You need to meditate and that should guide you through what it is. .... how it's charged etc. deep meditation is fine


Travel Syka to Sunberth-
2 days -Syka to RF by boat- Leave morning of the 30th of Summer, arrive end of day 31nd of Summer
45 days -RF to Syliras by boat- Leave morning of the 32nd of Summer, arrive end of day 76th of Summer
50 days -Syliras to Zeltiva by caravan- Leave morning of the 77th of Summer, arrive end of day 35th of Fall
18 days -Zeltiva to Sunberth by boat- Leave morning of the 36th of Fall, arrive end of day 54th of Fall.

115 days total travel Syka to Sunberth

Sunberth land/housing:
City- 1,000 gm/acre
+Waterfront- 300 gm/acre

Bath (Simple)- 200 gm 200 sq.ft.
Bedroom (Simple) X 2- 350 gm 400 sq.ft. X 2 = 700 gm 800 sq.ft.
Common Area (Simple)- 250 gm 400 sq.ft.
Cottage, One-Room (Elaborate)- 1,000 gm 400 sq.ft.
Kitchen (Simple)- 800 gm 400 sq.ft.
Patio/Deck, Stone (Elaborate)- 500 gm 400 sq.ft.
Training Room- 1,000 gm 400 sq.ft.

Total Building = 4,450 gm X .75 (new at once) = 3,337 gm 5 sm
Land = 1,300 gm for 1 acre plot city land overlooking the coast
Total cost- 4,637 gm 5 sm

Total size- 3,000 sq.ft. (less than 7% of an acre)- assuming 1 competent worker, would take 15 days. 30 days for 1 novice worker.

Front entrance the common area, with entrances to hallways for a pair of bedrooms on either side. At the back leads further into the training room. On the left is a cottage with an attached bath. On the right is the kitchen. And at the rear of the building is an attached covered patio looking out towards the coast.

L1 - 100 sq.ft./day. L2 - 200 sq.ft./day. L3 - 400 sq.ft./day. L4 - 500 sq.ft./day.

Job Update-
As of Spring 523 :
Spring 523, Moritz is going to transition from a cook at The Drunken Fish to a Guard for Father Manowar.

"For his duties, he would likely help keep the peace (as much as is possible in Sunberth) within the place, keep damage to a minimum related to business property, toss out unruly drunks, and escort workers going to gather supplies from the market and to make sure they don't get robbed of their money or goods."

Base pay for a guard is 5GM. Mortiz is at L2 for 7GM a day.
Last edited by Moritz Craven on July 5th, 2023, 12:24 am, edited 13 times in total.
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Moritz Craven
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Moritz Plotnotes

Postby Moritz Craven on May 24th, 2019, 1:32 am

Skills to Learn/Train

New Skills


Skills to Work on

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Last edited by Moritz Craven on March 12th, 2023, 4:07 pm, edited 7 times in total.
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Moritz Craven
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Posts: 845
Words: 1102948
Joined roleplay: April 9th, 2019, 11:58 pm
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Moritz Plotnotes

Postby Moritz Craven on November 8th, 2020, 9:04 pm

Nano November 2020

Posts by date:
8th- 1,381
9th- 582, 577
14- 575, 641, 800, 645, 680. 736
15- 927, 952, 682, 736, 531, 1,207
19- 1,591, 1,367
20- 1,708
22- 1,658, 1,501, 1,213, 747
23- 1,281, 833
24-2,052
25-1,008, 1,667
26- 1,446, 702, 687, 1,279, 500, 1,256
27- 506, 1,646, 957, 603, 838, 784, 558
28- 1,004, 1,031, 1,774, 886, 1,247, 582
29- 1,192, 1,263, 633, 518
30- 1,133

Total Word Count:51,303

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Moritz Craven
Player
 
Posts: 845
Words: 1102948
Joined roleplay: April 9th, 2019, 11:58 pm
Race: Kelvic
Character sheet
Storyteller secrets
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Medals: 2
Featured Thread (1) Mizahar Grader (1)

Moritz Plotnotes

Postby Moritz Craven on October 31st, 2021, 2:52 pm

Nano November 2021

Posts by date:
3-1,117, 936
5- 852
6-785, 731, 1,218, 1,106,
790
7-860, 840, 872
8-1,560, 809
9-785
10-1,032, 1,057
11-894
12-1,585
13-1,309
14-1,259
15-935, 415, 1,264, 668
21- 842, 1,660
24- 919
25- 896
26- 839, 1,247, 1,222, 1,071
27- 1,540, 1,624
28- 892, 1,883, 1,718, 500, 1,895, 725, 515, 557
29- 1,648, 523, 1,505, 1,188
30- 1,477

Total Word Count: 50,565

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Moritz Craven
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Posts: 845
Words: 1102948
Joined roleplay: April 9th, 2019, 11:58 pm
Race: Kelvic
Character sheet
Storyteller secrets
Plotnotes
Medals: 2
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Moritz Plotnotes

Postby Moritz Craven on January 1st, 2022, 8:20 pm

Gnosis Progression


-As of 25 Winter 521 Moritz received the 1st Mark of Wysar- Evantia.
-This appears as a blue flame burning brightly with a strange glow on the back of his neck.
IC thread received: here
OOC Challenge thread award: here

After Acquired-
Training: Add one opponent carefully sensed and perhaps anticipated for every season the gnosis is in active use.
-Processing time is slow for the marked individual initially, but within a season of working with an Evantia Aura or through continued practice, a marked individual can easily anticipate the movements of those within the aura.
-Example- An individual with one gnosis mark from Wyser who’s worn that mark for a year and practiced faithfully with wholehearted dedication can track at the top end four individuals at the end of one year.

Winter 521 (0 Seasons)- Received 25 Winter 521- Begin as 1 on 1 and mastering basic usage. Learning to use and understand what see in Evantia Aura, processing is slow. By end of first season can clearly sense one individual.
-71 Winter 521-A Dance of Fists-Evantia/boxing thread-

Spring 522(1 Seasons)- With use by now should be able to anticipate movements of those within the aura. By end of season possible to sense two individuals.
-58 Spring 522- The Sweet Science of Violence- Evantia/Spar-

Summer 522(2 Seasons)- With use by now should be able to anticipate movements of those within the aura. By end of season possible to sense three individuals.
-
-
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Moritz Craven
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Posts: 845
Words: 1102948
Joined roleplay: April 9th, 2019, 11:58 pm
Race: Kelvic
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Medals: 2
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Moritz Plotnotes

Postby Moritz Craven on November 1st, 2022, 10:37 pm

Nano November 2022

Posts by date:
11-3- 513
11-5- 648, 605
11-6- 944+690
11-8- 1,039, 1.361
11-9- 1,400
11-11- 611
11-14- 516
11-16- 1,017
11-18-1,520,+1,021
11-21- 1,053+606+738
11-23- 673
11-24- 1,555+767
11-27- 857

Total Word Count: 18,134

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Moritz Craven
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Posts: 845
Words: 1102948
Joined roleplay: April 9th, 2019, 11:58 pm
Race: Kelvic
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Medals: 2
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Arch Progress

Postby Moritz Craven on August 7th, 2023, 11:54 pm

Arch Progress- Moritz Residence
House Details :
Sunberth land/housing:
City- 1,000 gm/acre
+Waterfront- 300 gm/acre

Bath (Simple)- 200 gm 200 sq.ft.
Bedroom (Simple) X 2- 350 gm 400 sq.ft. X 2 = 700 gm 800 sq.ft.
Common Area (Simple)- 250 gm 400 sq.ft.
Cottage, One-Room (Elaborate)- 1,000 gm 400 sq.ft.
Kitchen (Simple)- 800 gm 400 sq.ft.
Patio/Deck, Stone (Elaborate)- 500 gm 400 sq.ft.
Training Room- 1,000 gm 400 sq.ft.

Total Building = 4,450 gm X .75 (new at once) = 3,337 gm 5 sm
Land = 1,300 gm for 1 acre plot city land overlooking the coast
Total cost- 4,637 gm 5 sm

Total size- 3,000 sq.ft. (less than 7% of an acre)- assuming 1 competent worker, would take 15 days. 30 days for 1 novice worker.

Front entrance the common area, with entrances to hallways for a pair of bedrooms on either side. At the back leads further into the training room. On the left is a cottage with an attached bath. On the right is the kitchen. And at the rear of the building is an attached covered patio looking out towards the coast.

L1 - 100 sq.ft./day. L2 - 200 sq.ft./day. L3 - 400 sq.ft./day. L4 - 500 sq.ft./day.

Arch Discussion :
8/7/23 notes- Summer 523

There's no set time for an Arch structure to spread and fill its base. It depends on the structure, the level of the mage, and how much interaction it gets. If you just let time pass without threading, nothing happens. If every thread you do takes place in the Arch and involves it, and the Arch meets lots of people etc... it will happen faster. It took Kelski heavy interaction and about a year before her Arch was fully realized and started emotionally communicating with her... and she had dozens of threads a season.

I imagine it will be a lot slower for Mortiz.

Speaking takes even longer and depends on what the mage exposes it too and does with it.

Its all based on your interaction. Kelski was in a situation she had a great core rp group that always based in The Gem and included it in most of their interactions. Maybe you can arrange something like that as well.

At this point, its probably not even sharing emotions with him.

You gotta give it time to grow.

Its not going to be talking to you at all... the first hint of anything will be an emotional connection with it.

You have to rp its gradual awakening to sentience. It takes time... it will do things unrelated to the mage.

For example.. Kelski first noticed Gem awakening when it started waging war on the seagulls that was shitting on her roof. She could sense its irritation over the situation, but it took her a while to start finding dead pigeons and to put two and two together.

My end note- I think for now I'm just gonna rp in it, and come back in a few seasons for your opinion, unless I really get my Arch high to like L3 or L4 before then.

Threads:

Stuff:
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Moritz Craven
Player
 
Posts: 845
Words: 1102948
Joined roleplay: April 9th, 2019, 11:58 pm
Race: Kelvic
Character sheet
Storyteller secrets
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Medals: 2
Featured Thread (1) Mizahar Grader (1)

Moritz Plotnotes

Postby Moritz Craven on October 31st, 2023, 1:00 am

Nano November 2023


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Posts by date:
11-1- 700, 520
11-2- 865
11-4- 671, 936, 841
11-5- 911
11-6- 676
11-7- 1,100
11-11- 600, 1,154, 541, 585
11-12- 851
11-14- 1,346
11-15- 1,300
11-18- 1,032
11-19- 1,423, 500
11-21- 1,453, 634
11-25- 840, 921, 1,060
11-26- 680, 730, 685, 475, 600
11-29- 550, 570, 552

Total Word Count: 26,302

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User avatar
Moritz Craven
Player
 
Posts: 845
Words: 1102948
Joined roleplay: April 9th, 2019, 11:58 pm
Race: Kelvic
Character sheet
Storyteller secrets
Plotnotes
Medals: 2
Featured Thread (1) Mizahar Grader (1)


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