OOC Info Development Submissions

New locations, NPCs, and animals can be submitted for review here.

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Herein lies Lhavit's development sub-forum. Within its threads you can find announcements, sign-ups, contests, and more!

Development Submissions

Postby Orkestar on July 31st, 2016, 7:18 am

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Let me tell you a secret. Lhavit is your city. That's right; while storytellers might have colorful names and untold power, they are here to serve you, the players. As such, everyone is encouraged to contribute, whether its submitting your own ideas or helping other players to develop theirs.

Before posting a submission, you may want to consider first discussing your idea in the Suggestions & Development Discussion thread. For now submissions can include new locations, NPCs, or animals. Simply use the templates below.

You may also include an image with your submission. Just remember that any pictures you use must adhere to the character and setting of Mizahar. For consistency, I ask that pictures you use for NPCs be of real people; I will be happy to edit any pictures should you ask. Pictures should be a minimum of 200x200.

Note: Please do not submit anymore Ethaefal NPCs; they will not be accepted, and you will be asked to change the race of the NPC to something else.

 
NPCs
Name:
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Date of Birth:
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Title/Occupation:
Skills:
Gnosis:
Personality/History:

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Locations
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Products/Services: (If applicable)
NPC Info: (If applicable)
Employment and Training Info: (If applicable)

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Flora and Fauna
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Orkestar
Praefectus of Lhavit
 
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Development Submissions

Postby Colt on October 31st, 2016, 5:00 pm

ImageNPC
  • Name: Alaren “Larry” Vertessa
  • Race: Human
  • Date of Birth: Spring 13th, 494 a.v
  • Place of Birth: Lhavit
  • Title/Occupation: Hunter, occasional wilderness guide
  • Skills: 31 hunting, 27 weapon: shortbow, 20 storytelling, 13 wilderness survival, 9 musical instrument: flute
  • Gnosis: N/A
  • Personality/History: “Larry” Vertessa is somewhat of a regular at the Jugged Hare, both as a patron and a hunter or just as a layabout. He is a jolly and social man, always equipped with a story of some sort or another that many will insist that he just makes up on the spot. Despite his talkative nature, he is quite often found accompanying other hunters on their outings; he can hold his own in the wilderness (provided he shuts up for long enough) and is quick to make campfires more warm and inviting. While he himself is a very middle-of-the-road hunter in terms of skill, he will quite happily praise his cohorts and embellish the grandeur of their kills once they all get back home; whether or not people believe what he says is an entirely different matter.
“Pavi” | Grassland Sign | “Common” | “Tukant” | Nura
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Colt
Miss Communication
 
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Development Submissions

Postby Sevaan on March 5th, 2018, 10:21 pm

Image Personality/History: In her current life, Aludra works as a jewelcrafter. She is very dedicated to her craft and will often spend all day working, even through the rest hours. As such, she is rarely at home (an elegant 2-bedroom apartment at the Solar Wind Apartments). Even at night, she will often take to wandering the streets or meditating at the Temple of the Sun. It's almost as if she's avoiding something...

  • Name: Aludra
  • Race: Ethaefal (Syna)
  • Mortal Seeming: Human, possibly mixed
  • Date of Birth: 57th of Spring, 452 AV
  • Age: 65
  • Place of Birth: Lhavit
  • Title/Occupation: Jewelcrafter/Gemcutter
  • Skills:
    Cosmetology - 5
    History - 5
    Jewelcrafing - 55
    Meditation - 5
    Singing - 5

Image Personality/History: Ein's birth was an accident. He doesn't know his father. Currently, he lives with his mother, Aludra, in an elegant apartment. She gives him good food, nice clothes, and any toy he asks for... and yet, something is missing. Because she's always out working, Aludra hires caretakers to look after Ein (when he isn't at school). For some reason, no one stays longer than a few weeks. The truth is, Ein is troublesome. He's spoiled and unpleasant, causing anyone who looks after him to immediately regret their decision. He doesn't have any friends because he tends to push them away. On his own, he'll revert to a quieter nature and will often nap just to pass the time.

  • Name: Ein
  • Race: Human, possibly mixed
  • Date of Birth: 64th of Summer, 506 AV
  • Age: 11
  • Place of Birth: Lhavit
  • Title/Occupation: None
  • Skills:
    Endurance - 5
    Escape Artist - 10
    Leadership - 5
    Logic - 5
    Puzzle-solving - 10
    Singing - 10
    Subterfuge - 5
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Sevaan
...Did I leave the hearth lit?
 
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Development Submissions

Postby Zen Tanka on March 20th, 2018, 11:43 pm

 
NPCs
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Name: Ken Tanka, of the Tanka Twins
Race: Human
DoB: 2nd of Spring, 499AV
PoB: Lhavit
Occupation: Shinya Rider
Gnosis: Gnora 1

Skills:
Flux: 15
Herbakism: 17
Leadership: 21
Meditation: 39
Projection: 54
Riding: 30
Unarmed Combat: 55
Weapon - Jian: 71


Ken is a restricted and quiet individual, one that never speaks unless spoken to. Even so, he is more than an astute observer, though he oft keeps what his keen eyes spy for himself. Ken walks with an air of confidence and tranquility rarely found in those of his age group. Impassive and seemingly cold, he is one that does not know how to convey emotions well, or just chooses not to. His successes are not something he is proud of, or at least it wouldn't seem that way from the perspective of someone that knows him little.

As one worthy of carrying on his father's legacy, Ken finds the barriers placed between the different ranks within the Shinya as something easy to overcome - and though his ascension was not as fast as that of his father, some speculate that he might have purposefully lagged behind, careful not to advance too far in fear that his brother would loose the hope and, consequentally the will to improve on himself.

"Extremes come easy, you lack balance."

-Ken to Zen Tanka
Last edited by Zen Tanka on March 21st, 2018, 12:52 am, edited 2 times in total.
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Zen Tanka
I am more than my name
 
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Development Submissions

Postby Saiyin on March 24th, 2018, 8:30 pm

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Business Submission


I'm not sure if this is the correct place to be submitting this. Here's my business write-up, which I can polish up if you'd like. :) Thank you for having a look!

EDIT: Here is the written up 'Sesr Glassworks', ready to be submitted. :) I've included all the other bits and bobs in the drop-down OOC spoiler. Thank you!
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Sesr Glassworks




Sesr Glassworks sits nestled on the slopes of Tenten Peak, this location deliberately chosen to place the owner in the centre of Lhavit for Imageeasy access to, and by, the various institutions that might seek her services.

On first approach the Glassworks looks quite unassuming, with the only eye-catching feature being a brilliant blue door and a small sign on a carefully positioned pole that tells the visitor what shop they are standing in front of. There is one window that allows light into the shopfront and shoppers to peer through into the room from outside. There are paving stones that line the entrance and the owner has planted a young willow tree close to the entrance which will one day provide welcome shade.

Inside is the shop, which is drab but neat. Several shelves line the walls, and rows of plain glassware sit meekly in place on the wooden surfaces. There is a list of prices lying on the counter for those that wish to read them. The room is usually quiet and cool as the walls are thick and made of stone. Thin light filters through the window to alight on the stock. The air usually smells of either burning coal or flowers, dependant on whether the furnace has been running recently or not.

Beyond lies a tiny back room with a few loose items or broken shards of glass shooed into corners, as well as a simple candle sconce to allow a small amount of light into the otherwise windowless room.

Another door leads into the workshop, where the business of glassblowing actually happens. This room is somewhat larger than the shop, and has a window Imagethat lies away from the street and offers views of the mountainside rather than out over the rest of the city. There is a large furnace with three separate entrances. The first hatch contains a pool of molten glass which is the basis of Saiyin's work, and the other two entrances to the furnace are used for first re-heating and then allowing glassware to cool slowly so as not to let it shatter.
There is a table with a slab of marble to work the glass upon, and a selection of various tools lie on this surface also.

A simple door leads to the storage room, in which the raw ingredients are kept. Namely coal and sand, each in separate crates. From this room there is a door that leads outside so that Saiyin can easily transport the raw materials in and out without disturbing the rest of the shop.

Items sold: (Prices taken from price list, converted to kinas)
Custom commissions available on request.
Item Price
Beakers and vials, 1-6 oz .5 ki/ oz
Bottles and Decanters, Ounce .05 ki/ oz
Bottles and Decanters, Pint .5 ki/ pint
Bottles and Decanters, Gallon 5 ki/ gal
Bowls, Ounce .07 ki/ oz
Flasks, Ounce .1 ki/ oz
Flasks, Pint 1 ki/ pint
Cups/Goblets/Mugs, 8 oz .6 ki
Cups/Goblets/Mugs, Pint 6 ki
Jar, 8 oz .5 ki
Jar, Pint 6 ki
Pitcher, 2-Quart 2 ki
Pitcher, Gallon 7 ki
Vase 5 ki
Glass Ball, 1-36" .5 ki/ inch diam

 
Owner
ImageName: Saiyin Sesr
Appearance: Saiyin has a plain but kindly face. Her eyes are hazel with a touch of green, and her hair is a light auburn.
Character Sheet: http://www.mizahar.com/forums/topic72111.html
Usual Greeting: Something along the lines of, "Hello, how can I help you today?" Accompanied with a cheery smile.
Please PM to buy something from Sesr Glassworks, or for any other kind of interaction! :)
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Last edited by Saiyin on June 6th, 2018, 8:16 pm, edited 1 time in total.
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Development Submissions

Postby Saiyin on April 20th, 2018, 6:02 pm

Location
  • Name: Wullis & Son Weapons
  • Description: Wullis Weapons is a small shop located in the upper Azure Market, a few doors down from a wine merchant and situated on a pleasant cobbled street. A small tree cheerily grows alongside the rows of shops, though it never planted on purpose. During the summer, the boughs rustle with verdant greenness and in the winter, various shopkeepers in the street decorate it with garlands meant to encourage shoppers to their doors.

    The shop itself is a little shabby and in need of a bit of TLC, though it is perfectly functional. There is a middling sized window that lets in light during the day, and a wooden door that is usually propped open when it's warm. Inside, the sales counter lies directly opposite the door. The walls are lined with neat shelves displaying various daggers and smaller melee weapons. There is a selection of staffs and spears hooked to the back wall of the shop. Behind the counter are two beautiful swords on display. One, with a red pommel inlaid with gems and a curved blade polished to perfection displays a price tag. The other is priceless, and if asked, Wullis will tell you he will never sell it.

    In the centre of the floor is a blank space, wide enough to allow customers to practice a little. In between shelves and products are sconces for candles. The walls are painted maroon, and the floor is paved with large terracotta tiles.
  • Products/Services: Wullis sells most of the common tiny/small melee weapons, as well as a small selection of staffs and spears. As he buys the items from other places, the items are of varying quality.

    Wullis will also teach some weapon skills if asked nicely, and if he has enough time. Training usually takes place outside wherever it is quiet.
  • NPC Info:
    • Name: Wullis
    • Race: Human
    • Date of Birth: Summer 464 AV
    • Place of Birth: Lhavit
    • Title/Occupation: Shopkeeper
    • Skills: Leadership 30xp, Weapon: Quarterstaff 30xp, Weapon: Dagger: 40xp, Teaching: 20xp, Persuasion: 40xp
    • Gnosis: N/A
    • Personality/History: Wullis is a quiet, introspective man, possessing twinkling brown eyes. He has a mop of grey hair and fine, grey stubble across his jaw. He is tall and slim, and wears a kindly look on his face.

      Once upon a time, Wullis had shared the ownership of his shop with his son, Marek. In his youth, Marek had been a promising swordsman and aspiring personal guard. Wullis and Wullis' wife Amelia had encouraged their son with his endeavour. Gradually, over time, Marek became a little strange and a little aloof, but they loved him nonetheless, though they worried. They argued from time to time, and laughed from time to time. Marek gave his sword back to his father after several years of apathy and sullenness, and from then on out the two men worked together.

      Wullis was upset, but accepted his son's decision after it became apparent he couldn't change his mind. One day however, Wullis discovered a large amount of money had been stolen from the family funds. He began to investigate, and it became apparent that Marek had taken the money and left Lhavit on a merchant's ship. Angry and distraught, Wullis was forced to move to a smaller shop so that he could afford to keep living. His wife, Amelia, had been privy to Marek's departure (though not the theft) and the deception forced the two apart as Wullis could no longer trust her.

      Now, Marek's sword hanging above the counter is the only reminder of his son left. Time has passed and the man has become accustomed to his new life. Wullis spends his days tending the shop, buying new stock, and enjoying wine on a pleasant evening. Although he has few friends, he is a pleasant man to chat with once you get to know him, a man with an interest in worldly affairs but one who is quite firmly rooted to the ground even so.
  • Employment and Training Info: Wullis charges 2ki for each half bell weapons training lesson. Although he is not actively seeking a shop assistant, he would consider taking on such an employee, although he wouldn't trust easily when it comes to the shop.
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Saiyin
~☆~
 
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Development Submissions

Postby Saiyin on June 6th, 2018, 9:26 pm

The proportions are probably off, but I'm terrible at measurements, sorry! Here's the write-up for Saiyin's house. Thank you for taking the time to look over my submissions. :D

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The Sesr Family Home
Floor Plan :
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The Sesr's home is a pleasant stone cottage that has majestic views over the city and the scenery. It is a small building constructed in the style of the other homes that are scattered across the Okomo Estate, although Saiyin isn't lucky enough to own a skyglass roof. The house is beautifully shaped with a semi circular room at the front and a rectangular set of rooms at the back of the house.

[4.] The front of the house boasts a pretty windowed kitchen and living area. There is a hearth set against the centre wall so as to warm the centre of the house. A well-used kitchen table is set roughly against one wall, with a singular chair tucked underneath. The kitchen and living room have white painted walls, done years ago by Saiyin's mother. A door, usually left propped open, runs into the hallway.

[2.] At the back is Saiyin's room. Inside is a simple bed and a tiny window. The room is quiet and still, and pretty plain.

[1.] Next door is Saiyin's parents room, left empty since their untimely deaths. The contents of the room were sold several years ago, and now she avoids using it for anything except quiet contemplation, sometimes.

[3.] Opposite the two bedrooms is a larger room that is as bare and unfurnished as the rest of the house. A lonely chest sits underneath a window, but it is clear that Saiyin has plans for the room, as the dust has been cleared and a brightness permeates the space.

[5.] A little door at the end of the hallway leads into the garden. In the garden, the biggest feature is the weeping willow tree that provides welcome shade in the summer. At the end of the garden is a tombstone dedicated to Saiyin's parents, although their bodies are not buried in the garden. There is an empty vegetable plot that has gone untended, although there are no weeds growing in the soil as Saiyin makes sure that these are pruned regularly.

In the house itself, the air is calm and still. Saiyin has little in the way of clutter or furniture as most of it has been given away or sold, but her bedroom is a little slice of comfort that she cherishes. The most prized room though is the kitchen. Here, the young woman spends her time cooking and gazing out at the sea she can just about see in the distance through the window.
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Saiyin
~☆~
 
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Development Submissions

Postby Raeyn on June 7th, 2018, 3:27 pm

  • Name: Mara
  • Race: Inarta
  • Date of Birth: Summer 1st 491AV
  • Place of Birth: Lhavint
  • Title/Occupation: Barmaid at the Shining Star Inn
  • Skills: Seduction 65, Observation 40, Socialisation 68, Cooking 27
  • Gnosis: None
  • Personality/History: Mara is the daughter of 2nd generation emigrants from Wind Reach. She grew up in a fairly cushy life with her twin brother Raeyn and became something of a really prolific social butterfly. Beautiful, vivacious and head strong she excels in social situations and is always the centre of attention. She's really quite flirtatious. A quality that had gained her quite the reputation for better or for worse.
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...and the Wind Chicken
 
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Development Submissions

Postby Saiyin on June 9th, 2018, 2:31 pm

ImageName: Hessel
Race: Eypharian
Date of Birth: 13th Summer 468 AV
Place of Birth: Ahnatep
Title/Occupation: Clark and cleaner at the Zintia Rest
Skills: Cleaning: 60xp, Glassblowing: 60xp, Cooking: 50xp, Leadership: 35xp, Socialisation: 30xp
Gnosis: None
Personality/History: Hessel is a kindly woman who works in a lowly position by choice in an effort to atone for a previous sin. In her youth, Hessel was a tempestuous young woman living in Ahnatep. She enjoyed it all; luxury, leisure, and the lust of handsome men. It was the latter that brought her trouble when she became pregnant from an illicit relationship with a slave lover. Her lover cared deeply for her, but Hessel wanted to die from the shame. She scorned the man over and over and sold him for pittance at the nearest slave market. Once their child was born she cast it into the river to drown to death.

She thought she didn't care, but as time passed she found herself thinking of the dead child over and over again as she was eaten from within by guilt. The final straw was learning that her old slave lover had gained freedom... and promptly hung himself from grief and despair over his lost love and dead child. The news cut her deeper than she could have ever imagined. Hessel could only do one thing, and that was run. She ran until she was as far away from Ahnatep and the past as she could be. In her arduous journey north she learnt much about herself, and slowly learnt to forgive herself. Now she is mellow, cheerful, and spends her spare time learning new skills. Her past is a scar that is slowly healing, but she rarely talks about it. Hessel is quick to make friends, but slower to form true bonds of friendship.
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Saiyin
~☆~
 
Posts: 134
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