OOC Info Calendar for Winter 516

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Considered one of the most mysterious cities in Mizahar, Alvadas is called The City of Illusions. It is the home of Ionu and the notorious Inverted. This city sits on one of the main crossroads through The Region of Kalea.

Calendar for Winter 516

Postby Kaleidoscope on December 5th, 2016, 9:23 pm

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Winter Calendar 516
Fall's calendar

All across Mizahar, the Watchtowers change from their various shades of scarlet to the crystalline delights of the colour blue. Winter usually brings about a shift in weather for most places, as the earth and sky grow steadily colder, and people try that little bit harder to survive against all the odds. Winter for Alvadas usually changes little. The temperature stays at an almost constant level and life continues as normal as can be expected. The inconsistencies of Alvadas are it's illusions, and this season the city doesn't fail to disappoint. In fact, one could say that this year, Ionu has excelled themselves.

Starting on the 1st of Winter, 516 and running all the way to the end of the season, Alvadas is not only Alvadas but also the entirety of Mizahar as well. On the very night that the Watchtowers change, the entirety of Alvadas takes on the appearance (and relative climates) of the great land and ocean masses of Mizahar. The northern parts of the city become deeply entrenched in thick snow and ice, the southern parts windswept with sand. The west becomes treacherously mountainous, and further down gives way into thick, humid rainforest. Lapping at the center of the city lies a large lake of waist-deep water crested with waves and framed with beaches.

There is much to see and much to explore. Alvads embrace the chance to experience Ionu's Mizahar with open arms. Natives of Mizahar's various cities and regions who have moved to Alvadas become excited to be given a chance to see their homeland through Ionu's gaze, but Alvads themselves are given the chance to explore Mizahar without even having to leave the city.

Yet, there is a dark undertone to this apparently relaxed season. Arriving on the 2nd, three unique individuals arrive in the city, accompanied by nine followers and attendants. Their appearance is unexpected, but the notices they post throughout the city are the most surprising of all. The Gods want Morwen punished, and punished severely. Please Read.

As Alvadas usually remains temperate throughout the year, this would not seem to affect the city much. However, Ionu soon makes a stance, with shifting illusions in Alvanthal and a giant, killing glacier targeting sympathisers of the Vantha. Duties of a God are not to be messed with. Slacking in ones duties is a punishable crime. The Speakers of the city however, remain quiet on the matter. [More to come!] During this time, the citizens instead follow Ionu directly, and slowly take matters into their own hands. Killing Vantha becomes a sort of challenge, even whilst opinions remain divided. Some outright ignore the Gods wishes and practice peace. Please note there WILL be repercussions if you choose this path, especially if you preach it openly. Others embrace the edict and curse Morwen in their speech and actions.

Please choose whether you are pro- or anti-Morwen. If you want to kill a Vantha, please write-up an NPC first so that the skills are alright, I wouldn't want people to suddenly be able to kill if they are only 5 XP unarmed combat. If it wasn't already clear, Ionu is anti-Morwen, and will aid the destruction in whatever way possible. The issue of the Speakers will be addressed in thread, but I will keep you updated. Just note that they will be largely silent, expect for a sprinkling of Speaker's Events which will not be focussed on Vantha or Morwen at all. They will not punish those who kill Vantha.




_____


Unlike actual Mizahar, Alvadas' illusion blends all the cities into one, meaning that there is hardly any empty space or wilderness. Please assume that as you walk between different 'cities', that your surrounds blend from one city to another without large swathes of the wilderness that the real Mizahar has. However, this is not to say that there is no greenery. Many cities will be quite sparse, with their native landscape filling the gaps. Some places have little patches of 'wilderness', but nothing huge, please.

Alvadas-Mizahar is not very similar in terms of shape to the real Miz, and so dimensions are often skewed or simplified.

Syliras :
The fortress-city is a close neighbour of Alvadas, and as such many of it's citizens have found themselves in Alvadas over the years. The homes that make up Syliras find themselves transformed into rooms in a grand yet squat castle, and miniature knights reminiscent of Pycons (as well as miniature versions of other races) patrol the area making sure Alvads are 'behaving'. The weather seems to cycle through every season in the space of one, starting with Spring and finishing with Winter.
Locations: The Stallion's Rear
The Bizarre Bazaar
Challenge- Get told off by a miniature knight.
Challenge- Initiate or break up a drinking party gone wrong.

Nyka :
Ionu-Nyka is a small collection of houses collected into rough quarters, arranged around what appears to be a large crack in the ground. From this crack, some of Alvadas' more dangerous illusions seem to creep at all bells of the day and night.
Challenge- Brave a night trying to get into the crack in the earth.
Challenge- See the Azure Lady. *
Challenge- Lord over a fellow citizen.

Zeltiva :
Locations: Scholarly Abode of Intellectual Pursuits
The Sunken Conundrum
Famed for knowledge and their naval craft, Alvadas' Zeltiva is a selection of homes with their walls made of books. Yet despite the apparent center of knowledge, all the pages are blank. At least, most of them. A budding scholar finds one inscribed with all kinds of knowledge, like a gem discovered on the sea bed, glinting through cracks in the stones of ignorance. From then on, a wild quest begins, where individuals search the walls of houses for the hidden books of knowledge. Part-way through the season, a large boat suddenly materialises in the center of the Zeltiva houses, and on board is one sleeping, angry-looking dog. Three days later, the boat disappears again, although now the dog has woken up and barks every day at the eight bell at different locations throughout Alvadas-Mizahar.
Challenge- Try to figure out the patterns of the dog's movements.
Challenge- Find a knowledge book. (Please PM me for this challenge).
Ravok :
The original Ravok is built upon a lake...
Alvadas-Ravok is too. Yet the lake is different, the 'city' different. Stumbling upon Ravok is difficult for the average Alvad, but when they do, the city veritably floods into being. The streets become awash with a liquid akin to mercury, whilst buildings float upon boats and people walk upon water to reach their destinations. Here is the only place where one can find an entrance to the Underground, and where the Underground seems to spill out into the Overground. Depending on your viewpoint, Ravok is either a city of immense beauty, where everything feels right. Or it is a place which makes the skin crawl.
Challenge- Sink a building.
Challenge- Have a fight with a Rhysol-worshipper.
Challenge- Have a philosophical discussion about good and evil. What does it really mean, anyway?

Mura :
This collection of houses ignores the basic geography of Mizahar and instead of residing on an island, finds itself sitting snugly between Nyka and Sunberth. Everything here is white, the roads, the houses... even the people who walk through or live here find their bodies tinted all over with opalescent shades of white. Known throughout Mizahar as a place where only females reside, the joke is turned around as only males find their houses have migrated here, although others can visit as they please.
Challenge- Try to bring colour in (this includes the 'colour' black).
Challenge- Make friends, and peace, with an anarchistic 'Sunberthian' or a thuggish 'Nykan'.
Challenge- Have a vision. (Please note, visions must not actually be true).

Sunberth :
Home of ten houses, a large fire of flickering, illusionary flames, and a penchant for anarchy. Where illusions elsewhere follow the patterns of the scenery or wildlife they're adapting, here the illusions make as if the rules don't exist. It's not hard to find Ionu worshippers here.
Locations:
Temple of Ionu
The Twisted-Streeters


**


***
Taldera :
Houses located in this section of Alvadas seem to be pushed together in clusters with some stacked on top of each other in an almost castle like fashion. Anybody who has been to Avanthal would notice that the seven clusters that the houses are combined into resemble the seven holds of Avanthal.

Throughout this city region snow fills the streets and a cold wind is always blowing, biting citizens to their core. But Ionu is fair to it's followers and denizens of Alvadas so any travelers in "Avanthal" will find that their clothes are changed into that which is appropriate for the weather until leaving this region. This does not extend to Vantha or sympathisers, who will suffer from extreme cold and may even get frostbite.

The illusions in Avanthal-Alvadas will take the form of local wildlife of the real Avanthal region. Arctic foxes, seals, polar bears, snowshoe rabbits, wolverines, and snowy owls are just a few of the regulars you might run into while discovering the snowy wastes. Again, these will target Vantha in ways more vicious than average illusions.

Centered in the various holds of "Avanthal" is an undersized copy of Morwen's Ice Palace, complete with dire polar bear illusory guards. Yet despite all of this, Ionu's playground becomes that of a bloodbath, snow stained with the ache of death. For a time, Morwen's Ice Palace becomes a haven of sorts for the various Vantha who find themselves scared and with nowhere to go. Yet as the season passes, the three followers of Tavasi, Bala, and Sivah wage war on the Palace, and the entire structure is torn down, burying the bodies of the dead Vantha inside. The place of primal beauty becomes that of brutal anger. On the 50th, the Palace is completely torn down, and the glacier of ice crashes through it. In it's wake, there is nothing to be seen, as if the palace never existed.

There are also rumors that that the large glacier of ice is crashing its way through various streets and that anybody caught in it's path should beware cold's wrath. It especially seems to target those who sympathise with the Vantha's plight.

Challenge-Build a snowman or get into a snowball fight. Everyone loves a good snowball fight.
Challenge- Kill a Vantha.
Challenge-Encounter the large glacier of Avanthal-Alvadas and live to tell the tale, or not.
CreditOur lovely Fluctuation. Edited for the Global Plot.
***

Cyphrus
Most will have heard tales of the Sea of Grass, or the city of slaves known as Kenash, or indeed the blue city of the Akalak. Here, these three collide into one mesh, three cities opposing and working together in ways that only Alvads could manage.
Riverfall :
Alvadas-Riverfall is made entirely of elaborate yet functional structures, and some of the richest denizens of Alvadas find their homes here. The river that is an essential part of the real-life city is represented as a river- made entirely of constantly flowing grass that dances with horses and flows on to connect with Alvadas-Endrykas. Many people find that as they pass through this section, their shadow manifests itself as a physical representation of themselves as an Akalak- a silent figure that follows everything you do.
Locations:
The Womiyu
Challenge- Develop your Akalak shadow, and either come to terms with it or reject it entirely.
Challenge- Learn a brand-new combat skill up to at least 5XP.
Challenge- Attend a Speaker's event and empathise with either the Speaker or the Speaker's victim.

Endrykas :
Where usually this city moves around Cyphrus, here it stays still. Houses found here however are invariably externally turned into tents (although inside still retain the same shape as a house (think those tents in Harry Potter)). The grasses pave the streets, and every night the sound of horses trample outside like rolling thunder as horses run without stopping around and around the city- a literal Run. The illusions here mimic the dangers of the grasslands, and there is real cause for concern as some people record that they received injuries from illusionary glassbeaks or grassbears.
Locations:
Avek's Unstable Stables
Okana's Tent
Impawsible Pets

Challenge- Ride a horse at nighttime in the exhilarating races.
Challenge- Come face-to-face with a grassland predator and live to tell the tale.
Challenge- Make something from scratch!

Kenash :
Grasses merge into swampland and rich fertile land seeded with strange plants and vines that produce lavish seeds and fruits with a distinctly illusionary feel. Slavery is not common in Alvadas, so instead this section of Alvadas seems to run itself without the need of anyone. Here, the Speakers organise a party, where several wrongdoers are punished and the rest of the part-goers get roaringly drunk.
Locations:
The Unnamye
The Tattered Thread
The Call of the Wilderness
Matilda's Jewels

Challenge- Get caught in a bog!
Challenge- Make a potion, lotion, or concoction from the strange plants and fruits growing around 'Alvadash'.
Challenge- Buy an elaborate hat and wear it in public.


Eyktol
The grasses that make up 'Cyphrus' give way into the desert sands of Eyktol. It's a wild place, full of mysterious people and creatures, and Ionu takes delight in representing this through shifting illusions giving way to beautiful cities and oases. Tinted throughout with sand, the majority of this region is actually taken up with the city of Ahnatep, although in some places this city takes on aspects of other cultures.

Ahnatep :
Its streets are dusty, its people beautiful, its climate hot even during the season of Winter that Mizahar currently resides in. 'Alvnatep' makes up almost the whole of the Eyktol region, and all who step through find themselves confronted with the pride of the Eypharians that is so well-known to the people of Mizahar.

Here, most Eypharians find that they are well at home, and even some non-Eypharians find that they inherit the complication of extra arms. Mirrors reflect what a person truly want themselves to look like, and this goes to some people's heads as egos inflate and confidence rises in the area.

Danger still threatens the streets however, as Ionu delights in tricking the residents with regular sandstorms illusioned to feel like a warm bath, and inviting hot-tubs and swimming baths that feel like you are submerging yourself in snakebites or scalding sand.

Challenge- Stand in a sandstorm, or brave a swim.
Challenge- Spend a day with six arms!
Challenge- Make your PC suffer from extreme heatstroke.


**


Falyndar :
Looking over the waist-deep pool that represents the Suvan Sea, a citizen can see that giant trees loom suddenly where houses used to be. In its depths lurk beasts and men, and all manner of creatures straight from tales. All stories of forests come alive in the depths of Alvadas-Falyndar, and fierce warriors battle it out in pockets throughout the jungle. There are no cities specifically, but surprising amounts of people find themselves suddenly waking up in the rainforest, suspended high above the ground in treehouses. Ionu creates five shadow tigers who all bear the inverted triangle instead of stripes, and these prowl through the jungle. Anyone who sights such a beast reports strange, relaxing dreams the night afterwards.
Challenge- Climb a tree.
Challenge- Provoke a wild creature and suffer the consequences.
Challenge- Get lost in the jungle and sleep overnight in the wilderness.


Kalea
Home of Alvadas and large mountains, this region is something of a special place. The jungles of Falyndar morph into the mountains of Kalea, and although it's difficult to get around, somehow the citizens still manage to. It's a land of mystery, and this is represented in Ionu's Mizahar.
Lhavit :
Ethereal and beautiful, this city collection sparkles with the light of a million shimmers and twinkles, radiating from the diamonds that embed themselves in the walls and floors and roofs of every building that resides here. Known as a city of magic as well as duality, some think that magic practice might be allowed here. It is not. Speakers find their work cut out trying to make sure people know this. Throughout, the city fluctuates between night and day three times an actual Miz day/night. Some suffer from sleepless nights, but others embrace it.
Challenge- Undertake your normal daytime activities at night.
Challenge- Try and prise off a diamond, and suffer the consequences.
Challenge- Climb a mountain!

Wind Reach :
Red-heads, fire, and eagles paint a pretty picture. Most stories of this intriguing cities feature these factors, and so Alvadas-Wind Reach finds itself perched upon the flanks of a volcano that spews treacle-like lava day and night. The curious out there soon find that the lava is so treacle-like to actually be treacle, and all manner of sweets and cakes are soon being created by an army of chefs keen on sampling Alvadas' unusual illusionary treats. Sweets created from the treacle are said to taste like the essence of heat itself, although this means different things to different people.
Challenge- Partake in a sweet-making activity, and sample your wares.
Challenge- Attempt to ride the vicious, illusion eagles. (Please note, none will actually let you fly, but all have curious personalities that you can try to win over. ;) )
Challenge- Prank a red-head, or dye your own hair red.

Our Very Own City :
Where you might expect to see an Alvadas in miniature, instead you will be confronted with a whirling maelstrom. It looks relentless, fierce, passionate, wild, different for everyone who looks into it. For those brave enough to enter it, well. They don't talk about their experiences, but it's said to be soul-affirming and invigorating in a way no earthly thing could be.
Challenge- Step into the maelstrom. (Please submit a link to the thread if anyone attempts this, and I will post what happens).

NoteKalinor and Sultros are not featured due to being quite difficult to reach/secretive. There may be elements of their themes scattered through the Kalea region of Alvadas, but please please don't go overboard.


OOC:
This season sees a change in the calendar. Gone are set dates where set things happen, instead this calendar is designed with freedom of threading in mind.

In terms of moderated threads, I will be running three one-on-one threads, which you can apply for below. There are three stories to discover. One, a murder mystery. Two, a romantic adventure. And three, a good vs evil story. Respectively, these will be in three different regions of Ionu's Mizahar- Sylira, Taldera, Falyndar.

One-on-one:
In the interest of fairness, if there is more than one applicant for a thread I will pick the character at random using the chat /roll function. For this purpose, please include a number starting at 1. and continuing up from there for however many people apply. However, I'm not expecting there to be hordes of people, so don't worry too much! Haha! Ha. Ha...

Abject Inferno
The ten houses that make up Sunberth wake up one morning to find the charred, mangled remains of body parts left on each of their doorsteps. The home-owners are terrified, believing themselves to be the target of a madman. Yet secrets lurk beneath any pleasant face, and a terrible secret is blossoming in Sunberth.

At Lover's Leisure
Amongst Falyndar's reaching boughs lies mystery, suspense, and intrigue. In Alvadas though, Falyndar currently belongs to a group of people who live to embody Alvadas' spirit. These are The Afalines: kick-ass, elderly women who practice wit, cunning and mischief all day and all night long. However, in their ranks lies an Afaline who feels she is missing something, or indeed someone. Her heart lies bound to another's, but it is only now that she comes to realise she needs them back. This is the story of her search to find him.

The Ruination of Peace
Ice and cold don't sit well with Terrence Kapoi, but then nothing does. He makes it his job to hate everything, fairly and equally and without regard for gender or race or religion. Raiar Capac, on the other hand, revels in it. She revels in everything, from love through to torrential rain. Nothing stops her boundless enthusiasm. Yet when the two collide on the ice of Taldera, 'Alvanthal' suffers. Introduce ice to fire, and you'll see interesting results.

____


Number: (If you are first to apply, that would be 1. Next, 2, and so on.)
Thread applying for:
Applicable skills:
Willing to receive injuries?:
Expected rewards? (By this I mean skills worked on, or magic gained/knowledge gained etc. Anything else is up to ST discretion).

Code: Select all
[b]Number:[/b] (If you are first to apply, that would be 1. Next, 2, and so on.)
[b]Thread applying for:[/b]
[b]Applicable skills:[/b]
[b]Willing to receive injuries?:[/b]
[b]Expected rewards?[/b] (By this I mean skills worked on, or magic gained/knowledge gained etc. Anything else is up to ST discretion).

Edit: Added Zeltiva.
Edit: Added global seasonal plot information.
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Calendar for Winter 516

Postby Alexander Faircroft on December 5th, 2016, 9:33 pm

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Number: 1
Thread applying for: Ruination of peace
Applicable skills: Philosophy rhetoric, tactics, weapon skills, social, obs. anything and everything.
Willing to receive injuries?: Long as theirs no loss of life or limb i'm happy.
Expected rewards? I'd like Alex to learn something of Reimancy a little whether it's the skill itself or lust knowledge surrounding it. On top of that i'd like a chance to get involved in a big event.
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Calendar for Winter 516

Postby Yisanareysin on December 5th, 2016, 9:41 pm

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Number: 1
Thread applying for: At Lover's Leisure
Applicable skills: Uh. Hypnotism? Pathfinding? Negotiation?
Willing to receive injuries?: Oh yes. Anything short of major maiming
Expected rewards?: The joy of discovery? A bunch of kickass old grannies as friends/contacts? I'd like to raise up my talky skills. Also, potentially another encounter with our dear friend Severus the Serpent, to get that out of the way?


Number: 1
Thread applying for: Abject Inferno, because I am nothing if not predictable.
Applicable skills: Intelligence, Investigation, Pathfinding, some combat skills?
Willing to receive injuries?: Anything short of major maiming is good
Expected rewards?: I'd love to get reimancy skill/lore if that's possible. Investigative skills, deduction/logic/sherlock holmes type things, and talky skills? Again, see if we can get a chat with Severus.


Snake Tongue : Common : Arumenic
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Calendar for Winter 516

Postby Phobius on December 5th, 2016, 9:45 pm

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Number: 2
Thread applying for: The Ruination of Peace
Applicable skills: Logic, Negotiation, Persuasion, Philosophy, Socialization...
Willing to receive injuries?: Both mental and physical. ;D
Expected rewards? I foresee a lot of philosophical lores, haha.

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Calendar for Winter 516

Postby Aislyn Leavold on December 5th, 2016, 9:53 pm

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Number: 2
Thread applying for: Abject Inferno
Applicable skills: Investigation, Weapon: Crossbow, Observation. Ionu's gnosis is useful in any situation.
Willing to receive injuries?: I take great joy in Aislyn's suffering, so yes.
Expected rewards? Anything magic related (knowledge or skill), especially reimancy. Other than that, anything to do with Ionu or Sagallius would be fantastic just for the character development.
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Calendar for Winter 516

Postby Madeira Dusk on December 5th, 2016, 10:20 pm

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Number: 3
Thread applying for: Abject Inferno
Applicable skills: Investigation, crossbow, perhaps spiritualism
Willing to receive injuries?: Bring it
Expected rewards? I'd be thrilled to get some magic lore, or lore relating to Dira. Maybe get some persuasion/rhetoric/investigation skills as well.

Number: 2
Thread applying for: At Lovers Leisure
Applicable skills: Investigation and persuasion
Willing to receive injuries?: Hell yes
Expected rewards? Ionu lores and some sneaky investigative skills.
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Calendar for Winter 516

Postby Phira on December 6th, 2016, 2:01 am

I hope you can apply for all three...

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Winter 516

Number: 4
Thread applying for: Abject Inferno
Applicable skills: Observation, Tactics, Leadership.
Willing to receive injuries?:Yes
Expected rewards? Investigation, Intelligence, any Combat skills, and as @Yisanareysin puts it "eduction/logic/sherlock holmes type things, and talky skills", Lores. I will take anything really.

Number: 3
Thread applying for:At Lover's Leisure
Applicable skills: Persuasion, Seduction (I don't know when this will come in handy but it's there...)
Willing to receive injuries?:Yes
Expected rewards?Investigation, Persuasion, Lores. I will take anything really.

Number: 3
Thread applying for:The Ruination of Peace
Applicable skills: Persuasion, Observation, Tactics, Leadership
Willing to receive injuries?:Yes
Expected rewards? Philosophy, Rhetoric, Lores galore. I will take anything really.
So my computer hasn't been acting up lately and I am going to give posting a shot. So if you are still here and have been waiting for me to reply, thank you for your patience, and thank you for being understanding. I will get to them as soon as I can ;)
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Calendar for Winter 516

Postby Infilia Snowsong on December 8th, 2016, 9:02 pm

Number: 5
Thread applying for:The Ruination of Peace
Applicable skills: Negotiation, Observation, Socialization, Storytelling, Philosophy,& Persuasion.
Willing to receive injuries?: Sure, but not death, at least not yet, still developing Infilia, and I'm planning to keep her active until I'm at a loss with her.
Expected rewards? Work on defensive skills? Magics, Marks, by any God/ess. Definitely learn some illusion magic. :)
Summer Threads - 2/5
1 of these threads are job threads.
Job Threads - 1/2

Note: I am doing what I can to catch up with past job threads. So bear with me please!
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Calendar for Winter 516

Postby Kaleidoscope on December 10th, 2016, 10:15 pm

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CHAT Dice Rolls

Ruination of Peace:

1d4=4.

Thread goes to Infilia, who entered a number one higher by accident, but was the fourth one.

At Lover's Leisure:

1d3=3.

Thread goes to Phira!

Abject Inferno:

1d4=3.

Thread goes to Madeira!

Thanks for the enthusiasm for these threads all, my apologies if you missed out on anything. If anyone was really excited for one of these threads and is disappointed that they didn't get it, just send me a PM and we can work something out. I will get posts up ASAP. In the meantime, submission is CLOSED. As always, my office is still open for those who wish to thread, or the lovely Fluctuation's office.
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