Name: Rayage Race: Nuit (Human Body) Birthday: 36th of Summer, Somewhere around 10 BV Age: 500ish Gender: Male Body Height: Unknown ![]() Typical Nuit Enjoying Sunlight & Gardening Activities Ray by Ana :
Ray by Alric :
PHYSICAL This nuit has acquired a body of a rather young human male which was rather fit and in great shape. He could have been a brawler or some sort of street fighter. Ray doesn't care, but he certainty admires how well kept the body was. Having just switched into the body it hasn't had much time to decay, but is still showing signs of unlife. Skin still deathly white and cold to the touch, black bags under the eyes, black tongue, and all the regular stuff. Once he is able to move in the body and has enough strength he will shave the body of its head of hair making him/her bald. Usually tries to take a male body but has no concept of gender. He just finds bald males are more acceptable than females. What makes this nuit really stand out is the myriad of colors that surrounds him. He is dressed in a green shirt with yellow sleeves, and brown trousers. Covering his hands are black gloves and over his neck is what once was a black and purple striped scarf. Over all of that is a mostly black cloak. All of the clothes that he wears are patched up with fabric and string of different colors, shapes, and sizes. Some patches small, others larger, but the clothes of the nuit seem to have a undeniable charm and seem very comfortable, if not old. His cloak, by the many patches sewn onto it, looks thick, and in some places patches overlap each other. His overall appearance looks disheveled and chaotic, but seems to fit him. CHARACTER CONCEPT Cold, calculating, and having a slight god complex this nuit lives his life by manipulating others into doing what he thinks needs to be done. He has really no interest in other nuits because of their lack of anything exciting about them. They just don't interest him, excite him like the living do. Murder, stealing, and other forms of underhandedness isn't above him to achieve his goals. Most of which are kept to himself and forever recorded and engraved in his brain. Sometimes being lost in all of his objectives he can be found frantically pacing trying to remember what he was trying to do. HISTORY WIP Skills: Combat
Combat Weapon (Falchion) | 9/100 Novice | Learned Magic
Personal Magic Auristics | 12/100 Novice | 5 Starting Points Hypnotism | 16/100 Novice | 5 Starting Points Shielding | 7/100 Novice | 5 Starting Points World Magic Alchemy | 53/100 Expert | 30 Starting Points Glyphing | 10/100 Novice | 5 Starting Points Spiritism | 7/100 Novice | Learned Knowledge
Knowledge Embalming | 10/100 Novice | 10 Race Bonus Acting | 2/100 Novice | Learned Animal Husbandry | 6/100 Novice | Learned Archeology | 3/100 Novice | Learned Intimidation | 2/100 Novice | Learned Leadership | 2/100 Novice | Learned Mathematics | 5/100 Novice | Learned Meditation | 2/100 Novice | Learned Negotiation | 1/100 Novice | Learned Observation | 16/100 Novice | Learned Reading | 1/100 Novice | Learned Research | 5/100 Novice | Learned Rhetoric | 6/100 Novice | Learned Skinning | 1/100 Novice | Learned Socialization | 2/100 Novice | Learned Subterfuge | 1/100 Novice | Learned Teaching | 6/100 Novice | Learned Philosophy | 4/100 Novice | Learned Writing | 2/100 Novice | Learned Gnosis
Gnosis None | 0/100 None | Planning to Get Lore
Magic Lore Lore of the Common Worlds Lore of the Alchemical Process Setting up alchemy circles Use of dramatics in successful hypnotism Overgiving Basics of Voiding Basics of Magical Debate Just How Curious Magic Can Be. Correlation between alchemy and auristics Alchemical Mistakes (Basic) What Animation Is (Basic) What Alchemy Is (Advanced) Magical Theory (Basic) The Possibilities of Mixing Alchemy and Animation Teaching Alchemy (Basic) Lore of Lizard Subjects Lore of Rabbit Subjects Lore of preforming alchemy in a laboratory Lore of conditioning/and or preparing the subject Lore: "A master animator might perform a primitive daek-nuit by taking the real soul at the moment of death, not a copy." Lore: Possibilities of daek-nuit involvement in the pycon creation? Spiritism: "Ingredients and process of creating soulmist" Alchemy: Creating derivitaves of life Transmutation: Living is harder than non living Alchemy: Creating Subject H2-A Controlling Alchemical Havoc Mundane Lore Dangers of the cemetery Stalking His Prey How the Cat Toys with the Mouse The Defiance of the Dying The Mortal That Could See Beyond the World Best way to win a fight, is not to start one. The Secrets of the Archives The Effects of Symenestra Venom Research: Creating Subject H2-A Life: What a bothersome thing Writing: Taking accurate research notes Lore of Captain Rivenshorn the ghosts and the promise to return him to the Family Crypt. Lore: Falchion Technique: Identifying basic strike types and blocks. Lore: The story of Research Worker #2281 Lore: The intriguing mysteries of the Leywellin ghosts. Lore: What an Alahean Empire Overseer was. Lore of The feeling of success Lore of Skinning a Rabbit A Rough Introduction to Sunberth Anumal Husbandry: Keeping Track of H1-A Dealing with A Shop Owner Danger of Random Alleys in Sunberth Sunberth (Basic) Lore of Mad Planning Lore of One step at a time Issuing a Challenge Good and Evil are Human Creations Taunting Agent of change Issuing a challenge against your own life Just How Annoying Others Can Be Language
Language Common | Fluent Ancient | Fluent Homonculi
Equipment
Equipment
Items
Items
Enchanted Items
Alchemy Items Alchemic Charger Remnant :
Description: it's purpose is unknown. Rayage will have to analyze it for the future discoveries you had approved via the HD
. SOURCE: Ghosts in the Darkness
Accounting
Accounting
*Rays time in Sahova he was given access to a new body when needed, and he had free lodging. In exchange though he had to research, via alchemy, ways to help Sahova take over the world. People & Places PCs Met
PLAYER CHARACTERS
NPCs Met
NON PLAYER CHARACTERS
Places
PLACES
Threads & Timelines: Flashback
Flashbacks 511 AV
SPRING
SUMMER
FALL
WINTER
512 AV
SPRING
SUMMER
FALL
WINTER
Skill Record :
A Crossing of Paths- Winter 302 AV- +3 Alchemy, +1 Rhetoric, +1 Teaching
Body Language- Winter 302 AV- +3 Observation, +3Alchemy, +3 Philosophy, +1 Teaching A Step into Eternity- Fall 313 AV- +2 Shielding, +2 Auristics, +3 Rhetoric, +1 Philosophy, +1 Subterfuge, +1 Hypnotism, +1 Negotiation I Used to Teach- Summer 11 404 AV- +4 Alchemy, +4 Teaching, +3 Mathematics, +2 Leadership, +1 Intimidation Magic in the Mist- Spring 87 508 AV- +3 Alchemy, +3 Hypnotism, +2 Persuasion, +1 Glyphing Catching a Familiar Scent- Fall 5 509 AV- +2 Rhetoric, +1 Auristics, +1 Hypnotism Homonculus Trials 1-A- Spring 3 511 AV- +5 Alchemy, +3 Research, +2 Observation, +2 Meditation, +1 Glyphing, +1 Hypnotism Homonculus Trials 2-A- Summer 53 511 AV- +5 Alchemy, +2 Writing, +2 Research, +2 Observation, +2 Mathematics, +1 Glyphing, +1 Skinning -WIP- “Method is more important than strength, when you wish to control your enemies. By dropping golden beads near a snake, a crow once managed to have a passer-by kill the snake for the beads.” ~ Henry Wadsworth Longfellow "Madness is the gift that has been given to me" |

. SOURCE: