Minerva Agatha Zipporah

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Minerva Agatha Zipporah

Postby Minerva Agatha Zipporah on May 7th, 2012, 7:01 pm

Minerva Agatha Zipporah
A.K.A. "Tock"


Image



Image


A totally wicked drawing of Tock by the talented Nira'lia!

Another totally wicked drawing, this time a Silhouette by the amazing Pa'haite! :
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And another one from the most excellent Seven Xu :
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Basic Information

Race: Human
Birthday & Age : 51st Day of Spring, 491 AV (21 years old)
Gender: Female

Languages


Common: Fluent
Ancient Tongue: Basic
Isur: Poor


Physical Description

Tock stands at 5‘7“ and weighs about 130 lbs. She has red hair that she keeps cropped short, so that it won't get caught in the gears, joints, and moving parts of the creations she Animates. For this same reason she also favors trousers and close-fitting clothes, which are often as not stained from her work since she rarely ever stops building. Commonly she'll be seen with grease stains, ink smears, and sawdust covering her. She's almost never seen without a tool belt and thick leather work gloves.

Always wanting to stand out from the crowd, she regularly dyes a strip of her hair on the right side, varying the color from time to time. For several years she tended to dye the strip green, but in Summer of 512 she developed a preference for purple.

Ever since she began making Automatons, Minerva is rarely seen without several by her side. Most commonly of all she is seen with Grippy, her reaching tool, in a leather holster on her right hip. She also almost always has Handy, her Animated wooden third hand, strapped either to her wrist or her belt.

She also has a new tattoo, located on her lower back, just above her reartramp stamp, of a fierce, black, running wolf.
Tattoo :
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Character Concept

Personality - Tock is a girl who is always knee deep in a project of some kind, often disappearing into her workshop for days if not weeks at a time. She's definitely not afraid to get her hands dirty, and will be found covered in oil and grease more often than not. Socially she is rude and awkward, having no social skills nor any care for etiquette or manners. She often ignores people entirely and doesn't bother answering their questions, until they get her talking about engineering or magic (her two favorite subjects), at which point she'll rant enthusiastically for hours. Above all else, she stands by her personal motto: “ANYTHING is possible!"

Ethics - Tock doesn't care one bit about the moral questions of right or wrong. She's a creator, and is endlessly running around with ideas in her head of what she wants to build next. Her creations are far more important to her than silly things like basic human rights, law, common courtesy, and so forth. She has no care for someone's personal space, ESPECIALLY if they are in the way of her latest creation getting finished, and is likely as not to completely ignore a person's protests or ramblings unless they rise to the point of distracting her from her work.

The one moral concern that is most likely to get a rise out of her is physical violence inflicted upon an innocent, most especially a parent hitting a child. However, if the person is capable of defending themselves, her concern vanishes and she considers the fight none of her business.

Likes - Magic, building things, a good set of tools, a quiet place to work, learning anything new, people who stay out of her way, and people who praise her creations.

Dislikes - Being told what to do, being told what NOT to do, people who talk too much, being told something 'can't' be done, schedules and deadlines, Disorganized Messes (HER messes are ALWAYS organized!), being asked "What are you doing?" (which may send her into a fit of anger or violence).

Character Strengths - Highly intelligent (a self-proclaimed genius), well-organized, creative, skilled, inventive, determined, focused, hard worker, never gives up on a project.

Character Weaknesses - Horrible 'people skills', limited combat experience, gets too focused on her work, forgetful (will miss appointments because she was too busy building something), overly demanding, eccentric, has anger control issues, megalomania, violent tendencies, psychosis, and delusions of grandeur.

Character History

Sometimes brilliance can skip a generation.

Tock's grandfather was a skilled craftsman and a brilliant man. She spent much of her younger years in his workshop, watching him create and learning everything she could. As a child she continuously played with the spare scraps her grandfather had leftover from his projects. While her creations were the crude work of a child, she insisted on making all her own toys, and insisted that they were REAL. She always swore that a little wooden horse could really run, or that her straw doll knight had fought off the monsters under her bed.

One day a wave of illness affected Tock and her family. Her grandfather died, and Tock herself spent three months feverish in bed. During that time, her mind was filled with dreams of building an entire city of her own creations, where her hand-built knights guarded the city streets, and clockwork animals did the jobs of horses and farm animals.

When she woke and found out her grandfather was dead, she was devastated. Her father was a useless drunk, and she knew she would never get the chance to build the things she saw in her head if she stayed with him, wasting her life away taking care of a man who couldn't take care of himself. So she took her grandfather's tools, packed her things, and left that life.

Since then she has sought education in every form of crafting and animation she can find. She has spent time apprenticed to blacksmiths, craftsmen, gadgeteers, and wizards. She learned as much of their trades as she could, and has never stopped seeking knowledge.




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Thread List and Character Timeline

Up until Spring of 508
Minerva was born and raised in the city of Sunberth. She left after the death of her Granddad, Spring of 508, at the age of seventeen.

[Flashback] 7th Day of Autumn, 496 - Headless Dolls
[Flashback] 45th Day of Summer, 503 - A Love For Tools
[Flashback] 5th Day of Winter, 504 - A Girl's Pride

Spring of 508
[Flashback] All Spring Long - A Thousand Dreams

Summer of 508
Minerva travels on a small ship to Mura, courtesy of the sailor Pash'nar. [Arrival in Mura in Autumn of 508]

[Flashback] 78th Day of Summer, 508 - This Ain't A Cruise Ship (Tock's departure from Sunberth)
[Flashback] 79th Day of Summer, 508 - Yes, we have no land out here.


Autumn of 508
Minerva stays in Mura for about a year. She spends this time enjoying the wonders of this new city, so different from the home she left behind.
[Flashback] 1st Day of Autumn, 508 - Arrival in a Strange Land
[Flashback] 1st Day of Autumn, 508 - A Girl Away From Home
[Flashback] 53rd Day of Autumn, 508 - Shellfish
[Flashback] 91st Day of Autumn, 508 - Magic in the Forest

Spring of 509
[Flashback] 15th Day of Spring, 509 - Can You Hear The Sea?

Summer of 509
Later in the summer, Minerva leaves Mura, travelling on a ship along the Novallas route. She then travels from Novallas to Syliras. All of Autumn of 509 is spent in travel. [Arrival in Syliras at the beginning of Winter of 509.]

Winter of 509
Minerva arrives in Syliras. She begins an apprenticeship for the (NPC) Wizard Archimaneus, studying Magecraft and Animation. She is apprenticed for about a year and a half.

[Flashback] 3rd Day of Winter, 509 - Thoughts of Contraptions

Winter of 510
[Flashback] 15th Day of Winter, 510 AV - Hands Off!

Spring of 511
[Flashback] 20th Day of Spring, 511 - Please let me on?
[Flashback] 42nd Day of Spring, 511 - Manning the Father's Shop
[Flashback] 42nd Day of Spring, 511 - Only one drink. Maybe two?

Summer of 511
Minerva ends her apprenticeship to the (NPC) Wizard Archimaneus, in the city of Syliras. Apparently his cat was rather allergic to sawdust, and thus didn't take well to Minerva's constant construction projects in the wizard's home.

(Early Summer of 511, Minerva leaves Syliras and travels to Ravok. She spends the majority of the Summer travelling. [Estimated travel time of ten weeks, arrival in Ravok at the beginning of Autumn 511])

Autumn of 511
(The Season of Autumn 511, Minerva is in the city of Ravok. Late in autumn she begins travelling with a caravan heading to Nyka [Estimated travel time of six weeks, arrival in Nyka at the beginning of Winter 511])
[Flashback] 5th Day of Autumn, 511 - Mad Science
[Flashback] 12th Day of Autumn, 512 - Lost and Confused
[Flashback] 13th Day of Autumn, 511 - Spiders and Sunberthans
[Flashback] 15th Day of Autumn, 511 - Zealotry and Alcohol
[Flashback] 30th Day of Autumn, 511 - A Shared Passion
[Flashback] 31st Day of Autumn, 511 - Pushing Through The Pain
[Flashback] 35th Day of Autumn, 511 - Sweaty, Greasy Girls are SEXY
[Flashback] 36th Day of Autumn, 511 - Untraceable
[Flashback] 50th Day of Autumn, 511 - Heretic
[Flashback] 65th Day of Autumn, 511 - It's All In The Wrists
[Flashback] 66th Day of Autumn, 511 - We're Taking Over!

Winter of 511
(The Season of Winter 511, Minerva is in the city of Nyka. Towards the end of winter, she boards a ship headed for Zeltiva, travelling the Mura route, from Nyka, to Mura, to Sahova, then finally to Zeltiva. For rest of Winter of 511 and the beginning of Spring 512 she is on the ship until her arrival in Zeltiva on the 52nd day of Spring, 512)

Spring of 512 :
Spring of 512 (Note: Spring of 512 is the beginning of Minerva's gameplay)
52nd Day of Spring, 512 - Tock's arrival in Zeltiva
52nd Day of Spring, 512 - Arriving at the University
53rd Day of Spring, 512 - One's Trash Is Another's Treasure
54th Day of Spring (Morning), 512 - Where does a girl go for a bath in this city?
54th Day of Spring (Afternoon), 512 - The Seer of Zeltiva
54th Day of Spring (Afternoon), 512 - Tock's Fortune (Continued from The Seer of Zeltiva)
54th Day of Spring (Evening), 512 - Checkmate
55th Day of Spring, 512 - Good Samaritan? Nahhh, I just like buildin' stuff!
56th Day of Spring, 512 - Student Social
57th Day of Spring, 512 (Afternoon) - No Cats Allowed!
57th Day of Spring, 512 (Evening) - Homework, Schmomework!
58th Day of Spring, 512 - This Is The House That Tock Built
58th Day of Spring, 512 - House Repairs (Occurs during the course of "This Is The House That Tock Built")
58th Day of Spring, 512 (Evening) - A Proper Sendoff (The same night as "House Repairs", a few hours later that night)
59th Day of Spring, 512 - Acquiring the Taste of Kelp Beer
60th Day of Spring, 512 - Now for something completely different...
61st Day of Spring, 512 - Production Like Clockwork
63rd Day of Spring, 512 - Down at the Docks
64th Day of Spring, 512 - Ride Like The Wind
68th Day of Spring, 512 - Along Came A Spider
70th Day of Spring, 512 - Helping People Back To Their Feet
70th to 90th Day of Spring, 512 - Minerva suffers from a broken foot. She will have limited mobility, and be forced to use crutches to get around.
74th Day of Spring, 512 - Does Everybody Know What Time It Is? (Minerva is still injured in this thread)
75th Day of Spring, 512 - Wanna Build A Bigger One? (Minerva is still injured in this thread)
78th Day of Spring, 512 - Gathering Materials (Minerva is still injured in this thread)
80th Day of Spring, 512 - Restoring a Temple (Minerva is still injured in this thread)
81st Day of Spring, 512 - Zeltiva Puppet Theatre (Minerva is still injured in this thread)
82nd Day of Spring, 512 - Zeltiva Puppet Theatre Part II (Minerva is still injured in this thread)
85th Day of Spring, 512 - Mystery Machine (Minerva is still injured in this thread)
86th Day of Spring, 512 - Home Alone (Minerva is still injured in this thread)
87th Day of Spring, 512 - Zeltiva Puppet Theatre Part III (Minerva is still injured in this thread)
89th Day of Spring, 512 - Zeltiva Puppet Theatre Part IV (Minerva is still injured in this thread)
90th Day of Spring, 512 (Afternoon) - A Tale To Lift Your Spirits
90th Day of Spring, 512 (Night) - Dark Encounter
91st Day of Spring through the first week or so of Summer - Minerva's foot is healed, but still sore. She can get around on her own, but with a slight limp.
91st Day of Spring, 512 - Fire!
91st Day of Spring, 512 - Fraternization (Occurs a couple of hours after Fire!)


Summer of 512
1st Day of Summer, 512 (Morning) - What is Alchemy?
1st Day of Summer, 512 (Afternoon) - All Her Fault
1st Day of Summer, 512 (Evening) - [Event] Maria Satterthwite Memorial Cemetery
2nd to 7th Days of Summer, Minerva suffers from a broken hand (She paid 5 GM for the services of a magical healer as per ST direction). Her right hand will be unusable during this time. From 8th to 22nd Days, her right hand has limited use and suffers frequent pain.
2nd Day of Summer, 512 - Awkward Reunion
3rd Day of Summer, 512 - An Illuminating Experience
4th Day of Summer, 512 - Guiding Glyphs
5th Day of Summer, 512 - The Zeltivan Monument Series Part 1: The Proposal
7th Day of Summer, 512 - Thing
8th Day of Summer, 512 - Just a Field Trip
9th Day of Summer, 512 - Making The Shell
10th Day of Summer, 512 - Family Outing
11th Day of Summer, 512 - It's off to work we go!
12th Day of Summer, 512 - Intertwining Roots
14th Day of Summer, 512 - The Zeltivan Monument Series Part 2: The Recruitment
15th Day of Summer, 512 - Alchemy Basics
15th Day of Summer, 512 - Small Fish, Big Pond
16th Day of Summer, 512 - Fulfilling A Request
19th Day of Summer, 512 - Sale
20th Day of Summer, 512 - Colored Entrails
21st Day of Summer, 512 (Early morning/just past midnight) - Tea after Twilight
21st Day of Summer, 512 (Later that morning/after sunrise) - When You Need Something, Suddenly I'm Your Equal
23rd Day of Summer, 512 - Breaking Point
24th Day of Summer, 512 - Stubborn Logic
25th Day of Summer, 512 - Mommy?
26th Day of Summer, 512 - First Impressions
27th Day of Summer, 512 - Auristitecture
28th Day of Summer, 512 - Waterwheels
29th Day of Summer, 512 - Experimentation
32nd Day of Summer, 512 - Little Monsters
35th Day of Summer, 512 (Morning) - Pool Party
35th Day of Summer, 512 (Night) - Long Day
36th Day of Summer, 512 (Morning) - Build Your Own Baby
36th Day of Summer, 512 (Afternoon) - Soul of a Sailor
37th Day of Summer, 512 - Home Invasion
38th Day of Summer, 512 - The Bad Day
39th Day of Summer, 512 - Tick Tock on the Clock
43rd Day of Summer, 512 - Auristematician
44th Day of Summer, 512 - First Daughter
48th Day of Summer, 512 - Doing Things You Might Regret
50th Day of Summer, 512 - Etiquette
51st Day of Summer, 512 - The Zeltivan Monument Series Part 3: The Materials
54th Day of Summer, 512 - The Zeltivan Monument Series Part 4: The Tools
56th Day of Summer, 512 - Different streets, same troubles
As of 56th Summer, Tock has an infected wound (a large gash on her right leg), a result of Wrenmae Sek's carrying of the Blight. The wound will fester until treated by magical healing.
57th Day of Summer, 512 - Helping a Friend
58th Day of Summer, 512 - The Zeltivan Monument Series Part 5: The Design
59th Day of Summer, 512 (Afternoon) - The Meaning Of It All
59th Day of Summer, 512 (Evening) - Luck Be A Lady
60th Day of Summer, 512 (Day) - Perspective
60th Day of Summer, 512 (Night) - How To Save A Life
61st Day of Summer, 512 - Big Damn Heroes
(Sword wound - Bed bound for several days starting on the 62nd-64th, on crutches for at least a week after that until around the 74th, severe pain and limited mobility until around Fall 15th)
62nd Day of Summer, 512 - Lovely Weather We're Having
63rd Day of Summer, 512 - How long will it take?
65th Day of Summer, 512 - The Zeltivan Monument Series Part 6: The Carving
66th Day of Summer, 512 - Mixing Magicks
75th Day of Summer, 512 - The Drop-In
79th Day of Summer, 512 (Afternoon) - Speak Common
79th Day of Summer, 512 (Evening) - Seeking Focus
80th Day of Summer, 512 (Morning) - I want YOU to join the Syliran Knights!
80th Day of Summer, 512 (Evening) - Getting Better
80th Day of Summer, 512 (Late Night) - Tears in the Night
81st Day of Summer, 512 - Surprise Visit
82nd Day of Summer, 512 (Early Morning/Shortly After Midnight) - Desperate Bargaining
82nd Day of Summer, 512 (Morning/After Sunrise) - Negotiating the Future
82nd Day of Summer, 512 (Afternoon) - Life & Death
85th Day of Summer, 512 - Corrupted
89th Day of Summer, 512 - Knight in Shining Armor
90th Day of Summer, 512 (Morning) - The Aching Road
90th Day of Summer, 512 (Afternoon) - Manipulation
91st Day of Summer, 512 (Early Morning) - Trance
91st Day of Summer, 512 - Back to Work

Autumn of 512
1st Day of Autumn, 512 (Morning) - Dissection
1st Day of Autumn, 512 (Evening) - Knight and Nurse
3rd Day of Autumn, 512 (Early Morning) - Tock's Inquiry
3rd Day of Autumn, 512 (Late Morning) - The Con & The Gadgeteer
3rd Day of Autumn, 512 (Evening] - Blind Telescope
4th Day of Autumn, 512 (Morning) - Minds of Their Own
4th Day of Autumn, 512 (Afternoon) - Stone and Garden
5th Day of Autumn, 512 (Early Morning) - Live Animal Testing
5th Day of Autumn, 512 (Morning/Afternoon) - Bureaucratic Bull Shyke
10th Day of Autumn, 512 - Not an Old Man Anymore
14th Day of Autumn, 512 (Morning) - Stalking is Hard Work
30th Day of Autumn, 512 - The Zeltivan Monument Series Part 7: The Defining
70th Day of Autumn, 512 - The Zeltivan Monument Series Part 8: The Polishing
80th Day of Autumn, 512 - The Zeltivan Monument Series Part 9: The Display
Miscellaneous
Tock's Correspondence Thread - For letters, etc delivered to Tock.
Last edited by Minerva Agatha Zipporah on September 18th, 2012, 5:13 am, edited 145 times in total.
Minerva Agatha Zipporah
Quirky Gadgeteer
 
Posts: 2027
Words: 1329519
Joined roleplay: April 21st, 2012, 4:50 am
Location: Zeltiva
Race: Human
Character sheet
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Scrapbook
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Medals: 3
Donor (1) One Thousand Posts! (1)
One Million Words! (1)

Minerva Agatha Zipporah

Postby Minerva Agatha Zipporah on May 7th, 2012, 7:01 pm

Acquired Skills


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"Can't rush genius, aye?"











Magical: :
(EXPERT) Animation: 55/100 (10 SP, +2, +2, +2, +3, +3, +3, +3, +3, +3, +4, +3, +1, +5, +3, +5)
(Competent) Magecraft: 28/100 (5 SP, +15 human racial bonus, +1, +2, +2, +3)
Glyphing: 16/100 (+2, +2, +2, +3, +2, +2, +3)
Auristics: 15/100 (+3, +2, +2, +2, +3, +3)


Crafting: :
Blacksmithing: 20/100 (5 SP, +2, +3, +2, +4, +4)
Metalsmithing: 17/100 (5 SP, +2, +1, +3, +2, +3, +1)
Weaponsmithing: 3/100 (+3)
(EXPERT) Carving: 71/100 (5 SP, +2, +3, +3, +3, +3, +2, +1, +3, +3, +2, +4, +3, +2, +2, +2, +1, +3, +2, +3, +2, +3, +1, +2, +2, +3, +1, +1, +4)
(EXPERT) Carpentry: 53/100 (5 SP, +1, +4, +4, +2, +2, +1, +4, +3, +2, +2, +3, +1, +2, +1, +2, +3, +1, +1, +2, +3, +1, +2)
Masonry: 7/100 (+1, +1, +3, +2)
Architecture: 21/100 (+2, +1, +1, +1, +3, +2, +2, +3, +2, +2, +2)
Construction: 16/100 (+2, +2, +4, +2, +2, +2, +2)
(EXPERT) Drawing: 51/100 (5 SP, +2, +1, +2, +2, +2, +2, +1, +1, +1, +1, +2, +1, +1, +2, +2, +2, +1, +2, +2, +2, +2, +2, +2, +1, +1, +2, +2, +1, +1)
Writing: 6/100 (+1, +2, +1, +1, +1)
(Competent) Gadgeteering: 49/100 (10 SP, +3, +1, +2, +1, +2, +2, +1, +3, +1, +3, +4, +2, +2, +2, +5, +1, +2, +1, +1)
Locksmithing: 3/100 (+2, +1)
(Competent) Mathematics: 29/100 (+1, +1, +2, +1, +1, +3, +1, +2, +3, +1, +1, +1, +1, +1, +2, +1, +1, +2, +1, +1, +1)
Painting: 16/100 (+1, +1, +1, +2, +3, +2, +2, +2, +2)
Organization: 9/100 (+2, +2, +1, +2, +1, +1)
Glassworking: 2/100 (+2)
Leatherworking: 1/100 (+1)
Sculpting: 2/100 (+2)


Physical: :
Climbing: 15/100 (+1, +2, +1, +1, +2, +3, +2, +3)
Bodybuilding: 22/100 (+1, +1, +1, +1, +1, +2, +2, +2, +1, +2, +1, +1, +3, +2, +1)
Acrobatics: 2/100 (+1, +1)
Running: 14/100 (+1, +1, +1, +1, +2, +1, +1, +1, +1, +1, +1, +1, +1)
Swimming: 1/100 (+1)


Combat: :
(Competent) Brawling: 35/100 (+2, +2, +1, +1, +3, +2, +2, +3, +3, +4, +4, +1, +2, +3, +2)
Weapon: Dagger: 10/100 (+3, +1, +1, +2, +3)
Weapon: Chicken: 2/100 (+1, +1)


Social/Personal: :
Leadership: 25/100 (+3, +2, +2, +1, +1, +2, +1, +1, +1, +1, +3, +1, +2, +1, +2, +1)
Negotiation: 15/100 (+2, +2, +2, +2, +2, +1, +1, +2, +1)
(Competent) Persuasion: 37/100 (+3, +2, +2, +2, +2, +1, +5, +2, +2, +1, +1, +3, +1, +1, +2, +1, +3, +1, +2)
(Competent) Intimidation: 37/100 (+3, +1, +3, +1, +1, +1, +2, +1, +3, +2, +2, +1, +2, +1, +2, +1, +1, +1, +1, +1, +2, +1, +3)
Socialization: 6/100 (+1, +1, +1, +1, +2)
Seduction: 23/100 (+1, +1, +2, +2, +2, +3, +1, +2, +4, +1, +4)
Lovemaking: 1/100 (+1)
Rhetoric: 16/100 (+2, +1, +2, +1, +2, +5, +1, +2)
Interrogation: 16/100 (+2, +1, +2, +1, +1, +2, +1, +1, +1, +4)
Storytelling: 4/100 (+1, +2, +1)
Drinking: 4/100 (+2, +2)
Impersonation: 3/100 (+2, +1)


Artistic/Performing: :
Singing: 11/100 (+2, +1, +1, +3, +3, +1)
Song Composition: 1/100 (+1)
Poetry: 3/100 (+2, +1)
Dancing: 4/100 (+2, +1, +1)
Acting: 2/100 (+2)
Puppeteering 9/100 (+4, +3, +2)


Intellectual/Educational: :
Philosophy: 18/100 (+1, +3, +1, +1, +2, +1, +2, +1, +1, +2, +1, +2)
Investigation: 22/100 (+1, +1, +4, +4, +2, +2, +2, +3, +1, +2)
(Competent) Observation: 45/100 (+1, +2, +2, +2, +2, +2, +1, +2, +2, +1, +1, +2, +2, +2, +1, +1, +2, +2, +2, +3, +3, +3, +2, +2)
(Competent) Teaching: 34/100 (+1, +1, +1, +1, +1, +2, +2, +2, +1, +4, +4, +2, +1, +1, +3, +2, +5)
Copying: 3/100 (+3)
Astronomy: 1/100 (+1)
Meditation: 6/100 (+2, +1, +2, +1)
Logic: 1/100 (+1)
Anthropology: 3/100 (+3)
Politics: 2/100 (+2)


Thievery/Sneakiness: :
Subterfuge: 18/100 (+1, +1, +2, +1, +2, +1, +1, +2, +2, +1, +2, +1, +1)
Larceny: 7/100 (+1, +1, +1, +2, +1, +1)
Stealth: 3/100 (+1, +1, +1)
Disguise: 1/100 (+1)


Riding and Vehicles: :
Driving (Wagon): 2/100 (+2)
Driving (Ravosala): 1/100 (+1)
Sailing: 1/100 (+1)


Medical/Health :
Medicine: 3/100 (+1, +1, +1)
Embalming: 2/100 (+2)


Domestic: :
Cooking: 2/100 (+2)


Outdoors: :
Wilderness Survival: 8/100 (+2, +2, +1, +1, +2)
Land Navigation: 1/100 (+1)
Botony: 3/100 (+3)
Tracking: 2/100 (+2)
Trapping: 1/100 (+1)
Skinning: 2/100 (+1, +1)
Butchering: 2/100 (+2)
Animal Husbandry: 1/100 (+1)
Last edited by Minerva Agatha Zipporah on September 18th, 2012, 1:04 am, edited 84 times in total.
Minerva Agatha Zipporah
Quirky Gadgeteer
 
Posts: 2027
Words: 1329519
Joined roleplay: April 21st, 2012, 4:50 am
Location: Zeltiva
Race: Human
Character sheet
Storyteller secrets
Scrapbook
Plotnotes
Medals: 3
Donor (1) One Thousand Posts! (1)
One Million Words! (1)

Minerva Agatha Zipporah

Postby Minerva Agatha Zipporah on May 7th, 2012, 7:01 pm

Acquired Lores


Image


About Herself :
A Hidden Artist
Visionary
Goal: Hone For Art
Goal: Prove Your Skill
Stealing: Acceptable Means
Morality: Balance of The Means And The End
Socially Unacceptable Behavior
Sudden Impulses
The Color of Pride
Uncontrolled Outburst in Front of the Crew
Endured the 512 Famine of Zeltiva
Working for its own Reward
Absent Minded Theft
Defending The Kids
Go With The Flow
Anger In Ignorant Eyes
Self Destructive Behavior
Upside Down Thinking
Taking The Kids Out
Nursing a Hangover
Stared At All Day
Collecting Shells
A Cut On the Leg
Admitting Defeat
Waiting for the Right Man
Drunk and Disorderly
Drinking Consequences
Vomiting on Another
Resisting Violent Urges
Who Needs Modesty?
No Reason to Clean What’s Just Gonna get Dirty
Names Ain’t Important
Minerva's "Extra Features"
Unwittingly Scaring Clients
Carrying a 4-Man Boat
Writing with an off-hand
Drawing with an off-hand
Recovering from a Hand Injury
Thinking Outside the Box (or Ocean)
Sexual Frustration
A Desire for Revenge
Overexerting One's Body
Hating Weaknesses
Wearing Make-up
Hiding Violent Tendencies
Never stop Learning
Playing The Obedient Nurse
Sidequests... Yuck
Showing A Little Sunberth Flair
Surprised By Tears
Coma Dreams
I Can’t Keep Up With an Isur... But I’m Going to Try
I Don’t Want to Be Coddled
Hitting Back
The Power of Tears
Picking Battles
Taking Philip's Place
Some Hard Changes
A Promotion
A Few Insecurities
Drunken Dancing
The Wolf Tattoo
Flashing One's Assets in Public
Desperate Measures
The Feeling of Guilt
Being Called a Genius
The Color of Pride
Personal Philosophy: Logic of the Creator
Nursing a Broken Heart
Appropriate Sunberthian Responses to a Fight
Buying Land in Zeltiva
The Deed to 1/4 Acre of Land
Emotional At Work


Granddad :
Stage of Loss: Anger
Stage of Loss: Bargaining
Granddad's Grave
Tears Aplenty
Grave Founded in Blood
When Grandad’s Quiet
Grandad’s Tools


Magic :
Overgiving For The First Time
Symptoms of Minor Overgiving
Overgiving: Robbed Hearing
The Signs of Overgiving


Animation :
Animation: Necessity of Intentional Limitations
Animation: Importance of Accentuating Certain Principles
Animation: Source Priority Dominance
Animation: Process of Soul Core Creation
Animation: Simplicity of Design
Animation: Expression of Emotions through Art
Cutty's Problems
Animation: Unintentional Transfers
Fault in Cutty's Programming
Solution to Golem Diagnosis: Auristics Viewing
Solution to Golem Diagnosis: Trial and Error Approach
Horror of a Malfunctioning Golem
Diagnosis of Cutty's Error: Sleepiness
Brawling Weapon: Boxy
Brawling Weapon: Grippy
Using Grippy for Brawling
Using Grippy for Stealing
Throwing Stuff with Grippy
Using Handy for Brawling
"Eyes"
Building a Mechanical Hand
Teaching Animations: Basic Measurements
Teaching Animations: How To Move
Utilizing the Plant Cycle
Handling Coins with Handy
Animating Ironsilk
Soulcore Source: Snakes
Selling a Customer Automatons
Grunt Work is for Golems
An Incomplete Puppet
Teaching Animation: Like Having Sex
A Golem Ate My Homework
Bitey's Aura
Animation: Transferring a Soul
Animation: Limitations of Soul Transfers
Animation: Human Muscle Memory
Forbidden Animation: Reanimating a Corpse


Magecraft :
Magecraft: Use of Blood In Traditional Intellectual Weaponry
Magecraft: The Dark Side
Glyph-Painting
Magecraft: The Use of Glyphing
Magecrafted Horse Shoes
Precision Is Key


Glyphing :
Glyphing: 'Reaction'
Glyphing: 'Flow'
Glyph: Rune of Merging


Auristics :
Everything Has An Aura
Grippy's Aura
First Auristics Class
Auristics > Observation
Auristics: Mild Overgiving
Auristic: The Aura of a Fang
Auristics: The Shifting of a Golem's Aura
Auristics: Damage Changes Aura
The Aura of Bricks


Gadgeteering :
Basic Hydraulic Manipulation
Improvised Inventions
Invention: Cat Slapper
Invention: Metronome
Methodical Repairs
Telescopes: How The Lenses Adjust
Measuring Telescopes
Can't Take Apart Telescopes
Clock Mechanisms
Crafting a Clock


Organizational/Work Related :
Basic Blueprints
Developing complex blueprints/designs/plans
Managing/Organizing a team of builders in a workshop or construction project
Randomly Setting Up Shop
A Crafter's Passion
Free Work
Salvager
Thorough Work
Delegation Stick
Recruiting Help
Helping A Blacksmith
Preparing For A Show
Leading the Crew
Resting is a Good Idea
Pace Yourself, You’ll Last Longer That Way


Building and Construction :
Building A Chess Set
Axle Strength
Mortar Amounts
Using a spring pole lathe
How to build a basic table
Building Puppets
Carving into a Hook
Dimensions of a Bell
Glass Eyes
Crafting: Temporary Stretcher
Carving Horses
Carving: Spectacles
Carving: Careful Adjustments
Carving: Finer Touches
Carving: Color Through Texture
Adjusting Construction Balance
Efficient Shovel Motions
Boat Construction: Paddle Angles
Boat Construction: Strength in the Wheels
Building a Wheel
Criticizing Drawings
Modifying Designs
Picking The Right Tools
Carving with Handy
The Sign of a Proper Craftsman
The Right Tool for the Job
The Feel of Aligned Wood
Differences between large and small buildings
Architecture: General Structure of Ravok’s Foundations
Architecture: The Shape of Ravok Roof Tiles
Making A Wheeled Cage
Building a Shed


Locksmithing :
Locksmithing: Tumbler


Blacksmithing :
Smithing: Removing Rust
Blacksmithing: White Metal is Too Hot
Blacksmithing: How to Make a Horseshoe
How to Absorb the Impact of a Giant Isur-Wielded Hammer
Forging Tools: Rockhammer
Forging Tools: Sledgehammer
Forging Tools: Chisels
Forging Tools: Riffles
Forging Tools: Files


Metalsmithing :
Wax Casting: Venting Channels
Metalsmithing: Aluminum
Metalsmithing: Wax Molds
Metalsmithing: Sand Casting Frames
Metalsmithing: Melting Copper
Metalsmithing: Pouring Alloy
How to Make Gold Leaf[
Rabbit’s Foot is Soft Enough to Brush Gold
Metalsmithing: Making Metal Strips
Metalsmithing: Making Rings
How to Make Copper Wire


Weaponsmithing :
Weaponsmithing: Forging a Blade


Intellectual/Educational :
Epiphanies While Studying
Teaching Puppeteering
Student Summer 512: Certificate of Completion in Magical Studies
Discussing Politics with a Ghost


PC's :
Anselm: Fortune-Teller
An Oracle For Helping Mikey
Anselm's Words of Wisdom
Sylkra (acquaintance)
Kaeson Dakano: An Animator
Kaeson Dakano: His Toy Soldier
Working With Kaeson Dakano
Saving Kaeson
Saved by Kaeson
Kaeson Dakano: Volos, Animated Scarf
Kaeson Dakano: Half-Vantha
Kaeson's Tattoo
Monty: Glassman
Monty: Deepest Fear
Monty: Artist
Montaine: Like A Brother
Shopping with Montaine
Montaine: Switching Accents
Montaine: Thoughts About Love
Montaine's Father
Montaine: Likes Men
Montaine: In Love With a Sailor Ethaefal
Montaine Doesn't Like Horses
Singing in a Duet
Montaine's Apology
Making Amends
Pash'nar is Montaine's Sailor Man
Montaine's Real Name
The Meaning of Montaine's Name
Monty of the Redsun Pavilion
The Meaning of Pash'nar's Name
Satevis: Benshira During the Day
Satevis: Ethaefal, son of Leth
Satevis: University Student
Satevis's Childhood
Kissing Satevis
Satevis: Astronomy Teaching Assistant
Satevis: Name's Meaning
Satevis: Former Life's Name
Satevis: Memories of Taras
Meaningful Conversations with Satevis
Finding a Girl in Satevis's Room
Arguing with Yvera
Cleaning Satevis's Room
Sleeping With Satevis
Satevis's Scent
Turned Down by Satevis
Wrenmae: Storyteller
Inappropriately Kissed
Nira'lia's Past
Nira'lia's Departure to Alvadas
Nira'lia's Konti Call for an Association
Pen-Pal Promise with Nira'lia
Nira'lia's Brief Presence in Zeltiva
Nira'lia's Second Gift
Nai'shee: University Student
Nai'shee's Proposition
Nai'shee's Outburst against Syliran Knights
Heckled the Purple Knight
Imass the Syilran Knight
Imass the Tyveth Faithful
Imass' Duel Declaration
Imass' Logic of the Blade - The Great Equalizer
Squire Wilson's Accusation: of Foul Witchcraft
Verbal Knock Out of Imass
Seluj
Seluj's Kelp Bar Gig
Bones: A Savior
Bones: Comforted by Him
Marcus Callus: Classmate
Valerius Nitrozian: Smug, Arrogant, Useless Bludger
Seven Xu (acquaintance)
Meeting Hadrian Aelius
Where to Find Hadrian
Hadrian's Illusions
Ira: Co-worker
Ira: From Ravok
Ira: Feisty
Eridanus (Partial)
Iris: Phobia of Failure
Psycho Bitch
Rayage the Alchemy Professor
Rayage's Promise of Assistance
Vondra: Willing to Come Along for the Ride
Ignotus's Offer of Help
Teaching Ignotus How to Animate
Ignotus: Animation Student
An Attraction to Wart
Kissing Wart
Inappropriate Actions in Public
Guided by Passion
A Night with Wart
Noaru: Ghost


NPC's :
Arguing With A Guard
Awkward Moments With The Professor
James (Apprentice Mason)
Jonas the Gadgeteering Classmate
Kyle the Gadgeteering Classmate
Professor Beadle the Gadgeteering Teacher
Marcus the Gadgeteering Classmate
Marcus the Rival
Saving Someone with Science
Jon the Rescued Kid
Professor Anasella
James's Jealousy
James' Honesty
James' Coldness
Paint Fights with Children
Navigating a bar fight
Philip's Attempt to Help
Jacques' Intuitiveness
Jacques' Pep Talk
Discussions With The Bossman
Etiquette Lessons from Jacques
Meeting Mr. Marshall
Gaining Apprentices
Charlie and Nathaniel, Apprentices
Nathaniel: Plays the Clarinet
Charlie: Professor's Son
Political Environment
Maria's Speech
Heinrich Saville: Great Cloth Artisan
Reginald
Mikey the Sick Child
Mikey's Request
Lying To Mikey
Accepting the End
Hope for Mikey
Doctor's Words: The Need To Let Go
A Doll Like Mikey
Memories of Mikey
Hopelessness regarding Mikey's Situation
Mikey's Coma
Mikey's Death
Mikey is Truly Gone
Lari Jordacs the Merchant Sailor
Lari Jordacs' promise
Meeting Professor Cyril
Gondanir Doesn’t Joke
Knocked-Up Jenn
Blondie From Class


Interpersonal :
Threatening to Spread Rumours
Challenging Authority
Babysitting
A Drunken Advance
Canine Roommate
Silver Lining
Keeping Your Mouth Shut
Student-Teacher Etiquette
Concept of Mutual Apologies
Aggressive Haggling
Worrying About Relationships
Gaining a Bad Audience
Getting Groped
Discriminated Against
Helping the Injured
Game: Tag
Carried By A Stranger
Driving a Hard Bargain
Controlling Children
Equal Turns
Helping The Sick Children
Bugged by Children
Apprehending a Thief
Saving Manpower
Keep Your Friends Close and Your Enemies Closer
Saying No
Introducing the Boys
Cutting Insecurities
Called Out
Unsavory Deal
Match Maker
Rough And Tumble In Zeltiva
Being Tortured
Trusting a Stranger
A Sailor’s Hospitality
Trying to piss off a customer
Part of the Show
Conning a Man for a Drink
Giving the Sex Talk
Cute Kitty Wakeup Call
Dancing on the Roof
"Playing" with Kyra
Respect Goes Both Ways
Subterfuge: Lying by Omission
Kissing a Girl and Liking It
Seducing for Drinks
Holding Hostages
It’s Time to Run When the Law Man Comes
The Art of Fleeing the Scene
New Curse Word: caetszo


Combat :
Bar Brawls
Severing an Eye
Improvised Weaponry
Running from Crazy Midget Bitches
Special Brawling Attack: Projectile Beats
Committing Murder in Cold Blood
Disposing of Bodies



Songs and Art :
Song: True Lady
The Lonely Spider
Song: She were a clean ol' lass
Song: The Lass with an Ale of Stout
Song: The Drunken Horse


Food & Drink :
Kelp Beer (An Acquired Taste), (Kelp Beer: An Acquired Taste [From a second thread])
Foul Taste of Kelp Beer
Cooking With Rocks
Eating Spilt Food
Steele Vineyards


Mysteries :
Solving a Mechanical Mystery
Disguised with a Flower
Contents of the Box
Pearl Location


Human Studies :
Exterior Anatomic Details of a Hand


Kelvic Studies :
Kelvic: Speech
Kelvic: Diet
Waking Up Beside a Kelvic


Ethaefal Studies :
Ethaefal: Aging Ability
Ethaefal: Food is Unnecessary in Ethaefal form
Ethaefal: Witnessed Transformation
Ethaefal: Seasonal Changes


Pycon Studies :
Grabbing a Pycon
A Little Clay Man
Pycons Can Change Shapes
Pycons Can Talk
Pycons Can Feel Pain


Isur Studies :
Mental Note: Don’t Badmouth Izurdin
Seeing an Isur Grin


Svefran Studies :
Svefran Importance of Boats
Negotiating with Svefra


Inartan Studies :
Inartans have Red Hair


Ghost Studies :
Seeing A Ghost For The First Time
The Ghost of a Child
Soulmist


Animals and Insects :
The Golden Orb Weaver


Zeltiva Locations :
Zeltiva: Wright Memorial Library
Zeltiva: Infirmary
The University Gargoyles
Location of Professor Anasella's Office
The Zeltivan Glassworks
Maria Satterthwite Memorial Cemetery: Founding Event
West Street
Yvette’s Dresses For All Occasions
The Saville
Zeltiva's Shady Streets
Zeltiva: The Docks
Zeltiva: East Street
Chaos At The Library
Zeltiva: The Equinox
Zeltiva: Bird's Eye View
Appreciating Zeltiva's Beauty
The Sailor's Guild's Power
A Three Party System


Ravok :
Ravok: Rhysol Fanatics
Does Ravok Really Float?
Advice: Don’t Badmouth Ravok’s Government
Ravok: A Racist City
The Hospitality Was Better in Mura
Too Many Stuffed Shirts in Ravok
Slaves Work Differently in Ravok


Sunberth :
Sunberth Streets


Mura :
Vian trees change color
Vian color change is not immediate
Detached Vian branches don’t change color
Konti... philosophy


Medical :
How to Feed an Unconscious Person


Books Read :
Book: An Expert's Guide to Clockwork Engineering
Book: Directives 101
Book: Magecraft: A History
Book: Philosophical Study of the Human Spirit
Book: Principles of Animation
Book: Principles of Mathematics
Book: Reagents and Catalysts
Book: The Adventures of Jillian Smythe, Lady Adventurer
Book: The Wizards of Alahea


Driving and Vehicles :
Driving A Wagon


Wilderness and Outdoors :
Marking a Path
Dangers of the Forest
Hunting: Hiding Scents
How Wolves Attack
Capturing a Wolf
A Wolf's Anatomy
Dissecting a Wolf
Wilderness Survival: Making a Bonfire


Religion :
Rak'keli's Mark
Syna and Leth's Tale
Praying To Rak'keli
Rak'keli's Doctor
What Rak’keli’s grace feels like
The Truth about the Attention of Deities
Last edited by Minerva Agatha Zipporah on September 18th, 2012, 1:07 am, edited 84 times in total.
Minerva Agatha Zipporah
Quirky Gadgeteer
 
Posts: 2027
Words: 1329519
Joined roleplay: April 21st, 2012, 4:50 am
Location: Zeltiva
Race: Human
Character sheet
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Medals: 3
Donor (1) One Thousand Posts! (1)
One Million Words! (1)

Minerva Agatha Zipporah

Postby Minerva Agatha Zipporah on May 7th, 2012, 7:02 pm

Employment


EXPERT Woodcarver (Salary 14 GM per day)


Employer: Jacques Belrose
A tall man, middle-aged, and quite handsome. He had a friendly yet stern air about him, and was clearly someone who had been used to dealing with people in a professional setting for his whole life.

Eavin: Tock's direct supervisor
A gruff man, frequently drunk. Often seen scratching at the thick stubble on his chin. He smelled, he was sweaty, and he looked like he'd been wearing the same clothes for a month.

Jacob: Lead Architect
Main designer of building blueprints. One of Tock's occasional teachers.

Phillip: Lead Woodcarver
Tock's on the job teacher, a skilled woodcarver who oversees her work. (As of 50th Summer, 512 AV, Philip no longer works for the crew)

Bram: Locksmith
An older gentleman, steeped in wisdom. Offers Minerva guidance from time to time.

James: Tock's Coworker
A sandy-haired lad in his late teens. The boy had a cute dimple, and blue eyes. While he was a grown man, he had a baby face that gave him a slightly younger appearance.
Last edited by Minerva Agatha Zipporah on August 4th, 2012, 6:43 am, edited 6 times in total.
Minerva Agatha Zipporah
Quirky Gadgeteer
 
Posts: 2027
Words: 1329519
Joined roleplay: April 21st, 2012, 4:50 am
Location: Zeltiva
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Character sheet
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Medals: 3
Donor (1) One Thousand Posts! (1)
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Minerva Agatha Zipporah

Postby Minerva Agatha Zipporah on May 7th, 2012, 7:03 pm

Professors and Classmates


Gadgeteering: Professor Beadle. Short, pudgy man, bald, glasses. Rather stuttery and nervous, except when teaching his chosen subject, at which point he is quite brilliant. Prefers hands-on demonstrations over lecturing. Always heavily involved in his own side projects outside class.

Gadgeteering Classmates:
Jonas and Kyle, who are friends, irresponsible pains in the arse, and do NOT take the subject seriously. They don't seem to understand the amount of time, discipline, and care that it took to make something that actually worked.

Marcus. Novice Gadgeteer with a focus on large-scale engineering, such as building windmills, aqueducts, and other complex machines. Clashes with Minerva's style on two major points: One, that she focuses on smaller constructs that he considers 'toys and trinkets', and Two, that he considers her designs foolish, wasteful, and having no practical purpose.

Magecraft: Professor Anasella. Tall, dark skinned woman, with a classical ebony beauty. Views Magecraft as an art form. Very poised and strict because magic like this is serious business. Does NOT stand for tomfoolery in her classroom! She is very passionate about art and sculpture.

Magecraft Classmates:

Animation: Professor Claudia. Tall, pale, skinny woman with brown hair, usually pulled back in a bun. Strict, formal teacher that insists on a certain amount of traditional lecture and teaching before the actual hands on work starts. Tough, but fair. Intellectual and philosophical. Believes that the souls for the animation need to be sculpted just right, which is a very philosophical pursuit. Not something you can approach purely as "a + b = c", since you need to delve into concepts like how to impart morals and ideals to avoid things like the "Failed Supervisor Prototype" example on the Animation page (which got the idea to kill the whole population).

Animation Classmates:
Last edited by Minerva Agatha Zipporah on May 7th, 2012, 8:25 pm, edited 2 times in total.
Minerva Agatha Zipporah
Quirky Gadgeteer
 
Posts: 2027
Words: 1329519
Joined roleplay: April 21st, 2012, 4:50 am
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Donor (1) One Thousand Posts! (1)
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Minerva Agatha Zipporah

Postby Minerva Agatha Zipporah on May 7th, 2012, 7:03 pm



Rank = Trident Champion


Image
Good Samaritan? Nahhh, I just like buildin' stuff! - +2
This Is The House That Tock Built - +3
Production Like Clockwork - +5
Helping People Back To Their Feet - +5
Fire! - +10
A Tale to Lift Your Spirits - +7
Spring 512 Famine - +10
Down At The Docks - +10
A Proper Sendoff - +5
When You Need Something, Suddenly I'm Your Equal - +10
Getting Better - +8
Little Monsters - +10
Awkward Reunion - +10
"Ain't no 'ero, mate. Bloody jus' does what I 'as ta does..."
Big Damn Heroes - +15
Zeltiva Puppet Theatre Part IV - +5
It's Off To Work We Go! - +5
Desperate Bargaining - +44
Last edited by Minerva Agatha Zipporah on September 1st, 2012, 2:42 am, edited 18 times in total.
Minerva Agatha Zipporah
Quirky Gadgeteer
 
Posts: 2027
Words: 1329519
Joined roleplay: April 21st, 2012, 4:50 am
Location: Zeltiva
Race: Human
Character sheet
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Medals: 3
Donor (1) One Thousand Posts! (1)
One Million Words! (1)

Minerva Agatha Zipporah

Postby Minerva Agatha Zipporah on May 7th, 2012, 7:04 pm

Ledger


Money:
Spring-Summer 512 :
100 gold rimmed mizas
Hammer -5 SM
Crowbar -2 GM
Hatchet -6 SM
Carpenter's Axe -1 GM
Leather gloves -5 SM
New total: 95 GM 4 SM
Leather Apron - 3 SM
Leather Vest -3 SM
Block and Tackle -5 GM
50 Sheets of Paper -20 GM
Quill -5 CM
5 vials of ink -10 GM
New Total: 59 GM 7 SM 5 CM
10 lbs of common paints -10 SM
New Total: 58 GM 7 SM 5 CM
Spring 512 Tuition at Z.U. -55 GM
New Total: 3 GM 7 SM 5 CM
-2 GM (Fish for Lunch)
New Total: 1 GM 7 SM 5 CM
-10 SM for a silver shell for a fake animated box
New Total: 0 GM 7 SM 5 CM
-5 SM for Leather Belt and Apron (for materials)
New Total: 0 GM 2 SM 5 CM
Spring 512 Wages +455 GM
Common Living Expenses -135 GM
New Total 320 GM 2 SM 5 CM
Summer Tuition -55 GM (Pending)
New Total 265 GM 2 SM 5 CM
Peasant Dress -5 sm
New Total 264 GM 7 SM 5 CM
Materials for Bitey -2 GM 7 SM
New Total 262 GM 0 SM 5 CM
Artist's Toolkit -25 GM
New Total 237 GM 0 SM 5 CM
-5 GM for 250' of hemp rope
New Total 232 GM 0 SM 5 CM
Healing -5 GM
New Total 227 GM 0 SM 5 CM
Gadgeteering Toolkit -150 GM
New Total 77 GM 0 SM 5 CM
-10 GM for bag of glass pieces
New Total 67 GM 0 SM 5 CM
-2 SM leather belt
New Total 66 GM 8 SM 5 CM
+50 GM, Payment from Rayage for services rendered
New Total 116 GM 8 SM 5 CM
+55 GM (Tuition Credit for free Summer tuition on new University system)
New Total 171 GM 8 SM 5 CM
-2 GM spend on two "Wrist Knives" as parts for Rayage's scarves
New Total 169 GM 8 SM 5 CM
Leather Belt -2 sm
Spectacles -50 GM
Sighting Lens -55 GM
New Total 64 GM 6 SM 5 CM
10 lbs common leather -3 GM
Whetstone -2 CM
10 lbs iron -5 GM
New Total 56 GM 6 SM 3 CM
+120 GM, Payment from Seven Xu (Note to Self: a) Another 80 GM due upon completion, b) Need to figure out materials cost, c) Need to give Montaine his share)
New Total 176 GM 6 SM 3 CM
-5 GM
New Total 171 GM 6 SM 3 CM
-2 GM Shovel
New Total 169 GM 6 SM 3 CM
Sea Green Peasant Skirt (converted into a miniskirt and bandana): -5 SM
White Cotton Vest: -1 SM
10 buckets: -5 GM
New Total: 164 GM 0 SM 3 CM
-10 GM Four person tent
New Total: 154 GM 0 SM 3 CM
-35 GM Wagon
New Total 119 GM 0 SM 3 CM
-2.5 GM Telescope Parts
New Total 116 GM 5 SM 3 CM
-44 GM Donation to Infirmary
New Total 72 GM 5 SM 3 CM
-1 GM Fortune Telling
New Total 71 GM 5 SM 3 CM
-18.5 GM Iron for Stonecarving Tools
New Total 53 GM 0 SM 3 CM
-3 GM Blank Sketchbook
New Total 50 GM 0 SM 3 CM
Cotton Cloak -3 sm
Cap, cotton -8 cm
Cosmetics, common 10 oz/ -10 cm
New Total 49 GM 5 SM 5 CM
+301 GM from Andresciel
New Total 350 GM 5 SM 5 CM
Tattoo -22 GM
NEW TOTAL 328 GM 5 SM 5 CM


Summer 512 Wages: +1274 GM
Summer 512 Living Expenses (Common) -135 gm
Autumn Starting Total: 1467 GM 5 SM 5 CM
Autumn 512 University Tuition: -60 GM
TOTAL: 1407 GM 5 SM 5 CM
1/4 Acre of land (10,890 Square feet) -250 GM
Blank Book -3 GM
20 Glass Jars (1 GM each) -20GM
Knife (For dissection) -5 SM
Embalming Preservation Salts -10 GM
TOTAL: 1124 GM 0 SM 5 CM
-1 GM Fortune Telling
TOTAL: 1123 GM 0 SM 5 CM
Workshop: Simple Smithy (700 GM), Simple Office (200 GM), Simple Storage (250 GM), Simple Common Area (250 GM) = 1400 GM, -25% for multiple components built together (-350 GM) = 1050 GM final cost
TOTAL: 73 GM 0 SM 5 CM
Loot +20 GM
TOTAL: 93 GM 0 SM 5 CM
-20 GM for a deep forest green fine silk dress
-3 SM for matching low heeled boots
TOTAL: 72 GM 7 SM 5 CM
-1 SM green cotton scarf
TOTAL: 72 GM 6 SM 5 CM
Last edited by Minerva Agatha Zipporah on September 17th, 2012, 3:25 am, edited 42 times in total.
Minerva Agatha Zipporah
Quirky Gadgeteer
 
Posts: 2027
Words: 1329519
Joined roleplay: April 21st, 2012, 4:50 am
Location: Zeltiva
Race: Human
Character sheet
Storyteller secrets
Scrapbook
Plotnotes
Medals: 3
Donor (1) One Thousand Posts! (1)
One Million Words! (1)

Minerva Agatha Zipporah

Postby Minerva Agatha Zipporah on May 7th, 2012, 7:04 pm

Equipment and Possessions


Clothing: Image

1 Set of Clothing (cloak/coat & footwear included)
3 Linen Blouses
Satevis's Cotton Shirt
2 Pairs of Leather Pants
1 Peasant Dress (Green)
1 Sea Green Miniskirt
1 Crudely Made Sea Green Bandana
1 Green cotton scarf
2 Average Dresses
1 Leather Vest
1 White Cotton Vest
1 Pair of Leather Gloves
1 Leather Belt
1 Cotton Cloak
1 Cap, cotton
1 Deep forest green fine silk dress with 1 pair of matching low heeled boots


Jewelry and Accessories:

Leather Apron, a copper heart seer's necklace. It has pendant with a small colorless unknown gem. The stone changes its color based on the wearer's mood, just like vantha eyes.
Cosmetics, common 10 oz





Tools: Image
Heirloom: Woodcarver's Toolkit, inherited from her Granddad
Hammer, Crowbar, Hatchet, Carpenter's Axe, Block and Tackle, 250' of hemp rope, Artist's Toolkit, Gadgeteering Toolkit, Whetstone, 10 Buckets, 20 Glass Jars, Knife (For dissection)


Stonecarving Tool Set (Hand-forged by Tock):
Rockhammer, one-handed (5 lbs)
Sledgehammer, two-handed (10 lbs)
Iron Picks (set of 5 x 1 lb each)
Stonecarving Chisels (four flat blade, four with teeth, x 1 lb each)
Stonecarving Riffles (set of eight x 1/2 lb each)
Stonecarving Files (set of 5 x 1 lb each)

Vehicles:
Wagon (Modified by Tock with an extra layer of planks on the wagon bed, and extra support beams underneath, for added strength and weight capacity)

Weapons:
1 small dagger

Misc Parts and Supplies:
50 Sheets of Paper, Quill, 5 Vials of Ink, 10 lbs of Common Paints
Blank Sketchbook (For drawings of her statue designs)
Blank Book (For sketches, diagrams, and notes for mechanical wolf project)
1 Smooth stone
3 Marble Chips
1 Broken Clock (For parts salvage)
1225 lbs wood (Expended as of Summer's end, needs new supplies for Autumn)
10 lbs copper
20 lbs iron
30 fist-sized stones for molds
Bag of Glass pieces
Half a leather belt
10 lbs common leather
Bag of Seashells
Two wood shavings from the foundations of Ravok
A brick shard from a building in Ravok
1 Live wolf (caged)
2 Dead wolves (dissected, organs preserved in jars, pelts tanned, and bones bleached and saved for study)
Embalming Preservation Salts
Brass for Seven's Telescope
Anselm's Corpse

Misc:

1 Waterskin
1 Backpack which contains:
1 Set of Toiletries (comb, brush, razor, soap)
Food for a week
1 eating knife
Flint & Steel
TEMPORARY: Random trinkets and accessories worth 30gm (Awaiting Sale)

Housing:
1 basic 20'x20' single room cottage (400 sq feet). The door to the cottage has been rebuilt as of the 37th Day of Summer, 512, including reinforcing beams for added strength, a double-latching lock, and a horizontal lock-bar.
Four Person Tent (Set up over Tock's backyard), over a 5' deep, 20' diameter pond.
7'x10' wooden shed on right side of house. Holds a crudely made 6'x6' wooden wheeled cage.

Furnishings: Hearth, bunk, chest, 2 wooden chairs, and small table.

Workshop/Laboratory:
1/4 Acre of land (10,890 Square feet), bordering Tock's house from the backyard.

Simple Office, 10'x20' (200 sq ft): A small study with a desk, some shelves, a chair and a small closet for storing writing materials. Used for drawing blueprints and schematics.
Simple Common Area, 20'x20' (400 sq ft): This is a plain room containing a few benches and generic artwork. The benches line the walls, and the central floor space is dominated by a set of Animation circles.
Simple Smithy, 20'x20' (400 sq ft): Includes a forge, anvil and set of metalworking tools. There is also a barrel of water and the walls are stone.
Simple Storage, 20'x20' (400 sq ft): An empty room with rough walls and unfinished floor. Used for storing tools, supplies, and building materials.

Additional Workshop Furnishings: Dissection table/Workbench with built-in wooden clamps, Stool

Incomplete: 20'x40' basement (800 sq ft). Currently dug out but not constructed (no walls or building over top). Adjacent to above structures.

Household Decorations/Curiosities:
Alchemically crafted Statue of a thug (created by Rayage's magic)
Seascape Mural on one outer wall, painted by Wart with assistance from Tock, Kaeson, Nai'shee, and Iris.

Corwin's Severed Eyeball (currently stored inside a glass jar)
Last edited by Minerva Agatha Zipporah on September 17th, 2012, 3:26 am, edited 41 times in total.
Minerva Agatha Zipporah
Quirky Gadgeteer
 
Posts: 2027
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Minerva Agatha Zipporah

Postby Minerva Agatha Zipporah on May 7th, 2012, 7:05 pm

Homemade Carpentry/Carving Items


A Poorly Made Chess Set (All skills used were at Novice Level)
Wooden Model of a Collapsible Telescope (Made with Expert Carving and Competent Gadgeteering)



Image
Last edited by Minerva Agatha Zipporah on September 18th, 2012, 12:47 am, edited 4 times in total.
Minerva Agatha Zipporah
Quirky Gadgeteer
 
Posts: 2027
Words: 1329519
Joined roleplay: April 21st, 2012, 4:50 am
Location: Zeltiva
Race: Human
Character sheet
Storyteller secrets
Scrapbook
Plotnotes
Medals: 3
Donor (1) One Thousand Posts! (1)
One Million Words! (1)

Minerva Agatha Zipporah

Postby Minerva Agatha Zipporah on May 7th, 2012, 7:06 pm

Homemade Automatons and Golems


Image


"Oy! 'Em's my babies, 'ey is! 'At's right, come ta Mommy!"


(Listed in Chronological Order of Creation)















Grippy
Secret :
An Automaton reaching tool. Extendable arm reaches up to 12 feet. Can grip and retrieve small objects. Controls: Physical (responds to Minerva's touch) Directives: Loyalty to Minerva, Authentication by grip placement. Weight: 10 lbs. Construction: Aluminum. Skill level: Novice in all building/Animation skills used. Includes poorly made leather holster w/belt.

Image courtesy of Quasar:
Image


Bitey
Secret :
A Spider Golem. Programmed with the mind of a Golden Orb Weaver spider. Has no more intelligence or personality than the instinctive reactions of a spider. Controls: Verbal and Visual; Bitey is programmed to be soothed and comforted by Minerva's presence and the sound of her voice. However, he does not respond to actual commands and cannot be directly controlled. He is instinctively drawn to her side, but will not actually come on command unless he chooses to. Directives: Not to bite Minerva, and loyalty to Minerva (within the limits that a spider's simple mind can grasp). Weight: 10 lbs. Construction: Wooden body with metal gears to aid movement. Metal joints in the legs. Leather ear drums. Glass eyes with reflective metal backings. Skill level: Novice in all building/Animation skills used. Additional Notes: Glass eyes were made with designs and techniques developed and performed by Montaine Redsun.


Animated Crutches
Secret :
An Automaton set of walking crutches. User is strapped in and their weight fully supported by the crutches, which walk on four wooden legs. Controls: Physical (responds to shifting of two spring-mounted metal discs on the supports) Directives: 1. Loyalty to Minerva 2. Safety of Minerva (Don't let me fall!) 3. Inflict no harm (Don't step on anyone's toes!) 4. Cause no damage or disruptions (Don't bump into anything or knock anything over!) Weight: 20 lbs. Construction: Wood with metal joints, leather straps to hold user in. Skill level: Novice in all building/Animation skills used. Additional Notes: Legs are not part of the actual Animation, and are merely "held" in place by the joints. Can be removed in the future to adapt the Automaton to another purpose.


Naily
Secret :
An Animated hammer on wheels, with the mind and personality of an energetic puppy. Controls: Verbal and Nonverbal commands (has 'eyes' and 'ears'). Cannot understand actual language, but can respond to basic commands as a dog would. Example commands include "Nail", "Pull", "Smash Toes", as well as basic things like "Come" and "Stay". Directives: Loyalty to and love for Minerva, and obedience to her commands. Weight: 10 lbs. Construction: Normal metal hammerhead, wooden handle, wooden axle and wheels, leather 'eardrums' and glass 'eyes. Skill level: Novice in all building/Animation skills used. Additional Notes: Enjoys playing 'fetch' by pulling out nails with the hammer claw.

Image courtesy of Quasar:
Image


Choppy
Secret :
An Animated axe on legs. Controls: Verbal and Nonverbal commands (has 'eyes' and 'ears'). Cannot understand actual language, but can respond to basic commands as an animal would. Example commands include "Chop", "Stop", and "Stay". Directives: Loyalty to and love for Minerva, and obedience to her commands. Weight: 20 lbs. Construction: Normal metal axehead, wooden handle, iron legs. Claw-like iron feet that can 'grip' for better leverage. Springs in axle to add extra force to the axe's swing. Leather 'eardrums' and glass 'eyes'. Skill level: Novice in all building/Animation skills used.

Image courtesy of Quasar:
Image


Cutty
Secret :
An Animated saw on legs. Controls: Verbal and Nonverbal commands (has 'eyes' and 'ears'). Cannot understand actual language, but can respond to basic commands as an animal would. Example commands include "Cut", "Stop", and "Stay". Directives: Loyalty to and love for Minerva, and obedience to her commands. Weight: 30 lbs. Construction: Normal metal saw blade, wooden handles on head end, four iron legs. Claw-like iron feet that can 'grip' for better leverage. Legs pull back and forth in alternating motions to work the saw blade across a surface. Leather 'eardrums' and glass 'eyes'. Skill level: Novice in all building/Animation skills used. Additional Notes: (Cutty is suffering from sporadic malfunctions from his creation date of 74th Spring until repairs/repgrogramming are done. He will only obey commands part of the time.)


Boxy
Secret :
An Animated silver puzzle box. Covered in screws, clasps, and latches that are difficult to open without extreme effort (it took Minerva a full day's work to solve the puzzle, and she cheated. Someone unfamiliar with Animation and Gadgeteering principles could take days or longer to figure out how to open him). Understands basic language, and can respond with limited intelligence via 'body language'. Has a stubborn attitude and will be very rude to anyone other than the person he is currently 'imprinted' upon. Directives: When an object is placed inside Boxy, he automatically works to protect it. The object (which cannot be larger than a couple of inches) will be wrapped in razor-sharp wires to prevent its removal. Boxy will then close his lid, tighten the screws and clasps, and latch down as tight as possible. He can also repel hands and tools by flicking small levers and clasps at them, and he can move with limited mobility, pushing and rocking himself with his moveable parts. Boxy is Directed to imprint upon the person who placed the object inside. He will only willingly surrender the contents to that person, or someone they declare is allowed access. The owner can give him authentication commands such as code words that will allow a person to identify themselves to Boxy. Boxy is currently imprinted on Minerva, and will only allow her and those she permits to access his contents. Weight: 5 lbs. Construction: Silver, with metal screws, hinges, and clasps, and razor sharp wires inside. Skill Level: Competent Animation and Gadgeteering was used in his creation. Additional Notes: Boxy was not created by Minerva, but rather was adopted after Anselm the Fortune Teller 'rescued' him from a group of thugs, and brought him to Minerva for study. She studied and deduced Boxy's functions, and discovered his Directives through investigation, experimentation, and deductive reasoning. She ended up bonding with the box and decided to adopt him into her family. Secondary Notes: Minerva is also in possession of a crude 'copy' of Boxy. The copy is made of wood with silver plating, and has a Soulcore, but no programming or intelligence. The copy exists as a double to potentially fool a would-be thief and prevent Boxy from being kidnapped.


Animated Puppets
Secret :
Five simple puppets of identical physical construction (3 have been Animated, 2 are currently mundane). Each one has been painted in the general appearance of one of the Gods:
Syna (Goddess of the Sun) - automaton
Leth (God of the Moon) - automaton
Tanroa (Goddess of Time) - automaton
Kihala (Goddess of Life) - ordinary puppet
Dira (Goddess of Death) - Corrupted puppet (see note below)
Controls: Nonverbal only. Each puppet has a glass eye atop its head, and is programmed to see Tock's hand motions and move its body according to the gestures she makes. When not being specifically directed, they lay limp. Directives: Obedience and love for Minerva. Gentleness around children. Weight: 2 pounds each. Construction: Standard puppet design with wooden body parts and carved ball joints. The non-animated ones have strings. Skill level: Competent in all building/Animation skills used. Additional notes: There is no difference in the programming or capabilities of the three Animated puppets. They can only be distinguished by their painted appearances. Also, the complexity of their movements is based on the Puppeteering skills of the one controlling them (as with a mundane puppet, a more skilled Puppeteer can make their movements seem more fluid and realistic, but an amateur will only be able to perform limited movements).

Note: As of the 82nd Day of Summer, 512, the Dira puppet now contains an incomplete, corrupted copy of Mikey's memories. The programming has numerous flaws, since the child was dying and his soul fading as the programming was performed. No astral body was formed, so the puppet is incapable of movement.


Handy
Secret :
A wooden hand, modeled after Tock's own right hand. Controls: Verbal and nonverbal. Has a basic "child-like" understanding of language. Will respond to basic verbal commands or hand gestures (the latter of which he often mimics automatically). Can also anticipate Minerva's needs (within limitations based on his intelligence) and react to them without being commanded. For example, he will automatically strap himself to her wrist or another nearby object for balance. He will automatically grab things that are within his reach (sometimes grabbing things he shouldn't be touching, like a curious child). He will also do things like opening doors, turning the pages of a book, or other basic tasks without being told. Directives: Obedience to and love for Minerva. Weight: Under 5 pounds. Construction: Wooden hand with metal joints, glass eyes, leather ears, and a leather belt for a 'tail'. Skill Level: Competent in all building/Animation skills used. Additional Notes: Handy has been programed with most of Tock's most common hand gestures, including lewd ones, and in the basic use of tools and crafting tasks. He can perform most simple things a hand can do, within reason (for example, he can use a hammer, but lacks the precision for careful carving. He could beat on a drum, but not play a guitar or piano). Because of his higher intelligence and independence compared to Minerva's previous creations, he is able to decide his own actions, and often does so unless directly commanded otherwise.

Sample Image found on Google:
Image


Diggy
Secret :
An Animated shovel on wagon wheels. Controls: Verbal and Nonverbal. Has a basic "child-like" level of intelligence. Will respond to basic verbal commands and hand gestures, and has the intelligence to proceed about a given task under his own power with only general directions given. For example, Tock can tell him to dig a hole in certain dimensions and to a certain depth, and he will proceed without needing to be guided every step of the way. Directives: Obedience to and love for Minvera. Self-preservation: Will come and find 'Mommy' if he experiences any strain or resistance (for example, if he bangs into a rock while digging, he will lead Minerva to it so she can remove the obstruction). Weight: 50 pounds. Construction: Slightly taller than waist height, with wooden wheels, a wooden axle, and a shovel with an iron spade. Glass eyes and leather ears. Skill level: Competent in all building/Animation skills used. Additional notes: Has a basic understanding of depth, shapes, and distances. Is also programmed to leave ramps for himself when digging into a deep hole, so that he won't become trapped and unable to get out. His shovel is counter-balanced with a block of weight that allows him to easily carry or 'fling' anything in the spade, and he has a basic understanding of how to aim what he throws with limited precision.


Animated Clock
Secret :
A simple wooden clock, made while under duress. Controls: None (programmed with basic instictive movement only). Directives: Continuous motion (the clock never stops moving, powered by the magic). Weight: 5 pounds. Construction: Round wooden back, carved with numbers. Carved wooden gears. Wooden hands carved in the appearance of sticks with leaves for the arrows. Gears connect the hour and minute hands to ensure they move in sync at the proper rates. Skill level: Expert Carving, Competent Gadgeteering and Animation. Additional notes: Programmed with the soul of a sweet cicely plant. The motion of the clock hands is programmed based on the plant's "muscle-memory" of turning its leaves to stay in alignment with the sun. The rate of rotation on the hands is thus based on the rate of the sun's movement through the sky.


Eyes
Secret :
The Multi-Magnifying, Vision Enhancing Apparatus. Controls: Verbal and Nonverbal. Touches to certain points will command the arms to raise or lower, and will also respond to words. Has basic "child-like" understanding of language. Can also anticipate Minerva's needs (within limitations based on its intelligence) and react to them without being commanded. For example, if she holds something before her face, he will automatically lower the spectacles into place and move the magnifier into alignment. Directives: Obedience to Minerva. Weight: 7.5 pounds. Construction: A leather belt that wraps around the head (Animation allows it to buckle itself in place). A pair of spectacles to correct near-sightedness are mounted in a wooden frame in front. These can raise upwards to get out of the way, or lower into place when needed (will raise/lower based on either touch or verbal commands, or when Eyes anticipates Minerva needs to see something). Six small adjustable wooden arms are attached at the forehead and temples. Two hold the two lenses of an adjustable sighting lens, and can shift the position of it for focus and magnification. Two have wooden clips that can hold light-weight objects for hands-free study (such as keeping a page of notes in view during work). Two have holes on the end for insertion of additional tools (such as the handle of a magnifying lens). As with the spectacles, the arms can either be commanded to raise or lower, or will do so automatically by anticipating Minerva's needs. Skill level: Competent in all building/Animation skills used.


Automatons Made for Other People


(NOTE: The following creations are NOT part of Minerva's inventory. They are a listing of Automatons created for others that I am listing here just as a record of Minerva's creations. Each one notes who they were built for, and that is the person who has the Automaton in their inventory.)

M'lady
Secret :
An Animated Lockbox who is picky about manners. Created for and given to Valerius Nitrozian while Tock was staying in Ravok. Controls: Verbal and Nonverbal commands. Hand pressure in a certain way on the lid is required for opening. Is programmed only to open when someone says 'Please,' and will close again in three seconds if they do not also say 'Thank You.' Cannot understand actual language, but can respond to the words the way an animal obeys commands. The 'appearance' of politeness is merely a programmed trait. Directives: Loyalty, first to her, second to Valerius Nitrozian. Authenticaion via touching the lid in a certain manner. Weight: 10 lbs. Construction: Wooden box with angled lid to serve as a writing desk, includes inkwell holder. Inside are metal gears and strips to act as a locking mechanism with no key (locks and unlocks based on proper verbal and nonverbal commands). Leather eardrums, glass eyes. Skill level: Novice in all building/Animation skills used.


Crusher and Snapper
Secret :
A pair of twin Animated Scarves. Made for Rayage. Controls: Verbal and Nonverbal commands (via glass eyes and leather ears). Both have a rudimentary understanding of language and can comprehend commands with child-like intelligence. Directives: Loyalty and Obedience, first to Minerva (as their 'Mother'), second to Rayage (as their 'Adopted Father'). Authentication: Obedience will also be granted to anyone who says the codewords, 'Mykras Ka,' for Snapper and, 'Kryshant Mu,' for Crusher. Weight: 5 lbs. Construction: Iron Silk (an Alchemical substance devised by Rayage: Material: Ironsilk; made by Rayage at Expert Alchemy; half-life 9 years from creation time of 15th Summer 512 AV; Properties: flexibility and smoothness of silk but with the material strength and limited malleability of iron) for the main bodies. Wooden heads with glass eyes and leather ears. Snapper also has a pair of retractable metal fangs. Skill Level: Competent in all building/Animation skills used. Additional notes: Crusher is designed like a constrictor snake, but can also perform more complex actions with his body such as using his tail to climb or retrieve objects. He is programmed with greater understanding of commonplace things, and less of upper class/uncommon things. Snapper is designed like an asp, with retractable fangs and the ability to strike and stab with them, as well as being able to perform the same actions Crusher can. Snapper is programmed with slightly lesser understanding of commonplace things, in order to give him better understanding of upper class/uncommon things (such as distinguishing items of wealth).
Last edited by Minerva Agatha Zipporah on August 24th, 2012, 11:41 pm, edited 15 times in total.
Minerva Agatha Zipporah
Quirky Gadgeteer
 
Posts: 2027
Words: 1329519
Joined roleplay: April 21st, 2012, 4:50 am
Location: Zeltiva
Race: Human
Character sheet
Storyteller secrets
Scrapbook
Plotnotes
Medals: 3
Donor (1) One Thousand Posts! (1)
One Million Words! (1)

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