[Verified by Kaleidoscope] Madeira Craven

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Madeira Craven

Postby Madeira Craven on October 29th, 2016, 8:04 pm

Image


Race: Human
Gender: Female
Date of Birth: Spring 14, 498 AV
Age: 20
Height: 5’4”
Weight: 104lb

Profession: Spiritism Professor
Birthplace: Alvadas
Location: Lhavit
Housing: Infinity Manor

Fluent: Common
Madeira Craven

Physical Appearance:

Madeira has the porcelain skin, blonde hair and big blue eyes that would have been charming on someone else. Her beauty is severely undercut by being constantly underweight, exceedingly pale, and sporting permanent red rings of sleeplessness around her pale eyes. Regardless, she attempts to make up for her underwhelming natural looks with an emphasis on presentation. She will always be clean, with flawless skin that smells vaguely of skin cream and lemons. Her long, thin hair will be neatly arranged, and she will typically be dressed on the tasteful side of outlandish. Training from an early age has given her perfect unyielding posture and a pleasant speaking voice that comes with a strong, tilting accent.

When it comes to dress, Madeira, like any true Avalad, has made absolutely no effort to fit in. Besides her refusal to show more skin than is strictly necessary, her style is both unconventional and several centuries out of date. She prefers long dresses with full skirts and high, tight collars over corsets that give her the womanly shape the gods forgot to gift her. Her taste in jewelry can also be classified as ostentatious, with large stones and diamonds around her neck and through her ears. Somewhere on her person she will always have a silver flask, and on her hands she is rarely seen without her long silk gloves and never without her four heavy rings, all of which have secret magic properties.
Markings :
Scars: (508av-Present) The undersides of her arms from wrist to elbow are thatched with short, thin scars and puncture marks from years of making soulmist with her own blood.

Scar: (90th of Fall, 516av) A puckered white scar cuts through from her palm to the back of her left hand. The wound has healed as of Spring 30th, but stiffness remains in the last three fingers.

Tattoo: (38th of Spring, 518) A large tattoo of a laughing hyena is splayed across most of her back.



Concept:

498 - 517 :
Madeira is affable but not charismatic, talented but not gifted, and she is loyal to her family, but she does not love them. To the outside world she is nothing but a dutiful young woman who does as she is told. Her manner towards others is courteous and social, her demeanour somewhat tense. Her family has deemed her acceptable, and to them she is just another cog in the machine that keeps their matriarch afloat.

But there are things that can wake the long dormant spark in her eye. Things that can sharpen her courteous tongue and rile her into action. Unfortunately, there are very few people in the world who share her fascination with death and magic. But anyone who wakes her interest can see a different side to the woman, one that has a fearsome appetite for knowledge, and the bravery to pursue it.

518 - Present

There is something just a little bit off about Madeira Craven. Perhaps its the way she interacts with death and insanity so casually, or the way her pale eyes light up with fascination where others would only show fear and disgust. Growing up in the lap of death and magic has made her strange, and living in the hands of a powerful family and mad city has made her resilient. She is comfortable in most social situations and jaded to all forms of shock and surprise, but a layer of stress runs beneath everything she does. She realizes that she is starting to outgrow her controlling family and that ambition is burning where before she was meek and submissive. The thought is both emboldening and terrifying.

With her weak body and narrow expertise, Madeira knows she is not a fighter. She is a negotiator and a mediator and considers her tongue her best weapon. Surrounding herself with a buffer of strong allies and dependable servants is her best defence against anything that works against her or means her harm. Yet this reliance on something so fickle has fostered a manipulative streak in the young Spiritist. She is not above using bribery, threats and magic to get useful people on her side. However, genuine loyalty will always be preferable to obligation, something she has learned from her own suffocating duty to her family, so she strives to be good to the people who mean her well. Yet it is undeniable that she is looking out for what is best for herself and those few people she considers hers.



History:

Madeira was born to the prestigious line of Craven through her father, Phillip Craven’s, blood.Unfortunately, his blood was weak, and his hold on the Craven name tenuous. He was twice removed from the main branch of the family, and the responsibilities of head of the house rested with his skilled and intimidating cousin, Madara. And though a trained Spiritist himself, Phillip's lacklustre skill did little to earn him the respect of the family.

With the birth of his daughter, however, the ambitious man saw an opportunity for the girl that he felt was denied him. He named his only child Madeira, as an ode to her namesake Madara, in some wild and pathetic hope that it would endear her to the girl. From birth Madeira was raised in a way Phillip thought ever good Craven should; he bleated notions of family and loyalty to his child before she even understood the words, and she was given the tools to raise her as a Spiritist along with rigorous schooling from a father that expected nothing less than perfection.

When the Madeira was fourteen, Phillip finally made the push to have the girl boarded in the Craven Manor and continue her studies under the tutelage of the main branch. Weeks later, Madeira was given a formal summons to supper with the head of house. It read like a courtesy, but both father and daughter knew it was a test. And so, armoured in silk and pearls, the girl supped with Madara, Minerva, and Leto Craven. Afterwards the child came home shaken and hard-eyed, though not a hair was displaced from it’s pearl net. To this day she’s never shared what happened at that dinner, much to her fathers ire.

Never the less, Madeira was deemed acceptable and invited to live and study in the Craven Manor. Phillip was fiercely proud, watching all his time, money and hard work finally pay off as he shipped his only child away. But as the two of them stood on the steps of the great house, suitcase in hand, Phillip suddenly began to worry. What if Madeira didn't measure up? What if this creature he crafted in his own, idealized image, somehow fell apart when he wasn’t there to watch her? Would she shame him in that way?

His last words to her, whispered in her ear as he kissed her tenderly on the cheek was: “Do not fail me.”


Threads:


 
Flashback
DateName Participants Description Status
34th of Spring, 512 Cousin, Who Art Thou? Gomer Caitiff Madeira moves into the family manor and meets her cousin. Graded
 
Fall 516
DateName Participants Description Status
21st of FallThe Darkest Corners AllassanachassanyaUpon exploring an abandoned house, Ssanya discovered a skeleton corpse and something else besides.Graded
59th of Fall A Crisis of Dreams Aislyn Leavold Two women meet in a drug den with unpredictable results. Graded
90th of Fall Stage Fright Solo Madeira is tasked with an exorcism in the Crooked Playhouse. Things don't go as planned. Graded
90th of Fall We Have Ghosts But Where Are The Gouls? Dexius Maddy hires a mercenary to kill a man who is already dead.Graded
 
Winter 516
DateName Participants Description Status
5th of Winter A Sight To See Phira A Kelvic and a Spiritist run into trouble on the streets of Miza-AlvadasGraded
8th of WinterHaunting of the Golden HandSoloA spirit protects a disturbing secret aboard a merchant ship.Graded
20th of Winter The Crawling Sickness MaroMaddy enlists the help of a reluctant Eiyon to exorcize a mad ghost.Graded
21st of Winter Where Crowns RestAllassanachassanyaMadeira and Ssanya meet to practice what some might consider dark magic.Graded
30th of WinterAbject Inferno KaleidoscopeThe ten houses that make up Sunvadas wake up one morning to find the charred, mangled remains of body parts left on each of their doorsteps. Secrets lurk beneath any pleasant face, and a terrible secret is blossoming in Sunvadas.Abandoned
74th of WinterGathering MistHurikHurik materializes in the City of Illusion... He's dead, but he can't quite remember why.Graded
 
Spring 517
DateName Participants Description Status
2nd of Spring Charnel Vapors Hurik Hurik begins hunting for the past with a pretty "girl". Graded
3rd of Spring All the World's a Stage Quest The Inverted hold their first performance... but forget to put a place Graded
15th of SpringFestival of IllusionsOpen A day of celebration and a city wide event! Graded
20th of Spring Think and Feel Solo Madeira practices possession control with Frode Craven Graded
40th of Spring Something in the Water Nephti Nephti and Madeira meet at the Emerald Pond Abandoned
50th of SpringA Change In Perception Dexius Madeira meets with Dex a second time, and finds that things have changed. Graded
61st of Spring Bitter History Jomi There's an unwelcome guest at Matilda's Jewels. Graded
85th of Spring Exorcism of a Lifetime Chameleon Severus the Serpent gets possessed and the Cravens are called to help. Graded

 
Summer 517
DateName Participants Description Status
28th of Summer Useless and Slightly Insane Allister Because sometimes ghosts aren't dead and dogs are people too. Graded
29th of Summer Don't Panic Ssanya Madeira's been cursed. Thankfully she knows someone who can help. Graded
38th of Summer Currency, Currently Cabochon Shopping time! Graded
50th of Summer Getting Lost While Standing Still Ambrosia Alar, Jomi, VelindorAlvadas sets a trap for a group of strangers in the Stallions Rear tavern. Graded
67th of Summer A Nail for your Coffin Terag A Isurian blacksmith makes a Spiritist a set of ghost nails. Graded
68th of Summer Party of a Lifetime Azuridae Opening of the Floridian Festi Society! Graded
79th of Summer Ash and Dust Solo Madeira dusts a ghost for the first time Graded
90th of Summer In Sickness and in Health Allister Two newly minted bondmates battle the summer plague Graded
 
Fall 517
DateName Participants Description Status
4th of Fall Leaving Sanity Roland Eir, Jomi Roland's first steps into the City of Illusions leave him lost, panicked, and at the mercy of a stranger. Graded
9th of Fall Forgive Me, Father Yisanareysin It's not kidnapping if they come willingly, it's not torture if nobody gets hurt. Abandoned
13th of Fall As If Nobody's Watching Penny Noor Penny sneaks out after midnight to find some drawing inspiration only to find herself in more trouble than she was counting on Graded
15th of Fall Second Skin Solo Paris the tailor makes a cloak with unusual qualities. Graded
20th of Fall A Curtains Call Refusal Allister, Asterope A tale of never giving up...ever. Graded
30th of Fall The Gentle Art of Exorcism Jomi A story of Kelvics, cats and angry men. Graded
35th of Fall Of Love and Murder Asterope, Roland Eir A jilted lover can be dangerous; even from beyond the grave. Graded
40th of Fall Liar. Solo Madeira discovers Hypnotism at the Emerald Pond. Graded
71st of Fall But Does It Come In Black? Solo Maddy buys a cat. Graded
74th of Fall Girl Talk Penny Noor, Allister Penny and Madeira meet at the Tattered Thread to discuss fashion and murder. Graded
84th of Fall Reusing Old Graves Ambrosia Alar Ambrosia goes on the hunt for her missing sister and meets trouble on the way. Graded
89th of Fall The Spiritual Art Solo A painter and his muse/a host and his possessor Graded
90th of Fall Family of Unsavory Craven Allister Madeira, Allister and the menagerie move back into the Craven manor Graded
 
Winter 517
DateName Participants Description Status
4th of Winter, 517 Its Crowded in her Head Solo Skill building with Frode Varlet-Craven Graded
10th of Winter, 517 Winter's Fist Hurik, Jomi Hurik wanders the paths of Alvadas, newly dug, in search of company. Graded
15th of Winter, 517 Roses For Eyes Penny Noor The fruits of fall and winter work finally pay off in the form of a big exhibition. Come one come all to see Penny’s art and eat some good food. Graded
18th of Winter, 517 Dancing On My Own Solo Madeira learns graceful possession Graded
25th of Winter, 517 Plot Your Revenge Solo Madeira is used to dealing with the dead. It's the dying she has trouble with. Graded
28th of Winter, 517 Warmth and Wine Allassanachassanya Ssanya and Madeira enjoy the Winter Fair Graded
39th of Winter, 517 The Flames Below Quest A Listener desperately needs help... Graded
40th of Winter, 517 What They Left Behind Solo A story of loss. Graded
86th of Winter, 517 Parched Throats Quest A group set out into the Unforgiving to search for water Graded
89th of Winter, 517 Witches Wick Avela Experiments with death and scented candles Graded
 
Spring 518
DateName Participants Description Status
5th of Spring, 518 We're Going on an Adventure Allister, Ssanya The Alvads area heading to Riverfall. Nothing ever goes as planned. Graded
21st of Spring, 518 Attic Salt Jomi Madeira loses it. Now it's up to Jomi to play the part. Abandoned
38th of Spring, 518 Binding Ink Taurina, Allister Madeira commissions Taurina for an impulsive tattoo Graded
42nd of Spring, 518 Dead Man's Accolade Grim Ravenwood Grim and Madeira exorcise a restless spirit in the Kendoka Sasaran. Graded
45th of Spring, 518 Die Quietly Solo Job thread Abandoned
47th of Spring, 518 Light in Dark Places Hurik Jomi Hurik and Madeira encounter shadows in Lapis park. Graded
50th of Spring, 518 Hey Heartbreaker Solo Graded
60th of Spring, 518 Day of Long Shadows Quest Happy Sweetday! Let the festivities begin! Graded

 
Summer 518
DateName Participants Description Status
5th of Summer, 518 Strange Treasures Jomi A mysterious shipwreck holds some strange cargo, indeed Graded
15th of Summer, 518 Good Intentions Solo Hypnotism skill building Graded
15th of Summer, 518 To the Music Jomi, Allister A heart to heart Graded
20th of Summer, 518 Salted Pork Solo Malediction and Hypnotism skill building Graded
30th of Summer, 518 Arts and Crafts Solo Malediction skill building Graded
30th of Summer, 518 Burning Bridges Solo More hypnotism skill building Graded
50th of Summer, 518 Broken Without You Allister Graded
65th of Summer, 518 Keeping Secrets Solo Nobody can know what Allister has done Graded
70th of Summer, 518 The Lying Game Solo Card sharks and high stakes Graded
83rd of Summer, 518 The Red in the White Quest Do what you're told and no one gets hurt, savvy? Ongoing
 
Fall 518
DateName Participants Description Status
53rd of Fall, 518 Welcome Home Allister Allister and Madeira set up their new life in Lhavit Ongoing
54th of Fall, 518 Truth and a Liar Solo A woman with secrets meets a master aurist favoured by Akajia Ongoing
54th of Fall, 518 The Next Generation is Full of Assholes Solo Madeira's first day of class. Awaiting Grade
62nd of Fall, 518 The Musings of Madwomen Savis A Nuit and a Spiritist meet in a most unlikely of places. Ongoing
64th of Fall, 518 This You Protect Jomi It pays to have big friends. Graded
75th of Fall, 518 Inadvisable Raeyn Reayn and Madeira and a hunt for Malediction supplies Ongoing
80th of Fall, 518 Help Wanted Lua Petri Madeira needs help. Maybe Lua is the one for the job. Abandoned
Last edited by Madeira Craven on October 17th, 2018, 11:21 pm, edited 118 times in total.
User avatar
Madeira Craven
long may she reign
 
Posts: 905
Words: 713236
Joined roleplay: October 11th, 2016, 7:45 pm
Race: Human
Character sheet
Storyteller secrets
Plotnotes
Medals: 4
Featured Thread (1) Mizahar Grader (1)
Overlored (1) Donor (1)

Madeira Craven

Postby Madeira Craven on June 10th, 2017, 5:30 am


Possessions:

 
Clothing
Image Yellow Silk Dress A textured dress with puffy sleeves and a long skirt
Image Blue Velvet Dress A blue dress with long sleeves, a thin plunging neckline and dark beaded designs around the edges.
Image Elegant Black Dress A long, high collar black velvet dress embroidered with stars in silver thread. Worn to special events.
Image Fur Cloak A long warm cloak lined in white lynx fur
Image Nightdress A long pink silk nightdress
Image Corset Tightly laced bone undergarment
ImageBlue linen dress Destroyed Fall 516. Has since been cut into scraps
ImageGreen linen dress A simple ankle length dress with a tight bodice and high collar
ImageLeather slippers soft soled and simple.
Starting Package
ImageSimple undergarments
ImageCloak Red wool cloak with hood
Image White linen blouse and brown trousers
ImageHigh leather boots
 
Jewellery
Image Poison Ring Silver, 20kt black agate. Hollow ring used to store soulmist to invoke Jomi
Image Poison Ring Silver, 20kt moonstone. Hollow ring used to store soulmist to invoke Emma Chamelle.
Image Gold Choker A delicate, tightly fitted gold collar with four large teardrops of green diamond
Image Diamond Pendant A rope of diamonds with an single enormous blue emerald
Image Silver Comb An ornate hair ornament set with a faceted blue emerald
Image Diamond Necklace A rope of faceted diamonds
Image Fire Opal Pendent A heart shaped opal in an ornate gold pendent
[/tab]
 
Tolettries
4oz Toothpowder
Toothbrush (Bone)
4oz Lemon scented skin cream

Starting Package
Comb (Bone)
Brush (Bone)
Soap
Razor
 
Animals
Image Bird Acquired here. A seemingly normal pigeon with an uninspired name, except that it is a shocking shade of cerulean blue. If released it will fly straight towards the largest group of the Inverted, wherever they may be located. Bird is a quiet, inquisitive, and unnervingly clever creature who enjoys treats and strokes. Madeira keeps it in a gilded birdcage in her home.
ImageRaj Acquired here. The mounted taxidermy head of a Kelvic tiger. The head is haunted by Emma Chamelle, the ghost of it's young deceased bondmate. Emma insists that Raj speaks to her, and is very protective of him. Madeira keeps him in her home.
Image Spooks Acquired here. A small black tom with large yellow eyes. Madeira bought the creature in an effort to give the ghosts living in her house a playmate so they'd stop messing with her and her things. Unfortunately the spiritual fibre of Spooks seemed to have been greatly exaggerated, and multiple daily possessions have driven the cat slightly mad.
 
Magic Items
Gloves of the Spider Maiden These silvery silk gloves are patterned after a spider’s web. When worn, they appear to glisten like a spider’s web after a soft drizzle of rain. When the wearer brushes their face with their fingers while speaking to someone, that person will experience a hypnotic suggestion of “Trust me.” This effect works as if it were cast by a Competent Hypnotist with 40 skill points. It only enacts that particular suggestion and only works against a single target who is engaged in conversation with the wearer; once per encounter. The gloves possess the relatively minor secondary ability of allowing the never have to worry about being touched by spiderwebs as long as they are worn. It is as if the wearer is surrounded by an invisible aura that simply pushes the webs away from them. Click the link for item history and much more detail!
Shark Tooth Charm A weak fetish made of a maledicted Great White tooth and braided strands of Madeira's own preserved hair. The item seems to do nothing. Under a very specific and very peculiar set of circumstances, the wearer might chance upon its effects; it increases the strength of one's bite x2. Has since been gifted to Allister.
Feather Cloak purchased during the Alvadas Illusion Festival. A short cloak made of golden feathers, though in certain lights every colour of the rainbow can been seen. When in movement the garment floats beautifully as if lighter than air.
Dead Hand Crossbow A small ebony crossbow mounted on a black leather bracer embroidered with silver thread. The weapon morphs the hand it's mounted on from fingertips to elbow into a blackened skeletal one surrounded by a sickly green fire whenever the weapon is wielded. Hand returns to normal when weapon is not in use.
Cursed Ring A bone ring carved with a flower design, the fetish is a severely flawed attempt at Malediction. Made of the rib of a bitch in heat, what was meant to inspire loyalty instead curses the wearer with insatiable lust.
Holy Flask While not magical in itself, the solid silver half-pint flask is always filled with master-level soulmist, an ethereal magic substance used in the practice of spiritism. Highly decorative and embossed with Dira's symbol, the flask once held holy water and was used for religious ceremonies. Madeira secretly considers it to be good luck.
Chameleon Cloak A very simple black cloak of luxurious mohair wool with a deep hood. It is imbued with a mysterious magic that prompts it to change in color and pattern to match the environment upon the verbal command "hide".
Ghostnails A set of ten long and heavy ghostnails, nine made of iron and one of jet. The tools were custom crafted by an reimancer Isur and imbued by Madeira. When set in an unbroken circle they are impassable by all ethereal undead.
Starfire Key A gift from Leth. The surface of this small, silver key is crackled with lines of starfire, and in the bow is a tiny pearl shaped like a human skull. From sundown to sunrise the key’s power can be activated. Holding the key and turning it in an imaginary lock opens a silver doorway in the fabric of reality. It leads to a small, profoundly ancient looking cemetery that Madeira finds deeply soothing. While the cemetery itself is roughly 30-foot by 40-foot in size, only a small portion of it is accessible due to an invisible boundary that prevents travel beyond a 10-foot by 10-foot space. Thee link gives a profoundly more detailed description!
 
Weapons
Image Sword Cane Kickass hidden blade
ImageLight Crossbow A standard small punchy crossbow of polished wood

 
Misc
Book: Architectrix- a Compendium of Knowledge*
Secondhand Dice Set*
Black Marble *
Wooden Duck Toy *
Ornate Birdcage
1lb of rye flour
1lb of cheese
12 chicken eggs
2 8oz glass jars
10 crossbow bolts
Blank book
10 ink sticks
black glazed clay bowl

Starting Package
Leather rucksack
Food for a week
Eating knife
Flint & Steel
[/table2]]
 
Kept for Jomi
These have all been acquired by Jomi in thread or through weekend challenges. These are not Madeira's possessions, but Jomi's writer has agreed to let Madeira add it to her inventory to document what she is carrying for him.

Image Rosie Acquired here. A pretty red hen with a sweet disposition, normal in every way, besides her habit of laying an egg-sized rare gemstone a couple times a season. Though she truly belongs to Jomi, who himself has a bizarre attachment to the creature, Madeira looks after the chicken on the ghost's behalf. (rare gems are from listed lore and determined by random dice roll) Summer 518: 2 Alexanderite, 3 Diamond, 1 Blue Emerald, 2 Green Diamond Fall 518: 3 diamond, 2 fire agate, 1 blue emerald, 1 fire opal, 1 obsidian snowflake, 1 blue diamond
Image Cameo Choker A choker made of black velvet that once belonged to Edith, Jomi's bondmate. It is currently their only clue in finding her.
Intimidation Ring Acquired here. A maledicted bone ring with a bizarre catch. The ring bestows a threatening aura, but only while the one wearing it is possessed. Madeira wears it for Jomi's sake. +10 Intimidation
[/tab]



ImageHeirloom:
Soulbeads
Gifted to Madeira by her aunt Madara Craven when she first moved into the family Manor. Five feet of pebble sized jade beads are made into a closed circle, each bead containing a core of iron ore to add weight. Though not magical in itself, the beads can be imbued with soul mist to make a barrier inaccessible to ghosts. It's an invaluable tool for a spiritualist and Madeira's most treasured possession. Destroyed on the 63rd of Summer, 518. Madeira has kept the pieces.


Ledger:

 
Ledger
Purchase Cost Total
Starting funds +100 GM 100 GM
Rye Flour, 1lb - 15sm 98gm, 5sm
Cheese, 1lb -2sm 98gm, 3sm
Chicken Eggs, 12 -1sm 98gm, 2sm
8oz Glass Jar, 2 -10sm 97gm, 2sm
Light Crossbow -35gm 62gm, 2sm
Crossbow Bolts, 10 -1gm 61gm, 2sm
Leather Slippers -2sm 61gm
Linen Dress -8sm 60gm, 2sm
Toothpowder, 4oz -3sm 59gm, 9sm
Toothbrush -3gm 56gm, 9sm
Skin Cream, 4oz -2gm 54gm, 9sm
Book, Blank -3gm 51gm, 9sm
Ink Sticks, 10 -3gm 48gm, 9sm
Fall 516 wage +910gm 958gm, 9sm
Seasonal expenses, Fall 516 -135gm 823gm, 9sm
Winter 516 wage +920 1743gm, 9sm
Seasonal expenses, Winter 516 -135gm 1608gm, 9sm
Festival Cloak -30gm 1578gm, 9sm
Flowers -1cm 1578gm, 8sm, 9cm
Treat -1cm 1578gm, 8sm, 8cm
Treat -2cm 1578gm, 8sm, 6cm
Linen Dress -8sm 1578gm, 6cm
Spring 517 wage +910gm 2488gm, 6cm
Seasonal expenses, Spring 517 -135gm 2353gm, 6cm
Bird Cage -10gm 2343gm, 6cm
Bracer Crossbow -95gm 2248gm, 6cm
Clay Bowl -9sm 2247gm, 1sm, 6cm
Poison Ring (silver/20kt moonstone) -34gm 2213gm, 1sm, 6cm
Poison Ring (silver/20kt black agate) -15gm 2198gm, 1sm, 6cm
Seasonal Expenses, Summer 517 -135gm 2063gm, 1sm, 6cm
Sword Cane -35gm 2028gm, 1sm, 6cm
Cat -5sm 2027gm, 6sm, 6cm
Seasonal Expenses, Fall 517 -135gm 1892gm, 6sm, 6cm
Summer 517 Wage +1820gm 3712gm, 6sm, 6cm
Poison Ring (gold/20kt amber) -42gm 3670gm, 6sm, 6cm
Cashed in House +500gm 4170gm, 6sm, 6cm
Seasonal Expenses, Winter 517 -135gm 4035gm, 6sm, 6cm
Travel Costs (Madeira) -22gm, 5sm 4013gm, 1sm, 6cm
Travel Costs (Allister) -22gm, 5sm 3990gm, 1sm, 6cm
Windswept Condo, Riverfall -1000gm 2990gm, 1sm, 6cm
Seasonal Expenses, Spring 518 -135gm 2855gm, 1sm, 6cm
Seasonal Expenses (Allister), Spring 518 -135gm 2720gm, 1sm, 6cm
Fall 517 Wage +1820gm 4653gm, 1sm, 6cm
Winter 517 Wage +3680gm 8333gm, 1sm, 6cm
Sold Windswept Condo +1000gm 9333gm, 1sm, 6cm
Seasonal Expenses, Summer 518 -135gm 9198gm, 1sm, 6cm
Seasonal Expenses, Summer 518 (Allister) -135gm 9063gm, 1sm, 6cm
Travel Costs (sailing + cargo + 2person) -2720gm 6343gm, 1sm, 6cm
Rations, 136 days (Allister+Madeira) -136gm 6207gm, 1sm, 6cm
Spring 518 Wage +5460gm 11667gm, 1sm, 6cm
Weekend Challenge* +400gm 12067gm, 1sm, 6cm
Corset -3sm 12066gm, 8sm, 6cm
Nightdress (dyed, silk) -3gm 7sm 5cm 12063gm, 1sm, 1cm
Dress (Velvet, Embroidered, Dyed) -120gm 11943gm, 1sm, 1cm
Dress (Silk, Brocade) -100gm 11843gm, 1sm, 1cm
Cloak (fur lined, unusual) -10gm 11833gm, 1sm, 1cm
Gold Necklace + craftsmanship -70gm 11788gm, 1sm, 1cm
Silver Necklace + craftsmanship -25gm 11738gm, 1sm, 1cm
Dress (velvet, beaded, dyed) -160gm 11578gm, 1sm, 1cm
Sold Alexanderite x2 +3600gm 15178gm, 1sm, 1cm
Infinity Manor -14550gm 628gm, 1sm, 1cm
Holy Flask -25gm 603gm, 1sm, 1cm
Wool Cloak, Mohair -7gm 5sm 595gm, 6sm, 1cm
Weekend Challenge* +200gm 795gm, 6sm, 1cm
Weekend Challenge* +900gm 1659gm, 6sm, 1cm
Silver comb, faceted -40gm 1619gm, 6sm, 1cm
Silver necklace, faceted -60gm 1559gm, 6sm, 1cm
Silver necklace, faceted -60gm 1499gm, 6sm, 1cm
Gold necklace -40gm 1459gm, 6sm, 1cm
Current Funds 1459GM, 6SM, 1CM



Last edited by Madeira Craven on November 11th, 2018, 4:24 am, edited 53 times in total.
User avatar
Madeira Craven
long may she reign
 
Posts: 905
Words: 713236
Joined roleplay: October 11th, 2016, 7:45 pm
Race: Human
Character sheet
Storyteller secrets
Plotnotes
Medals: 4
Featured Thread (1) Mizahar Grader (1)
Overlored (1) Donor (1)

Madeira Craven

Postby Madeira Craven on February 23rd, 2018, 7:23 am

People of Note


*Entries following completed threads

ImageName Status Description
Image Allassanachassanya Lover Missing A Dhani with a deep, strong mind and a reverence towards death and forbidden magic. After a chance meeting over a murdered corpse, Madeira became fascinated with the small woman. The two have developed a close bond over the seasons and she has earned Madeira's trust and respect.
Image JomiServant Interested in the power afforded by having an spectral servant, Madeira has used blackmail, bribery and threats to get the angry ghost on her side. But the dead Kelvic badger with temper issues and a snarky mouth may be a bit more than she can handle.
ImageAllister Bondmate Erratic, deranged, naive, broken and completely hers; Allister is everything Madeira never expected, and she loves him in a way she'd never thought herself capable. The Kelvic hyena is a creature of good intentions and poor judgment she is only just starting to understand.
Image Asterope Ally An Ethaefal healer with a strong mind and a gentle heart, calm under pressure and invaluable in a crisis. After two twisted investigations together Madeira is in awe of the etherial beauty and her quiet determination.


Hiatus Accounts :
ImageName Status Description
Image Ambrosia Alar Friend A charismatic barmaid with depthless curiosity and iron optimism. Her easy charm and astounding ability to get along with Jomi, Madeira’s snarky ghost servant, as earned her a spot on Madeira’s short list of friends. She enjoys her company, though the woman’s mysterious ties to Spiritism continue to confuse her.
Image Avela Acquaintance The young Konti candlemaker is a gentle soul in way over her head. Madeira is torn between protective maternal instincts and a desire to eject her from her comfort zone.
Image Hurik Servant Madeira was the first person to speak to Hurik in the ghost's new un-life. She has an affection towards the man that rides on her sense of responsibility towards him and a strange sense of ownership. He is unpredictable and snarky and a bit of a lout, and has an unfailing ability to leave Madeira wrong-footed.
Maro Ally DeceasedAfter a rocky start, where a possessed Madeira tried to kill him, the two became unwitting allies in a haunting investigation. Madeira finds the Kelvic Eiyon to be frustrating and flawed in his motivations, yet she holds a grudging respect towards him. He is a good man with a good heart unlike she has ever seen before.
Image DexAlly Madeira's knight in shining armour, the Symenestra Mercenary was her last hope in exorcising a murderer from the Crooked Playhouse. The experience cost them dearly, and the two find themselves helping each other one last time to pick up the pieces. Madeira sees Dex as a brave, broken and complicated creature.
ImageCabochonAcquaintance The first Pycon Madeira has ever met. Though she doesn't know him well, she sees him as a polite, awkward overthinker with a good heart. She is interested in getting to know the clay man further.
Image Roland Eir Enemy A world traveller, a magic user and a liar, Roland slipped into Madeira's enmity from almost the moment they met. The feeling is mutual, as his hard-bitten and secretive personality clashes hard with Madeira's controlling nature. The two would be perfectly content if they never saw each other again, but the universe has different plans.
Image Penny Noor Acquaintance A bright, cheery girl with a charming sense of humour, passion for art and an eye for the details seems an odd choice of companionship for Madeira, but somehow it works. She is interested in knowing more about the woman.
Image Terag Ally The craftsman responsible for Madeira's unique set of ghostnails, the Isur has proved himself to be kind, principled and dedicated to his arts. His secret interest in Reimancy and Magecrafting is of great interest to the ambitious young Spiritist.


NPCs


Image
Name: Emma Chamelle
Race: Ghost
Skills:
+10 Possession
+10 Projection
+10 Materialization

Thread Acquired:
Haunting of the Golden Hand

Concept: A relatively new spirit, Emma is the ghost of young girl who died of a wasting illness in Riverfall. She's kept her physical appearance as she was when she died; a plump, smiling girl with chestnut curls, big brown eyes, and scabs across her face and hands from the disease that killed her. She is under the delusion that a snarling taxadermied tiger head (called Raj) speaks to her. 

 
History: Madeira found Emma on the merchant ship The Golden Hand in the Winter of 516, after being summoned to deal with a vicious ghost in the cargo hold. As it turned out, Emma was haunting and protecting a fur that was once her Bengal tiger bondmate, Raj, who was skinned and sold to the merchant captain after her death. At Madeira's insistence Emma now lives in her house, accompanied by the stuffed tiger, until the Spiritist can exorcise her properly. The girl spends most of her time talking to Raj and playing with Bird, Madeira’s pet pigeon.
Last edited by Madeira Craven on June 23rd, 2018, 1:38 am, edited 3 times in total.
User avatar
Madeira Craven
long may she reign
 
Posts: 905
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Joined roleplay: October 11th, 2016, 7:45 pm
Race: Human
Character sheet
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Madeira Craven

Postby Madeira Craven on June 2nd, 2018, 1:46 am


Skills:


Max
Image Observation 100
Image Socialization 100



Master
Image Investigation 77
Image Spiritism 98
Image Persuasion 80



Expert
Image Leadership 55
Image Rhetoric 60



Competent
Image Acting 37
Image Crossbow 33
Image Endurance 41
Image Hypnotism 42
Image Intimidation 34
Image Logic 39
Image Negotiation 45
Image Teaching 30



Novice
# Acrobatics 1
# Agility 3
# Architectrix 8
# Brawling 3
# Candlemaking 1
# Caretaking 7
# Carving 9
# Cleaning 1
# Climbing 1
# Cooking 1
# Cosmetology 2
# Cryptography 1
# Dancing 9
# Deduction 5
# Disguise 1
# Drawing 8
# Embalming 2
# Gambling 5
# History 2
# Intelligence 5
# Interrogation 9
# Land Navigation 4
# Malediction 14
# Medicine 2
# Meditation 22
# Philosophy 2
# Planning 16
# Politics 9
# Riding: Okomo 1
# Running 13
# Seduction 9
# Singing 9
# Stealth 8
# Storytelling 5
# Subterfuge 24
# Tactics 9
# Tracking 1
# Unarmed Combat 5
# Weapon: Cane Sword 2
# Weapon: Rapier 1
# Wilderness Survival 4
# Wrestling 1
# Writing 2
# # #



Lores:

 
Social
The Inverted: Ionu's theatre troupe
"Foxface": An atrocious player
Aenisa: Red-headed foreigner
Lady Renee Kelling: A ghost
Medicine: Checking for breathing and pulse
Towers Idol Slanderer: Can speak
Towers Idol Slanderer: Hearing everyone's insecurities
Alvadas Location: The Underground
Acting: Hiding your shame
Tracking: Following a trail of footprints
Lore: Playhouse Etiquette
■Location: Ionu's Wager
Fabel: Famous Actor of the Crooked Playhouse, but Not a Boss
Socialisation: Offering Smalltalk
Craven: A Famous Name in Alvadas
Ssanya’s accent: Annoying
Ssanya: Maledictor
Ssanya: Offered to teach Madeira malediction
Ssanya: Wants bones
Allassanachassanya: Called herself Chassa and Ssanya
Catharine: A ghost
Lester: Lied to Madeira
Hurik: New to being a ghost
◾Sea Shanty: Lowlands Low
◾Lore of the monotony of life on a ship
◾Spiritism: Jomi's unwieldy possession
◾Spiritism: keeping motor functions away from a possessing ghost
◾Rhetoric: challenging an insult
◾Lore of the relative ease of dancing with a ghost
◾Spiritism: reading a ghost's body language
◾Jomi: easily manipulated
◾Lore of soothing an agitated ghost
◾Allister: recognizing his presence
Hurik: Discrespects Ionu
Hurik: Died brutally
Hurik: Potential servant
 
Religious
Religion: Dira (SP)
 
Spiritism
Spiritualism: How To Make Soulmist (SP)
Lore: Symptoms of the Haunting at the Crooked Playhouse
Spiritism: Making Soulmist Internally
Spiritism: Properties of Own Soulmist
Spiritism: Imbuing Soulbeads with Soulmist
Spiritism: Reading Basic Memories
Spiritism: Using Mantras to Regain Control
Spiritism: Creating Souldarts
‡ Ghosts: Frequently thought mindless
‡ Matilda: Proprietor of Matilda's Jewels
‡ Small haunted items are easier to deal with
◾ People: Micha Netven
◾Location: the Wolf's Cave
◾Ssanya: can make soulmist
◾Spiritism: reaping memories
◾Spiritism: overriding possession
◾Lore of recognizing the signs of a Dhani shift
◾Lore of Ssanya's Dhani form
◾Lore of how to scare a ghost
◾Ssanya: broke the curse
Lore of the mysterious black spear
Lore of the mysterious shipwreck
Scavenging: ‘law of the ocean’
Persuasion: fear is a potent motivator
Lore of the Gloves of the Spider Maiden
Rosie: mysterious chicken
Negotiation: convincing opponent they have the better deal
Intimidation: threatening violence
Lore of the Death Hand Crossbow
Jomi: loves the chicken
Jomi: gave the chicken a cutesy name
Rosie: a gem-laying chicken
Subterfuge: spinning a tale
Architectrix: initiation
Book: Architectrix- a Compendium of Knowledge
◾Intimidation: using threats and demands
Cultural Event: Festival of Illusions
Caretaking: nursing cuts
Intelligence: information of political value
Vacielli: secret mission
Lore of bravery
Ambrosia: finding her missing sister
Jomi and Hurik: not happy to be summoned
Politics: have people on your side
Jomi: can’t trust him
Malediction: considering the intention
Malediction: how to construct a malediction circle
Lore of the difference between ivory and bone
Malediction: the importance of the raw material
Investigation: the use of deduction and reasoning
Malediction: how the source material can change the meaning of a circle
Spiritism: Jomi’s graceful possession
Intimidation: threatening Hurik
Acting: pretending to be Jomi
Acrobatics: leap of faith
Spiritism: using a possessing ghost’s skill
Uncle Frode: mad trickster
Leadership: giving orders
Allister: doesn't know how the Craven's work
Allister: hope for the future
Lore of Kelvic Mirroring
Cosmetology: making oneself presentable
Madara Craven: Madeira and Allister are beneath her notice
Everard and Einar: Untrustworthy
Minerva Vigliacco-Craven: useful ally
Acting: faking sincerity
Lore of trusting Allister
Caretaking: soothing Allister's temper
Politics: underhand dealings
Allister: Smells of blood and leather
Allister: Feels like home
Allister: Often injured in some way
Allister: Careless with his body in many ways
Allister: Reacts to Madeira on many levels
Allister: A true performer
Allister: Worships his bondmate with respect
Allister: A willing distraction
Emma: A first, graceful possession
Endurance: Getting a tattoo
Intimidation: A way to speak
Leadership: Lecturing
Logic: Using immediate and past experiences to make connections
Madeira: Maddened by normalities
Madeira: Hates Riverfall
Madeira: Healthier away from Alvadas
Madeira: Comforted by the presence of another who doesn’t belong
Madeira: Wanted a tattoo to remind her that Home was never far
Madeira: Can absorb Emma in a blink without issue
Madeira: Proper enough to be embarrassed by exposing herself in public
Madeira: Wants her tattoo to reflect Allister’s strange humor
Madeira: Took a pill to numb the pain of a tattoo
Madeira: Takes charge
Madeira: Master of social interchanges
Rhetoric: Describing a hyena to someone who had never seen one
Rhetoric: Directing a conversation to fill a space of time with useful information
Riverfall: Perfect in Spring
Spiritism: The slow, patient work to bend a ghost to her will
Storytelling: The story of kelvic bonding
Taurina: Diamond clan, Stormblood pavilion
Taurina: Has a very unique tattoo called a Windmark
Taurina: Skilled artist
Taurina: Has a bondmade
Taurina: Misses her home
Teaching: Indifference as a lesson
Allister: prefers dramatic problem solving
Politics: gaining the upper hand
Negotiation: making a better offer
lore of table manners
Madison: the woman Allister loved
Lore of recognizing a Nuit
Anthere: a Nuit
People: Arisia
‡ Jomi: Angry male ghost
Frode Varlet-Craven: Insane and a hard bargainer
Meditation: Using mantras to concentrate
Frode’s mantra: Repress, refocus, reveal!
Spiritism: Using your body as a prison
Spiritism: How to manage several ghosts in one’s body
Spiritism: Recognising Yaxley Snowsong’s soul
Spiritism: Recognising Alexander Craven’s soul
Acting: faking enthusiasm
Investigation: following a lead
Lore of homesickness
Lore of grief
Intimidation: reigning in a temper
Lore of family obligation
Lore of Everard's betrayal
Kelvic Bond: the dangers of mirroring
Allister: violent urges
Allister: possessiveness
Allister: first disobedience
Lore of learning to trust Allister
Lore of the Magic Muffin Tin
Emma: cockblocker
Lore of giving “the talk”
Allister: killed Daniel
Location: Avela's cottage
Persuasion: being the voice of reason
The properties of Wraithmint
Negotiation: bribing with money
Avela: uncomfortable with magic
Persuasion: creative use of belittlement
Acting: pretending to be uninterested
Persuasion: using body language
Negotiation: Offering a better deal, but at what cost?
‡ Spiritism: Treating possession as a siege
‡ Ghosts: Dangerous when possessing dogs
‡ Intimidation: Threatening a valuable
■Location: Kitrean Krafts
■Vacielli Vizerian: master smith
■Vacielli Vizerian: owner of Kitrean Krafts
■People: Terag
■Lore of dijed to res
■Terag: reimancer
■Lore of Reimancy
■Lore of Magecraft
‡ Negotiation: Soulmist bribery
‡ Negotiation: Enticing a servant
Lore: Working Under Pressure
Ghosts Can Possess Creatures, Too
Ghosts: Not many committed suicide
Investigation: Examining a dead body
◾Jomi: more malevolent than Hurik
◾Hurik: back from the dead
◾Lore of recognizing Hurik's possession
◾Jomi: a murderer
◾Hurik: a murderer
◾Persuasion: an ultimatum
◾Hurik: Madeira's servant
Investigation: Searching through letters
Lester: Claims Catharine killed herself
Soulmist: A lure for ghosts
Spriritism: Giving a Lie
Spiritism: Using soulmist on arrows
Spiritism: Resisting possession
The Crooked Playhouse Ghost: Incredibly Strong
Spiritism: Sensing a ghost
Ghosts: Soulmist displays emotions
Spiritism: Ingredients for soulmist also work when cooked
-Paris Craven: Easily-embarrassed, stuttering cousin
-Paris Craven: Master tailor
-Having a cloak made from a Kelvic pelt
-Rhetoric: Attempting to lie to avoid questions
-Sewing: Measurements can't be vague
-Measure twice (or six times), cut once
-Paris' stutter disappears when he's in his element
Lore of graceful possession
-Tailoring: Drilling a hole in a claw for a fastener
-Tailoring: Be careful with soft, brittle materials
-Spiritism: High quality mist can be permanently imbued into objects
-Raj: A ghost-warding, tiger-fur cloak ready for malediction
Possession: Using music to overcome it
Malediction Circles: A way to pass the time
Drawing: Malediction Circles
Location: the Tattered Thread
Penny: fashionable woman
Penny: boundless charisma
Negotiation: incentive for service
Penny Noor: a friend
Subterfuge: a convincing lie
Negotiation: compensation for making a scene
Ssanya's Malediction circle: Snake, Scythe, Loyalty, Eternity
Faith and truth: Often at each others throats.
Persuading someone not to become a ghost
Rhetoric: Asking leading questions
Rhetoric: Using examples to help one's argument
Helping someone die with dignity
Renee: Frode Varlet-Craven's servant
Possession: Different ghosts feel different
Possession: Falling unconscious after fighting back
Possession: Using feelings to overcome it
Possession: Knowing why it's your body
Spiritism: Preparing for a possession
Negotiation: a gift in return for a game
Lore of stacking hypnotism and spiritism
Hypnotism: using true emotions
Emma: scared of Everard
Persuasion: wheedling
Spiritism: bolstering the Lie with hypnotism
Maro: A spiritist
Djamila: The Eypharian tailor's ghost
Dex: missing for half a year
Lore of possesion afer effects
Persuasuion: gentle insistance
Investigation: using deduction
■Location: Craven basement
■Persuasion: weedling answers
■Lore of the theory of Shielding
Maro: An Eiyon
Eiyon: Can view a death
Maro: A Kelvic jackal
Spiritism: Smearing teeth with soulmist
Jackals: Have 42 teeth
Maro's bell calms spirits
Djamila's death
Lore of spotting a foreigner in Alvadas
Roland: dislikes strangers
Spiritism: trapping a possessing ghost
People: Daniel the sailor
Hypnotism: using presence
Intimidation: using hypnotism
Lore of repairing friendships
Subterfuge: concealment
Roland: from Sunberth
Lore of Kelvic markers
People: Phira
Lore of prayer to Dira
Spiritism: useless against anything corporeal
Phira: a leopard
Phira: world traveler
Lore of prayer to Ionu
Persuasion: the use of flattery
Asterope and Roland: an unusual couple
Roland: an acrobat
Asterope: needs her help
Asterope: embroiled in a muder?!
Intimidation: demanding cooperation
Eth: sensitive creatures
Lore of the effects of dehydration
Emma: “Raj sleeps too”
Emma: won’t acknowledge Raj is dead
Cooking: making Emma’s “special soulmist”
Lore of taking over Einar’s responsibilities
40th of Winter: Raj’s birthday
Lore of signs of an upset ghost
People: Vesta the ghost
Spiritism: removing a ghost from a scene
Acting: pretending to forget
People: Avela Sallis
Land Navigation: how to read a map
Location: burnt clearing in the Unforgiven
Leadership: prioritizing obedience over prowess
Persuasion: reassurance
Negotiation: bartering with Emma
Interrogation: pressing for answers
Cryptography: looking for anagrams
Hypnotism: fostering underhanded trust
Persuasion: convincing others to take a risk
Lore of knights with no chivalry!
Location: cursed cave of the Unforgiven
Politics: being seen at the right places
Penny: fears water
Monster: Yukmen
Crossbow: rearming on the fly
Gambling: playing dice
Negotiation: arranging a bet
Acting: playing naive
Politics: winning support
Acting: bravado
Intimidation: expounding inferiority
Persuasion: convincing someone to work against their interests
Persuasion: pretending to be generous
Subterfuge: concealing motives
Politics: smear campaign
Subterfuge: underhand tactics
Negotiation: offering alternatives
Lore of murder in the Garden of No Return
Leadership: giving orders
Alvadas: has it's own motives
Lore of teaching to use a crossbow
Intimidation: silent threats
Ionu: a prayer for safe travel
Roland: a mage
◾Ssanya: refreshingly rude
Ssanya: Malediction teacher
Malediction: human remains are difficult to handle
Malediction: making your intentions clear
Malediction: giving a circle meaning
Malediction: activate using dijed
Malediction: carving a circle
Lore of learning through observation
Malediction: testing a Fetish
People: "Dandilion
Lore of Voiding
Lore of the basics of Flux
Wilderness Survival: Building a fire
Captain Barsala: Captain of the Golden Hand
Madeira: Used as the Craven lackey
Riverfall to Alvadas: Less than a season of travel
Raj: The tiger skin
Lore of overgiving
Local Legend: Verlyna the Hypnotist
Location: Emerald Pond
Emma: The ghost haunting the Golden Hand
Raj: A skinned Kelvic
Raj: Emma's bondmate
Skinning a Kelvic for its pelt
Maro: Good and kind and empathic
 
Places
Alvadas Location: The Crooked Playhouse
The Crooked Playhouse: Backstage
 
Magic
Magic: A taboo in Alvadas
Malediction: A good soul gives a positive talisman
Using a bracer crossbow
‡ Negotiation: Overdoing it can backfire
‡ Cabochon: An oddly shaped Pycon
People: Blossom the wine clerk
Blossom: shameless gossip
Rumour: Godric Craven is seen with a married woman
Dhani hate the cold!
Ssanya: unearthy beauty
Ssanya: first kiss
Ssanys: love confession
Ssanys's Promise: "I'm yours"
‡ Pycons: Clay Eaters
‡ Giving a Pycon a crisis
‡ Negotiation: Losing tactics
Socialization: pleasantries
People: Abagail the maid
People: master painter Bottiroli
Spiritism: signs of a possession
Investigation: using leading question
People: Daniel the young sailor
Daniel: has a crush on Madeira
Socialization: the use of flattery
Acting: faking sadness
Embalming: preserving hair
Malediction: considering intent
Malediction: carving circles into bone
Malediction: activating a fetish
Investigation: finding clues
Leadership: delegation
Persuasion: appealing to vanity
‡ Alvadas: Eye searing fashion
◾Allister - Being useful brings him joy
◾Allister - Member of the Cult of Madeira
◾Allister & Madeira - Two are stronger then one.
◾Kelvic - The strength of bonds
‡ Rhetoric: Reassuring a Pycon
‡ Cabochon: A native alvad
‡ Cabochon: Currently unemployed
 
Misc
Singing: ‘Little Bunny Floo’
Lore: Singing on Stage is an Odd Experience
Rings: Sign of loyalty after Cheva mark
What a dead body looks like
Flirting: Smiling and batting one's lashes
Location: Craven Manor basement
People: Godric Craven
Spiritism: the process of dusting
Godric Craven: a strange expression?
■Coren Snowsong: Vantha ghost child
■Spiritism: Pain of a ghost-touched soul
■Observation: Detecting individual sounds
■Alvadas: The neglected ghost town
■Useless/Allister: Striped hair, tattoos, and metal teeth
■Useless/Allister: A terrified, unhealthy individual
■Acrobatics: Extending hands for balance
■Slavery in Alvadas: Not common, but still likely
Craven Family: a measure of worth
Meditation: counting to focus the mind
Minerva Craven: powerful head of house
Lore of the shame of cat exorcism
Acting: faking affability
Persuasion: using force
Leadership: delegation
Peter: the cat in blue pyjamas
Everard: most hated cousin
Jomi: cares about Madeira
Madeira: worthless in Everard’s eyes
Lore of humiliation
■The thrill and amazement of power
■Crossbow: Swift draw
■Madeira & Allister: A new bond & the telling of a secret
■Useless/Allister: Kelvic and full of emotion
■Observation: Noticing the small things
■Useless’ arrival in Alvadas
■Useless: A cruel name to replace Allister
■Allister: Has a certain kind of magic
Impawsable Pets: Alvadas pet store
■ Impawsable Pets: Sell birds, spiders, goats, geese, chickens, dogs and cats
■ Venric "Vinny" Jayovali: Impawsable Pets clerk
■ Vinny: Thinks she looks like Stara Alophenne
■ Stara Alophenne: Performed in The Ascending Of Ivak
■ Spooks: Madeira's new cat

Severus the Serpent: Possessed by a Vantha
Madara's Presence: A Big Deal
Tactics: Baiting a ghost out of a body
Spiritism: Using a Vantha lie
Home: Where the deity is
Finding gods through Ukalas and rebirth
Madeira: Surrounded by bees
■ Ambrosia: Barmaid at the Stallion’s Rear
Spiritism: possession fatigue
Location: The Unnayme
Drug: Overture
Drug: Sirencestine
People: Khayal
■ Velindor: A Symenestra
■ Stallion’s Rear: Illusion of constellations in the wine
■ Stallion’s Rear: Exiting to enter again
■ Azuridae: An Ethaefal
■ Ambrosia: Know about Spiritism
■ Velindor: Knows little about Ionu
■ Emma: Useful help
Roger: House is warded from ghosts
■ Roger: Sneaking around despite warnings
■ Olivia: The ghostly wife of Roger
■ Spiritism: Using soul darts
■ Penny: An unlucky bystander
■ Penny: An artist who sketches plants
■ Land Navigation: Using plants to find the way through the Garden of No Return
■ Foraging: Peaches from the Garden of No Return are tasty
■ Observation: The smell of civilisation
◾Allister: the seed of hope
◾Allister: making Madeira a more complete person
◾Lore of possessiveness
◾Lore of the haunting of the Crooked Playhouse
◾Endurance: fending off exhaustion
◾Leadership: demanding cooperation
◾Asterope: herbalist from the Ionu's Mercy
◾Subterfuge: using flattery to open people up
◾Persuasion: pleading with body language
Ambrosia: regular of Unnayme
Subterfuge: half truths
Lore of Ambrosia’s missing sister
Drug: Blinders
Persuasion: plaintive pleading
Ambrosia: once a daring child
Eli: regular at the Stallion’s Rear
Subterfuge: gaining entry
Acting: using flattering language
Politics: sabotage
Acting: using body language
People: Tessa Alar
Ambrosia Alar: manipulative
Lore of carving with inferior tools
Carving: slipping against the grain
Lore of preserving Emma’s delusion
Hypnotism: emotional suggestion
Hypnotism: combing hypnotism and singing
Caretaking: soothing
Lore of overgiving
Lore of the mysterious old man
The Old Man: loves his daughter
Lore of the Old Man’s betrayal
Lydia: sadistic ghosts
Caretaking: soothing an anxious child
Lore of Allister’s mental breakdown
Leadership: getting a chaotic situation under control
Allister: protected Madeira
Ssanya: protected Madeira
Persuasion: the effective use of Hypnotism
Allister: attempted suicide
Ssanya: knows of Madeira’s kelvic bond
Madeira: needs Ssanya
Caretaking: making a wounded person comfortable
Medicine: recognizing head wounds
Endurance: suffering through a choke holdIcewatch bears: Morwen's children
Spiritism: Using ghost beads
User avatar
Madeira Craven
long may she reign
 
Posts: 905
Words: 713236
Joined roleplay: October 11th, 2016, 7:45 pm
Race: Human
Character sheet
Storyteller secrets
Plotnotes
Medals: 4
Featured Thread (1) Mizahar Grader (1)
Overlored (1) Donor (1)


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