[Verified by Crosspatch] Lani Stranger

(This is a thread from Mizahar's fantasy role play forums. Why don't you register today? This message is not shown when you are logged in. Come roleplay with us, it's fun!)

In this forum, all the character sheets are kept for player characters. Feel free to come on in, browse the forum, look at what sort of characters others have created, and then begin your very own!

Moderator: Liaisons

Lani Stranger

Postby Lani Stranger on March 29th, 2014, 11:27 pm

Image
Names: Jenoy Daughter of Gerou (Spring 498-Summer 501), Leavou Daughter of R'yse (Summer 501-Fall 508)
Race: Mixed Blood, Chaktawe/Eypharian
Gender: Female
Date of Birth: 32nd of Spring 496AV (Unknown)
Place of Birth: Ahnatep (Unknown)
Profession: Scribe
Housing:
The Infinity Manor
Languages: Common (Fluent), Kontinese (Basic), Nari (Basic), Nader-Canoch (Poor)
Lani Stranger

Physical Appearance
Lani is blessed with the Chaktawe height and the Eypharian beauty. She stands at a height of five feet, eight inches tall, with the bronzed skin of the Chaktawe, gilded with the faint shimmer of the Eypharian. Lani has long straight black hair, which matches her pitch black eyes. High cheek bones and clear skin make her face pleasant to look at despite her unfamiliar eyes. She is lithe and lean, and while she does not possess substantial muscle, she is used to acrobatic and endurance work which keeps her muscles toned. Her Eypharian side has blessed with an exotic attractiveness not commonly seen in Kalea, a perception that Lani doesn't hold of herself.

Although she does not have the multiple arms the Eypharian, she did inherit the thick padded feet of the Chaktawe, which means she won’t wear shoes, if she can help it. Since coming to Wind Reach, she has taken to their clothing style, often found in the typical Bryda, Vinati, and Katinu. Even still she prefers to wear black clothing, or very dark colors. Except when working Lani always has her Talon Sword at her hip, as she is growing used to the weight and familiarity of the weapon. Still, this does not make Lani a terribly intimidating figure, and so she is often not perceived as a threat. Lani traditionally wears her hair down and flat although she has taken to adding small braids into her hair similar to the Inarta. Recently a close friend of hers has encouraged her to add decorations to her hair and so she can sometimes be seen with a roughly hand-carved bead and a feather or two as a way to further assimilate to Inarta culture.



Racial Traits & Abilities
What makes Chaktawe exceptional trackers, though, is their most subtle feature: the black, freckle like marks on their fingertips. These dots resemble large pores and are filled with a strange gel like substance beneath the skin. Through these dots, the Chaktawe can sense disturbances in the air caused by movement. The faster and more pronounced the movement, the more easily it is transmitted through the air and to the Chaktawe's senses. The range for this sense is around thirty feet, but for Lani is only fifteen feet. The Chaktawe can roughly discern the direction the movement came from, and the relative size of the object from the amount of energy it expels. The skill is most commonly used to find running water.

A feature unique to the Eypharians are glands on either side of the base of the neck that excrete pleasant smelling pheromones. Physically, the glands produce a small amount of what can appear to be sweat at the base of the neck. On the surface of the skin, the small glands on either side of the neck are invisible, though with pressure applied to the area, it is possible to feel the sacs nestled under the skin just above the clavicle. Each gland is the size of a large peanut and feels soft and malleable. During high pheromone production, the skin of the neck may feel moist, but it is difficult to detect gland activity visually. On an average day, pheromone production will only result in the Eypharian simply smelling pleasant. However, many factors can change pheromone production or their scent. In females, production is at its height during ovulation, to the point where it is as noticeable as strong perfume. This period lasts 3-5 out of every 28 days and is as regular as the women’s menstrual cycle. During pregnancy, female pheromones continue production, but at a lower rate and slightly different in smell, which reverts to normal levels after birth. In males and females, sweat will not increase pheromone production, but existing pheromones will smell stronger, combined with the scent of typical body odor. Immediately after washing, particularly if the glandular area is scrubbed, pheromone production will be low and the scent almost non-existent. During sexual arousal, pheromone production may increase, though how much varies from person to person.

For the duration between the 16th of Fall and the 79th of Fall in the year of 518AV, Lani had the ability to assume a Kelvic form. She was bestowed with this ability by a star that fell during Leth's domain, and her Kelvic form was that of a Jackal. Her time with this ability is documented in
'Song for the Sky'.
Last edited by Lani Stranger on March 3rd, 2019, 2:03 am, edited 51 times in total.
User avatar
Lani Stranger
Wanderer
 
Posts: 563
Words: 606261
Joined roleplay: March 21st, 2014, 11:48 pm
Location: Wind Reach
Race: Mixed blood
Character sheet
Storyteller secrets
Journal
Plotnotes
Medals: 5
Mizahar Grader (1) Overlored (1)
Wind Reach Seasonal  Challenge (1) Power Fork (1)
2018 Mizahar NaNo Winner (1)

Lani Stranger

Postby Lani Stranger on October 8th, 2018, 3:51 pm


Concept
Lani is not a shy person. She has been known to be quick to temper, callous, and aloof. But Lani can also be considered a fun person, she is reckless and a little too friendly, partially because she does not put a lot of weight into what people say. When she first meets someone or is uncomfortable with them, Lani presents the version of herself that she thinks the person she is talking to would find most pleasing. She finds it gets her foot in the door often, and because of her nomadic nature, it has rarely come with consequences. Once she is comfortable with someone, which tends to be a little more rare, she has a habit of making uncomfortable jokes and prodding teases towards them. This tends to drive away those who might break her distant behavior and actually become close with her, which does not help her odds of making friends. This is because Lani doesn’t usually take the words of others seriously, and assume that they do the same. She has a keen eye for actions and results, which is how she judges the character of others. This has made her fairly resilient against the words of others but has also gotten her in a fair bit of trouble, however it is an aspect of her personality she is fairly unaware of and so will not change in the near future.

Despite her stark inability to connect with others, Lani considers people friends quickly and has many whom she would call dear, but the depth of her relationships with people are quite shallow in comparison to anyone else’s. Although she enjoys the company of others, she makes a terrible team player because she does not function with the thoughts of others in her mind. It is selfish, but it is also very effective and self-preserving. This trait may be attributed to the fact that she lives her life mostly unattached, without even the foundations of a single city she considers to be home. Lani is a travelling soul and unless the people in her life can keep up with her, they will be left behind when she moves on. Lani has no problem picking up and leaving on a moment's notice, not matter how good it is where she is. It is the product of her childhood, she had spent her whole life being moved by others, and now that she has the chance to stay put, she can't.

The determination and discipline she shows for the things she is passionate about is unparalleled. To this day no person has held her interest nearly as much as magic, language, or lost knowledge has, but the possibility is there. She travels with no destination in mind, and although she has picked up a wide variety of knowledge in her life she had focused on very few things. Magic, language, and religion are among some of her most driving passions, although between the necessity of survival and the dangers of travel, she rarely has time to focus on them as much as she would have liked to. However whenever she manages to stabilize her situation in a new city, her drive for those things mounts and grows until it consumes her. Her pursuit of knowledge will always come before any person she loves, a lesson taught to her by her mad mother.



Abstract
Lani was born a nameless child. With a mother that was far too young and a father that never even knew of her existence, Lani was born out of shame. The young Chaktawe mother did not tell her parents her relations in Ahnatep. And the young Eypharian who was rising in the ranks under his father, had no time to deal with the result of his promiscuous nature. And so after a grueling birth, the nameless child was abandoned at the docks. An unsanctioned birth was illegal in the city, and if her mother had been found out, it could be her life on the line.

In what could only be described as fate, the child only cried for a few hours before being found. An Akalak man, by the name of Gerou, had found her. He named her Jenoy, although Lani remembers little of this name and time. For a reason that none of his shipmates could fathom he decided to take Jenoy back to Riverfall with him. He had hired a wet nurse, and raised her to a toddling age. He did, in fact have a reason. A dear old friend of his, a Konti by the name of R’yse, had yearned for a child of her own. Cursed by any means, but especially so by the binary races, R’yse could not conceive to full term. The gentle Konti took the nameless child on her travels across Mizahar, renaming her Leavou, supposedly after an ancestor of hers. R'yse raised Leavou in Alvadas, where the misfit family could feel at home in the misfit city. The Konti was a traveling mage, although she had always kept the child in the dark about what she was looking for.

When Leavou was ten years old, the mother and daughter pair traveled to Lhavit. R'yse was trying to learn magics from the Houses in the city, and Leavou was allowed more freedom and access to magic than ever before. But R'yse changed, she was kicked out of the academies, and wanted to leave the city that Leavou had grown to love. Leavou knew that she would go with the mother figure she had always known to be kind and loving. For two years they traveled together once again, and Leavou realized that R’yse had changed. She had become colder, irrational, and less compassionate.

Something had changed in the kind Konti who adopted her. Something had made the woman short tempered, paranoid, and very scary. Leavou soon figured out it was her overgiving of magic, which forced her to leave Lhavit. R’yse took them to the Taldera wilds in the hopes of finding the Jamoura, with the expectation they would help. Still sane, Leavou realized this was a silly idea, and attempted to stop R’yse. Still, they made it, or at least most way. Because of R’yse’s insanity, the caravan they traveled with grew impatient. The wilderness guide, Quett, told them that the Spires would not reveal itself to those who could harm it. They camped for weeks, waiting for the city to reveal itself, but it remained hidden. But the caravan could not remain in the wild for too long, it was dangerous. It was a difficult decision, but ultimately one that had to be made, R’yse had to go. Quett understood that Leavou was only a child and not to blame for her mother’s overgiving, but the rest of the group wanted them both gone. R’yse fought the exile, and had to be subdued, left on the trail with few supplies for survival.

Within two days the Spires revealed itself to the caravan, and as they entered the beautiful city of the Jamoura, Leavou realized that she was alone. She had spent her life traveling, and at sixteen she was all alone in a strange city, among creatures who didn’t pay attention to her life, which spanned a mere fraction of theirs. But it turned out, she was not entirely alone. Quett had chosen to take her in. He did not pose a fatherly figure, and although he was warm, she did not feel the connection she did with R’yse or the old lady. Quett taught her about animals and plants, the Gods, and that magic was dangerous, but not necessarily bad, one just had to be careful. His family was kind to her, supported her name change to Lani, and she was able to live a fairly stable life until she turned twenty. The four years she spent in the spires was a mere moment in the Jamoura’s life, however it was time to move on. She wanted to find religion, to find knowledge and to learn things, and as far as she knew, Zeltiva was where she could do it.

After spending some time in Zeltiva, Lani returned home to Kalea, she stayed in Alvadas before deciding to return back to the Spires. She would have to travel up through Wind Reach and Anvathal to make it safely, but that was a journey she was willing to take. She had chosen to devote herself to Aquiras more than she had ever before, and intended to learn magic like her mother, but do it safely.



Relations
 
Ryse
ImageName: R’yse (Dead NPC)
Date of Birth: Winter 398AV
Date of Death: Fall 511AV
Concept:
R’yse was born in Mura like most Konti. She craved knowledge from a young age and was encouraged by her mother to study and travel. She went to Riverfall often in her life, forging relationships there, and for the longest time all she wanted was a child and a family, to live a happy life in Mura or Riverfall. She fell in love with a sweet Akalak sailor named Gerou. He was stable and providing and kind, and for years they tried and tried to conceive, unable to carry a child to full term. Within time she grew colder and more removed from him, the continuous heartbreak of losing children growing to be too large of a strain on their relationship. Eventually, she could not take it any longer and left him.

R’yse decided to travel to Alvadas, always having wondered of the mysteries of Kalea, and hoping this would be where she could hone her magic skills. There, she learned that Alvadas was not as open to magic as she would have hoped, but she stayed, finding herself fascinated with the genderless Ionu. After a few years, Gerou contacted her once more, speaking of a child which she could raise. He had raised the child to a toddling age, but found no room in his life for her, and wanted to gift the misfit to his old love. Jumping on the opportunity, R’yse took the child back to Alvadas with her, naming her Leavou and raising her to appreciate the illusioning God as well.

As the child grew, Leavou took her with her on her pursuit of the lost knowledge of ancient magics. She did not tell Leavou this was her journey’s purpose, and took them to Lhavit to begin her search there. Learning magic was dangerous though, and her over eagerness lead to a drastic fate of overgiving. Little by little, against the advice of her peers, R’yse attempted to learn these strange magics through meditation and the experimentation of her own Djed. Except she was not a powerful enough mage to do it, and fell into a bout of insanity, getting her removed from the tutoring of the Towers.

For two years she dragged Leavou through the wilderness, from city to city until she heard rumors of The Spires, and the wise Jamoura, and even in her unstable mind, hoped to find help with them. Together Leavou and R’yse made it nearly to the city, before a guide discovered The Spires would not reveal itself to R’yse, or those travelling with her, for she posed a danger to the community with her instable thoughts and power. Breaking the hearts of them both, Leavou chose to leave R’yse in the wilderness for the benefit of the traveling caravan, and within days of being alone in the Autumn Talderan wilderness, R’yse perished to the creatures there, ending her life and her insane journey to uncover lost knowledge.
Skills: Wilderness Survival (50), Alchemy (50), Glyphing (20), Hypnotism (15), Morphing (15)
Languages: Common, Kontinese


 
Madeira Craven
ImageCharacter Sheet
Relationship:
Madeira was Lani's childhood playmate. They met on the streets of Alvadas, before either of their lives got complicated, and so she rests in a special place in Lani's heart, untainted by the struggle and pain that life had brought them. She reconnected with Mads via letters beginning in Fall 518AV, and has begun considering Madeira a friend again, because of her fond memories of their childhood relationship, and the ease with which they've been able to communicate with one another as adults.
Memories:
Mad Little Girl


 
Narth
ImageName: Narth (Wind Reach NPC)
Race: Inarta
DoB: 81st of Winter, 487AV
PoB: Wind Reach
Concept:
Narth is a calm and easy going guy. He is known for his quick wit, and ability to diffuse most tensions. Although he is known for using words instead of fists, he is a formidable force when required. Narth is more apt to rush to a stranger’s aide than most Endal, and has earned a reputation for being too familiar with outside races. He focuses his skills and help on medicine and had found his calling with the White Owls, taking to leadership among them natural. He always works with the benefit of Wind Reach in mind.

Narth met Lani when the sky fell in Fall of 518AV. Having witnessed her picking up the star and the progression of how it affected her, the kind-hearted Endal took to curiously following the foreigner. Even though he is an oddity among his own people, Narth is still Inarta and found his curiosity over Lani manifesting into lust for the exotic woman. Within time Lani found herself in Narth's bed more than once, despite his lack of affection for her. She is getting used to the non-monogamous ways of the Inarta and getting used to the not-relationship she has with the Endal, but Narth still remains one of the four people in Wind Reach that the half-Eypharian counts as a friend.
Wind Eagle: Evek
Skills: Medicine 65, Riding: Wind Eagle 60, Leadership 55, Persuasion 50, Weapon: Talon Sword 45, Herbalism 40, Teaching 35
Gnosis: Rak’keli 2
Languages: Nari
Memories: Song for The Sky, The Dented Mirror, A Spider Is Born


 
PC
ImageCharacter Sheet
Relationship: ...
Meeting: ...

Last edited by Lani Stranger on April 16th, 2019, 6:59 am, edited 19 times in total.
User avatar
Lani Stranger
Wanderer
 
Posts: 563
Words: 606261
Joined roleplay: March 21st, 2014, 11:48 pm
Location: Wind Reach
Race: Mixed blood
Character sheet
Storyteller secrets
Journal
Plotnotes
Medals: 5
Mizahar Grader (1) Overlored (1)
Wind Reach Seasonal  Challenge (1) Power Fork (1)
2018 Mizahar NaNo Winner (1)

Lani Stranger

Postby Lani Stranger on October 8th, 2018, 4:05 pm


Skills

Master
SkillPointsTotal
Observation +100 XP MASTERED
Socialization +91 XP 91/100


Expert
SkillPointsTotal


Competent
SkillPointsTotal
Acrobatics +10 RB +19 XP 29/100
Planning +30 XP 30/100
Writing +31 XP 31/100


Novice
SkillPointsTotal
Acting +21 XP 21/100
Alchemy +5 XP 5/100
Animal Husbandry +10 SP 10/100
Astronomy +1 XP 1/100
Auristics +22 XP 22/100
Bartering +1 XP 1/100
Birdkeeping +1 XP 1/100
Bodybuilding +3 XP 3/100
Bookbinding +22 XP 22/100
Brawling +2 XP 2/100
Butchering +3 XP 3/100
Candlemaking +5 XP 5/100
Carpentry +5 XP 5/100
Carving +6 XP 6/100
Cleaning +2 XP 2/100
Climbing +4 XP 4/100
Composition +9 XP 9/100
Cooking +2 XP 2/100
Copying +16 XP, +4 SXP 20/100
Dancing +3 XP 3/100
Drawing +2 XP 2/100
Endurance +25 XP 25/100
Falconry +4 XP 4/100
Glyphing +5 XP 5/100
Herbalism +10 SP, +1 XP 11/100
History +7 XP 7/100
Horsemanship +2 XP 2/100
Hypnotism +5 SP, +8 XP 13/100
Impersonation +3 XP 3/100
Intelligence +2 XP 2/100
Interrogation +5 XP 5/100
Intimidation +1 XP 1/100
Investigation +11 XP 11/100
Land Navigation +2 XP 2/100
Leadership +3 XP 3/100
Leatherworking +5 XP 5/100
Linguistics +10 XP 10/100
Logic +6 XP 6/100
Mathematics +9 XP 9/100
Medicine +6 XP 6/100
Meditation +8 XP 8/100
Morphing +5 SP, +2 XP 7/100
Negotiation +1 XP 1/100
Organization +11 XP 11/100
Papermaking +2 XP 2/100
Persuasion +10 XP 10/100
Philosophy +7 XP 7/100
Philtering +3 XP 3/100
Planning +1 XP 1/100
Poison +10 SP 10/100
Politics +1 XP 1/100
Research +13 XP 13/100
Rhetoric +9 XP 9/100
Riding: Horse +6 XP 6/100
Running +5 XP 5/100
Scavenging +4 XP 4/100
Seduction +16 XP 16/100
Sewing +6 XP 6/100
Shielding +1 XP 1/100
Stealth +3 XP 3/100
Storytelling +5 XP 5/100
Subterfuge +11 XP 11/100
Tactics +4 XP 4/100
Teaching +1 XP 1/100
Unarmed Combat +2 XP 2/100
Weapon: Axe +2 XP 2/100
Weapon: Dagger +2 XP 2/100
Weapon:Talon Sword +9 XP 9/100
Wilderness Survival: Mountains +10 SP +11 XP 21/100



Lores

A-E :
≻ A First Phrase: Abase abast isikai. Nadert vinotl, nadert zapa.
≻ Abase abast isikai: We are born of faith
≻ Acrobatics: Climbing into a moving cart
≻ Acrobatics: How to balance your weight when holding a weapon
≻ Acrobatics: How to fall off a horse without getting hurt
≻ Acrobatics: Round off
≻ Acrobatics: The Splits
≻ Acrobatics: Warm-Up Stretches
≻ Acting for entertainment
≻ Acting like you aren’t about to cry
≻ Acting like you aren’t in pain
≻ Acting: How to use body language to lie
≻ Acting: Miming
≻ Acting: Swallowing your pride
≻ Adopting Inarta Culture
≻ Agate: Banded
≻ Agate: Blood
≻ Agate: Lace Blue, Agate: Coral
≻ Alchemy Charges: Should be in simplest form
≻ Alchemy Equations
≻ Alchemy Meridian keystone
≻ Alchemy order of Operations (loading, charging, and activating)
≻ Alchemy Ring: Uses D-wire
≻ Alchemy: Alchemy rings/doors
≻ Alchemy: Can be done on living things
≻ Alchemy: Changes an item
≻ Alchemy: Charges
≻ Alchemy: components of an alchemy circle
≻ Alchemy: Dangerous
≻ Alchemy: Filters help control what aspect is taken from the fount
≻ Alchemy: Founts and Filters
≻ Alchemy: Half-life
≻ Alchemy: Requires knowledge of glyphing
≻ Alchemy: Target pedestal
≻ Alchemy: World Magic
≻ Allister: Father of Madeira’s Baby
≻ Allister: Madeira’s Kelvic bondmante
≻ Alvadas: Changing Locations
≻ Architectrix: Can start fires
≻ Architectrix: Sentient?
≻ Assembling a Scroll
≻ Astronomy: Phases of the moon
≻ Astronomy: The size of the sun indicates the season
≻ Auristics: A passive magic
≻ Auristics: Comparing emotions felt in auristics to face expressions
≻ Auristics: Detecting emotion
≻ Auristics: Discovering unknown emotions
≻ Auristics: Lani’s aura is red
≻ Auristics: Narth’s aura is green
≻ Auristics: Reading an animal’s aura
≻ Auristics: Requires skill to understand
≻ Auristics: The Aura of Ghosts
≻ Auristics: Unable to focus while in pain
≻ Awl: Used to create a hole
≻ Axe: Downward Swipe
≻ Axe: Two-Hand Grip
≻ Banded Agate: Common
≻ Banded Agate: Uses in massage and healing
≻ Being Capable of Protecting Oneself is Important
≻ Being pregnant without knowing it
≻ Birds Fly South For The Winter
≻ Black Leather Jackal Mask, Nari: Annual
≻ Blood Agate: Common
≻ Blood Agate: Used in religious rituals
≻ Bone knife: Used to crease a fold
≻ Bookbinding by yourself
≻ Bookbinding: A long process
≻ Bookbinding: Attaching leafs
≻ Bookbinding: Attaching the wood to the paper
≻ Bookbinding: Book Block
≻ Bookbinding: Bookbinding jig
≻ Bookbinding: Creating cover pages
≻ Bookbinding: Forgetting to plan ahead makes extra work
≻ Bookbinding: How to create invisible holes
≻ Bookbinding: How to make the chords disappear
≻ Bookbinding: How to protect the spine
≻ Bookbinding: How to stitch a spine
≻ Bookbinding: Included carpentry
≻ Bookbinding: Includes leatherworking
≻ Bookbinding: Includes sewing
≻ Bookbinding: Knowing the steps
≻ Bookbinding: Materials needed
≻ Bookbinding: Once leather is applied it needs to sit overnight
≻ Bookbinding: Page layout
≻ Bookbinding: Resin can tighten the spine
≻ Bookbinding: Spine stitching must be tight
≻ Bookbinding: Start working with the paper
≻ Bookbinding: The use of sewing
≻ Bookbinding: Time consuming
≻ Bookbinding: Use of awl
≻ Bookbinding: Use of bone knife
≻ Bookbinding: Use of chalk
≻ Bookbinding: Use of leather
≻ Bookbinding: Use of press
≻ Bookbinding: Use of resin
≻ Bookbinding: Use of resin
≻ Bookbinding: Use of wood
≻ Bookbinding: Vice press
≻ Butchering: Skinning a rabbit
≻ Caiyha: Goddess of the wilds
≻ Candlemaking: Dip tapered candles in water after wax to harden
≻ Candlemaking: Dipping multiple candles at once
≻ Candlemaking: Pillar candles use molds
≻ Candlemaking: Supplies needed for pillar candles
≻ Candlemaking: Supplies needed for tapered candles
≻ Candlemaking: Weighting the wick
≻ Carpentry: Sanding
≻ Carpentry: Use of sanding stones
≻ Carpentry: Using an awl at an angle
≻ Carving Tools, Carving: Adze
≻ Carving: Feathering a branch
≻ Carving: Removing bark from a branch
≻ Carving: Removing twigs from a branch
≻ Cheit eating times
≻ Cheva: Goddess of love and relationships
≻ Chiet: Can order Dek around
≻ Chiet: Work where they are needed
≻ Cleaning: Hanging herbs to prevent mites
≻ Climbing Gear: Gripping Resin
≻ Climbing: Crumbling stone walls
≻ Collaborations of Lani and Madeira
≻ Composition: Finding the correct
≻ Concept: Gnosis Marks
≻ Controlling the intensity of a fight with hypnotism
≻ Cooking: Boiling water
≻ Cooking: Brewing tea
≻ Cooking: Rice
≻ Copying: Easier in a language you are fluent it
≻ Copying: Edits are sometimes necessary
≻ Copying: Planning how to best use the page
≻ Copying: Setting time aside for your work
≻ Copying: Staying true to the original work
≻ Copying: Understanding the time it takes
≻ Craven Manor Symbol: Crow
≻ Creating glue from powder
≻ Crows: Can copy human words
≻ Crows: Companion birds
≻ Crows: Very intelligent birds
≻ Culture: Inarta dance style
≻ Dagger: Aligning To A Target
≻ Dagger: Timing A Throw
≻ Dani: Trying to become Hirro’s apprentice
≻ Daydreaming about Felicity
≻ Dealing with shock
≻ Dek and Chiet often work together
≻ Dek wore no shoes
≻ Dek: Below Chiet
≻ Diffusing a hostile social encounter with hypnotism
≻ Do not force affection on animals
≻ Do not go into the Wilderness with someone you hate
≻ Don’t forget tea and honey for lessons with Val
≻ D-Wire: Glyphed gold/bronze wire
≻ Early Symptoms of Pregnancy
≻ Effect: Kelvic Change
≻ Emma: Maderia’s Ghost
≻ Emotional Maturity: A sign of age and growth
≻ Endal: Bonded with Wind Eagles
≻ Endal: Highly skills warriors
≻ Endal: Must be listened to
≻ Endal: Skilled in Kalean Wilderness
≻ Endurance: Experiencing a 12 week miscarriage
≻ Endurance: Fighting the wind
≻ Endurance: Resting to Catch Your Breath
≻ Endurance: Stretching to Loosen Muscles
≻ Endurance: Talon Swords are heavy
≻ Eywaat: God of birds and Ingenuity
≻ Eywaat: Worshiped by Inarta and Chaktawe


F-J :
≻ Falconry: How to hold a bird
≻ Falconry: Redirecting a crow from distraction
≻ Fall 518AV: The animals around Wind Reach are acting weird
≻ Fauna of Kalea
≻ Fauna: Alkana Deer
≻ Fauna: Hillgoat
≻ Fauna: Likenstorm Elk
≻ Fauna: Quesos Sheep
≻ Fauna: Skygoat
≻ Fear: Emotional attachment
≻ Felicity: Flirtatious
≻ Felicity: Not at all interested
≻ Felicity: Not the only seamstress in Wind Reach
≻ Further from the sea means less humidity
≻ Geography: Cyphrus
≻ Ghosts: Can materialize in and out of sight
≻ Glyphing: a focus can store magic
≻ Glyphing: basic overview
≻ Glyphing: construction of a glyph
≻ Glyphing: glyphs may change between regions, language and time
≻ Glyphing: mages may have their own styles of the same glyph
≻ Glyphing: magic is preserved in a glyph
≻ Glyphing: the Barrier
≻ Glyphing: the Focus
≻ Glyphing: the Path
≻ Glyphing: the Switch
≻ Glyphing: the Trigger
≻ Habit: Waking up early
≻ Heightening the hostility of a social encounter
≻ Herbalism: Willow bark helps relieve pain
≻ Higher Elevation Makes it Harder to Breathe
≻ Higher elevations mean less sweltering summers
≻ Horsemanship: Different horses respond to different riding cues
≻ Horses: Eat carrots
≻ Horses: Will stampede if spooked
≻ How to measure leather for books
≻ How to Rise in Caste
≻ How to safely feed a horse from your hand
≻ How to start a fight with Hypnotism
≻ Hypnotism: Emotional Response
≻ Hypnotism: Emotional Response
≻ Hypnotism: Suggestion
≻ Hypnotism: Suggestions
≻ Impersonation: Copying your mother’s mannerisms
≻ Inarta: Adopting the culture
≻ Inarta: Beginning to warm up to her
≻ Inarta: Do not give funeral ceremonies to the Dek
≻ Inarta: Fight dirty
≻ Inarta: Honor matters
≻ Inarta: Non-monogamous
≻ Inarta: Xenophobic
≻ Inclement Weather: Winter Revelry
≻ Infinity Manor: Madeira’s Dwelling
≻ Integrity in Copying
≻ Intelligence: Trying to find out someone’s emotions
≻ Intelligence: Using interrogation as support
≻ Interrogation: Getting the information you want
≻ Interrogation: Persistence is key
≻ Investigation: Finding an old friend through letters
≻ Isav: Deceased in Fall 518AV
≻ Isav: The one armed Dek
≻ Jackal: Cannot see colors
≻ Jackal: Desert Dog
≻ Jackal: Enhanced smell
≻ Jamoura: Lethal ones fight
≻ Jomi: Madeira’s Servant


K-O :
≻ Kaden Avin, The Valintar: Location, Personality, Appearance, Role Within the City
≻ Kavisan: Does not often start conversation
≻ Kavisan: Head Librarian of the Enclave
≻ Kel and Wyn: Twin Gods
≻ Kelvic Form: Can control the change
≻ Kelvic Form: How to communicate
≻ Kelvic Form: Instinctual
≻ Kelvic Form: Jackal
≻ Kelvics: Grow fast
≻ Kelwyn: God and Goddess of hapchance
≻ Language Barrier: People will think you are stupid
≻ Languages Offered in the Enclave
≻ Lani: Becoming Used to the Bullying
≻ Lani: Does not remember Riverfall
≻ Lani: Used to be known as Leavou
≻ Lava is hot, Inarta: Do not bury their dead
≻ Laying out fresh horse bedding
≻ Layout: Enclave
≻ Layout: Infinity Manor
≻ Layout: Zintia Peak
≻ Leatherworking: Cutting and pressing letters
≻ Leatherworking: How to cut leather
≻ Leatherworking: How to cut leather
≻ Leatherworking: Use of bone knife
≻ Leatherworking: Using bone knife to smooth out bumps
≻ Leatherworking: Using resin to attach leather to wood
≻ Leatherworking: Using resin to attach leather to wood
≻ Leyla: A Seamstress
≻ Lhavit: Open to magic
≻ Lhavit: The Diamond of Kalea
≻ Lhavit’s sleep schedule
≻ Light is hot but dark isn’t cold
≻ Lighting a Brazier
≻ Linguistics: Comparing two languages (Common and Nader-Canoch)
≻ Linguistics: Diphthongs combine two vowel sounds to make another
≻ Linguistics: Identifying a new alphabet
≻ Location: Apothecary within the Infirmary
≻ Location: Courtyard of the Sky
≻ Location: Felicity’s Fabrics
≻ Location: Inclement Weather
≻ Location: Infinity Manor
≻ Location: Lhavit
≻ Location: Mirahil Pass
≻ Location: Mt. Skyinarta
≻ Location: Mt.Skyinarta
≻ Location: Riverfall
≻ Location: The Enclave
≻ Location: The Infirmary
≻ Location: The Processing Center
≻ Location: The Shrine of Those That Have Passed
≻ Location: Tisuma Baths
≻ Location: Tomb of The Fallen
≻ Location: Zintia’s Rest
≻ Logic: Dealing with Pain before it gets worse
≻ Logic: It is easier to negotiate for a rough draft than to create another copy
≻ Logic: The effects of hunger on a large population
≻ Lontev: Dek Clothing
≻ Lore of merging Alchemy and Glyphing
≻ Lore of Morwen
≻ Lore of the uses of Glyphs with personal magics
≻ Madeira Crave: From Alvadas
≻ Madeira Craven Nickname: Mads
≻ Madeira Craven: Childhood friend
≻ Madeira Craven: Lives in Lhavit
≻ Madeira Craven: Niece of Madara Craven
≻ Madeira: A Spiritist
≻ Madeira: Acquired Emma in Riverfall
≻ Madeira: Collects people that are useful to her
≻ Madeira: Does not like Riverfall
≻ Madeira: Has ‘Indentured Ghosts’
≻ Madeira: Has a Kelvic Bondmate
≻ Madeira: Has lived in Riverfall
≻ Madeira: Has twin children
≻ Madeira: Knows more about you than anyone
≻ Madeira: Marked By Dira
≻ Madeira: Pregnant
≻ Madeira: Seeks Power
≻ Madeira: Sent to Lhavit to work
≻ Madeira: Socially observant
≻ Madeira: Still a friend
≻ Madeira: Uncovered a secret slave trade in Riverfall
≻ Madeira: Wants to add you to her collection
≻ Madeira: Works at the Dusk Tower
≻ Magic can lead to Overgiving
≻ Magic: Alchemy (SP)
≻ Magic: Auristics
≻ Magic: Dangerous
≻ Magma is hot enough to melt metal
≻ Malnutrition can make a miscarriage more painful
≻ Market Day: Usually held in the Courtyard of the Sky
≻ Mathematics: Angles
≻ Mathematics: Use of a grid board
≻ Mathematics: Using a ruler to measure
≻ Medicine: Apply pressure to a fresh wound
≻ Medicine: Apply pressure to wounds
≻ Medicine: How to check for a pulse
≻ Medicine: Pine Tea, Acting: Feigning indifference
≻ Medicine: Signs of irregular menstrual bleeding
≻ Medicine: Too much blood equals death
≻ Meditation: Focusing on Auristics
≻ Meditation: Regulating one’s breath
≻ Melting snow causes flash floods in Kalea
≻ Memory: Comforting the dying
≻ Memory: The old game of The Queen and her Knight
≻ Metallic space rock fell from the sky
≻ Metallic Space Rock: Gave you a Kelvic Form
≻ Metallic Space Rock: Starfire
≻ Metallic Space Rock: Stronger than steel
≻ Metallic Space Rock: Will always return to you
≻ Miscarriages: Needs medical help to complete
≻ Miscarriages: Not always caused by outside forces
≻ Monster: Wind Eagle
≻ Moritz and Amelie: Kelvics
≻ Morphing: Is recognizable
≻ Morphing: Requires practice to get right
≻ Morwen Has Been Absent for Two Years
≻ Morwen: Goddess of winter
≻ Morwen’s Absence
≻ Motherhood is hard
≻ Nader-Canoch leaves a lot for interpretation
≻ Nader-Canoch: “Nadert” means “we share”
≻ Nader-Canoch: “Zapa” means “heritage” or “legacy”
≻ Nader-Canoch: D and J Create the Z Sound
≻ Nader-Canoch: Forbidden?
≻ Nader-Canoch: How to Change Tenses
≻ Nader-Canoch: Hyphens Create Compound Words
≻ Nader-Canoch: No K, J, W, or X
≻ Nader-Canoch: Q and K Have the Same Sound
≻ Nader-Canoch: The base for many other languages
≻ Nader-Canoch: The correct pronunciation of the alphabet
≻ Nader-Canoch: The Meanings of Abase
≻ Nader-Canoch: The Root of Many Languages
≻ Nader-Canoch: Word Meanings Change Based on Context
≻ Nader-Canoch: Word Sounds Changed Over Time
≻ Name: Lhex
≻ Nari: Anonymity
≻ Nari: Ball of twine
≻ Nari: Grammatically Different from Common
≻ Nari: How to say Chiet
≻ Nari: Trouble understanding when spoken in anger
≻ Nari: Using context clues to understand
≻ Narth and Red: Hostile towards one another
≻ Narth: An Endal
≻ Narth: Can also tease you
≻ Narth: Comfortable in your chambers
≻ Narth: Compassionate
≻ Narth: Cryptic
≻ Narth: Doesn’t know what a Jackal is
≻ Narth: Evek’s rider
≻ Narth: Has feelings for you
≻ Narth: Has morals
≻ Narth: Knows of your miscarriage
≻ Narth: Likes to pull hair during sex
≻ Narth: Makes a bootycall
≻ Narth: Only meets Lani for sex
≻ Narth: Physically stronger and socially more powerful
≻ Narth: Plays too much
≻ Narth: Skilled in Medicine
≻ Narth: Sometimes requests Lani as a scout
≻ Narth: Tried to comfort you
≻ Nicer Items are Offered to Higher Castes
≻ Observation: People do not always say what their aura shows
≻ Observation: Reading open body language
≻ Observation: Recognizing the different Wind Reach castes
≻ Observation: Seeing out a book is made
≻ Observation: Silence in the forest is unusual
≻ Observation: Skill beats brute force
≻ Observation: Watching a ghost pass on
≻ Observation: Watching a Spiritist work
≻ Observation: Watching another person die by violent wounds
≻ Observation: Where to cut to incapacitate an attacker
≻ Organization: Cleaning as you go
≻ Organization: Gathering supplies
≻ Organization: Sweeping
≻ Organization: Where things belong in the Enclave workroom


P-T :
≻ Parts of a Scroll
≻ Persuasion: Flaunting Merit Through Skills
≻ Persuasion: How do to it without seduction
≻ Persuasion: Using body language to create a mood
≻ Persuasion: Using hypnotism as support
≻ Persuasion: Using seduction as support
≻ Philosophy: Love is not possible where there is an abuse of power
≻ Philosophy: One should not have to work so hard to fit in if they know it will never happen
≻ Philosophy: The intermingling of souls through the reincarnation cycle
≻ Philosophy: Will not raise a child in Wind Reach
≻ Philtering: Heating resin
≻ Philtering: Mixing resin
≻ Pine Bark: Edible
≻ Planning for binding a book when copying
≻ Planning: Return to Lhavit
≻ Planning: Thinking ahead
≻ Planning: Visualization before action
≻ Planning: Working in tandem
≻ Politics: Utilizing the Caste System
≻ Practice makes perfect
≻ Praying to Ivak, Location: The Inner Warrens
≻ Praying: Offering Tokens as Sacrifice
≻ Preparing Papyrus to be used in a Scroll
≻ Priskil: An ancient deity
≻ Priskil: Goddess Of Hope
≻ Qalaya: Gifted mortals with writing
≻ Qalaya: Goddess of memory and knowledge
≻ Qalaya: Scarce after the Valterrian
≻ Qalaya’s Symbol
≻ Quire: A measurement of paper
≻ R’yse: Studying Magic
≻ Race: Akalak
≻ Race: Ethaefal
≻ Race: Ghost, Ghosts are spirits that have not reentered the reincarnation cycle
≻ Race: Inarta
≻ Race: Konti, Socialization: Conversing in Kontinese
≻ Race: Symenestra
≻ Raj: Emma’s bondmate
≻ Reading in Nari
≻ Reality: The world outside of Alvadas
≻ Realizing when someone is lying to you
≻ Recognizing Madeira Craven’s Seal
≻ Recovering from a Miscarriage
≻ Red: An Endal, Red: Kind, Red: A terrible dancer
≻ Red: Knows some common tongue
≻ Red: Wants to take you hunting
≻ Religion: Aquiras (SP)
≻ Religion: Blessing Prayers to Aquiras
≻ Religion: Laviku
≻ Religion: Qalaya
≻ Religion: Solitary worship
≻ Religion: Worship with a shrine
≻ Research: Learning while you copy
≻ Rhetoric: Creating leading questions in another language
≻ Rhetoric: Making a point through as few words as possible
≻ Riding passenger on a horse
≻ Riding: Click to start
≻ Riding: Dismounting
≻ Riding: Eastern steering
≻ Riding: Holding western reins
≻ Riding: Mount a horse from the left side
≻ Riding: Move with the horse
≻ Riding: Posture, Riding: Foot placement
≻ Riding: Pull to break
≻ Sanikas Gate: Val’s Home
≻ Scavenging: Finding dry branches
≻ Scavenging: Looking for signs of gravel
≻ Scroll: Kollesis
≻ Scroll: Recto
≻ Scroll: Verso
≻ Seduction as a form of power
≻ Seduction in another language
≻ Seduction: “Innocent” flirting
≻ Seduction: Castes mean nothing in bed
≻ Seduction: Don’t use the cheesy pick-up lines
≻ Seduction: Getting what you want
≻ Seduction: How to capture his attention
≻ Seduction: How to smize
≻ Seduction: Kissing
≻ Seduction: Kissing helps get others to bed
≻ Seduction: Men, Seduction: Power
≻ Seduction: Preparing one’s body for another
≻ Seduction: Refusing without ruining the mood
≻ Seduction: Taking control of the situation
≻ Seduction: Unnoticeable touches in public
≻ Seduction: Use auristics to read a person’s interest
≻ Seduction: Women
≻ Self: Becoming more independent with work
≻ Self: Distrusts the Inarta
≻ Self: Has feelings for Narth
≻ Self: Misses Madeira
≻ Self: Misses Madeira
≻ Self: Speaks Kontinese better than Nari
≻ Self: Unable to tell the truth
≻ Self: Uncomfortable with familiarity
≻ Self: Values the preservation of knowledge
≻ Sewing: Chain stitch
≻ Sewing: How to thread a needle
≻ Sewing: Thread around a chord
≻ Sewing: Tying off a thread
≻ Shrine: Combined for Aquiras and Priskil
≻ Skyglass: Comes from falling stars
≻ Socialization: Being kind to those who do not like you
≻ Socialization: Conversing with a Ghost
≻ Socialization: Detecting sarcasm
≻ Socialization: Do not insult the caste system to someone who benefits from it
≻ Socialization: Small talk in Nari
≻ Socialization: Using manners to get what you want
≻ Socialization: Vulnerability builds relationships
≻ Speaking with a Ghost, Ivak: God of fire and emotion
≻ Spear: Requires Balance And Power
≻ Ssanya: Disappeared
≻ Ssanya: Madeira’s Ex-Lover
≻ Standard Kalean Scroll Measurements
≻ Starfire: Light of Leth
≻ Stealth: Going unnoticed in a crowd
≻ Storms are making flying difficult
≻ Storytelling as a means of persuasion
≻ Strong emotions can change your Kelvic Form
≻ Subterfuge: Avoiding questions without follow-up
≻ Subterfuge: Backing up a white lie
≻ Subterfuge: Knowing when to tell the truth
≻ Subterfuge: Telling white lies
≻ Subterfuge: Using intimacy as a distraction
≻ Subterfugre: Using half-truths to cover up omission
≻ Summary: The Desolate Priest
≻ Survival: Making A Fire
≻ Swallowing your pride around Avora
≻ Tactics: Using seduction as a distraction
≻ Talon Sword: Basic swings
≻ Talon Sword: Guide with your left hand
≻ Talon Sword: Hold with your right hand
≻ Talon Sword: How to draw it
≻ Talon Sword: How to hold it
≻ Talon Sword: How to step and swing
≻ Talon Sword: Keep sheath on left hip to draw with right hand
≻ Talon Sword: Lunge and stab
≻ Talon Sword: Measuring the power of one’s strokes
≻ Talon Sword: Practice accuracy first
≻ Talon Sword: Practicing Speed
≻ Talon Sword: Speed and Accuracy
≻ Talon Sword: Starting position
≻ Tawna: The Language of the Chaktawe
≻ Teaching: Introducing one to magic
≻ The Castes of Wind Reach and Their Importance
≻ The changing walls of Alvadas
≻ The effects of overgiving
≻ The Enclave: Organization of books and scrolls
≻ The Enclave: Storyteller’s Well
≻ The Laws of Wind Reach
≻ The Road to Wind Reach is an Intense Hike
≻ The Sanikas Pass Closes Due to Heavy Snows Each Year
≻ The Shrine of Those That Have Passed: Spooky
≻ The size of the moon does not indicate season
≻ The Valterrian changed the world
≻ Thistle Abusing her power
≻ Thistle: Abusive
≻ Thistle: Avora Hunter
≻ Thistle: Deeply Insecure
≻ Time Changes People
≻ Time: Changes people
≻ Tomb of the Fallen: Not just for burials
≻ Travel: From Alvadas to Lhavit by land
≻ Travel: Is dangerous
≻ Travel: The importance of saving rations


U-Z :
≻ “Graces and Prayers” by Jeaou Muraborn – 491AV
≻ Unarmed Combat: Hitting behind the knees to bring someone down
≻ Unarmed Combat: How to throw a punch
≻ University of Zeltiva: Layout
≻ Using a simple Brazier
≻ Using clothing to help blend in
≻ Using drugs to deal with pain
≻ Using hypnotism to boost persuasion
≻ Using Hypnotism without words
≻ Usually Dek carry out deliveries
≻ Utilizing Wind Reach trade routes to send letters
≻ Val Imsun: Barters Language Lessons for Honey
≻ Val Imsun: Passionate about language
≻ Valtrrik Imsun: Willing to teach Nari
≻ Valtrrrik Imsun: Location, Personality, Appearance
≻ Vice: Used to hold things in place
≻ Viratas: God of blood and heritage
≻ Viratas: Worshiped by Symenestra
≻ Wax And Fire Make Explosions
≻ Weapon: Lakan
≻ Weapon: Talon Sword
≻ What it’s like to move away from a friend
≻ Whisper: The Konti spiritist of Wind Reach
≻ Wilderness Survival: Boil water for five chimes to drink
≻ Wilderness Survival: Checking rabbit liver to see if it can be eaten
≻ Wilderness Survival: Do not drink foaming water
≻ Wilderness Survival: Drinking unfiltered and unboiled water will lead to sickness
≻ Wilderness Survival: Filter and then boil water before drinking
≻ Wilderness Survival: Pine sap removes sickness from water
≻ Wilderness Survival: Using astronomy to tell the passing of time
≻ Wilderness Survival: Water Filtration
≻ Willow Bark: Can be dried and made into a tea
≻ Wind Eagle: Communicates telepathically
≻ Wind Eagle: Evek
≻ Wind Reach to Lhavit: Ten days by flight
≻ Wind Reach: Accepting of Magic
≻ Wind Reach: Endal rations are better than Chiet rations
≻ Wind Reach: Home of the Inarta
≻ Wind Reach: How they dispose of their dead
≻ Wind Reach: Lower castes will not interrupt a fight between Endal
≻ Wind Reach: Market Day
≻ Wind Reach: Murder of a Dek is no big deal
≻ Wind Reach: No one cares about Dek
≻ Wind Reach: Not A Home
≻ Wind Reach: Skyhigh Stables
≻ Wind Reach: Survival is more important than preserving knowledge
≻ Wind Reach: The City of Eagles
≻ Wind Reach: What a Dek Funeral Entails
≻ Winter Revelry: Completely Anonymous
≻ Winter Revelry: Once yearly
≻ Witnessing two Endal fight
≻ Work Ethic: Don’t rush to ensure quality
≻ Work Ethic: Not asking Kavisan and doing it yourself
≻ Writing in Nari
≻ Writing with a glass quill
≻ Writing: Translating from Nari to Common
≻ Xyna: Goddess of trade and money
≻ Xyna: Worshiped sometimes by Endal
≻ Yasi are trained by Avora and Chiet
≻ Yasi: Are respected
≻ Zeltiva University: Floor Plan



Resolve30
Base (26) + L1 Interrogation (1) + L1 Intimidation (1) + L1 Meditation (1) + L1 Seduction (1) + L1 Endurance (1) = 31
Last edited by Lani Stranger on April 16th, 2019, 5:18 am, edited 43 times in total.
User avatar
Lani Stranger
Wanderer
 
Posts: 563
Words: 606261
Joined roleplay: March 21st, 2014, 11:48 pm
Location: Wind Reach
Race: Mixed blood
Character sheet
Storyteller secrets
Journal
Plotnotes
Medals: 5
Mizahar Grader (1) Overlored (1)
Wind Reach Seasonal  Challenge (1) Power Fork (1)
2018 Mizahar NaNo Winner (1)

Lani Stranger

Postby Lani Stranger on October 8th, 2018, 4:24 pm


Possessions

 
Housing and Survival
≻ Leather Pack
≻ Waterskin
≻ Flint and Steel
≻ Gripping Resin
≻ Rustproofing Oil
≻ Eating Knife
≻ Iron Kettle
≻ 3x Common Reed Baskets


 
Grooming
≻ Comb
≻ Soap
≻ Razor
≻ Toothpowder
≻ Toothbrush


 
Clothing
≻ 11x Cotton Undergarments
≻ 2x Undyed Cotton Shift
≻ 2x Cotton Stockings
≻ 2x Llama Wool Stockings

≻ Low Leather Boots
≻ White Linen Slippers
≻ Leather Belt
≻ Leather Gloves
≻ Wool Cloak
≻ Fur Lined Black Llama Wool Katinu

≻ Sisal Broad Brimmed Hat
≻ Maroon Llama Wool Cowl
≻ Black Llama Wool Cowl
≻ White Beaded and Embroidered Scarf

≻ Cotton Blouse
≻ Tan Linen Pants

≻ Maroon Embroidered Cotton Vinati
≻ Midnight Blue Beaded Cotton Vinati
≻ Black Beaded Cotton Vinati
≻ Black Beaded Cotton Bryda
≻ Embroidered Emerald Cotton Vinati
≻ Embroidered Emerald Cotton Bryda
≻ White Beaded and Embroidered Mohair Vinati
≻ White Beaded and Embroidered Mohair Bryda

≻ Black Leather Jackal Full Mask


 
Weaponry
≻ 6x Throwing Daggers
≻ Dagger Frog
≻ Cold Steel Ornate Hilt Talon Sword
≻ Talon Sword Scabbard
≻ Talon Sword Traveling Container
≻ Personal Sharpening Stone


 
Other
≻ Madeira's Amulet: Enclosed in a sturdy scrollcase, there is a narrow black package. Inside, nestled in black velvet, is a long fine gold chain with a 200 carat fire opal pendant polished into the shape of a heart (Acquisition).


 
Starfire Room
≻ Large high quality coffer containing 1,500 Mizas
≻ High quality, velvet padded glove box containing the Interpreter's Sphere


 
Magic and Religion
≻ Ritual Bowl (Heirloom)
≻ Medallion of Qalaya: It is a nice pendant made of gold with Qalaya's emblem etched upon it. It is good for a one time use where if you pray to Qalaya, the Goddess herself will appear before you and hold a conversation with you. This must be a moderated scene, with a local DS or higher (Permission, Acquisition).


 
Stationary
≻ Black Ink
≻ Red Ink
≻ Clear Glass Quill
≻ Blank Book
≻ 20x Parchment Paper
≻ 10x Chalk
≻ Signet Stamp
Journal
Letters from Madeira
≻ Wind Reach Herbalist Journal, Nari (Acquisition)
≻ Introduction to Crow-keeping Scroll, Nari (
Acquisition)
≻ Poetry and Prayer Book, Kontinese (
Acquisition)


 
Birdkeeping
≻ Juvenile Crow named Spider
≻ 2x Common Perches
≻ 8 in. Porcelain Dish
≻ Animal Groomer's Toolkit
≻ Crow hood
≻ Short, Medium, and Long Jesses



Djed Items
 
Starfire Key
ImageDescription: The surface of this small, silver key is crackled with lines of starfire. Set in the bow of the key is a tiny pearl shaped vaguely like a wolf or maybe, jackal. Other than being cool to the touch, weighing nothing and looking quite unique, the key seems to have little other purpose; it fits no particular lock. From sundown to sunrise, when Leth rules the skies, the key’s true power can be activated. Holding the key and turning it in an imaginary lock while focusing on the feelings experienced during the change caused by the Falling Skies, will open a silver doorway in the fabric of reality. The process is not instantaneous and takes a few moments to get the thoughts and feelings aligned right to activate. Nothing can be seen without entering other than a shimmering silver portal hovering in place. Stepping through the doorway, Lani will enter a completely different place.
Abstract: No matter where she was before, she will step into a vast desert surrounding a set of ancient stone ruins and a tiny oasis which Lani finds herself in the middle of. The night sky is filled with stars and the moon sits on the horizon as an unimaginably huge semi-circle; the rest of it still not having rose above the horizon line. The air is cool, crisp but not uncomfortable. If anything, it fills Lani with a strange sense of comfort; of belonging. It’s a feeling that diminishes her desire to keep moving on. There is the lightest of a breeze which carries with it the slight scent of flowers. The ruins are made up of broken pillars that surround a small stone lined pool of water. On the pillars there are symbols but every time Lani tries to decipher them, they become blurry and impossible to make out. There are some small desert flowers and patches of grass dotting the sand around the ruins.

The ruined pillars are arranged in a circle and look as though they may have once held a roof with the pool of water sitting in the center of the small structure. The ruined pillars surround the pillar in a 30-foot radius although Lani is blocked from moving very far from the pool by an invisible barrier that no amount of effort will break. 10-foot by 10-foot space that includes the pool is the only space available. The pool itself is filled with crystal clear water. It is three feet in diameter and two feet thick. The water level never drops and the water is cool and refreshing.

This place is similar to one that can be created through the use of Dominion although far more limited. It acts as a safe, quiet, peaceful place where Lani can escape to reflect on any and all aspects of existence that may concern her. While it is influenced by Leth, the space is also something of a reflection of Lani. While in the space, the only distractions are what Lani brings with her. It is the perfect place for meditation, reflection and deep thinking and prayer. Items from the outside world can be brought into the space but as it is only a 10 x 10-foot space, it can get cluttered quickly. Plus, there is the pool which is three feet in diameter. Note that intentional damage to any existing part of the space will force Lani to be ejected from it with her key unable to ever open the doorway again.

A single other person may be brought into the space as long as they are in physical contact with Lani when she enters the doorway and only if she willfully wishes them to enter. The doorway will not allow anyone not allowed by Lani. Possession of the key and use of the space does not grant any knowledge or use of Dominon. The key can only be used by Lani. If it is lost or stolen, it will return to Lani upon the next moonrise. If it is given away, it loses its power completely and will not return to Lani. The doorway vanishes after entering or exiting the space and the key must be used again to open the door once more.
Permission: Weekend Challenge
Acquisition: Song for the Sky pt.4


 
Interpreters Sphere
ImageDescription: Roughly the size of large grapefruit, this perfectly round crystalline balls has a slight red tint to it. If dropped it can be broken. The sphere should be carried in a padded velvet bag and cleaned periodically. Exposure to heat, rough treatment, extreme weather, and caustic liquid can damage them. Lani stores the sphere in a padded velvet chest inside her Starfire Room.
Abstract: This Pre-Valterrian Sphere will translate any writing or etching into 'readable' script the owner knows when gazed through to view the writing or etching. This will work on runes, engravings on ancient temples, almost anything. This item has no time limit or use limit per day. There is no activation mechanism. Simply looking through the sphere causes it to work.
Permission: 2018 NaNo WriMo
Acquisition: This item has not yet been acquired in thread.


 
Ring of Transference
ImageDescription: On her right thumb, Lani wears a small thin gold band. It is a rather unassuming ring with a ruby stone fitted into the side of it. Because of how often Lani plays with it, it is rare that the stone faces up for one to recognize. Although she is not one to wear obviously expensive jewelry, the gold band almost blends into her gold gilded Eypharian skin, and so does not draw too much attention to her usual mundane attire.
Abstract: When you pick it up and slide it on your finger, you will know instantly what it is for. It will be like someone stood there and told you, but you will not remember that happening. If you take it off immediately, nothing will happen. But if you leave it on, it will activate for its once-per-season usage then and there. What the Ring of Transference does is allow you to take one skill you know well (say a high level skill) and transfer that knowledge for a 24 hour period of time once per season to another skill you already know at the level of the first skill. The second skill acquires the first skills stats, while the first skill acquires the stats of the second skill. You are in essence flip-flopping one set of stats for 24 hrs.

For example, say you have a 76 in Glassblowing. Once per season for a 24 hr period of time, you can transfer that 76 in Glassblowing to Great Axe which is normally only a 15. You do this by sliding the ring on your finger and leaving it there in which it will activate and concentrating on the two skills you want to 'transfer'. The first skill, Glassblowing, will only be at a 15 for the period that its skill set transfers to Great Axe. This must be used for skills you already have.
Permission: Merry Christmas 2018
Acquisition: This item has not yet been acquired in thread.


 
Trident of the Otani
Description: ...
Abstract: This multi-colored trident looks to be carved from living coral. The trident chooses its owner and once it does, it cannot be touched by anyone the owner doesn’t wish to. In the hands of the chosen, the trident feels smooth and cool to the touch. To those who are not allowed to touch it, the trident will scrape and scar the hands of the offender regardless of hand protection. In the hands of the chosen, the trident grants the temporary ability to waterbreath for up to 4 bells, once per day. It also grants an animal husbandry bonus of 10 specifically for dealing with aquatic life. This means there is a 1D100 + 10 chance that mundane, aquatic-based life will not harm the chosen. The chosen also need not fear staying hydrated while wielding the trident; simply holding it for a few moments is equal to drinking a good helping of fresh water.
Permission: Weekend Challenge
Acquisition: This item has not yet been acquired in thread.


 
Item
Description: ...
Abstract: ...
Permission: ...
Acquisition: ....



Ledger

Spring, 520AV
Starting Balance: 1,500 Mizas, 217.13 Pinions
-0.1 Pinions (Glass Quill)
-10 Pinions (Goodbye Scribe)
-18 Mizas (Travel)
-9 Mizas (Rations)
1,473 Mizas and 207.2 Pinions converted to Kina
-20 Kina (Red Lantern)
-10 Kina (Birds of A Feather)
-1.5 Kina (Adventures in Childcare)
+100 Kina (Weekend Challenge)
Current Balance: 1,778.8 Mizas


Past :
Winter 518AV
Starting Balance: 1,500 Mizas, 303.53 Pinions
-60 Pinions (High Quality, Velvet Padded Glove Box)
-5 Pinions (A Stranger's Mask)
-0.1 Pinions (Willow Bark I)
-3.4 Pinions (White Linen Slippers, 4 oz Tooth Powder, Toothbrush)
-50 Pinions (Willow Bark III)
-128 Pinions (Something Old, Something New)
+300 Pinions (Wage)
-160 Pinions (WR Taxes/Living Expenses)
Ending Balance: 1,500 Mizas, 217.13 Pinions


Fall 518AV
Starting Balance: 221 Mizas
+1,800 Mizas (Weekend Challenge)
521 converted to Pinions
-27.38 Pinions (Receipt3x Common Reed Baskets (0.23), Black Ink (1), Red Ink (3), 3x Quills (0.15), Blank Book (3), 20x Parchment Paper (4), Mirror (10), 1 lb Tea (0.2), Iron Kettle (0.8), Large High Quality Coffer (5))
-0.02 Pinions (Words and Whistles I)
-188 Pinions (Shiny New Thing)
-10 Pinions (Personal Sharpening Stone)
-0.1 Pinions (Words and Whistles II)
-1.1 Pinions (The Old Script II)
-5 Pinions (Letters to a Friend II)
-125.87 Pinions (Brave the Storm)
+300 Pinions (Wages)
-160 Pinions (WR Taxes/Living Expenses)
Ending Balance: 1,500 Mizas, 308.53 Pinions


Winter 514AV - Summer 518AV: Inactive

Fall 514AV
Starting Balance: 386 Mizas
-120 Mizas (Travel Expenses)
-45 Mizas (Seasonal Expenses: Poor)
Ending Balance: 221 Mizas


Summer 514AV
Starting Balance: 461 Mizas
-30 Mizas (Zeltiva University)
-45 Mizas (Seasonal Expenses: Poor)
Ending Balance: 386 Mizas


Spring 514AV
+100 Mizas (Starting Package)
+500 Mizas (Housing)
-24 Mizas (Weapons)
-10 Mizas (Gripping Resin)
-60 Mizas (Zeltiva University)
-45 Mizas (Seasonal Expenses: Poor)
Ending Balance: 461 Mizas
Last edited by Lani Stranger on April 16th, 2019, 4:55 am, edited 39 times in total.
User avatar
Lani Stranger
Wanderer
 
Posts: 563
Words: 606261
Joined roleplay: March 21st, 2014, 11:48 pm
Location: Wind Reach
Race: Mixed blood
Character sheet
Storyteller secrets
Journal
Plotnotes
Medals: 5
Mizahar Grader (1) Overlored (1)
Wind Reach Seasonal  Challenge (1) Power Fork (1)
2018 Mizahar NaNo Winner (1)

Lani Stranger

Postby Lani Stranger on October 8th, 2018, 4:50 pm


Threads

 
Current
[1st] Graces and Prayers: Complete
[36th]
Birds of a Feather: Auristics +2, Falconry +3, Birdkeeping +1, Socialization +3, Acting +2, Subterfuge +2, Seduction +1, Rhetoric +1, Planning +1, Location: Zintia’s Rest, Layout: Zintia Peak, Location: Infinity Manor, Self: Misses Madeira, Memory: The old game of The Queen and her Knight, Madeira: Marked By Dira, Summary: The Desolate Priest, Concept: Gnosis Marks, Madeira: Collects people that are useful to her, Madeira: Knows more about you than anyone, Madeira: Socially observant, Acting: How to use body language to lie, Architectrix: Can start fires, Architectrix: Sentient?, Madeira: Has twin children, Self: Uncomfortable with familiarity, Layout: Infinity Manor, Moritz and Amelie: Kelvics, Falconry: Redirecting a crow from distraction, Motherhood is hard, Kelvics: Grow fast, Madeira: Wants to add you to her collection, Self: Unable to tell the truth, Subterfuge: Using half-truths to cover up omission, Socialization: Vulnerability builds relationships, Madeira: Works at the Dusk Tower, Madeira: Seeks Power
[37th]
It’s A Playground!: Ongoing
[41st]
Do I Know You?: Ongoing
[45th]
There Is A Spider In This House: Complete
[47th]
Adventures In Childcare: Ongoing
[55th]
Wish Upon A Starfire: Ongoing

[date]
[url=url]title[/url]: description


 
Dreams


 
Flashbacks
[14th of Spring 506] Cold Blood and A Warm Heart: +1 Acrobatics, +1 Endurance, +1 Observation, +1 Stealth, +1 Climbing, The changing walls of Alvadas
[38th of Spring, 507]
Appeal to the Machine: Wilderness Survival +5, Observation +5, Scavenging +3, Carving +3, Medicine +1, Acting +1, Socialization +1, Body Building +1, Butchering +3, Cooking +1,Wilderness Survival: Do not drink foaming water, Wilderness Survival: Filter and then boil water before drinking, Wilderness Survival: Boil water for five chimes to drink, Wilderness Survival: Pine sap removes sickness from water, Wilderness Survival: Drinking unfiltered and unboiled water will lead to sickness, Carving: Removing twigs from a branch, Carving: Removing bark from a branch, Carving: Feathering a branch, Scavenging: Finding dry branches, Scavenging: Looking for signs of gravel, Wilderness Survival: Water Filtration, Medicine: Pine Tea, Acting: Feigning indifference, Butchering: Skinning a rabbit, Wilderness Survival: Checking rabbit liver to see if it can be eaten, Cooking: Rice
[12th of Summer, 507AV]
Ask If You Don't Know: Riding +1, Socialization +4, Acrobatics +2, Running +3, Endurance +1, Impersonation +1, Interrogation +3, Logic +2, Astronomy +1, Wilderness Survival +2, Land Navigation +1, Climbing +1, Reality: The world outside of Alvadas, Riding passenger on a horse, Travel: Is dangerous, Travel: From Alvadas to Lhavit by land, What it’s like to move away from a friend, Lhavit’s sleep schedule, Lhavit: The Diamond of Kalea, Acrobatics: How to fall off a horse without getting hurt, Socialization: Detecting sarcasm, Impersonation: Copying your mother’s mannerisms, Astronomy: Phases of the moon, Astronomy: The size of the sun indicates the season, Light is hot but dark isn’t cold, The size of the moon does not indicate season, Wilderness Survival: Using astronomy to tell the passing of time, Higher elevations mean less sweltering summers, Further from the sea means less humidity, Melting snow causes flash floods in Kalea, Interrogation: Persistence is key, Acrobatics: Climbing into a moving cart, Travel: The importance of saving rations
[49th of Winter 507]
Curiosities Abound: Raeyn
[52nd of Winter 507]
By The Fire: Observation +5, Organization +2, Wilderness Survival +1, Cooking +1, Writing +1, Copying +1, Alchemy +3, Research +4, R’yse: Studying Magic, Location: Lhavit, Lhavit: Open to magic, Lani: Used to be known as Leavou, Cooking: Boiling water, Cooking: Brewing tea, Organization: Sweeping, Alchemy: World Magic, Alchemy: Changes an item, Alchemy: Alchemy rings/doors, Alchemy: Charges, Alchemy: Founts and Filters, Alchemy Meridian keystone, Alchemy: Target pedestal, Alchemy: Dangerous, Alchemy Ring: Uses D-wire, D-Wire: Glyphed gold/bronze wire, Alchemy Charges: Should be in simplest form, Alchemy order of Operations (loading, charging, and activating), Alchemy: Filters help control what aspect is taken from the fount, Alchemy: Half-life, Alchemy: Can be done on living things, Alchemy: Requires knowledge of glyphing
[32nd of Spring, 508]
Daughter of A Mage: History +1, Alchemy +2, Glyphing +5, Writing +3, Planning +1, Shielding +1, Glyphing: basic overview, Lore of merging Alchemy and Glyphing, Glyphing: mages may have their own styles of the same glyph, Glyphing: glyphs may change between regions, language and time, Alchemy: components of an alchemy circle, Glyphing: the Focus, Glyphing: the Barrier, Glyphing: the Path, Glyphing: construction of a glyph, Glyphing: a focus can store magic, Glyphing: the Switch, Glyphing: the Trigger, Lore of the uses of Glyphs with personal magics, Glyphing: magic is preserved in a glyph


 
Fall 518
[2nd] A Horse, Of Course: +5 Riding, +1 Observation, +1 Acrobatics, +1 Horsemanship, Riding: Mount a horse from the left side, Riding: Posture, Riding: Foot placement, Riding: Holding western reins, Riding: Eastern steering, Horsemanship: Different horses respond to different riding cues, Riding: Pull to break, Riding: Click to start, Riding: Move with the horse, Riding: Dismounting
[8th]
Making the Climb: Socialization +1, Endurance +3, Praying +3, Meditation +2, Observation +5, Location: Mt. Skyinarta, The Road to Wind Reach is an Intense Hike, Higher Elevation Makes it Harder to Breathe, Endurance: Resting to Catch Your Breath, Endurance: Stretching to Loosen Muscles, Wind Reach: The City of Eagles, Praying: Offering Tokens as Sacrifice
[8th]
Here We Go: Observation +5, Socialization +5, Persuasion +1, Tawna: The Language of the Chaktawe, Nari: Grammatically Different from Common, Valtrrrik Imsun: Location, Personality, Appearance, Valtrrik Imsun: Willing to teach Nari, Kaden Avin, The Valintar: Location, Personality, Appearance, Role Within the City, Persuasion: Flaunting Merit Through Skills, The Laws of Wind Reach, The Castes of Wind Reach and Their Importance, How to Rise in Caste
[9th]
To Build a Shrine: Observation +2, Meditation +1, Scavenging +1, Wilderness Survival +1, Organization +1, Religion: Solitary worship, Religion: Worship with a shrine, Shrine: Combined for Aquiras and Priskil, Priskil: An ancient deity
[12th]
Words and Whistles I: Complete
[14th]
For the Light: Socialization +5, Wilderness Survival +1, Candlemaking +5, Candlemaking: Supplies needed for tapered candles, Candlemaking: Supplies needed for pillar candles, Lighting a Brazier, Candlemaking: Dipping multiple candles at once, Candlemaking: Weighting the wick, Nari: Ball of twine, Candlemaking: Dip tapered candles in water after wax to harden, Candlemaking: Pillar candles use molds
[16th]
Song for the Sky I: Observation +5, Socialization +4, Endurance +2, Auristics +2, Horsemanship +1, Investigation +1, Running +1, Acrobatics +1, Acting +1, Wind Reach: Skyhigh Stables, Dek and Chiet often work together, Laying out fresh horse bedding, Horses: Eat carrots, How to safely feed a horse from your hand, Horses: Will stampede if spooked, Skyglass: Comes from falling stars, Monster: Wind Eagle, Endal: Bonded with Wind Eagles, Metallic space rock fell from the sky, Wind Eagle: Communicates telepathically, Metallic Space Rock: Will always return to you, Narth: An Endal
+1 Metallic Space Rock
[17th]
Song for the Sky II: Observation +5, Running +1, Tactics +1, Socialization +4, Acrobatics +1, Investigation +1, Intelligence +2, Meditation +1, Acting +1, Habit: Waking up early, Effect: Kelvic Change, Kelvic Form: Jackal, Kelvic Form: Instinctual, Jackal: Cannot see colors, Jackal: Enhanced smell, Strong emotions can change your Kelvic Form, Cheit eating times, Wind Reach: Accepting of Magic, Metallic Space Rock: Stronger than steel, Endal: Must be listened to, Narth: Has morals, Kelvic Form: Can control the change, Kelvic Form: How to communicate, Metallic Space Rock: Gave you a Kelvic Form, Narth: Physically stronger and socially more powerful
Ability: Kelvic Form (Temporary or Permanent, unknown)
[18th]
Song for the Sky III: Acrobatics +2, Bodybuilding +1, Organization +1, Observation +5, Auristics +3, Investigation +1, Socialization +5, Acting +3, Seduction +4, Tactics +1, Auristics: Lani’s aura is red, Auristics: Narth’s aura is green, Acting: Miming, Seduction: How to capture his attention, Seduction: How to smize, Tactics: Using seduction as a distraction, Location: Tisuma Baths, Seduction as a form of power
[21st]
Stacked I: Socialization +3, Observation +4, History +1, Papermaking +2, Organization +2, Planning +4, Writing +5, Research +2, Copying +5, Investigation +1, Negotiation +1, Kavisan: Head Librarian of the Enclave, Location: The Enclave, Parts of a Scroll, Scroll: Verso, Scroll, Recto, Scroll: Kollesis, Standard Kalean Scroll Measurements, Preparing Papyrus to be used in a Scroll, Assembling a Scroll, Fauna of Kalea, Fauna: Alkana Deer, Fauna: Hillgoat, Alchemy Equations, Fauna: Likenstorm Elk, Fauna: Quesos Sheep, Languages Offered in the Enclave, “Graces and Prayers” by Jeaou Muraborn – 491AV, Fauna: Skygoat, Yasi are trained by Avora and Chiet, Copying: Planning how to best use the page, Copying: Setting time aside for your work, Swallowing your pride around Avora
[22nd]
Stacked II: Observation +2, Organization +2, Planning +3, Writing +4, Copying +4, Socialization +1, Research +2, Copying: Understanding the time it takes, Chiet: Work where they are needed, Copying: Easierin a language you are fluent it, Copying: Staying true to the original work, Integrity in Copying, Agate: Banded, Banded Agate: Common, Banded Agate: Uses in massage and healing, Copying: Edits are sometimes necessary, Creating glue from powder, Agate: Blood, Blood Agate: Common, Blood Agate: Used in religious rituals, Agate: Lace Blue, Agate: Coral
[29th]
The Old Script I: Cleaning +2, Investigation +1, Linguistics +5, Organization +1, Socialization +1, Writing +2, Cleaning: Hanging herbs to prevent mites, Linguistics: Identifying a new alphabet, Linguistics: Comparing two languages (Common and Nader-Canoch), Nader-Canoch: Forbidden? , A First Phrase: Abase abast isikai. Nadert vinotl, nadert zapa. , Sanikas Gate: Val’s Home, abast isikai: We are born of faith, -Canoch: “Nadert” means “we share”, Nader-Canoch: “Zapa” means “heritage” or “legacy”, Nader-Canoch leaves a lot for interpretation, Socialization: Using manners to get what you want, Val Imsun: Passionate about language, Nader-Canoch: The correct pronunciation of the alphabet, Nader-Canoch: No K, J, W, or X, Nader-Canoch: The base for many other languages, Linguistics: Diphthongs combine two vowel sounds to make another, Don’t forget tea and honey for lessons with Val
[30th]
Reading the Signs: Observation +4, Socialization +4, Seducation +2, Wind Reach: Market Day, Market Day: Usually held in the Courtyard of the Sky, Location: Courtyard of the Sk, Using clothing to help blend in, Location: Felicity’s Fabrics, Felicity: Flirtatious, Seduction: Women, Daydreaming about Felicity, Seduction: Don’t use the cheesy pick-up lines, Seduction in another language, Felicity: Not at all interested
[40th]
Shiny New Thing: Observation +4, Socialization +3, Lani: Becoming Used to the Bullying, Being, Capable of Protecting Oneself is Important, Nicer Items are Offered to Higher Castes, Lore of Morwen, The Sanikas Pass Closes Due to Heavy Snows Each Year, Morwen Has Been Absent for Two Years
[42nd]
Talon of a Man: Observation +5, Socialization +2, Acting +1, Weapon: Talon Sword +4, Acrobatics +1, Planning +1, Acting +1, Unarmed Combat +1, Narth: Sometimes requests Lani as a scout, Narth: Doesn’t know what a Jackal is, Jackal: Desert Dog, Endal: Skilled in Kalean Wilderness, Narth: Compassionate, Narth: Skilled in Medicine, Weapon: Talon Sword, Wind Eagle: Evek, Narth: Evek’s rider, Talon Sword: How to hold it, Talon Sword: How to draw it, Talon Sword: Hold with your right hand, Talon Sword: Guide with your left hand, Inarta: Non-monogamous, Talon Sword: Starting position, Acrobatics: How to balance your weight when holding a weapon, Unarmed Combat: Hitting behind the knees to bring someone down, Narth: Plays too much, Talon Sword: Keep sheath on left hip to draw with right hand, Talon Sword: Basic swings
[47th]
Talon of a Woman: Observation +2, Weapon: Talon Sword +5, Acrobatics +2, Planning +1, Endurance +3, Tactics +2, Practice makes perfect, Location: Mt.Skyinarta, Morwen’s Absence, Talon Sword: Practice accuracy first, Talon Sword: Practicing Speed, Talon Sword: Speed and Accuracy, Talon Sword: Measuring the power of one’s strokes, Planning: Visualization before action, Endurace: Talon Swords are heavy, Talon Sword: How to step and swing, Talon Sword: Lunge and stab, Fall 518AV: The animals around Wind Reach are acting weird, Observation: Silence in the forest is unusual
[48th]
Words and Whistles II: Complete
[51st]
Letters to a Friend I: Observation +3, Copying +3, Writing +3, Investigation +1, Composition +2, History +1, Rhetoric +1, Storytelling +1, Philosophy +1, Madeira Crave: From Alvadas, Madeira Craven: Childhood friend, Madeira Craven: Niece of Madar Craven, Madeira Craven: Lives in Lhavit, Craven Manor Symbol: Crow, Investigation: Finding an old friend through letters, Composition: Finding the correct Using a simple Brazier, Time Changes People, Utilizing Wind Reach trade routes to send letters
+1 Letter from the Craven Manor
[60th]
Face the Wind: Endurance +2, Socialization +1, Observation +3, Acting +4, Politics +1, Endurance: Fighting the wind, Location: The Processing Center, Thistle: Avora Hunter, Dek wore no shoes, Lontev: Dek Clothing, Nari: How to say Chiet, Acting: Swallowing your pride, Thistle: Abusive, Thistle Abusing her power, Yasi: Are respected, Language Barrier: People will think you are stupid, Inarta: Xenophobic, Politics: Utilizing the Caste System, Do not go into the Wilderness with someone you hate, Thistle: Deeply Insecure
[68th]
The Old Script II: Socialization +2, Linguistics +5, Persuasion +1, Val Imsun: Barters Language Lessons for Honey, Nader-Canoch: Word Meanings Change Based on Context, Nader-Canoch: Q and K Have the Same Sound, Nader-Canoch: D and J Create the Z Sound, Nader-Canoch: The Root of Many Languages, Nader-Canoch: Word Sounds Changed Over Time, Nader-Canoch: The Meanings of Abase, Nader-Canoch: Hyphens Create Compound Words, Nader-Canoch: How to Change Tenses
[71st]
Nari You Mind: Complete
[72nd]
Letters to a Friend II: Endurance +1, Observation +1, Writing +4, Composition +4, Planning +1, Rhetoric +1, Collaborations of Lani and Madeira, Madeira Craven Nickname: Mads, Recognizing Madeira Craven’s Seal, Madeira: Sent to Lhavit to work, Madeira: Has a Kelvic Bondmate, Allister: Madeira’s Kelvic bondmante, Infinity Manor: Madeira’s Dwelling, Madeira: Pregnant, Allister: Father of Madeira’s Baby, Madeira: Has lived in Riverfall, Magic can lead to Overgiving, Madeira: A Spiritist,
+1 Signet Stamp, +1 Letter from Madeira
-5 Pinions
[73rd]
Few Words Between: Writing +1, Seduction +3, Planning +1, Observation +2, Socialization +1, Narth: Makes a bootycall, Seduction: Kissing, Seduction: Taking control of the situation, Seduction: Refusing without ruining the mood, Seduction: Men, Seduction: Power, Seduction: Castes mean nothing in bed, Felicity: Not the only seamstress in Wind Reach, Leyla: A Seamstress, Narth: Cryptic, Narth: Comfortable in your chambers, Narth: Only meets Lani for sex
[79th]
Song for the Sky IV: Observation +1, Religion: Leth, Metallic Space Rock: Starfire, Starfire: Light of Leth
+Starfire Key
[90th]
Brave the Storm: Acting +1, Endurance +1, Socializaton +1, Observation +2, Chiet: Can order Dek around, Dek: Below Chiet, Inarta: Beginning to warm up to her
+Sisal Broad Brimmed Hat, +Maroon Llama Wool Cowl, +Black Llama Wool Cowl, +Leather Belt, +Maroon Beaded Cotton Vinati, +Maroon Embroidered Cotton Vinati, +Midnight Blue Beaded Cotton Vinati, +Black Beaded Cotton Bryda, +2x Cotton Stockings, +10x Cotton Undergarments, +2x Undyed Cotton Shift, +Leather Gloves, +Fur Lined Black Llama Wool Katinu, +Embroidered Emerald Cotton Vinati , +White Beaded and Embroidered Mohair Vinati, +Embroidered Emerald Cotton Bryda, +White Beaded and Embroidered Mohair Bryda, +2x Llama Wool Stockings
-125.87 Pinions


 
Winter 518
[12th] Willow Bark I: Acting +1, Planning +3, Bookbinding +1, Logic +1, Writing +3, Copying +3, Herbalism +1, Research +1, Reading in Nari, Writing in Nari, Inarta: Adopting the culture, Writing with a glass quill, Bookbinding: Use of chalk, Bookbinding: Page layout, Planning for binding a book when copying, Research: Learning while you copy, Herbalism: Willow bark helps relieve pain, Willow Bark: Can be dried and made into a tea, Writing: Translating from Nari to Common
[13th]
Willow Bark II: Socialization +2, Planning +2, Organization +5, Bookbinding +5, Mathematics +4, Sewing +2, Philtering +2, Logic +1, History +3, Research +4, Carpentry +2, Leatherworking +1, Bookbinding: A long process, Socialization: Being kind to those who do not like you, Self: Becoming more independent with work, Organization: Gathering supplies, Bookbinding by yourself, Bookbinding: Knowing the steps, Bookbinding: How to stitch a spine, Bookbinding: Resin can tighten the spine, Philtering: Heating resin, Organization: Cleaning as you go, Organization: Where things belong in the Enclave workroom, Layout: Enclave, Wind Reach: Survival is more important than preserving knowledge, Self: Values the preservation of knowledge, Work Ethic: Not asking Kavisan and doing it yourself, The Enclave: Organization of books and scrolls, The Enclave: Storyteller’s Well, Morwen: Goddess of winter, Caiyha: Goddess of the wilds, Cheva: Goddess of love and relationships, Eywaat: God of birds and Ingenuity, Eywaat: Worshiped by Inarta and Chaktawe, Viratas: God of blood and heritage, Viratas: Worshiped by Symenestra, Race: Symenestra, Xyna: Goddess of trade and money, Xyna: Worshipped sometimes by Endal, Kel and Wyn: Twin Gods, Kelwyn: God and Goddess of hapchance, Socialization: Small talk in Nari, Dani: Trying to become Hirro’s apprentice, Qalaya’s Symbol, Qalaya: Goddess of memory and knowledge, Qalaya: Scarce after the Valterrian, Qalaya: Gifted mortals with writing, Religion: Qalaya, Bookbinding: Forgetting to plan ahead makes extra work, Leatherworking: How to cut leather, Leatherworking: Using resin to attach leather to wood, Leatherworking: Using bone knife to smooth out bumps, Bookbinding: Once leather is applied it needs to sit overnight
[14th]
Willow Bark III: Planning +1, Socialization +3, Bookbinding +2, Drawing +1, Leatherworking: +1, Writing +1, Auristics +3, Persuasion +3, Hypnotism +1, Storytelling +1, Acting +1, Kavisan: Does not often start conversation, Bookbinding: Attaching leafs, Leatherworking: Cutting and pressing letters, Usually Dek carry out deliveries, Logic: It is easier to negotiate for a rough draft than to create another copy, Observation: People do not always say what their aura shows, Persuasion: How do to it without seduction, Using hypnotism to boost persuasion, Socialization: Do not insult the caste system to someone who benefits from it, Storytelling as a means of persuasion, Observation: Reading open body language, Persuasion: Using body language to create a mood
[16th]
Letters to a Friend III: Observation +2, Philosophy +1, Writing +3, Composition +3, Rhetoric +2, Storytelling +2, Storms are making flying difficult, Wind Reach to Lhavit: Ten days by flight, Madeira: Still a friend, Time: Changes people, Madeira: Does not like Riverfall, Madeira: Uncovered a secret slave trade in Riverfall, Madeira: Acquired Emma in Riverfall, Raj: Emma’s bondmate, Lani: Does not remember Riverfall, Madeira: Has ‘Indentured Ghosts’, Jomi: Madeira’s Servant, Emma: Maderia’s Ghost, Ssanya: Madeira’s Ex-Lover, Ssanya: Disappeared
+1 Letter from Madeira
[20th]
A Stranger's Mask: Observation +3, Socialization +3, Investigation +2, Location: Inclement Weather, Inclement Weather: Winter Revelry, Winter Revelry: Once yearly, Winter Revelry: Completely Anonymous, Black Leather Jackal Mask, Nari: Annual, Nari: Anonymity
[22nd]
Binding Books I: Planning +3, Socialization +1, Subterfuge +2, Bookbinding +5, Mathematics +1, Organization +1, Sewing +3, Bookbinding: Materials needed, Subterfuge: Telling white lies, Observation: Seeing out a book is made, Bookbinding: Start working with the paper, Quire: A measurement of paper, Work Ethic: Don’t rush to ensure quality, Bone knife: Used to crease a fold, Bookbinding: Use of bone knife, Awl: Used to create a hole, Bookbinding: Use of awl, Mathematics: Using a ruler to measure, Sewing: How to thread a needle, Bookbinding: The use of sewing, Sewing: Thread around a chord, Bookbinding: Bookbinding jig, Subterfuge: Backing up a white lie, Sewing: Tying off a thread, Bookbinding: Book Block
[22nd]
Binding Books II: Bookbinding +5, Sewing +1, Philtering +1, Mathematics +2, Carpentry +3, Endurance +1, Acting +1, Planning +1, Bookbinding: Vice press, Vice: Used to hold things in place, Bookbinding: Spine stitching must be tight, Bookbinding: Use of resin, Bookbinding: How to protect the spine, Sewing: Chain stitch, Bookbinding: Time consuming, Philtering: Mixing resin, Bookbinding: Use of wood, Acting for entertainment, Planning: Thinking ahead, Mathematics: Angles, Carpentry: Using an awl at an angle, Carpentry: Sanding, Bookbinding: How to create invisible holes, Carpentry: Use of sanding stones, Bookbinding: How to make the chords disappear, Bookbinding: Use of resin, Bookbinding: Attaching the wood to the paper
[22nd]
Binding Books III: Bookbinding +4, Mathematics +2, Leatherworking +3, Planning +2, Bookbinding: Includes sewing, Bookbinding: Included carpentry, Bookbinding: Includes leatherworking, Mathematics: Use of a grid board, How to measure leather for books, Leatherworking: How to cut leather, Planning: Working in tandem, Leatherworking: Using resin to attach leather to wood, Bookbinding: Use of leather, Bookbinding: Use of press, Leatherworking: Use of bone knife, Bookbinding: Creating cover pages
[29th]
The Beat of Two Thousand Hearts: Ongoing
+Black Leather Jackal Mask, +1 White Beaded and Embroidered Scarf
-5 Pinions
[39th]
Needle and Quill: Ongoing
[50th]
Red Meets Black: Imitation +2, Morphing +2, Subterfuge +5, Socialization +5, Leadership +3, Seduction +2, Planning +3, Dancing +3, Hypnotism +5, Persuasion +2, Acting +3, Auristics +3, Medicine +1, Teaching +1, Adopting Inarta Culture, Morphing: Requires practice to get right, Culture: Inarta dance style, Seduction: “Innocent” flirting, Observation: Recognizing the different Wind Reach castes, Morphing: Is recognizable, Hypnotism: Suggestions, Hypnotism: Emotional Response, Heightening the hostility of a social encounter, How to start a fight with Hypnotism, Diffusing a hostile social encounter with hypnotism, Controlling the intensity of a fight with hypnotism, Narth and Red: Hostile towards one another, Medicine: Apply pressure to a fresh wound, Red: An Endal, Red: Kind, Red: A terrible dancer, Subterfuge: Knowing when to tell the truth, Teaching: Introducing one to magic, Red: Knows some common tongue, Subterfuge: Avoiding questions without follow-up, Red: Wants to take you hunting
[52nd]
Revenge: Complete
[54th]
The Explosion: Medicine +1, Interrogation +1, Socialization +1, Rhetoric +1, Witnessing two Endal fight, Endal: Highly skills warriors, Inarta: Fight dirty, Logic: The effects of hunger on a large population, Nari: Trouble understanding when spoken in anger, Inarta: Honor matters, Wind Reach: Murder of a Dek is no big deal, Nari: Using context clues to understand, Wind Reach: Lower castes will not interrupt a fight between Endal, Observation: Where to cut to incapacitate an attacker, Observation: Skill beats brute force, Observation: Watching another person die by violent wounds, Medicine: Apply pressure to wounds, Medicine: Too much blood equals death, Wind Reach: No one cares about Dek, Memory: Comforting the dying, Wind Reach: What a Dek Funeral Entails, Location: Tomb of The Fallen, Dealing with shock, Rhetoric: Creating leading questions in another language, Wind Reach: Not A Home
[55th]
The Aftermath: Stealth +1, Philosophy +2, Land Navigation: Subterranean +1, History +1, Socialization +2, Auristics +1, Meditation +1, Self: Distrusts the Inarta, Stealth: Going unnoticed in a crowd, Wind Reach: How they dispose of their dead, Tomb of the Fallen: Not just for burials, Location: The Shrine of Those That Have Passed, Speaking with a Ghost, Ivak: God of fire and emotion, Lava is hot, Inarta: Do not bury their dead, Inarta: Do not give funeral ceremonies to the Dek, Praying to Ivak, Location: The Inner Warrens, Emotional Maturity: A sign of age and growth, The Valterrian changed the world, Socialization: Conversing with a Ghost, Whisper: The Konti spiritist of Wind Reach, Race: Ghost, Ghosts are spirits that have not reentered the reincarnation cycle, The Shrine of Those That Have Passed: Spooky, Auristics: The Aura of Ghosts, Meditation: Focusing on Auristics, Race: Konti, Socialization: Conversing in Kontinese, Ghosts: Can materialize in and out of sight, Self: Speaks Kontinese better than Nari, Isav: The one armed Dek, Isav: Deceased in Fall 518AV, Observation: Watching a Spiritist work, Observation: Watching a ghost pass on, Name: Lhex, Philosophy: The intermingling of souls through the reincarnation cycle
[57th]
Hunting for Adventure: Abandoned
[67th]
Do You See Me?: Complete
[68th]
More than Physical: Socialization +2, Auristics +4, Seduction +4, Persuasion +2, Hypnotism +2, Acrobatics +1, Planning +1, Subterfuge +2, Intelligence +1, Interrogation +1, Wind Reach: Endal rations are better than Chiet rations, Auristics: A passive magic, Auristics: Detecting emotion, Seduction: Use auristics to read a person’s interest, Seduction: Unnoticeable touches in public, Persuasion: Using seduction as support, Persuasion: Using hypnotism as support, Hypnotism: Suggestion, Auristics: Requires skill to understand, Acrobatics: Round off, Seduction: Preparing one’s body for another, Narth: Likes to pull hair during sex, Auristics: Discovering unknown emotions, Narth: Can also tease you, Seduction: Kissing helps get others to bed, Hypnotism: Emotional Response, Using Hypnotism without words, Seduction: Getting what you want, Subterfuge: Using intimacy as a distraction, Intelligence: Trying to find out someone’s emotions, Intelligence: Using interrogation as support, Interrogation: Getting the information you want, Narth: Has feelings for you, Self: Has feelings for Narth, Fear: Emotional attachment
[72nd]
The Wind's Mercy: Ongoing
[78th]
Break Away: Medicine +1, Endurance +5, Socialization +1, Auristics +1, Location: The Infirmary, Medicine: Signs of irregular menstrual bleeding, Endurance: Experiencing a 12 week miscarriage, Being pregnant without knowing it, Using drugs to deal with pain, Realizing when someone is lying to you, Auristics: Unable to focus while in pain, Narth: Knows of your miscarriage, Narth: Tried to comfort you, Early Symptoms of Pregnancy, Miscarriages: Needs medical help to complete
[80th]
Something Old, Something New: Logic +2, Planning +3, Endurance +5, Philosophy +3, Meditation +2, Medicine +1, Acting +2, Socialization +5, Auristics +2, Rhetoric +1, Acrobatics +1, Falconry +1, Logic: Dealing with Pain before it gets worse, Recovering from a Miscarriage, Philosophy: Will not raise a child in Wind Reach, Philosophy: Love is not possible where there is an abuse of power, Miscarriages: Not always caused by outside forces, Malnutrition can make a miscarriage more painful, Philosophy: One should not have to work so hard to fit in if they know it will never happen, Location: Apothecary within the Infirmary, Acting like you aren’t in pain, Auristics: Comparing emotions felt in auristics to face expressions, Acting like you aren’t about to cry, Meditation: Regulating one’s breath, Rhetoric: Making a point through as few words as possible, Magma is hot enough to melt metal, Planning: Return to Lhavit, Self: Misses Madeira, Crows: Can copy human words, Crows: Very intelligent birds, Auristics: Reading an animal’s aura, Falconry: How to hold a bird, Crows: Companion birds, Do not force affection on animals
+ Juvenile Crow, +2 Common Perchs, + 8 in. Porcelain Dish, + Animal Groomer’s Toolkit, + Introduction to Crow-keeping Scroll (Nari)


Winter 514 - Summer 518: Inactive

 
Spring 514
[4th] It Can't Be That Hard, Can It?: +1 Observation, +3 Carving, Religion: Blessing Prayers to Aquiras, Carving Tools, Carving: Adze
[5th]
A Silent Prayer To My Gods: +1 Observation, +1 Drawing, Location: Mirahil Pass, Survival: Making A Fire, Wax And Fire Make Explosions, Priskil: Goddess Of Hope
[7th]
Spears! Axes! And...Boomerangs?: +3 Socialization, +3 Observation, +1 Bartering, +2 Weapon: Dagger, +2 Acrobatics, +2 Weapon: Axe, Boomerang: Throw It, It Comes Back, Spear: Requires Balance And Power, Dagger: Timing A Throw, Dagger: Aligning To A Target, Axe: Whack It Until It Dies!, Axe: Downward Swipe, Axe: Two-Hand Grip, Acrobatics: The Splits, Acrobatics: Warm-Up Stretches
+1 Steel Short Spear, +12 Throwing Daggers, +1 Dagger Frog
-24 gm
[12th]
New Friends: +1 Observation, +1 Socialization, Zeltiva University: Floor Plan
[14th]
An Unintended Audience: +2 Observation, +1 Investigation, +1 Storytelling, +3 Socialization, +1 Meditation, +1 Auristics, University of Zeltiva: Layout, The effects of overgiving, Magic: Auristics, Race: Ethaefal, Magic: Dangerous
[15th]
Deal With It: +1 Observation, +1 Socialization
[20th]
Under Odd Circumstances: +1 Observation, Religion: Laviku
[34th]
Do As The Birds Do: +1 Writing, +1 Wilderness Survival, Pine Bark: Edible
[65th]
A Stroll Down East Street: +4 Observation, +2 Socialization, +2 Rhetoric, +1 Bodybuilding, East Street: Not the place to be, Jamoura: Lethal ones fight, Underestimating the drunk human, Rhetoric: Scared the hair off my scalp, Rhetoric: Aren’t we having a party?, Observation: Culture shock, Jamoura: Far from home, I need to run, save myself, I’m not running, I have to help, Vortex: Ever growing, Bodybuilding: Weighed down by vortex strength, Breathing means life, Blonde man: Uses a gnosis gift, A wrong turn can lead to trouble, I don’t want to be alone


 
Summer 514
[3rd] Drinking and Drunks: +2 Observation, +1 Investigation, +1 Intimidation, +2 Brawling, +1 Unarmed Combat, +1 Medicine, +2 Socialization, +1 Persuasion, Race: Akalak, Medicine: How to check for a pulse, Unarmed Combat: How to throw a punch, Location: Riverfall, Geography: Cyphrus, Weapon: Lakan
[60th]
Scared?: +1 Observation, +1 Endurance
[75th]
Friends In High Places: +2 Climbing, +4 Acrobatics, +2 Observation, +2 Socialization, Alvadas: Changing Locations, Climbing: Crumbling stone walls, Race: Inarta, Windreach: Home of the Inarta


 
Fall 514
[78th] Thinking Like a Man: +1 Observation, +1 Investigation, +1 Socialization, Climbing Gear: Gripping Resin
+Gripping Resin
-10 gm
[82nd]
In Hand And Mind: +1 Observation, +1 Stealth, Birds Fly South For The Winter


[tab=Fall 518,#4a3030,#9F8C7B][...] [url=...]...[/url]:[/tab

User avatar
Lani Stranger
Wanderer
 
Posts: 563
Words: 606261
Joined roleplay: March 21st, 2014, 11:48 pm
Location: Wind Reach
Race: Mixed blood
Character sheet
Storyteller secrets
Journal
Plotnotes
Medals: 5
Mizahar Grader (1) Overlored (1)
Wind Reach Seasonal  Challenge (1) Power Fork (1)
2018 Mizahar NaNo Winner (1)


Who is online

Users browsing this forum: O'Rinka and 0 guests