[Verified by Refraction] Asterope

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Asterope

Postby Asterope on August 17th, 2017, 8:58 am

Asterope


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"Even the darkest night will end and the sun will rise." - Victor Hugo

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✧Name: Asterope (ah-stare-oh-pea)
✧Nickname(s): Aster
✧Race: Ethaefal Day, Inarta Night
✧Gender: Female
✧Age: 5 years Appears to be in her early 20s

✧Date of Fall: 51st of summer, 515 AV
✧Place of Fall: Suvan Sea Off the coast of Riverfall
✧Current Location: The Outpost via Sunberth Spring 520 - Current
Previously :
✧Alvadas Summer 517 AV - Spring 518 AV
✧Ravok Summer 518 AV - Autumn 518 AV
✧Sunberth Autumn 518 AV - Winter 519


✧Profession: N/A (TBD)
Previously :
✧Herbalist at Ionu's Mercy in Alvadas Summer 517 AV - Spring 518 AV
✧Slave at the KRI in Ravok Summer 518 AV - Autumn 518 AV
✧Slave of the Sun's Birth in Sunberth Autumn 518 AV - Winter 519 AV


✧Languages: Common Fluent, Nari Basic, & Pavi Poor
Appearance


☼ ☼ ☼


During the day, Asterope is a creature of ethereal beauty. With an otherworldly aura, she carries herself with purpose and elegance in even the simplest of tasks. She stands at 5'9", tall compared to the average human woman but perhaps on the shorter side for an Ethaefal. She has a slender frame, weighing approximately 130 pounds, with a slight leanness born from necessity rather than desire for it hidden beneath her clothes.

Her skin carries a natural light tan, and gleams with an internal rose-gold glow that is only enhanced by the light of the sun, shimmering faintly in the light. She has a heart-shaped face with almost startlingly severe, dark brows, a full but small mouth and a ski-slope nose. Aster's eyes, almond-shaped with a slight slant to them, are a deep, warm molten gold; they always seem to be lit up from within, the warm amber hue gleaming almost with a light of their own.

Her hair falls in silky loose waves to the tops of her breasts, the colour never stable as it shifts with the seasons, and is most frequently left loose or in a messy bun atop her head; it's also not uncommon for her to weave a small braid or two into it, something she picked up from her time with the Drykas. Like all Ethaefal, Aster has a pair of milky, glass-like horns, their colours varying with the seasons. They start at her temples, perfectly symmetrical, the main branch stretching back towards the crown of her head in a spiral, with a shorter section that sweeps up beside her forehead and then down near her ears, curving into a loop and tapering to a point.


Seasonal Changes :
SeasonDescription
ImageSummerDuring the Summer, Aster's hair takes on a pale red hue tinted with gold, not unlike the rose-gold shimmer of her skin. Her horns take on a smooth alabaster hue threaded and flecked with pale peach.
ImageAutumnWith the shortening of the days and the turning of the leaves, Aster's hair darkens to a rich, full auburn, not dissimilar to the reds on the trees. Her horns darken as well, turning a shining, rich gold for the duration of the season.
ImageWinterThe arrival of snow brings with it the cooling of Aster's colours; her hair pales to a light fawn brown, while her horns take on a deep jade green as if reminiscing for the leafy forests of warmer days.
ImageSpringPerhaps Aster's favourite season, the rebirth of flora and fauna comes with yet another change in her colours. Her hair lightens considerably, taking on a pale, golden honey colour, while her horns turn a delicate shade of lavender littered with flecks of pale jade, echoing the newly grown flowers.


☾ ☾ ☾


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Once the sun dips below the horizon and night falls on the land, Asterope's appearance experiences a dramatic shift. Forced to return to the last mortal body she occupied, she loses several inches of her height, shrinking to a meek 5'2", and her frame thins out considerably, leaving her at around 105 pounds. Her horns disappear, as does the strange, celestial quality to her, leaving her more clumsy and human.

Her hair loses some of its length, now only to her shoulders, and becomes choppier; the colour darkens to a deep shade of ginger, almost a pale rusty colour in the right lighting. Her features sharpen slightly, her face shape squaring, and her skin pales considerably to a milky white. The burning gold of her eyes fades to a predominantly pale green hazel, but they appear none the less illuminated and bright.

While her skin is perfectly smooth and flawless under the sunlight, in her mortal form Aster's skin is covered in freckles; her face in particular is covered in scatterings of them. As well as this, pale silvery scars litter her body; they are hard to see on her porcelain skin, but they are evidence of a life well-lived.

While this form is her natural mortal seeming, as of winter 519 AV, Asterope is granted a new mortal seeming every season that she may instead take on come nightfall if she so chooses. Once the season changes, she may only keep the new form she was granted for future use if she was able to discover the past life's name and some information about them.

Note: This is the result of a wish that was granted as a prize in the Thanksgiving Gratitude Challenge.


Mortal Seemings :
RaceNameDescriptionSeason AcquiredKept?
ImageBenshiraSavitaA short, almost stocky Benshira woman, standing at 5'4" and weighing 130 lbs. She has tanned skin, long brown-black hair, golden-brown eyes, and freckles; she was a member of the Kois tribe who married into the Selban tribe, chosen for her talented musical skills. She was eventually captured as a slave, her fate unknown. Deep scars run along her arms. Her niece, now in her very old age, is still alive.Winter 519 AVYes
ImageKelvic (Okomo)?A Kelvic Okomo woman who stands tall with a sturdy frame; she has pale skin and long, straight pink hair, along with yellow goat-like eyes. A faintly glowing tattoo decorates one of her ankles.Spring 520 AVNo
ImageKelvic (Rose-breasted cockatoo)??Summer 520 AVTBD


Injuries & Scars


Injuries :
Date ReceivedDescriptionDate Healed
49th of autumn, 517 AVAsterope has first and second degree burns across her left back and side, which heal relatively quickly but leave scarring. Additionally, she permanently has a hoarser voice, which can be trained out with lots of effort. When exerting herself in high physical activities, she will find herself breathless very quickly. Healed~70th of autumn, 517 AV
86th of spring, 518 AVAfter getting into a fight fueled by panic and paranoia caused by a cursed maledicted bone, Aster suffered a broken collarbone on the left side. It will take ~4 - 8 weeks for it to heal. Healed~23rd of summer, 518 AV
86th of spring, 518 AVIn the same fight that she suffered a broken collarbone, Aster also received a mild, shallow slice along her right side from a dagger. It doesn't require stitches, and will take ~1 week to heal. Healed~2nd of spring, 518 AV
12th of summer, 518 AVAster was shot in the back of her left shoulder with a crossbow bolt; the bolt did not pierce all the way through the shoulder, and missed the bone. It will take ~6 weeks for the wound to heal, and longer for the shoulder to return to full mobility and to lose stiffness. Regular stretching/gentle exercises may speed up the healing process. Healed~54th of summer, 518 AV
53rd of autumn, 518 AV OriginalAster was branded on the back of her right hand with the symbol of the Sun's Birth, an eight-pointed sun; the burn is moderate, and it will take ~3 weeks for the top layer of skin to heal and the blemish to vanish in her divine form. Aster is rebranded every ~3 weeks once the scar disappears from her divine form, meaning it will not begin to heal properly until the process stops.?


Scars :
Date ReceivedDescriptionForm
49th of autumn, 517 AVAster has faint discoloration and slightly raised patches of skin along her left side and back from healed first and second degree burns. Her voice is slightly raspier than it once was, and when doing physical activity, she becomes breathless more easily.Inarta
53rd of autumn, 518 AVOn the back of her right hand, Aster has the symbol of the Sun's Birth branded into her skin several times over. It is raised with a prominent ridge, and pink in colour, depicting an eight-pointed sun. It will take at least 2 years or so until the scar settles fully and fades from pink to white; this healing period can only begin once Aster is no longer being branded regularly.Benshira & Inarta


Note: As an Ethaefal, Asterope's injuries are unique to the form in which they were received, as are the resulting scars. She does not retain any scars from injuries in her divine form.


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Personality & Concept

"She was like the sun, (...) she would shine again regardless." - Nikki Rowe


Asterope is still incredibly new to the world, and it shows in her behaviour. A combination of newness and determination to always seek good in those around her, Aster can tend towards the naïve and even gullible. While naturally a more reserved person, her time spent among the Drykas has encouraged her to often be open with her thoughts, something she is slowly discovering is not always approved of by others. In general, she has a serene, somewhat gentle aura to her.

Generally melancholic and still homesick, Aster has taken to the optimistic side, and marvels at the strange beauty of the world around her, so different from where she once was. However, she is prone to be stricken with sadness, particularly at night when she transforms into her mortal form and feels even further from home, and she can be turbulent when such moods strike her.

Always curious about the new things around her and wanting to learn, she’s willing to try anything at least once, and tries to surround herself with new sights, experiences, and knowledge as often as she can. She is always open to meeting new people because of this, and struggles to find balance between her slightly more introverted nature and her overwhelming curiousity of strangers. She tends to find a middle-ground in people watching, though she never means to be rude in her staring, and is in fact fairly friendly when approached.

Always with a soft side, Aster easily sympathizes with others and does not like to see suffering. Learning how to properly use medicine and to help heal others somewhat calmed her soul, giving her a shallow sense of peace and somewhat of a purpose; if she can help those around her, then she will.

Aster's recent stint in slavery and her experiences in Sunberth have darkened her outlook somewhat; she has been unforgivingly exposed to the dark and gritty aspects of humanity, and it has resulted in her normally gentle and optimistic nature being tinged with bitterness, anger, and confusion. She has had to learn to accept certain dark truths about herself and others to survive, and she is learning to adjust to this new side of herself and to coexist with the anger and violence that now resides inside her.

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Last edited by Asterope on June 17th, 2020, 1:33 pm, edited 62 times in total.
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The sun will rise, and we will try again
User avatar
Asterope
A light that never goes out
 
Posts: 476
Words: 484671
Joined roleplay: August 16th, 2017, 11:11 pm
Location: The Outpost (Sunberth)
Race: Ethaefal
Character sheet
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Journal
Plotnotes
Medals: 5
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Asterope

Postby Asterope on August 17th, 2017, 9:00 am

History


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"As often as not, we are homesick most for the places we have never known." - Carson McCullers

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The Beginning
Pre-Creation

“Set fire to the broken pieces; start anew.” - Lauren DeStefano


It was late evening on a warm Summer night when Asterope suddenly and unceremoniously found herself plunging into the waves of the Suvan Sea. Salt water filled her mouth and flooded her lungs as she struggled to find which way was up until finally she broke the surface, dazed and disoriented. Feeling clumsy and sluggish in her physical form, it was perhaps a miracle of Syna that the Ethaefal managed to make her way to shore, not quite swimming but more desperately clawing at the water. Upon dragging herself onto dry land, Aster promptly passed out, too exhausted to do anything else.

A combination of the warm sun on her face and the hushed but excited whispering of children woke her the next morning. Opening her eyes, Asterope was greeted by two young children, clustered around her at a safe distance, but near enough to be able to gawk. When they saw she had woken, their chattering became increasingly excited, and they ran off. By the time Aster had gotten her bearings and was attempting to stand up, still clumsy and sore from her battle against the ocean the night before, the children had returned with an adult man. Aster would soon discover his name to be Inyel Stormgrass, a member of the Opal clan of the Drykas.

Inyel took Aster into his pavilion to allow her some time to regain her strength and get her bearings; however, by the time the Drykas were ready to leave, having only stopped by Riverfall for trading purposes, Asterope still felt incredibly lost. Still homesick and wanting answers, she didn't want to settle down, and so begged Inyel to let her accompany his pavilion for longer. Between her begging and the begging of his children, who had quickly grown fond of Aster, Inyel relented.

Aster settled into the life of a Drykas surprisingly well for being an outsider; she enjoyed the constant movement, as well as the various things she could experience because of it. To earn her keep at first, she primarily helped the other women and the older children with menial labour and tasks in and around the pavilion; but what she loved most of all was learning about medicine and helping the injured or sick, and that quickly became Aster's specialty.

Even if it was merely bandaging a scrape on one of the children, helping those that were injured or sick made Aster feel as if she had a purpose and could still be useful despite her sudden and inexplicable fall from grace; she hates to see suffering of any kind, and enjoyed being able to help people and knowing that she could make a difference. It became the thing that she put most of her time and effort into. In particular, she found her gift of aging things forward a day to be useful in this; she first discovered it when she almost thoughtlessly scabbed a fresh cut on her thumb, and since then has used it to help speed up the healing process in those that she tends to.

During her stay with the Drykas, while she was friendly with all the members of the Stormgrass pavilion, Aster grew particularly close with one of the older women, Nara Stormgrass. Nara was the one to teach Aster about medicine, as well as much of the everyday tasks that she was clueless about. Aster learned the majority of her skills from Nara; where often others became impatient or irritated with her, Nara seemed to have an unending well of patience for the Ethaefal, and Aster loved to sit and simply talk with the older woman.

It was nearing a full year that Aster had stayed with the Drykas when she heard about the city of Lhavit from some travelling merchants. Instantly, she was enraptured by the concept, and her heart still aching for home, could not get the thought of it out of her head; she was desperate for any semblance of her previous life, especially now that she knew it existed. Nara tried to convince Aster to stay among the Drykas, that she belonged there now, but while Asterope loved the pavilion she had spent so much time with and enjoyed the life she was living, she knew it wasn't what she was meant to do. The next time the pavilion traveled near Kenash, Aster said her goodbyes and stayed in the city while her pavilion moved on. She settled into the city for just over a half a year, gathering supplies, coin, and as much knowledge as she could before she managed to find passage across the sea to Alvadas.

She has a long way to go before reaching Lhavit; so in the meanwhile, she plans on settling in Alvadas to prepare for the eventual long trek across Kalea.


Moving Forward
Post-Creation

“We must leave this terrifying place tomorrow and go searching for sunshine.” - F. Scott Fitzgerald


The City of Illusion
    ✧Aster arrives in Alvadas 42nd of summer, 517 AV
    Begins working at Ionu's Mercy as an herbalist 47th of summer, 517 AV
    Finds a maledicted bone that begins to make her paranoid to the point of mental instability 2nd of spring, 518 AV
    Aster's extreme paranoia results in the death of a stranger as well as her beloved dog, Navi 86th of spring, 518 AV
    ✧Aster leaves Alvadas via wind eagle; instead of continuing to Lhavit, she decides to go to Ravok 91st of spring, 518 AV

The City on the Lake
    ✧Aster arrives in Ravok 5th of summer, 518 AV
    Captured as a slave and taken to the KRI, where she is to be experimented on 12th of summer, 518 AV
    Aster leaves Ravok in a slave caravan 4th of autumn, 518 AV

The City of Chaos
    Aster arrives in Sunberth and is sold as a slave 53rd of autumn, 518 AV
    Destroys the maledicted bone that has been haunting her in the Slag Heap 1st of spring, 519 AV
    Aster meets a street child named Imogen who helps solidify her changing perspective on her situation 42nd of autumn, 519 AV
    Aster discovers that she now has more than one mortal seeming 1st of winter, 519 AV
    Imogen shows Aster the Outpost 75th of winter, 519 AV
    Finally runs away from Alard, hiding in the Outpost to begin her recovery 90th of winter, 519 AV

Note: Ongoing; to be expanded upon in the future

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Last edited by Asterope on March 29th, 2020, 10:23 am, edited 32 times in total.
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The sun will rise, and we will try again
User avatar
Asterope
A light that never goes out
 
Posts: 476
Words: 484671
Joined roleplay: August 16th, 2017, 11:11 pm
Location: The Outpost (Sunberth)
Race: Ethaefal
Character sheet
Storyteller secrets
Journal
Plotnotes
Medals: 5
Featured Thread (1) Mizahar Grader (1)
Overlored (1) Alvadas Seasonal Challenge (1)
Power Fork (1)

Asterope

Postby Asterope on August 17th, 2017, 9:01 am

Relationships


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"If you don't know what you're here to do, then just do some good." - Maya Angelou

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Acquaintances


NPCs :
NameRelationshipInfo
ImageJala Domain NPCAcquaintanceJala is a somewhat strange and enigmatic woman who lives in Tent City and practices medicine. Aster met her through the streetchild Imogen, and while Jala is still a mystery to her, Aster enjoys her company. She pays no mind to the rumours that surround the cutwife, and the two share a connection over their fondness for Imogen.


PCs :
NameRelationshipInfo
ImageAllassanachassanya Hiatus accountAcquaintance, mistrustedSsanya is a Dhani woman whose first encounter with Aster was in her snake-woman form; the two met in Alvadas when a strange parasite corrupted Ssanya, causing her to attack Aster upon seeing her. It was obviously not Ssanya's fault, and the two later met briefly again under better conditions, but that doesn't shake the nervousness and mistrust that Aster feels about the Dhani. Overall, she isn't sure what to make of Ssanya.
ImageAvela Hiatus accountAcquaintanceAvela is a young Konti that Aster met a few times in Alvadas; most notably, the two shared an ice skating experience together, where Avela helped rescue Aster when she fell into freezing water when the ice cracked. The two got along well, and had Aster not left Alvadas, might have become genuine friends.
ImageCiraaciAcquaintanceCiraaci is another of Syna's fallen that Asterope met in Alvadas; the two managed to communicate roughly with a mixture of Ciraaci's broken Common, and Aster's broken Pavi. They collaborated in searching for clues at a murder scene in Alvadas, and later met again briefly when both were captured in Ravok and chained up for testing in the KRI together, along with a few others. Due to the intense and brief nature of both meetings, Aster has yet to truly evaluate how she feels about meeting another Ethaefal.
ImageCrylon StonecraftAcquaintanceAster met Crylon briefly one night in Ravok, but their most notable meeting occurred later on in Sunberth; Crylon helped Aster try to rescue a boy on the street who had been stabbed and was dying. After she failed to do so, the Isur stayed by her side and helped her carry the body across the city to give it a proper burial. Along the way, the two learned a bit about each other's races and talked a little bit about religion; Aster learned about Priskil, the goddess of hope, from Crylon. Aster would be happy to meet Crylon again, and wouldn't mind one day perhaps being able to consider him a friend.
ImageMadeira CravenAcquaintance, previous partner in crimeAster and Madeira only met a handful of times, but always under exciting circumstances; the first time they met, Aster helped Madeira deal with a ghost haunting a theater in Alvadas. The second time they met, Aster asked for Madeira's help in solving a murder. Their relationship was always strictly 'business', but Aster still has a certain fondness for the spirtist, and likes to think they might one day cross paths again.


Friends & Family


NPCs :
NameRelationshipInfo
ImageImogen Heartwood Domain NPCFriendImogen is a street child that Aster met when Imogen pickpocketed her. Despite herself, Aster found herself unable to be angry, and instead became quickly and deeply fond of the girl; Aster finds herself with a strong maternal instinct when it comes to Imogen.
ImageInyel Stormgrass Domain NPCFriendInyel is the Ankal of the pavilion that took Aster in after her fall. She considers him a good friend and someone she trusts deeply; she considers him one of the two people in her early life after her fall that shaped her into who she has become.
ImageNara Stormgrass Domain NPCFriend, mentor, & adopted familyNara is the closest thing to a mother that Aster ever has or ever will have; she loves Nara deeply and looks up to her, and often considers what Nara might think of her even long after leaving the Drykas. Nara taught Aster much of what she knows about herbs and medicine, and is one of the two people who helped shape Aster into who she has become after her fall.


PCs :
NameRelationshipInfo
ImagePenny Noor Hiatus accountGood friendPenny is the closest thing that Aster has had to a best friend, and she misses Penny dearly. The two met in Alvadas and got along from the start; Penny was one of the few people who showed Aster how to be more genuinely human by simply having fun, and the two made the best of getting lost in a hedge maze together. Asterope holds onto the hope that one day she'll be able to see Penny again.


Enemies


NPCs :
NameRelationshipInfo
ImageAlard Gire Domain NPCEx-slave master, enemyAlard was Asterope's slave master in Sunberth, and purchased her upon her arrival. She considers him arrogant and bordering on an idiot, and while he wasn't a cruel a master as some, Alard still treated Aster poorly. He is probably the only person she's ever met that she truly hates and would consider as an enemy, and she has had more than one thought that involves killing him.


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Religion


Gods & Goddesses :
NameDomainInfo
ImageKihala The LifegiverLifeAster has only recently discovered the goddess of life thanks to the statuette of Kihala she found in the Temple of the Unknown in Sunberth. As an herbalist, Aster resonates with Kihala's ideals and agrees with what she stands for, so she feels comfortable worshiping her. Aster's relationship with Kihala feels slightly more casual and Aster sees Kihala in a motherly fashion; this is because she has trouble distinguishing between the actual goddess, who she has never met, and the maternal statuette who embodies Kihala that keeps her company.
ImagePriskil Beacon of HopeRadiance, hope, & vigilancePriskil is somewhat of an elusive goddess to Aster; she learned about the goddess of hope in Sunberth from an Isur named Crylon, and has had mixed feelings about it. Hope was something that eluded Aster for a very long time, but she now clings to it desperately, in part because of the goddess herself.
ImageRak'keli The Dark SisterHealing & healthAster has a somewhat newfound appreciation and respect for Rak'keli given her interest and work in medicine/herbalism. She admires the Goddess for what she does, and while she doesn't worship Rak'keli regularly, Asterope will usually say a small word to her before or after she has helped someone; particularly so when it has required a lot of work or the injury/illness was severe.
ImageSyna The GlowSun & sightAs a daughter of Syna, Asterope is devoted to the sun Goddess. Aster worships Syna regularly, and misses the Goddess and her domain in the Ukalas sorely; she longs to return. Recently, she has begun to have her doubts about Syna due to the hardships she has faced.
ImageYahal The WingedFaithfulness, purity, & all things goodOnly having recently discovered Yahal and his domains; however, his ideals are ones that she aligns with strongly at her core, and she has found herself praying to him despite not knowing overly much about him.

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Last edited by Asterope on March 31st, 2020, 5:50 pm, edited 43 times in total.
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The sun will rise, and we will try again
User avatar
Asterope
A light that never goes out
 
Posts: 476
Words: 484671
Joined roleplay: August 16th, 2017, 11:11 pm
Location: The Outpost (Sunberth)
Race: Ethaefal
Character sheet
Storyteller secrets
Journal
Plotnotes
Medals: 5
Featured Thread (1) Mizahar Grader (1)
Overlored (1) Alvadas Seasonal Challenge (1)
Power Fork (1)

Asterope

Postby Asterope on August 17th, 2017, 9:02 am

Skills


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"For my part I know nothing with any certainty, but the sight of the stars makes me dream." - Vincent Van Gogh

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Master (76 - 100 XP)


SkillTotalNotes


Expert (51 - 75 XP)


SkillTotalNotes
ImageObservation61/100


Competent (26 - 50 XP)


SkillTotalNotes
ImageHerbalism27/10015 SP
ImageMedicine44/10025 SP
ImageSocialization38/100


Novice (1 - 25 XP)


SkillTotalNotes
ImageAcrobatics1/100
ImageAnimal Husbandry6/100
ImageAstronomy11/10010 RB
ImageBotany1/100
ImageCalligraphy1/100
ImageCaretaking12/100Childcare
ImageEndurance8/100
ImageForaging1/100
ImageGambling1/100
ImageGardening2/100
ImageIntimidation2/100
ImageInvestigation15/100
ImageLeadership8/100
ImageLogic12/100Deduction
ImageMeditation4/100
ImageNavigation4/100Land
ImageOrganization4/100
ImagePersuasion7/100
ImagePhiltering4/100
ImagePlanning6/100
ImageRhetoric2/100
ImageRiding5/100Horse 5 SP
ImageRunning5/100
ImageSinging4/100
ImageSewing1/100
ImageSkating3/100
ImageStorytelling2/100
ImageSubterfuge1/100
ImageSwimming4/100
ImageTeaching2/100
ImageUnarmed Combat1/100
ImageWeapon: Crossbow1/100
ImageWeapon: Dagger3/100
ImageWilderness Survival5/100Plains 5 SP
ImageWriting2/100


Resolve


✧Resolve Score: 30✧

Resolve Breakdown :
26 Starting + 1 Novice intimidation + 1 Novice meditation + 1 Novice leadership + 1 Novice endurance = 30


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Abilities


✧Senescence: The ability to age objects and small organisms through touch, but only by a single day; limited to once per object or organism every day.
✧Immortality: Does not age or experience illness; still susceptible to physical injury, and can still be harmed and killed.
✧Shifting: Changes physical forms with the rising and setting of the sun; divine during the day, and mortal at night.


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Last edited by Asterope on June 9th, 2020, 1:33 am, edited 54 times in total.
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The sun will rise, and we will try again
User avatar
Asterope
A light that never goes out
 
Posts: 476
Words: 484671
Joined roleplay: August 16th, 2017, 11:11 pm
Location: The Outpost (Sunberth)
Race: Ethaefal
Character sheet
Storyteller secrets
Journal
Plotnotes
Medals: 5
Featured Thread (1) Mizahar Grader (1)
Overlored (1) Alvadas Seasonal Challenge (1)
Power Fork (1)

Asterope

Postby Asterope on August 17th, 2017, 9:03 am

Lores


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"Learn from flowers; always angle towards the sun." - Maureen Joyce Connolly

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Combat


K - O :
Lore of the basics of using a crossbow
Lore of the feeling of stabbing someone


U - Z :
Unarmed combat: Headbutting an opponent in the face


Culture


A - E :
Dhani: Snake-people
Ethaefal: Usually graceful


F - J :
Ghosts: Can physically harm the living
Ghosts: Experience and cause suffering equally


K - O :
Konti: Able to breathe underwater
✧Life with the Drykas (SP)
Lore of Inartan lullaby


P - T :
Symenestra: Not very common


Locations


A - E :
Alvadas: Changing locations
Alvadas: Crowds are common
Alvadas: Doesn't like to let people leave
Alvadas: Easier to traverse when you don't fight the illusions
Alvadas: Full of extremes
Alvadas: Has a sense of humour
Alvadas illusion: Scents are all wrong
Alvadas: Impossible to search
Alvadas keys: Act as compasses
Alvadas: Looping alleyways
Alvadas: Twisting streets
Degtine: Specialty alcohol of the Stallion's Rear


F - J :
Ionu's Mercy: Doesn't treat animals


K - O :
Location: Craven Manor
Location: House of Broken Mirrors
Location: Ionu's Mercy
Location: Sanity Center
Location: The Crooked Playhouse
Location: The Emerald Pond
Location: The Stallion's Rear
Lore of the haunting at the Crooked Playhouse


P - T :
Stallion's Rear: Doesn't serve food
The Emerald Pond: Hides a dark secret
The Garden of No Return: A hedge maze
The Garden of No Return: Full of plants and herbs
The Garden of No Return: Hiding a corpse
The Garden of No Return: Known for people going missing
The Garden of No Return: Once called something different
The Garden of No Return: The plants stay the same
The Sealed Grounds: Cemetery beneath Alvadas
The Unnamye: Sells drugs


Medical


A - E :
Anatomy of a forearm
Animal husbandry: Animals will chew their stitches
Animal husbandry: The cone of shame
Dangers of medicine include being vomited on


F - J :
Fauxsil: Can be used in an infusion to help sleep
Filan essence: Stops seizures
Herbalism: Using elentia to avoid infection


K - O :
Kroltar poultice: Heals and numbs pain
Lillian root tea: Calms nerves
Lore of bedside manner
Maceration: Soaking herbs in oil to keep them longer
Marshmallow syrup: Good for coughs
Medicine: Checking for life
Medicine: Cleaning wounds
Medicine: Freeing an impaled weapon causes more bleeding
Medicine: People on their side are less likely to choke on vomit
Medicine: Repositioning a broken bone
Medicine: Setting a broken arm
Medicine: Staying calm even when a patient is in pain
Medicine: Stitching ragged wounds is more difficult
Medicine: Suturing a tear
Medicine: Symptoms of a head injury include inability to answer simple questions
Medicine: Symptoms of broken ribs include pain when breathing
Medicine: The longer a wound stays open, the more likely infection is
Medicine: The repetitive motion of stitches
Medicine: Treating animals is similar to treating humans
Medicine: Using a splint
Medicine: Using symptoms to determine the poison
Myrrh oil: Alleviates phlegm build-up
Narnvayt oil: Induces vomiting


P - T :
Philtering: Firegloves are useful
Philtering: Making a balm from beeswax and oil
Philtering: Soaking herbs in spirits to make a tincture
Philtering: Trial and error
Philtering: Using mint and rose for scent
Poppy tincture: Sedative
Strong scents can deter insects


Other Skills


A - E :
Acrobatics: Trying to stay balanced on ice
Animal husbandry: Using food as a training incentive
Animal husbandry: Patience and repetition are key in training
Astronomy: Position of the North star
Caretaking: Speaking gently
Caretaking: The use of empathy
Childcare: Comforting a child with a song
Childcare: Handling ghostly children
Endurance: Grit your teeth and keep pushing
Endurance: Working through hunger and exhaustion


F - J :
Gardening: Plant more than one seed per hole
Intimidation: Chastising grown men
Intimidation: Threatening with a dagger


K - O :
Leadership: Delegation
Leadership: Taking charge in a crisis
Logic: Making sense of the insensible
Malediction: A type of magic?


P - T :
Persuasion: Offering information for an agreement
Planning: Choosing between fight or flight
Planning: Saving for the future
Running: Chasing a runaway dog
Skating: Proper posture
Socialization: Acting as a mediator
Socialization: Trying to communicate in a broken language
Socialization: Using gestures to communicate across a language barrier
Spiritism: How to scare ghosts
Spiritism: The signs of a haunting
Storytelling: Summarizing events
Storytelling: Telling your life story to a stranger
Subterfuge: Using a blatant lie
Swimming: Staying afloat while holding onto someone else


U - Z :
Writing: Resting a quill on a page creates ink blots


People


A - E :
PCs
Ambrosia: Has a dead sister
Ambrosia: Likes stories
Avela: A Konti
Avela: From Alvadas
Ciraaci: Another Ethaefal of Syna
Dhani woman: Seems familiar


F - J :
NPCs
Georgia: Proprietor of Cubacious Inn
Irene Caene: Healer at Ionu's Mercy


K - O :
PCs
Kurtsig: A regular at the Stallion's Rear
Madeira and Roland: Bad blood
Madeira: Knows something about the murder


P - T :
NPCs
People: Serenity Berel
R.M. : Dead rich man found in Alvadas
R.M. : Roger Martin

PCs
Penny: A kindred spirit
Penny: An artist
Penny: Talks a lot
Penny: Wants to be friends
People: Alexandra Gainsborough
People: Allister Useless
People: Ambrosia Alar
People: Madeira Craven
People: Penny Noor
Roland: An acrobat
Roland: Can't be trusted
Roland: Newer to Alvadas than Asterope
Roland: Wants to leave a dead body


Personal


A - E :
Ale: Tastes terrible
Aster: Both craves and fears getting close to others
Aster: Calmed and soothed by sunlight
Aster: Considers Penny a friend
Aster: Enjoys wine
Aster: Fond of animals
Aster: Hates the cold
Aster: Homesick for both Endrykas and the stars
Aster: Keeps finding death in Alvadas
Aster: Left alone
Aster: Questions her belonging in Alvadas
Aster: Responsible for Navi's death
Aster: Spiraling into paranoia and anxiety
Aster: Supposed to be calm in emergencies
Aster: Wants to start a garden
Aster: Would do almost anything for a friend
Asterope: Doesn't know who she is
Asterope: Doesn't like fighting
Asterope: Not quite human
Coin toss drinking game
Eth horns: A good reality touchstone


K - O :
Lore of a lucky find
Lore of a new life in a new land
Lore of a panic attack
Lore of babysitting a stage manager
Lore of being responsible for a stranger's death
Lore of controlling nervousness
Lore of losing a beloved pet and companion
Lore of mental breakdown
Lore of self-worth
Lore of staying calm under pressure
Lore of taking a shot for the first time
Lore of the confusion of rebirth
Lore of the feeling of falling
Lore of the kindness of a stranger
Maledicted bone: Causes paranoia
Maledicted bone: Found while gardening
Maledicted bone: Returns when thrown away
Mantra: The sun will rise again
Meeting another Ethaefal: Painful but addictive
Memory of a mother


P -T :
Panic: Makes it impossible to focus, think, or act rationally
Routine is calming


Religion


K - O :
Lore of finding comfort in Syna's light
Lore of losing a goddess
✧Lore of Syna (SP)


P - T :
Prayer to Rak'keli
Syna: A prayer for safe travel
Syna: Still cares for her children



✧Total: 187 lores✧

Image
Last edited by Asterope on March 29th, 2020, 3:01 am, edited 70 times in total.
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The sun will rise, and we will try again
User avatar
Asterope
A light that never goes out
 
Posts: 476
Words: 484671
Joined roleplay: August 16th, 2017, 11:11 pm
Location: The Outpost (Sunberth)
Race: Ethaefal
Character sheet
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Medals: 5
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Asterope

Postby Asterope on August 17th, 2017, 9:21 am

Possessions


Image

"The day will be what you make it, so rise like the sun, and burn." - William C. Hannan

Image


Housing


Asterope is currently renting a 400 sq. ft. apartment at the Khamsin Inn in the Outpost. Apartments come fully furnished with basic furnishings. One gets a bed, chest, standing wardrobe, fireplace, hearth, bathroom with a tub and toilet, desk, desk chair, couch, and small cooking area. (2 GM/day)

Previously :
✧Renting a moderate room at the Cubacious Inn in Alvadas (2 SM/day) Summer 517 AV - Summer 518 AV
✧Renting a poor room at Tarsin's Boarding House in Ravok (3 SM/day) Summer 518 AV
✧Living as a slave at the KRI in Ravok Summer 518 AV - Autumn 518 AV
✧Living as slave in Alard's apartment at the Sun's Birth barracks in Sunberth Autumn 518 AV - Winter 519 AV


Image


Items


 
Clothing
ItemQuantityNotes
ImageSimple linen undergarments1 setBought; plain underwear, in decent condition.
ImageWhite linen blouse1Starting package; slightly travel worn.
ImageBrown linen pants1Starting package; slightly travel worn.
ImageGrey coarse wool cloak1Starting package; for milder weather, slightly travel worn.
ImageBrown high leather boots1 pairStarting package; slightly travel worn.
 
Misc.
ItemQuantityNotes
ImageDog tooth necklace*1One of Navi's teeth attached to a brown leather cord that Aster wears around her neck at all times. (Maledicted; see magic items)


Magic Items :
Maledicted vertebrae bone: A bone that Asterope dug up while gardening in Alvadas. Causes extreme paranoia and unease, and will return to her until willingly taken by someone else. Destroyed on the 1st of spring, 519 AV
Maledicted dog tooth necklace: One of Navi's teeth that Aster had maledicted. She has yet to discover the effects of it. (It's power is this: any animal (not monster or kelvic/shifter) will be prone to trust Asterope at least to the point where it will not growl or snap at her.)


Animals


 
Navi
ImageName: Navi
Species: Dog Mixed mutt
Gender: Female
Age: 3 years
Note: Heirloom. Deceased as of the 86th of spring, 518 AV

Navi was a large mutt gifted to Asterope by Nara before she parted ways with the Stormgrass pavilion; she had begun training to be a guard dog, and it was Nara's hopes that Navi would help keep Aster safe. She was loving and friendly to Aster and those who were close to her, but stand-offish with strangers. Despite her training, she often disregarded commands and disobeyed Aster.

Image
Last edited by Asterope on March 18th, 2020, 3:32 am, edited 78 times in total.
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The sun will rise, and we will try again
User avatar
Asterope
A light that never goes out
 
Posts: 476
Words: 484671
Joined roleplay: August 16th, 2017, 11:11 pm
Location: The Outpost (Sunberth)
Race: Ethaefal
Character sheet
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Medals: 5
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Asterope

Postby Asterope on August 26th, 2018, 11:55 pm

Ledger


Image

“Even when she's dethroned by hardship, she still wears the sun as a crown.” - Curtis Tyrone Jones

Image


Currently


✧Current Funds: 2,483 GM, 5 SM✧

Summer 520 AV

PurchaseCostTotal
Season carry over2,483 GM, 5 SM


Previously


517 AV :
Summer 517 AV
PurchaseCostTotal
Staring package+100 GM100 GM
Cashed in housing+500 GM600 GM
Undergarments x5-5 SM599 GM, 5 SM
Dyed cotton chemise-2 SM, 8 CM599 GM, 2 SM, 2 CM
Dyed cotton dress x3-6 GM, 6 SM592 GM, 6 SM, 2 CM
Fur-trim cloak-7 SM, 5 CM591 GM, 8 SM, 7 CM
Leather boots, low-6 SM591 GM, 2 SM, 7 CM
Leather belt-4 SM590 GM, 8 SM, 7 CM
Bed roll-1 SM590 GM, 7 SM, 7 CM
Common lamp-1 SM590 GM, 6 SM, 7 CM
Hemp rope 50 ft-1 GM589 GM, 6 SM, 7 CM
Oil 1 pint flask-1 SM589 GM, 5 SM, 7 CM
Mouth wash 8 ounce bottle-5 SM589 GM, 7 CM
Sap pommel dagger-1 GM588 GM, 7 CM
Dagger scabbard-2 GM586 GM, 7 CM
Lodging Cubacious Inn, moderate room, 50 days-10 GM576 GM, 7 CM
Seasonal living expenses Common-135 GM441 GM, 7 CM
Seasonal wages Herbalist+564 GM1,005 GM, 7 CM


Autumn 517 AV
PurchaseCostTotal
Season carry over1,005 GM, 7 CM
Mug of wine-5 SM1,004 GM, 5 SM, 7 CM
Beef jerky 1/2 pound-3 GM, 5 SM1,001 GM, 7 CM
Lodging Cubacious Inn, moderate room, 91 days-18 GM, 2 SM982 GM, 8 SM, 7 CM
Seasonal living expenses Common-135 GM847 GM, 8 SM, 7 CM
Seasonal wages Herbalist+552 GM1,399 GM, 8 SM, 7 CM


Winter 517 AV
PurchaseCostTotal
Season carry over1,399 GM, 8 SM, 7 CM
Mug of mulled wine-2 SM1,399 GM, 6 SM, 7 CM
Lightly used skates-1 GM, 5 SM1,398 GM, 1 SM, 7 CM
Drinks-1 GM, 3 SM1,396 GM, 8 SM, 7 CM
Lodging Cubacious Inn, moderate room, 92 days-18 GM, 4 SM1,378 GM, 4 SM, 7 CM
Seasonal living expenses Common-135 GM1,243 GM, 4 SM, 7 CM


518 AV :
Spring 518 AV
PurchaseCostTotal
Season carry over1,243 GM, 4 SM, 7 CM
Dagger & scabbard-3 GM1,240 GM, 4 SM, 7 CM
Leather cord Necklace-2 SM1,240 GM, 2 SM, 7 CM
Lodging Cubacious Inn, moderate room, 91 days-18 GM, 2 SM1,222 GM, 7 CM
Seasonal living expenses Common-135 GM1,087 GM, 7 CM


Summer 518 AV
PurchaseCostTotal
Season carry over1,087 GM, 7 CM
Malediction for Navi's tooth-12 GM1,075 GM, 7 CM
Lodging Tarsin's Boarding House, poor room, 8 days-2 GM, 4 SM1,072 GM, 6 SM, 7 CM
Captured as a slave-1,072 GM, 6 SM, 7 CM0 GM
Seasonal living expenses Slave-0 GM0 GM


Autumn 518 AV
PurchaseCostTotal
Season carry over0 GM
Seasonal living expenses Slave-0 GM0 GM


Winter 518 AV
PurchaseCostTotal
Season carry over0 GM
Seasonal living expenses Slave-0 GM0 GM


519 AV :
Spring 519 AV
PurchaseCostTotal
Season carry over0 GM
Seasonal living expenses Slave-0 GM0 GM


Summer 519 AV
PurchaseCostTotal
Season carry over0 GM
Seasonal living expenses Slave-0 GM0 GM


Autumn 519 AV
PurchaseCostTotal
Season carry over0 GM
Seasonal living expenses Slave-0 GM0 GM


Winter 519 AV
PurchaseCostTotal
Season carry over0 GM
Stolen money from Alard+300 GM300 GM
Lodging Khamsin Inn, 400 sq. ft. room, 3 days-6 GM294 GM
Seasonal living expenses Common, 3 days-4 GM, 5 SM289 GM, 5 SM


520 AV :
Spring 520 AV
PurchaseCostTotal
Season carry over289 GM, 5 SM
Take the Leap Placeholder Challenge+2,800 GM3,089 GM, 5 SM
Lodging Khamsin Inn, 400 sq. ft. room, 91 days-182 GM2,618 GM, 5 SM
Seasonal living expenses Common-135 GM2,483 GM, 5 SM

Image
Last edited by Asterope on March 10th, 2020, 2:48 pm, edited 3 times in total.
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The sun will rise, and we will try again
User avatar
Asterope
A light that never goes out
 
Posts: 476
Words: 484671
Joined roleplay: August 16th, 2017, 11:11 pm
Location: The Outpost (Sunberth)
Race: Ethaefal
Character sheet
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Medals: 5
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Power Fork (1)

Asterope

Postby Asterope on March 9th, 2020, 9:16 pm

Threads


Image

"We are our choices." - Jean-Paul

Image


Currently


Spring 520 AV

DateTitleSummaryParticipantsStatus
1st of springA Clean SlateAster washes away her worries...and some dirt. A lot of dirt.SoloAwaiting grades
1st of springDifferent ShapesA new season, a new shift.SoloOngoing
14th of springExploring Our RootsOctarus searches the outpost for a pleasant diversion, and stumbles across more than he bargained for.Octarus OpenOngoing
18th of springUnfamiliar FacesAster and Madeira finally meet again, but things are slightly different.MadeiraOngoing
25th of springGrowing ClawsAnother gift from a strange cauldron.SoloOngoing
30th of springTo the MusicAster gets a bit of a lesson in dancing.SoloAwaiting grades
42nd of springA Measure of ProtectionAster learns the bare bones of shielding.SoloOngoing


Previously


Flashbacks :
DateTitleSummaryParticipantsStatus
51st of summer, 515 AVBegin AgainA star falls from the sky.SoloGraded


517 AV :
Summer 517 AV
DateTitleSummaryParticipantsStatus
42nd of summerAnd So It StartsAsterope experiences the troubles of trying to traverse Alvadas for the first time.SoloGraded
47th of summerA Place for Everything (and Everyone)Aster gets a job, but she's not expecting to start so soon. Job thread ISoloGraded
89th, 90th, & 91st of summerDarker DaysIonu's Mercy is overwhelmed with patients of the spreading disease. Job thread IISoloGraded


Autumn 517 AV
DateTitleSummaryParticipantsStatus
5th of autumnHeads or TailsThe Stallion's Rear, 5th of Fall: With a drinking game!Zion OpenGraded
8th of autumnSunlight and the SpiderOpposite sides of the same coin meet at Ionu's Mercy. Job thread IVelindorGraded
10th of autumnA Learning ExperienceAn artist and an herbalist enter the Garden of No Return.PennyGraded
20th of autumnA Curtain Call's RefusalA tale of never giving up...ever.Allister & MadeiraGraded
23rd of autumnRefracted ReflectionsAster stumbles into the House of Broken Mirrors, where she finds she can no longer hide from herself.SoloGraded
25th of autumnStar Light, Star BrightA chance meeting beneath the night sky.NephtiGraded
32nd of autumnFollow Your NoseStrange smells are abound in Alvadas, and sometimes curiosity can't be helped...RolandGraded
35th of autumnOf Love and MurderA jilted lover can be dangerous; even from beyond the grave.Madeira & RolandGraded
49th of autumnFire, Fire!Alvadas's burning, Alvadas's burning... EventAislyn, Allassanachassanya, & Ambrosia ChameleonAwaiting grades
64th of autumnAn Uncontrolled UrgeMinds and bodies are taken over when a horrendous parasite takes over the minds of regular Alvads.AllassanachassanyaGraded
85th of autumnHaving a Ruff TimeAfter running off more than once, Aster decides it's time to try and improve Navi's training.SoloGraded
89th of autumnSick as a DogAster finds herself doing some impromptu veterinary work. Job thread IISoloGraded


Winter 517 AV
DateTitleSummaryParticipantsStatus
2nd of winterFrost BitesThe chill is the worst and the best thing about winter. There’s nothing quite like getting up to mischief in fluffy white snow.Penny OpenGraded
9th of winterWorth a Thousand WordsInspiration strikes Aster.SoloGraded
21st of winterSlippery SituationAlv and Asterope run into each other on the street...literally.AlvarosGraded
28th of winterA Winter's FairCome and see what's for offer! EventAlvaros, Ambrosia, Dovey, & Penny ChameleonAwaiting grades
33rd of winterNot My ProblemAsterope and Wikus meet.WikusGraded
40th of winterDeep WoundsAmbrosia seeks Ionu's Mercy after an attack in the Sealed Grounds. Job thread IAmbrosiaGraded
42nd of winterWarding off the Winter ChillAster has a few drinks.KurtsigGraded
71st of winterBorn to Make History...?How hard can ice skating be?Avela & GomerGraded


518 AV :
Spring 518 AV
DateTitleSummaryParticipantsStatus
2nd of springGetting Your Hands DirtyGardening leads to a curious discovery...AllassanachassanyaGraded
4th of springA Lesson in PreventionAster gives a class on disease prevention at the Mercy.Alexandra & AvelaGraded
9th of springStocking UpAster tries her hand at philtering.SoloGraded
13th of springA Day at the ZooIt's chaos in Alvadas as hordes of animals are loose in the city's maze.AlexandraGraded
45th of springAct One: The Crime Scene[Murder in Three Acts] 45th: The dead body of a Twisted-Streeter appears just outside the Womiyu. EventAvela & Ciraaci ChameleonAwaiting grades
45th of springFour Horns are Better Than TwoA pair of Synaefal discuss their findings from the murder scene.CiraaciGraded
86th of springDoes That Make Me Crazy?Paranoia gets the best of Aster, and tragedy ensues.SoloGraded


Summer 518 AV
DateTitleSummaryParticipantsStatus
7th of summerMemento MoriAster turns a reminder of death into something a bit more special.SoloAwaiting grades
8th of summerOf a Moonlight StrollTwo visitors to Ravok cross paths late at night.CrylonAwaiting grades
12th of summerIt Can Always Get WorseAster realizes too late that she's not welcome in Ravok.SoloAwaiting grades
18th of summerThat Awkward 'Getting to Know You' StageSome Deplorables learn the true nature of their fate. EventCiraaci, Lee, & Syresshvassydir ProphetAwaiting grades
82nd of summerDon't Steal My SunshineA strange cloud appears over the city, the lake and the surrounding areas. EventCrylon & Syresshvassydir ProphetAwaiting grades


Autumn 518 AV
DateTitleSummaryParticipantsStatus
4th of autumnSecond ChancesTake what you can get.SoloAwaiting grades
53rd of autumnWelcome to the ChaosAsterope gets her first taste of Sunberth.SoloOngoing Grandfathered
64th of autumnKindness Among StrangersTwo women meet in the Proving Grounds.IxzoAwaiting grades
70th of autumnBroken SpiritsAster gets lost, and meets someone at the Drunken Fish.AnjaAwaiting grades
72nd of autumnUnderestimated ValueMore than knowledge can be found at the Library.KynierAwaiting grades


Winter 518 AV
DateTitleSummaryParticipantsStatus
38th of winterA Handshake Over Healing Asterope and Tarn meet by the Temple of the Unknown.TarnAwaiting grades
52nd of winterHidden TalentsAster proves she can be more than just a pretty face.SoloOngoing Grandfathered
86th of winterA Shadow Across the SunBut you're human tonight.SoloOngoing Grandfathered


519 AV :
Spring 519 AV
DateTitleSummaryParticipantsStatus
1st of springDancing to the Beat of Your DrumThere's a party at the Slag Heap, and it's time to let go.SoloAwaiting grades
5th of springInto Enemy TerritoryA Sun's Birth slave in Daggerhand territory...what could go wrong?OrakanAwaiting grades
11th of springGood IntentionsThe road to Hai is paved with them.CrylonOngoing Grandfathered
22nd of springFatal Flaw Part I & Part IIOne mistake could risk it all, and cost everything.SoloAwaiting grades


Summer 519 AV
DateTitleSummaryParticipantsStatus
55th of summerAn Echo of LifeAster's curious about the Temple of the Unknown.SoloAwaiting grades


Autumn 519 AV
DateTitleSummaryParticipantsStatus
6th of autumnIn the Dead of Night Part I & Part IIWhen the ghosts and monsters come out to play...SoloAwaiting grades
28th of autumnWith Jobs to DoA simple pickup proves to be a bit more involved than expected.BaelinOngoing Grandfathered
42nd of autumnA New Perspective Part I, Part II, Part III, & Part IVSo move along with some new passion knowing everything will be fine.SoloAwaiting grades


Winter 519 AV
DateTitleSummaryParticipantsStatus
1st of winterA Fresh FaceWho is that girl I see, staring straight back at me?SoloAwaiting grades
5th of winterTo Remain UnbrokenIt's always a struggle.SoloAwaiting grades
8th of winterMagic's BrewAster's first encounter with a strange cauldron. DreamSoloAwaiting grades
12th of winterBlood of the WombRunning through veins and staining hands.SoloAwaiting grades
17th of winterBetween Dusty PagesSearching for clues...SoloAwaiting grades
40th of winterReading the PastAster tries looking deeper into what could potentially be her past.SoloAwaiting grades
75th of winterDay TripImogen shows Aster around the Outpost.SoloAwaiting grades
90th of winterLost and FoundLeaving one life behind and finding a whole new family.SoloAwaiting grades


Image


Grades


Flashbacks :
Summer 515 AV

Begin Again: Swimming +1, Endurance +2, Observation +3, Socialization +1, 8 lores


517 AV :
Summer 517 AV

And So It Starts: Observation +3, Socialization +3, Navigation (Land) +3, Logic +2, Organization +1, Singing +1, 7 lores
A Place for Everything (and Everyone): Observation +4, Investigation +1, Socialization +3, Planning +1, Medicine +3, Herbalism +2, 11 lores
Darker Days: Observation +3, Caretaking +2, Medicine +3, Herbalism +2, Investigation +1, Persuasion +1, Organization +1, Meditation +1, 3 lores

Autumn 517 AV

Heads or Tails: Observation +3, Endurance +1, Meditation +1, Socialization +2, 7 lores
Sunlight and the Spider: Herbalism +3, Medicine +5, Socialization +2, Observation +3, 10 lores
A Learning Experience: Botany +1, Foraging +1, Observation +2, Running +1, Socialization +3, 14 lores
A Curtain Call's Refusal: Caretaking +2, Observation +3, Logic +1, Persuasion +2, Leadership +3, Investigation +3, Planning +1, 10 lores
Refracted Reflections: Gambling +1, Investigation +2, Observation +3, Meditation +1, Logic +2, Running +1, 4 lores
Star Light, Star Bright: Observation +2, Astronomy +1, Socialization +1, 1 lore
Follow Your Nose: Observation +5, Socialization +5, Investigation +2, Leadership +1, Navigation (Land) +1, 10 lores
Of Love and Murder: Running +1, Observation +5, Socialization +4, Caretaking +1, Rhetoric +2, Investigation +3, Weapon: Crossbow +1, Deduction Logic +2, 13 lores
An Uncontrolled Urge: Observation +2, Planning +1, Logic +1, Running +1, Subterfuge +1, Persuasion +1, Weapon: Dagger +1, Swimming +1, Endurance +1, Leadership +1, 7 lores
Having a Ruff Time: Observation +1, Animal Husbandry +1, 2 lores
Sick as a Dog: Socialization +1, Animal Husbandry +3, Medicine +3, Singing +1, Childcare Caretaking +1, Herbalism +2, Planning +1, Sewing +1, Observation +3, 8 lores

Winter 517 AV

Frost Bites: Observation +1, Endurance +1, Socialization +1, 3 lores
Worth a Thousand Words: Observation +1, Calligraphy +1, Writing +1, 1 lore
Slippery Situation: Acrobatics +1, 2 lores
Not My Problem: Observation +1, Intimidation +1, 2 lores
Deep Wounds: Caretaking +4, Investigation +1, Observation +2, Medicine +3, Socialization +1, Storytelling +2, Persuasion +1, 16 lores
Warding off the Winter Chill: Observation +2, Investigation +1, Logic +1, Socialization +2, 3 lores
Born to Make History...?: Observation +5, Skating +3, Socialization +2, Caretaking +2, Leadership +3, Teaching +1, Persuasion +2, Swimming +2, Endurance +2, 4 lores


518 AV :
Spring 518 AV

Getting Your Hands Dirty: Socialization +2, Observation +2, Gardening +2, Singing +1, 4 lores
A Lesson in Prevention: Observation +1, Logic +1, Socialization +1, Teaching +1, 3 lores
Stocking Up: Writing +1, Philtering +4, Planning +2, Herbalism +3, Singing +1, Medicine +2, Organization +2, Meditation +1, Animal Husbandry +1, Logic +2, 6 lores
A Day at the Zoo: Socialization +2, Animal Husbandry +1, 2 lores
Four Horns are Better Than Two: Investigation +1, Socialization +2, 6 lores
Does That Make Me Crazy?: Endurance +1, Intimidation +1, Observation +1, Running +1, Unarmed Combat +1, Weapon: Dagger +2, 18 lores

Image
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The sun will rise, and we will try again
User avatar
Asterope
A light that never goes out
 
Posts: 476
Words: 484671
Joined roleplay: August 16th, 2017, 11:11 pm
Location: The Outpost (Sunberth)
Race: Ethaefal
Character sheet
Storyteller secrets
Journal
Plotnotes
Medals: 5
Featured Thread (1) Mizahar Grader (1)
Overlored (1) Alvadas Seasonal Challenge (1)
Power Fork (1)


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