OOC Info Syliras NPC and Development Request

For city wide development, NPCS or Knight Patrons, post here!

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This shining population center is considered the jewel of The Sylira Region. Home of the vast majority of Mizahar's population, Syliras is nestled in a quiet, sprawling valley on the shores of the Suvan Sea. [Lore]

Syliras NPC and Development Request

Postby Nightmare on January 31st, 2015, 6:22 am

Syliras NPC Request


All submissions are subject to editing in whole or in part before implementation with or without consulting the original author. Primarily this is for grammar and spelling, but theme, skill level or anything else may be fixed before going in. If a submission is denied, the player may resubmit at any time. Please be sure to heed any advice in regards to denied submissions if there are to be more submissions.

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Hail Syliras!! So due to the increasing need for NPCs beyond the skill level of a normal NPC, we have the request thread for city NPCs. What are city NPCs you ask? These are stationary NPCs that belong to the city and can be used by anyone who needs them. These NPCs can be anything and anyone, whatever you may need for your PC to use in threads and since these are for the city as a whole, you don't have to go by the NPC rules listed in the wiki. So that we are clear, this thread is not for PERSONAL NPCs. Personal NPCs need to go through the help desk and be added to your SS threads. This is for the city, so again, this is NOT your NPC, anyone can use these.


NPC submissions MUST be in the format below and include an image that is 200x200 pixels wide or SMALLER that is UPLOADED to Mizahar here.

Approved NPC List: Here

Code: Select all
[tab=NPC NAME,black,white]
[img2=left]Must Be 200 x 200 px or smaller[/img2]
[b]Name:[/b]
[b]Race:[/b]
[b]DoB:[/b]
[b]PoB:[/b]
[b]Title:[/b]
[b]Skills:[/b]
[b]Gnosis:[/b]
[b]Additional Info:[/b]

[i][b]Patron taken[/b] by YOUR PC NAME[/i]
[/tab]


Syliras NPC Patron Request


Hail Syliras!! Adding to our list of growing NPCs, I've decided to allow players to help create patron knights for the squires in the city. But there are a few things you should keep in mind while making these. Patrons are mostly used by players only, sometimes STs but mostly by the single player who has a PC working under said Knight. With that in mind we want to keep from having over powered patrons raging bout, or Patrons designed to teach a PC every skill that they might want to learn. Remember, Patrons are there to teach your PC how to be a Knight, not how to skill grind. So with that in mind....the rules.

First you should use the listing on the lore page when building a Knight. A knight can't be a Knight without having the proper skills so take a look at this.

Knight

Weapon (Sword) - 30 pts This skill more accurately includes an one-handed weapon used with a shield, but most Knights prefer some type of sword
Weapon (Shield) - 30 pts
Weapon (Ranged) - 30 pts This skill can include Spear, Bow, Lance, or any weapon that can be used on horseback
Riding (Horse) - 30 pts

Gnosis: 1 Sylir, 1 Optional.

Mage-Knight

Fighting Skill - 30 pts Most Mage-Knight study either Daggers, Unarmed Combat, or some type of short sword.
Offensive Magic - 30 pts Examples: Reimancy (Determine the elements), Flux, Projection, Voiding
Supportive Magic - 30 pts Examples: Auristics, Shielding, Spiritism, Glyphing
Riding (Horse) - 30 pts

Gnosis: 1 Sylir, 1 Optional.

You should follow one of these examples for making up an NPC Patron:
-You are only allowed to have 7 skills listed, and four of those should be in the listing above. The other three are for you to decide.
-The level of Knight you are allowed to make are as followed. Knight/Mage-Knight, and Sergeant Knight/Mage-Knight. Only Sergeant Knights are allowed to have 1 expert skill, the rest have none.


Syliras NPC Squad Request


Hail all to ye Full Knight PCs! Once you are promoted to Sergeant Knight, you can submit a write-up of five NPC Knights to act as your Wing squad, yes, these Knights will be under your command and act as your subordinates, you can play them like how you play your patron.

So to all Full Knight PCs! Apply for your promotion in the Shield Points thread and submit 5 write-ups of your NPC Knights Squad!

You should follow read the following rules when applying NPC Squads:
-Only Full Knights can request for promotion, Full means that the PC Knight has passed their Knighting Quest. PCs starting out as unranked knights can't request for promotion until they have done so.
-The rules are mostly the same as making up an NPC Squad as in you are only allowed to have 7 skills listed, and four of those should be in the listing above. The other three are for you to decide.
-The difference being, The level of Knight you are allowed to make are as followed. Knight/Mage-Knight. Unlike NPC Patrons, Squad Knights can't be Sergeants.


Locations


With the increasing desire to help out around the city, it has been decided to create a place where a player can submit locations. The rules for creating a location are simple.
  • All locations submitted this way must be available to all players. Locations intended to be supervised by moderators need to be cleared by the DS.
  • Locations typically will include NPCs which will be approved or denied separately.
  • Knight-specific and related locations must be cleared with the DS before it can be approved.
  • Locations must fit within the theme of Syliras, no carnivals, no buildings outside of Syliras' walls, no thievery or crime related locations.
  • The location cannot be used to create large sweeping changes to the dynamics in the city without permission. An example of this might be a rival forge that is as big or bigger than the Ironworks.


Code: Select all
[frame2=#000000][color=#FFFFFF]
[center][size=200][webfont=Gemerald]Location name[/webfont][/size][/center]

[center][img]Location main image[/img][/center]

[indent]

The main body of the location. This should include where it is at, what it looks like inside and out. Who works or owns the location as applicable. Typical set ups vary.

[size=120][b]Price List and NPCs[/b][/size]

[tabset=300][tab=Price List,black,#FFFFFF]Notes here

[b]Product table name here[/b]
[table]Name | Price
Product 1 | # GM
[/table]
[/tab]

[tab=NPC 1,black,#FFFFFF][img2=left]NPC avatar here[/img2][b]Name:[/b]
[b]Race:[/b]
[b]DoB:[/b]
[b]PoB:[/b]
[b]Title:[/b]
[b]Skills:[/b]
[b]Additional Info:[/b] NPC description here[/tab][/tabset]

[spoiler=Moderation Note]Moderated by all Storytellers of Syliras.
Feel free to self-moderate!

[i]Location credits to [b]Your Name[/b][/i][/spoiler][/indent][/color][/frame2]
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Syliras NPC and Development Request

Postby Oli Guillory on January 10th, 2016, 9:55 am

 
Love Stalinsa
Image
Name: Love Stanlinsa
Race: Human
DoB: Fall 493 AV
PoB: Syliras
Title: Squire
Skills: Wrestling 56, Riding: Horse 48, Weapon: Short Sword 43, Weapon: Buckler 36, Medicine 31, Seduction 28, Singing 26, Weapon: Spear 5
Gnosis: None
Additional Info: Were it not for Love's abysmal capabilities with any weapon other than his sword, it is very possible he would have become a knight years ago. This set back of skill, however, was traded for experience, and while he still has a ways to go to become the knight his family demands he be, Love is content with squiring under his brother's patronage. While Love maintains an easy-going and approachable facade to uphold his family's noble ties, he can be a very intense young man. If Love wants something, he usually gets it, though he never allows himself to stoop below the law; instead, he often achieves his goals through pure determination. This tenacious quality is one that often moves those who know him beyond the wide grinned, amicable fellow he presents to think, were they not to know better, he wants to remain a squire.

He has little issue assisting newer knights with managing their squires, and can often be seen roaming the training grounds, checking in with patrons to see if any help is needed or desired. He is, though many may not see it at a glance, a man content with his life and seeks little change, though he does enjoy the intimate company of another under the blanket of night. Warm and welcoming in public, intense and sincere in private, Love is well liked among the ranks, mostly due to his lack of ambition and willingness to assist that of others in whatever way he can. Still, he is distrustful of magic and wizards in general, firmly believing that, while powerful, magic is best left to the nuit of Sahova and does not belong in a city of peace.


 
Wondya Nigrisio
Image
Name: Wondya Nigrisio
Race: Human
DoB: Spring 470 AV
PoB: Syliras
Title: Seamstress
Skills: Sewing 53, Storytelling 42, Subterfuge 40, Persuasion 36, Hostessing 35, Cooking 32, Weapon: Whip 30, Riding: Horse 26
Gnosis: None
Additional Info: While not a Nigrisio by blood, Wondya married into the family at a young age. Ambitious to a fault, she had hoped to become a celebrated knight belonging to a celebrated family. Unfortunately, there was not a single knight who would vouch as her patron, in spite of - or perhaps because of - her married name. She took the rejection hard, and the years have fostered within her a bitterness towards her "family" and the Order. She still believes in the ultimatum of the knights, but she loathes that they did not accept her and desires to prove her worth in any way she can. She still harbors the believe that, someday, she might still join their ranks.

Adoptive mother to the squire, Oli Guillory, and wife to Ashtad Nigirisio, Wondya volunteers in the squire's dormitories, mending and patching old and torn clothing. While it is not officially part of her duties as a seamstress for the young men and women who have been chosen to dedicate their lives to so worthy a cause, she occasionally will cook for squires she takes a shine to and tell them grand stories of the knights of old. She prefers to consort with those who are easily impressed and less likely to see through her fabricated tales. Those who take the time to call her bluffs will find their patches far more prone to coming loose.


 
Ashtad Nigrisio
Image
Name: Ashtad Nigirisio
Race: Human
DoB: Fall 465 AV
PoB: Syliras
Title: Miner
Skills: Mining 56, Unarmed Combat 47, Teaching 45, History 43, Endurance 40
Gnosis: None
Additional Info: All Ashtad wanted in life was to be knight and, barring that, a scholar. Instead, he was found to be far to irascible and irrational for either. After nearly killing another squire who had made a snide comment about his newly wedded wife, Ashtad was given the option of either working as a deckhand or a minor. His family name had some sway in this decision, but it was mostly due to the request of his patron who believed the man good at heart. That confidence would most likely have faded had his patron been alive to see the man that Ashtad became. Though well educated on the role that Tyveth has played and continues to play in the world of Mizahar, Ashtad has developed a warped sense of superiority, thinking himself a hand of justice, a prophet of of the law. Most discredit his drunken rants as just that, but there is an unsettling amount of knowledge in his words that, should any listen closely, is enough to suggest he may not be quite as benign as everyone makes him out to be. To date, however, he has not raised his hand against another seeking their death since the squire.

Adoptive father to the squire, Oli Guillory, and married to Wondya Nigirisio, Ashtad is a fiery man of impressive strength. Though he was not allowed within the order, he has maintained his physique, stressing that a healthy mind cannot dwell within a weak body. While much of his time is spent in the mines, when he is allowed time to himself it is divvied up between drinking, reading whatever religious texts or information he can get his hands on, and praying. It is not impossible to learn from him, but it is very likely that his voice will rise and his anger will flare at some point during the exchange. He detests zith, symenestra, jamoura, and any other bestial races, declaring them animals barely fit for thought let alone the merits of justice. Though not outwardly dangerous, Ashtad is aggressive and has been known to start a brawl or two when he really gets into the thick of things.
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Syliras NPC and Development Request

Postby Dove Brown on January 25th, 2016, 1:00 am

From the weekend challenge:


The Open Barns


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Built just inside the gates of Mithryn, the Open Barns hold both animals and the harvest of the fields. One end holds an open threshing floor that goes all the way up to the heavy beamed roof. The rest of the ground floor is constantly changing. Hurdles and haybales form temporary partitions to hold animals, both draft animals (eg. horses and oxen) and livestock (eg. cows, sheep, goats, pigs, geese), and farming equipment comes in out of the weather as necessary. On the upper floor, away from the animals and reached by ladder, is stacked feed for the animals and crops harvested from the fields, as it is easier to bring them here straight from the fields and deliver them to Syliras when there are several cartloads ready than it is for every field to run a shuttling cart to the main city.

NPCs



 
Jaredd
ImageName: Jaredd Talley
Race: Human
DoB: 77 Summer 463 AV
PoB: Syliras
Title: Herdsman
Skills: Agriculture 32, Animal Husbandry 65, Carpentry 20, Farming 44, Storytelling 24, Weapon: Pitchfork 30.
Additional Info: Born and bred in Syliras, Jaredd has spent his long life in the fields and now keeps the barns and livestock in order with the help of a gaggle of youngsters. He stands no nonsense from people or animals, but his hands are surprisingly gentle.


Moderation Note :
Moderated by all Storytellers of Syliras.
Feel free to self-moderate!

Location credits to Dove Brown
Very busy at work. May not be around much for a while.
Threads: 3/3

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Syliras NPC and Development Request

Postby Nivel on January 25th, 2016, 1:49 am

This is for the weekend challenge event.


The Silica City


Image


Built against the wall of the Traveler’s Row is a Pycon Pyve that is often considered one of the most bizarre structures in all of Syliras. It is called the Silica City, and is where many of the pycons within the walls of syliras live. If there was any plan involved in its original conception, it certainly can’t be seen in the final product. No part of the Silica city seems to follow any rhyme or reason, causing it to look more like an abstract sculpture than any manner of residence. Some components are shaped like fish while others have eerie looking faces covering them, no two are the same. Bridges and foot holds for climbing are used by pycon to get around the maze like structure, and while it’s very easy to get lost no pycon has ever been known to complain.

The pyve has many pycons that come and go but most of the permanent residences consider themselves artists. They constantly make paintings on the outer walls, preform their bizarre dances and playing their tiny little instruments during the day. At night, most ether sleep or preform their crafts in the lower tunnels that expand deep into the ground. There are many rooms dedicated to different crafts and work shops that the residences can stumble upon. Since pycon hate to follow schedules, the workshops take place when the one teaching them feels like doing so.

There are many small spare rooms filling the outer and inner parts of the pyve, each one comes with one bed, one table, one chair and one chest. What they consider a bed or a table is much different then what other races do however. One room might have a shoe for a bed or a glass vile for a chest, whatever happens to be available. A pycon can ether chose to buy or rent their room but most prefer to rent.

The Silica City is not just for Pycon, many of the taller races leave their smaller knick knacks to be visually customized or to make requests for unique jewelry that they can’t find anywhere else. The pycon do these jobs during their work shops, usually one will start the project but quickly lose interest and pass it to the next pycon until the item is completed. While their methods may seem lazy or unorthadox, the final product they produce rarely disappoints the ones that receive it.

Price List
Secret :
Renting Rates
  • 1 sm per single room (simple)
  • 10 sm per single room (elegant)
  • 3 sm per double room (bedroom/living area - simple)
  • 30 sm per double room (bedroom/living area - elegant)



NPCs

 
Dancer
ImageName: Dancer
Race: Pycon
DoB: 32 Summer 492 AV
PoB: Siliras
Title: The wise dancer
Skills: Singing 33, Dancing 55, Construction 20, Sculpting 34, Acrobatics 51, Escape artist 30, Climbing 36, Instrument: flute 37, Teaching 52.
Additional Info: Born in Syliras but soon left for Alvadas, She spent most of her life getting into all kinds of mischief. When dancer felt she had experienced enough she headed back to her city of birth to spend her remaining years before she finally turns to stone. Despite being a trouble maker in her younger years she's become a wise but snarky mentor to the younger pycon she comes across. Her clay may be cracking but she can still dance with unearthly grace on all four of her tentacles.

Her slightly cracked clay body is comprised mostly out of grey clay but with a bit of terra cotta and porcelain marbling.

She is 8 inches tall and weighs 15 pounds.

 
Jingle
ImageName: jingle
Race: Pycon
DoB: 32 Summer 504 AV
PoB: Pyconia (The unforgiving)
Title: The big eared one.
Skills: Jewelcrafting 52, Embroidery 30, Construction 40, Beading 30 Sculpting 34, Endurance 34, Persuasion 30, Scavenge 35, teaching 30.
Additional Info: A skilled jewelry maker and builder who works tirelessly on a never ending list of projects he's assigned himself. His other favourite past time is finding things he has lost, he enjoys it so much he often tells strangers to hide things for him.

Jingle got his name because he skips on his stubby legs where every he goes, causing his jewelry to chime with each step. His terra cotta body is also covered in carved opal pieces that he uses for decoration. He's a male pycon but still practices the popular tend in Pyconia of "Gem fashion" where the pycon mixes gems crushed into powder into his clay.

He is 7 inches tall and weighs 13 pounds.

 
lisna
ImageName: Lisna
Race: Pycon
DoB: 32 Summer 502 AV
PoB: Abura
Title: The depressing one
Skills: Drawing 43, Painting 55, Construction 20, Philosophy 40, Endurance 24, stealth 40, Camouflage 37, Teaching 13.
Additional Info: Born on Akvatar Isle, This pycon may very well be the most depressing one anyone is likely to meet. She often talks about her dark perspective on things whether you like it or not. Her painting skills are valued but most try their best to avoid her since she's a huge downer. Unfortunately she is great at hiding and can sit and wait for bells for her next victim. Noone knows when she might show up and ruin their day with her depressing philosophies.

Normally slow moving, she can speed up by untwisting her shell into long slender spider legs.

She has porcelain flesh but it's mostly covered in various bright colours of slip (watered down clay) and paint.
She is 4 inches tall and weighs 9 pounds.


Moderation Note :
Moderated by all Storytellers of Syliras.
Feel free to self-moderate!

Location credits to Nivel
Last edited by Nivel on January 26th, 2016, 7:54 am, edited 2 times in total.
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Syliras NPC and Development Request

Postby Ssezzkero on January 25th, 2016, 5:10 am

This is made for this weekend challenge.

Image

Image

If you ask some of the older families in the Mithryn outpost, you may hear of the River Stone. Perhaps even some of the younger generation of farmers, and knights may know of the tale, although no one left really cares for the event enough to seek it out. It had served its purpose and past its time of worth, leaving the rain to wear it away.

The River Stone itself is a small shrine, a few miles south of the Mithryn Outpost. To call it a shrine may even be generous. The location is simply a statue. Once, long ago, there was an offering bowl at it's feet and a trail that lead to its's location, but time has covered these artifacts. The statue itself stands nearly ten feet tall, and made of a pearly white stone that shimmers in the sunlight, and represents a very fine looking and realistic depiction of the Goddess. She stands, wearing a wet robe with free hair and looks across the plains before her, now overlooking the winding river There used to be an offering bowl built into the ground at her feet, but this has since been covered up. Now, moss and bird droppings rain down her shoulders. A nest has been built in the crook of her arm, and her robes are a common hiding place for roaming creatures to take shelter from her own rains.

The River Stone used to be further out, but as the farmlands grew with Syliras' population, the shrine suddenly doesn't seem so far. Even so close to the fields, travelers rarely come across it, it is out of the way of any roads or well-travelled paths. In fact, The River Stone stands in the center of a field, one they may be farmed in later years if the city begins to grow. The location itself is so small that if one looks out from the hills surrounding the field, they may not see it at all, hence, it's abandonment. The only way to pinpoint the statue is to follow the river that the open plain. When the shrine was built, no such river lead to it, yet time has coursed one of Makutsi's treasures to its base.

ImageOver two hundred years prior, in the early 300's sometime, a drought plagued the farms of Syliras. As a city where most of the trade relies on the farming of its lands, this was disastrous. Unable to understand why, the farmers begged Bala for an answer. They needed their crops to grow and expected the harvest Goddess to aid them. When she did not answer, they turned to Caiyha. Surely the Goddess of nature may take pity on them? Did she not worry about the damage a drought may do to her environment. Still, there was no answer from the Gods. They even pleaded with Zulrav, hoping his thunder would bring rain, but soon they realized he could head no result alone.

The farmers had forgotten about Makutsi. The one who connected the sky to the land with her showers, the one who they truly depended on for their crops to grow. They had forgotten about her and could only assume she was angry. As they worried, they began to pray. The entire outpost tried to redeem their selves to the Goddess, hoping she may return her rains to their fields once more. But for a year, there was no avail. It wasn't until a young man, a foreigner, who came to Syliras begun to prey with them. He bore two marks from the goddess herself. The farmers quickly abandoned their begging, turning to him to bring rain instead. But the foreigner refused. He saw how the farmers immediately abandoned his Goddess when there was an easier solution, and he sought to solve this.

He convinced the people that if they wanted the rain, they would have to be faithful to Makusti. He told them she was not a spiteful God, but they had to be thankful in order to receive her gifts. The drought had gone on nearly three years now, and the farmers desperately agreed. During the chilly winter, guided by the raindancer, the farmers trekked out past their dry land, they sought a location to place her shrine. One which was separated from the need for her rains, and placed solely for her worship rather than to request something in return. They farmers settled on a dry field, where no trace of a river crossed. They built the statue, the shrine to her. For one more year, the farmers trekked out to the wilds to pray to Makutsi. None asked her to bring rain, but instead thanked her for rains past.

It was after a year of this when the youngest toddler knew to pray to Makutsi among Bala and Caiyha, that the first rains came. They came strong then, flooding the fields, but replenishing the wild. Within the season, the farms of Syliras were working once more. The drought, the famine had ended, and the people continued to pray to Makutsi. The raindancer moved on and things returned to normal. Hundreds of years passed, the dry river beds swelled into strong currents and the shrine remained. But eventually, the farmers stopped coming. The trail disappeared, eaten by the untamed wilderness, but Maktusi remained in their hearts. The shrine had served its purposed and now remained a ghost of the days when they had forgotten the river Goddess, a mistake future generations were sure to never make again.

NOTE: This is a self-moderated location, Credit goes to Sezkero
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Syliras NPC and Development Request

Postby Jade Laken on January 25th, 2016, 6:32 am

Trust Builder

Building trusts starts by taking the first step to sign up.

Trust Builder is a riding arena that offers the rider and horse a chance to truly get to know each other. The owners of the building work in partnership with the Knights of Syliras to train their squires in riding and trusting their mounts. Though with Knight training during the week most squires come in every ten days but are more than welcome to come in after their lessons during the week. When a student or squire approach the building he/she is met by a sign over two large doors saying 'Trust Builder.' Upon entering the building students and squires a like are met the by two owners one a female Drykas and an older retired Knight of Syliras. Each attend the classes to help with their knowledge of horses and riding.

Roman is an older man who spent the majority of his younger years fighting as a Knight of Syliria. He came out scarred and blind in one eye though praises the gods for his continued survival while in service to the knights. As time went on after his dismissal he longed to help the young squires in some way, but time wore on and this dream was forgotten. One day he was walking and heard a young female Drykas pleading with the city officials to be allowed to open a riding arena for public use. He stepped up and offered to help the woman train the squires should the knights send them to the arena. After much negotiations the pair was allowed to open the building so long as the squires and young knights were allowed to use the arena every ten days as a way to work with their mounts.

Honey Redthorn is an older woman who works at Trust Builder. Don't let the name fool you; she can be very stern and to some very mean while teaching. She originally hails from Endrykas where one was to either learn how to trust their mare or stallion. When Honey first moved to Syliras, the girl was amazed to see that there was no place to ride a horse in peace during the week just on the tenth of every month. As time went on Honey found the perfect place in the city to set up the arena. She went before the council and begged them to allow her the building for the arena. Not until after an ex-knight stepped up to offer aid in running the business did the council agree to let the building be used.

Rates-

Agility course (required)- 3 CM

Basic course- 3 GM per week
45 GM per Season

Intermediate course- 6 GM per week
90 GM per Season

Expert course- 9 GM per week
135 GM per Season

NPCs

Name: Honey Redthorn
Age: 45
Skills: Riding 75, Teaching 50, Agility 65
Fluent: Common, Pavi, Shiber

Name: Roman
Age: 50
Skills: Land Navigation 45, Riding 65, Tracking 50
Fluent: Common, Tawna, Vani
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Syliras NPC and Development Request

Postby Baelin Holt on February 7th, 2016, 6:44 pm

 
Mariah Nolanson
ImageName: Mariah Nolanson
Race: Human
DoB: 62nd of Winter, 449 AV
PoB: Syliras
Title: Seamstress, part time Teacher
Skills: 78 Sewing, 62 Teaching, 54 Writing, 35 Negotiation, 31 Copying, 23 Floristry
Gnosis: None

Additional Info: Mariah is a gregarious and hardworking Syliran native, who puts loving care in each of her sewing projects and struggles to bring life and color to the drab Stormhold in the form of her flowers. Born to a Tailor father and a Scribe-Knight mother, Mariah had the benefit of learning the trades of both needles and quills growing up. She took to Seamstressing best, where she was free to socialize with her customers. One of her favorite customers had been a Kelvic who had the bad habit of shifting into his rather large grizzly bear form while still in his clothes. Oh the stories he would tell! However, when one day the un-bonded Kelvic confessed to being illiterate, Mariah was aghast and vowed to teach the man. It was a decision that changed things dramatically for her when she realized that she truly loved teaching. That moment when her Kelvic friend would suddenly unfurrow his eyebrows and get it were the highlights of her days. She strove to reach out to others who had not been as fortunate as her in terms of education to provide the best reading and writing tutoring she could offer. Now, many years later and well past her prime, Mariah still loves bringing her occasional student to a wealth of literacy.
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Syliras NPC and Development Request

Postby Erick Barnett on March 31st, 2016, 4:50 am

 
Eliza Goldmane
Image
Name: Eliza Goldmane
Race:Human
DoB: 37th of Winter, 484 AV
PoB: Syliras, Syliras Region
Title: Sergeant-Knight
Skills: Leadership 64, Weapon: Longsword 44, Shield 48, Weapon: Longbow 33, Riding(Horse) 37, Bodybuilding 42, Tactics 38
Gnosis: Sylir 1, Ennervism 1
Additional Info:
Standing at just shy of an even six feet, Eliza is an intimidating sight even without her armor and weapons. Partially just from the confident and strong way she speaks and carries herself, but also from her impressively honed physique. With sandy blond hair that cascaded down naturally over her ears to ever so slightly touch on her shoulders, she is prone to tying it back in combat situations, although she brushes it as to ensure that under normal circumstances it almost never strayed into her wide auburn eyes. Her face is round, and her skin fair and almost without blemish, a trait she likely owes to the strictness with which she abides her self-imposed dietary restrictions.

Sera Eliza Goldmane is the fourth Knight in her family line, and each Knight in her family line has been more respected and decorated than the last, if only slightly. As such, Eliza was groomed for service with the Knights since she was a little girl, and often felt under incredible pressure in her youth from her relatives to exceed beyond any of her peers. Early on in her time as a Page she had been prone to acting out in small, undirected acts of rebellion, and suffered minor disciplinary action before eventually committing herself fully to the order.

Although she is prone to coming across as somewhat stern and unflappable, in reality she is a woman with a pronounced sense of humor, albeit a sardonic and dry one; although some of members of the Knighthood in the past have interpreted her seemingly irreverent attitude as a lack of dedication to the Knights or the ideals they strive to uphold, Eliza has shown time and time again through her actions that this simply isn't true. Each member of her wing would attest to the fact that she would risk her own life for any one of them, and indeed any one who needed her help. Pious and industrious, there is seldom a moment she is not working for the betterment of the Knighthood and the people of Syliras as a whole, and it is because of this that despite the problems some of her superiors have with her attitude, there are few who do not respect her.

One thing that Eliza does take absolutely serious is her body. She can honestly say she has never touched a drop of alcohol or any narcotic substance, and monitors her diet very carefully. She is vigorous and dedicated in bettering herself both mentally and physically, and between this and her knightly duties has seldom ever had room in her life for anything else.

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Last edited by Erick Barnett on May 2nd, 2016, 1:32 pm, edited 1 time in total.
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Syliras NPC and Development Request

Postby Collin Ashcroft on April 19th, 2016, 10:52 pm

 
Horace Blackburn
ImageName: Horace Blackburn
Race: Human
DoB: Spring 10th, 466 AV
PoB: Nyka
Title: Sergeant Knight
Skills: 60 Longsword, 45 Shield, 40 Shortspear, 35 Horseback Riding, 30 Leadership, 30 Tactics, 20 Teaching
Gnosis: 1 Sylir, 1 Prowess
Additional Info: Ser Blackburn is the shining example of a skilled soldier and leader. After being orphaned as a young boy in Nyka and hitching a ride to Syliras with traders, Horace soon found himself a Page in the Order. The entirety of his life since has been devoted to the Windoak and Sylir. After completing his Squire training at a young age, Ser Blackburn spent much of his early career traveling in the name of the Knighthood recruiting possible members and questing under the instruction of his superiors.

In his later years he returned to Syliras with more permanent intentions and took on the roll as a Sergeant. He eventually realized he enjoyed the new position but never did find the desire for more responsibility, so despite his age remained in the lower ranks that provided less restrictions and pressure. He always preferred the battlefield beside his men over the safety of the war room.

The rigors of life have left Blackburn grizzled and knowledgeable. A natural with a blade and a skilled tactician, he is a fiend in a fight even without the utilization of his Gnosis from Myri and not to be underestimated by even the most spry opponent.

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Syliras NPC and Development Request

Postby Ferrin Al'Mandrikan on April 21st, 2016, 10:33 pm

 
NPC Ferguson Aleheart
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Name:Ferguson Aleheart
Race:Human
DoB: 50th of Fall 466av
PoB: Syliras
Title: Local at the Rearing Stallion/ Former Knight
Skills: 30 Persuasion, 40 Brawling, 25 Negotiation, 30 Unarmed Combat, 35 Intimidation, Seduction 20, Flirting 20. Longsword 30.
Gnosis: None
Additional Info:

Things were rough for the man in his early childhood. He was born from a mother who was a prostitute, his father had no idea and mainly did not want to partake in raising a child. He had already been gone from Syliras before Ferguson's birth. Ferguson had started working at a young childhood age. Around 12 or so for the time being at least putting whatever money he could on the table. After he'd grown past 13 years. His mother had taken a toll on him as she soon passed by an illness as well. He figured that he couldn't quite keep up with managing his own home at that age and decided to join the Order. There, he learned many of his skills he mainly trained in the martial arts as he was a religious man as well and rarely believed in using weapons. Though, the standard requirements were met and he ranked up to become a Knight.. But after a long while. When he was around 28 years. He had became a Knight and it wasn't until two decades later. He had severely damaged his shin.

Though, with it healed with a scar the Order had rejected him with joining again. They didn't want to risk anymore injuries. Since the prior one had been caused by a Yukmen clash one outside of Syliras. So, now he resides at the Rearing Stallion he's also a waiter there as well. Save for his days drinking and being gloomy. He still longs for conversations and will ask for coin to tell of his adventures. He doesn't mind a good conversation. Also, he has a tendency of getting into brawls as a secondary habit of his. If drinking weren't his first natural habit he'd choose brawling as a close second. He's spending the rest of his life single. As it was his best man's suit. Surely, how good is it to be single? And drinking. Not have to worry about a nagging wife all the time.




Ferguson is free to use. He is intentionally to be a city NPC after all. Hopefully more of these NPC's would be used, eventually.

Credits go to Ferrin Al'Mandrikan
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"With a heart of steel, I raise my blade in combat. The only thoughts I have in my mind is whether I'd return home to my family. I am a soldier, and will fight for love and peace. That is the way of being a Syliran Knight"-Ferrin.



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