Another picture dump, this time for Snow.
nervous
fascinated
close examination
unmotivated
surveillance
my Ivaski sense is tingling
glow
nervous
fascinated
close examination
unmotivated
surveillance
my Ivaski sense is tingling
glow
by Colt on May 5th, 2015, 5:50 pm
“Pavi” | Grassland Sign | “Common” | “Tukant” | Nura |
by Colt on August 28th, 2015, 2:48 pm
“Pavi” | Grassland Sign | “Common” | “Tukant” | Nura |
by Colt on August 30th, 2015, 8:02 pm
Colt wrote:Shahar Dawnwhisper
male Drykas
born 23rd Fall of 492, 23 years of age
may the stars carry your sadness away,
may the flowers fill your heart with beauty,
may hope forever wipe away your tears,
and, above all, may silence make you strong.... and this is what happened, and this is why the wolf and the caribou are one; for the caribou feeds the wolf, but it is the wolf that keeps the caribou strong.“He had this wild look about him, like he had just tumbled in from the grasslands. His eyes were all shifty, and it’d make you want to be quiet in case too big a noise frightened him away.”
Though his full height is almost 6’3”, his almost constant tendency to slouch will usually see him standing about 5’10”. He is not a man that likes to stand out, and so he takes pains to remain as far from the spotlight as possible unless absolutely necessary. In fact, to a casual observer he can seem rather timid; Shahar is a cautious soul, perhaps too cautious, would rather go about his business as quickly and quietly as possible, especially in unfamiliar situations or situations that he feels are out of his control. A bit of a strange demeanor to see upon such a strong frame, perhaps, but it is certainly not something Shahar feels compelled to change anytime soon. He dislikes company, and has developed a remarkable ability to get his point across without the need for spoken word. Unless to someone who he considers family or in extremely dire circumstances, it is unlikely that his voice will ever be heard at all. In the rare exceptions to his silence, his voice is deep and a bit rough from misuse, but even then it remains true to the rest of his mannerisms: restrained, quiet and only used when necessary.
He brings with him an air of roughness; his appearance takes up few of his thoughts and is maintained only as far as convenience dictates. His hair is hacked off at his shoulders and tied back if it gets too unruly, his jaw is lined with uneven stubble and he is almost always covered in a thin film of dust. He spares even less effort for what he wears; his clothing is not elaborate by any stretch of the imagination, and in the warmer seasons he prefers to go about shirtless. His skin is tanned, as could be expected, but curious eyeswill be pulled to his hands; his forearms are marred by hundreds of scars, and if examined closely, it is apparent that they were made by claws.
If one were to look at the side of his neck, they might catch sight of the green lines just below and behind his left ear. It is a sweeping mark that is not quite a wing, not quite grass, nor quite wind, but something a little like all of them. It is an almost-bronze type of green, is slightly raised and hasjust a hint of a metallic sheen, even when his skin is dirty. This appeared on him in the late days of the summer of 513 a.v, blessed by Cheva to mark his marriage to Khida, and shifted shape in the following year when Rue Nightsong joined them, taking on the name Naiya Dawnwhisper to commemorate the event.
Shahar’s windmarks stretch across almost the entirety of his back, beginning at his pelvis and rising to cling onto both of his shoulders. The tattoo does not depict anything in particular, though an abstract thinker might imagine a stylized bird or face of some sort. Color still deep with freshness, it proves that Shahar has bonded with a Strider and is a proud member of the horseclans.
Shahar’s Phylonura is on his right arm. A crystal clear lake forms above the wrist, a sea of swaying grass growing up around it that changes color with the seasons, turning a rich gold through summer to winter and a brilliant green during the spring. Over his forearm is the twisting, knotted trunk of the Serenity Tree, decorated with life in the form of brightly coloured birds which ruffle their feathers, tree frogs with puffed out throats and slender limbs and multi-coloured snakes winding about the roots. High in the tree’s branches a bird builds her nest, where in spring she will raise chicks that will fledge before summer’s end, one of which will revisit the nest each year to raise a family of their own. In the background on the left, a band of coyotes sings to the moon, and on the right, a pride of Night Lions suns themselves on a hill of rocks. Taking center stage in the tall grass is the burrow of a Spearback, a creature that will seldom reveal himself, but every now and then might peek out of his den.My face is a mask I order to say nothing
about the fragile feelings hiding in my soul.a lost past…
He has suffered many wounds in his lifetime, but perhaps the worst of them is the one that cannot be seen. His wounds of the body heal with time. His wounds of the mind do not. Though for all appearances he is a quick, intelligent individual, the twilight within exists like an empty riverbed; silent, still, and steeped in the feeling that something rich and vibrant is supposed to be in its place.
His memories are lost to him.
He knows of nothing before the great djed storm of 512; his first experience was at the bottom of a cliff, battered and bleeding, when out of the night ghosted a great stallion. This was not his first sight of the horse, but, like the rest of what he was, other meetings had been stolen with his past. He dragged himself onto the strider’s back, and together they fled from the cliff, and from spectral images of darkness, pain, and two glowing yellow eyes.
When the storm raged across the world, he and the horse took shelter in a cave, weathering the carnage with other creatures of the grasses. Here his memory fades again, and if he stretches his mind, he can remember traveling through the tunnels, a bloody backpack clutched to his chest.
After what could have been an eternity in the dark, he and the stallion caught sight of a light, and upon discovering a way out of the tunnels they returned to Syna’s warmth.
They had emerged from Semele’s gut to find a crater, one of many strewn about the Sea of Grass. Sheltered from the heat and fed by a generous spring, it was alive with life and protected from predators by the outer walls. Here, he could settle and be safe. Here, he could be at peace.
Spring changed to summer, and as he lived alone he came to encounter a creature that he did not expect: a she-falcon. Though not a stunningly unusual creature, she bore intelligence as keen as her talons, and in her stare was a wisdom far greater than any common bird. He and she were both lone hunters in the endless grasses, and they took to each others’ company for survival; two could kill more than one. Together, they carved a life that was not quite an easy one, but was good nonetheless.
But all things are bound to change, and his life was no different. On the cusp of summer and fall, he came across a creature that was the most foreign he had ever seen: another human. Alien in its similarity to himself, the creature brought him to the stunning realization that he was not the only one of his kind. He followed the stranger to a great city of tents, and he began to unearth that which had been buried; his connection to his people. But as he learned what they were and how they lived, a single question continued to elude him: who was he? He knew how to secure an yvas and speak Pavi, and yet he could not even remember his own name. His identity, whatever it had once been, was gone.
The nameless Drykas followed the great Tent City, neither part of nor separate from it, scraping a living out of the grasslands just as he had before alongside the stallion and she-falcon. The three remained wordless, steadfast companions, and winter turned once again to spring.
It was in this spring, one year after the great Djed storm, that the Drykas journeyed to the Serenity Tree, sacred site of his ancestors, in search of more than what he was. From the tree he came away with an axe, worn and tempered by years unknown, but from the wind and the grass, the rising sun and the hushed rustling of the wild beasts, he came away with something more: a name.
Atop the black bay strider, Endrykas had seen the departure of a man without identity. And upon the strider’s return, it came to know the man named Shahar Dawnwhisper.
Now armed with a title of his own, Shahar claimed residence on the outskirts of Endrykas, somewhere between the Ruby and Topaz districts. Taking up the mantle of a professional hunter, he finally joined the society of the horseclans by feeding those that had no hunters of their own. Though he remained much quieter and more elusive than his loud and fast-paced brethren, he was wholly and undoubtedly Drykas.
She revealed herself to him in the summer of the same year. Though he had seen glimpses of the lean, fierce-eyed stranger on the grasslands in states of half-consciousness, Shahar had always dismissed them as mirages and dreams, at least until the day she stood before him, calmly brushing his horse as if she had done so a hundred times before. Unclothed, unashamed and unyielding in her piercing golden stare, she spoke to him in the common tongue; she was Khida, and he was shocked to find that she was no stranger at all--for Khida was Kelvic, a woman of two skins, and for a year she had known him in grey feathers and talons, hunting and living alongside him. But her eyes remained the same, and Shahar now came to know her in human skin. Their bond had been a long time coming.
Later in the same season, Shahar came to the unexpected defense of a flame-haired woman under attack by two inebriated warriors. The antagonists were subdued and Shahar and the woman parted ways, but not before Shahar learned her name: Rue Nightsong.
As the summer rolled to an end, it brought disaster with it. In a great wave of wings the city of Endrykas was set upon by Zith, and for three days Shahar and Khida fought to survive. When the siege lifted and the carnage was revealed, there was yet another change they were to face: all men of marrying age, in reaction to the hard season behind them, were required to take a wife, or else to face stiff punishment. Khida and Shahar turned to each other, and by the beginning of fall had been blessed with Chevas marks.
The seasons continued on, and Shahar busied himself with carving out a life for himself, his bondmate and his strider, as well as caring for a litter of hunting cats that he come into guardianship of. He became aware of the practice of slavery, both amongst the Drykas and amongst those the Drykas called enemies. He lived, he hunted, he raised his cats, and soon enough fall became winter, and then winter became spring.
It was in the summer of 514 that Shahar once again met the flame-haired woman. In search of new clothes, the hunter had sought out a Ruby pavilion that specialized in such things, as well as the place that coincidentally happened to employ the woman named Rue Nightsong. Soft-spoken and hesitant, Rue was as similar to Shahar as she was different from him; conversation was quiet and heavy with words unspoken, and before he knew it Shahar was in love.
Their courtship was decidedly untraditional and riddled with difficulties; as a low-status member of her pavilion and already facing massive pressure from her family, the two of them met in secret until the onset of winter, when Rue’s activities were discovered by her brother and made clear to her father. Shedding the role of silent outskirter, Shahar stepped forward and formally asked for Rue’s hand in marriage. Her family, glad to be relieved of her, agreed.
On the second day of spring Rue joined Shahar and Khida in marriage. She brought with her a valatia of four zibri, and as she took on Shahar’s last name, so too did she change her first in recognition of her new life. The pavilion, now the new home of Naiya Dawnwhisper, was growing."Knowledge is the key to survival; the real beauty of that is that it doesn't weigh anything." - Ray MearsSkills
Skill Total SP RB Earned Level Observation 100 0 0 100 Master Socialization 90 0 0 90 Master Hunting 74 20 0 54 Expert Tracking 63 15 0 48 Expert Riding (Horse) 48 0 10 38 Competent Weapon (Javelin) 45 10 0 35 Competent Animal Husbandry 36 0 0 36 Competent Logic 33 0 0 33 Competent Planning 32 0 0 32 Competent Leadership 31 0 0 31 Competent Wilderness Survival 29 5 0 24 Competent Rhetoric 24 0 0 24 Novice Stealth 23 0 0 23 Novice Teaching 20 0 0 20 Novice Philosophy 18 0 0 18 Novice Horsemanship 16 0 0 16 Novice Tactics 15 0 0 15 Novice Endurance 15 0 0 15 Novice Trapping 14 0 0 14 Novice Investigation 13 0 0 13 Novice Running 12 0 0 12 Novice Intelligence 10 0 0 10 Novice Negotiation 9 0 0 9 Novice Deduction 8 0 0 8 Novice Butchery 8 0 0 8 Novice Bodybuilding 8 0 0 8 Novice Organization 8 0 0 8 Novice Unarmed Combat 7 0 0 7 Novice Navigation (Land) 7 0 0 5 Novice Meditation 7 0 0 7 Novice Diplomacy 6 0 0 6 Novice Persuasion 6 0 0 6 Novice Climbing 6 0 0 6 Novice Grooming 6 0 0 6 Novice Intimidation 6 0 0 6 Novice Brawling 6 0 0 6 Novice Skinning 5 0 0 5 Novice Seduction 4 0 0 4 Novice Foraging 4 0 0 4 Novice Cleaning 4 0 0 4 Novice Wrestling 4 0 0 4 Novice Medicine 3 0 0 3 Novice Acrobatics 3 0 0 3 Novice Mathematics 3 0 0 3 Novice Storytelling 3 0 0 3 Novice Cooking 3 0 0 3 Novice Carving 2 0 0 2 Novice Interrogation 2 0 0 2 Novice Sign Language 2 0 0 2 Novice Hosting 2 0 0 2 Novice Detection 2 0 0 2 Novice Herbalism 2 0 0 2 Novice Weaving 2 0 0 2 Novice Subterfuge 2 0 0 2 Novice Psychology 1 0 0 1 Novice Salvaging 1 0 0 1 Novice Weapon (Knife) 1 0 0 0 1 Begging 1 0 0 1 Novice Falconry 1 0 0 1 Novice Massage 1 0 0 1 Novice Bartering 1 0 0 1 Novice Larceny 1 0 0 1 Novice Acting 1 0 0 1 Novice Swimming 1 0 0 1 Novice Blind Fighting 1 0 0 1 Novice Arcana
Magic Total SP RB Earned Level Webbing 13 0 0 13 Novice Pathfinding 2 0 0 2 Novice Morphing 2 0 0 2 Novice LoresAkilah: A Beautiful Enigma
Allowing a horse to lead can be terrifying
Annoyances of empty snares
Arundel Dinos: Amethyst Clan spear-wielder
A Desperate Situation
A Duty To Defend
A Fear Of Crowds
A hollow echo where a wolf pack was
A Nameless Man
A pelt full of holes will fetch a poor price at market
A Proper Grip At The Right Place
A Silent Promise
A Strider's Reaction (Hint: Not Restrained)
A Zith's Claws Hurt
Akaidras: Nervous of other horses
Akasja: A goat for a guide
Akasja: Wants to go to Endrykas
Amunet: The midwife
Amunet: Understands common
An Unfamiliar Figure
Angry Falcons are Annoying
Animal Husbandry: rewarding behaviors with praise
Animal Husbandry: Rewarding positive behaviour
Animal Husbandry: Teaching Snow to hunt
Asking Khida to marry you
Beaver Pelt: a little oily
Becoming a Follower
Best to keep quiet when you're stalking prey
Blind Fighting: aiming for a loud sound
Bonding with your strider
Bond: Comfort and Need of Khida
Bond: Khida’s Impatience
Brawling: Headbutting Hurts You BOTH
Butchery: Bone is harder to cut through than muscle
Butchery: Careful to seal the meat to keep out fly larvae
Butchery: dispatch by slit throat
Butchering: Nothing wasted
Butchery: wringing a bird's neck
Caiyha: Firm but fair
Caiyha: Speaks in riddles
Carving: marking before cutting
Carving: roughing out pieces with a saw
Caution under threat of Zith
Chaktawe: Black eyes that give away nothing
Chaser: A spirited Strider
Cheva Mark: Connects you to Khida
Chiet: The sound of seeking
Claustrophobia can strike even under the open sky
Cleaning: Keeping weapons clean
Clive: Escaped
Clive: The Morpher
Common: An exhausting language
Common: Hard on the ears
Comparing cotton and linen cloth
Contrasting mead and ale
Correct Grip For Javelin (Hand-To-Hand)
Craving Simplicity
Craving The Open Sky
Daha: Old, Crotchety... But Not Stupid
Dealing with the stress of decision making
Deception in the reflection of water
Desire For Khida’s Arms
Diplomacy: a strategic retreat
Diplomacy: Recognizing a language barrier and working around it
Do I Know You?
Dreams Of Dancing Steel
Drykas: Ankals and their finery
Dusk: An Inscrutable Time
Elm tea for a sore throat
Endrykas: The Heart Fire
Endrykas Location: The Fertile Crater
Endrykas Location: Threaded Hide
Endrykas Summer 515: Overrun with rabbits
Endurance: acclimating to exertion over time
Enduring Hunger
Erikal: A happy young man
Erikal: A loud Drykas
Erikal Sunspear: A chipper diamond
Event: Caiyha's Tears
Event: The Silver Chest
Event: Fall Auction 515 AV
Falcons: Not likely to hunt through trees
Fill your skin whenever you get the chance
Finding a replacement pack
Fish: A promise of death
Fluidity From Practice
Flushing out Birds
Flushing out Pheasants
Fog: Helpful for trapping
Follow the lines in the fur when skinning
Foraging: Cattails grow by water
Foraging: Cattail roots can be eaten
Foraging: picking and skinning prickly pears
Four Little Kittens, Four Little Signs of Hope
From Rescuer to Rescued
Geology: the light of opalgloam
Getting closer to Hope
Grooming: Brush before the hunt
Grooming: Slow circles working outwards
Grooming: Using a curry comb
Hands On Teaching Method
Have A Lofty Goal
Hazelweed Pavilion: Attacked by Spearback
Helping a lost child
Helping Slavers
Holding your temper in check
Hope: Planning a first ride
Hope's understanding of Pavi is improving slowly
Horsemanship: Relaxed Rider Means a Relaxed Mount
Horsemanship: Teaching an old horse new tricks
How to approach a strange horse safely
How To Make Up
Hunting: Animals gather at water sources
Hunting: Finding a scent trail with Tuka
Hunting: How to Set a Snare
Hunting: It’s not yours until its dead
Hunting: Kudu, the long hunt
Hunting: Oryx
Hunting: Pairs offer many advantages
Hunting: Prey Attracted to Water Source
Hunting: Striking before the predator
Hunting: Targeting the same pray
Hunting: The pros of hunting with a partner
Hunting: Using the Web to find your prey
Hunting: when noise is unavoidable, use it to your advantage
Hunting in pairs: Stay together
Hunting Tactics: Canine Partner
I Am Shahar Dawnwhisper!
Imperial Watchers: Great guard dogs
Imperial Watcher: Now stocked by The Pride
In the Hands of a She-Zith
Inspiration From One's Surroundings
Intelligence: Observational Analysis
Intimidation: a show of force
Intimidation: the implication of attack
Investigation: Eavesdropping in order to find out more
Investigation: Looking into the rabbit problem in Endrykas
Isalie: Looking less thin
It All Ties Together
Ixzo: appears small in weight and slightly unhinged
Jackrabbit: Solitary, secret, strange
Jalen: a spirited Chaktawe
Jalen: scarred by past travails
Jarorra: The Woman With A Thousand Questions
Jasmine: Has an unusual relationship with her strider
Jasmine: To learn and help with the hunt
Javelin: A left-handed throw
Javelin: high block
Javelin: How to kill a man
Javelin: Stabbing
Javelin Vs. Sword
Juggling children with Khida
Just marry Khida already
Kallian Windrunner: Of The Diamond Clan
Kallian Windrunner: Walks Too Loudly
Kendi: An old mare won at auction
Kahtra: The Kelvic
Kahtra: The Slave
Khida: A bond stronger than love
Khida: Appearing As If From a Dream
Khida: An anchor
Khida: Known, Unknown, and All Those Thoughts Between
Khida: Without Words
Khida: Would be anything for you
Khida's Choice Meat: Heart of an Animal
Killing with your teeth
Knowing A Scent In The Air
Knowing the tracks of a single Hyena vs. many
Knowing Your Limitations
Kudu: An animal with little stamina
Kudu: A surprise for Naiya
Kyla Snowhunt of the Topaz Clan
Land Navigation: Signs of water
Leadership: Making sure there is enough food to go round
Leafstride Pavilion: Horse breeders
Lack of Windmarks Meaningless
Leadership: A selfless act
Leading a Raptor Using Meat
Leading Others to a Location
Location: Endrykas Marketplace
Location: Stardown
Location: The Amethyst District
Location: The road to Eyktol
Location: The Pride
Location: The Serenity Tree
Logic: Hunting, you never catch anything the first time
Logic: Prey will take the path of least resistance
Logic: Spring means warmer weather is on its way
Logic: The voice of reason
Logic: There's more than one way to undo a lock
Logic: Using facts for decision making
Logic: Using facts over opinions
Look before you leap
Lore of Edible Plants
Lore of Antelope Behavior
Love can trick a man
Lys: Drykas removed from her culture?
Magic in starburst eyes?
Maintaining Composure
Massage: Deliberate movements
Mathematics: Estimation
Meaning in Solitude
Medicine: Cleaning dirt from a wound
Medicine: dangers of an embedded arrow
Medicine: Looking for injuries
Medicine: Rudimentary Health Assessment
Meditation: Mantras
Merevaika: Hunts with a shortbow
Merevaika: Looking for a teacher
Moving Quietly in the Grasslands
Mucking out a horse's hoof
Muddled Lines Between Dreams and Reality
Walks can help to clear your head
Nabato Cattle: From Riverfall
Naiya: A loving fire in the dark
Naiya: Fire-wife
Naiya: Loves without doubt
Naiya: Often gets what she wants
Naiya: Unrelenting nurturer
Namal: Lost boy in the sea of grasses
Natane: Oddly Enrapturing
Need For Slow Breathing To Ease Dizziness
Negotiation: presenting an item's good points
Negotiation: Trading dinner for a rumour
Never take two dogs from the same litter
Newborn kittens need a lot of milk
Not Giving Up Hope
Not Just A Glorified Stick
Not Looking When You Turn Around
Observation: Checking pottery for quality
Observation: Chickadees nest near water
Observation: Thin snowfall quickly turns to ice in warm weather
Observation: Recognizing something is amiss
Olidosapux: Too large for one man to hunt alone
One Must Needs to Be Quiet on a Hunt
Only She Makes Sense
Out stubborned by a Leopard
Pathfinding: a new skill
Patience Has Limits
Payment Not Needed For Help
Pearl: One of Naiya's friends
Philosophy: Women and children come first
Planning: discarding a plan gone wrong
Planning: Driving game towards a hunting partner
Planning: Murder
Planning: Sticking to the plan
Poor shots can end happily
Preparing for the hunt
Preparing Wood to Take a Design
Proper Stance: Shoulder Width
Psychology: Emotional Trauma
Rahni, Drykas Girl
Ravens and wolves work together to hunt
Ravens don't understand arrows
Recognizing A Confrontation
Recovering from using the Web
Remembering What It Is To Be Drykas
Renaming Isalie
Rhinoceros More Dangerous Then Drykas
Riding: How to stay on a rearing horse
Riding: supporting a second rider
Riding: the Wind Gait
Ronan: A Webber
Rue Nightsong: a disconcerting, compelling presence
Rue Nightsong: also a hunter
Rue Nightsong: possessed of a nice smile and beautiful hair
Rue Nightsong: seller of clothes
Rue Nightsong: undervalued by her kin
Rules of a Captive
Rumours spread like wildfire in Endrykas
Running: Eyes on Unfamiliar Ground
Running in a storm
Sage: Good for Cuts and Bruises
Sam'ael: A Stranger, But A Respectful One
Scaring Up Some Prey (Literally)
Searching For A Trail
Searching For Your Name
Searching through rubble
Seasickness
Seduction: a light, teasing touch
Seirei: a foreign woodcarver
Seirei: Just like Hope
Seirei: Officially part of the Dawnwhispers
Seirei: Wants to raise the young foal on her mare
Settling for Seconds
Shaydn: Seeks knowledge
Shahar: A day at the auctions
Shahar: A keen eye for the grasslands
Shahar: A mission to heal the land
Shahar: A patient tactician
Shahar: Black bag of secrets
Shahar: Comfortable in his darkness
Shahar: Fears his weakness
Shahar: Giving trust to a stranger
Shahar: Horses enjoy being brushed
Shahar: Knowing when to back down
Shahar: Marked by the goddess Caiyha
Shahar: Mimicking the laugh of a hyena
Shahar: Not one to let an animal suffer
Shahar: Open to having kids but unsure
Shahar: Really likes children
Shahar: Saying goodbye is never easy
Shahar: Scars inside and out
Shahar: Surprised Merevaika would want the wild Nightwalker
Shahar: Survival of the fittest
Shahar: Taken by pirates
Shahar: Taking on a hunting apprentice
Shahar: Teaching Snow the dangers of the grasslands
Shahar: Thanking the gods
Shahar: The temptations and distractions of the web
Shahar's Windmarks Design
Shopping means making decisions
Similarities In Silence
Simple days gave way to a big family
Skinning: A poor pelt
Skinning: A Wild Cat
Skinning: Basics
Skinning: Peeling back the skin with aid of thumb
Skinning: Work slowly for better results
Slither: A Dhani Slave
Slither: Bears the Scars of the Past
Slither: Belongs to Me
Slither: Broken slave
Smell of Smoke Warns Away the Beasts
Snow: A curious creature
Snow: A gift from the gods
Snow: Becoming a hunting dog
Snow: Determined to please Shahar
Snow: Dislikes shopping trips
Snow: Doesn't like being separated from Shahar
Snow: First hunt, first kill
Snow: Had never seen a Drykas fall off a horse
Snow: Heavier than most dogs her age
Snow: Love at first sight
Snow: Loves Shahar's Imperial Watchers
Snow: Loves to chase rabbits
Snow: No natural camouflage
Snow: Telepathic
So Small Next To Eternity
Socialization: A universal sign of greeting
Solid stance when aiming
Sometimes water hides dangerous secrets
Spearback: Eat snakes
Spearback: Hibernate during winter
Spearback: Scout's Bane
Spearback: Toxic barbs
Spring 515: Slave caravan
Standing an evening watch
Stealth: dismounting to take cover in the grass
Stealth: New grass is quiet, old grass is loud
Stealth: Step carefully to avoid unwanted sounds
Stealth: Surprise attacks
Storytelling: Nightlion Hunt
Strange man in Endrykas
Subterfuge: a stone thrown for distraction
Tacking Up A Horse
Tactics: adapting to the situation at hand
Tactics: Find Advantageous Ground
Tactics: Making the most of available resources
Tactics: Prioritizing Targets
Tactics: using sign to drop an opponent's guard
Taking out Frustrations on Inanimate Objects
Tanning: drying a hide with salt
Teaching: A rewarding path
Teaching: Drykas' view of Marriage
Teaching: Language
Teaching hunting to Jasmine
Tevinte: Not trusted by his father
Tevinte: Young and reckless
The basics of cleaning out a hoof
The best laid plans sometimes go awry
The Better Part Of Valor (Especially When Unarmed)
The Bond: Woven Souls
The Dhani are real
The draw of mutual attraction
The Dun Mare Dainellas
The Feeling of Being Hunted
The Festival of Life: The Third Day
The Flash Of Realization... And Remembering
The Frustration of Losing a Kill to Predators
The importance of being patient
The Lull After The Hunt
The Melody of Our Song
The Mind Of The Apex Predator
The mystery of a misplaced wolf
The Need of Windmarks
The peculiar sound of sawing wood
The power of a kelvic bond
The Pride of a kill
The relative values of fabric and fur
The Role of Captive and Owner
The Same, But Apart
The Silver Chest: A gift for a gift
The Spoken Unknown: A Barrier of Common Tongue
The stranger in the mirror
The struggle of feeding and entire Pavilion
The Usefulness Of A Second Hunter
The Wild Know How To Fight
They Dance With Horses
Time for Isalie to learn
Too many rabbits in one area can upset the ecosystem
Trapping: Careful not to leave your own scent
Tracking: coyote paw prints
Tracking: Following paths in the tall grass
Tracking: glassbeak footprints
Tracking: Grazing Herds Move Slow
Tracking: Hare & Grouse Trail Detection
Tracking: hoof marks in grass
Tracking: in snow
Tracking: Looking At Grass Disturbances
Tracking: night lion footprints
Tracking: Preserving the trail
Tracking: print depth reflects weight
Tracking: rabbit footprints and rabbit runs
Tracking: Skyward facing holes in brush are not normal
Tracking: the nuances of human footprints
Tracking: tracing a creature's passage through the Web
Training To Match Your Opponent's Weapons
Trapping: loop and switch neck snare
Trapping: Reset traps in a new location after a catch
Trapping: Resetting a Trap
Traversing the Sea of Grass without a weapon is suicide
Try And Try Again
Tuka: A heart for a furry friend
Tuka: always seeking new playmates
Tuka: an avid hunter
Tuka: Full of beans
Tuka: Good with dogs
Tuka: Makes a mess of the rabbits she catches
Tuka: Not a long distance runner
Twilight: An Illusion of Eternity
Valen: Dead
Valen: The Kelvic Fox
Vanya: A docile mare won at auction
Vanya: Once belonged to a Drykas
Vallora: an inattentive Drykas
Wanderings And Musings In The Birth Of Day
Water Is Life, But Rain Is Annoying
Webbing: An Unfathomable Mass Of Information
Webbing: Recognizing one’s self
Webbing: The difference between people and objects
Webbing: The threads that connect Endrykas
Webbing: To be shown is to see
Webbing: Viewing Battle, As It Happens
What's In a Name is In Me
What's that sound?
Where to make the holes in a antelope for hanging it
Whisper: The meaning behind the name
Whistling: A Call to those who Listen
Who Am I?
Wilderness Survival: Catching Food
Wilderness Survival: Dressing down in the heat
Wilderness Survival: making a signal with smoke and steam
Wilderness Survival: Setting Camp
Wilderness Survival: Skinning an animal
Wilderness Survival: Starting a Fire
Wilderness Survival: Telling direction by the sun
Wilderness Survival: Water is the life blood to surviving
Wilrok Loresinger: Ankal of the Loresinger Pavillion
Wind Eagles: Massive foreign birds
With Every Day, You Get A Little Better
Witnessing a new bond
Working with a Falcon
Yvas: Like a saddle
Yvex: an old friend
Yvex: no strider, no home
Yvex Windriver: a strange Drykas
Yvex Windriver: last of the Windrivers
Zethar: Putting Shahar's name out to the wider community
Zith: A cruel mistress
Zith Attack: The AftermathLanguages"Pavi," fluent
Grassland Sign, fluent
"Tukant," basic
"Common," brokenGnosisPhylonura, Marked
The singularly marked individual is granted the language of Nura and begins to learn to communicate with plants and animals of all sorts. Nura can even cause the witch to actively associate with insects, which are vital forms of life in Caiyha's domain. The witch is granted one biome to look after, and is given often multiple years to hone his or her skills and branch out to invest time and energy in the space she or he protects. The more skills a witch learns and perfects, the more likely he or she will feel the urge to move and resettle, especially when his or her current biome has been in balance for a significantly long period of time. Many witches at this stage can also 'lose' their marks if Caiyha finds them lacking in motivation or determination when it comes to being her guardians of the world."Patience is love made manifest." - Edger Caycepossessionson his personlow boots
cotton tunic
cotton pants
cutlassledger
Item Price Remainder 590gm Seme gelding -200gm 390gm travois -5gm 385gm quiver -20gm 365gm pack saddle -5gm 360gm fishing kit -10gm 350gm 50ft hemp rope -1gm 349gm 50ft thick hemp rope -5gm 344gm 50ft silk rope -10gm 334gm travois harness -2gm 332gm 5 javelins -5gm 327gm knife -5sm 326.5gm long knife -2gm 324.5gm cotton tunic -5sm 324gm low boots -3sm 323.7gm cotton pants -1sm 323.6gm leather belt -2sm 323.4gm wool cloak -5sm 322.9gm bedroll -1sm 322.8gm waterskin -1gm 321.8gm yvas -2gm 319.8gm Winter expenses -45gm 274.8gm 2 person tent -5gm 269.8 bedroll -1sm 269.7 winter blanket -5sm 269.2 2 gallon cooking pot -5sm 268.7 soup spoon -1cm 269.6.9 2 bowls -6cm 268.6.3 woodcarver's kit -50gm 218.6.3 6lbs of sausage -9gm 209.6.3 traveler's stock -3gm 206.6.3 spring expenses -45gm 161.6.3 Slither's expenses -40gm 116.6.3 spring wages +637gm 753.6.3 summer expenses -45gm 708.6.3 Slither's expenses -45gm 663.6.3 summer wages +595gm 1258.6.3 Cyphrus Strider -150gm 1108.6.3 yvas -3gm 1105.6.3 yvas pad -2gm 1103.6.3 large tattoo -190gm 913.6.3 1lb soap -5sm 913.1.3 washboard -1gm2sm 913.9.3 backpack -2gm 911.9.3 bedroll -1sm 911.8.3 winter blanket -5sm 911.3.3 2 waterskins -2gm 909.3.3 4 person tent -10gm 899.3.3 fall wages +637gm 1536.3.3 fall expenses, 513 -45gm 1491.3.3 Slither's fall expenses, 513 -45gm 1446.3.3 Isalie's fall expenses, 513 -45gm 1401.3.3 winter expenses, 513 -45gm 1356.3.3 Hope's winter expenses, 513 -45gm 1359.3.3 spring expenses, 514 -40gm 1311.3.3 Hope's spring expenses, 514 -45gm 1266.3.3 summer expenses, 514 -45gm 1221.3.3 Hope's summer expenses, 514 -45gm 1175.3.3 fall expenses -45gm 1131.3.3 1 person tent -2gm 1129.3.3 winter blanket -5sm 1118.8.3 bedroll -1sm 1118.7.3 bowl, 8" -4cm 1118.7.9 tunic, linen -5sm 1118.2.9 trousers, linen -8sm 1118.4.9 cloak, medium wool -7.5sm 1117.4.4 belt, leather -4sm 1117.0.4 medical care -10gm 1107.0.4 Jalen's winter expenses -45gm 1062.0.4 Hope's winter expenses -45gm 1017.0.4 winter expenses -45gm 972.0.4 4 clay bowls 8" -16cm 971.8.8 7 clay cups 10oz -44cm 971.4.4 7 dinner forks -7cm 971.3.7 7 dinner spoons -7cm 971.3 2gal bucket -5sm 970.8 3 burlap sacks -3sm 970.5 washboard -12sm 969.3 knife and cutlery box -2gm 967.3 sewing box -2gm 965.3 2 animal groom toolkits -20gm 945.3 archer's target -18gm 927.3 preserving kit -5gm 922.3 spade -2gm 920.3 body sled -45gm 875.3 brick press -10gm 865.3 spring expenses -135gm 730.3 summer expenses -135gm 595.3 professional tanning -6sm 494.7 animal groomer's toolkit -10gm 484.7 baby carrier, cradleboard, fur-lined -30gm 454.7 baby carrier, sling, fine wool -3gm 451.7 soap, 2lbs -1gm 450.7 yvas -2gm 448.7 yvas pad -1gm 447.7 tent, four-person -10gm 437.7 bedroll -1sm 7437.6 winter blanket -5sm 437.1 waterskin -1gm 436.1 knife -5sm 435.6 winter 514 wages +1288gm 1723.6 summer 515 wages +1274gm 2997.6 mixed-blood mare -67gm 2930.6 mixed-blood mare -89gm 2841.6 excellent tan(nightlion) -19gm 6sm 2822 wrist tattoo -10gm 2812 fall 515 expenses -135gm 2677 fall 515 wages +1274gm 3951 pavilion tent -50gm 3901 large wooden shield -7gm 3894 armor, war-dog -20gm 3874 4 cotton body pillows -2.8gm 3871.2 canvas rug -3gm 3868.2 2 coarse wollen rugs -19gm 3858.2 2 imperial watchers -100gm 3758.2 winter 515 expenses -135gm 3575.2 NPC winter 515 expenses -135gm 3440.2 enslaved -3440.2gm 0gm
Total wealth:XXX bikkaSnow
Snow
female luvanor grassland hunter
two years of age, born winter 514 (assumed)
Snow came to Shahar in the summer of 515, appearing after Shahar relinquished Hope’s remaining possessions. She follows him, hunts with him and sleeps with him, and becomes uncomfortable when Shahar is out of her sight. Bright, curious and stubbornly optimistic, Snow is willing to face impossible odds that others––even her partner––might see as hopeless. Refusing to abandon her hope even in the darkest of hours, she belongs to Shahar and Shahar belongs to her.Kyla
Kyla Snowhunt
Drykas woman
19 years of age, born fall 14, 496
10 singing, 10 cooking, 5 riding, 5 storytelling
Kyla Snowhunt is a Drykas, and one of the last living connections Shahar has to his home and people. Like him, she was captured by pirates on the western coast of Cyphrus and taken away, with the intended purpose of being sold as slaves to the highest bidder. Upon landing on the shores of Falyndar, Kyla and Shahar both managed to escape, along with her young son, Kai. The hardships she has faced have taken their toll on her; while she was once optimistic and kind, Kyla's experience have made her much more bitter and opportunistic. She trusts no one save Shahar, realizing that she and her son would undoubtedly be dead without his support, and there is even some warped, distant affection there for the simple fact that he and her son are the only two Drykas she will likely ever meet until they find their way home.Kai
Kai Snowhunt
Drykas boy
5 years of age, born summer 74, 510
10 riding (horse), 10 brawling, 10 animal husbandry
Like his mother, Kai was taken by pirates in the winter of 515. Through sheer luck and tenacity, the two were not separated from each other, and managed to escape with Shahar Dawnwhisper upon arriving in Falyndar. And like his mother, Kai's experience with slavery has not left him unscathed; Kai hates to be touched by anyone but his mother, and will bite and kick anyone who tries. He doesn't like being trapped and he doesn't like being bossed around; both of these will be met with anger and belligerency, and even violence if it doesn't stop. The only exceptions to this are given to animals; Kai has a way with four-legged creatures and is much more tolerant of them than of people. Despite his fear of contact, Kai is still a relatively curious and invested in his own survival. He can even be well-mannered, provided someone is deemed worthy of it. He yearns for other children to play with, but the difference in experience, culture and language often leaves him annoyed and frustrated with them; in the place of other youth, Kai is quite attached to Snow, and isn't above seeking out Shahar himself for interaction if he's feeling particularly lonely.Summer 511If I Stop Thinking - 12thKhasr and a Diamond clanswoman go on a hunting foray that falls into disaster.+2 Socialization, +1 Running, +1 Meditation, +3 Hunting, +2 Tracking, +1 Stealth, +1 Weapon(Javelin)Fall 511In The Grass (Solo) - 15thKhasr goes hunting and discovers one of the grassland's dangers.+1 Tracking, +2 Trapping, +3 Hunting, +1 Wilderness Survival, +2 Weapon(Javelin)
Heart and Mind - 27thKhasr confronts and is confronted, bringing his hidden insecurities to light.+3 Observation, +3 Rhetoric, +2 Running, +1 Climbing
A Decent Shot - 29thKhasr practices with his chosen weapon.+3 Weapon(Javelin), +1 Tracking
First Pick - 32ndKhasr finds his new "friend" to share a discovery.+1 Running, +1 Climbing, +1 Observation
[Seasonal Quest] Hunt of the Season - 57thThe hunt amasses.+3 Leadership, +2 Observation, +1 Socialization, +1 Planning
Not Quite What I Had in Mind - 78thKhasr gets some skinning lessons.+2 SkinningWinter 511New Grounds, New Start (Solo) - 1stIn due time, all wounds begin to mend.+1 Observation, +1 Rhetoric
When Boredom Threatens - 3rdPractice makes perfect.+2 Weapon(javelin), +1 Observation, +1 Teaching
The Black Bay, Part 1 - 8th-9thKhasr catches wind of a herd of wild striders and investigates, much to the irritation of a young stallion.+4 Tracking, +3 Wilderness Survival, +3 Trapping, +1 Philosophy
The Black Bay, Part 2 - 10th-11thKhasr begins to settle into his surroundings, and runs into some problems.+1 Trapping, +2 Butchery, +1 Hunting, +1 Weapon(javelin)
On the Town - 18thKhasr kind of goes shopping, and Scarlett kind of helps him out.+1 Bartering, +2 Observation, +1 Rhetoric
Paved with Good Intentions - 20thKhasr realizes the dangers of going into the grasses alone, and suffers the consequences.+1 Unarmed Combat, +1 Running, +2 Observation
Oh, How the Mighty have Fallen - 22ndKhasr is taught his place by his captor+2 Observation, +2 Unarmed CombatImportant note:
this is where Khasr falls victim to amnesia, and so he does not remember any threads/events before the spring of 512.Spring 512Breaking Chains - 1stAn escape.+1 Climbing, +1 Riding
In the Darkness - 2ndWhen the man became a beast.+1 Observation, +1 Unarmed CombatSummer 512Feathered Musings - 5thA predator learns to cooperate.+3 Observation, +1 Hunting, +2 Running, +1 Intimidation, +1 Larceny
Flitherness - 8thTwo hunters begin to become a team and discover each other's skills.+3 Observation, +1 Hunting, +1 Tracking
A Bird in the Hand - 31stTwo unlikely hunters continue to work out the snags.+3 Running, +3 Hunting, +2 Endurance, +2 Planning, +2 Tracking, +1 Leadership, +1 Swimming, +1 Stealth, +1 Medicine
Tooth and Talon - 59thDanger rears its beak and puts two unlikely partners to the test.
Strangers Like Me - 85thA lone hunter encounters something on the Sea of Grass that he never expected.+5 Observation, +2 Tracking, +2 Diplomacy, +1 Hunting, +1 TacticsFall 512A Different View - 2ndA man of the wild learns to tolerate civilization.
Don't Talk to Strange Men - 7thA wild man gets a taste of civility.+4 Observation, +2 Stealth, +1 Hunting, +1 Horsemanship
Restoring the WebIn which a wild man quests with webbers.+1 Endurance, +1 Foraging, +1 Navigation: Land, +1 Subterfuge, +2 Stealth
The Place Where We Last MetThe long overdue return.+1 Animal Husbandry, +3 Observation, +1 Sign Language, +1 Falconry, +1 Tracking, +2 Hunting
Rainy Days - 57thThe hunter must escape from the rain, and turns to someone he might be beginning to call a friend.+3 Observation
[Hunt] Time to Ride (Khida) - 71stTwo hunters return to the open grasses.
[Hunt] There Is A River - 74thTwo hunters set their eye on the king of the water.Winter 512[Ruby District] Can't Help Curiosity (Nastaran Riverwalker, Akilah Windsong) - 6thA simple shopping trip becomes the reunion of strangers.+3 Observation, +1 Intimidation, +1 Investigation
Just Like Cattle - 53rdA slave caravan is lost in the Sea of Grass.+1 Herbalism, +1 Investigation, +1 Negotiation, +2 Observation, +1 StealthSpring 513Feels Just Like Yesterday - 1stA quiet morning.+1 Butchery, +2 Hunting, +1 Skinning, +1 Tracking, +1 Trapping, +2 Wilderness Survival, +1 Weapon (Javelin)
Unusual Behaviors- 3rdA hunter tries his hand at carving in Caiyha's honor.+1 Endurance, +1 Observation
Lost in Silence - 7thA hunter must choose the lesser of two evils.+1 Observation, +1 Butchery, +1 Trapping, +1 Acrobatics, +2 Socialization
Sieze the Day- 9thYou never know what you'll stumble across in the Sea of Grass...+1 Sign Language, +3 Observation
The hunter and his dog- 20thHe never did like talking to people...+1 Sign Language, +3 Observation
Greenhorn- 34thThe thought of cooperation with another person had never occurred to him until that day.+4 Tracking, +3 Observation, +1 Rhetoric, +1 Socialization, +2 Leadership, +3 Hunting, +1 Stealth, +1 Weapon: Javelin
Prologue Preparations - 42ndPreparing for a journey...+1 Leadership
Pilgrimage, part I - 43rdIn search of a name...+1 Horsemanship, +1 Hunting, +1 Tracking, +1 Weapon (Javelin), +1 Wilderness Survival
Marbled Mists- 44thCreativity breeds skill.+3 Javelin, +2 Observation, +1 Tactics
Pilgrimage, part II - 46thA hunter becomes a little sleepy and Khida becomes concerned.+2 Wilderness Survival, +1 Observation
Pilgrimage, part III - 47thTake a breath, take a rest.
Silver and Gold - 51stIn lonely hours, he did walk among the glassy mists.Observation +2, Philosophy +2, Meditation +1, Stealth +1
Pilgrimage, part IV- 60thThe end of the journey.
Pilgrimage, part V - 61stThe end of a search, the forging of an identity.+3 Observation, +3 Philosophy, +2 ClimbingSummer 513Lost and Found (Khida, Slither, Jess'e, Ymir) - 3rdEven among the unforgiving, unexpected mercy can be found.+4 Observation, +1 Riding
First Impressions All Over Again - 8thKhida and Shahar meet for the first time for the third time.+4 Observation, +2 Interrogation, the Bond
Damsel in Distress - 25thThe snapping of a string...+3 Observation, +2 Brawling, +2 Rhetoric, +2 Socialization, +1 Unarmed Combat
The Horse and His Boy- 28thWhen two become one, and then two once again.+1 Observation, +1 Trapping, +2 Horsemanship, +3 Riding
The girl and the Sand Horse - 70thOne must be ever vigilant when times grow desperate.+1 Observation, +1 Riding, +1 Tracking
Nox Caedibus - 73rdThe storm descends.
Milk Teeth (placeholder) - ?
Survivors - 74thHope can appear in the most innocent of places.+4 Observation, +1 Hunting, +1 Animal Husbandry
Grief That Is Not Woe - 78thHow do you move on from disaster?+1 Investigation, +1 Leadership, +3 Deduction, +1 Salvaging, +3 Philosophy, +2 Teaching, +4 Socialization, +1 BeggingFall 513Raiding in the North: Part I: A new recruit - 5thShahar receives an intriguing offer.+2 Socialization, +1 Observation
The Auction - 10thAn opportunity arises without warning, prompting a leap of faith.+2 Observation
To Play The Part - 10thAll things begin somewhere, even if that beginning is entirely unexpected.+5 Persuasion, +4 Deduction, +3 Leadership, +2 Teaching, +1 Psychology, +1 Medicine, +1 Intelligence
Training Hooves - 11thShahar gets a horse.+1 Observation, +1 Horsemanship, +1 Riding (Horse)
Lesson The First - 12thShahar begins Isalie's "training."+4 Teaching, +3 Horsemanship, +2 Leadership, +1 Riding, +1 Socialization
Marked - 12thShahar finally gets his windmarks.+2 Observation, +1 Rhetoric
Before The Dawn - 19th+1 Butchery, +1 Javelin
Caught Between The Earth And Sky - 19thSomeone's a little lost...+2 Observation, +2 Leadership, +1 Tracking, +1 Socialization
Gilded Collar - 29thLoosening the chains...+1 Leadership
Weaving Souls - 30thAn introduction.+2 Observation, +2 Webbing
Tales Forged in the Firelight - 43rd+1 Wilderness Survival
Before the Morning - 59thAll is still before the morning.+1 Trapping, +1 Tracking, +1 Wilderness Survival, +2 Hunting
A game of cat and bird - 82nd+2 Hunting, +2 TrackingWinter 513Lesson the Second - 2ndLearning from the student, learning from mistakes.+4 Teaching, +3 Animal Husbandry, +2 Socialisation, +2 Logic, +1 Wilderness Survival(Plains), +1 Cleaning, +1 Rhetoric, +1 Planning, +1 Horsemanship, +1 Medicine, +1 Persuasion, +1 Running, +1 Endurance, +1 Philosophy
Bitter Wind - 12thA meeting and a farewell.+1 Hunting, +2 Observation, +1 Socialization, +1 trackingSpring 514Breaking the Pattern - 1stEnough is enough.+4 Teaching, +3 Animal Husbandry, +3 Horsemanship, +2 Leadership, +2 Riding (Horse)
Muscle Memory - 5thHope's lessons continue.+1 Logic, +1 Bodybuilding, +1 Trapping, +1 Tracking, +1 Planning, +1 Grooming, +1 Teaching, +1 Socialization
Meaningful Distractions - 14thCuriosity can bring together unlikely companions.+2 Carving, +1 Diplomacy
Sentinels - 16thWatching the night.+2 Observation, +1 Intimidation, +1 Blind Fighting, +1 JavelinSummer 514Seeking the Tall Grasses - 19th
Old Made New - 30thShahar finds a very unexpected connection with a woman from his past.Diplomacy +1, Negotiation +1, Observation +4, Seduction +2, Socialization +5
Things Left Unsaid - 33rdTwo young Drykas sort through their feelings.+1 Intelligence, +2 Observation, +1 Planning, +5 Socialization, +1 Negotiation
Night Out - 33rdAfter an evening of stress, a night of relaxation is in order.+1 Rhetoric, +2 Seduction, +4 Socialization
Unexpected Reunion - 48thShahar runs into someone he never expected to see again.
Rain Dance - 89thThe clouds finally break.+1 RhetoricFall 514Winter 514An Unexpected Welcome - 1stTake Myrian, Drykas and a pinch of hunting cat, stir and see what happens.
Winter Mysteries - 10thThe wilderness holds many surprises.
Hunt Or Be Hunted - 12thAn odd scene for an introduction.+2 Tactics, +1 Hunting, +1 Tracking
Hunt on Horseback - 15thCooperation can often yield greater results.+3 Hunting, +3 Riding(Horse), +3 Tracking, +2 Animal Husbandry, +3 Logic, +1 Philosophy, +3 Rhetoric, +5 Socialisation, +1 Webbing, +3 Planning, +3 Wilderness Survival(Plains), +1 Weapon(Javelin), +2 Bodybuilding, +1 Endurance, +1 Teaching, +1 Leadership, +1 Detection, +1 Stealth, +1 Deduction, +1 Butchery
Unexpected Company - 20thA day out is interrupted.+1 Tracking, +1 Navigation: Land, +1 Diplomacy, +1 Socialization, +1 Foraging
The Traveler - 39thTwo wanderers meet.+1 Riding(horse), +1 Foraging, +1 Stealth, +1 Detection, +1 Tracking, +2 Logic, +2 Hunting, +2 Weapon(javelin), +2 Socialization
Adrift - 40thTrespasser, outsider, new face.Animal Husbandry +2, Intimidation +1, Negotiation +1, Riding +2, Socialization +1, Tracking +2
The Welcome Party - 41stAdjustments are never easy.+5 Socialization, +2 Wilderness Survival, +2 Cooking, +1 Foraging, +1 Intelligence, +1 Webbing, +1 Planning[/color]
Facing the Family - 43rdA dive into the charming world of family politics.
what death doesn't touch. - 80thHe has little experience with neighbors.Spring 515Joined Hand in Hand... in Hand? - 2ndIt's been a long time coming.
Fighting Tedium - 4thA great many things to be found for a great many changes.+1 Planning, +1 Organisation, +1 Rhetoric, +1 Socialisation, +1 Riding(Horse), +1 Acting, +1 Animal Husbandry
Along The Way - 6thAll trips come with delays.
The Trade Of Hunters - 10thAgainst the grass or the vineyard, the hunt rarely changes.
Slaver Hunters 'R' Us - 12thWhat else are slavers good for, anyway?+3 Webbing, +3 Observation, +3 Tactics, +2 Tracking, +2 Brawling, +2 Stealth, +2 Weapon(Javelin), +1 Endurance, +1 Leadership
Herding Cats - 30thAnother stray finds its way... or not.+1 Planning, +1 Riding (Horse), +1 Logic, +1 Socialisation, +1 Rhetoric
Follow The Wind - 57thWhen you've never seen your face, how do you recognize your reflection?+2 Socialisation, +2 Riding(Horse), +1 Investigation, +1 Rhetoric, +1 Logic, +1 PlanningSummer 515The Long Hunt - 1stThe cycle of predator and prey is a universal one.+2 Land Navigation, +3 Animal Husbandry, +3 Tracking, +2 Planning, +1 Mathematics, +2 Wilderness Survival, +3 Riding (horse), +3 Hunting, +1 Logic, +2 Endurance, +1 Stealth, +1 Intelligence, +1 Bodybuilding, +1 Weapon, Javelin, +1 Cleaning, +1 Acrobatics
Bound To The Burden - 77thTo let go of the past is to discover the future.+1 Land Navigation, +1 Trapping, +1 Wilderness Survival (Plains), +1 Skinning, +1 Cleaning, +1 Body Building, +1 Socialization, +1 Rhetoric, +2 Organization, +2 Investigation, +2 Logic
Blue Eyed Thoughts - 77thHope comes in unexpected packages.+1 Animal Husbandry, +1 Logic, +1 Bodybuilding
See A Man About A Dog - 77th
The Worn Return - 80th
Rabbit Fever - 83rdThere's a first time for everything.+3 Stealth, +3 Animal Husbandry, +1 Negotiation, +1 Grooming, +1 Socialisation, +1 Riding(horse), +3 Hunting, +1 Mathematics, +2 Logic, +1 TrappingFall 515Trailing Shadows - 2nd
Breaking The Ice - 3rdTaking baby steps.
Hunting for Distraction - 7thIt was bound to happen at some point.
Kenashian Exodus - 11thAnother stray will find its way.
The Meat Of The Issue - 12thUnexpected additions can sometimes be a boon.+4 Riding(Horse), +4 Socialization, +3 Animal Husbandry, +3 Planning, +2 Tactics, +2 Leadership, +2 Hunting, +1 Logic, +1 Weapon(Javelin)
Making Yourself Useful - 21stA friendly trade of knowledge.
Beginning of the Journey's End - 29thAn unexpected encounter to broaden horizons.+4 Socialisation, +2 Riding(Horse), +2 Webbing +1 Hunting, +1 Animal Husbandry, +1 Planning, +1 Organisation, +1 Logic, +1 Leadership, +1 Climbing,
What's In A Windmark? - 31stWhile histories may separate, there is one thing that ties all Drykas together.
Trading Burdens - 32ndDesperate times call for desperate measures.+5 Riding(Horse), +5 Leadership, +4 Planning, +3 Tracking, +3 Observation, +2 Philosophy, +2 Logic, +2 Socialization, +2 Endurance, +1 Organization, +1 Meditation, +1 Webbing, +1 Hunting, +1 Wilderness Survival, +1 Teaching
Hunters of a Different Feather - ?
Some Like It Hot - 41stA herd of wild animals is rounded up and sold off.+2 Logic, +1 Negotiation, +1 Diplomacy, +3 Socialisation, +1 Logic, +1 Animal Husbandry, +1 Rhetoric
First Foot Forward - 42ndSaying hello to a new friend.+1 Organization, +3 Grooming, +2 Animal Husbandry, +2 Horsemanship, +1 Endurance
Reforging Alliances - 44thShahar gets an apprentice.
Confessions - 46thSeirei has something to tell Shahar and Naiya.
The Key To Endrykas - 51stMight just be a poorly killed Ibex+3 Socialization, +2 Observation, +2 Animal Husbandry, +1 Negotiation
Caiyha's Tears - 61stA miraculous tree appears in the center of Endrykas.+1 Logic, +1 Philosophy, +1 Investigation, +1 Animal Husbandry
The Weight Of Sight - 61st-62ndIs a heavy burden.+2 Storytelling, +2 Wrestling, +1 Massage, +1 Interrogation, +1 Logic
Joining The Family - 63rdBecause family is more than blood.
Seeking The Peace - 73rdHe never thought of himself as the social sort, but sometimes what one needs most in the world is a friendly ear.
Lion Heart - 79thA hunting trip, a gathering trip, and a lesson.+5 Animal Husbandry, +5 Tactics, +4 Weapon(Javelin), +3 Planning, +3 Hunting, +2 Land Navigation, +2 Wilderness Survival, +2 Intelligence, +2 Socialization, +2 Weaving, +2 Philosophy, +1 Webbing, +1 Trapping, +1 Grooming, +1 Meditation, +1 Horsemanship, +1 Riding(Horse), +1 Stealth, +1 Acrobatics, +1 Tracking, +1 Logic, +1 Herbalism, +1 Running
The Price Of A Friend - 84thShahar learns firsthand that striders make their own paths.
I Nuit Would Happen - 86thSome things belong on the Sea of Grass. Some do not.Winter 515King Of The Hill - 4thShahar follows a trail, and finds more than he could have imagined.+5 Weapon(Javelin), +4 Stealth, +4 Investigation, +4 Logic, +3 Planning, +2 Intelligence, +2 Tracking, +2 Bodybuilding, +2 Wrestling, +2 Socialization, +2 Organization, +2 Endurance, +1 Negotiation, +1 Animal Husbandry, +1 Mathematics, +1 Brawling, +1 Cleaning
Home With New Eyes - 5thSurprise! I didn't die.
Stir Crazy - 6thCan never stay still for long.+4 Socialisation, +2 Logic, +1 Grooming, +1 Planning, +1 Rhetoric, +1 Storytelling, +1 Negotiation
Taken to Bed? - 7thShahar made a bad decision, and has to suffer the consequences.
Wiley Coyote - 10thThief! Thief!
The Merciful Path - 10thThe merciful path is sometimes the hardest.+2 Socialisation, +2 Intelligence, +2 Unarmed Combat, +1 Weapon(Hunting knife), +1 Hunting, +1 Tracking, +1 Brawling, +1 Tactics, +1 Subterfuge, +1 Webbing, +1 Meditation
The Merciful Path, Pt. II - 11thA continuation.+5 Socialization, +2 Pathfinding, +2 Morphing, +1 Rhetoric, +1 Hunting, +1 Stealth, +1 Planning, +1 Logic, +1 Skinning, +1 Cooking
Glorg's Howl - 33rd-38thAnd in a single night, everything was ripped away.+3 Socialisation, +3 Leadership, +2 Intimidation, +1 Animal Husbandry, +1 Logic, +1 Endurance, +1 Rhetoric, +1 Philosophy, +1 Planning
The Arrival (Erikal) - 45thEscape is just the first step in a long journey.
Lost To Home - 46th-47thSickness recedes, fear takes its place.Flashbacks492 AVFading Light - 23rd of FallThe third wife of the Windheel pavilion dies in childbirth, and two outcasts must ally themselves to protect the baby when no one else will.498 AVChild's Will (Solo) - 43rd of SummerA six-year-old Khasr follows his pavilion's mysterious hunter into the Sea of Grass, marking the beginning of an important part of his life.+2 Tracking, +2 Hunting, +2 Wilderness Survival, +2 Investigation, +2 Observation, +1 Rhetoric
Bestest Birthday - 23rd of FallDaha takes Khasr shopping on his birthday for a weapon of his very own.+1 Observation
Kind Words of Encouragement - 80th of FallLittle Khasr learns how to make a javelin go forward.+3 Javelin, +2 Observation
Name: Khida
Race: Kelvic, peregrine falcon
Gender: female
Relationship: bondmate and wife
character sheet
Khida found Shahar in the spring of 512, living in the middle of the Sea of Grass. Since she, also, seemed to be in the middle of the Sea of Grass, they began to work together for survival. As time passed, however, more than cold convenience bound them; real trust began to develop. She followed him when he returned to Endrykas, and she helped him retain his sanity while he readjusted to civilization. He is as close to her as he is to his strider; indeed, it is difficult for him to remember a time when she has not been there. Which might eventually lead one to wonder just how he managed to travel around for so long without figuring out that she's a Kelvic...
It was in the summer of 513, however, that the truth about Khida's nature was illuminated, and that she and Shahar finally bonded.
Name: Naiya Dawnwhisper
Race: human, Drykas
Gender: female
Relationship: wife
character sheet
Rue Nightsong and Shahar met on a dark night of the summer of 513, when he came to her defense against a pair of intoxicated Drykas men. Precisely a year later, the two reconnected and fell in love almost immediately. After a brief courtship in secret, followed by difficulty and disapproval from her family, Shahar asked for Rue's hand in marriage. Her family agreed, and Rue took on the name Naiya Dawnwhisper in recognition of her new life. She is now a treasured part of the Dawnwhisper pavilion.
“Pavi” | Grassland Sign | “Common” | “Tukant” | Nura |
by Colt on September 6th, 2015, 6:13 am
Shahar | Other people |
Pavi | Pavi |
Grassland Sign | Grassland Sign |
Common | Common |
Myrian | Myrian |
“Pavi” | Grassland Sign | “Common” | “Tukant” | Nura |
by Colt on September 18th, 2015, 2:01 am
“Pavi” | Grassland Sign | “Common” | “Tukant” | Nura |
by Colt on October 2nd, 2015, 4:44 pm
Shahar Dawnwhisper wrote:Season OverviewWinter 515 a.v.The winter of 515 shatters Shahar’s previous existence, for both better and for worse. After being marked by Caiyha, Shahar is blessed with the powers and responsibilities of a Witch. Unfortunately, his time to explore his new abilities is cut short by a massive fleet of pirates that lay siege to Endrykas, enslaving many of its citizens. Shahar is amongst the taken, eventually ending up on the shores of Falyndar and making his way to Taloba.
This season is going to be a huge challenge. Shahar is going to find himself pitted against many unfamiliar trials and situations, although they come alongside with roleplay opportunities he would otherwise not have. Combat development is a large one, and will be a major theme skill-wise; Shahar will almost certainly lose his javelins and other weaponry, and I’d like to use this to force him into learning a weapon he has never handled before to get back on his feet. A ranged weapon would be preferable, something common in Taloba and the jungle in general, although he’ll definitely want to get more than one method of defense as soon as he can.
Since he’s amongst Myrians, another skill I would like to focus on is intimidation and melee combat. He’s foreigner, a ‘barbarian,’ and the situation will force him to put himself out there in the greater society. He needs to make money, not just to support his new NPCs but also to equip them all to journey outside of Falyndar.
On the topic of journeying, he will likely have to gain a lot of lores in the short amount of time he’s in Taloba, mostly regarding the lay of the land. He’ll be focused on getting home, but doesn’t yet know just how monumental of a journey is now before him; all he needs to know by the end of the season is that there’s a city called Kalinor, and they trade, and they know different cities he can get to. Therefore, his first priority is going to be getting to Kalinor.
Series Of Events
- Arrival in Falyndar
- Meeting the Leaping Fish
- Certilop’s task
- Animal handler 1
- Animal handler 2
- Arrival in Taloba
- Hunting 1
- Hunting 2
- Gathering resources for the journey
- Leaving Taloba
Seasonal Calendar
2nd - The city arrives at the winter grounds and sets up for a hard winter.
3rd - The celebration of 'The First Frost' is held with many gathering to eat, drink, and share stories well into the night.
4th - Spearback, also known to locals as ‘Scout’s Bane’ attack a campsite on the outskirts of the city killing all bar two of the pavilion members residing there. No one knows what caused these animals to leave their winter dens and people become concerned that these attacks might happen again. [Shahar's Challenge]
5th - People everywhere weatherproof their tents and collect what little firewood there is to be found.
7th - The River Flower sees a few people with mild concussions from slipping on the ice further north of the city.
8th - A boy is taken by wolves. Hunters go out to take down the troublesome pack.
10th - People who failed to prepare for the winter start fighting over dried food stocks and some wake to find their own rations raided.
12th - The Watch leads a large group of Drykas who don’t think they will survive winter part way to Riverfall.
13th - The first case of the flu for the season is reported at The River Flower.
15th - The brave go out to forage for what they can.
17th - Good fishing to be done on the coast for those with rods, the water, however, is too rough to consider taking any small boats out.
18th - A man and his two sons are washed out to sea while fishing off the rocks.
19th - Zibri wool sales are up but few are willing to shear their stock in fear that the winter will be too cold for the animals to survive without their wool.
21st - Hunters spot rabbits out on the Sea of Grass.
23rd - Two hunters on horseback go missing; the wife of one of the men explains that her husband was carrying a large amount of gold miza on him.
25th - The moon is extra bright tonight, keeping some awake. At Namak Springs, one of the pools glows a strange purple colour and those who dare to enter its waters find themselves in an alternative reality. [Moderated Event with Guest Storyteller]
27th - The northern part of Star Lake starts to freeze over.
31st - The northern lakes near Endrykas are completely frozen over.
33rd - A fleet of black ships anchor across the coast. Before the 5th bell the men from these ships manage to round up and steal approximately 300 Zibri, 50 Striders, 600 Drykas men, 180 women, and 40 children, and a large part of the winter food stores. Most of the adults were skilled doctors, hunters, labourers, watchmen etc, leaving behind loved ones that will struggle or even pass this winter due to their absence. No one knows where the pirates have come from or where they’re heading too. Not only is the city devastated by the loss of these people, but also by the deaths of almost 400 warriors who lost their lives trying to stop the pirates, including a handful of high ranking Drykas watchmen and women, clan officials, and old teachers. [Super Moderated Event]
45th - Shahar escapes the pirates on the shores of Falyndar, along with a Drykas woman and her young son.
49th - Shahar and co. set out for Taloba.
63rd - Shahar and co. arrive in Taloba.
65th - Children are delighted as the night erupts into fireflies, and the younger crowd of Taloba rejoices in chasing them around into the wee hours of the night.
73rd - An Okapi hunt is held, the group formed from several clans.
88th - A brief but vicious monsoon hits the city, destroying several of the murals, strangely the Blackened Claws image remains largely undamaged.
92nd - End of Winter. Shahar and co. leave Taloba.1st - 32nd:
32 days totalEmployment: Hunter, 14gm/dayJob Threads:
Living Standard: Common, 1.5gm/day
Income: 448gm
Expenses: 48gm
Net: 400gm
Note: Due to the pirate raid, this 400gm will be inherited by Naiya Dawnwhisper along with the rest of Shahar's wealth and possessions.
33rd - 45th
12 days totalEmployment: SlaveJob Threads:
Living Standard: Poor
Income: N/A
Expenses: N/A
Net: N/A
49th - 63rd
14 days totalEmployment: Animal Handler, 7gm/dayJob Threads:
Living Standard: Poor, 0.5 mizas/day, x 2 for NPC = .333 bikka/day
Income: 32 bikka
Expenses: 5 bikka
Net: 27 bikka
64th - 92nd
28 days totalEmployment: Hunter, 4.6 bikka (14gm)/dayJob Threads:
Living Standard: Common, 1.5gm = 0.5 bikka/day x 2 for NPC = 1 bikka/day
Income: 130 bikka
Expenses: 28 bikka
Net: 102 bikka
“Pavi” | Grassland Sign | “Common” | “Tukant” | Nura |
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