[Verified by Harrier] Azira

(This is a thread from Mizahar's fantasy role playing forums. Why don't you register today? This message is not shown when you are logged in. Come roleplay with us, it's fun!)

In this forum, all the character sheets are kept for player characters. Feel free to come on in, browse the forum, look at what sort of characters others have created, and then begin your very own!

Moderator: Liaisons

Azira

Postby Azira on August 31st, 2013, 10:01 pm

Image.
AZIRA


CURRENT LOCATION: Wind Reach
OCCUPATION: Hunter (Avora)
RACE: Inarta
GENDER: Female
AGE: 21 (as of Fall 516AV)
BIRTHDAY: 66th day of Fall 495AV
BIRTHPLACE: Wind Reach

APPEARANCE: Standing at 4'8" and weighing about 88lbs, Azira is often underestimated by those she encounters, as she is small even by Inarta standards. Her fiery red hair is kept short, falling unevenly about her ears as she cuts it herself, leaving it haphazard. It frames an oval-shaped face, tapering gently to a rounded chin. Her skin is exceptionally pale as is common to the Inarta, but can take more sun than one might think possible allowing her to tan to some degree, a testament to the harsh conditions to which her race has adjusted. There is a smattering of freckles across her forehead and high cheekbones, with an admirable collection across the bridge of her nose. She has high brows of a darker shade than her hair that arch above large, expressive gold eyes, which according to Inarta beliefs means that she was a Wind Eagle in a past life. Her mouth is small with the corners typically turned down in a habitual scowl. Her lips are thin with a fuller bottom lip, a well-defined cupid's bow and of a pale pink hue. Her left earlobe is pierced, as well as being pierced twice at the top, although it has been some time since she has worn earrings, leaving small holes as the only evidence that they've ever been punctured.

CHARACTER CONCEPT: Like all Inarta, Azira is bold, blunt and makes certain that her opinions are clearly heard. She has a very straight forward way of thinking. She's naturally cautious, meaning that she's unlikely to come to any harm while around others or out hunting. Azira may seem innocent in appearance because of her size but she has a definite wickedness about her. 

Below the surface is a temper as fiery as her hair and given her proficiency with a bow, it's a bad idea to cross her. Her temper often gets the better of her and she's likely to say something's best left unsaid. Her mouth often gets her into trouble.

She has a acquired distrust of others after a number of incidents with men older than herself, in particular a Dek who forced himself upon her. As a rest she has a strong hatred of the caste and will gladly make their lives hell if given the excuse to do so. Some derogatory comments from a number of Endals and a unanswered desire to become an Eagle rider herself has caused her to greatly dislike the entire caste.

She is intelligent like other Inarta but has an obsession with reading. She has very little money so she can't afford to buy her own books, instead reading scrolls or borrowed books from the Enclave. She hopes to be able to afford to fill a bookcase one day.


CHARACTER HISTORY: Azira was born to an Avora mother and an Endal father. Her mother was a glassblower and her father was only her father in name. Not long after Azira was born, her parents separated and she was left in the custody of her mother. She dearly loved her mother and was overjoyed when she received a glass ocarina from her for her seventh birthday.
However, tragedy struck as her next birthday was approaching. Her mother was involved in a terrible accident involving molten glass and died as a result of her injuries a few days later. With no one to take care of her, Azira ended up in the care of the nurseries for a brief time until she moved to the Yasi quarters to learn independence. She strived as a Yasi, working diligently at her assigned Bendi and excelling in her classes.
The belief that golden eyed Inarta like her had lived as Wind Eagles in a past life made her obsessed with the creatures. She researched the History of Wind Eagles avidly and became somewhat of an expert in the subject. Though much to her disappointment, no Wind Eagle would consider her for a rider no matter how enthusiastically she cleaned the Aeries. 
Despite this disappointment, at 11 she caught the attenton of one of the Avora when Hunter Si'ira accepted her as an apprentice after seeing her budding skill with a bow and her excellent marks. Azira proved to be a quick learner, picking up survival in the wilderness quickly and showed great skill with a short bow.
At 15, Azira was accepted into the ranks of the Avora when she finished her training and became a hunter. 
A number of disastrous relationships around this time left her mentally scarred and created a deep mistrust in others.
.Image
Last edited by Azira on September 15th, 2016, 6:09 pm, edited 31 times in total.
4 out of 5 active threads

Image
User avatar
Azira
Prodigal Daughter
 
Posts: 923
Words: 907811
Joined roleplay: August 31st, 2013, 3:43 pm
Location: Wind Reach
Race: Human, Inarta
Character sheet
Storyteller secrets
Scrapbook
Journal
Plotnotes
Medals: 3
Overlored (1) 2014 Mizahar NaNo Winner (1)
2013 Mizahar NaNo Winner (1)

Skills, Lore and More

Postby Azira on September 18th, 2013, 6:28 pm

Image.
 
SKILLS
Skill XP Total Proficiency
Acrobatics 1XP 1 Novice
Anatomy 1XP 1 Novice
Animal Husbandry 2XP 2 Novice
Baking 1XP 1 Novice
Body Building 3XP 3 Novice
Braiding 1XP 1 Novice
Brawling 3XP 3 Novice
Butchery 6XP 6 Novice
Climbing 3XP 3 Novice
Cooking 3XP 3 Novice
Cosmetology 1XP 1 Novice
Dancing 1XP 1 Novice
Deduction 2XP 2 Novice
Diplomacy 6XP 6 Novice
Drawing 2XP 2 Novice
Endurance 4XP 4 Novice
Flirting 2XP 2 Novice
Foraging 1XP 1 Novice
Herbalism 1XP 1 Novice
History 1XP 1 Novice
Hunting 30 SP, 9SXP, 20XP 59 Expert
Instrument: Ocarina 10 SP, 2XP 12 Novice
Intelligence 1XP 1 Novice
Interrogation 9XP 9 Novice
Intimidation 29XP 29 Competent
Knot-tying 1XP 1 Novice
Land Navigation 2XP 2 Novice
Leadership 8XP 8 Novice
Medicine 7XP 7 Novice
Meditation 1XP 1 Novice
Mountaineering 14XP 14 Novice
Negotiation 3XP 3 Novice
Observation 100XP 100 Master
Persuasion 5XP 5 Novice
Philosophy 1XP 1 Novice
Planning 10XP 10 Novice
Provocation 1XP 1 Novice
Rhetoric 16XP 16 Novice
Riding: Okomo 2XP 2 Novice
Riding: Pony 2XP 2 Novice
Running 7XP 7 Novice
Scouting 1XP 1 Novice
Seduction 2XP 2 Novice
Skinning 3XP 3 Novice
Socialization 77XP 77 Master
Stealth 4XP 4 Novice
Storytelling 4XP 4 Novice
Subterfuge 4XP 4 Novice
Tactics 2XP 2 Novice
Teaching 13XP 13 Novice
Tracking 16XP 16 Novice
Trapping 3XP 3 Novice
Unarmed Combat 1XP 1 Novice
Weapon: Boar spear 1XP 1 Novice
Weapon: Knife 4XP 4 Novice
Weapon: Short Bow 10RB, 23XP 33 Competent
Weapon Smithing 1XP 1 Novice
Weaving 2XP 2 Novice
Wilderness Survival 10SP, 10XP 20 Novice
Writing 2XP 2 Novice

 
LORES
1.History of Wind Eagles
2.Inarta Culture
3.Si'iara's Mantra: Notch, Draw, Shoot
4.Shooting Rabbits in the night
5.Tracking: Rabbit Pellets
6.Hunting Technique: Terrifying Rabbits
7.Hunting Technique: Squirrel Pole
8.Firestarter: Grass for tinder
9.Lavira: Not all disfigured are Deks
10.Lavira: Endal
11.Lavira: Curiously Compassionate to Deks
12.Lavira: Admirable
13.How to bathe Wind Eagles (basic)
14.A Wind Eagle's Mind Scream
15.Insurq the Dek: Unexpected Delivery
16.Mohya: Lavira's Wind Eagle
17.Being a Midwife: Trial by Fire
18.Praying for a Dek
19.Watching a Death by Blood loss
20.Insurq's Death: One life for another
21.The Process of Birth: Fascinating
22.Unable to cut open a human being
23.Insurq's second child: Left to die
24.Erade uses a new bow
25.Erade: The Better Archer
26.Archery: Less power in the draw will save your arrows
27.Anxiety: How not to hit a bullseye
28.Erade: Inhumility in victory
29.Guilt: Apologizing to Erade
30.Erade: A possible new friend
31.Extra Bendi: a deterrent for fights
32.Syveris (unnamed): The slackoff
33.Silence is a better response
34.Swear Word: Shyke
35.Lying about a fight
36.Syveris: that girl from the kitchens!
37.Shopping with Syveris
38.Bare Threads has the best clothes
39.Syveris: Glassworker
40.A strange Outsider in the market
41.Syveris: black is not her color
42.Turrin of the Twisted Vine
43.Endal: longing to be one
44.Turrin: part myrian, part inartan
45.Samen the Racist
46.Turrin: Nothing in Taloba
47.Turrin defends his honor
48.Punishment for disrespect: Hunting with Turrin and Aponivi
49.Marrin: Intruding at the Ranges
50.The art of a good slap
51.Quarrel in the Ranges
52.Chick: an Insult
53.Marrin the drama llama
54.Rysinna: Barer of bad news
55.Glassworking: The cause of Mothers Death
56.Bandages hide the horror
57.How to check a pulse on the hand and neck
58.Mothers Final words: Be Strong
59.Spring 23rd, a day of grief
60.Mother's Death Day
61.Cedrin: Never up to any good
62.Lying: Poured soup on yourself
63.Bad Weather makes for bad hunting
64.Identifying Boar Tracks
65.Birthdays Celebrated Alone and Unknown
66.Running from a boar
67.Climbing: Escaping an angry boar
68.Skinning a boar
69.Butchering a boar
70.Ocarina: Mama's Song
71.Trapping: Pit Traps
72.Marrin Apologizes
73.Better Introductions; Meeting Marrin
74.Marrin's Promise: Make you a Dek to protect their people
75.Marrin's Attraction
76.Marrin summons unwelcome emotions
77.Preparing for a Hike
78.Syveris: Really nosy
79.Syveris: Celebrate a birthday together
80.Mountaineering: Confidence in a slower pace
81.Syveris likes Climbing
82.Syveris preparing for an egg to hatch
83.Lavira: lover of birds
84.Talks of Samen, Turrin, and Lavira
85.Myrian: Defender of Women and Honor
86.Loggan: A good shot with shortbow
87.Offering to Mentor
88.Rumors of Starvation
89.Mountaineering in the Mud
90.Scaring Rabbits
91.Vanity: Mud in the hair is not cool
92.Using gravity to get on your feet
93.Cooking: Chopping an onion
94.Eyes water at peeled onions
95.Onion juice burns when applied to the eyes
96.Deducing: How to work a sink
97.Cooking: Carrots needed to be peeled
98.Catch more flies with honey then vinegar
99.Boar Spear: Timing a throw is everything
100.Nightmares of becoming Dek
101.Wynrie: Endal, but Rude.
102.Meeting Lorthen, the blacksmiths apprentice
103.Lorthen: a date to the Twin Lakes
104.Skinny Dipping at the Lakes
105.Lorthen: Splash Attack!
106.Racing Lorthen Home
107.Lorthen: First Date, First Kiss
108.Lorthen's Accident
109.Lorthen: No longer an image of perfection
110.Hoping for the best; fearing the worst
111.Syveris: A Friend
112.Syveris: A Helping Hand
113.Syveris' take on the state of affairs: Godly intervention
114.Reassuring the fearful
115.Visiting Syveris' home
116.Telling Syveris about when she was drugged
117.Syveris shows off her egg
118.Disgusting urge for Sadism
119.Picking out a Symenestra in a nonexistant crowd
120.Teaching a Sym how to shoot
121.Trade: Archery lessons for a dress
122.Enda Drusilla
123.Displaced stones: sign that an animal has passed by
124.Lavira: doesn't make idle conversation
125.Identifying a moose print
126.Mohya: Saviour
127.Gods have a twisted sense of humor
128.Lavira: from Chiet to Endal
129.Lavira and Mohya's bond
130.Mohya: Confident
131.Wind Eagles can only communicate mentally with their riders
132.Mohya: Like Stomaches
133.How to separate organs
134.Location: Lavira's Aerie
135.Lavira: Considerate
136.Lavira: Scars make movement difficult
137.Ditsy: Lavira's first bird
138.Lavira and Garren's experience
139.Lavira's thoughts on the caste system
140.Small braids: Time consuming
141.Braiding: Simple Plait
142.Kovac: Hunter
143.Kovac: Bossy
144.Kovac: Half Inarta
145.Kovac: Not one for formalities
146.Shooting targets is not the same as hunting
147.Kovac: Musician
148.Erade: Tardy
149.Erade: Talkative
150.Erade: Shuts up if ignored
151.Signs of a landslide
152.How to make a sling
153.Winter Cherry: Helps with swelling
154.Flora: Winter Cherry
155.Wingard: Intimidating
156.Wingard: Rude
157.Wingard: Wind Eagle Kelvic
158.Lore of Self: Submissiveness doesn't suit
159.Location: Inclement Weather
160.Kovac: Knows about the Dek's death
161.Kovac and Lavira live together
162.Kovac: Trustworthy
163.Lore of Self: Not suited to work with the pickaxe
164.Noren: Blacksmith
165.Lorthen: Sadist
166.Avalanche: Curl into a ball for protection
167.Avalanche: Buried alive
168.Alori: A good hostess
169.A little party never killed nobody
170.Aose: Trouble maker
171.Aose: Yasi Caste
172.Durveth: A temperamental Wind Eagle
173.Lavira: Forgiving Nature
174.Kovac: Archery Instructor
175.Kovac and Lavira's Relationship
176.Observation: Noticing an Air of Excitement
177.Halting Bullying at Daggerpoint
178.Hunting: Overjoyed at Word of a Hunt
179.Wind Reach: Rumors of a Blue Elk
180.Rumors: An Unbelievable Herd!
181.Surprised by a Hunter!
182.Sharing a Tale, Spreading a Rumor
183.Pulling Rank
184.Commandeering a Pony
185.Chiet: Easy to "Convince"
186.To Catch a Pony...
187.Riding: Coaxing a Stubborn Ass
188.Legend of the Blue Elk: The Call of the Herd
189.Legend of the Blue Elk: A Difficult and Silent Pursuit
190.Legend of the Blue Elk: Losing Kovac in the Pursuit!
191.Legend of the Blue Elk: Closing the Distance!
192.Legend of the Blue Elk: A Rain of Arrows
193.Legend of the Blue Elk: Slaying a Beauty
194.Legend of the Blue Elk: An Exploding Elk!
195.Legend of the Blue Elk: A Vision of a Tower
196.Legend of the Blue Elk: A Ghostly Herd
197.Legend of the Blue Elk: The Beckoning Antlers
198.Legend of the Blue Elk: A Pair of Teardrops?
199.Wind Reach: A Famine is Coming!
200.Wind Reach: Famine Tokens
201.Wind Reach: Closed City Sections
202.Zulrav: To Witness Divinity
203.Zulrav: A Divine Declaration
204.Corruption in Wind Reach?
205.Patching Relations with Edric
206.Edric: Interested In My Nightmares
207.Alecis: Wants to become an Avora
208.Alecis: Training
209.Making friends by stalking
210.Pregnancy Rumors
211.Lack of water leads to headaches
212.Reuniting with an old friend
213.Syveris: Egg Hatched
214.Syveris: Imprinting
215.Syveris: Working with the Despised?
216.Pygmy Falcons: How to tell their gender
217.Hot bath water soothes muscles
218.Is that your toe on my leg?
219.Seeking relaxation from solitude
220.Euthisa: Dreams to be more than a Librarian
221.Euthisa: Librarian
222.Euthisa: Mother was a Librarian
223.Proper posture in archery
224.Sponsoring Ainyi
225.There’s a riot afoot!
226.Eenie, meeny, miny … Dek!
227.Killing a man in blood lust
228.Location: The Indelible Haven
229.Rumors: Angry ghost in the Indelible Haven
230.Haven ghost looking for a child
231.Haven ghost potentially dangerous
232.Marrin: calls things beautiful way too much
233.Marrin: doesn't worship anyone, either
234.Observation: exploiting a good vantage point
235.The Twin Lakes: don't smell so great
236.Romance Novels: Surprisingly Good
237.Syveris: Won't Take No For An Answer
238.Cocktails: Weather Surprise (tastes great!)
239.Cocktails: Ivak's Fire (not so great)
240.Inclement Weather: not a safe place
241.Brawling: a glass as an improvised weapon
242.Krisa: Easily Startled
243.Krisa: Naturally Clumsy
244.Tracking: Using all your senses
245.Hunting: by moonlight
246.Inarta Culture: Mistakes you for a Dek far too often
247.Someone is watching me
248.Hard to improve on nothing
249.Zhol: An outsider
250.Zhol: Too friendly
251.Zhol: Gives as good as he gets
252.Zhol: Doesn't like snap-judgments
253.Zhol: Feels like he is a burden on society
254.Remember to check for bad arrows
255.Zhol: Stop asking about my past
256.Zhol: Pries too much
257.Zhol: Offers his friendship
258.Deal with Drusilla: Custom dress for archery lessons
259.Silk and Satin: Finer fabrics
260.Drusilla should make the fashion decisions instead
261.Outsiders are strange
262.Drusilla: Needs to understand her place
263.Drusilla: Unaware of the harsh reality of Dek life
264.Just as Inarta wish to hunt and fly, Symenestra wish to weave and sew
265.Symenestra: Barbaric and deadly
266.Drusilla: Has a lot in common with you
267.If people don't know you were a victim, you won't be one again
268.Gleaning: Is a Symenestra hunt for knowledge, not women
269.Symenestra: Very fragile
270.Wind Eagles: Bond with Inarta because they are familiar
271.Outsiders are Outsiders and they are just different
272.Inarta: Far more passionate than Symenestra
273.Turrin: Hadn't truly grown up with the Inarta
274.Khara: Time-waster
275.Khara: Not the first to come to your aid without your request
276.Khara: Can't finish a job
277.Khara: Unnecessarily necessary
278.Not very many people like you...
279.Hindsight is 20/20
280.Khara: A good hunting scout
281.Maybe opening up to Khara is not a bad thing
282.Khara: Your new scout
283.Khara: Agrees will all your terms
284.Khara: Is going to be a valuable resource
285.Mistaken for an Endal
286.Wilderness Survival: Making Sure to only Step where the Footing is Best
287.Tracking: Moose Prints
288.Recognizing places where Animals have Slept
289.Age Differences in Prints near Water
290.Luring a Moose into a Trap
291.Coming up with Solutions in the Moment
292.Dressing Moose Meat
293.Lore of Moose Anatomy
294.Delegating Tasks
295.Utilizing Nature to its Fullest
296.Knowing When to Rest
297.350lbs of Moose Equals two tired Inarta
298.Khara: Talks too Much
299.Khara: A Game Scout
300.Khara: Mostly Submissive, but with a hint of ambition
301.Khara: Not willing to admit weakness
302.Khara: She might just be useful
303.Khara: Good at following Instructions
304.Working Together to get the Job Done
305.First Moose Kill
306.Khara: Jealous of Azira
307.I Work Alone
308.Zhol: Flamethrower from the Sea of Grass
309.The Art of Creative Interpretation
310.Big Cats Like Remote Habitats
311.A Shattered Past
312.Identifying Ground Porcupines
313.Life is Unfair
314.Lhavit: The Diamond of Kalea
315.Lhavit: Cultural Manners and Customs
316.Lhavit: Bharani Library
317.Common: Apology
318.Common: Plural and Singular
319.Alses: Ethaefal Magesmith
320.Alses: Glypher
321.Alses: Animator
323,.Alses: Teacher at Dusk Tower
324.Dusk Tower: Chiona Dusk
325.Dusk Tower: Auristics
326.Twilight Tower: Lord Altelo Twilight
327.Twilight Tower: Morphing
328.Auristics: Substitute for the Senses
329.Ethaefal: Children of Syna and Leth
330.Ethaefal: Race History and the Valterrian
331.Lhavit: Time of day less important
332.Lhavit: Okomo are overrated
334.The taste of Okomo cheese
335.Location: The Scholar's Demise
336.Izuyanai: Friendly bartender
337.Okomo: Mountain goats of Lhavit
338.Okomo: Placid yet clever
339.Lhavit: Sharai Spring
340.Lhavitians party like Inarta
341.Memories of kisses & intimacy

 
LANGUAGES
Fluent-Nari
Basic-Common

 
HOUSE
Location:Darniva Commonrooms

Small cave simply furnished with a hearth, bunk, chest, wash basin, chair and small table. She bought some candles to brighten up the place and a bookcase that she one day hopes to fill, although it looks empty at the moment with just one book.

Former :
Spring and Summer 516AV

Location: Solar Wind Apartments, Zintia Peak, Lhavit

Simple room at 3 kina/month

Each room contains furniture based on the resident's lease, going from average up to a suite similar to that of the Shooting Star Inn. The usual furnishings include a canopy bed, a wooden desk, a soft, rounded chair, a hearth and couch. Various plants and pictures adorn the walls, but all residents have leeway to hang what they wish depending on their tastes.


 
HEIRLOOM
-Glass Ocarina, made for her by her mother who was a glassblower. Very dear to Azira as her mother died when she was young.
.Image
Last edited by Azira on January 2nd, 2017, 10:19 pm, edited 52 times in total.
4 out of 5 active threads

Image
User avatar
Azira
Prodigal Daughter
 
Posts: 923
Words: 907811
Joined roleplay: August 31st, 2013, 3:43 pm
Location: Wind Reach
Race: Human, Inarta
Character sheet
Storyteller secrets
Scrapbook
Journal
Plotnotes
Medals: 3
Overlored (1) 2014 Mizahar NaNo Winner (1)
2013 Mizahar NaNo Winner (1)

Azira

Postby Azira on November 5th, 2013, 7:53 pm

Image.
 
POSSESSIONS
1 Set of Clothing
-Simple Vinati (ruined)
-Simple Bryda (ruined)
-Simple Sontav
-Simple Undergarments
-Simple Katinu
-Leather Belt
-Gloves
-Scarf
-Low slung sandals
-High boots
Party Outfit-(simple blue vinati, black bryda, dressy shoes, silver pendant)
Brown work bryda (ruined)
Black work bryda
Green hunting vinati
Blue wool scarf (From Erade)
Forest Green Blouse
Black Trousers
High Boots
Black Cloak
1 Glass Ocarina(heirloom)
1 Waterskin
1 Dagger
1 Hunting Knife
1 Hunting Knife Scabbard
1 Short Bow
16 Flight arrows
10 Game arrows
1 Quiver
1 Bird Call
1 Crudely crafted boar spear (made by Azira)
46ft Hemp Rope (4ft used to make boar spear)
1 Backpack which contains:
-Comb(Bone)
-Brush(Glass)
-Soap
-Razor
-Balanced Rations(1 Week's worth)
-1 eating knife
-40 oz Salt
-Flint&Steel
-1 Winter blanket
-Small animal snare
-Bedroll
-Traveller's Stock (10 uses)
-Horns of the Blue ElkA beautiful and hefty set of antlers. Each bearing striking black spiral-like designs carved into the almost yellow bone. The rack emanates an urge for any around to observe them, along with a feeling of being at home. And allows said observers to easily wind down and relax, their worries seeming distant and almost insignificant in the presence of the horns. (Acquired here in the Legend of the Blue Elk quest.)
-Blue Elk's BaneThis single grayscale arrow is seemingly weightless and nigh-indestructible. That being said, it is entirely incapable of harming or damaging anything living or otherwise. It has already found its mark, it will not 'permit' itself to be soiled by lesser game. That being said, it would make a lovely wall hanger. A trophy perhaps? (Acquired herein the Legend of the Blue Elk quest.)
910P 6SM 50CM


 
LEDGER
Purchase Cost Total
Starting +100 P 100 P
Shortbow -30 P 70 P
Blank book -3 P 67 P
5 Candles -5 CM 66 P 5 CM
Ink -2 P 64 P 5 CM
Quill -5 CM 64 P
Common Book -5 P 59 P
20 Flight arrows -3 P 56 P
20 Game arrows -4 P 52 P
Average Wash Basin -2 P 50 P
Poor bookcase -1 P 49 P
Winter blanket -5 SM 48 P 5 SM
Bird call -5 SM 48 P
Small animal snare -5 P 43 P
Dagger -2 P 41 P
Quiver -20 P 21 P
Gloves -5 SM 20 P 5 SM
High Boots, Brown -5 SM 20 P
Leather Belt -4 SM 19 P 6 SM
Scarf -1 SM 19 P 5 SM
40oz salt -4 SM 19 P 1 SM
Party outfit -5 P 9 SM 13 P 2SM
Work bryda -8 SM 12P 6SM
Hunting Vinati -8 SM 11P 8SM
Money from Stranger +5 P 16P 8SM
Hemp Rope (50ft) -1P 15P 8SM
Hunting Knife (Haggled) -1P 5SM 14P 3SM
Hunting Knife ScabbardAssuming the same price as a dagger scabbard -2P 12P 3SM
Fall 513AV Wages +300 P 312P 3SM
Work bryda -8 SM 311P 5SM
Winter 513AV Wages +300P 611P 5SM
Bedroll -1SM 611P 4SM
Traveller's Stock -3P 608P 4SM
Summer 514AV Wages +300P 908P 4SM
Fall 514AV Wages +300P 1208P 4SM
Winter 514AV Expenses -450P 758P 4SM
Spring 515AV Wages +300P 1058P 4SM
Summer 515AV Expenses -450P 608P 4SM
Exchange for Kina -- 608k 4tk
High Boots, Black -5tk 607k 9tk
Blouse, Forest Green -8tk 607k 1tk
Trousers, Black -8tk 606k 3tk
Cloak, Black -5tk 605k 8tk
Spring 516AV Living Expenses -135k 470k 8tk
Solar Winds Rent -9k 461k 8tk
Summer 516AV Living Expenses -135k 326k 8tk
Solar Winds Rent -9k 317k 8tk
Migrating back to WR Change to pinions 317P 8SM
Fall 516AV Living Expenses -135P 182 P 8SM
Migrating to Lhavit Change to kina 182k 8tk

 
THREAD AWARDS
Sp21/502-WHEN THE HEART BREAKS
Ocarina 1
Observation 5
Medicine 2
Rysinna: Barer of bad news
Glassworking: The cause of Mothers Death
Bandages hide the horror
How to check a pulse on the hand and neck
Mothers Final words: Be Strong

Sp23/503-SUFFERING IN SILENCE
Observation 2
Subterfuge 2
Spring 23rd, a day of grief
Mother's Death Day
Cedrin: Never up to any good
Lying: Poured soup on yourself

Sp23/504-TOO MANY COOKS...
+4 observation
+3 cooking
+1 Deducing
+1 intelligence
+1 baking
Cooking: Chopping an onion,
Eyes water at peeled onions,
Onion juice burns when applied to the eyes,
Deducing: How to work a sink
Cooking: Carrots needed to be peeled

Su25/505-SLACKING OFF
Observation 3
Subterfuge 2
Extra Bendi: a deterrent for fights
Syveris (unnamed): The slackoff
Silence is a better response
Swear Word: Shyke
Lying about a fight

Su11/510-THE YOUNG BLACKSMITH
Flirting 2
Observation 4
Running 2
Seduction 1
Meeting Lorthen, the blacksmiths apprentice
Lorthen: a date to the Twin Lakes
Skinny Dipping at the Lakes
Lorthen: Splash Attack!
Racing Lorthen Home
Lorthen: First Date, First Kiss

Su85/510-THE DAY THAT EVERYTHING CHANGED
Observation 1
Lorthen's Accident
Lorthen: No longer an image of perfection
Hoping for the best; fearing the worst

F1/513-THE NIGHT HUNT
Weapon (shortbow)-1
Tracking-2
Trapping-2
Wilderness Survival-1
Skinning-3
Mountaineering-2
Si'iara's Mantra: Notch, Draw, Shoot
Shooting Rabbits in the night
Tracking: Rabbit Pellets
Hunting Technique: Terrifying Rabbits
Hunting Technique: Squirrel Pole
Firestarter: Grass for tinder

F6/513-WHY ME?
Shortbow 1
Teaching 3
Negotiation 2
Picking out a Symenestra in a nonexistant crowd
Teaching a Sym how to shoot
Trade: Archery lessons for a dress
Enda Drusilla

F8/513-HITTING THE MARK
Diplomacy 2
Intimidation 5
Knife Fighting 1
Marrin: Intruding at the Ranges
The art of a good slap
Quarrel in the Ranges
Chick: an Insult
Marrin the drama llama

F12/513-AZIRA? SOCIAL? AS IF!
Observation 5
Interrogation 1
Intimidation 4
Diplomacy 3
Turrin of the Twisted Vine
Endal: longing to be one
Turrin: part myrian, part inartan
Samen the Racist
Turrin: Nothing in Taloba
Turrin defends his honor
Punishment for disrespect: Hunting with Turrin and Aponivi

F13/513-FLYING ARROWS
Intimidation-1
Observation-4
Shortbow-2
Diplomacy-1
Socialization-4
Erade uses a new bow
Erade: The Better Archer
Archery: Less power in the draw will save your arrows
Anxiety: How not to hit a bullseye
Erade: Inhumility in victory
Guilt: Apologizing to Erade
Erade: A possible new friend

F18/513-COMMISERATING HUNTERS
Interrogation 1
Intimidation 2
Leadership 1
Observation 4
Socialization 5
Kovac: Hunter
Kovac: Bossy
Kovac: Half Inarta
Kovac: Not one for formalities
Shooting targets is not the same as hunting
Kovac: Musician

F22/513-JUST BREATHE
+4 observation
+3 socialization
+1 Persuasion
Loggan: A good shot with shortbow
Offering to Mentor

F23/513-NOT-SO-ALONE TIME
Trapping 1
Intimidation 5
Observation 3
Trapping: Pit Traps
Marrin Apologizes
Better Introductions; Meeting Marrin
Marrin's Promise: Make you a Dek to protect their people
Marrin's Attraction
Marrin summons unwelcome emotions

F27/513-BE ALL ENDAL
+1 provocation
+3 rhetoric
+2 observation
+1 writing
Nightmares of becoming Dek
Winfrie: Endal, but Rude.

F37/513-A HUNTING WE WILL GO...
Herbalism 1
Hunting 2
Land Navigation 1
Leadership 4
Medicine 2
Observation 5
Planning 1
Teaching 3
Weapon: Shortbow 1
Erade: Tardy
Erade: Talkative
Erade: Shuts up if ignored
Signs of a landslide
How to make a sling
Winter Cherry: Helps with swelling
Flora: Winter Cherry
[color=green]Blue Wool Scarf
Lost 2 arrows

F47/513-LEGEND OF THE BLUE ELK
Observation +3
Socialization +2
Storytelling +1
Riding: Pony +2
Acrobatics +1
Running +1
Tracking +1
Hunting +2
Weapon: Short Bow +1
Observation: Noticing an Air of Excitement
Halting Bullying at Daggerpoint
Hunting: Overjoyed at Word of a Hunt
Wind Reach: Rumors of a Blue Elk
Rumors: An Unbelievable Herd!
Surprised by a Hunter!
Sharing a Tale, Spreading a Rumor
Pulling Rank
Commandeering a Pony
Chiet: Easy to "Convince"
To Catch a Pony...
Riding: Coaxing a Stubborn Ass
Legend of the Blue Elk: The Call of the Herd
Legend of the Blue Elk: A Difficult and Silent Pursuit
Legend of the Blue Elk: Losing Kovac in the Pursuit!
Legend of the Blue Elk: Closing the Distance!
Legend of the Blue Elk: A Rain of Arrows
Legend of the Blue Elk: Slaying a Beauty
Legend of the Blue Elk: An Exploding Elk!
Legend of the Blue Elk: A Vision of a Tower
Legend of the Blue Elk: A Ghostly Herd
Legend of the Blue Elk: The Beckoning Antlers
Legend of the Blue Elk: A Pair of Teardrops?
Horns of the Blue Elk: A beautiful and hefty set of antlers. Each bearing striking black spiral-like designs carved into the almost yellow bone. The rack emanates an urge for any around to observe them, along with a feeling of being at home. And allows said observers to easily wind down and relax, their worries seeming distant and almost insignificant in the presence of the horns.

Blue Elk's Bane: This single grayscale arrow is seemingly weightless and nigh-indestructible. That being said, it is entirely incapable of harming or damaging anything living or otherwise. It has already found its mark, it will not 'permit' itself to be soiled by lesser game. That being said, it would make a lovely wall hanger. A trophy perhaps?


F53/513-DEKILICIOUS DISORDER
Body Building 2
Observation 2
Animal Husbandry 2
Medicine 3
Lavira: Not all disfigured are Deks
Lavira: Endal
Lavira: Curiously Compassionate to Deks
Lavira: Admirable
How to bathe Wind Eagles (basic)
A Wind Eagle's Mind Scream
Insurq the Dek: Unexpected Delivery
Mohya: Lavira's Wind Eagle
Being a Midwife: Trial by Fire
Praying for a Dek
Midwifing twins: One saved, two lost
Insurq's Death: Blood loss
Insurq's second child: Left to die
One ruined outfit

F55/513-WHEN THE GOING GETS TOUGH
Observation 5
Socialization 3
Location: Inclement Weather
Kovac: Knows about the Dek's death
Kovac and Lavira live together
Kovac: Trustworthy

F59/513-SHORT FLIGHT HUNTING
Butchery 1
Hunting 2
Tracking 3
Knife Fighting 1
Observation 3
Running 2
Socialization 3
Stealth 1
Unarmed Combat 1
Weapon: Short Bow 3
Weaving 1
Displaced stones: sign that an animal has passed by
Lavira: doesn't make idle conversation
Identifying a moose print
Mohya: Saviour
Gods have a twisted sense of humor
Lavira: from Chiet to Endal
Lavira and Mohya's bond
Mohya: Confident
Wind Eagles can only comunicate mentaly with their riders
Mohya: Like Stomaches
How to separate organs
-Ruined Bryda
-Lost 5 arrows


F59/513-HANGING WITH AN ENDAL
Braiding 1
Observation 4
Planning 1
Socialization 5
Location: Lavira's Aerie
Lavira: Considerate
Lavira: Scars make movement difficult
Ditsy: Lavira's first bird
Lavira and Garren's experience
Lavira's thoughts on the caste system
Small braids: Time consuming
Braiding: Simple Plait

F60/513-A SHOPPING ORDEAL
Observation 3
Socialization 5
Syveris: that girl from the kitchens!
Shopping with Syveris
Bare Threads has the best clothes
Syveris: Glassworker
A strange Outsider in the market
Syveris: black is not her color
+5GM

F62/513-THE UNPLEASANTNESS OF HIKING
Mountaineering 4
Observation 3
Intimidation 1
Rumors of Starvation
Mountaineering in the Mud
Scaring Rabbits
Vanity: Mud in the hair is not cool
Using gravity to get on your feet

F66/513-A DAY OF CELEBRATION
Mountaineering 3
Tracking 2
Hunting 5
Planning 2
Wilderness Survival 4
Ocarina 1
Bad Weather makes for bad hunting
Identifying Boar Tracks
Birthdays Celebrated Alone and Unknown
Running from a boar
Climbing: Escaping an angry boar
Skinning a boar
Butchering a boar
Ocarina: Mama's Song
-1 Arrow

F70/513-UP THE MOUNTAIN WE GO
Planning 2
Mountaineering 5
Observation 4
Socialization 5
Preparing for a Hike
Syveris: Really nosy
Syveris: Celebrate a birthday together
Mountaineering: Confidence in a slower pace
Syveris likes Climbing
Syveris preparing for an egg to hatch
Lavira: lover of birds
Talks of Samen, Turrin, and Lavira
Myrian: Defender of Women and Honor
Cut hands: leads to scarring on palms

F80/513-BOAR HUNTING
+1 negotiation
+1 foraging
+1 weapon smithing
+1 land navigation
+1 observation
+3 tracking
+1 hunting
+1 weapon: Boar spear
Catch more flies with honey then vinegar
Boar Spear: Timing a throw is everything
+1 Crude Boar Spear

F82/513-ROCKIN OUT THE MOUNTAIN
Cosmetology 1 XP
Deduction 1 XP
Observation 2 XP
Socialization 1 XP
Seduction 1 XP
Alori: A good hostess
A little party never killed nobody
Aose: Trouble maker
Aose: Yasi Caste
Durveth: A temperamental Wind Eagle
Lavira: Forgiving Nature
Kovac: Archery Instructor
Kovac and Lavira's Relationship

F85/513-HEAL THE WOUNDS
Observation 4
Rhetoric 4
Intimidation 2
Syveris: A Friend
Syveris: A Helping Hand
Syveris' take on the state of affairs: Godly intervention
Reassuring the fearful
Visiting Syveris' home
Telling Syveris about when she was drugged
Syveris shows off her egg
Disgusting urge for Sadism

F91/513-THE COMING WINTER
Observation +3
Socialization +1
Wind Reach: A Famine is Coming!
Wind Reach: Famine Tokens
Wind Reach: Closed City Sections
Zulrav: To Witness Divinity
Zulrav: A Divine Declaration
Corruption in Wind Reach?

W9/513-FRIENDLY ENCOUNTER
Teaching +2 XP
Weapon: Short Bow +1 XP
Alecis: Wants to become an Avora
Alecis: Training

W21/513-SPYING ON YOUR BETTERS
Observation 4
Planning 2
Socialization 1
Wingard: Intimidating
Wingard: Rude
Wingard: Wind Eagle Kelvic
Lore of Self: Submissiveness doesn't suit

W39/513-ABLATION
Body Building 1
Interrogation 2
Observation 3
Socialization 1
Lore of Self: Not suited to work with the pickaxe
Noren: Blacksmith
Lorthen: Sadist
Avalanche: Curl into a ball for protection
Avalanche: Burried alive

W43/513-OFFERING AN OLIVE BRANCH
Observation +3 XP
Endurance +1 XP
Rhetoric +1 XP
Persuasion +1XP
Patching Relations with Edric
Edric: Interesting In My Nightmares

W57/513-FIT FOR AN EAGLE PRINCESS
Observation: +3 xp
Rhetoric: +2 xp
Socialization: +5 xp
Drawing: +2 xp
Storytelling: +1 xp
Anatomy: +1 xp
Deal with Drusilla: Custom dress for archery lessons
Silk and Satin: Finer fabrics
Drusilla should make the fashion decisions instead
Outsiders are strange
Drusilla: Needs to understand her place
Drusilla: Unaware of the harsh reality of Dek life
Just as Inarta wish to hunt and fly, Symenestra wish to weave and sew
Symenestra: Barbaric and deadly
Drusilla: Has a lot in common with you
If people don't know you were a victim, you won't be one again
Gleaning: Is a Symenestra hunt for knowledge, not women
Symenestra: Very fragile
Wind Eagles: Bond with Inarta because they are familiar
Outsiders are Outsiders and they are just different
Inarta: Far more passionate than Symenestra
Tarrin: Hadn't truly grown up with the Inarta

W91/513-AND THE RIOTS COME
Weapon: Short Bow +2XP
Weapon: Knife +1XP
Persuasion +1XP
There’s a riot afoot!
Eenie, meeny, miny … Dek!
Killing a man in blood lust

Su23/514-FORCED COOPERATION
+2 Running
+3 Leadership
+5 Wilderness Survival
+2 Stealth
+2 Tracking
+1 Intimidation
+1 Hunting
+1 Planning
+1 Weapon: Shortbow
+1 Weapon: Knife
+5 Hunting
+5 Butchery
+1 Weaving
+3 Endurance
Mistaken for an Endal
Wilderness Survival: Making Sure to only Step where the Footing is Best
Tracking: Moose Prints
Recognizing places where Animals have Slept
Age Differences in Prints near Water
Luring a Moose into a Trap
Coming up with Solutions in the Moment
Dressing Moose Meat
Lore of Moose Anatomy
Delegating Tasks
Utilizing Nature to its Fullest
Knowing When to Rest
350lbs of Moose Equals two tired Inarta
Khara: Talks too Much
Khara: A Game Scout
Khara: Mostly Submissive, but with a hint of ambition
Khara: Not willing to admit weakness
Khara: She might just be useful
Khara: Good at following Instructions
Working Together to get the Job Done
First Moose Kill
Khara: Jealous of Azira

F15/514-BEASTS AND BURDENS
XP:
Socialization 2
Tracking 1
Tactics 2
Climbing 3
Scouting 1
Hunting 2
Weapon: Short bow 2
Knot-tying 1

Lores:
I Work Alone
Zhol: Flamethrower from the Sea of Grass
The Art of Creative Interpretation
Big Cats Like Remote Habitats
A Shattered Past
Identifying Ground Porcupines
Life is Unfair

Penalty:
Scratches (5 days)
Ruined boot (Should get that mended)


Collective
Rewards:
One snowshoe leopard: Meat for the Aviary
Common to Medium quality pelt


Sp1/516-TIMES THEY ARE A-CHANGING
XP:
Socialisation +4
Intimidation +1
History +1

Lores:
Lhavit: The Diamond of Kalea
Lhavit: Cultural Manners and Customs
Lhavit: Bharani Library
Common: Apology
Common: Plural and Singular
Alses: Ethaefal Magesmith
Alses: Glypher
Alses: Animator
Alses: Teacher at Dusk Tower
Dusk Tower: Chiona Dusk
Dusk Tower: Auristics
Twilight Tower: Lord Altelo Twilight
Twilight Tower: Morphing
Auristics: Substitute for the Senses
Ethaefal: Children of Syna and Leth
Ethaefal: Race History and the Valterrian

Penalty:
Azira with minor bruises that heal completely within 3 days.


Sp16/516AV-AN INARTA WALKS INTO A BAR
XP Award:
Socialisation 5
Interrogation 2
Rhetoric 2
Teaching 5
Lore:
Lhavit: Time of day less important
Lhavit: Okomo are overrated
The taste of Okomo cheese
Location: The Scholar's Demise
Izuyanai: Friendly bartender

Sp25/516AV-LUCKING OUT
Riding (Okomo) +2
Interrogation +1
Dancing +1

Okomo: Mountain goats of Lhavit
Okomo: Placid yet clever
Lhavit: Sharai Spring
Lhavitians party like Inarta
Memories of kisses & intimacy
.Image
Last edited by Azira on January 2nd, 2017, 10:23 pm, edited 32 times in total.
4 out of 5 active threads

Image
User avatar
Azira
Prodigal Daughter
 
Posts: 923
Words: 907811
Joined roleplay: August 31st, 2013, 3:43 pm
Location: Wind Reach
Race: Human, Inarta
Character sheet
Storyteller secrets
Scrapbook
Journal
Plotnotes
Medals: 3
Overlored (1) 2014 Mizahar NaNo Winner (1)
2013 Mizahar NaNo Winner (1)

Azira

Postby Azira on November 5th, 2013, 7:55 pm

Image.
Threads

 
SPRING 514AV
7th-Open Season-Goats abound but that doesn't mean that it's easy to catch one, even with help
12th-Chopping and Changing-Deciding that a change in appearance is in order, if she's to escape the attentions of the men of Wind Reach, Azira cuts off her hair with a dagger
62nd-Head Hunting-Phaurd's offer of money for mountable heads sends Azira out looking for a wild boar
 
WINTER 513AV
4th-5th-Back in the Canyon-[Dream]Azira dreams of the canyon where she shot the blue elk
5th,Evening-Bugging the Little Endal(Unfinished)-Azira ambushes Alori in the Kitchens
8th-Shooting Away Frustration(Complete)-Azira meets an unlikely archer in the ranges.
11th,Evening-The End of Mistrust(Complete)-Azira and Syveris reconcile after Azira's overreaction to the "Marrin incident".
15th-Winter Blues-A hunting trip goes from bad to worse and Azira just can't handle it
21st-Spying On Your Betters(Complete)-After deciding to look around the Aeries, Azira bumps into an interesting character
43rd-Offering an Olive Branch(Unfinished)-Needing to talk to someone, Azira tries to make up for her last meeting with Edric
57th-Fit for an Eagle Princess-Drusilla makes good on her payment for archery lessons
91st-And the Riots Come(Unfinished)-The tension building between the castes all season finally erupts into riots

 
FALL 513AV
1st-The Night Hunt(Complete)- Azira goes for a hunt alone at the change of the season.
6th-Why Me?(Complete)- Azira is approached by a Symenestra who wants archery lessons.
8th-Hitting the Mark(Complete)-Going to the range to blow off steam leads to a rather interesting meeting
12th-Azira? Social? As if!(Complete)-A lonely dinner leads to an unexpected encounter.
17th-Flying Arrows(Complete)-Azira has an archery competition with a Yasi but the outcome isn’t quite what she expected.
18th-20th-Commiserating Hunters [Part 1] (Complete)-Riding out the storm on Water Reach, Azira grudgingly makes the acquaintance of a fellow hunter
Commiserating Hunters Part 2
22nd-Just Breathe(Complete)-Azira discovers Loggan
23rd-Not-So-Alone Time(Complete)-Azira sees Marrin for the first time since she cut him
27th-Be All Endal(Complete)-Another little angry outburst at Marrin
30th-The Unexpected Meeting(Unfinished)-A quiet bath could lead to a strong friendship
37th-A hunting we will go... (Complete)-Azira goes on a hunting trip with Erade.
47th-51st-Legend of the Blue Elk(Complete)-Domain Quest
53rd-54th-Dekilicious Disorder(Complete)-A misunderstanding leads to a golden opportunity but tragedy is never far away.
55th-When the Going Gets Tough(Complete)-A night in the Inclement Weather designed to make Azira forget the previous day leads to new friendships instead.
59th-Short Flight Hunting(Complete)-A little hunting trip with Lavira
59th-Hanging with an Endal(Unfinished)-Lavira and Azira get cleaned up and have dinner after their hunting trip
60th-A Shopping Ordeal(Complete)-Bumping into someone from her past doesn't end quite as Azira would have anticipated
62nd-The Unpleasantness of Hiking(Complete)-Azira finds out just how difficult hiking is.
64th-Educating Azira-Azira does a little research in the Enclave
66th-A Day of Celebration(Complete)-A birthday hunt
67th-The Dive(Unfinished)-Azira bumps into someone she'd rather not at the Suren Cliffs
70th-Up the Mountain We Go(Complete)-A hiking trip with Syveris
72nd-Dance the Worries Away(Unfinished)-Syveris drags Azira out for a late birthday celebration but things don't go as expected
80th-Boar Hunting(Complete)-Azira makes a boar spear and heads off hunting
82nd-Rockin Out the Mountain(Unfinished)-Alori's Aeries warming party
83rd-Trapped!-Domain Quest
85th-Heal the Wounds(Complete)-Azira tries to help Syveris through a hard time
89th-And So, They Found Something(Unfinished)-Domain Quest
91st-The Coming Winter(Complete)-The Valintar calls a meeting in the Inclement Weather

 
FLASHBACKS
21st-23rd Spring 502AV-When the Heart Breaks(Complete)-A flashback to the worst days of Azira’s childhood.
23rd Spring 503AV-Suffering in Silence(Complete)-The one year anniversary of her mother's death
25th Spring 503AV-Sweet Revenge-A young Azira gets revenge on one of her fellow Yasi
23rd Spring 504AV-Too Many Cooks...(Complete)-Azira does her first bendi in the Kitchens
24th Spring 504AV-Leaving Things to Stew-Azira continues her bendi in the Kitchens
25th Summer 505AV-Slacking Off(Complete)-Azira decides to be a bossy little madam (and reminds us why she has no friends)
34th Spring 510AV-Demanding Labour-Azira finds a likely Dek to do some work for her
11th Summer 510AV-The Young Blacksmith(Complete)-Azira meets a boy with whom she becomes absolutely enthralled
85th Summer 510AV-The Day That Everything Changed(Complete)-Azira learns something that changes her world
19th-20th Summer 512AV-Nightmares of a Guilty Conscience-Azira learns an important lesson about stealing

 
SPRING 515AV
6th-[The Dreaming Lady]The Stuff of Nightmares-[Modded Thread] Azira pays a visit to the spa to try to find a solution to her nightmares
44th-Hunting the Beast-A hunting party goes out to hunt a bear. Will they get more than they bargained for? Only time will tell.
83rd-The Plight of the Hunter-Job Thread

 
WINTER 514AV
5th-A Winter Rescue-An unfortunate accident leaves a group of hunters trapped and in need of rescue.
65th-Meetings
80th-Socially Awkward Socialization-Sira annoys Azira by being social all day.

 
FALL 514AV
9th-Clearing the Air-Khara has a chance meeting with Azira within The Enclave.
21st-Scout Testing-Azira demands that Khara go hunting with her
25th-Passengers-Two Inarta and a Wind Eagle kelvic go out to hunt. What could possibly go wrong?
31st-Party for a Spider-Drusilla's birthday party
43rd-Facing Your Demons
50th-Pulling Rank-Azira bites off more than she can chew and Thane comes to her aid
66th-The Kyper Conundrum-Azira takes Khara with her to try hunting with a kyper
 
SUMMER 514AV
2nd-Hunting Ties
23rd-Forced Cooperation-Azira forces Khara to take her to find a bull moose
30th-Lost Souls-Turrin decides to give Azira her "punishment" by dragging her along to rescue a hunting party
42nd-How Hard Can It Be?-Azira and Zhol practice their archery skills.


 
SPRING 516AV
1st-Times They Are A-Changing-Feeling homesick, Azira tries to become better acquainted with the city, and its denizens, in an effort to adjust to her new home
9th-An Unwelcome Following-While further exploring Lhavit, Azira attracts some unexpected and unwanted attention
 
SUMMER 515AV
25th-A Simple Day Hunt...-Sira and Azira go on what was supposed to be a short day hunt, but are forced to spend the night together.
36th-Volcanic Activity-Azira finds out the extent of the damage the ground quakes have caused
.Image
Last edited by Azira on March 14th, 2016, 7:19 pm, edited 6 times in total.
4 out of 5 active threads

Image
User avatar
Azira
Prodigal Daughter
 
Posts: 923
Words: 907811
Joined roleplay: August 31st, 2013, 3:43 pm
Location: Wind Reach
Race: Human, Inarta
Character sheet
Storyteller secrets
Scrapbook
Journal
Plotnotes
Medals: 3
Overlored (1) 2014 Mizahar NaNo Winner (1)
2013 Mizahar NaNo Winner (1)

Relationships

Postby Azira on December 29th, 2013, 11:47 am

Image
Image
Name: Aleisa
Race: Inarta
DoB: 19th Summer 502AV
PoB: Wind Reach
Caste and Title: Avora-hunter’s apprentice (Azira)
Skills: Trapping-26, Shortbow-12, Wilderness Survival-7
Gnosis: None
Additional Info:Aleisa is a pretty, little Inarta girl with bright red hair and wide innocent green eyes. The girl is small for her age but her womanly shape has begun to appear, necessitating the need of a vinati.

A quiet and gentle girl, Aleisa has few skills that could catch the eye of an Avora looking for an apprentice except as a hunter. The girl has been considered by hunters before but she has one major flaw; she refuses to kill, a highly undesirable quality. The girl can shoot but she shies from the idea of shooting to kill. It is the act of killing a creature herself that she has a problem with and so if another kills for her, she's accepting of that. Aleisa is able to make simple, crude traps and as long as somebody else does the killing, she is capable of bringing in food for the city.


Image
Name: Wilem
Race: Mixed blood-Inarta/Svefra
DoB: 12th Spring 499AV
PoB: Thunderbay
Caste and Title: Avora-hunter’s apprentice (Azira)
Skills: Shortbow-26, Flirting-13, Wilderness Survival-10
Gnosis: None
Additional Info: A surly boy born to an Inarta mother and a Svefra father, Wilem shows little of his Inarta heritage. Inheriting the blue eyes and blonde hair and his father, all he seems to have inherited from his mother is the small stature of the Inarta.

Teased as a Yasi for not having any Inarta blood in him, Wilem has turned into a bitter, foul tempered teen who has done little to make himself an appealing candidate for apprenticeship. Few have been able to see the promising skills that he possesses because his unsavoury personality traits tend to take centre stage. Until his apprenticeship to Azira, he seemed likely to enter the ranks of the Dek.
Image
4 out of 5 active threads

Image
User avatar
Azira
Prodigal Daughter
 
Posts: 923
Words: 907811
Joined roleplay: August 31st, 2013, 3:43 pm
Location: Wind Reach
Race: Human, Inarta
Character sheet
Storyteller secrets
Scrapbook
Journal
Plotnotes
Medals: 3
Overlored (1) 2014 Mizahar NaNo Winner (1)
2013 Mizahar NaNo Winner (1)


Who is online

Users browsing this forum: No registered users and 0 guests