[Verified by Radiant] Nivel

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Nivel

Postby Nivel on March 24th, 2014, 10:08 pm

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Race: Pycon
Gender: Female
Age: 4
Birthday: 23 day of Summer, 511 av.
Birthplace: Pyconia (The Unforgiving/ Kalea Region)

Appearance:
Being born in the shape of a small sphere, Nivel progressively took shape as she experienced new things. Currently she looks like a thin framed androgynous mannequin with two long tails with claws on each end. Her face has basic human facial features with bat wings growing on her head like ears and two spikes protruding from her forehead.

Like many of the Pycons in Pyconia, she has Terra cotta coloured skin with faint emerald sparkles from being an avid user of Gemstone fashion (which is a popular trend in Pyconia that involves adding crushed gems to the clay you consume) she stands at a mere 4 inches in height and weighs about 8 pounds. Her voice is deep but noticeably feminine and is probably the only thing that indicates her gender to non Pycons.

Update: After her initiation into Reimancy on the 66th of Spring Nivel's horns have become vine like and she has grown little buds on her head. She also has little indent around her eyes.

Update: During a Monumental event at the end of Spring Nivel's horns have grown into braids, and her buds have bloomed into many leaves that mimic hair.

Update: At the beginning of Winter 514 Nivel was altered by an overgiving event. Her "hair" twisted into abstract designs, her eyes grew indents to make them more like a human and her tails transformed into wild sentient snake creatures. She's named her tails Oglaba and Binky.

Sometimes when Nivel Is on training or patrolling, She wears Armour like any other squire or knight (she usually doesn't though). This armour consists of a helmet and a simple leather dress. The Helmet was originally a bronze teapot intended for a doll Nivel's Patron Knight Grey Baxter owned as a child that she had reworked by a blacksmith into a Pycon helmet. It still has the features of a teapot left in tack; with the spout sticking out the forehead of the helmet, the decorative handle at the back and the lid fused to the top. The new additions are the visor with two small holes for Nivel to see through and holes on ether side that allow Nivels wings to pop through. The Leather Dress is stained dark purple and was made by Grey out of leather scraps. It is sleeveless except for small shoulder pads, and drapes down just past her knees with a slit in the back for her plant like tail to stick out with ease.
Nivel's current form


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Nivel's voice (sort of) :

I like bjork's voice for Nivel because it sounds pretty cute but isn't high pitched like most people probably imagine Nivel's voice to be.

Terrible Pic's I Drew of Nivel :
Nivel's Face

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Full body shot of Nivel as of 515

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Chibi pic of Nivel in Armour

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Character Concept:
Nivel is a very imaginative and physically active Pycon, with a cheerful disposition. While she is all of these things she still knows how to be serious when the situation calls for it and can experience sadness and anger like any other creature.

Her father was adept at Djed and her mother was a skilled Pyken fighter and during Nivels upbringing was taught the basics of these skills and to use them carefully. Unlike most things in life, Nivel takes the skills her parents taught her with the up most seriousness.

Character History:

Pre-Creation: Nivel was born and raised in the largest Pycon Pyve known to the world. For the first year of Nivels life she was fed stories about the Syliran knights and their heroic deeds by her Mother who was a Knight before she settled down in Pyconia. Nivel's Father was a seasoned mage as well and provided a great deal of interest in the mysterious craft. Nivel naturally wanted to become a Syliran knight like her mother and upon learning that her magical skills could he used to aid in this dream, she was all the more sure. As soon as she felt ready, she began her long journey to Syliras to accomplish this goal. During her travels Nivel used her small size to sneak on to ships and travelling caravans, and was lucky enough to not get caught.

Post-Creation:

Nivel was soon accepted into the Order of Syliras and was left under the care of her new patron knight Sera Grey Baxter, A strange women who wore a mask every waking moment. Most of the pycons days were spent training to one day reach knight hood but she also went on a few adventures. Her first major endeavour involved some wicked mages marked by the god of illusions. They created Phantom wolf illusions and forced men to kill each other with their enchantments. With the help of her comrades the Mages were brought to justice but their true intentions are still unknown.

Nivel received a kelvic dog mount named Patcha from the order, who was the disappointing daughter of two Cyphrus Striders. Nivel has been trying her best to help the kelvic cope with living with anxiety and low self worth.

She was victorious in the shield games of 514, but only by forfeit as her opponent refused to fight a pycon, Nivel didn't understand the situation and though she had done something wrong. She dreads having to do the competition again fearing she will make another mistake.




Language

Fluent Language: Common (only language Nivel knows)

Housing

Location: Currently lives in the Squire Dormitories in Syliras

House: A room with very simple accommodations all of which are human sized. Nivel has taken up residence under one of the beds and uses a clean sock and dish towel as her real sleeping arrangements.
Update: She now sleeps in a shoe and uses her sock and dish towel as her blankets.


Syliran Knight Status

Patron: Grey Baxter

Shield Points: 199

Skills
 
Physical
Skill EXP Total Proficiency
Acrobatics 26 SP, 38 XP 63 Expert
Pyken 5 SP, 32 XP 37 Competent
Riding: Dog 34 XP 34 Competent
Endurance 28 XP 28 Competent
Escape Artist 10 RB, 5 XP 15 Novice
Weapon: Pebble 3 XP 3 Novice
Weapon: Pypole 1 XP 1 Novice
Stealth 6 XP 6 Novice
Running 16 XP 16 Novice
Climbing 15 XP 15 Novice
Swimming 1 XP 1 Novice
Larceny 1 XP 1 Novice
Scavenging 1 XP 1 Novice
Scouting 1 XP 1 Novice


 
Magic
Skill EXP Total Proficiency
Auristics 14 SP, 31 XP 45 Competent
Flux 5 SP, 27 XP 32 Competent
Shielding 7 XP 7 Novice
Reimancy (air) 12 XP 12 Novice


 
Social
Skill EXP Total Proficiency
Socialization 86 XP 86 Master
Rhetoric 24 XP 24 Novice
Persuasion 6 XP 6 Novice
Leadership 14 XP 14 Novice
Teaching 13 XP 13 Novice
Interrogation 9 XP 9 Novice
Intimidation 6 XP 6 Novice
Subterfuge 3 XP 3 Novice
Negotiation 4 XP 4 Novive
Flirting 1 XP 1 Novice
StoryTelling 4 XP 4 Novice
Acting 1 XP 1 Novice
Animal Husbandry 1 XP 1 Novice


 
Mental
Skill EXP Total Proficiency
Observation 94 XP 94 Master
Organization 2 SXP 2 XP 4 Novice
Tactics 17 XP 17 Novice
Land Navigation 10 XP 10 Novice
Meditation 21 XP 21 Novice
Investigation 12 XP 12 Novice
Tracking 2 XP 2 Novice
Herbalism 10 XP 10 Novice
Medicine 2 XP 2 Novice
Poison 1 XP 1 Novice
Philosophy 7 XP 7 Novice
Intelligence 4 XP 4 Novice
Planning 7 XP 7 Novice
Cosmetology 4 XP 4 Novice
Research 1 XP 1 Novice
Logic 4 XP 4 Novice

 
Hobbies
Skill EXP Total Proficiency
Sewing 7 XP 7 Novice
Dancing 14 XP 14 Novice
Construction 2 XP 2 Novice
Singing 1 XP 1 Novice
Sculpting 1 XP 1 Novice
Puppetry 1 XP 1 Novice





Lores
 
People
Grey Baxter: My Patron Mage-Knight
Grey Baxter: The Masked Knight
Sera Grey: Translucent Membrane Protection
Sera Grey: Seasoned Mage
Sera Grey: Pushing Hard
Ahri: Fights Wolves
Ahri: One of the Tall Folk
Bitt: Squire
Crowe: Bitt's Patron Knight
Grick: Py-pole name
Vantha: Humans with color changing eyes
Athaera: Hunter friend and acquaintance
Kelvic: Shifting People
Ghosts: Cold and ethereal
Ball: Adorable but Insulting.
Ser Iros: Patron Knight of Archailist
Ser Iros: An Akalak
Ser Iros: A Rude Man
Lawrence Dyres: Founder of Syliras and the Knighthood
Leon Dyres: Founder of Syliras and the Knighthood
Smooshed by Garland, Initiate Cat Form!
Calling a Tie with Garland
Patcha: Knows the Way Home
Garland: No Good on Horseback
Tall Folk are Strange
Sera Baxter: Pleased with Auristics Progress
Sera Baxter: Displeased with Shielding Progress
Archailist: Not a Fan of Magic
Arch: Squirrel Squire
Ser Iros: Not So Bad After All?
Ashryn: Herbalist
Event: Sayana's New Year's Party
Event: Sayana’s New Year toast, 515AV
Ser Pebbleton I: May He Rest in Piece
Ser Pebbelton II: May He Rise Again
Some Tall Folk are Rude
Sieghart Valorian: Fights for Priskil
Imellion's Scars
Sayana: Six-Armed Eypharian
Autumn: Bard/Busker
Atta's New Flower
Syliran Knights: Always Armored
Human: Large And Strong "Tree"-Beasts
Hammer Fist: Challenging Pyken fighter
Aldhran: Fellow squire
Aventis: Cold Eypharian
Marrick: Kind squire
Oriah: Has Yahal's mark
Garland screams like a girl
Serend: Sayan and Aren's Baby
Aren: uses reimancy
Dove: A curious stranger
Dove: Lives in the Mithryn Outpost
Sayana: A welcomed guest
Dove: Works as a farm-hand
Ball: A surprise guest
A gift from Sayana
Katelyn: The Fiery Haired Squire
Clay Sculptors: Wasters of Food
Endir: a squire
Ferrin: a hunter
Patcha: Faithful Kelvic Steed!
Athaera: Old Friend


 
Monsters
Relics: Ancient Monsters
Qamur: Sentient Landmasses that resist change
Rozacapotl: Appearance and Qualities
Journeymen: Kill to Understand
Wailers: Where They Lurk and How They Kill
Are Yukmen untamed tall folk? Are there untamed pycon?
The reputation of ghosts
Bandits: Not All the Same


 
Religion
Ionu: God of Illusion
Ionu: His mark
Izurdin: God of Brawn?
Ionu: God of Illusions and Trickery
Rak'keli: Goddess of Healing and Health
Avalis: Goddess of Divination, Visions, and Foresight
Rak'keli and Avalis: Sister Deities
Rak'keli and Avalis: Worshiped by Konti
Tyveth: God of Honor, Justice, Valor, Chivalry, and Truth
Yahal: God of Purity and Faithfulness
Syna: Goddess of Sun, Sight, Joy, and Energy
Leth: God of the Moon, Change, Reflection, and Thought
Syna and Leth: The Sun and the Moon



 
Locations
Location: Squire Dormitories
Location: Antinous Training Grounds
Location: Syliran Archives
Location: Sayana's Apartment
Location: The Flower Stand
Location: Anthonious Fighter's Pit
Location: Windmount Stables
Location: Inner Sanctum
Location: Sacred Arch Hot Springs
Syliras: Peace Before Practice
Location: Sanea Labyrinth
Sanea Labyinth whispers
The labyrinth is alive
The Bronze Woods: Dangerous But Prime For Hunting


 
Skills
Basic Knowledge of Djed rituals (Starting Package)
Basic knowledge of Pyken techniques.(Starting Package)
Hunting: That's... That's... Horrible!
Hunting: A Necessary Nastiness
Tactic: Climbing Humans
Pyken: Whip-Arm
Pyken: Sword Limb
PyKen: Requires Understanding of Limbs and Mass Displacement.
PyKen: Defensive Stance
Pyken: Creating a Projectile from a Limb
Stretching One's Clay For Added Height
Basic Slashing
More Size = More Awkwardness
The Complexity of Shapeshifting
Shapeshifting an Axe Form
Stealth: Following a squirrel undetected
Acrobatics: Flipping whilst in mid-air
Acrobatics: Flexibility and Adaptability
Endurance: Shifting dramatically to endure a foreign substance
Hypnotism: Magic of controlling the mind
Integrating Flux with Dance
Flux: Loss & Gain
Flux: Draining Consequences
Flux: Like a Stream
Flux: Used in Bursts
Flux: Channeling energy for a jump
Flux: enhanced punch
Auristics: Focusing on Objects.
Auristics: A Shield's Aura
Auristics: Spotting Holes in Shields
Auristics: Finding a Magical Object
Auristics: Larger auras help find rare plants
Auristics: Like Picture Books and Songs
Auristics: Sensing Prey on a Hunt
Shielding: Assigning Tasks
Reimancy: Control of the Elements
Reimancy: Producing res
Reimancy: Moving res through the air
Reimancy: Transmuting res into airReimancy: Being initiated
Reimancy: Much Control Involved
Reimancy: Using Air to Move Things
Reimancy: Basic attraction
Reimancy: Attraction only attracts the elements that one has power over
Reimancy: Creating a small tornado
Reimancy: Res degrades over time
Reimancy: Creating a puppet of res and smoke
Reimancy: Creating the illusion of boiling water
Res: Djed That Can Be TransmutedThe Sound of Sweet Whispers
Res: Different forms and colours depending on the user
Personal Magic: Uses Your Own Djed
Morphing: Shapeshifting Magic
Voiding: Opening Portals
Projection: Control of Astral Body
Hypnotism: Control of Others' Subconscious
Leeching: Draining of Another's Djed
Familiary: Bonding with an Otherworldly Familiar
Alchemy: Changing the Essence of Objects
Animation: Bringing Inanimate Objects to Life
Glyphing: Runes to Enhance Magic
Magecrafting: Creating Magical Objects
Spiritism: Interacting with the Ghosts and Undead
Summoning: Summons Creatures through Portals
Malediction: Creates Magical Items from Remains
Magics Forbidden by the Syliran Knights
Meditation Techniques: Basic Stretches.
Meditation Techniques: Breathing Exercises.
Meditation: Focus Turned Inwards.
Meditation: Visualizing Peace
Teaching: Start with safety hazards
Teaching: Use of analogies
Teaching: Try not to insult the intelligence of students
Teaching: Giving a student praise
Teaching: Finding alternate ways to explain a concept
Teaching: Staying calm and composed
Teaching Sayana the Basics of Auristics
Leadership: Acting quickly in an emergency
Leadership: Quick delegation of tasks
Dancing: Pirouette
Dancing: The Basics
First Attempts at Embroidery
Sewing: Threading a Needle
Sewing: Joining Separate Fabrics
Englehorn: Green smoke that causes coughing and choking
Vyvox: Appearance, Uses, and How to Harvest
Tolm: Appearance, Uses, and How to Harvest
Octiweed: Clears blemishes and induces sleep
Lumishroom: Glows in dark, also a poison
Belltor: Relieves headaches
Acson: Cures animal-based poisons
Herbalism: Azhiltu - Uses:Cure Stomachaches (as a Tea)
Herbalism: Azhiltu - Rub it on a wounds to stop bleeding
Herbalism: Azhiltu - Dye your clothes to purple or maroon.
Herbalism: Winter Herbs
Herbalism: Fauxsil relaxes
Medicine: Heart, Lungs and Stomach
Medicine: Pressure Points
Riding: Steering Through Dense Crowds
Riding: Calming one's mount
Negotiation: Staying friendly when faced with an aggressive personality
Socialization: Dealing with a skeptic
Rhetoric: sometimes mistaken for plain truth
Anthropology: Tall folk babies are tiny versions of adults and take three seasons of pregnancy
Hostessing: The art of entertaining
Agriculture: The Importance of Good Soil
Meditation: Ridding Yourself of Distracting Thoughts
Planning: Shields, THEN Reimancy

 
General
Surviving The Warm Rancid Breathe of Wolves
Paralysis from Losing an Arm
Blood: Red Liquid inside Tall Folk and Wolves
Meat comes from dead animals!
Carrots are root vegetables
Ghost wolves, illusions!
Bewitched comrades!
Bread, inedible
Going into a Frenzy.
Don't Be Distracted by Kisses Mid-Battle!
Losing a Limb.
Knowing Ones Surroundings During Battle.
History: Valterrian
Anger at Being Poked by Tall Folk
Note to Self: Check Innards Before Spars
Mercy for Monsters
Can Knights Have Fun?
The Effects of Alcohol on Pycons
Wine: Even better than ale!
The pain of losing limbs is all in your head
Surrendering in a fight
Importance of teamwork for knights
Arresting a thief
Shield Games: Fighting an Astral Arm
Shield Games: Tobias Forfeits, Hollow Victory
First Match of Shield Games: Worst Day Ever
Sayana and Aren's Wedding Reception (Guest)
Learning the way of Surprise Parties
Parties! Celebrating one's birth
Picking Wedding Flowers with Sayana
Humans Pick their Child's Name
The prettiest path is probably the worst
Event: suviving Sanea Labyrinth
A birthday picnic
A Cartographer's Job
The Complexities of Tall Folk Attire
'Hair'style: braids wrapped around ears
Flowergirl for Sayana
A flower dress
Event: Sayana and Aren's wedding
Overgiving: imagination feels real
Overgiving: attacked by own tails
Too many different magics at once
A Mage Knight must keep control
Fleeing to keep others safe
Talking myself through hallucinations
Feeling of helplessness at Sera Grey's sudden choking
Green poisoned candle with Englehorn




Records
 
Possessions
1 Backpack which contains:
-Clay for a week
-1 Waterskin
-Bag containing crushed Gem powder (family heirloom)
-Riding Sadle (very tiny)
-Pypole (cast in the shape of a key)
-Embroidery Kit
-Leather Armour
-Bronze Great Helm (in the shape of a tea pot)
-Animal Grooming Kit
-Cotton blue flower girl dress
-Hooded felt robe for winter
-One shoe used as a bed.
-Emerald green scarf, pycon sized, with Wind Oaks embroidered at the ends and one with stylized swirls of air on either side of the tree

 
Ledger
Purchase Cost Total
Starting +100 GM 100 GM
Housing +500 GM 600 GM
Riding Dog -150 GM 450 GM
Riding Saddle -10 GM 440 GM
Pypole -10 GM 430 GM
Embroidery Kit -20 GM 410 GM
Animal Grooming Kit -10 GM 400 GM
Blank Book -3 GM 397 GM
Leather Armour 10 GM 387 GM
Bronze Great Helm 16 GM 371 GM
Living Expenses for Spring 514 paid for by Knighthood - GM 371 GM
Phantom Wolf Quest +200 GM 471 GM
Living Expenses for Summer 514 paid for by Knighthood - GM 471 GM
Patcha's Living Expenses for Summer 514 -135 GM 344 GM
Living Expenses for Fall 514 paid for by Knighthood - GM 344 GM
Patcha's Living Expenses for Fall 514 -135 GM 209 GM
Living Expenses for Winter 514 paid for by Knighthood - GM 209 GM
Patcha's Living Expenses for Winter 514 -135 GM 74 GM
The Flower Hunter Quest Reward +50 GM 123 GM
Patcha's Living Expenses for Spring 515 (covered by Sera Grey) - 123 GM
Living Expenses for Spring 515 paid for by Knighthood - GM 123 GM
Cotton Flower girl dress for Sayana's wedding 5 GM 118 GM
Yard of linen fabric for crafting 5 SM 117 GM, 5 SM
Living Expenses for Summer 515 paid for by Knighthood - GM 117 GM, 5 SM
Living Expenses for Fall 515 paid for by Knighthood - GM 117 GM, 5 SM
Living Expenses for Winter 515 paid for by Knighthood - GM 117 GM, 5 SM
Robe (x5 for pycon x2 for felt -10 GM 107 GM, 5 SM
a pair of shoes (human sized) -1 CM 107 GM, 4 SM, 9 CM
1 cup Tolmroot tea, 1 cup Fauxsil tea -1 SM 107 GM, 3 SM, 9 CM


 
Threads
Thread Date XP Reward Lore Reward Treasure
The Masked Patron 1st day of Spring 514 AV Observation +2 XP, Socialization +2 XP, Endurance +1 XP, Acrobatics +1 XP Location: Squire Dormitories, Location: Antinous Training Grounds, Grey Baxter: My Patron Mage-Knight, Grey Baxter: The Masked Knight +2 Shield Points
Wolves 18th Day of Spring Stealth +1, Running +1, Weapon(Pebble) +2, Unarmed Combat(Pyken) +2, Socialization +1 Surviving The Warm Rancid Breathe of Wolves, Paralysis from Losing an Arm, Ahri: Fights Wolves, Ahri: One of the Tall Folk, Blood: Red Liquid inside Tall Folk and Wolves +3 Shield Points
Magical Research 19th day of Spring, 514 AV +1 Meditation. +1 Py-Ken, +2 Auristics Meditation Techniques: Basic Stretches, Meditation Techniques: Breathing Exercises, Meditation: Focus Turned Inwards, Auristics: Focusing on Objects. Shield Points: +4 for Training, +1 for Patron
Phantom Moon (Quest) 22nd of Bell, 62nd of Spring 514 A.V Observation +5, Socialization +5, Auristics +5, Land Navigation +1, Persuasion +1, Leadership +1, Tactics +1, Acrobatics, +1, Unarmed Combat +1 Meat comes from dead animals!, Carrots are root vegetables, Grick: Py-pole name, Vantha: Humans with color changing eyes, Athaera: Hunter friend and acquaintance, Ghosts: Cold and ethereal, Ghost wolves, illusions!, Bewitched comrades!, Bread = inedible, Ionu: God of Illusion, Ionu: His mark, Hypnotism: Magic of controlling the mind Shield Points: Helping in a modded quest +10, +200 GM
Playing with Flux 65th day of Spring, 514 AV Stealth 1, Flux 1, Socialization 3, Interrogation 1, Teaching 1 Syliras: Peace Before Practice, Flux: Loss & Gain, Kelvic: Shifting People, Flux: Draining Consequences, Flux: Like a Stream + 1 shield point
The Giant vs The Pycon 73rd day of Spring Observation +2 XP, Socialization +2 XP, Rhetoric +1 XP, Acrobatics +2 XP, Py-ken +2 XP, Tactics +1 XP, Endurance +1 XP Bitt: Squire, Crowe: Bitt's Patron Knight, Tactic: Climbing Humans, Py-ken: Whip-Arm, Human: Large And Strong "Tree"-Beasts+3 Shield Points
Flux lesson 3rd day of Summer 514 AV +2 Endurance,+2 Observation, +1 Acrobatics, +1 Py-ken Stretching One's Clay For Added Height, Py-ken: Sword Limb, Basic Slashing, More Size = More Awkwardness +1 Shield Point
Clash of the Pycons 4th Day of Summer, 514 AV +1 Meditation, +1 Auristics, +1 Flux, +3 Py-Ken, +1 Observation, +1 Acrobatics, +1 Teaching Meditation: Visualizing Peace, Ball: Adorable but Insulting, Going into a Frenzy, Don't Be Distracted by Kisses Mid-Battle!, Losing a Limb, Knowing Ones Surroundings During Battle, Py-Ken: Requires Understanding of Limbs and Mass Displacement, Py-Ken: Defensive Stance Shield Points: +4 for Training.
Nivel VS Tobias 11th day of Summer, 514 AV Observation +4 XP, Flux +2 XP, Climbing +1 XP, Auristics +1 XP, Pyken +2 XP, Weapon: Pypole +1 XP, Dancing +1 XP, Subterfuge, +1 XP, Tactics +2 XP, Intelligence +2 XP Sera Grey: Translucent Membrane Protection, Izurdin: God of Brawn?, Tobias: Condescending Tall Folk Opponent, Shield Games: Fighting an Astral Arm, Shield Games: Tobias Forfeits, Hollow Victory, First Match of Shield Games: Worst Day Ever Shield Points +100 XP For winning the Shield Games!
A Little Syliran Hospitality 38th of Summer 514 AV Running +1, Stealth +1, Climbing +3, Socialization+3, Observation +2, Flirting +1, Acrobatics +1, Storytelling +1 Arch: Squirrel Squire, Stealth: Following a squirrel undetected -
Party Magic Doesn't Belong On The Battle-Field. 44th of Summer, 514 Socialization +4, Observation +5, Flux +1, Auristics +2, Unarmed Combat: Pyken +4, Meditation +1, Acrobatics +2, Climbing +2, Endurance +2, Running +1, Interrogation +1, Tactics +1, Leadership +2, Riding: Dog +3 Ser Iros: Patron Knight of Archailist, Ser Iros: An Akalak, Ser Iros: A Rude Man, Auristics: A Shield's Aura, Auristics: Spotting Holes in Shields Shield Points: +1 for patron, +4 for patrolling, +1 for charging into battle to help your patron, Consequences: Nivel is going to be sore for the next day with pains in her legs and Nexus (aka headaches) from very mild Flux overgiving. It will hurt to walk but she will be back to normal in approximately 1 day.
A Button for your Thoughts 12th day of Fall, 514 AV Observation +5 XP, Shielding +2 XP, Sewing +1 XP, Meditation +1 XP, Flux +2 XP, Socialization +2 XP, Intimidation +2 XP, Weapon: Pebbles +1 XP, Running +3 XP, Pyken +3 XP, Auristics +1 XP, Endurance +1 XP, Climbing +1 XP, Acrobatics +1 XP, Subterfuge +1 XP First Attempts at Embroidery, Shielding: Assigning Tasks, Anger at Being Poked by Tall Folk, Note to Self: Check Innards Before Spars, Smooshed by Garland, Initiate Cat Form!, Calling a Tie with Garland, Sometimes Flashy Isn't the Best +2 Shield Points for completing 2 separate types of training
The Hunter Becomes the Hunted The 11th day of Fall, 514 AV Acrobatics - 2, Socialization - 4, Observation - 3, Investigation - 3 Acrobatics: Flexibility and Adaptability, Patcha: Faithful Kelvic Steed!, Athaera: Old Friend, Hunting: That's... That's... Horrible!, Hunting: A Necessary Nastiness, The Bronze Woods: Dangerous But Prime For Hunting, Auristics: Sensing Prey on a Hunt -
Squirely Knowledge 73rd day of Summer, 514 Observation +1, Investigation +1 Location: Syliran Archives, Lawrence Dyres: Founder of Syliras and the Knighthood, Leon Dyres: Founder of Syliras and the Knighthood, History: Valterrian, Relics: Ancient Monsters, Qamur: Sentient Landmasses, Rozacapotl: Appearance and Qualities, Journeymen: Kill to Understand, Wailers: Where They Lurk and How They Kill Shield Points: +1 for training/researching
A Nice Little Jaunt Through The Woods 14th day of Fall, 514 AV Observation 5, Socialization 5, Riding 3, Pyken 2, Acrobatics 1, Auristics 2, Flux 2, Tactics 1, Escape Artist 1 Patcha: Knows the Way Home, Garland: No Good on Horseback, Tall Folk are Strange, Flux: Used in Bursts, Auristics: Finding a Magical Object, The Sound of Sweet Whispers, Mercy for Monsters Shield Points: +4 for patrolling, Consequences: Nivel is going to hear faint voices for the next week. They will wake her up randomly and talk to her during the day. These voices will be accompanied by sudden and random splitting aches inside her nexus, and she'll find it hard to focus on any magic during this time, yet strangely be compelled to use said magic anyway.
These Streets Aren't Racetracks 56th of Fall, 514 Socialization 5, Observation 5, Riding 4, Shielding 1, Flux 1, Pyken 1, Tracking 1, Tactics 1 Sera Baxter: Pleased with Auristics Progress, Sera Baxter: Displeased with Shielding Progress, Archailist: Not a Fan of Magic, Riding: Steering Through Dense Crowds, Ser Iros: Not So Bad After All?, Can Knights Have Fun? Shield Points: +1 for patron, +1 for training, +3 for stopping a thief
Bodyguard to a Herbalist 88th day of Fall, 514 AV Observation +3, Socialization +5, Riding: Dog +5, Land Navigation +3, Auristics +1, Herbalism +2 Philosophy +1, Swimming +1 Ashryn: Herbalist, Octiweed: Clears blemishes and induces sleep, Lumishroom: Glows in dark, also a poison, Auristics: Larger auras help find rare plants, Are Yukmen untamed tall folk? Are there untamed pycon? Swimming: Clay doesn't float; it sinks +5 Shield Points, Overgiving: Nivel is more tired than usual after the trip and is extra jumpy and jittery due to seeing shapes and auras that aren’t there.
Training Training Training 1st day of Winter 514 AV Observation +3, Flux +3, Pyken +2, Tactics +2, Meditation +1, Sewing +1, Socialization +1 The Complexity of Shapeshifting, Shapeshifting an Axe Form, Pyken: Creating a Projectile from a Limb, Sewing: Threading a Needle, Sewing: Joining Separate Fabrics, Vyvox: Appearance, Uses, and How to Harvest, Tolm: Appearance, Uses, and How to Harvest Shield Points: +5 for training
Echoes In The Dark Part 1 5th day of Winter 514 AV Observation: 4, Planning: 1, Socialization: 3, Intelligence: 1, Auristics: 3, Riding: Dog: 2, Interrogation: 2, Teaching: 2, Investigation: 2, Rhetoric: 1, Leadership: 1,Running: 1 Aventis: Cold Eypharian, Marrick: Kind squire, Oriah: Has Yahal's mark, Qamur: Sentient land mass that resists change 4 Shield Points - Patrol
Swing Your Partner Round and Round Winter 8, 514 AV Observation +5, Meditation +1, Flux +2, Socialization +5, Rhetoric +2, Intimidation +1, Riding +1, Philosophy +1, Investigation +2, Dancing +4, Acrobatics +3, Climbing +1, Cosmetology +1 Sayana: Six-Armed Eypharian, Autumn: Bard/Busker, Dancing: Pirouette, Dancing: The Basics Shield Points: +1 for training
Overpowered 10th day of Winter Meditation +2, Socialization +3, Dancing +1, Flux +1, Pyken +1, Teaching +5, Rhetoric +4, Endurance +2 Flux enhanced punch, Teaching: Start with safety hazards, Teaching: Use of analogies, Teaching: Try not to insult the intelligence of students, Teaching: Giving a student praise, Teaching: Finding alternate ways to explain a concept, Teaching: Staying calm and composed +2 Training, +5 Teaching Flux to peers, -3 Potentially endangering peers
Snowed In 15th day of Winter 514 AV Observation +2, Sewing +2, Socialization +2, Investigation +1, Negotiation +1, Organization +1, Rhetoric +2 Imellion's Scars, Syliran Knights: Always Armoured -
The Hunter And The Hunted - - - -
Team Fight 64th of Winter, 514 AV Storytelling +1, Acting +1, Planning +1, Socialization +1 Aldhran: Fellow squire, Importance of teamwork for knights +2 Shield Points
Frost Bite 75th Day of Winter 514 AV Rhetoric +2, Socialization +4, Riding +2, Observation +3, Auristics +2, Animal Husbandry +1, Herbalism +2, Land Navigation +1, Leadership +1, Climbing +1 Katelyn: The Fiery Haired Squire, Location: Sacred Arch Hot Springs, Riding: Recognizing the Limits of Your Mount, Herbalism: Winter Herbs + 3 Shield Points for collecting medical herbs.
New Years Party 92nd Day of Winter 514 AV Socialization +2, Observation +1, Riding: Dog +1 Location: Sayana's Apartment, Event: Sayana's New Year's Party, The Effects of Alcohol on Pycons -
New Years Party Part 2 92nd Day of Winter, 515 AV Socialization +2, Observation +2, Arcobatics +1, Intimidation +1 Acrobatics: Flipping whilst in mid-air, Event: Sayana’s New Year toast, 515AV, Wine: Even better than ale! +2 Shield Points for helping people of the city (breaking up/resolving a dispute).
The Newcomer Unveiled 39th Day of Winter, 514 AV Construction +1, Observation +4, Philosophy +4, Acrobatics +4, Pyken +2, Planning +2, Socialization +3, Rhetoric +2, Endurance +1, Tactics +3, Investigation +1, Flux +4, Climbing +3, Running +2 Ser Pebbleton I: May He Rest in Piece, Ser Pebbelton II: May He Rise Again, Some Tall Folk are Rude, Sieghart Valorian: Fights for Priskil Shield Points: +4 for training
Surviving the Bronze woods 6th Day of Spring, 515 AV Research +1, Herbalism +2, Riding: Dog +3, Land Navigation +2, Observation +3, Persuasion +2, Singing +1, Auristics +1, Interrogation +1, Socialization +1 Belltor: Relieves headaches, Acson: Cures animal-based poisons, Clemens: Mercenary -
The Flower Hunter 7th of Spring, 515 Meditation +1, Dancing +1, Flux +1, Auristics +1, Shielding +1, Endurance +2, Riding +3, Observation +3, Socialization +2, Investigation +3, Interrogation +2, Tactics +1, Land Navigation +1 Atta's New Flower, Location: The Flower Stand, Integrating Flux with Dance, Reimancy: Control of the Elements, Res: Djed That Can Be Transmuted, Personal Magic: Uses Your Own Djed, Morphing: Shapeshifting Magic, Voiding: Opening Portals, Projection: Control of Astral Body, Hypnotism: Control of Others' Subconscious, Leeching: Draining of Another's Djed, Familiary: Bonding with an Otherworldly Familiar, Alchemy: Changing the Essence of Objects, Animation: Bringing Inanimate Objects to Life, Glyphing: Runes to Enhance Magic, Magecrafting: Creating Magical Objects, Spiritism: Interacting with the Ghosts and Undead, Summoning: Summons Creatures through Portals, Malediction: Creates Magical Items from Remains, Magics Forbidden by the Syliran Knights, Ionu: God of Illusions and Trickery, Rak'keli: Goddess of Healing and Health, Avalis: Goddess of Divination, Visions, and Foresight, Rak'keli and Avalis: Sister Deities, Rak'keli and Avalis: Worshiped by Konti, Tyveth: God of Honor, Justice, Valor, Chivalry, and Truth, Yahal: God of Purity and Faithfulness, Syna: Goddess of Sun, Sight, Joy, and Energy, Leth: God of the Moon, Change, Reflection, and Thought, Syna and Leth: The Sun and the Moon Loot: +50 GM for the samples.
Magic Trick 14th Day of Spring, 515 AV Riding: Dog +2, Meditation +2, Flux +4, Dancing +3, Negotiation +2, Rhetoric +3, Socialization +1, Tactics +3, Acrobatics +3, Pyken +2, Endurance +3, Planning +1, Observation +1, Auristics +1 Hammer Fist: Challenging Pyken fighter, Location: Anthonious Fighter's Pit, Negotiation: Staying friendly when faced with an aggressive personality, Socialization: Dealing with a skeptic, The pain of losing limbs is all in your head, Surrendering in a fight +3 Shield Points
Time for Tea 8th day of Spring, 515 AV Riding: Dog +5, Persuasion +1, Socialization +2, Interrogation +1, Anthropology +2, Storytelling +1, Leadership +1, Land Navigation +1, Observation +2, Tracking +1, Meditation +1, Flux +1, Acrobatics +2, Auristics +1, Pyken +1,Tactics +1 Location: Windmount Stables, Anthropology: Tall folk babies are tiny versions of adults and take three seasons of pregnancy, Riding: Calming one's mount, Flux: Channeling energy for a jump, Arresting a thief +9 Shield Points
Reimancy Initiation 49th of Spring 515 AV Endurance: 5, Meditation: 4, Observation: 3, Socialization: 2, Interrogation: 1, Persuasion: 1, Shielding: 1, Reimancy: 3Location: Inner Sanctum, Reimancy: Being initiated, Endurance: Shifting dramatically to endure a foreign substance, Res: Different forms and colours depending on the user, Reimancy: Producing res, Reimancy: Moving res through the air, Reimancy: Transmuting res into air 5 Shield Points - Training 1 Shield Point - Patron
Surpizing Saynana 55th day of Spring, 515 AV Construction +1, Herbalism +2, Cosmetology +1, Interrogation +1, Stealth +1, Larceny +1, Acrobatics +1, Sewing +1, Scavenging +1, Socialization +1 Herbalism: Azhiltu - Uses:Cure Stomachaches (as a Tea), Herbalism: Azhiltu - Rub it on a wounds to stop bleeding, Herbalism: Azhiltu - Dye your clothes to purple or maroon, Learning the way of Surprise Parties Parties!, Celebrating one's birth, Garland screams like a girl -2 Shield points (Shame on you for stealing from your patron
There Will Be Blood (Quest) 73rd Day of Spring, 515 Observation 2, Acrobatics 1, Auristics 2, Socialisation 2, Flux 1, Unarmed combat 1, Leadership 2, Logic 1, Tactics 1, Rhetoric 1 Location: Sanea Labyrinth, Sanea Labyinth whispers, Aren: uses reimancy, The labyrinth is alive, The prettiest path is probably the worst, Rhetoric: sometimes mistaken for plain truth, Event: suviving Sanea +4 shield points for helping citizens caught in a trap, + 130 GM (own share of reward),+ 130 GM (gifted by Sayana)
Aura of a New Life 9th day of Summer, 514 Observation +3 XP, Acrobatics +1 XP, Auristics +3 XP, Interrogation +1 XP, Rhetoric +2 XP, Socialization +1 XP, Intelligence +1 XP, Teaching +2 XP, Philosophy +1 XP Serend: Sayan and Aren's Baby, Picking Wedding Flowers with Sayana, Humans Pick their Child's Name, Auristics: Like Picture Books and Songs, Teaching Sayana the Basics of Auristics -
Picnic Party 23rd Day of Summer, 515 AV Organisation: 1, Sewing: 1, Hostessing: 1, Dancing: 2, Socilisation: 5, Teaching: 2, Rhetoric: 2, Storytelling: 1, Observation: 2, Logic: 1, Auristics: 1 A birthday picnic, The art of entertaining, Dove: A curious stranger, Dove: Lives in the Mithryn Outpost, Sayana: A welcomed guest, The reputation of ghosts, Dove: Works as a farm-hand, Ball: A surprise guest, A gift from Sayana -
Celebrations 55th day of Summer, 515 AV Sculpting +1, Sewing +1, Dancing+1, Cosmetology +1 Sayana and Aren's Wedding Reception (Guest) -
Joining of hearts and Souls 55th day of Summer, 515 AV Cosmetology 1, Dance 1, Acrobatics 1 'Hair'style: braids wrapped around ears, Flowergirl for Sayana, A flower dress, Event: Sayana and Aren's wedding -
A Walk in the Woods18th of Fall, 515AV Running +2, Leadership +2, Socialization +2, Acrobatics +1, Observation +2, Scouting +1, Auristics +1, Stealth +1, Planning +1, Negotiation +1, Persuasion +1 A Cartographer's Job, Clay Sculptors: Wasters of Food, The Complexities of Tall Folk Attire, Agriculture: The Importance of Good Soil, Bandits: Not All the Same + 3 Shield Points for Scouting a new out post location.
Mental Break 2nd Day of Winter 515 AV Running 3, Intimidate 1, Endurance 1, Acrobatics 2, Escape Artist 1, Meditation 1, Socialization 1, Rhetoric 1, Teaching 1 Overgiving: imagination feels real, Overgiving: attacked by own tails, Too many different magics at once, A Mage Knight must keep control, Fleeing to keep others safe, Talking myself through hallucinations, Endir: a squire, Ferrin: a hunter, Herbalism: Fauxsil relaxes Mizas (+/-) \ -1 sm Item Purchased (+/-) \ 1 cup Tolmroot tea, 1 cup Fauxsil tea -6 Shield points (conduct unbecoming)
Beyond The Physical 55th Day of Winter, 515 AV Observation - 3, Medicine - 2, Acrobatics - 1, Meditation - 2, Shielding - 1, Reimancy - 5 , Planning - 1, Endurance - 2 Medicine: Heart, Lungs and Stomach, Medicine: Pressure Points, Sera Grey: Seasoned Mage, Meditation: Ridding Yourself of Distracting Thoughts, Planning: Shields, THEN Reimancy, Reimancy: Much Control Involved, Sera Grey: Pushing Hard, Reimancy: Using Air to Move Things -
Secrets of Smoke Running: 2, Land Navigation: 1, Escape Artist: 3, Climbing: 3, Meditation: 2, Shielding: 1, Reimancy: 4, Endurance: 5, Puppetry: 1, Logic: 2, Subterfuge: 1, Rhetoric: 2, Leadership: 3, Observation: 1, Pyken: 2, Herbalism: 1, Poison: 1 Reimancy: Basic attraction
Reimancy: Attraction only attracts the elements that one has power over, Reimancy: Creating a small tornado, Reimancy: Res degrades over time, Reimancy: Creating a puppet of res and smoke, Reimancy: Creating the illusion of boiling water, Feeling of helplessness at Sera Grey's sudden choking, Leadership: Acting quickly in an emergency, Leadership: Quick delegation of tasks, Green poisoned candle with Englehorn, Englehorn: Green smoke that causes coughing and choking Loot: Emerald green scarf, pycon sized, with Wind Oaks embroidered at the ends and one with stylized swirls of air on either side of the tree +1 Patron, +3 Training, +6 Helping citizens in danger






Last edited by Nivel on April 2nd, 2016, 6:35 am, edited 162 times in total.
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Nivel
The Pint-Sized Mage
 
Posts: 979
Words: 461677
Joined roleplay: March 24th, 2014, 7:06 pm
Race: Pycon
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Nivel

Postby Nivel on April 9th, 2014, 3:40 pm


Relationships

Under Construction...
Last edited by Nivel on August 9th, 2015, 7:45 am, edited 20 times in total.
User avatar
Nivel
The Pint-Sized Mage
 
Posts: 979
Words: 461677
Joined roleplay: March 24th, 2014, 7:06 pm
Race: Pycon
Character sheet
Storyteller secrets
Scrapbook
Journal
Plotnotes
Medals: 1
Donor (1)

Nivel

Postby Nivel on April 16th, 2014, 4:25 pm


Nivel's Development Questions


General Information :
1. What is your Name?
Nivel
2. Do you go by a nickname or pet name?
I don't think I have one
3. How old are you?
4 years
4. What is your height?
The size of a grown bat
5. What is your weight?
About the same as a rock twice my size, I'm heavier than I look


Aesthetics :
1. Describe yourself as you see yourself.
Well I can see my hands, tails and legs...if I stretch a bit I can see other parts of my self too. The areas I can see need a bit of improvement but I'm sure it will come with time.
2. Describe yourself as others typically see you.
I think others assume I'm weak because of my size and skinny frame which can be quite frustrating
3. What is your favourite body feature?
I really like my tail claw, It's dangerous but beautiful in it's own little way.
4. How physically fit are you?
I can fit into almost anything.
5. How do you typically dress and what is your style?
I don't wear clothes very often, I do find the armour and frilly dresses of the tall folk to be interesting though...Even if they do make it hard to move. I like the armour because they provide protection and give me credibility as a warrior and I like the dresses because they make me feel like a jelly fish or a flower.


Family :
1. Who are your parents and what are they like?
My Father was a gentle and quiet soul who resembled a tall folk female except his legs were in the form of several snake tentacles, each of them had a name and a given personality. Moop was the sad snake tentacle, Kaz was the funny one, Klem was the wise one, Melna was the cheerful and helpful one, Miggy liked to dance, and finally Grocnor liked to start trouble.

My Mother was more boisterous and loud, with a great love of fighting. She took the form of a ferocious beast with bat wings for forearms and a large head with sharp teeth and several eyes. They were the best birth parents I could ask for.

2. Do you have any brothers or sisters?
Oh I have tons, Although I've only met a few, pycons don't like to stay in one place for very long. My Parents even have children with other pycons over the years, I think I may be the youngest but they may have had more after I left Pyconia.
3. What is your extended family like?
I honestly don't know.
4. Do you consider close friends as important or more/less important than family?
Just as important
5. Do you treat animals like family?
I love Animals especially the ones that talk


Location :
1. Where were you born?
I was born in Pyconia
2. Where do you live now?
Syliras
3. If you could live anywhere in Mizahar where would that be?
I don't know enough about the world to really decide, But I did like the sights I saw during my brief time in Lhavit.
4. Do you have a favourite place to vacation or spend leisure time?
not just yet
5. Where do you fear to be?
Alone


Traits :
1. Do you have any physical weaknesses (disease, scars, and missing limbs?)
Oh I lose limbs all the time but they always grow back, but sometimes I can get water logged if it rains to much.
2. Are you right handed or left handed?
I have two hands on both sides
3. What languages do you speak? What do you sound like? Do you have an accent?
I speak common with a slight Pyconian accent, although most don't really notice it.
4. Do you have any odd mannerisms, annoying habits, or other defining characteristics?
I'm often told to stop day dreaming, I also sing to loudly, I'm a little overly curious and I sometimes people think I'm too cheerful but I don't really see the problem.
5. Do you have (or want to get) any tattoos or piercing? Why do you have them (or will get them) ?
What are those?


Occupations :
1. What is your occupation?
I am an aspiring Mage knight
2. Do you like/dislike your work? Why?
Sometimes It can be very boring, confusing and hard but it can also be quite fun.
3. If you could be anything you wanted to, what would you be?
While I like being small it would be nice to grow to a tall folks size when I needed it.
4. What occupation do you admire the most? Why?
Being a knight but I also like art a great deal, so I think artist would be my second choice.
5. What occupation do you lest like? Why?
being a chicken, they just lay around all day and they won't even talk to me. (sad face)


Childhood :
1. What sort of child were you?
While many were adventurous, some considered me reckless. I was a dare devil but I think I've calmed down a bit.
2. What is your favourite memory from childhood?
When my parents told me stories.
3. What is your worst memory from childhood?
When one of my friends went missing in the unforgiving. They were never able to find them but I think they just went on an adventure and never came back.
4. What sort of relationship did you have with your parents?
A very good one they were basically my best friends.
5. Who was your most influential role model?
My parents were great role models for me.


(Finished up to this point)

Education :
1. What sort of education do you have?
2. Do you like/dislike learning?
3. Where or how did you learn most of your skills/abilities?
4. How do you learn best?
5. What are your educational goals for the future?


Relationships :
1. Do you form close bonds with people? Why? Why not?
2. Do you trust people easily? If not, why not?
3. Do you consider yourself straight, gay, bi, or something else?
4. Have you ever been kissed? If so, describe the first time.
5. Have you ever had sex? If so, describe the first time.


Drugs and Alcohol :
1. Have you ever been drunk? If so, describe your first time.
2. Do you like to drink on a regular basis?
3. What sort of alcohol do you prefer?
4. Have you ever tried drugs (mood altering substances)? If so, which kinds and what did you think of them?
5. What do you think of drugs and alcohol? Be specific.


Likes and Dislikes :
1. What are your hobbies?
2. Do you like to read?
3. What annoys you more than anything else?
4. What do you find the most relaxing activity to do?
5. What kinds of things embarrass you? Why?


Favorites :
1. What is your favorite color or colors?
2. What is your favorite time of day?
3. What is the most beautiful thing you’ve ever seen?
4. What do you like to eat? What do you hate to eat?
5. What is your favorite type of weather? Does any kind scare you?


Outlook :
1. Are you optimistic or pessimistic?
2. What are your religious views?
3. Would you be able to kill?
4. What are your views on sex?
5. What, in your opinion, makes a successful life?


Actions :
1. What is the worst and best thing you’ve ever done?
2. What is your greatest regret?
3. What is your best/worst memory?
4. If you could change one thing about your past, what would it be and why?
5. What are you the most proud of doing in your life?


Emotions :
1. How honest are you about your thoughts and feelings with others?
2. Do you have any biases or prejudices?
3. What makes you happy?
4. Who or what, if anything, would you die for?
5. What makes you angry?


Relationships :
1. In general, how do you treat others?
2. Who is the most important person in your life, and why?
3. Who is the person you respect the most, and why?
4. Do you have a spouse or significant other? If not, describe an ideal lover.
5. Do you trust anyone to protect you? Who, and why


Group Situations :
1. Do you tend to argue with people, or avoid conflict?
2. Do you tend to take on leadership roles in social situations?
3. Do you like interacting with large groups of people? Why or why not?
4. Do you care what others think of you?
5. What do you think of others, in general?


Self Image :
1. What is your greatest strength as a person?
2. What is your greatest weakness?
3. If you could change one thing about yourself, what would it be?
4. Are you generally introverted or extroverted?
5. Are you generally organized or messy?


Beliefs :
1. What God or Goddess do you find most appealing, if any?
2. Which God or Goddess do you fear, if any?
3. Do you have any Gnosis Marks? If so, how did you receive them?
4. What lengths would you go to to please your deity?
5. Where do you draw the line at pleasing your deity? What is too much?


Life & Death :
1. What do you absolutely live for?
2. What is the best part of life?
3. What is the best part of death?
4. If you could choose, how would you want to die?
5. What is the one thing for which you would most like to be remembered after your death?
User avatar
Nivel
The Pint-Sized Mage
 
Posts: 979
Words: 461677
Joined roleplay: March 24th, 2014, 7:06 pm
Race: Pycon
Character sheet
Storyteller secrets
Scrapbook
Journal
Plotnotes
Medals: 1
Donor (1)


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