Caldera's Plotnotes

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Caldera's Plotnotes

Postby Elias Caldera on April 25th, 2014, 11:50 pm

Family


The Curse :
The curse that plagues the Caldera bloodline is an ancient and powerful magic. Its long and tragic influence over the tormented family stretches back over the generations. Back to a time before the Caldera name that now defines it, before the new world rose from the ashes of the old, before even the Valterian that had sparked the flame.

Its origins begin with the cult of Viratas in the empire once known as Suvan. A large and affluent clan of worshipers devoted solely to the lord of heritage himself, it was by his divine grace that this cult grew strong and prosperous. Though in their ascension, they also grew greedy. Arrogant and power hungry, they began to experiment with their god given talents in new and horrifying ways, pushing the boundaries of morality and nature itself to suite their monstrous desires. You see, to imbibe the blood of others and reap their memories -their power- is a gift granted by Viratas's gnosis. The cult took this to new, unprecedented levels, actively seeking out victims in order to drain them and attain the power locked within the blood for themselves. This unmitigated bloodlust eventually consumed the clan in its entirety, and before the end had turned the cult in on itself. Like rabid animals, brother slaughtered brother in the mad pursuit for ultimate power.

Disgusted by the twisted nightmare his followers had become, Viratas charged his remaining faithful to undo this stain upon his legacy and wipe clean the land of those who had forsaken him. Though numerous and ordained by their lord above, his chosen were easily overwhelmed by the strength of those who now eagerly turned their god's power against him. Such was their newly attained might that even the god whose strength they shared was unable to destroy them outright, and so the blood lord, in his rage and desperation, turned to other means to exact his wrath.

The curse fell upon the clan without warning, slowly slithering its way into the unsuspecting veins of the corrupted overnight, condemning them and their descendants to a fate not even Viratas could have expected.

The initial curse was a potent means to an end, a rapacious culling that would see the forsaken clansmen dead or dying within months of the magic taking root. Designed to torture and punish its victims before their untimely end, the magic made men suffer for their heretical crimes as long as humanly possible. Little did Viratas know that his choice to prolong the inevitable would be the one thing that spared the clan from total annihilation. For no one could have predicated that events within the heavens would soon shake the very world below to its foundations, and turn everything on its head.

The Valterian had come, and Mizahar would never be the same again.

The wild magic cast off by the calamity sundered the world to its core, but in its shattering came the Caldera's salvation. Weakened and mutated by the tempestuous seas of djed now drowning the destroyed continent, the curse was left hollowed and altered, transformed into a mere shadow of its former self. While it still dwelled within the blood of those who had been originally afflicted, its ability to undo the heretics who had twisted their god's vision was severely diminished, leaving the clan broken, but alive. In the years that followed, the scattered to the corners of the world and the bloodline spread with their migration, each surviving member passing on their wicked birthright to their children, and in turn, to their children's children. Lessened, but persistent to a fault, the curse continued to plague the descendants of the clan beyond the will of its creator, condemning them to a life misery and woe. It its most potent form, the curse turned kin against kin, slowly and subtly driving families to tear themselves apart from within. Few who bear the curse have not experienced tragedy within their family in one manner or another, for despite its many forms, that is the magic's favored method of torment.

Having long forgotten their history or even the curse's existence, many died not knowing that powers beyond their understanding had long ago doomed them to their fates. Being as sporadic as it was destructive however, there were also those who never felt the long forgotten wrath of the blood god upon their house, and went about their lives without ever knowing the terrible affliction. This phenomenon began to become more and more prominent with every new generation born, and for a time it seemed as if the curse would undo itself through natural means...

That was until the djed storm of 512 struck.

How or why the reverberations of Ivak's tumultuous release stirred the magic of the curse anew is unknown, but with the god's freedom came a cascade of arcane power that served to reinvigorate the malicious hex the world over. Since that faithful day, no one has been safe from its relentless grasp. The curse's power has been amplified to maddening heights, and once again the heirs of the old clan suffer for their ancestor's crimes. Seeing this new wave of hell unleashed upon the undeserving, Viratas has deigned it time to finally bring an end to the thing he unleashed more than 500 years ago. Now the god of heritage seeks out those who bear the corruption flowing through their veins to aid him in this daunting endeavor, for the curse has long since thrown off the shackles of its original master, growing and evolving into a force of nature as sovereign as it is powerful.

Elias is but the first of his god's chosen to take up the cause, but the warrior now faces a choice; Either venture into the world to find and save his long lost relatives from this ancient horror and prove to his god that his family has made up for their evils, or embrace the darkness that once consumed his ancestors and finish the wicked work they began.


If you're interested in establishing a family relation with Elias and being part of this ancient curse storyline, send me a PM and we can work out the details. The connection can either be direct or not so direct, but as long as the old clan's blood flows through your veins, you're in.


Isolde
-Ancestor-
Part of the earliest generations of Calderas that broke away from those in Ravok and moved to Syliras.

Alija
-Cousin-
Daughter of Torian's sister who fled to Zeltiva. Missing parents likely linked to curse.

Last edited by Elias Caldera on February 25th, 2018, 10:16 pm, edited 52 times in total.
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Caldera's Plotnotes

Postby Elias Caldera on April 30th, 2014, 6:14 am

Goals


Short Term

    ☑ Get a Job
    ☑ Get a Raise
    ☐ Get Rich :(
    ☑ Sign up at Institution of Higher Learning
    ☐ Get a Horse (Pure Bloodbane Kelvic Slave?)
    ☐ Start a Journal
    ☑ Get Viratasa/Prayer Idol
    ☐ Create/Sell My Own MC Item (See Get Money Objective)
    ☑ Shave Elias Bald
    ☑ Conflict of Faith
    ☑ Complicated Love Interest
    ☑ Reach Commander
    ☐ Assemble an Ebonstryfe Team


Long Term

    ☑ Get a Slave
    ☐ Cursed by Viratas... or Second Gnosis Mark?
    ☐ Gain Rhysol's Favor
    ☑ Ebonstryfe!
    ☐ Tattoos (Too Many Scars?)
    ☑ Build/Renovate the Caldera Mansion
    ☐ Build a Keep
    ☐ Travel to Kenash
    ☐ Go on a Quest
    ☐ Learn About Previous Lives
    ☐ Learn About Family Legacy/Curse
    ☐ Start Bloodline Curse Storyline
    ☑ Discover the Truth About the Voice and Ssesna
    ☐ Gain Ssesna's Mark
    ☑ Discover the Truth About Ivak's Awakening and the Subsequent Storm
    ☐ Quest to Find Redd?


Learn About

    ☐ Kelvics (Everything)
    ☐ Knights (Everything)
    ☐ All Other Races (Just Enough)
    ☐ Malediction
    ☐ Spiritism
    ☐ Webbing
    ☐ Alchemy
    ☐ Zeltiva (He did live there after all)
    ☐ The Pantheon of Gods
    ☐ The Families of Ravok
    ☐ The Druvin
    ☑ Magic Staffs


Gain at least 1 skill point in each of the following

    ☐ Morphing
    ☐ Leaching
    ☐ Projection
    ☐ Summoning
    ☐ Animation
    ☐ Familiary
    ☐ Pathfinding



    Minor Skills That Should be Increased in General

    • Duel Wielding
    • Leadership
    • Staff (Weapon)
    • Acrobatics
    • Swimming
    • Running
    • Horse Riding
    • Tactics


    Become Competent in the Following

      ☑ Endurance
      ☑ Body Building
      ☐ Medicine
      ☑ Flux
      ☑ Bow
      ☑ Sword
      ☑ Shield
      ☑ Unarmed Wombat
      ☑ Auristics
      ☑ Hypnotism
      ☐ Shielding
      ☑ Glyphing
      ☑ Reimancy
      ☑ Magecrafting


Become Expert in the Following

    ☑ Sword
    ☑ Hypnotism
    ☑ Reimancy
    ☑ Auristics
    ☐ Glyphing
    ☐ Magecrafting











Last edited by Elias Caldera on October 27th, 2018, 6:19 pm, edited 128 times in total.
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Caldera's Plotnotes

Postby Elias Caldera on April 30th, 2014, 6:49 am

Thread & Plot Ideas


- Talk to Another Silakrov (Discover Truth about prayers in Ravok and other Viratas stuff)

- Run Into Former Slave(s) Who Suffered at Elias's Hands.

- Pathfinding (The Magic)

- Grand Oaths

- Glyphed Arrows

- Rubiks Cube Glyph Stamp

- Elemental Art (i.e like water shaping)

- Get a Taste for Vision Water, Become Obsessed

- Hunt Down a Wailer

- Discover Old Rising Dawn Hideout

- Hunt Down a Loose Summoned Creature or Dravlak

- Save Someone From a Burning Building

- Swimming With Reimancy

- Pretend to be Important

- Be the Reason Someone Else Gets a Gnosis Mark

- Flash Backs in Zeltiva

- Overgive. Hard.

- Drug Addiction

- Get Cursed

- Learn to Sail

- Hunt Down a Runaway Slave

- Receive a Letter Meant for Someone Else

- Run Into an Old Friend

- Get Robbed

- Get in Trouble With One of the Five Families

- Get in the Good Graces of One of the Five Families

- Run Into an Old Enemy

- Give Someone a Gift

- Save or Doom a Slave

- Teach Someone How to Read and Write

- Teach Someone Magic

- Get Rescued

- Learn Medicine

- Horse Riding

- Get Beat Up

- Get Caught Up In a Fued With a Knight of Syliras/Fellow Ebonstryfer

- Kyros the RedeemedImmensely powerful mage seeking revenge on the city that wronged him decades ago. He lays siege to Ravok/Lakeshore with an entire horde of yukmen/beasts at his beck and call. Uses Magecraft to control the army alongside two apprentices?

- Give it Back!Elias's great journey of redemption brought him into bloody conflict with many a powerful foe during his arduous quest. The mysterious artifacts he and his companions were tasked with retrieving were prized by many, sometimes even idolized, and now those enemies have found him. With vengeance in their hearts, they seek that which was stolen from them so long ago.

- J'accuse!Creatures have been attacking travelers and citizens of Ravok all across the Lakeshore in alarming numbers. Elias, being hero that he is, single handedly saves the people from these monstrosities, earning lakeshore's eternal praise and adoration as their selfless champion... up until its suspected that Elias was the one provoking the creatures to attack in the first place. When the Ebonstryfe/Whoever comes investigating, Elias must desperately find a way to deal with the snooping interlopers before he the truth is revealed and he is made to answer for his crimes. (Include the Calico Clan?)

- Goodness GraciousScheming and plotting his way across the lakeshore, Elias targets the biggest names around to fall into his spider's web of deceit and treachery. He intends to earn the trust and adoration of those who will one day be called upon the return the favor ten fold (Include the Etravins. The family that owns all the cattail and lilipad farms on the shorelines.)

- The Grass is Always GreenerTraining bout/bouts with a fallen knight of Syliras who betrayed his oath and joined the dark brotherhood of the Ebonstryfe. Elias will learn a great deal about the knights from this solemn giant while also gaining his trust and loyalty.

- Wrath and RuinA flashback to an arduous mission deep the wilds where Elias and his squad track down an escaped slave attempting to flee her master. Once they finally run her to ground, the fight is a vicious one, but by the end, the Ravokians are victorious and the slave returned to chains, but as the kelvic's young children reveal themselves, things become a tad bit more complicated.

- Six Feet UnderThe Yukman horde assaults the lakeshore and an apprentice Elias must defend his people, but at what cost?

- Breaking PointThe squad is sundered as Elias's cohorts stage an all out coup.

- Off to a Rocky StartElias and a couple of volunteer reimancers assist in creating a road from the Northern Outpost to Ravok. It is a means for the young mage to truly get a grip on his earthen reimancy while also gaining some goodwill. (Flying with earth platform)

- All Together NowWith the full might of his powerbase in Ravok brought to bear, Elias unleashes a unified and expertly coordinated assault on some unlucky victim. (The orphans to pickpocket/deliver messages. The ferrymen to plot and conspire. The gangs to hassle and harm. The guard to arrest and direct. Etc...

- Plenty of Fish in the Sea/Strike the ColorsA ship leaving Mura becomes the target of the Ebonstryfe/Elias personally when it is discovered to be transporting a powerful relic/a substantial amount of Konti healers perfect for enslaving. Elias not only intends to seize the prize on board, but the whole damn ship as well! (Black Sun involved in ship's departure)

- The Young BloodsThe House of Chaos has grown... stagnant. Paradise has rotted the minds of Rhysol's chosen and left them dormant, idle, and worst of all, complacent. In his disgust, Elias turns to the like-minded within the Ebonstryfe to fix Ravok's almost heretical isolationism, inspiring in them with words and magic the need for change, both within the order, and across the world.

"We have forgotten what it means to be strong. We have forgotten our purpose."
"The world is weak, it is our destiny to claim it."
"Sacrifice the weak."
"We must purge this sickness. We must cull the heard."
"Complacency is weakness. Weakness is heresy. Heresy is death."
"The weak are meat, and the strong do eat."
"Eat the weak."
"Make your sacrifice!"


- In the Shadow of Their WingsPart 1: A caravan of refugess making their way from Zeltiva is attacked by Zith. Done in the perspective of a little girl and her brother, the thread starts in the middle of the mayhem and all seems lost until Elias shows up and saves the day. He then takes the children under his wing as they are escorted by the Ebonstryfe to Lakeshore. Touching, cheerful thread that demonstrates the heroic and valiant light the Stryfe are viewed in by their people. Maybe a dark ending where the girl overhears Elias mentioning how he sees potential in the girl and recommends the Black sun take her for indoctrination?

Part 2: Elias tracks down this new zith colony that had taken up residence too close for comfort. Handily defeat the alpha of the pack and a few of her goons, but as he is about to kill her, the alpha's mother calls out for mercy. Elias, overcome by his sentiments towards family, spares her and finds a new way to settle the issue by offering a new set of rules.


- A Better WayElias is summoned to the Kelvic Institute of research by the Nitrozians in order to help deal with a renegade escapee leading a band of kelvics trying to break in and rescue her child. (Opportunity to learn about Kelvics)

- The Chains That BindUnbeknownst to Elias, his name is now one whispered upon the lips of the downtrodden and desperate within Ravok. It seems Viratas, in the blood god's infinite wisdom, has chosen the young soldier as something of a herald, guiding those who bear his mark towards Elias in hopes that the Caldera can somehow save them from all their ails... How incredibly annoying.

- The White MarchThe Young Bloods make their first major move outside the city, and it is as bold as it dangerous. Gathering the remaining Vantha people who have remained displaced all around Ravok and nearby provinces, the radicals force march their contingent of refuges and unwitting bargaining chips towards the ice packed palace of the Winter Witch herself with an offer; Join the house of chaos and claim your vengeance. Let Morwen and Rhysol be as one in their fury, and watch the world tremble. Of course, being that they do not wield the authority of their lord or even their city, things prove predictably difficult.
Last edited by Elias Caldera on October 28th, 2018, 11:50 pm, edited 75 times in total.
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Caldera's Plotnotes

Postby Elias Caldera on April 30th, 2014, 7:07 am

Tidbits

On Rhysol and Ravok #1 :
Rhysol


First, let me try to define my idea of true evil. To me, evil is not mindless killing for the sake of killing. It isn't even killing for joy or doing so because of some mental defect. I can break it down into two aspects that are somewhat tied together. First, evil is doing something that may be perceived as horrible by the majority of others (the majority outside of the immediate area of influence) but doing so either because you genuinely feel you are doing the right thing. Evil is also doing something perceived to be horrible by the majority of others and doing so because, in your own mind, it is simply a means to a greater end. You may or may not take joy in those means, but it is the end that is most important.

This brings me to Rhysol. I wanted an evil god who was evil not because he wanted to do terrible things just for the sake of it but because he had greater goals that were more important than the little pieces that made up those goals. To mortals on Mizahar, they shouldn't be able to fathom or even come close to understanding the motivations of the greatest of evil gods. So, in my mind, I began creating this being who commanded the domains of Chaos, Betrayal, Corruption and ultimately, Evil.

Breaking that down, let's take Chaos. For me, chaos in itself, IS NOT evil. It IS unpredictability, instability, uncontrollable and everything that is not ORDER. When you take an ordered system and drop a little bit of uncertainty into it, it becomes unstable. Drop a few more elements of uncertainty into that system and it soon becomes uncontrollable.

Betrayal. Betrayal is the breaking of trust, the crushing of faith and the splitting of one's belief into shards of disbelief. In the end, this creates a great amount of uncertainty and breaks a routine thus the injection of chaos into an otherwise ordered (in some way) system.

Now, Rhysol. Rhysol enjoys chaos. He revels in uncertainty and unpredictability. Most mortals crave a routine, an order to things. They want to know what is going to happen next because such a mindset is comfortable and safe; it gives them a sense of control. Rhysol can't help but break that routine. He is like a kid with an extreme case of Attention Deficit Disorder mixed with a hit of acid. Appearing before someone who has momentarily drawn his attention, he may lay down horrific corruption upon their body, twisting them into terrible monsters just to see what is created out of it and what the thing will do next. Another time, he may appear before someone who has drawn his attention, someone who he might be expected to harm simply to do the opposite of what they may expect and give them a boon. His reasons for doing anything are up in the air and hard to pin down but often it is simply to see what happens next.

As for betrayal and corruption, Rhysol uses these to break cracks in the surface of order and peace. Corrupting mortals, twisting their perspectives from one thing to another, breaking their bodies from their normal order of shape and function, it comes back to chaos, uncertainty and instability. Betrayal accomplishes similar things but on a more subtle level. The best forms of betrayal come about by the breaking great amounts of trust developed over varying lengths of time; usually the longer the better. The shock to the order of things is thus much greater.

Through his influence; spreading corruption, inspiring betrayal, breaking the perception of reality, Rhysol touches the darkness within the mortal heart and draws out the evil inherent therein. In my mind at least, it is not Rhysol who is directly evil, it is those whom he touches who have their own evil awakened. Thus, through his deeds and influence, Rhysol inspires evil in others which makes him, as far as I am concerned at least, the ultimate evil. Thus my nickname for him, The Defiler.

Now, this next part is where I think it gets tricky for people. Rhysol doesn't actively want unpredictable followers. While sometimes such a thing can spark his fancy, it isn't the norm by far. He doesn't want the psycho-murderer type as they are too limited in potential. He doesn't want the criminally insane because they aren't functional enough. Rhysol wants followers who are more-or-less predictable (respond to "normal" stimuli with "normal" responses). He wants followers who are at least moderately intelligent and who can act on their own without him having to hold their hands. He prefers those who have been significantly betrayed in some way or have had something happen in their lives that has broken their faith, crushed their spirit or otherwise made them question their own perception of what is normal; what is real. These are the kind of followers who have a natural insight into what it is to betray and be betrayed. They are the ones who have been corrupted from what they were into what they are now. They are the ones who are uncertain about their own lives and their own existence. These are the people who are more apt to choose to follow Rhysol and in turn are the people more apt to be chosen by Rhysol.

Now, how does the city of Ravok, in general, view Rhysol. Well, to begin the answer to that, we need to first look at what Rhysol does for the city. Perhaps the most directly felt, well-known boon that Rhysol gives to each and every person living in Ravok, native citizen or outsider, is the weather. Ravok does not experience the extremes of weather as it is almost always moderate. There is the perfect amount of rain, cold, warmth and sun at all times. Thus, even the poor and homeless do not fear the wrath of the elements.

Via the Temple of the Black Sun, its priests and priestesses and The Voice, every citizen in Ravok hears about the greatness of Rhysol. Children are taught from the earliest age of comprehension that the outside work is dangerous and wild. The city of Ravok, in the center of a small inland sea, is protected from the terrible reality of danger that exists in the outside world. In large part, this is true as there are countless dangers in the surrounding wilds and few who venture off on their own, live to tell the tales of what they experienced. It is also emphasized in the lives of citizens that because they are citizens of Ravok, they are protected from the dangers outside the city as well as from the dangers that find their way into the city. This takes the form of citizens having more rights (even slaves) than visitors and non-citizens. Even slaves are often treated better than outsiders in many instances. Propaganda floods every aspect of life in Ravok; propaganda that elevates Rhysol, The Voice, The Black Sun and The Ebonstryfe to grand proportions. Those who try to openly voice dissent against any of these entities, are often dealt with by the citizens themselves. If the dissident becomes too troublesome, they simply vanish thanks to the Ebonstryfe.

On Rhysol and Ravok #2 :

The biggest thing I can't understand about Rhysol is how he operates in the long picture. I think I read somewhere that he wants to be elevated to the status of god of the gods, and that makes it seem like he wants to gather power in the long term. So him being the patron of Ravok sort of confuses me.


Rhysol indeed wishes to become a Rank 1 god which would put him on par with Lhex and basically spell the complete end of civilization on Mizahar. Chaos would reign across the land with no structure and no control. It would become Rhysol's playground. How does Ravok figure into this? The gods only have power because sentient beings grant them power through prayer and worship and through performing deeds that fall within a particular deity's realm of influence. Ravok is controlled completely by Rhysol without question. He gains a steady, unwavering, plentiful supply of prayer and worship from the citizens. Even if they pray to other gods, Rhysol hears those prayers and can gain power from them. This provides him with a steady base from which to be able to spread his influence elsewhere.

Ravok is orderly, for the most part, and all about talking Rhysol up. The citizens of Ravok love Rhysol. I read (I think it was in one of Gillar's scrapbook posts) that the city has order so that the people will be complacent and more easy to influence. But wouldn't Ravok gain more power by creating a place like Sunberth, where everything is in shambles and chaos reigns?

You make a good point however, due to the nature of evil, betrayal, chaos and all the things Rhysol seeks to spread, it will inevitably consume itself. For Rhysol, it has happened many times before. Whenever he thinks he has found a way to establish a steady source of divine power, the whole system collapses under its own chaotic tendencies. It wasn't until he named the last Voice that things changed. She was a megalomaniac who thirsted for power and control. It was her obsession with this that actually convinced Rhysol to allow the establishment of a society based on ordered chaos. The Ebonstryfe and Black Sun sew the seeds of dissent, rebellion and anarchy in very subtle ways among the citizens only to crush it before it gets out of control. They in turn attribute the victory over anarchy to Rhysol's loving embrace. Through this ironic balance of order and chaos, Rhysol is able to maintain an entire city of souls from which to draw worship from and maintain his status as one of the most powerful deities on Mizahar. Another way of looking at Ravok too is that by creating the illusion of a beautiful, ordered, safe and secure city, Rhysol is creating the ultimate lie which in turn also fuels his power. With a place like Sunberth, there is no deceit; everyone knows the place is a mess. There is no mystery or illusion that the city is anything other than what it presents itself to be.

The strange thing is that Rhysol has his agents (the Black Sun, the Ebonstryfe) who go around and infiltrate other cities and try to spread chaos there in the existing infrastructures (presumably to tear those infrastructures down and build Rhysol up and seed his influence, as in Ravok). But say he succeeds in this. Then he has a bunch of cities devoted to him, but all of them are neat and tidy, and being neat and tidy doesn't benefit him really at all, does it? Having a lot of followers would probably help him, but he's the god of evil and chaos. Having a bunch of adoring fans content to peacefully live their lives amongst each other won't get him anything.

Again, this is the big lie. By making everyone on the planet love you, by making them think you are the answer to ALL of their questions, the solution to ALL of their problems, by having a bunch of adoring fans content to peacefully live their lives amongst each other as you put it, Rhysol is presented the opportunity to drop the hammer as it were. When the world loves Rhysol, he unveils his true motives and brings about an eternity of chaos for all who once thought him to be a savior. In this, he would have committed the ultimate betrayal thus granting him the power needed to usurp even Lhex.

Or, say he completely destroys the other cities. Maybe the people there change their tunes and decide to migrate to Ravok itself, to get out of Rhysol's 'bad graces', as it were. You still have a bunch of people living together in peace and harmony. They don't dislike each other; from what I heard, they all get along for the most part. Even the slaves are generally well-treated. The only chaos they take part in is their dislike of outsiders; but eventually, if Rhysol got his way (assuming domination is what he wants), nobody would be an outsider.

Again, I point back to the idea of maintaining ordered chaos. There will always be the seeds of chaos, deceit and betrayal and the more people you have to sew these seeds among, the more potential there is for acquiring divine power.

The only thing I can think of to make this all make sense is that he's breeding these people to love him and worship him like a 'good' god in order to betray them later, and so badly that the ensuing chaos will give him a HUGE power bump. And then with that power he'll work towards his other goals, whatever those may be.

You hit the nail on the head here. By creating a society that is devoted in all ways to Rhysol, he is able to crush them little by little while creating the illusion that he is also saving them from the crushing that he himself is responsible for; an engine that creates power for him. The endgame is that one day he will betray not only the city but the entire world and thus gain the power he needs to ascend to the next level.

Another thing I'm confused about: the function of the Rising Dawn. All they're doing (killing people, burning down buildings) is inadvertently helping Rhysol by creating a panic and chaos. I'm not quite certain how they think they're helping themselves. Anything they do of a rebellious nature is just going to hurt them in the end, or so it seems. Wouldn't it make the most sense for them to create a bastion of order, like Syliras? It seems Syliras and the Knights are the biggest threat to Rhysol, not because they attack him (I'm sure they do), but simply because of the way they live.


I am not as in on the Rising Dawn as it was conceived by someone else after I established Ravok. That said, the way you are perceiving them is much like how I always saw them. There very methods only serve to fuel Rhysol's power especially when he already knows everything they are doing in Ravok. As I've tried to convey many times in many different posts and articles, NOTHING happens in Ravok that Rhysol doesn't know about. Unfortunately for those in Ravok, none know this to be the case as Rhysol sometimes lets things happen that may seem contrary to his perceived wishes. That is the nature of unpredictability and the nature of Rhysol. He may support and reward those who blatantly challenge him one minute only to cause hardship and failure to those who support him the next.

In the end, it's not about being the God of Evil because what is that exactly? Is it performing or supporting mindless violence? Is it breaking down good just because? Is it because wearing black is cooler than wearing white? I tried to approach Rhysol as a completely different form of evil. His evil is only evil because it can't be described, identified or pinned down. He can do immense amounts of good, or at least things that may be perceived as being good yet there is always an ulterior motive. He may do things that could be seen as immeasurably evil but he doesn't do them because they are evil. What he does is done because it is what he feels is right. He truly feels that he is the best thing for Mizahar. He thinks that order, peace and all the things tied to a "structured" civilization is too limiting. He truly feels that through chaos, betrayal, lies and deception, the mortals of Mizahar can discover the real meaning to their lives and attain that which they are destined for. If all a person knows is safety, security and predictability, they can never reach their full potential. Of course this is Rhysol's greatest flaw. All the things he holds dear inevitably bring about disaster. That is why The Voice is needed to help temper and direct Rhysol's whim.

Followers of Rhysol do not seek to bring down society for the sake of spreading anarchy. They seek to sew the seeds of deceit and chaos as a means of bettering society by revealing the true nature of life to those around them. To them, life is not a structured, ordered, routine, normal concept. They seek to break that all down and reveal the true nature of life as being as unpredictable as the exact location of where exactly a drop of rain may fall. Even if their actions bring about the death of others, those who have died will carry on their experience through future lives, even if they don't consciously know it. Those who knew the people who have perished thanks to Rhysol's followers will also carry that on in some fashion. They will have been touched by it and forever changed. Rhysol's followers, while often doing things that are horrifically dark and evil, do so because they feel they are breaking the illusion of civilization for the betterment of the world. They aren't evil because they seriously want to hurt others. They are evil because they think they are doing what is right. Everyone else is living a lie in their eyes. The world is a dark, chaotic, horrible place and that only through Rhysol can a person see this and only through Rhysol can a person learn to navigate and even grow in such a place. A Chaon sees themselves as the ultimate good; one that cannot be understood by lessers. The Chaon is enlightened and is on a mission to spread that enlightenment to others. This is what it is to serve Rhysol.

Ravok and Rhysol Currently :
Ravok Revisited

First, the part where all things begin and end, Rhysol. At the center of everything in Ravok is the God of Evil, the Defiler, the Betrayer, Rhysol. I see Ravok as a mortal extension of Rhysol's own divine realm. He resides in both simultaneously and his influence is felt throughout the city. In the time between the Valterrian and the Djed Storm of 512, then known as The Voice, now Ssena, Goddess of Fear, was the one who acted as central leader of the city as well as Rhysol's religion. During this time, Rhysol treated the city as his own little playhouse. You see, Rhysol is something of a trickster; not to be confused with Ionu, God of Illusion. Rhysol's tricks are far from harmless and are truly aweful at times. In Ravok, he can be anyone, anywhere at any time. The bum asleep on the side of the street, the merchant peddling his wares from a cart, the beautiful woman in the bar who catches your eye, they all could be Rhysol individually or all at once.

No prayer in Ravok goes unheard. The catch is, only Rhysol hears them. Whatever divine strength that can be gained from prayer, is taken by Rhysol and used to bolster him and only him. Because of this, it basically impossible for any other divine entity to gain any real foothold in Ravok for to pray to another God is to pray to Rhysol thus revealing the existence of possible traitors. That last part is key. Rhysol is the God of Betrayal, thus by committing acts of betrayal, deceit and whatnot, who do you think is benefiting said acts? This is why the whole idea of uprisings and such seems like a doomed venture to me.

Now, even though Rhysol is the supreme ruler of all that is Ravok, he doesn't see himself as a leader. He does not tend to the day to day management of the city or of his formalized religion. This is where The Voice and Gru'tral were important. The Voice led The Black Sun and served as the earthly vessel spreading Ravok's influence. She was his High Priestess, daughter and lover all in one. It was Rhysol who raised her to Alvina status and named her the head of his religion. The Voice was the balance to Rhysol's chaos. She brought order and discipline in a megalomaniacal way. She was a charismatic, beautiful and wholly brutal dictator who found a way to make the people love her and by extension, Rhysol.

The Voice realized centuries ago that if you give people relative safety, security and at least the illusion of prosperity, they become docile, ignorant and easily manipulated. By making Ravok seem like a paradise compared to the outside world, The Voice and through her, Rhysol, had easy access into the hearts and minds of the people. The overwhelming majority of Ravok, LOVE Rhysol. If any person or group exists in Rhysol and does not accept him as the beginning and end of the city and the people in it, it's because Rhysol allows such an element to exist solely for the sake of driving a bit of confusion and strife.

With the absence of The Voice and now Gru'tral, the latter having set off in search of a new Voice, where does this leave Ravok?

The Druvin, children of Rhysol and The Voice, control the city. Their are alliances and there are enemies however, in the end, they are all still family. The Voice's influence still binds them together while Rhysol's blood pits them against each other. Like their father though, their actions are subtle as is their control over the various aspects of the city. To the people of Ravok, the Druvin are religious figures worthy of respect and/or fear with a small few actually loved. Those who are influenced by the Druvin are those who run the day to day operations of the city. Wealthy merchants answer to the Druvin while also providing wealth and power. The merchants control the city economy and the competition they create among one another drives supply and demand.

City politics are also influenced by the Druvin. Laws used to be handed down by The Voice and Gru'tral and were enforced by The Ebonstryfe and the City Guard. Now, the Druvin, 10 in all, keep the city from falling apart. Rebellion is destroyed as soon as it is discovered. There is no mercy, no pause, no quarter. The Druvin are united on this above all things and any discovery of rebellion or rebellious acts will bring about swift and decisive responses which may include the release of a Dravlak. Silvas, Master of the Well of Madness, serves now as the head of the Black Sun and to some extent, the Ebonstryfe in Gru'tral's absence. He is quite possibly the most powerful Druvin alive now and through the use of The Well of Madness, he can monitor the darker, more twisted side of things in the city. Working with Silvas is Lazerin, head interrogator of the Ebonstryfe. The two have brought The Black Sun and the Ebonstryfe closer together and through the arms of both groups, make and enforce laws while also spreading the renewed word of Rhysol throughout the city. Lord Maathias, the Ebonknight, still commands the routine operations of the Ebonstryfe.

Below the Druvin are those who carry out their wishes. Most of these are members of The Black Sun and Ebonstryfe who serve in positions of power and influence. Advisers to powerful merchants, teachers at the Institute of Higher Learning, officials at the Center for Employment and Business Licensing, high ranking city guards, they all work for the Druvin.

I guess in short, the breakdown of power and influence goes like this:

1. Rhysol

2. Silvas/Lazerin

3. Lord Maathias

4. The other 7 Druvin

5. Ebonstryfe/Black Sun Members

6. Merchants/Law Enforcement/Education/City Guard/City Services Members

7. Average Citizen

8. Slaves

9. Outsiders

Moving on to what the city really FEELS like. As I mentioned before, Ravok is not a den of crime, chaos, villainy and discourse although this is the view many outsiders may have. On the surface, it functions like any other city. People live, work, play, pray, die and so on. Citizens, those officially recognized as such by the Ebonstryfe, can, at the very least, expect some amount of respect regardless of socioeconomic class, from the ruling parties of the city. That is to say they will not be made slaves and will receive full, unfettered protection on the part of the Ebonstryfe against any outside threat; including outsiders. Even slaves hold this protection against outsiders.

One may think there is fear and paranoia rampant in a city controlled by the likes of Rhysol and his Black Sun/Ebonstryfe. This however is not the case. Those who are loyal to Rhysol and/or at the very least, do not oppose him, are left alone and allowed to live their lives. The city is not one of anarchy like Sunberth. Gangs do not rule the streets. The streets, at least the well known, out-in-the-open ones, are safe to walk. Avoid the back alleys though. The people celebrate life and enjoy all the things Ravok has to offer. You see, from the moment the city was founded, it has been infused into the hearts and minds of the people that the outside world is dangerous, deadly and waiting to destroy any who step foot outside of the Ravok. This is why outsiders are feared and hated so much. This is why the people love Rhysol. The God goes so far as to even defy the forces of nature and keep the city in a constant climatic state. The Ebonstryfe keep the outside, outside.

Silvas and Lazerin hold citywide celebrations in the city center. Usually once per season, Silvas will address the people and proclaim something to celebrate. This includes a celebration of Rhysol, The Voice and of Gru'tral. All citizens are invited and food, clothing and various items needed for daily life are handed out for free by The Black Sun. There is dancing into the night and the Ebonstryfe holds near total domination of safety and security. The celebrations maintain morale and keep people happy. A happy population is a docile one.

Of course, the absence of Gru'tral and The Voice have caused terrible damage to the internal workings of the city. Without the Voice, Rhysol has become more unstable. He has gone so far as to (unknown to the public, not even the Druvin) begin experimenting on those in the city in innumerable ways for his own amusement. These experiments often involve introducing a completely unexpected act of betrayal just to see how people react or allowing a slave to somehow gain power over their master just to name a couple of examples. While these may seem small in scope, such things haven't been done to the citizens of Ravok with such frequency. Rhysol usually torments those in lands beyond Ravok. Ravok is less of a threat to the outside world than it used to be. The Druvin are less concerned about expanding Rhysol's influence beyond Ravok and are more considered about solidifying their own.

Beyond the internal political struggles, the people of Ravok still enjoy their art, fashion, religion and life. Ravok was one of the first cities to rise from the ashes of the Valterrian and the people take pride in that. They are patriotic and zealous, relishing the gifts life and their city has to offer because the outside world, to them, is literally hell.

The Voice :
The Voice


I realized after creating Rhysol, that he wasn't designed to really rule over a city effectively. Honestly, someone like Rhysol would end up causing everyone in the city to eventually burn the place down in one giant act of betrayal. This got me to thinking about the need for a partner, a comrade to help balance Rhysol. Using my earlier Attention Deficit Disorder comparison, I needed someone to act as Rhysol's Ritalin. I couldn't have someone who was peaceful and civilized however as that is the antithesis of Rhysol. This is where The Voice came to mind. Rhysol is not a public speaker. He is better at one on one interactions with his followers. The Voice however, is the perfect public speaker thus her skills fit her name. She IS the voice of Rhysol; the one he needs as his true voice often influences too much betrayal and corruption. She is his High Priestess; the one who preaches his greatness to the people. She is his lover, the only one to tame the chaos in his own heart; the only one who even though she is his lesser in divinity, is equal in his respect.

I then started to think, what kind of person could this woman be if she was once a mortal, loved by god such as Rhysol, ascended with his blood and made immortal, then placed on a pedestal of a near equal in his eyes. She would be truly mad, egotistical beyond measure to the point of megalomania. This is a woman who has developed unfathomable delusions of greatness and power that supersede the small amount of divinity she actually possesses. While her actual power is minor compared to deities of greater rank, the fact that she is Rhysol's consort does lend to supporting her fantasies. There are no other deities who would dare directly threaten The Voice with Rhysol backing her up. I didn't however want the relationship between The Voice and Rhysol to not have its little quirks. I made it so they often engage in little attempts to thwart the plans of the other. It is more of game between them than any actual attempt at harm but often those mortals caught in such games can suffer terrible consequences.

I mentioned that I needed someone to help balance Rhysol to the point that a city could function with him at its helm. Well, look at it more like The Voice is the housewife and mother looking after the home while the husband goes out and does his thing, comes back and expects it all to be taken care of so that he can play and do what he wants. Not a healthy situation, but for these two it works. The Voice speaks for Rhysol but keeps the city in a state of ordered chaos. She has given a format to Rhysol's desire for corruption, betrayal and chaos. That format is the Ebonstryfe. I will get into the Black Sun and the Ebonstryfe in the next few posts where I will detail what I see is the differences between them.

A closer view of The Voice, she is cool, collected and completely and utterly full of herself. Her confidence or overconfidence, oozes off of her. She is charismatic, exotic and beautiful. She can be loving and caring or brutal and cruel; it's whichever makes her happy since in her mind, she is the only one that matters. The only deviation from this is when it comes to Rhysol. As she is in a way, his daughter as well as his wife (due to Rhysol's blood being used in her ascension), there is an inherent loyalty there that isn't so easily broken. Behind all of her megalomania, The Voice is devoted to Rhysol in mind, body and soul. Ultimately, what he wants, she will do her best to provide. Rhysol doesn't enforce this upon her however and usually gives her near infinite slack in that leash. While Rhysol may claim her as his lover and indeed his wife, he suffers none who may threaten his position.

On the Black Sun and the Ebonstryfe :
The Black Sun


In the process of developing Rhysol, Ravok and The Voice, I wanted to also detail the followers of this duo. I didn't want the traditional evil organization composed of a bunch of thugs nor did I want a strictly fanatical group of zealots who simply obeyed their deity simply out of fear or thirst for power and wealth. While those elements would certainly play some role to some extent in my then developmental idea, I wanted something more. Thus came the Black Sun. The Black Sun, as I see it, is not only a group of faithful worshipers but also something of a way of life. The Black Sun is led by The Voice, headquartered at The Temple of the Black Sun in Ravok and serves not only as the center of Rhysol's faith but also the center of government for all of Ravok. In Ravok, the Black Sun does not need to strong arm the populace in order to gain loyalty. They gain loyalty from constant indoctrination through propaganda and preaching. They play on the public's inherent fear and distrust without the need to inspire it. The majority of the city looks to the Black Sun for guidance and leadership; they do not look at the Black Sun as being corrupt, evil or dangerous.

The Black Sun isn't content however with isolating their influence only to Ravok. They seek to expand Rhysol's influence over the world and spread his will throughout the land. They don't do this by conquering or physically intimidating others to follow Rhysol; that would go against everything they strive to achieve. Instead, they send Acolytes and Agents far across the land to other cities. These Chaon (marked followers of Rhysol), infiltrate various aspects of society and become integral members of the local society. They become politicians, aides and merchants. They gain the trust of others and slowly sew the seeds of dissent. They whisper words of betrayal in the ears of others, slowly creating doubt and paranoia. They sabotage efforts toward peace and harmony, they nip away at ordered structure from within. All of this is done under the guise of an individual who genuinely cares about the system they are a part of. Hardly ever are they directly responsible for death, destruction or any other act of villainy within the place they have infiltrated. The Chaon only influence others, little by little, to do all of the damage on their own.

NEVER will you hear a Chaon preach the evil of Rhysol or threaten others into servitude. While they may preach for Rhysol, it is always with a positive spin that may make others doubt their existing belief structure. Even then, they only preach to those who already have faith in Rhysol or who may be open to the notion.

Rhysol could never be as powerful as he is without these methods employed by the Black Sun as he is but one of a very small pantheon of evil deities. Their insidious methods of influence, their ability to turn one person against another without ever directly causing it, that gives The Defiler his power and influence over the world.

So how does The Black Sun differ from The Ebonstryfe? Here are my thoughts on it:

The Ebonstryfe


The Ebonstryfe is a part of the Black Sun but also an entity of its own. Where the Black Sun is more hands-off in their approach, the Ebonstryfe is more hands-on, to an extent anyway. In a city such as Ravok, where an unstable god of chaos rules, there needs to be a counterweight. The Voice is a large part of that counterweight but even with the intense propaganda spread by the Black Sun, there still needs to be that underlying hand that can rise up and slap down those needing it when the time arises. The Ebonstryfe is the Black Sun's secret police force. They spread out in Ravok and listen. They keep tabs on potential dissidents and remove them when things become too unstable. Ironically, the Ebonstryfe also has a hand at injecting a little instability into the society of Ravok. They may even aid a dissident to an extent, offer hidden support against allies and rivals alike just to help enforce the Black Sun's preaching of the dangers inherent in this new, post-Valterrian world.

The Ebonstryfe has a hand in nearly every aspect of Ravok. I see them being somewhat similar to the old Chicago mafia complete with influential families, crime rings and the like. The catch is however that their work in Ravok is dual-purpose in that they knowingly work to create and support the very thing they also try to fight. They are the police force and the criminal masterminds in one.

That brings me to the Ebonstryfe's role outside of Ravok. Rhysol realizes that he is but one god against dozens of others. He is powerful yet that hold on power could slip at any moment. I asked myself, what would a god such as Rhysol do to maintain a grip on his status as one of the most feared gods in existence? The answer came to me when Tarot created, Monsters, Fragments, Relics, etc. Those all possessed pieces of divine beings now gone from the world. What if Rhysol were to gather those pieces together and find a way to use their inherent divinity, no matter how slight, to bolster his own. That is where the Ebonstryfe come into play. One of the Ebonstryfe's primary missions outside of Ravok is to gather fragments from across the land and return them to Rhysol. To do this, the need for a militant force is required as Mizahar is not an empty lot filled with a few rocks and trees; maybe a puddle or two. It is a vast landscape filled with all manner of strange encounters, untold dangers and certain death to the unprepared. The Ebonstryfe are trained not only in the nuances of secrecy, corruption and betrayal but are also trained in the arts of combat. They serve in similar roles to the Black Sun in that they infiltrate and spread dissent throughout ordered systems but they also serve a more combative role as well.

The Ebonstryfe maintains patrols around Ravok, keeping tabs on anyone or anything entering the nearby area while also actively searching for anything that could be of use to Rhysol. They send out units to explore pre-Valterrian ruins, hunt the various fragments and monsters that inhabit the land. They work to establish shrines to Rhysol; places that serve as a focus point for his influence outside of the view of the average humanoid. One may find a single Chaon of the Black Sun accompanied by a unit of Ebonstryfe as they hunt down a fragment or work to establish a shrine. Somewhere else, an Ebonstryfe soldier may be an upstanding merchant in the heart of Syliras; someone who nobody would suspect is gradually sewing the seeds of chaos through the cursed trinkets they sell.

As with the Black Sun, the Ebonstryfe, even those who are not engaged in infiltration and impersonation, will never acknowledge that they are an evil organization working for a mad god bent of spreading chaos throughout the world. To soldiers of the Ebonstryfe, they are simply doing what is needed to survive. They believe they are giving back to a god who provides protection, security and strength; all which Rhysol indeed blesses them with in his own way. They do not feel that they are destroying the lives of others for the sake of causing instability in the land. Instead, they see the world as a terrible place filled with danger and death at every turn; they are doing what is needed to survive in this world and earn the grace shown to them by Rhysol. If others must fall so that they can survive and flourish, then that is the way of things. (All a part of the indoctrination all who serve in the Ebonstryfe and the Black Sun are exposed to from the earliest moments).
Last edited by Elias Caldera on March 28th, 2018, 2:24 am, edited 30 times in total.
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Postby Elias Caldera on April 30th, 2014, 8:17 am

Time Line



For my sake, and for the sake of anyone who thinks their character and Elias will be in the same city and wants to do a flashback with him, here is a time line to help.



Summer 493 [21st Day] - Elias is born

Fall 497 [8th Day] - Torian is promoted to the rank of Paladin

Spring 506 [30th Day] - Training begins in earnest for the Ebonstryfe

Summer 506 [10th Day] - Elias is accepted into the rank of petitioner to begin his three years of training.

Summer 509 [5th Day] - Caiden, Elias's uncle, is found slain.

* Summer 509 [6th Day] - Elias flees Ravok, abandoning his life there to follow his mother. The two then leave for Nyka.

Summer 509 [41st Day] - Elias and Raina arrive in Nyka.

Summer 509 [48th Day] - Elias and Raina leave Nyka and sail for Mura.

Summer 509 [80th Day] - Arrival in Mura.

Summer 509 [85th Day] - Departure from Mura.

Fall 509 [7th Day] - Arrival In Zeltiva. Raina and Elias begin their new life in the city.

Spring 510 [19th Day] - Torian is promoted?

Spring 510 [50th Day] - After a great deal of moping and doing odd jobs, Elias applies for application to the Zeltivan University to train in the arts of magic. He is accepted.

Spring 512 [1st Day] - The Djed Storm hits, Raina is killed, Elias barely survives and receives the Silakrov gnosis mark from Viratas.

Fall 512 [7th Day] - His injuries healed for the most part, Elias attempts to pick up the pieces of his life.

Summer 513 [46th Day] - After preparing for the long trip to Ravok, Elias departs Zeltiva overland.

Fall 513 [29th Day] - Elias arrives in Nyka. He decides to spend the winter there.

Spring 514 [14th Day] - Elias arrives in Ravok. (Character is Created)
Last edited by Elias Caldera on August 5th, 2018, 5:40 am, edited 69 times in total.
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Postby Elias Caldera on May 2nd, 2014, 12:01 am

Past Lives



W.I.P

Angron the Unyielding
Last edited by Elias Caldera on February 20th, 2016, 9:35 am, edited 43 times in total.
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Postby Elias Caldera on May 5th, 2014, 12:40 pm

For the Mansion

 
Rueger
ImageName: Alaric Rueger
Race: Human
Place of Birth: Syliras
Date of Birth:
Occupation: Butler

Skills:
History [25]
Archaeology [15]
Cartography [10]

Rueger is a seasoned and disciplined man who carries himself with a stern, no-nonsense severity akin to that of a battle hardened soldier. Rarely ever seen without a scrutinizing grimace upon his leathery face, nor his hands tightly clasped behind the small of his back, it may surprise some to learn that the steely eyed old butler was actually once an avid explorer in his early days.

World weary and well traveled, Rueger has in fact beheld more of Mizahar's dark secrets and vast wonders than most men ever will in their entire lifetimes. From the cold capped peaks of Avantal to the wind swept sands of Ahnathep, the Syliran born native has seen much in his time, having grown wise and wizened with each new journey further into the unknown.

The path of the wanderer was not always the one Rueger had envisioned for himself however. As a youth he had aspired to join the Knighthood of his homeland, but when his character and honor were called into question by the knights, Rueger was found lacking. Dejected and disheartened, he left his city in search of a different purpose, but as the days on the road turned into weeks and the weeks drew into years, what became an escape had soon turned into an aspiration all its own. Unfortunately, nothing good ever lasts for long, and so it was that Alaric was eventually captured by slavers during his travels abroad and brought to Ravok in chains. Purchased then by the Caldera family, Rueger quickly earned his freedom in no small part due to the unwavering loyalty he displayed towards his master and then patriarch of the family, Drommund Caldera. In time, he also came to see his master's heirs, Torian and Caiden, as his own sons in a way, and vowed his fealty to them both till the day he died. It was a loyalty the faithful servant continued to prove over the years as he chose to stay on as the family's attendant instead of embracing his newfound liberty. Since then, Rueger has diligently served two generations of the clan, returning again to offer his services to a third when news of Elias's efforts to reforge the house of his ancestors reached the old man. Rueger now considers it his duty to serve the young master as part of his oath to the boy's father. Having sworn himself once more to home and hearth, Rueger has pledged to aid Elias in his relentless crusade to see the House of Caldera rise from the ashes and ascend to prominence once more.

 
Isabella
ImageName: Isabella Crowley
Race: Human
Place of Birth: Ravok
Date of Birth: Summer, 518 AV
Occupation: Slave

Skills:
Politics [25]
Negotiation [10]
Intelligence [10]
Cooking [5]
Cleaning [5]

Brash, prudish, and wielding a pretentious wit sharper than most blades, Isabella Crowley is all things a proper slave is not. Yet for all her pompous airs and the genuine brilliance that hides beneath, in the eyes of both god and the law, she is just that, a slave.

Once a member of the prestigious and prominent Crowley dynasty, Isabella abruptly found her life upended when her sister Lorna was accused of heresy. As the head of the family, Lorna's cataclysmic fall from grace and subsequent execution by the hands of the Ebonstryfe ruined the merchant clan overnight, and those of the household that were not wise or fleet enough to flee Ravok in the aftermath soon found themselves hunted and devoured by a city whose tolerance for dissent is like that of a shark's for blood. Destitute and on the run, it seemed as if Isabella's fate was destined for the gallows, and despite all her best efforts, there seemed no hope of escaping her dire end. That was of course until the day she met Alija Piper, who beheld the wretch of a girl on the streets, desperate and doomed, and with a single act of such pure charity and altruistic grace, rescued the young woman from what would have been her certain demise. In spite of the fact that they were complete strangers from completely different worlds and owed one another nothing, the blacksmith was determined in her efforts to save Isabella, and would not be dissuaded by the daunting obstacles in their path. It was only after convincing her cousin Elias to help was a permanent solution found however, and Isabella was shortly thereafter purchased by house Caldera as a slave, as it was the only means in which the consequences of her former life could be averted.

Isabella has since sworn herself to Alija wholeheartedly, vowing to serve the Zeltivan heiress with all of her ability and expertise -despite protests to the contrary. To describe her affection for the blacksmith since then as 'zealous like' would be an understatement, as it is little secret how Isabella both revers and admires her savior to a degree of near worship. Acting as Alija's handmaid, advisor, personal attendant, or in any capacity possible really, Isabella is content as long as it means she is never far from her mistress's side. Unfortunately, her duties around the manor and toward the rest of the family all too often see her pried from her lady's company.

To Isabella, having to debase herself to such a level as to do menial chores might have actually been worse than dying, and she treats her daily duties around the house as one would expect a former aristocrat reduced to slavery would. Today, she can often be found stomping around the hallways of the manor with a constant sneer and a bad attitude. Dressed in fine garb unbefitting her role as a humble servant, and cloaked in a prickly attitude that can make approaching her a task all but the bravest of men would dare attempt, even Elias does his best to steer clear of the contemptible girl. Only Ruger's harsh temper, or the sight of Alija herself is enough to snap her from her brooding stupor and back to to the work for which she is quiet unsuited for. Yet, for all her flaws, Isabella is far from without merit. As her sister's protege and greatest student, the young Crowley grew up steeped in her family's trade, understanding both numbers and the complexities of Ravokian politics like few others could. Despite her status and the stifling restraints that come along with it, Isabella's talents are ever growing and have proven more than useful to the Calderas since she was made part of the household. Though it may not be the Crowley name she serves anymore, thanks to Alija, Isabella has something of a family once more, and this time, she intends to let nothing tear it away from her.




For Ravok


 
Unit 3
ImageName: Viviana Kraus
Race:
Place of Birth:
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Unit 4
ImageName: Lady Anora
Race:
Age:
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Unit 6
ImageName: Briel Banton
Race:
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Unit 8
ImageName: Morgana Redmayne
Race:
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Unit 9
ImageName: Lilith
Race:
Place of Birth:
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Unit 13
ImageName: Antonius Baral
Race: Human
Place of Birth: Ravok
Date of Birth: Spring, 492 AV
Occupation: Ebonstryfe Soldier

Skills:
Greatsword [55]
Unarmed Combat [35]

Words Words Words

 
Talion Thrace
ImageName: Talion Thrace
Race: Half Human/Half Dhani
Place of Birth: Kenash
Date of Birth: Winter, 489 AV
Occupation: Ebonstryfe Commander

Skills:
Leadership [70]
Rapier [64]
Intelligence [50]
Politics [48]
Persuasion [40]
Auristics [40]
Hypnotism [35]
Unarmed Combat [32]
Seduction [30]
Subterfuge [28]

A man whose suave and dashing nature is matched only by his dangerous intellect, Talion Thrace is a natural born leader of men, adored by his troops and well respected within the brotherhood as a whole. Though his demeanor can oftentimes come off as condescending and cavalier, the truth of the matter is Talion can be a considerate, even caring man, one who understands well the plight of those not as fortunate as he. This sense of generosity and comradely with those considered beneath his station likely stems from his harrowing, yet ultimately fortuitous upbringing.

Born the son of a Dhani slave and her Kenashian master, Talion would have likely never have seen the light of day had his father not loved his mother enough to set aside the shame of his birth. Instead of raising the boy as his own however, the master had him sent away to Ravok where his distant relatives could better see to the boy's upbringing. As it turned out, those distant relatives turned out to be the Galatos clan, one of Ravok's most powerful families, and Talion soon found himself adopted into the shadowy household with open arms. Groomed to be the perfect soldier and son, Thrace owes all that he has to the clandestine clan that embraced him despite being an outsider, and now that he is his own man in every right, the stryfer endeavors to repay his fathomless debt and see the great house's fortunes rise and their influence over Ravok increased, even if it means committing heresy to see it done.

 
Unit 10
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Unit 13
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Unit 14
ImageName: -
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Sabel Dorne
ImageName: Sabel Dorne
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Giovanni
ImageName: Giovanni Luchenzo
Race:
Place of Birth:
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Occupation: Crime Lord

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Giuseppe
ImageName: Giuseppe Luchenzo
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Place of Birth:
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Occupation: Crime Lord

Skills:

Words Words Words
Last edited by Elias Caldera on November 10th, 2018, 9:28 pm, edited 120 times in total.
Mostly active on Sundays

Ebonstryfe | Ravok | Codex | Black Sun

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Elias Caldera
Harbinger
 
Posts: 813
Words: 1066831
Joined roleplay: September 14th, 2013, 1:28 am
Location: Ravok
Race: Human
Character sheet
Storyteller secrets
Scrapbook
Journal
Plotnotes
Medals: 4
Featured Character (1) Featured Thread (1)
Overlored (1) Ravok Seasonal Challenge (1)

Caldera's Plotnotes

Postby Elias Caldera on May 18th, 2014, 9:49 pm

Elias's Increasingly Absurd Kill Count
Total: 30

Ain't No Rest For The Wicked: 1
[Crazed Nuit Mage]

Legacy of Lies: 4
[Mercenaries]

Let Me In: 1
[Knight]

The Price Paid: 1
[An Example]

Beholden to None: 1
[Thug]

A Little Midnight Menace: 2
[Kidnappers]

Dark Tide: 10
[3 Knights/2 Squires/5 Unfortunate Sailors]

No Strings On Me I & II: 4
[Slavers]

Thwarted Attempts: 1
[Assassin]

Heretic: 3
[Mercenaries]

With Friends Like These: 2
[Criminal Scum]

The Hero You Deserve: 1
[Jakan of the Suntrider Pavillion]

Easy Money: 1
[Ramsey the Bounty Hunter]
Last edited by Elias Caldera on October 14th, 2018, 10:03 pm, edited 46 times in total.
Mostly active on Sundays

Ebonstryfe | Ravok | Codex | Black Sun

Templates
User avatar
Elias Caldera
Harbinger
 
Posts: 813
Words: 1066831
Joined roleplay: September 14th, 2013, 1:28 am
Location: Ravok
Race: Human
Character sheet
Storyteller secrets
Scrapbook
Journal
Plotnotes
Medals: 4
Featured Character (1) Featured Thread (1)
Overlored (1) Ravok Seasonal Challenge (1)

Caldera's Plotnotes

Postby Elias Caldera on May 18th, 2014, 9:49 pm

Magical Techniques


WIP
Last edited by Elias Caldera on November 3rd, 2018, 4:53 pm, edited 77 times in total.
Mostly active on Sundays

Ebonstryfe | Ravok | Codex | Black Sun

Templates
User avatar
Elias Caldera
Harbinger
 
Posts: 813
Words: 1066831
Joined roleplay: September 14th, 2013, 1:28 am
Location: Ravok
Race: Human
Character sheet
Storyteller secrets
Scrapbook
Journal
Plotnotes
Medals: 4
Featured Character (1) Featured Thread (1)
Overlored (1) Ravok Seasonal Challenge (1)

Caldera's Plotnotes

Postby Elias Caldera on May 18th, 2014, 9:50 pm

Items that need to get got.

Shirt x3 (3 SM)
Jacket x3 (18 SM)
Cloak X3 (15 SM)
Trousers x3 (24 SM)
Undergarments x3 (3 SM)
Belt X2 (2 SM)
Boots x2 (6 SM)
Sash (1 SM)
Fur Coat (5 GM)

Winter Clothes Set: Scarf (1 SM),

Fine Clothes Set (All Silk): Half Cape

Battle Armor:
Half Plate Armor (600 GM)
Surcoat (2 GM)

Other Stuff
Compass
False Knife (5 GM)
Loaded Dice (5 SM)
Silver Kelvic Collar (20 GM)
Books (Summoning)
Beakers and Vials
Pedestal
Viratasa/Holy Text
Artist Toolkit (25 GM)
Cold Iron Sword [45 GM]
Armor Piercing Arrows (20) [20 GM]
Last edited by Elias Caldera on August 10th, 2018, 12:41 am, edited 2 times in total.
Mostly active on Sundays

Ebonstryfe | Ravok | Codex | Black Sun

Templates
User avatar
Elias Caldera
Harbinger
 
Posts: 813
Words: 1066831
Joined roleplay: September 14th, 2013, 1:28 am
Location: Ravok
Race: Human
Character sheet
Storyteller secrets
Scrapbook
Journal
Plotnotes
Medals: 4
Featured Character (1) Featured Thread (1)
Overlored (1) Ravok Seasonal Challenge (1)

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