A homunculus... an alchemic creature? Noth barely knew that the term Alchemy applied to a different area of magic. One he personally had not come across in any tome or scroll about. It seemed his attempt to watch and discover more about this ... mage. He was hesitant to even think of the term nuit. It would remind him that an undead was walking around with him. While it was true he had no particular malice towards the undead, nuits were just as different from each other as anyone else.
There were good ones, good being a subjective term who you might actually do business with, and bad ones. As in the type that would as soon as look at you and eviscerate your still living corpse long enough to see what made you tick. That was only if they weren't considering about finding another body in a hurry.
Dealing with them in any regard was a slippery slope for you never knew when their outlook towards you might change. This sole fact made dealing with any nuit, for any length of time precarious at best. How could one possibly understand the viewpoint of an undead that might have outlived you for hundreds of years? And worse: one that might view you as little more then a pack animal.
But his mind consistently went back to the word Rayage had uttered. 'Alchemy.' He whispered, loud enough for Rayage to hear,"I see... so this H1-A is a product of alchemy. I wonder how that's done."
He cut his own words off as they entered the store, his eyes searching the racks of weapons and armor and falling upon some of the most simple kit he'd been wanting to get: A grappling hook. The listed price was only one gm so he took it to the counter and paid it without a fuss before returning to see Rayage perusing the armored robes. When asked his opinion he turned towards the item and made his assessment. The armored plates inside looked like a few had been replaced, but not with low quality iron, but not with anything extravagant either. "Not worth more then fifty-five gold, Rayage and pretty much good as new. Though if you want to go lighter, I'd ask the clerk to see if the isur smith here had anything in stock with cold iron plates, or isurian steel. Either would greatly increase in price though, but might be capable of letting it be easier for you to walk around in.
Noth lapsed into silence for a moment, "He's been known to have a few cold iron items around. I wouldn't get one for more then one hundred and sixty five gold though. The extra protection and lighter weight might be worth it, though its up to you. Cold Iron is supposed to be good for cooling quickly after exposed to heat. Not that of course... any thug might not try to set you on fire with a torch for fun." He smiled ruefully as he wondered if the smith would make such a thing, normally cold iron wasn't in armor. But he blithely continued. Well... this is sunberth after all."
He paused a moment as an errant thought came to him, "You know... the isur tends to have a good supply of metals for this place. Kinda makes you wonder if he's got a motherlode somewhere or even braved a few of the old mines. Rumors have it you might find a lot of weird things down there, including machines from the pre-valterrian age. Rumors say they were forged of metals no one knows how to make again. Or used magic to power them. Old wives tales though, at least I hope. No one really goes in them much though, and I only know three of them around here. The stone mines are now the ones the blood pits are in, the clay mines just a cut into a hillside, and the oldest mines are to the north beyond that. Not too many venture in there though. But doesn't that sound sorta fun to explore?" He finished hastily, "So long as they're not haunted of course..."