[Verified by Traverse] Aren Anazasz

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Aren Anazasz

Postby Aren on May 29th, 2010, 5:34 am

Image


Physical Description


Measuring 6 '8, Aren is a tower of a man by the standards of almost any race, except his own. His skin is a blue hue, like that of most of his kind, and he is lean and muscular, like most of his kind. He keeps his hair cut short (a necessary byproduct of his weapon of choice), his scythe strapped to his back at almost all times (when not in or expecting combat), and his Lakan sheathed at his waist. His sun colored eyes, accented by his blue skin might come off as creepy to some, especially when standing in the shade, but he is always ready to offer a reassuring smile to those individuals. Ironically, it is possible this might make him seem creepier.

Aren sports two scars from his youth. On his right thigh is an oval shaped arrow wound, and around the bicep of his left arm is a laceration acquired from a glassbeak's maw. The one on his leg is generally obscured by clothing, but the one on his arm, because of his short vest, is plain for all to see.

He has a third scar on his right cheek, received in yet another tangle with a glassbeak. This one is much more recent, however, being less than two decades old. There's also a series of claw marks on his back and shoulder area, suffered at the hands of a particularly vicious wolf.

Arm and Leg Scar (Acquired Summer, 414 AV)
Cheek Scar (Acquired Summer, 499 AV)
Shoulder Scars (Acquired Winter, 514 AV)

Basic Information


Race: Akalak
Birthday & Age : Born 10th of Summer, 399 AV - 115 years old.
Gender: Male
Height: 6 feet, 8 inches
Weight: 250 lbs.
Injuries: None, at the moment.

Concept


Aren is, by and large, a jovial, hundred year old giant. He would be the first to crack a joke in a tense situation, and the first to laugh at himself in an embarrassing moment. That is not to say that he is a jester, however. In his more than a century of life, he has seen and experienced much, causing him to wax philosophical from time to time. Being a warrior by trade, he doesn't hesitate to engage in combat when he considers it the best course of action, but he doesn't necessarily consider fighting to always be the first, or only option.

Aren's Other (or dark side) is called Seros. He emerged when the akalak was just a boy (specifically during his Trial), and has never stopped plaguing him since. Seros is considered by Aren to be a highly volatile, highly dangerous sociopath, essentially making them exact opposites. He is also incredibly intelligent, more so than his brother, and they both know it. Fortunately, however, Aren is the dominant personality, which galls Seros to no end. This is, in fact, a very good thing, because Aren believes his darker brother would not hesitate to slaughter everyone in the vicinity, should he ever find himself free of his shackles.

History


Son of a warrior father and a warrior mother, Aren 's path in life was pretty much set from the moment he was born. Barring any unforeseen turn of events, he would be a warrior. His mother, however, didn't want him to be just any warrior. She wanted him to be what she couldn't achieve in her own short life: not simply an adept of the blade, but one which combined weapon and elemental power both. Such a warrior, she though, would be formidable indeed.

Never did his mother allow her child to be wrested from her, safe or not, even after almost dying in childbirth. Neither as her husband nor as the child's father did the man she married ever gain that right. Of course, he saw it as Eypharian stubbornness and egotism, but he also didn't doubt her ability to protect both her child and herself, with equal measures of ferocity. She had been a Hawk, after all, once upon a time.

From the moment little Aren could walk, both his mother and father were at his side. Not to catch him, should he fall, but to make sure he was quick about getting up. His father taught him the scythe (an odd weapon, but one whose shortcomings can be mitigated by the natural abilities of the Akalak) while his mother taught him Reimancy, and how to use both in unison. Unfortunately, she wasn't much of a teacher, and he wasn't much of a student.

Until his 15th birthday, Aren spent much of his time trying to avoid his mother and her damned lessons. Magic, he thought, was a difficult to grasp, nigh useless concept. Of course, making such a comment around her would incite curses of blue skinned idiocy, and lack of proper manners. Aren always found the hypocritical nature of his mother's rants amusing, assuming he was a good distance away from her, preferably behind some cover. When he didn't show up for a lesson, his father knew better than to remain within throwing distance of his wife; six arms could fling an awful lot of crap, awfully fast. Eventually, though, all children have to grow up, and Aren was forced to grow up slightly more forcefully than most.

All Akalak boys take their Rite of Trial at the age of fifteen, when they must take down a glassbeak devoid of any outside assistance. Aren, of course, was no exception, and took the Trial with others of his age.

The boys stalked a lone glassbeak who was in turn stalking something of it's own. They decided to strike when the animal was itself preparing to spring it's own ambush on it's unsuspecting prey, but the fates would not have it so.

The moment was almost at hand, but a sudden and rapid change of wind, as was known to happen in the Sea of Grass, gave rise to disaster. The glassbeak they hunted promptly picked up their scent, it's head swiveling towards the source of this new odor. Almost like it could smell the fear emanating from it's would be hunters, the creature charged, throwing the group of boys into a panic. Aren promptly gave the order to flee, as the element of surprise had been lost, but he had forgotten something; glassbeaks were fast.

The beast was upon them in moments, and one of the group, Aren's own friend, had found himself paralyzed by fear. He hadn't run with the others, and now stood directly in the path of the glassbeak, just waiting to die. Realizing his friend was not among the fleeing boys, Aren looked back just in time to see Neri assaulted by their supposed prey, but too late to do anything about it.

His friend was dead before he could even utter a syllable, his head crushed between two massive beaks. To make matters worse, the glassbeak was not alone. A pack of it's fellows had been at it's side all along, hidden in the grass, stalking a herd of herbivores. Now they were busy driving that herd towards their waiting brothers, and the unsuspecting group of Akalak boys.

The beast that had killed his friend was not, it seemed, sated by it's deed, and pressed onward, on a direct course for the rest of Aren's friends. It closed in on another of the boys who was simply too slow, but Aren was determined not to see another friend fall this day. He charged at the animal hoping, not to kill it, for that was a foolish hope, but to slow it down. Though successful in his endeavor, the friend he sought to save found his life stolen nonetheless, by another of the beasts.

At this particular junction, rage and anger had nearly overwhelmed both Aren's fear and caution, and he sought not to survive, but simply to kill these damnable monstrosities. Fortunately for him, another of the boys had desisted in fleeing and had made his way back to help his beleaguered friend. Together, they brought one of the beasts down, but the celebration was short lived.

As Aren prepared to deal the killing blow to the glassbeak, Larenth, his friend, and the person who had just saved his life, suddenly let loose an arrow meant for his companion's leg. His dark side had awakened, his Other, now of all times, and it's aim was true.

Aren reeled in pain and confusion, but the glassbeak he loomed over was not about to give him a moment's rest, however. Before the young Akalak had even realized what was going on, the creature had snapped hold of his arm with a desperate lunge. At this point Aren, and his own Other, who was itself coming awake, had pretty much thrown in the towel. Larenth, on his side, was knocking another arrow into his bow, his target looking distinctly like Aren's general head area. Fortunately for said target, that wasn't it at all, and the arrow flew over and into the body of the glassbeak with the grabby hands. With a sigh of relief, Aren proceeded to try and bash himself free of the weakened beast, eventually managing to finally bring an end to the avian nightmare.

He had passed his Trial, now he just needed to survive it.
Last edited by Aren on April 2nd, 2015, 4:40 am, edited 34 times in total.
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User avatar
Aren
By Wysar's blue balls!
 
Posts: 580
Words: 434994
Joined roleplay: May 28th, 2010, 6:44 am
Location: Syliras
Race: Akalak
Character sheet
Storyteller secrets
Plotnotes
Medals: 1
Overlored (1)

Aren Anazasz - Training and Lore

Postby Aren on March 17th, 2012, 1:37 am

Magic


 
Reimancy
Known ElementsKnown SpellsExperience (Total)Proficiency Level (Elemental Familiarity)
AirWAFC20 SP+34 XP (54)Expert (High)
FireFireball, Inner Flames20 SP+34 XP (54)Expert (High)
LightningWave Spark, Orin's Light20 SP+34 XP (54)Expert (Average)


Spell Descriptions :
WAFC (Wind Assisted Fist Cannon) - A spell Aren conceived of while training his Reimancy. It consists of creating a condensed cluster of Res which is then transmuted into a swirling vortex of air. Although inherently non-lethal to anything bigger than a housefly, at sufficient intensities it is capable of knocking men to the ground if they are caught off guard by it. In addition, by rotating the inner and outer layers in different directions, it's possible to create a wind-shear effect that enhances the power of the spell, but which also makes it more difficult to cast.

Fireball- The most basic fire elemental spell most Reimancers probably conceive of. Aren has used it on multiple occasions because of it's simplicity and efficacy on the battlefield. Commonly produced by creating a dual layered sphere of Res above the palm, then transmuting the outer layer while keeping the core in it's basic state. Only transmuted after the spell is on it's way to the target, the untransmuted inner layer allows for better control prior to this moment. In a pinch, however, the entire ball of Res can be flung at the target, then transmuted all at once prior to exiting the caster's zone of control. This spell is capable of doing a significant amount of damage to unprotected foes.

Inner Flames- A lethal, though very short range usage of fire Reimancy. The user breathes (or otherwise exudes) his Res and directs it into the opponent's body through any available openings. Once it has penetrated deep into the body, the Res is transmuted into flames, burning the unfortunate victim from the inside out. Aren was forced to utilize this method of Reimancy when he found himself needing to kill a wolf whilst keeping another from killing him.

Wave Spark - A hybrid fire/air spell created out of necessity when Aren found himself facing a horde of Yukmen (a small one). It consists of producing a thin, elongated swath of Res, then propelling it towards the enemy. It is then transmuted into a lightning-like element just before it is out of range of the caster. Although capable of both electrocuting and burning targets, it's best used against large groups of, preferably, stupid enemies. Using it on a single individual, or on anything too smart, would probably be a complete waste of Res, since it is easily avoidable by simply ducking underneath it or jumping over it.

Orin's Light - A ball of what is, essentially, lightning that can be propelled at an opponent as a means of electrocuting them. Similar in size and shape to the basic fireball, the only thing that really differs is the added complexity of transmuting two elements simultaneously, and of course, its effect on the target. Aren used this particular configuration for the first time in order to save Orin Fenix's life, hence the name.


Skills


 
Combat
SkillExperience (Total)Proficiency Level
Weapon: Scythe30 SP+23 XP (53)Expert
Unarmed Combat10 RB+16 XP (26)Competent
Tactics21 XPNovice
Running5 XPNovice
Acrobatics3 XPNovice
Reflexes2 XPNovice
Wrestling4 XPNovice
Medicine2 XPNovice
Evasion1 XPNovice
Stealth2 XPNovice
Brawling1 XPNovice
Planning4 XPNovice


 
Social
SkillExperience (Total)Proficiency Level
Socialization50 XPCompetent
Rhetoric45 XPCompetent
Intimidation28 XP+1 SXP (29)Competent
Teaching17 XPNovice
Seduction16 XPNovice
Persuasion10 XPNovice
Flirting16 XPNovice
Interrogation9 XPNovice
Leadership6 XPNovice
Linguistics4 XPNovice
Kissing4 XPNovice
Diplomacy3 XPNovice
Negotiation5 XPNovice
Learning Pavi1 XPNovice
Compassion1 XPNovice
Subterfuge3 XPNovice
Sarcasm1 XPNovice
Manners1 XPNovice
Showmanship1 XPNovice
Storytelling2 XPNovice
Humor1 XPNovice


 
Mental
SkillExperienceProficiency Level
Observation71 XPExpert
Philosophy13 XPNovice
Detection5 XPNovice
Meditation2 XPNovice
Investigation2 XPNovice
Planning3 XPNovice
Intelligence7 XPNovice


 
Survival
SkillExperienceProficiency Level
Wilderness Survival2 XPNovice
Land Navigation3 XPNovice
Tracking1 XPNovice


 
Physical
SkillExperienceProficiency Level
Endurance12 XPNovice
Bodybuilding9 XPNovice


 
Artistic
SkillExperienceProficiency Level
Instrument: Tambourine1 XPNovice



Lores


Glassbeak Anatomy (SP)
Fighting Alongside One's Brothers in Arms (SP)


  1. Rite of Trial Completed
  2. Welcome to the World, Seros
  3. Health Hazards Posed by Glassbeaks
  4. Syliran Customs (anti-nudity)
  5. Syliras Layout (basic)
  6. Syliran Knighthood (Loren Dyres, basic)
  7. Wystern’s Determination
  8. Whimsical Journeys
  9. Skipping the part where you ask if they WANT to fight
  10. Insulting humans
  11. Posturing
  12. Giving up immediately
  13. Alcoholism: Try and Try Again to Find a Good Drink
  14. Seros’ Inconvenient Timing,
  15. Seeking Cover From A Cyphrus Storm
  16. Behavior of Animals in Fear of a Storm
  17. Akalak Cowardice
  18. Tenacious Training Tactics
  19. Experimentation Breeds Experience
  20. How to answer a brethren subtly
  21. Finding direction
  22. Defending your lover
  23. Confidence
  24. Paying your debts
  25. Flirting through a language barrier
  26. Infravision use to full advantage
  27. Flirting by combat
  28. Fighting Akalak style
  29. Rethinking Past Convictions
  30. Handling Those With Hangovers
  31. Giving In To Temptation
  32. Being Surprised By A Woman’s Actions
  33. Knowing When To Not Let Someone Walk Away
  34. The Uncertainty Related To New Relationships
  35. Drykas children: Free-spirited
  36. Trying to use Djed after a Djed storm
  37. Hiding your brother half
  38. How do you deal with a girl's tears?
  39. The importance of windmarks in drykas society
  40. Reimancy Method: Wind- Fist
  41. When you've got it- flaunt it
  42. Using your conscience
  43. Not taking advantage of a drunk girl
  44. Sharing your culture
  45. Nostalgia
  46. Doing the right thing
  47. A Sunberth welcome: Almost getting mugged
  48. Trying to ask directions
  49. Krieg the Brawler(partial)
  50. Keeping secrets
  51. Discretion is the better part of Valor
  52. Repressing your brother half
  53. Gentleman to the end
  54. Hardcore warnings
  55. No mercy vs. affection
  56. Truth wins out
  57. Meera: Looks Good in Boots
  58. Age is Relative
  59. When to Leave the Weapon Behind
  60. Drykas: Language of Braids
  61. Meera: Family History
  62. Braids in Relation to Weapon Use
  63. Spotting a Woman Plotting
  64. Deflecting a Drykas’ Curiosity
  65. The Weakness of a Woman
  66. Syliras - Too much structure
  67. Stone Gardens - location
  68. Trapped in the maze
  69. Meeting a strange, magic using human
  70. Khal'iah Vojak: A Talkative Youth
  71. Khal'iah Vojak: Persuasive Bugger
  72. Becoming an Instructor of Reimancy
  73. Knowing and Relaying the Dangers of Reimancy
  74. Planning Preemptive Funeral Rites
  75. The Inherent Beauty of Riverfall
  76. Surviving a Reimancy Initiation in One Piece
  77. Recognizing Yukmen
  78. Reimancy Without Caution
  79. Coating a Weapon with Res
  80. Saving a Thief
  81. Losing One's Lakan
  82. Nykas: Why Here?!
  83. How Do You Hide A Giant?
  84. Memories of Manged Manbits
  85. Setting The Crusher Straight (Hopefully)
  86. The Wrong Foot
  87. An Akalak-Sized Human?!
  88. Seros: Everything You Don't Want To Hear
  89. Saraphina Skyglow: Ginger Kelvic
  90. Defending a caravan from hungry wolves
  91. Enduring a wolf's bite while preparing a spell
  92. To trust in one's dark brother
  93. Reimancy Method: Inner Flames
  94. Saraphina Skyglow: Initially afraid of reimancy
  95. Magic causes fear
  96. Business: Monopoly Prices
  97. Diplomacy: Manners Go a Long Way
  98. Pycons: Shapeshifting Clay Constructs
  99. Socialization: Bonding through Drink
  100. Socializing in a Foreign City
  101. Fighting to Disable, not Kill
  102. Reimancy: Stealthy Spellcasting
  103. Tactics: Observing the Enemy
  104. Tactics: Taking a Strategic Blow
  105. Wrestling: Basic Pressure Points
  106. Wrestling: Simple Locks and Holds
  107. Combat Tactics: Don’t Think Too Much
  108. Combat Tactics: Using Body Language to Read Intention
  109. Location: Nyka, The Warfields
  110. Weapon Tactics: Effectively Wielding Scythes in Tight Spaces
  111. Acrobatics: Basic Balancing Act
  112. Acrobatics: Simple Jumps
  113. Diplomacy: Reasoning With a Thief
  114. Intimidation: Toying With Your Prey
  115. Weapon (Scythe): Simple Grip Modifications to Increase Speed or Force
  116. Reimancy: Explaining Res to a Beginner
  117. Teaching: Testing a Student to Gauge their Level
  118. Teaching: Let the Student Discover the Difficulty
  119. Reimancy: Explaining Reabsorbing Res
  120. Teaching: Finding Your Student’s Limit
  121. Teaching: The Responsibilities of Spreading Dangerous Knowledge
  122. Location: The Herald’s Arms
  123. Sayana: The Seductive Eypharian Dancer
  124. Alexis: Sayana’s friend or something
  125. The Inarta flame dancer.
  126. A unity between souls
  127. Making out with Sayana
  128. Sex with Sayana
  129. May have done something to offend Sayana
  130. Location: Lykolav Iron Mines
  131. To slave away in the mines
  132. Philosophy: Imprisonment of Seros
  133. Max: Businessman-like criminal of the Lykolav Mines
  134. Intimidation: Threatening with reimancy
  135. Tactics: Stalling for time
  136. Yukmen travel in packs
  137. Tactics: Adapting to a new plan
  138. Reimancy: Orin's Light
  139. Subduing a comrade out of necessity
  140. Orin: Impulsive Cook
  141. Orin: Disobeys and nearly gets us killed
  142. Sayana: Reunited
  143. Sayana: Born in Ahnatep
  144. Sayana: Seductive Dancer
  145. Sayana: Her Reason for Running
  146. Revealing a Secret
  147. Location: The Rearing Stallion
  148. Tambourine: Maintaining a Beat
  149. Event: Sayana's New Year's Party
  150. Offering Forgiveness
  151. Socialization: Thinking past racial stereotypes.
  152. Event: Sayana’s New Year toast, 515AV.
  153. Sayana: Abused by a Zith.
  154. Sayana: Pregnant with my child.
  155. Sayana: A Refuge
  156. Falling Unconscious is a Strange Sensation
  157. Letting Seros Speak
  158. Sayana: Delicate Hands
  159. Accepting Seros
  160. Sayana: Beautiful in the Light
  161. Location: Sayana's Apartment
  162. Sayana: She Loves Me?
  163. Telling the Truth is Never Easy
  164. Don't Like to Share Sayana's Kisses
  165. Starting to Mend the Divide
  166. Storytelling: Explaining the Past
  167. Medicine Tastes Nasty
  168. Sayana: Not a Cook
  169. Location: South Kabrin Road
  170. Sayana's birthday
  171. Teaching: Providing fear to a student
  172. Teaching: Explaining battle tactics
  173. Teaching: Trying to teach a student who thinks he's right
  174. Teaching: Offering praise
  175. Fear is the enemy that confined Seros
  176. Reimancy: Manipulating multiple spheres of Res
  177. Learned the hard way of combat growing up
  178. Unarmed Combat: Headbutt
  179. Orin: Overcame his fear
  180. Orin: Fights dirty
  181. Seros: His methods work, even if they're not the best.
  182. Orin: Keeps getting knocked out, apparently.
  183. Zith: Stubborn even in the face of severe adversity.
  184. Love: Enduring Horrible Cooking
  185. Sayana: How Much Do I Really Know?
  186. Seros' Imprisonment: Entirely Justified
  187. Explaining Magic to Sayana
  188. Sayana: Smaller but Still Dangerous
  189. Sayana: An Invitation to Sunset Falls, and to Move In
  190. Deciding to Live with Sayana


Languages: Common (Fluent) - Tukant (Basic) - Arumenic (Poor)
Last edited by Aren on May 19th, 2015, 4:37 am, edited 79 times in total.
Image
User avatar
Aren
By Wysar's blue balls!
 
Posts: 580
Words: 434994
Joined roleplay: May 28th, 2010, 6:44 am
Location: Syliras
Race: Akalak
Character sheet
Storyteller secrets
Plotnotes
Medals: 1
Overlored (1)

Aren Anazasz - Possessions and Ledger

Postby Aren on March 17th, 2012, 1:49 am

Weapons


Battle Scythe (-20 GM)
Lakan (Heirloom)

Armor and Clothing


Bronze breastplate
Bronze Fauld (With Tassets)
Bronze Grieves
Vest - Leather
Trousers - Leather
Boots - Leather
Sleeveless cotton vest

Miscellaneous Items


Red Bead (Acquired: {Flashback} For the First Time/ Lost:[Kulkukan Tavern] How About This Weather, Huh?)
Sharpening Stone, Personal
Rope, Hemp (50 ft.)

Set of Clothing (cloak/coat & footwear included)
Waterskin
Backpack which contains:
- 1 Set of Toiletries (comb, brush, razor, soap)
- 1 eating knife
- Flint & Steel

Current Ledger


0 in debt.

81 GM, 2 SM, 25 CM.

Suite in Stormhold.

Expenses and Losses


Winter, 511 AV:

Seasonal Living Expenses : -5 GM (Stayed with Relatives)
Staying at the Kulkukan: -4 GM and -2 SM
Ale and a Bar Tab: -2 SM (This Town With No Name)
Sweets: -2 SM ([Various Locations] City By The River)

Spring, 512 AV:

Seasonal Living Expenses: -45 GM (Poor)

Spring, 513 AV:

Theft: -60 GM, Lakan
Recovery: +60 GM, Lakan (The Horde)
Seasonal Living Expenses: -7 gm (Squalor)(The Purview of Strangers)
Bar Tip: -1 GM (The Purview of Strangers)

Winter, 514 AV:

Caravan from Nyka to Syliras: -50 GM
Living Expenses (Common): -135 GM
Wages from Mercenary Job (Advanced): +644 GM

Spring, 515 AV:

Jewelry Purchase: -43 GM
Half the price of a bed: -20 GM
Bronze breastplate: -53.3 GM
Bronze Fauld (With Tassets): -26.7 GM
Bronze Grieves: -20 GM
Sleeveless cotton vest: -3 SM and 75 CM
Sharpening Stone, Personal: -10 GM
Rope, Hemp (50 ft.): -1 GM
Seasonal Expenses (Common): -135 GM

Summer, 515 AV:

Silk Doublet (Black): -7 GM, 5 SM
Silk Trousers (Black): -20 GM
Seasonal Expenses (Common): -135 GM
Last edited by Aren on July 13th, 2015, 7:21 am, edited 28 times in total.
Image
User avatar
Aren
By Wysar's blue balls!
 
Posts: 580
Words: 434994
Joined roleplay: May 28th, 2010, 6:44 am
Location: Syliras
Race: Akalak
Character sheet
Storyteller secrets
Plotnotes
Medals: 1
Overlored (1)

Aren Anazasz - Thread List

Postby Aren on March 17th, 2012, 1:54 am

Summer, 515 AV

9th Day - Aura of a New Life - In Progress/ Not Yet Awarded

Spring, 515 AV

16th Day - Clash of Manliness! - In Progress/ Not Yet Awarded

18th Day - Fearless - Completed/ AwardedExperience Award
  • Planning: 1
  • Land Navigation: 1
  • Intimidation: 5
  • Teaching: 5
  • Rhetoric: 5
  • Intelligence: 1
  • Body building: 5
  • Tactics: 5
  • Unarmed combat: 4
  • Observation: 5
  • Scythe: 1
  • Reimancy: 5
  • Persuasion: 1
  • Endurance: 2
  • Negotiation: 1

Lore Award
  • Location: South Kabrin Road
  • Sayana's birthday
  • Teaching: Providing fear to a student
  • Teaching: Explaining battle tactics
  • Teaching: Trying to teach a student who thinks he's right
  • Teaching: Offering praise
  • Fear is the enemy that confined Seros
  • Reimancy: Manipulating multiple spheres of Res
  • Learned the hard way of combat growing up
  • Unarmed Combat: Headbutt
  • Orin: Overcame his fear
  • Orin: Fights dirty


23rd Day - Rough Love - Completed/ AwardedExperience Award
  • Observation: 5 XP
  • Intelligence: 5 XP
  • Philosophy : 5 XP
  • Rhetoric: 5 XP
  • Seduction: 5 XP
  • Flirting: 2 XP
  • Subterfuge: 1 XP
  • Teaching: 2 XP
  • Reimancy: 1 XP
  • Interrogation: 2 XP
  • Intimidation: 2 XP
  • Wrestling: 2 XP
  • Planning: 2 XP

Lore Award
  • Love: Enduring Horrible Cooking
  • Sayana: How Much Do I Really Know?
  • Sero's Imprisonment Entirely Justified
  • Explaining Magic to Sayana
  • Sayana: Smaller but Still Dangerous
  • Sayana: An Invitation to Sunset Falls, and to Move In
  • Deciding to Live with Sayana


30th Day - Are We There Yet? - In Progress/ Not Yet Awarded

31th Day - Free Falling - Planned/ Not Yet Awarded

45th Day - A Fighter Inside (AFI) - In Progress/ Not Yet Awarded

55th Day - Surprising Sayana - In Progress/ Not Yet Awarded

73rd Day - There Will Be Blood - In Progress/ Not Yet Awarded

Winter, 514 AV

5th Day - A Debt to Society - Completed/AwardedExperience Award
  • Body Building: 2
  • Philosophy: 2
  • Rhetoric: 1
  • Intimidation: 1
  • Negotiation: 1

Lore Award
  • Location: Lykolav Iron Mines
  • To slave away in the mines
  • Philosophy: Imprisonment of Seros
  • Max: Businessman-like criminal of the Lykolav Mines


23rd Day - Party at Twelve - Completed/AwardedExperience Award
  • Body Building: 1
  • Observation: 2
  • Negotiation: 1
  • Tactics: 2
  • Unarmed Combat: 3
  • Intimidation: 3
  • Rhetoric: 1
  • Reimancy: 2
  • Interrogation: 1
  • Persuasion: 1

Lore Award
  • Tactics: Stalling for time
  • Intimidation: Threatening with reimancy


33th Day - Little Blue Boy Lost - Finished/ Submitted

34th Day - Riffraffs Aplenty - Incomplete

38th Day - A Dance of Blue Flames - Completed/AwardedExperience Award
  • Observation: 4
  • Socialization: 2
  • Rhetoric: 2
  • Showmanship: 1
  • Weapon - Scythe: 1
  • Reimancy: 1
  • Storytelling: 1
  • Intimidation: 2
  • Flirting: 3
  • Seduction: 5
  • Kissing: 3

Lore Award
  • Location: The Herald’s Arms
  • Sayana: The Seductive Eypharian Dancer
  • Alexis: Sayana’s friend or something
  • The Inarta flame dancer.
  • A unity between souls
  • Making out with Sayana
  • Sex with Sayana
  • May have done something to offend Sayana


44th Day - A Second Chance - Completed/AwardedExperience Award
  • Observation: 4
  • Socialization: 5
  • Flirting: 3
  • Seduction: 1
  • Instrument - Tambourine: 1

Lore Award
  • Sayana: Reunited
  • Sayana: Born in Ahnatep
  • Sayana: Seductive Dancer
  • Sayana: Her Reason for Running
  • Revealing a Secret
  • Location: The Rearing Stallion
  • Tambourine: Maintaining a Beat


45th Day - A Trip to the Woods - Completed/AwardedExperience Award
  • Socialization: 3
  • Rhetoric: 4
  • Humor: 1
  • Detection: 4
  • Persuasion: 3
  • Teaching: 2
  • Tactics: 3
  • Reimancy: 2
  • Stealth: 1
  • Planning: 2
  • Weapon: Scythe: 1
  • Running: 2
  • Leadership: 1
  • Observation: 2
  • Unarmed Combat: 1
  • Subterfuge: 1

Lore Award
  • Yukmen travel in packs
  • Tactics: Adapting to a new plan
  • Reimancy: Orin's Light
  • Subduing a comrade out of necessity
  • Orin: Impulsive Cook
  • Orin: Disobeys and nearly gets us killed


75th Day - Wolves at the Wagon - Completed/AwardedExperience Award
  • Endurance: 4
  • Rhetoric: 4
  • Observation: 4
  • Detection: 1
  • Socialization: 3
  • Weapon - Scythe: 1
  • Tactics: 1
  • Leadership: 1
  • Reimancy: 3
  • Unarmed Combat: 1
  • Bodybuilding: 1
  • Philosophy: 2

Lore Award
  • Saraphina Skyglow: Ginger Kelvic
  • Defending a caravan from hungry wolves
  • Enduring a wolf's bite while preparing a spell
  • To trust in one's dark brother
  • Reimancy Method: Inner Flames
  • Saraphina Skyglow: Initially afraid of reimancy
  • Magic causes fear


-Hope, in Six-Armed Form - Completed/AwardedExperience Award
  • Endurance: 5
  • Land Navigation : 1
  • Medicine: 1
  • Socialization: 5
  • Observation: 4
  • Flirting: 5
  • Negotiation: 2
  • Seduction: 2
  • Storytelling: 1

Lore Award
  • Sayana: A Refuge
  • Falling Unconscious is a Strange Sensation
  • Letting Seros Speak
  • Sayana: Delicate Hands
  • Accepting Seros
  • Sayana: Beautiful in the Light
  • Location: Sayana's Apartment
  • Sayana: She Loves Me?
  • Telling the Truth is Never Easy
  • Don't Like to Share Sayana's Kisses
  • Starting to Mend the Divide
  • Storytelling: Explaining the Past
  • Medicine Tastes Nasty
  • Sayana: Not a Cook


92nd Day - New Year's Party! - Completed/AwardedExperience Award
  • Socialization: 3
  • Observation: 4
  • Rhetoric: 2
  • Flirting: 1
  • Intelligence: 1

Lore Award
  • Event: Sayana's New Year's Party
  • Offering Forgiveness


-New Year's Party! (Part 2) - Completed/AwardedExperience Award
  • Socialization: 3
  • Observation: 3
  • Intimidation: 2

Lore Award
  • Socialization: Thinking past racial stereotypes.
  • Event: Sayana’s New Year toast, 515AV.
  • Sayana: Abused by a Zith.
  • Sayana: Pregnant with my child.


-New Year's Party! (Part 3) - In Progress/AwardedExperience Award
  • Socialization: 1
  • Observation: 1
  • Philosophy: 1
  • Rhetoric: 1

Lore Award
  • Seros: His methods work, even if they're not the best.
  • Orin: Keeps getting knocked out, apparently.
  • Zith: Stubborn even in the face of severe adversity.



Spring, 513 AV

54th Day - The Horde. -Completed/ AwardedExperience Award
  • Reimancy: 4 XP
  • Combat Scythe: 3 XP
  • Running: 2 XP
  • Land Navigation: 1 XP


Lore Award
  • Recognizing Yukmen
  • Reimancy Without Caution
  • Coating a Weapon with Res
  • Saving a Thief
  • Losing One's Lakan


58th Day - Oh lovely... another giant... blue one... - Completed/AwardedExperience Award
  • Rhetoric: 3 XP
  • Observation: 2 XP
  • Socialization: 2 XP
  • Intimidation: 1 XP
  • Investigation: 1 XP

Lore Award
  • Nykas: Why Here?!
  • How Do You Hide A Giant?
  • Memories of Manged Manbits
  • Setting The Crusher Straight (Hopefully)
  • The Wrong Foot
  • An Akalak-Sized Human?!
  • Seros: Everything You Don't Want To Hear


-He is so d.... Focus woman!! - Completed/AwardedExperience Award
  • Flirting: 2 XP
  • Intimidation: 2 XP
  • Observations: 2 XP
  • Reimancy: 2 XP
  • Socialization: 4 XP
  • Tactics: 2 XP
  • Unarmed Combat: 1 XP
  • Wrestling: 2 XP

Lore Award
  • Fighting to Disable, not Kill
  • Reimancy: Stealthy Spellcasting
  • Tactics: Observing the Enemy
  • Tactics: Taking a Strategic Blow
  • Wrestling: Basic Pressure Points
  • Wrestling: Simple Locks and Holds


-Remain...Calm... - Incomplete

59th Day - The Purview of Strangers - Completed/AwardedExperience Award
  • Diplomacy: 2 XP
  • Intimidation: 1 XP
  • Observations: 3 XP
  • Rhetoric: 2 XP
  • Socialization: 5 XP

Lore Award
  • Business: Monopoly Prices
  • Diplomacy: Manners Go a Long Way
  • Pycons: Shapeshifting Clay Constructs
  • Socialization: Bonding through Drink
  • Socializing in a Foreign City


60th Day - Close Quarters - Completed/AwardedExperience Award
  • Brawling: 1 XP
  • Endurance: 1 XP
  • Tactics: 1 XP
  • Weapon Skill - Scythe: 3 XP

Lore Award
  • Combat Tactics: Don’t Think Too Much
  • Combat Tactics: Using Body Language to Read Intention
  • Location: Nyka, The Warfields
  • Weapon Tactics: Effectively Wielding Scythes in Tight Spaces


62nd Day - City Hunter - Completed/AwardedExperience Award
  • Acrobatics: 2 XP
  • Diplomacy: 1 XP
  • Intimidation 1 XP
  • Planning: 1 XP
  • Persuasion: 1 XP
  • Reimancy: 2 XP
  • Socialization: 1 XP

Lore Award
  • Acrobatics: Basic Balancing Act
  • Acrobatics: Simple Jumps
  • Diplomacy: Reasoning With a Thief
  • Intimidation: Toying With Your Prey


70th Day - Adventure is what the warrior lives for - Incomplete


Spring, 512 AV

1st Day - Riders of the Storm - Completed/AwardedExperience Award
  • Subterfuge: 1 XP
  • Learning Pavi: 1 XP

Lore Award
  • Trying to use Djed after a Djed storm
  • Hiding your brother half
  • How do you deal with a girl's tears?


-How About This Weather, Huh? - Completed/AwardedExperience Award
  • Linguistics: 1 XP
  • Socialization: 1 XP
  • Manners: 1 XP
  • Kissing: 1 XP

Lore Award
  • Keeping secrets
  • Discretion is the better part of Valor
  • Repressing your brother half
  • Gentleman to the end


2nd Day - First Days are Always the Hardest - Completed/AwardedExperience Award
  • Rhetoric: 1 XP
  • Evasion: 1
  • Linguistics: 1

Lore Award
  • Hardcore warnings
  • No mercy vs. affection
  • Truth wins out?


-She's a Lady. - Completed/AwardedExperience Award
  • Observation: 3 XP
  • Socialization: 3 XP


Lore Award
  • Meera: Looks Good in Boots
  • Age is Relative
  • When to Leave the Weapon Behind
  • Drykas: Language of Braids
  • Meera: Family History
  • Braids in Relation to Weapon Use
  • Spotting a Woman Plotting
  • Deflecting a Drykas’ Curiosity
  • The Weakness of a Woman



Winter, 511 AV

70th Day - This Town With No Name - Completed/AwardedExperience Award
  • Socialization: 1 XP
  • Interrogation: 1 XP
  • Linguistics: 1 XP
  • Seduction: 1 XP


Lore Award
  • Confidence
  • Paying your debts
  • Flirting through a language barrier


71st Day - In Darkness - Completed/AwardedExperience Award
  • Tracking: 1 XP
  • Reflexes: 2 XP
  • Tactics: 3 XP
  • Unarmed Combat: 2 XP
  • Intimidation: 2 XP

Lore Award
  • nfravision use to full advantage
  • Flirting by combat
  • Fighting Akalak style


73rd Day - [Kulkukan Tavern] Back in This Place - Completed/AwardedExperience Award
  • Socialization: 2 XP
  • Compassion: 1 XP
  • Linguistics: 1 XP
  • Interrogation: 2 XP


Lore Award
  • When you've got it- flaunt it
  • Using your conscience
  • Not taking advantage of a drunk girl
  • Sharing your culture
  • Nostalgia
  • Doing the right thing


74th Day - City By The River - Completed/AwardedExperience Award
  • Observation: 4 XP
  • Socialization: 4 XP
  • Rhetoric: 2 XP

Lore Award
  • Rethinking Past Convictions
  • Handling Those With Hangovers
  • Giving In To Temptation
  • Being Surprised By A Woman’s Actions
  • Knowing When To Not Let Someone Walk Away
  • The Uncertainty Related To New Relationships


77th Day - A Not So Lonely Road - Completed/AwardedExperience Award
  • Tactics: 1 XP
  • Unarmed Combat: 2 XP
  • Intimidation: 1 XP

Lore Award
  • Finding direction
  • Defending your lover


78th Day - Full Circle - Completed/AwardedExperience Award
  • Observation: 2 XP
  • Rhetoric: 2

Lore Award
  • How to answer a brethren subtly


79th Day - Spring is Coming! - Completed/AwardedExperience Award
  • Scythe: 2 XP
  • Tactics: 1 XP
  • Leadership: 2 XP
  • Observation: 1 XP
  • Reimancy: 2 XP
  • Rhetoric: 1 XP
  • Medicine: 1 XP

Lore Award
  • Reimancy Method: Wind-fist



Summer, 510 AV

12th Day - Home of the Eypharian Woman - Completed/AwardedExperience Award
  • Philosophy: 1 XP
  • Seduction: 1 XP


Lore Award
  • Syliran customs (anti-nudity)
  • Syliras layout (basic)


-Good Company - Completed/AwardedExperience Award
  • Sarcasm: 1 XP
  • Rhetoric: 1 XP

Lore Award
  • Alcoholism: Try and Try Again to Find a Good Drink
  • Seros’ Inconvenient Timing


20th Day - Out and About - Completed/AwardedExperience Award
  • Rhetoric: 1
  • Philosophy: 1

Lore Award
  • Syliran Knighthood (Loren Dyres, basic)


21st Day - The Dark, the Darker, and the Blue - Completed/AwardedExperience Award
  • Interrogation: 1 XP
  • Rhetoric: 1 XP
  • Intimidation: 3 XP
  • Reimancy: 1 XP

Lore Award
  • Wystern’s Determination


From 21st Day to 26th Day - Adversity breeds... and it's an ugly kid - Completed/AwardedExperience Award
  • Reimancy: 3 XP
  • Meditation: 2 XP
  • Philosophy: 1 XP

Lore Award
  • Tenacious Training Tactics
  • Experimentation Breeds Experience


27th Day - Half-Formed Plans - Completed/AwardedExperience Award
  • Observation: 1 XP

Lore Award
  • Whimsical Journeys


45th Day - A Mixed Fellowship - Completed/AwardedExperience Award
  • Rhetoric: 2 XP

Lore Award
  • None


52nd Day - Homeward Bound - Completed/AwardedExperience Award
  • Intimidation: 2 XP
  • Observation: 1 XP
  • Wilderness Survival: 1 XP

Lore Award
  • Seeking Cover From A Cyphrus Storm
  • Behavior of Animals in Fear of a Storm
  • Akalak Cowardice



Spring, 510 AV

71st Day - The Walk of the Lost - Completed/AwardedExperience Award
  • Tactics: 1 XP
  • Unarmed Combat: 1 XP

Lore Award
  • Skipping the part where you ask if they WANT to fight
  • Insulting humans
  • Posturing
  • Giving up immediately



Flashbacks

12th Day of Summer, 414 AV - Bloody Trial - Completed/AwardedExperience AwardReimancy: 2
Weapon - Scythe: 2
Detection: 1

Lore AwardRite of Trial Completed;
Welcome to the World, Seros;
Health Hazards Posed by Glassbeaks


12th Day of Spring, 461 AV - Working up a sweat - Completed/AwardedExperience Award
  • Observation: 1 XP
  • Weapon Skill - Scythe: 1 XP


Lore Award
  • Weapon (Scythe): Simple Grip Modifications to Increase Speed or Force


65th Day of Summer, 488 AV - [Flashback] Escaping the Newest Sister - Completed/AwardedExperience Award
  • Weapon - Scythe: 2 XP
  • Wilderness Survival: 1 XP
  • Observation: 1 XP
  • Running: 1 XP
  • Stealth: 1 XP
  • Acrobatics: 1 XP


Lore Award
  • None


3rd Day of Summer, 499 AV - {Flashback} For the First Time - Completed/AwardedExperience AwardRhetoric: 2 XP

Lore AwardDrykas children: Free-spirited


4th Day of Summer, 499 AV - [Flashback] Journey through the Grass - Completed/AwardedExperience AwardBattle-Scythe: 2 XP
Observation: 2 XP
Rhetoric: 1 XP

Lore AwardThe importance of windmarks in drykas society


21st Day of Spring, 509 AV - {Flashback} Lost in Chaos - Completed/AwardedExperience AwardUnarmed Combat: 1 XP
Rhetoric: 1 XP
Observation: 1 XP
Intimidation: 1 XP
Weapon(scythe): 4 XP
Tactics: 1 XP

Lore AwardA Sunberth welcome: Almost getting mugged;
Trying to ask directions;
Krieg the Brawler(partial)


79th Day of Spring, 510 AV - [Flashback] In Proelium Veritas - Completed/AwardedExperience Award
  • Interrogation: 2 XP
  • Socialization: 2 XP
  • Observation: 2 XP


Lore Award
  • Syliras - Too much structure
  • Stone Gardens - location
  • Trapped in the maze
  • Meeting a strange, magic using human


47th Day of Spring, 512 AV - Initiation's A Bitch - Completed/ AwardedExperience Award
  • Observation: 4 XP
  • Reimancy: 4 XP
  • Teaching: 3 XP
  • Leadership: 1 XP
  • Persuasion: 1 XP


Lore Award
  • Khal'iah Vojak: A Talkative Youth
  • Khal'iah Vojak: Persuasive Bugger
  • Becoming an Instructor of Reimancy
  • Knowing and Relaying the Dangers of Reimancy
  • Planning Preemptive Funeral Rites
  • The Inherent Beauty of Riverfall
  • Surviving a Reimancy Initiation in One Piece


49th Day of Spring, 512 AV - The Will of Fire - Completed/ AwardedExperience Award
  • Teaching: 5 XP
  • Leadership: 1 XP
  • Observation: 3 XP


Lore Award
  • Reimancy: Explaining Res to a Beginner
  • Teaching: Testing a Student to Gauge their Level
  • Teaching: Let the Student Discover the Difficulty
  • Reimancy: Explaining Reabsorbing Res
  • Teaching: Finding Your Student’s Limit
  • Teaching: The Responsibilities of Spreading Dangerous Knowledge


52nd Day of Spring, 512 AV -Two Souls and a Half-Dhani - In Progress/ Not Yet Awarded
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By Wysar's blue balls!
 
Posts: 580
Words: 434994
Joined roleplay: May 28th, 2010, 6:44 am
Location: Syliras
Race: Akalak
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