[Verified by Crosspatch] Marrick Corvis

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Marrick Corvis

Postby Marrick Corvis on November 18th, 2013, 8:49 am

Image
Marrick Corvis

Appearance
Race: Human Kelvic (Raven)
Gender: Male
Age: 4
Birthday: Born 3rd of Summer 510 AV
Birthplace: Ravok

Current Appearance:
 
The Man
Marrick appears as a Black haired young man with unusually pale blue eyes. As the Spring season came he has had his hair cropped short. He is often sporting a look of curiosity or the twinkle of intrigue in his eye. He seems to be in his early twenties. Though in truth, he is only but a few years old.

His flesh was once flawless. Though in his life he has taken several flays of the whip as punishment for his defiance, leaving his back a map of scars. The many shackles that he has worn through his life have left chafed scarring on his wrists and ankles as well. Though, he hides this as often as he can. These marks are a badge of shame to him. A reminder that once he was someone's thing.

He is of an average height in his human form, standing at seventeen and three quarter hands tall. His skin has a healthy kiss of Syna, though one can tell his natural tone is pale. Yet, tanning over the summer months with long patrols outside, and hard work in the training yard has brought on his current tone. His face bears a smooth complexion and he maintains an athletic build.


 
The Raven
A large black Raven with unusually pale blue eyes and jet black feathers. He has a large sharp black beak, shaped very much like a Janbiya.


 
The Reveler
Since his liberation from slavery by the Knights of Syliras, he joined the order. He has taken to wearing a comfortable undyed linen tunic, brown leather leggings, and brown leather calf high boots. A wide corded brown leather belt with a dull brass buckle girds his midsection. The simple clothes of a squire. When out and about, he does wear his issued Gambeson, a general form of protection.


 
The Squire
When on duty, the squire wears a simple issued armor.

Recent events have left the squire in possession of clothing that once belonged to a criminal/archer/brigand. He washed, and altered these clothes to better fit him, and wears them as a layer of his armor. This armor functions much like a winter coat, and pants. The leather hide acts as a rain slick, and the fur is inverted so it keeps him warm. Over his layer of deer skin, he wears an issued Gambeson which whih bears the mark of the Windoak. on its breast.

His helm is a simple sculpted Salet. Over the gambeson he wears a mail shirt. Of course he bears NO insignia of Rank within the Order save for his Tabard. This bear the mark of the Windoak.

His calf high boots are fitted brown leather, as are his mid arm length gloves.




 
Injuries
Marrick is currently working through a mild form of PTSD

 
Facade
Cropped short dark hair, and a small bit of dark stubble on his chin.



Character Concept

The son of a sad and dark haired beauty, Marrick was born a slave. He is a clever survivor. When young he learned the value of kindness from a dear old slave woman named Gypsy, his foster mother. He has held onto those values for some time. Through torture and abuse he carried his kindness like a torch. Until, when he felt his long night might last forever and his light might go out, he met a person who fostered in his heart a belief that he could be free.

Touching or being near items of his past enslavement brings him discomfort of varying degrees. Even the shackles he carries in his duty kit make him pause from time to time. When confronted with bullying, he will fight for the weak. When confronted with cruelty, he will repay it in kind. When confronted with wickedness, he gives no quarter.

Being a slave once in his life, and at last freed, he struggles against his nature constantly. His desire for freedom is balanced against the ragged edge of his Kelvic nature to desperately find a Bondmate. Being bonded and broken more than once when he was young has made him wary of his need to bond though he cannot deny his need. His longing for someone to fulfill his nature makes him easy to befriend.

Marrick is a very curiosity driven creature, though this has been known to cause him some distraction at times, and trouble in others, it has not hampered his development. In fact, this aspect of his personality has given him more preparation for pseudo adulthood than your typical Kelvic. To better satisfy his curious spirit he learned to read and write, difficult though it was. When the mood strikes him, Marrick will often want to know everything there is to know about a subject, and oft he searches with a certain naïveté

Character History

Marrick was born a slave. Never knowing his mother or father he was raised by the Kindly slave cook of his owner. The cooks name was Gypsy. She was a sour old lady. However, the little Kelvic brought out the mother in her, when their owner wasn’t looking. Too old to be sold for anything more than a few coppers, but damn could that old prune cook. When it became obvious that Marrick was a Kelvic as his growth rate was astronomical and his hunger insatiable, his owner Exelis became frustrated with his purchase. He was expecting a human slave child not some quick to old age Kelvic.

As angry as Exelis became, Gypsy fed him his favorite meal and held his council explaining that he may not have wasted his money. A Kelvic has many uses. She implored him wait out his childhood and find out what sort of Kelvic he would be. When he was a young boy he would assist Gypsy in the kitchen, or with chores around the house. She wasn’t a vile task master, just hard and resigned to her fate. For those two years, Marrick learned to cook. When he wasn’t cooking he would go into the streets. He’d get into fights, though as he grew, his preternatural abilities along with his growth rate gave him the slightest of advantages over the majority of his foes. Save for the few times he bit off more than he could chew, he lived his life more or less without physical harm.


For two seasons Marrick had a recurrent dream of a big black raven that would perch above his bed at night and watch him as he slept. One fine summer day the now young man was working in the kitchen preparing some meat for the pot when he felt a sudden ravenous hunger. The hunger was not unusual it was the menu. Marrick saw the leftovers. The liver, heart, and lungs of the rabbit he was cleaning for the spit. His eyes grew wide as he simply took the bloody organs and stuffed them into his mouth, and for the oddest of seconds he felt a strange satisfaction when he swallowed. It felt natural. He shut his eyes as he happily licked the bits of detritus from his lips.

When his eyes were closed, he could see the raven. Somewhere in his head, or maybe his heart, he wasn’t sure. What he did know was that it was there and he felt a strange kinship to it. He was it. He was the Raven. In an instantaneous and brilliant flash of light Marrick realized he had changed. He struggled against his woollen shirt like it was some sort of giant swathe of cloth. When it fell away, he looked with oddly comfortable eyes, almost as if he had always seen through them. He saw his surroundings with fresh perspective.

When Exelis discovered his animal form, he was furious. He was expecting some sort of ravenous tiger, or predator. Not some carrion bird. The old man branded him a garbage picker, and immediately sold him in a desperate attempt to make back some of his investment. He told Marrick that if he put up a fight or even made a bit of sass he would Kill Gypsy. So, with bowed head the Kelvic let his master sell him away. Exelis traded coin for him as a trainable scout that could travel great distances and relay complicated messages, but warned his buyers that he was youthful and spirited. He would require a shackle.

In the service of his second masters, the now realized Kelvic would wear an ankle shackle when he would fly about Ravok delivering messages. The new jewelry he wore kept him from changing into his human form. And not knowing how to communicate, or even daring to communicate to anyone, kept him imprisoned. They would tie the little letters to his leg like some common carrier pigeon. Though Marrick felt things could be worse. Gypsy could be killed, and as hard as the old woman had been. He felt a strange love for her, she was the closest thing to a mother he could ever have had, and it pained him to know he would never see her again. The other slaves told him he had bonded with her, and he endured their cruel jibes at the nature of his “mothers” character.

Each day was a new torment. The shackles chaffed. Until one day he met a strange woman hiding in the loft of one of the patrons of his master’s services. She taught him how to speak in his animal form by encouraging him how to Mimic her voice. She was on the run for one reason or another, though Marrick wasn’t sure why. The troubles of the city were not for his shoulders. The Spider lady, did leave him with one final twist to his fate, however. She left him dreaming of his freedom.

When the woman left the city Marrick became withdrawn and depressed. Finally believing that he was seeing a poor return on his investment his latest master sold the Kelvic to a trader on his way to Kenash. Marrick was shackled at the ankle in his animal form for the trip since he took up less space and was somewhat less conspicuous.

The trader carted Marrick about for a few days trying to book passage for himself and his cargo though in the end he was forced to buy a barred wagon and make the dangerous journey through Taldera and Sylira. With what little money the slaver had left he purchased a map of what he had been told would be the safest route to his destination. Marrick watched the interchange of Mizas and parchment. Something in the man’s grin told him things would not be so safe, or easy.

Miraculously they made it into Sylira, caged and on his way to Kenash. Marrick did not relish the idea of being sold. He was tired of living as a slave. He craved freedom. He craved a life without shackles and chains. Somewhere in him he dared hope. Perhaps, the gods will hear his prayers. Perhaps, the world would at last be kind. Perhaps.

Current History-

He was indeed fortunate. Rescued by the knights of Syliras he found himself in a difficult situation. He found he wanted to earn his freedom, and joined the order.

It's been a year since Marrick joined the Order, and what a year. Battling brigands, and meeting colorful characters amongst the order.


Language

Fluent Language: Common (practiced)
Basic Language: Symenestran(grasped)
Poor Language: Shiber(one or two words)



Skills
 
Combat Skills
Skill EXP Total Proficiency
Organization 1Sxp+1xp 2 Novice
Acrobatics 10SP+1+1+1+1+2xp 16 Novice
Tactics 2+1+3+2+3+3+2xp 16 Novice
Brawling 1+1xp 2 Novice
Boxing 1xp 1 Novice
Wrestling 1xp 1 Novice
Weapon: Tamos 1xp 1 Novice
Weapon: Longsword 3+1+2+3+4 13 Novice
Unarmed Combat 20SP+10RB+1+1+2+2+1+2+2xp 41 Competent
Weapon: Dagger 1xp 1 Novice
Weapon: Longbow +2+2+2xp 6 Novice


 
Social Skills
Skill EXP Total Proficiency
Literature 1+1xp 2 Novice
Writing 1xp 1 Novice
Socialization 1+3+4+2+1+1+3+4+5+5+4+2+2+4xp 41 Competent
Rhetoric 3+1+1+1+1+4+5+5+1+5+1+5+2+1xp 36 Competent
Flirting 1+4+2+1xp 8 Novice
Dance +2xp 2 Novice
Interrogation 1+3+1xp 4 Novice
Intimidation 1+1xp 2 Novice
Observation 3+3+4+4+2+1+1+2+1+3+5+4+2+2+5+5+5+5+1+2+3xp 63 Expert
Leadership 1+4+2+3+4+2+1xp 17 Novice
Endurance 1+2+1+2+4+3+4+1xp 18 Novice
Intelligence 1+3+5xp 9 Novice
Body Building 1+1+1+1+1+3xp 8 Novice
Negotiation 1xp 1 Novice


 
Life Skills
Skill EXP Total Proficiency
Climbing 1xp 1 Novice
Tracking 5SP+1xp 6 Novice
Drawing 5SP 5 Novice
Cooking 5SP 5 Novice
Wilderness Survival 5SP 5 Novice
Meditation 3+1xp 4 Novice
Storytelling 3+5+2xp 10 Novice
Riding: Horse 1+4+5+3+5+3xp 21 Novice
Animal Husbandry 1+2+2+2+2xp 9 Novice
Impersonation 1xp 1 Novice
Singing 1xp 1 Novice
Horsemanship 2+2+2+1xp 7 Novice
Teaching 2+3+2xp 7 Novice
Philosophy 1+2+3+2xp 8 Novice
Investigation 1+1xp 2 Novice
Medicine 2+1+1+1 5 Novice
Persuasion 2+3xp 5 Novice
Weapon:Longbow 2+2 4 Novice
Weapon:Dagger 1xp 1 Novice
Disguise 2xp 2 Novice
Land Navigation 1+1+1xp 3 Novice
Stealth 2xp 2 Novice
Acting 1xp 1 Novice
Running 1+1xp 2 Novice
Planning 1+1xp 2 Novice
Detection 1xp 1 Novice
Whistling 1xp 1 Novice
Singing 2xp 2 Novice
Music Composition 1xp 1 Novice



Lores
 
Combat
Combat: Human Shield
Longsword: Proper Stances and Grips
Longsword: Basic Techniques
Combat: Breathing Technique
Swordmanship: The Burden of Steel
Magic: Dangerous
Bows: One of the Oldest Weapons.
Bowmen are better than Swordsmen.
Acting: Feigning Death
Tactics: Scatter archers
Underhand Combat Gets Results
Brawling: Blinding An Opponent With Filth
Losing Onesself To The Moment Of The Battle
Bows: Setting Your Stance
Callouses Work Better Than Gloves.
Steady Breathing Helps Aim.
Endurance: Staying awake all night
Leadership: Raise Moral with a Speech
Acrobatics: Handstands
Tactics: Switch Stances when Weary
Tactics: Always Counter
Unarmed Combat: Elbow Strike
Longsword: Disarming an Opponent
Longsword: Knocking an Opponent Down


 
Medicine
Medicine: Pulling an arrow out
Scars: Teaching Tool
Medicine: Tending a wound


 
Knowledge
Kelvic: Collars Prevent Shifting
The Duties of a Squire
Birds Can’t Hum
Imitating Human Speech in Raven Form
Stables: Smells of Horse Shyke
Horse Breed: Tiaden Warhorse
Horsemanship: How to Prepare a Horse for Riding
Horse Riding: Basic Riding Commands
Knights: Direct and Swift Responses
Hosting a Herald for a Night
A Kelvic's Desire to Please
Mission Complete: Assessment of Xira
Finding a Friend in Xira
Pearls of Wisdom for Millicent
Syliran Knights: No Place for Savagery
Rhetoric: Leveling with Children
Nothing quite like the smell of manure and sawdust
I ride my horse because I like it
The Marks Family dynamics
Juniper's 16th Birthday
Everyone Knows About Me and Oriah!
A Horrific Explosion in Syliras
The White Swan on Fire
Aided by a Helpful Painting
A Brush with Death in The White Swan Fire
Saving Samantha and Xarex
The Taste of Smoke in One's Lungs
Protecting What Matters Most
A Taste of Heroism and Praise
Prodding livestock to stay with the herd
Defending a drove against an ambush
Horsemanship: Calming an antsy Tiaden
Music Composition: Creating Words to a tune
Negotiation: Finding a None-Violent Solution
Violence is a last resort



 
Locations
SP-Lore of Syliran Regions
Location: The Kabrin Road
Soothing Waters: My first arrest
Location: Rearing Stallion
Location: Mithryn Outpost
Location: Dra-Kalinor
Location: Windmount Stables
Mithryn Protocol for Visitors
Mithryn: Supper Seating Order
Location: The Bean


 
People
Kraul, Grun, and Kimp: Slavers
Syliran Knights: Defenders of Justice
Caelin Verellin: Sergeant Knight
A New Squire in Town
Marching Orders, Whitevine Patron
The Drunken Tradesman from Ravok
Millicent: A Tough Wee Nugget
Kevith Aargon: Former Knight, Owner of the Rearing Stallion
Oriah: Benshiran Aquantance
Sam: White Swan Chef
Oriah: A Benshiran Dancer, Faithful To Yahal
Kiter: My Horse
David Whitevine: My Patron Knight
Lucius and Miruan Antinous: Weapon Masters
Oriah: Have Feelings for me
Sahana: Has Violet-Colored Arm
Pieter: Page
Uliver Windmount: Knight and Assistant Caretaker of Windmount Stables
Kiter: Tiaden Warhorse
Xira Hezmek: Courier, Rider, and Herald
Xira: Would Do Anything For a Friend
Xira: A Rare Gem
Oriah: Nothing but Heartache to Offer
Samantha and her Niece, The Wee Page
Millicent: Tough Little Nugget
Altaira: Milly's Kelvic Friend
Sei: An Overconfident Kitten
Sei: Not Utterly Nonsensical
Ser Iros: Archailist's Patron
Ser Iros: Syliran Knight
Archailist: Fellow Underestimated Soul
Archailist: Clay Squirrel
Archailist: Syliran Squire
Archailist: Brother in Arms
Katelyn: the Ginger of the Marks family
Sebastian: Katelyn's pony friend
Katelyn can eat a lot
Katelyn: Wants to travel
Archailist: Can Hold More Water than Me
Xarex and Samantha: Trapped In the Fire
Archailist: Doused The White Swan Fire
Archailist: Exchanging a Handshake and Hug of Gratitude
Garland: Squire who fought at the main gates
David: Follow Orders, Be Cautious
Kreig Messer: Rumored Better
Oriah: Even the Thought of her Gives Strength
Johvel of the Tents of Havid
Johvel: Bean Employee


 
Literature
Poem: Sands in the Distant Deserts
Letter: A Form of Literary Arts
Expressing Feelings through Poetry
The Story of Lahsa and Zasar
Retelling Gypsy's Story at Mithryn


 
Religion
SP-Lore of Religion Eyris



Possessions

Squires Issued Clothing (Not Owned)
• Linen Shirt
• Linen Pants
• Wool Cloak
• Windoak Emblazoned Leather Gambeson
• Windoak Emblazoned Tabard
• Kettle Helm
• Leather Gloves
• Leather Boots
Armor and Weapons (Owned)
• Long sword (15gm)
• Longbow (75gm)
• 20x Broadhead Arrows (15gm)
• 2x Whistling Arrows (2gm)
• Dagger (2gm)
• Bandits Longbow (Quest Item)
Gear
• Weapon Harness – which is fastened with:
o Sling Pack--which contains:
 Comb (Wood)
 Brush (Wood)
 Soap
 Strait Edge Razor
 Balanced Rations (1 Week's worth)
 Eating knife
o Water skin – which contains:
 1.5 liters of Clean Water
• Belt – which is fastened with:
o Sword Scabbard (6gm)
o Dagger Scabbard (2gm)
o Specialized Belt Pouch- which contains: (2gm)
 Shackles (Not owned)
o Belt Pouch (1gm)
 Bag o’Mizas
 Flint & Steel
Animals
• Tieden Heavy War Horse "Kiter" Light (150gm)
o Bitless Bridle (2gm)
o Saddle Pad (1gm)
o Riding Saddle (10gm)
o Small Saddle Bags (4gm) – which contains:
 Horse Brush (5gm)
 Halter (1sm)
 10 lbs of Feed Oats (5cm)
Heirloom: Only Memories
Housing

Location: Syliria - Mithryn Outpost

House: Marrick Resides at the Barracks in Mythrin Outpost in the Fields. (Not owned)


Ledger

Purchase Cost Total
Starting +100 GM 100 GM
Forfeited housing +500 GM 600 GM
Long sword -15gm 585 GM
Longbow -75gm 510 GM
20x Broadhead Arrows -15gm 495 GM
2x Whistling Arrows -2gm 493 GM
Dagger -2gm 491 GM
Sword Scabbard -6gm 485 GM
Dagger Scabbard -2gm 483 GM
Specialized Belt Pouch -2gm 481 GM
Belt Pouch-which contains -1gm 480 GM
Heavy Tiaden War Horse (Kiter) -300gm 180 GM
Bit and Bridle -2gm 178 GM
Saddle Pad -1gm 177 GM
Riding Saddle -10gm 167 GM
Small Saddle Bags -4gm 163 GM
Horse Brush -5gm 158 GM
Weapon Harness -5gm 153 GM
Halter -1sm 152GM 9SM
10 lbs of Feed Oats -5cm 152GM 8SM 5CM
Expenses from the Rearing Stallion - 6gm 6sm 146GM 2SM 5CM
Expenses from the White Swan - 5gm 5sm 140GM 7SM 5CM
Winters 513 Seasonal expenses Squire-ship provides Room and Board, no costs incurred. No Money gained 140GM 7SM 5CM
Spring 514 Seasonal expenses Squire-ship provides Room and Board, no costs incurred. No Money gained 140GM 7SM 5CM
Summer 514 Seasonal expenses Squire-ship provides Room and Board, no costs incurred. No Money gained 140GM 7SM 5CM
"The Hungry Hawk and the three Lizards" book -25GM 115GM 75SM 5CM
"Yahals Parables" Worn Prayer Book -75GM 40GM 75SM 5CM
Pay from Modded Thread +50gm 70GM 75SM 5CM
Winter 514 Seasonal Expenses Squire-ship provides room and Board. no costs incurred. No Money gained 70GM 75SM 5CM


Shield Points | 8+20+9+10+4+3+2+2+4+4+2+1+2+2+2+5+6 | 86 |
Image
Last edited by Marrick Corvis on April 6th, 2015, 10:48 pm, edited 51 times in total.
User avatar
Marrick Corvis
Rest under my Wing
 
Posts: 254
Words: 268368
Joined roleplay: November 18th, 2013, 12:29 am
Blog: View Blog (1)
Race: Kelvic
Character sheet
Storyteller secrets
Plotnotes
Medals: 2
Featured Thread (1) Overlored (1)



Marrick Corvis

Postby Marrick Corvis on January 31st, 2014, 3:48 am

Threads and Tabulation
[The Kabrin Road] The Dark Messenger
MarrickExperience
Skill XP Earned
Observation +3 XP
Socialization +1 XP
Tactics +2 XP
Leadership +1 XP
Endurance +1 XP
Acrobatics +1 XP
Unarmed Combat +1 XP

Lores
Lore Earned
Kraul, Grun, and Kimp: Slavers
Kelvic: Collars Prevent Shifting
Syliran Knights: Defenders Of Justice
Caelin Verellin: Sergeant Knight
Location: The Kabrin Road

Loots

[Soothing Waters Entrance] Little Fist Big Fist (Millicent)
Marrick
Observation +3 XP
Interrogation +1 XP
Intimidation +1 XP
Intelligence +1 XP
Unarmed Combat +1 XP
Body Building +1 XP

Lores
  • A New Squire in Town
  • Marching Orders, Whitevane Patron
  • Starting Duties Off With a Bang
  • The Drunken Tradesman from Ravok
  • A Tough Wee Nugget
  • Soothing Waters: My First Arrest
loot]+2 Shield Points!
[Rearing Stallion]The Raven in the Windoak(Oriah)
Marric]Experience
Skill XP Earned
Observation +4 XP
Socialization +3 XP
Rhetoric +3 XP
Flirting +1 XP
Dance +2 XP
Endurance +2 XP
Brawling +1 XP
Wrestling +1 XP
Weapon: Tamo Dagger +1 XP

Lores
Lore Earned
Location: Rearing Stallion
Kevith Aargon: Former Knight, Owner of The Rearing Stallion
Oriah: Benshiran Acquaintance
Combat: Human Shield

Loots
+2 Shield Points

[The White Swan]Freedom and Fine Memories(Oriah)
Marrick]Experience
Skill XP Earned
Observation +4 XP
Rhetoric +1 XP
Socialization +4 XP
Storytelling +3 XP

Lores
Lore Earned
Sam: White Swan Chef
Oriah: A Benshiran Dancer, Faithful To Yahal

Loots

[Kabrin Road, and Mithryn]The Road to Mithryn
MarrickExperience
Skill XP Earned
Observation +2 XP
Socialization +2 XP
Rhetoric +1 XP
Riding: Horse +1 XP
Animal Husbandry +1 XP

Lores
Lore Earned
Kiter: My Horse
Location: Mythrin Outpost
David Whitevine: My Patron Knight
The Duties Of A Squire

Loots
+1 Shield Point

[Tarsin's Boarding House]The Spider in the Attic(Ayora Orin)
Marrick

[indent] Skills
~ Observation - 1
~ Impersonation - 1
Lores
~ Birds Can't Hum
Other
[Mithryn]The Burden of Steel
Marrick]Experience
Skill XP Earned
Observation +1 XP
Rhetoric +1 XP
Weapon: Longsword +3 XP
Meditation +3 XP
Endurance +1 XP

Lores
Lore Earned
Longsword: Proper Stances And Grips
Longsword: Basic Techniques
Lucius and Miriam Antinous: Weaponmasters
Combat: Breathing Technique
Swordsmanship: The Burden Of Steel
Magic: Dangerous

Loots

+2 Shield Points
[White Swan] A gentle Rapping and Tapping. (Oriah)
Marrick]Experience
Skill XP Earned
Observation +2 XP
Literature +1 XP
Socialization +1 XP
Rhetoric +1 XP

Lores
Lore Earned
Poem: Sands In The Distant Deserts
Imitating Human Speech In Raven Form
Oriah: Have Feelings For Me

Loots

[Mithryn] The Burden of Silver
Marrick]Experience
Skill XP Earned
Writing +1 XP
Literature +1 XP

Lores
Lore Earned
Letter: A Form Of Literary Arts

Loots
+1 Lovely letter to Oriah

[Dra Kalinor]Shackle Shy (Sahana)
Marrick]Experience
Skill XP Earned
Observation +1 XP
Socialization +1 XP

Lores
Lore Earned
Location: Dra-Kalinor
Sahana: Has Violet-Colored Arm

Loots

[Windmount] Flesh, carved from the wind.(Oriah)
Marrick]Experience
Skill XP Earned
Animal Husbandry +2 XP
Observation +3 XP
Acrobatics +1 XP
Rhetoric +4 XP
Flirting +4 XP
Socialization +3 XP
Riding: Horse +4 XP

Lores
Lore Earned
Location: Windmount Stables
Stables: Smells Of Horse Shyke
Horse Breed: Tiaden Warhorse
Pieter: Page
Ulliver Windmout: Knight And Assistant Caretaker Of Windmount Stables
Kiter: Tiaden Warhorse
Horsemanship: How To Prepare A Horse For Riding
Horse Riding: Basic Riding Commands

Loots
Kiter: Tiaden Warhorse
Horse Riding Stuffs
-327 GM 1 SM 5 CM
+4 Shield Points

[Mithryn] Letters from Home(Xira)
M
Singing +1 XP
Rhetoric +5 XP
Interrogation +3 XP
Intelligence +3 XP
Socialization +4 XP
Story Telling +5 XP
Horesmanship +2 XP
Body Building +1 XP
Leadership +4 XP
Teaching +2 XP
Observation +5 XP
Philosophy +1 XP

Lores]
  • Knights: Direct and Swift Responses
  • Expressing Feelings through Poetry
  • David: Follow Orders, Be Cautious
  • Mithryn Protocol for Visitors
  • Xira Hezmek: Courier, Rider, and Herald
  • Xira: Would Do Anything For a Friend
  • Hosting a Herald for a Night
  • Mithryn: Supper Seating Order
  • A Kelvic's Desire to Please
  • Xira: A Rare Gem
  • Oriah: Nothing but Heartache to Offer
  • Samantha and her Niece, The Wee Page
  • Mission Complete: Assessment of Xira
  • The Story of Lahsa and Zasar
  • Finding a Friend in Xira
  • Retelling Gypsy's Story at Mithryn
Loot]+1 SP for including Patron in thread
+3 SP for helping a courier of the city settling in so nicely!
+packages n stuffs
+food comas
Vistors? This early? (Altaira, Marrick)
[color=black]
Marrick
Observation +4 XP
Investigation +1 XP
Rhetoric +5 XP
Medicine +2 XP
Storytelling +2 XP
Philosophy +3 XP
Teaching +3 XP
Persuasion +2 XP
Leadership +2 XP

Lores]
  • Millicent: Tough Little Nugget
  • Altaira: Milly's Kelvic Friend
  • Pearls of Wisdom for Millicent
  • Scars: Teaching Tool
Loot]-1 GM for salves
+2 SP for helping Millicent
[Mithryn]A Dance of Blades, a Wag of tongues(Kreig Messer)
[color=black]
Marrick
Observation +2 XP
Weapon: Longsword +1 XP
Body Building +1 XP
Tactics +1 XP

Lores]
  • Kreig Messer: Rumored Better
Loot]+2 SP for training and patron
[Mithryn Outpost] Wildwalkers(Marrick)
Marrick]Skills:
  • +2 Unarmed Combat
  • +2 Observation
  • +1 Acrobatics
  • +1 Brawling
Lores:
  • Sei: An Overconfident Kitten
  • Underhand Combat Gets Results
  • Brawling: Blinding An Opponent With Filth
  • Losing Onesself To The Moment Of The Battle
+3 for training
= +3 Shield Points
Bullseye!
Marrick
Experience
Skill XP Earned
Body Building 1
Weapon: Longbow 2

Lores
Bows: Setting Your Stance

(The Bronze Wood) The Wildwalkers II (Sei Tendo)
Lores
Syliran Knights: No Place for Savagery
Sei: Not Utterly Nonsensical

Twine, Iron, Wood, and Feather.
Marrick]Skills:
  • +2 Weapon: Long-bow.
Lores:
  • Bows: One of the Oldest Weapons.
  • Bowmen are better than Swordsmen.
  • Callouses Work Better Than Gloves.
  • Steady Breathing Helps Aim.
Shield Points: 4
+3 Training
+1 Patron
Misfits of the Eastern Road
Marrick
Skill EXP
Socialization +5
Observation +5
Riding: Horse +5
Tactics +3
Rhetoric +1
Weapon: Longbow +2
Weapon: Dagger +1
Leadership +3
Tracking +1
Unarmed Combat +2
Disguise +2
Land Navigation +1
Stealth +2
Acting +1
Acrobatics +1
Investigation +1
Running +1

Lores
Ser Iros: Archailist's Patron
Ser Iros: Syliran Knight
Archailist: Fellow Underestimated Soul
Archailist: Clay Squirrel
Archailist: Syliran Squire
Archailist: Brother in Arms
Rhetoric: Leveling with Children
Acting: Feigning Death
Shield Points: +1 for patron, +6 for patrolling, +3 for saving travelers from bandits
Consequences: Marrick is now going to be haunted by the memories of the men he has killed. He will have the occasional PTSD spell, remembering clearly exactly how they died, the looks of their faces, and the way he felt when he killed them.
Loot: The bandit's deer skin clothing and longbow.
Wind Drinkers [Closed]
Marrick]XP Award:
  • Animal Husbandry 2
  • Horsemanship 2
  • Observation 5
  • Riding 3
  • Socialization 5
  • Medicine 1
Lore:
  • Nothing quite like the smell of manure and sawdust
  • I ride my horse because I like it
  • Katelyn: the Ginger of the Marks family
  • Sebastian: Katelyn's pony friend
  • Katelyn can eat a lot
  • The Marks Family dynamics
  • Katelyn: Wants to travel
  • Tending a wound
Shield Points:
  • 5 Points for Training
  • 4 points for escorting a citizen and tending to their wounds
Notes: Good job
Terror in Stormhold: Fire at the White Swan
Marrick
[color=black]
Observation +5 XP
Leadership +4 XP
Persuasion +3 XP
Medicine +1 XP
Tactics +2 XP
Rhetoric +5 XP
Intelligence +5 XP
Philosophy +2 XP
Running +1 XP
Bodybuilding +1 XP
Endurance +2 XP
Planning +1 XP
Navigation +1 XP
Interrogation +1 XP

Shield Points (Outstanding Bravery and Helping Citizens) +20

Lores]
  • Juniper's 16th Birthday
  • Everyone Knows About Me and Oriah!
  • A Horrific Explosion in Syliras
  • The White Swan on Fire
  • Archailist: Can Hold More Water than Me
  • Xarex and Samantha: Trapped In the Fire
  • Aided by a Helpful Painting
  • A Brush with Death in The White Swan Fire
  • Saving Samantha and Xarex
  • The Taste of Smoke in One's Lungs
  • Protecting What Matters Most
  • Archailist: Doused The White Swan Fire
  • A Taste of Heroism and Praise
  • Archailist: Exchanging a Handshake and Hug of Gratitude

Loot]+1 rescued painting of the mysterious, smiling man
+50 GM
The Drove, Part 1 (Garland & Marrick)
Marrick
Skills:
Skill EXP
Riding: Horse +5
Animal Husbandry +2
Observation +5
Flirting +2
Socialization +4
Rhetoric +2
Detection +1
Tactics +3
Horsemanship +2
Endurance +4
Leadership +2
Medicine +1
Weapon: Longsword +2
Unarmed Combat +1
Meditation +1
Planning +1

Lores:
  • Garland: Squire who fought at the main gates
  • Prodding livestock to stay with the herd
  • Defending a drove against an ambush
  • Horsemanship: Calming an antsy Tiadem
  • Medicine: Pulling an arrow out
  • Tactics: Scatter archers
Shield Points:
Shield Points Earned Reason
+8 Helping a citizen (risking life)

Total: +8 Shield Points


Marrick

Skills:
Skill EXP
Leadership +1
Endurance +3
Organization +1
Rhetoric +1
Riding: Horse +3
Flirting +1
Socialization +2
Animal Husbandry +2
Whistling +1
Singing +2
Music Composition +1
Observation +1
Land Navigation +1
Horsemanship +1


Lores:
  • Endurance: Staying awake all night
  • Leadership: Raise morale with a speech
  • Music composition: Creating words to a tune

Shield Points:
Shield Points Earned Reason
+2 Helping a Citizen

Total: +2 Shield Points
Last edited by Marrick Corvis on March 1st, 2015, 9:38 pm, edited 16 times in total.
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Marrick Corvis
Rest under my Wing
 
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Joined roleplay: November 18th, 2013, 12:29 am
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