LoresLore of Location:Infinity Manor (SP)
Lore Proper Pride of an Okomo (SP)
Logic: reasoning it out
Madeira: the reason to wear clothes
Lore of communicating needs
Lore of the compulsion to protect
Endurance: pushing through exhaustion
Acrobatics: leaps and bounds
Lore of the responsibility of handling ones strength and size
Lore of barding
Lore of a simple explanation of snow
Clothing: unnecessary and impractical
Madeira: insists he be clean
School: a place of learning
Logic: inferring words with context clues
Navigation: following landmarks
Intimidation: meeting a stare
Madeira: hits with words
Lore of the distinction between Kelvic and Human
Observation: the properties of snow
People: Kyra Shallon
Kyra Shallon: ex Shinya
Moritz's basic uses for cooking
Izo: Cooking instructor of the academy
Cooking: How to stay clean while cooking
Cooking: How to wear an apron
Cooking: Basic ways to handle a knife
Cooking: Importance of respecting a knife
How a knife feels in ones hand for the first time
Cooking: How to properly clean a potato
Moritz's apron does not magically produce potatoes
Izo: Likes to engage his students in lessons
Cooking: Importance of keeping clean and dirty water separate
Planning: Grouping like tasks to save time
Cooking: Using the first cut to make a flat surface
Cooking: How to peel a potato with a knife
Cooking: Function of a colander (draining)
Cooking: How to grip a knife for cutting and peeling
Cooking: Cleaning by feelings textures
Introduction to Pathfinding
Pathfinding: Users are called Iraso
Pathfinding: Initiation changes the eyes appearance
Pathfinding: Practiced via Iraso vision
Pathfinding: Eyes glow when Iraso vision used
Pathfinding: Has lots of verbs/nouns that are similar
Pathfinding: About Following Paths
Pathfinding: Lets one see Djed
Everything has Djed
Pathfinding: Things/People leave behind Djed remnants
Pathfinding: Iraso vision makes Djed remnants visible
Pathfinding: Like following Djed crumbs
Pathfinding: Allows Initiation on Animals
Pathfinding: Enhances Minds of Animals Initiated
Pathfinding: Initiation comes with Risks (Blindness, mind alteration)
Pathfinding: More risky the less skilled the Initiator
Pathfinding: Initiation alters and affects the recipients eyes Djed
Aja: Does not forget her mistakes
Aja: Does not abandon her friends
Personal Magic: Draws on the practitioners Djed
Pathfinding: Is a Personal magic in that it draws on the users Djed
Pathfinding: Less Djed intensive magic type
Morphing: Is a Personal magic like Pathfinding
Morphing: Uses magic to change ones body and form
Pathfinding: Experiencing its Initiation
Pathfinding: Initiation through the eyes
Pathfinding: Start by learning to turn Iraso sight on/off
Pathfinding: Once more skilled easy to turn on/off
Meditation: Calming ones breathing to start
Meditation: Using for magic visualization
Pathfinding: Seeing with Iraso vision for the first time
Pathfinding: Iraso vision a sight atop normal sight
Pathfinding: Depth and Brightness to Djed
Pathfinding: People's Djed is deeper/brighter than animals
Observation: Okomo Have Better Noses
Socialization: Wearing Shoes to Fit In
Endurance: A Real Warrior Does Not Quit
Tactics: Preparing for Counter Attacks
Acrobatics: Roll With the Impact
Tactics: Don't Give Energy to Your Opponents
Hook Sword: A Defensive Weapon
Hook Sword: Hilt is the Only Part That's Not a Weapon
Practicing With Wooden Weapons
Acrobatics: Rolling on One Shoulder
Acrobatics: Stretching Before and After a Workout
Philosophy: Multiple Types of Truths and Lies
Never a Craven Like Moritz Before
Fighting is Not the Same as Hurting
Philosophy: Helping Both Family and the City
Kyra: Moves in a Blur
Arcanology: What is Djed?
Alvadas: Ruled by Ionu
Ionu: God of Trickery and Illusions
Arcanology: Djed is Strongest in the Soul
Writing: A Silent Language
The Common Tongue Alphabet
Original Holiday: the Fall of Lies
Planning: event conception
Organization: keeping a group project in line
Leadership: public speaking
Land navigation: reading a crude map
Lore of childish love notes
Land Navigation: navigating by landmarks
Location: Koten temple
Koten Temple: Zintilla's temple
Lore of the concept of a soul
Lore of the cycle of life and death
Lore of a first kiss!
Meditation: Picturing Djed as Water
Meditation: Picturing a Pit of Djed in ones center
Meditation: Picturing Djed as a web throughout the body
Pathfinding: Possible uses in the Dark
Pathfinding: Like building a new muscle
Pathfinding: Patches and breaks common at lower skill
Pathfinding: Distinguishing a paths Djed Signature from another
Pathfinding: Moritz own Djed Signature
Pathfinding: With skill &/or time can tell details from a Path
Pathfinding: Aja's Djed Signature.
Cold Iron: Better than Steel-lesser than Isurian Steel
Cold Iron: Not Magical
Cold Iron: Also known as Cold Steel
Location: Azure Market- Has Leather and Clothe goods
Location: Azure Market- Blue Painted place
Ghosts: Explaining what one is to the uninitiated
Pathfinding: Difficult in heavily trafficked areas
A dream and then not a dream
A Vision of Morwen Missing
Morwen: To Die if not freed
Morwen: Searching for lost grandson
Morwen: Winter missing with her
Morwen: Goddess of winter
Magic gateway in a jungle
A falling frgament of star
Pathfinding: Trying (and failing) to use to track a star fall
Tracking: A Star Fall
Reasoning through navigation
Finding fallen Skyglass from a Sky fall
Signs of a moving ghost
Julan Crag: An exuberant young ghost
Empathy for over questioning
Practicing by playing
Pathfinding: Julan Crag's Djed Signature
Meditation: Changing ones visualization
Pathfinding: Not possible to visually explain
Tracking a Ghostly child
Pathfinding: Techniques for dead spots in trails
Pathfinding: Tracking a trail up a wall
Ghosts: Don't move or fall the same as living beings
Pathfinding: Ghosts blinking possibly unrelated to gaps in a trail
Gaining a new ghostly pal
People more spread out in parks than markets
Pathfinding: Working out dead spots systematically
Pathfinding: Telling apart one known and one unknown trail
Interrogation: Bombarding with questions and info
Park with a pond fully of squishy things in Lhavit
Interrogation: Watch for questions not answered
The dead don't need to breath
Investigation: Honing in on avoided topics
Philosophy: Is killing an undead killing?
Interrogation: Giving out options
Philosophy: The concept of privacy versus safety
Interrogation Not letting the subject change the topic
Intimidation: Using an Okomo's size and yell
Accepting a hard decision
A pair of swords as a birthday gift
Gifted swords engraved with Ancient tongue words
Ancient Tongue: Roza Isikai-Faith in Death, Pond Abase- Life in Balance.
A pair of cold iron blades imbued with a mothers soulmist
A scabbard with an unusual dual scabbard arrangement
Pathfinding: Possible to be initiated by an animal
The difference of a lie and a joke
Explaining a vision to ones mother
Explaining Pathfinding to a non-Iraso
Auristics: A magic that lets one see auras
Aura- a corona of energy given off by djed
Receiving a not cursed bracelet as a gift
Pathfinding: Moritz mothers djed stronger than his teachers
Not cursed bracelet lets one feel peoples need you touch
Pathfinding: Djed density may relate to magic mastery
Explaining a vision of Morwen
Persuasion: Logic and emotion can be used to argue
Getting distracted by ones own metaphors
Madeira: Weighs her sons life higher than a gods
Gods: Forces of nature not people
Persuasion: Convincing with a barbed tongue
Socialization: Hugging an upset person
Agreeing to come home in exchange for leaving
Madeira Craven: Marrying Chiona Dusk
More tears doesn't always mean worse
Sometimes woman marry woman
Madeira Craven's Djed Signature
Location: The Tidepool Bar
Salsa: A vegetable dish with peppers, tomatoes, onions, and garlic
Cooking: How to hold a paring knife
Cooking: How to hold a chefs cutting knife
Cooking: How to chop and dice
Hosting: How to hold a tray
Cooking: How to cut out the core stem of a tomato
Cooking: How to peel and cut an onion
Cooking: Onions need to be cut under water else it affects eyes
Hosting: How to carry a tray
Cooking: How to peel and cut garlic
Aja: Understanding and Attentive
Aja: Making a promise to survive, prepare, and commit
Teaching: Practicing by repetition and drilling
Pathfinding: Initiation should wait until user is skilled
Pathfinding: Can gain information about the trail layer
Pathfinding: Initiation steps and procedures
Pathfinding: Initiation things to avoid
Pathfinding: Initiation a balance of duration and intensity
Location of the Dusk Tower Within Lhavit
Dusk Tower: Instructs in Auristics and Spiritism
Dusk Tower: Run by the Dusk Family of Lhavit
Lhavit: Founded by three families/lineages
Young Kelvics outgrow clothes
Auristics: Lets you see and interpret Auras
Auristics: Auras can tell you a lot about a person or object
Auristics: Auras are djed given off by things/people
Djed: Energy that makes up the universe and everything
Djed: Makes both thoughts and substance
Spiritism: When a body dies their astral body replaces their physical body
Spiritism: Soulmist is what ghosts are made of and what replaces their body
Spiritism: Low level Spiritist should use their own blood
Spiritism: Any blood can be used not just the Spiritists
Spiritism: Using ones own blood makes a purer product of Soulmist
Spiritism: More skilled users can make good soulmist from others blood
Spiritism: More skilled users can imbue Soulmist with the skill and abilities of the bloods source
Spiritism: Basic soulmist recipe is three ingredients from three different sources and blood.
Spiritism: Soulmist recipe- egg, cheese, and flour.
Spiritism: When extracting blood avoid fingers and palms
Spiritism: Should draw blood from thin skinned areas such as back of the hand, wrist, cheeck, ankle, etc.
Spiritism: Place soulmist materials in your mouth and chew
Spiritism: Soulmist made by killing and harvesting a piece of ones “soul” temporarily (grows back)
Spiritism: When making soulmist must believe that the dough is a part of you
Spiritism: When making soulmist soak your “Soul” into the soulmist dough inside you
Spiritism: Once the soulmist material in your body is a part of you sever it
Spiritism: Made soulmist is the outer edges of a soul without a vessel just like a ghosts
Spiritism: Know soulmist is done by the chill
Spiritism: Soulmist is off white and faintly luminous
Spiritism: Soulmist can be used to repair or strengthen a ghosts soulmist
Spiritism: Soulmist can be used t imbue into weapons, tools, or armor to attack or repel ghosts
Spiritism: Can find a skilled user and make soulmist from their blood to give a ghost that skill
Spiritism: Perhaps ones own blood is stronger/purer as it is of ones own djed?
Spiritism: Visualizing ones own blood as a part of oneself
One can have too vivid a mental picture
Meditation: Picturing oneself as a pool of water
Spiritism: Pictuing making soulmist as mixing and cutting off water
Spiritism: Making soulmist an exercise in meditation and concentration
Spiritism: Beginner soulmist decays quickly and cannot be used to imbue
Spiritism: More skilled users can change their appearance to a ghost
Spiritism: More skilled users can use Soulmist to Lie
Spiritism: First success at making soulmist
Meditation: Picturing oneself as a tree
Spiritism: Need at least three unique sourced ingredients but can have as many more as desired
Spiritism: Only rules of soulmist is at least three unique sources and can be made into a dough like consistency
Spiritism: Ghost absorbs soulmist by touching its “body”
Spiritism: Spiritist made soulmist is a part of them and so they still have some control over it
Spiritism: If the soulmist maker doesn't will it to be a part of the ghost then they cannot absorb it
Spiritism: Once a ghost absorbs the soulmist it is no longer a part of the maker but a part of the one who absorbed it
Spiritism: Soulmist consent once given cannot be taken back
Spiritism: After soulmist production a Spiritist practices possession
Spiritism: Possession is having another soul take over ones body
Spiritism: Possession is unpleasant as trauma
Spiritism: Through repeated practice with possession will harden to it and will be able to fight it
Spiritism: Along with weapons and armor more skilled Spiritists can make safe zones
Spiritism: More skilled users can imbue themselves to touch a ghost
Spiritism: The Lie- lets a Spiritist disguise themselves as other people using soulmist
Spiritism: After training can make souldarts
Spiritism: After training can perform graceful possession
Spiritism: More skilled users can commit evocation- transporting a ghost instantly from anywhere in the world to you
Spiritism: More skilled users can use Dusting
Spiritism: Master users can use Evocation on a soul from the Ukalas where the Gods are
Spiritism: Blood used in Soulmist for activation- one drop will do
Spiritism: How much soulmist you can make at once is dependant on your skills as a Spiritist
Spiritism: Ghosts djed decays and is inert on death
Spiritism: Making soulmist makes this same transformation of djed as death for a ghosts djed
Spiritism: Initiation as a Spiritist
Spiritism: Greater efficiencies as one becomes more skilled- Output increases while input the same
Spiritism: Mixing soulmist with a candle to attract ghosts
Acrobatics: Faux Roll Technique
Alric: Ill Educated On Magic
Alric: Strange Man
Eyris: Goddess Of Knowledge & Wisdom
Magic: A Tool Not A Destiny
Outpost: The Hanging Gardens
Outpost: The Water Gardens
Pipe Smoke: Disgusting Stench
Power: Defined By The User
Smoke Inhalation: Unwise
Sunberth: Anarchic City
Sunberth: Hates Mages
Acrobatics: Best Practised Somewhere Soft
Acrobatics: Don’t Over-Extend Stretches
Acrobatics: Hand Stand
Acrobatics: Stand Alone & Combat Skill
Acrobatics: Stretching Techniques
Acrobatics: Tuck & Roll
Alric: Odd Jobs Man
Alric: Thief
Skyglass: Divine Material
Skyglass: Lhavit Specialty
Sunberth: As Far East As Can Be
Sunberth: Enslaves Kelvics
Teaching: Acrobatics Basics
Cooking: Dicing & Preparing a Pineapple
Cooking: Salsa Types & Ingredients
Cooking: Stripping A Spicy Pepper
Cooking: Variety of Peppers
Pepper Oil: Do Not Rub Anywhere On Person
Butchery: Blood Draining
Butchery: Carcass Cleaning
Butchery: Disembowelling
Butchery: Starting Incisions
Cooking: Dry Rubbing A Carcass
Cooking: Salting A Carcass
Cooking: Descaling A Fish
Cooking: Fish Cooking Methods
Cooking: Fish De-Boning
Cooking: Fish Gill & Fin Removal
Cooking: Gutting A Fish
Cooking: Washing A Fish
Kina: Appearance of each Kina denomination
Location: Piramba’s Pet Shop
Fai Piramba: Appearance & mannerisms
Moritz: The horror of meat
Kalean Spicecoat: Appearance
Naymon: Moritz’s Kalean Spicecoat dog
Stretching to prepare for training
Unarmed Combat: Ready stance
Combat: Different weapons for different ranges
Unarmed Combat Types: Punching & kicking, boxing, wrestling & grappling
Unarmed Combat: Be aware of your opponent’s range
Unarmed Combat: Jump kicks are useless
Unarmed Combat: Blocking a string of punches
Tiger Hook Sword: Use all parts of the weapon
Tactics: Changing fighting style/weapon to stay unpredictable
Alice Weaver: Ghost
Ghosts: Basic Abilties
Lhavit: The Dovecote
Miza: Creation & Function
Paul: The Map Guy
Possession: How It Feels
Possession: Voluntary Experience
The Keiss: Basic Knowledge
The Outpost: Basic Laws
The Outpost: Xyna’s Domain
Xyna: Goddess
Xyna: Creates Miza
Acrobatics: How to do a cartwheel
Acrobatics: Engage all your muscles to balance
Acrobatics: How to do a wall-supported handstand
Lhavit Location: Hunter’s Guild
Long Stan: Appearance & mannerisms
Liard: Appearance & mannerisms
Lhavit: The Misty Peaks
Tracking: Understand the animal you are looking for before you can find it
Tracking: Wild boar print
Aja: Appearance & mannerisms
Aja: A Witch
Moritz: The feeling of moral conflict
Moritz: Wants to do good
Alice Weaver: Illogical Ghost
Bandages: Uses
Cravens: Broken Family
Ghosts: Fascinatingly Irritable At Times
Ghosts: Why Linger On?
Lhavit: City Of Balance
Medeira: Strong-arming Mother
Mortar & Pestle: Uses
Philosophy: Idealism
Spiritism: Ghost Sense
Spiritism: Making Soulmist
Sunberth: City Of Chaos
The Outpost: Courtyard Cantina
The Outpost: Kalskan Fountain
Truth: It Is Truth
Not worth conversing with a lying curse
Best to start with training weapons over live blades
Visualizing a weapons path
Visualizing a weapon hitting its mark
Follow through/power on a throw is important
Calming and focusing before a throw helps
Not breathing during a throw helps
Pathfinding: Different djed from living tree versus dead items wood
Pathfinding: Following the trails of a thrown object
Physics: Thrown weapons land lower than they are launched from
Physics: Thrown weapons are pulled down as they move
Physics: Aiming a thrown weapon higher than the target to adjust for falling
Physics: Many complex variables to a thrown object
Building on past mistakes to improve
Considering ones entire body when throwing
Adjusting on known differences on training versus real weapons
Running: How to maintain pace
Running: Runner's stitch
Running: Jogging across a sandy beach
Running: Using momentum to turn
Running: Alternating between controlling your breathing and gait
Cooking: Destemming a pepper
Cooking: Dicing peppers for salsa
Alcohol impairs critical thinking
Alcohol can give courage
Alcohol dims perception
Alcohol can make you sick
Naadiya: misses Waddrass
Naadiya: Dislikes spicy food
Naadiya: Lives at the Protea Inn
Wysar: A gaze that looks through you
Wysar: Quite toned and fit
Wysar: Came to test Moritz mettle
Divine aware of things without being present
Wysar: Prefers actions over empty words
A simple test to take- endure
Wysar: Beyond skilled in combat
Investigation: Trying to piece together a fighting technique
Wysar: Could destroy a foe if he wished
Unarmed combat: Using a foes energy against themselves
Unarmed combat: Conserving your own energy by using your foes
Unarmed combat: trapping a foe by pretending to be vulnerable
Endurance: Pushing through pain and tired
Unarmed combat: Using emotions to throw people off their game
Moritz: Weak and unskilled but keeps on trying and improving
The decisions of the divine are quite complicated
The bigger the power the bigger the impact of actions
Running: The Importance of Stretching Before A Run
Running: Using Lap Markers
Tazrae: Mannerisms and Appearance