[Verified by Antipodes] Crylon Stonecraft

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Crylon Stonecraft

Postby Crylon Stonecraft on June 2nd, 2018, 4:41 am

Crylon Stonecraft


Image

*Thanks to Luminescence for photo editing*


For
Family
Clan
Kingdom & Izurdin


Basic Information

Race: Isur
Gender: Male
Height: 5'
Weight: 210 lbs
Hair Color: Bluish Black
Eye Color: Brown
Birthday & Age: 92nd Winter 458 (59 years = 29 1/2 years human equivalent).
Birthplace: Sultros

Physical Description:

Crylon is on the short side compared to most humans and other such races, but comparable among his own people. He is also deceivingly compact and heavy for said size with palish skin carrying a bluish tint and with raised silver veins running across it.

Common of Isur, he has a slight bony ridge stretching from one side of his face to the other just above his eyes and over the bridge of his nose.

His heavier left arm appears as if made of polished Onyx, all the more prominently displaying the silver veins over his body by their juxtaposition.

He never lets his hair get long enough to cover his ears, and keeps his facial hair short as well.

Injuries/Scars/Markings:

Onyx Isurian Left Arm – with 1st Mark of Izurdin

Character Concept

Crylon is in simple terms focused. Focused on learning. Focused on building. Focused on where he is going and how he will get there. He is rarely in a rush, patient as well as focused. He will get where he is going in time, and will have all his limbs unlike those other fools rushing before him.

His family comes first, and after that his clan along with the Kingdom of Isur and Izurdin. Next come other less important things and beings living out in the wilds beyond the borders of Sultros in other races settlements, in order of their being helpful and relevant to his ends.

He is confident in himself, in his ability to get where he is going. Its not pride, he reasons, simply a statement of a fact like stone being hard and the sun warm.

Hate is the weakness of a fool, more likely to end with you hurt than whatever you feel it towards. While he would not hesitate to mow down something or someone blocking his path or threatening him, he would never be so foolish or direct as to lash out in hate. Unless perhaps he was correctly positioned to do so and the need was immediate...

Izurdin, of course, comes first. Crylon also has an interest and respect for Wysar, Eyris, along with some other Gods and Goddesses to a lesser extent.

Character History Pre-Creation

Born and raised in Sultros, Crylon is of the Stonecraft family known in certain circles as builders and designers of things of stone. His family is a small and lesser known part of the Pitrius Clan, not large or connected enough to run in higher circles in Isur society. He was named Crylon for he was said to never cry as a child, not even at his birthing, not uttering his first sound until he was almost four years old. Instead he spent his time watching in silence, listening, following. Once he finally did start speaking, he seemed to never stop.

He spent his formative years either in Sultros or occasionally its border trading outposts, watching, learning, building, making. He was almost 40 years old when he was initiated into magic by a family friend, in hopes of gaining admittance to the Silver Tower. This involved being initiated into a few magics, and teaching him a bit of the Ancient Tongue. Alas him being little more than a fresh initiate to the magical arts, and his family without any pull, he wasn't able to find admittance.

It was because of this soon after Crylon left the relative safety of Sultros to go out into the wilds beyond his peoples lands on a quest for knowledge. His quest was to see other peoples, their buildings, their knowledge, to expand his skills and knowledge, and to someday bring it back and leverage this into a position in the Silver Tower and greater honor for himself and for his family.

Housing

Location/Housing: Ravok
-Staying in a poor room at Tarsin's Boarding House (small room with a simple bed and storage chest)–24gm/Season

Language

Fluent Language: Isur
Basic Language: Common
Poor Language: Ancient tongue(Nader-canoch)
Last edited by Crylon Stonecraft on June 2nd, 2018, 4:34 pm, edited 2 times in total.
User avatar
Crylon Stonecraft
Player
 
Posts: 152
Words: 178267
Joined roleplay: June 2nd, 2018, 4:26 am
Location: Ravok
Race: Isur
Character sheet
Storyteller secrets
Plotnotes

Crylon Stonecraft

Postby Crylon Stonecraft on June 2nd, 2018, 4:44 am

Ownership


Possessions

1 Set of Clothing
-Simple Shirt
-Simple Pants
-Simple Undergarments
-Simple Cloak
-Simple Boots
1 Waterskin
1 Backpack which contains:
-Comb (Wood)
-Brush (Wood)
-Soap
-Razor
-Balanced Rations (1 Week's worth)
-1 eating knife
-Flint & Steel
- Axe, Carpenter's (1 gm- SP) (An axe with a blade mounted at right angles to a short shaft.- I.E. Flat topped with curve only on bottom side)
- Builder's Kit, Complex (25 gm- SP) (Contains a hammer, chisels, nails, file, hand-bore, saw, a few sticks of chalk and a roll of parchment for maintaining, designing and building small-medium structures and fortifications.)

Heirloom: A book written by one of Crylon's recent ancestors Post Valterrian. In it is depicted various well known structures within Sultros, with a particular focus on their major or unique design features. At the end is a listing of how some of these features were made along with how they should be used, and a meandering rant about the important of weight distribution and proper weight bearing features within stone structures.

Magic Items
-Club, Wolf’s Teeth- A one-foot long, wickedly barbed steel head set atop a five-foot long haft.
>Acquired IC here-
>Learned of special ability (not yet)-
>OOC Challenge post noting weapon here-
Special Ability :
(12) Band-aid – The weapon sooths your wounds resulting in a single moderate wound being healed once per day while being held.

-The Muffin Tin-
Image/Info :
Image
This battered brass tin looks unassuming. It's dented, tarnished, and has seen a lot of miles under its rather decorative lid. Latched by a simple mechanism, when this tin is opened, there will be one large steaming hot muffin as if fresh from the oven inside. The muffin's flavor and style will vary each time the lid is lifted. However, each muffin will prove to be nutritious and filling. If the muffin is removed and the lid closed, then opened again, another yet different fresh hot from the oven muffin will be present. If the muffin is left in place and the lid dropped, the same muffin will remain in the tin - fresh and hot - until it is removed.

There will be an unlimited amount of muffins in this tin. This magic item can be used to provide a whole host of muffins to a crowd, however, there is no way to control the flavors and sometimes the flavors will vary drastically. The 'banana nut' are particularly tasty as are the 'chocolate chunk' ones. However, the 'raw meat' flavored ones may not appeal to everyone. Any flavor of muffin is possible, even perhaps flavors one didn't know existed. The muffins will never be poisonous.

>Acquired IC here-
>Learned of special ability - same as acquired
>OOC Challenge post noting item here-

Active Memberships
-The Wooden Door Dojo- Season Unlimited General Access (Summer 518)

Ledger

100 gm (Starting coin) -running total 100 gm
+500gm (no housing) -running total 600 gm
- 1 gm- Axe, Carpenter's (SP)- running total 599 gm
- 25 gm- Builder's Kit, Complex (SP)- running total 574 gm
- 25 gm- Season Unlimited General Access (Summer 518)- running total 549 gm
- 8 gm- Basic Training, Individual Session: (5 Summer 518)- running total 541 gm
+400 gm- Writing Contest- running total 941 gm
-24 gm- poor room at Tarsin's Boarding House (Summer 518)- running total 917 gm
-135 gm- Common Living Expense (Summer 518)- running total 782 gm
- 25 gm- Season Unlimited General Access Fall 518(The Wooden Door Dojo)- running total 757 gm
-24 gm- poor room at Tarsin's Boarding House (Fall 518)- running total 733 gm
-135 gm- Common Living Expense (Fall 518)- running total 598 gm

Last edited by Crylon Stonecraft on December 6th, 2018, 1:17 am, edited 15 times in total.
User avatar
Crylon Stonecraft
Player
 
Posts: 152
Words: 178267
Joined roleplay: June 2nd, 2018, 4:26 am
Location: Ravok
Race: Isur
Character sheet
Storyteller secrets
Plotnotes

Crylon Stonecraft

Postby Crylon Stonecraft on June 2nd, 2018, 4:47 am

Training/Abilities

Isur Abilities
Isure Lore :
-Isur have a rather well developed sense of direction which allows them to more easily navigate underground tunnels.

-Their vision is also well adapted to the absence of light which enables them to see in near total darkness up to a distance of a few yards.

-Isurian Arm- The Isurian arm is a most unique creation. It is the arm that serves as the primary connection between the isur and Izurdin and bares the first mark of Izurdin at the shoulder. The arm itself grants the isur the unique ability to manipulate wood, stone and metal in a way similar to working with simple clay. The arm itself possesses strength equal to twice that of a strong human while the arm's grip itself is like a metal vise capable of crushing bone with little effort. This only applies to the single arm however.

Gnosis
Izentor Rank 1
Those marked by Izurdin receive an elaborate tattoo on the shoulder of their primary arm. With a single mark, the individual may impart special properties on a single item that they themselves have personally crafted. The item becomes more durable thus resisting even the most devastating sources of potential damage. Blades will almost never break or dull, armor will almost never dent, cloth will almost never tear or fray and structures may withstand the most devastating weather conditions. It is this god granted gift that makes items crafted by an Isur so highly sought after. The marked may always identify their own crafted items on sight. Imparting these items is a highly taxing process both physically and mentally so much that the crafter must rest for an entire day following the imparting.
Starting Skills :
Architecture:15(15 SP)-Novice
Auristics:5(5 SP)-Novice
Blacksmithing:10(10 RB)-Novice
Carpentry:5(5 SP)-Novice
Construction:5(5 SP)-Novice
Glyphing:5(5 SP)-Novice
Magecraft:5(5 SP)-Novice
Mathematics:5(5 SP)-Novice (Geometry)
Reimancy:5(5 SP)-Novice (Earth)

Starting Lores :
-Lore of watching a master work Isurian Steel
-Basic concept of weight bearing features in structures


Skills
Acrobatics:1(1 XP)-Novice
Animal Husbandry:1(1 XP)-Novice
Architecture:18(15 SP+ 3XP)-Novice
Auristics:5(5 SP)-Novice
Blacksmithing:16(10 RB+ 6XP)-Novice
Bodybuilding:1(1 XP)-Novice
Carpentry:5(5 SP)-Novice
Construction:5(5 SP)-Novice
Glyphing:5(5 SP)-Novice
Investigation:1(1 XP)-Novice
Logic:2(2 XP)-Novice
Magecraft:5(5 SP)-Novice
Mathematics:6(5 SP+ 1XP)-Novice
Observation:15(15 XP)-Novice
Organization:4(4 XP)-Novice
Planning:3(3 XP)-Novice
Reimancy:5(5 SP)-Novice (Earth)
Rhetoric:2(2 XP)-Novice
Scavenging:1(1 XP)-Novice
Socialization:2(2 XP)-Novice
Tactics:3(3 XP)-Novice
Unarmed Combat:4(4 XP)-Novice
Weapon(Club): 5(5 XP)-Novice

Lores
All Lores:
-Lore of watching a master work Isurian Steel(SP)
-Basic concept of weight bearing features in structures(SP)
-People: Thorin the half-Isur
-Location: Thorin’s Forge
-Thorin: not a people-person
-Lore of basic blacksmithing tools
-Backsmithing: heating a forge
-Blacksmithing: constructing horseshoes
-Lore of prayer to Izurdin
-Joe: blacksmith teacher
-Blacksmithing: constructing nails
-Blacksmithing: cutting metal
-Thorin: A reclusive yet warm-hearted blacksmith
-Wolf's Teeth Club: A deadly gift
-Ravokians are suspicious of outsiders
-Mathematics: Calculating best value for mizas
-Sales or businessmen may lie to make a profit
-Unarmed combat: Utilises the whole body
-Wrestling: Close-combat focused on leverage & grappling
-Boxing: Focuses on movement & punching
-Brawling: Haphazard fighting using your surroundings
-Unarmed combat: Proper form for punching
-Isurians possess one indestructible arm
-Unarmed Combat: Keep your feet grounded during kicks
-Unarmed Combat: Kick with side of the foot, heel, leg or knee
-Unarmed Combat: Kicking with your toes will break them
-Unarmed Combat: Deflecting a punch
-Johan: One-armed & surprisingly agile
-Johan: A stoic combat instructor
-Ravok location: The Wooden Door Dojo
-Close-range versus long-range weapons
-Club: Higher grip gives a heavier strike while lower grip gives better control
-Club: Not effective in closed spaces like alleys
-Club: Lacks finesse but a powerful weapon in skilled hands
-Sword: An agile weapon
-Club: Be wary of overcommitting as your momentum can be used against you
-Tactics: Exploiting an opponent's blind spot
-Club: Alternating grip with swings and jabs
-Tactics: The element of surprise
-When to abandon a weapon for unarmed defence
-Tactics: Feigning an attack to catch an opponent off-guard
-Ravok Architecture: Floating foundations
-Inspecting a building for damage
-Ice and cold strips wood of paint
-Wood warps under extreme temperatures
-Organization: Summarizing a detailed account
-Organization: Numbering information
-A building sheltered behind another is better protected from the elements
-Architecture: An even weight distribution in Ravok buildings is crucial
-Architecture: Stone facade laid over wood for aesthetics
-Sultros Architecture: Stone is readily available as building material
-Ravok: Those with money & power possess influence & privilege
-Planning: Preparing for ice and snow
-Scavenging: Finder’s keepers
-Unarmed Combat: A fighting stance that grounds you
-Feeding a mouse a muffin
-Acrobatics: Paying catch to hone hand-eye-coordination
-Bodybuilding: Basic stretches to warm the body
-Bodybuilding: Lift with your knees rather than your back
-The Strange Replenishing Muffin Tin
Last edited by Crylon Stonecraft on December 6th, 2018, 1:36 am, edited 15 times in total.
User avatar
Crylon Stonecraft
Player
 
Posts: 152
Words: 178267
Joined roleplay: June 2nd, 2018, 4:26 am
Location: Ravok
Race: Isur
Character sheet
Storyteller secrets
Plotnotes

Crylon Stonecraft

Postby Crylon Stonecraft on June 2nd, 2018, 4:48 am

Threads/Calendar


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Current Season Calendar/Threads
2 Winter 518- Of the Civilized Wilds-Zavya-

Morning 5 Winter 518- Leaves Ravok by caravan-

15-16 Winter 518- Of magic and worked stone- (weekend challenge)-

18 Winter 518- Magic is Music-

Late day 41 Winter 518- Arrives in Nyka
43 Winter 518-Leaves Nyka by boat to Sahova

Late day 61 Winter 518- Arrives in Sahova

63 Winter 518- Leaves by boat to Sunberth

Late day 64 Winter 518- Arrives in Sunberth

66 Winter 518- Business As Usual- (Kelski)-

70 Winter 518- New Places to Experience- (Kynier)-

72 Winter 518- Of Iron and Light- (Ixzo)-

----

1 Fall 518- A Waking and Remembering-

2 Fall 518- To look upon a falling...-

3 Fall 518- To look upon a strange face- Shiress-

Historic Thread List
1 Summer 518- The Purge- (Event)-

3 Summer 518- The Aftermath of the Cold Part I- (Job)-
Graded- Investigation +1, Observation +4, Organization +3, Logic +1, Architecture +3, Planning +1 ,
Ravok Architecture: Floating foundations, Inspecting a building for damage, Ice and cold strips wood of paint, Wood warps under extreme temperatures, Organization: Summarizing a detailed account, Organization: Numbering information, A building sheltered behind another is better protected from the elements, Architecture: An even weight distribution in Ravok buildings is crucial, Architecture: Stone facade laid over wood for aesthetics, Sultros Architecture: Stone is readily available as building material, Ravok: Those with money & power possess influence & privilege, Planning: Preparing for ice and snow.

5 Summer 518- A Honing of a Body- Unarmed Combat Training-
Graded- Observation +2, Mathematics +1, Logic +1, Unarmed Combat +3, Rhetoric +1, Thorin: A reclusive yet warm-hearted blacksmith, Wolf's Teeth Club: A deadly gift, Ravokians are suspicious of outsiders, Mathematics: Calculating best value for mizas, Sales or businessmen may lie to make a profit, Unarmed combat: Utilises the whole body, Wrestling: Close-combat focused on leverage & grappling, Boxing: Focuses on movement & punching, Brawling: Haphazard fighting using your surroundings, Unarmed combat: Proper form for punching, Isurians possess one indestructible arm, Unarmed Combat: Keep your feet grounded during kicks, Unarmed Combat: Kick with side of the foot, heel, leg or knee, Unarmed Combat: Kicking with your toes will break them, Unarmed Combat: Deflecting a punch, Johan: One-armed & surprisingly agile, Johan: A stoic combat instructor, Ravok location: The Wooden Door Dojo.

(Continued) 5 Summer 518- A Honing of a Body Part II- Weapon Training-
Graded- Weapon: Club +5, Tactics +3, Observation +2, Close-range versus long-range weapons, Club: Higher grip gives a heavier strike while lower grip gives better control, Club: Not effective in closed spaces like alleys, Club: Lacks finesse but a powerful weapon in skilled hands, Sword: An agile weapon, Club: Be wary of overcommitting as your momentum can be used against you, Tactics: Exploiting an opponent's blind spot, Club: Alternating grip with swings and jabs, Tactics: The element of surprise, When to abandon a weapon for unarmed defence, Tactics: Feigning an attack to catch an opponent off-guard.

8 Summer 518- Of a Moonlight Stroll- Asterope-

9 Summer 518- A Honing of a Body Part III-
Graded- Observation +1, Scavenging +1, Socialization +1, Rhetoric +1, Unarmed Combat +1, Animal Husbandry +1, Acrobatics +1, Bodybuilding +1, Scavenging: Finder’s keepers, Unarmed Combat: A fighting stance that grounds you, Feeding a mouse a muffin, Acrobatics: Paying catch to hone hand-eye-coordination, Bodybuilding: Basic stretches to warm the body, Bodybuilding: Lift with your knees rather than your back, The Strange Replenishing Muffin Tin.

10 Summer 518- Damage Control- Shiress-

15 Summer 518- Books and Knowledge-

20 Summer 518- A Clash of Fists and Fur- Nahaali-

25 Summer 518- The Aftermath of the Cold Part II-(Job)-

(Dream) 45 Summer 518: 1st Bell-Times to Come: A Dream-

81 Summer 518- Don't Steal My Sunshine- (Event)-

Flashbacks
17 Summer 515- Forging an Apprenticeship- (Meeting Thorin)-
Graded-Observation: 5xp, Planning: 2xp, Socialization: 1xp, Blacksmithing: 5xp, Organization: 1xp, People: Thorin the half-Isur, Location: Thorin’s Forge, Thorin: not a people-person, Lore of basic blacksmithing tools, Backsmithing: heating a forge, Blacksmithing: constructing horseshoes, Lore of prayer to Izurdin.

18 Summer 515- Forging an Apprenticeship Part II- (Training Blacksmithing)-
Graded- Observation: 1xp, Blacksmithing: 1xp, Joe: blacksmith teacher, Blacksmithing: constructing nails, Blacksmithing: cutting metal.

32 Summer 515- Two Reimancers Walk Into a Bar- Farris-

91 Spring 518- Lakeshore Prospects- (Getting his job at The Calico Lumber Company)-
User avatar
Crylon Stonecraft
Player
 
Posts: 152
Words: 178267
Joined roleplay: June 2nd, 2018, 4:26 am
Location: Ravok
Race: Isur
Character sheet
Storyteller secrets
Plotnotes


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