[Verified by Gossamer] Kelski

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Kelski

Postby Kelski on July 4th, 2014, 1:12 am

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Vital Stats

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Name: Kelski
Full Family Name: Kelskanisha K'etir
Pronunciation: Kel (as in Kelly) Ski (as in the sport)
Race: Kelvic ~ Sea Eagle
Gender: Female
Date of Birth: 3, Spring 1, 514 AV
Height: 5'8"
Weight: 135 lbs
Eyecolor: Steel Grey
Haircolor: Black and White
Skintone: Ivory White

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Profession: Jewelcrafter, Nightstalker
Housing: Painted Sky Jewelry
Languages: Common (Competent), Fratava (Conversational), Kontinese (few words)
Voice: Infrequent, but usually rich and warm in tone.
Kelvic Status: Unbonded

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Religion: Worships Akajia, Zulrav and Laviku
Sexual Orientation: Straight
Alignment: Neutral Good towards Chaotic
Temperament: Unpredictable, Moody, Loving
Mannerism: Curious, Pensive, Often Reflective
Humor: Dry and Unexpected
Laugh: Infrequent, but usually rich and warm in tone.

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Positive Traits: Artistic, disciplined, serious, dedicated, fierce, protective, passionate, quick-thinking, affectionate, sensitive, sincere and very self reliant.

Negative Traits: Close-guarded, secretive, introverted, intolerant of imperfections, perfectionist, sometimes cruel/uncaring, unrestrained, lack of tact, sometimes insensitive, callous, and often unsympathetic.

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Gnosis: 2 Marks of Akajia
1 Mark Semele
1 Mark Xhyvas


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Kelski

Physical Appearance:

Because she has been unbonded for so long in her life, Kelski often passes easily for an unusual human so long as she doesn't look anyone in the eyes. Her steel grey gaze often makes people uncomfortable and clues them in that something isn't right about her. Her coloring seems to reinforce that fact. Kelski has an incredibly porcelain hue to her skin. To say she was white would be an understatement. She looks like she never gets sun at all even though she loves being outside under Syna's rays.

Her hair is down to her hips and naturally falls in loose full curls. Its rich black color fades to white in certain strands, giving her hair an ombre affect. Kelski has wide expressive silver eyes that sometimes look blue in the right light. Her eyes are ringed with thick black lashes and what looks like an overuse of kohl though it is her natural coloring and not cosmetics. Her lips are darkly toned, almost black, and the coloring carries to her mucus membranes in her mouth, nose, and other body parts. Sometimes she dabs cosmetics on her lips to hide the unusual coloring that tends to look slightly blue in certain light. Kelski rarely laughs or talks with her mouth open. The inside of her mouth is blackish grey that often reads more blue. It is not a sickly color but more of a natural deep stain akin to the coloring some dog breeds have.

It is an unusual coloring that will often give her away as Kelvic and clue the observer into the fact that she isn't human. Kelski is naturally fit with a body that is corded with muscle. Her arms are defined due to the long hours she spends in the air and training with her daggers. She is also an avid runner and her leg muscles reflect that. She moves with animal grace and it shows in how her body is put together. Lacking excess fat, her waist is small and her legs are long. She has enough chest that no one would think she was anything but female, but that is about the extent of her assets. Kelski likes to dress in black and white leather, ombre dresses, and unusual clothes that play up her unusual coloring.

As a Sea Eagle, Kelski weighs ten pounds and has wingspan of over seven feet. Her body has a white head, rump and underparts, with a black back and wings. While soaring, her black flight feathers on the wings are easily seen and identified from below. Her large, hooked bill is a leaden blue-grey with a darker tip, and her eyes are bright grey. Her cere is also lead grey almost black. Her legs and feet are grey with wicked long black talons. Her Sea Eagle form lends her to be territorial, monogamous, and an opportunistic carnivore that consumes a wide variety of animal prey, including carrion.



Character Concept:

Kelski is a loner by nature. She is a quiet soft spoken woman with a rather strong will. Kelski is opinionated, but rarely forms that opinion until she feels she knows enough about the subject to do so.

She loves research and learning. She has a tendency to say what she thinks. Kelski often gives off a vibe that drives people away because it usually reads 'I don't need anyone." The truth is simply that even though her Kelvic animal is a formidable predator in its own right, she does need people and actively seeks a bondmate. She simply hasn't found the right person yet. So to cover her loneliness and uncertainty she builds a rough facade about her that reads diamond cold. She often throws herself into her work, not letting anyone tell her that she can't do what she wants or have any career she wants. The Kelvic knows she can. Well into her second year of life, Kelski has never been bonded and is starting to feel like she never will. But, being Kelvic, Kelski has none of the natural hangups most human females have.




Character History:

Kelski grew up believing she was born on the first of spring during the great djed storm of 512. That was a lie, however, and she is considerably younger than she first thought. Being Kelvic, dates meant nothing to her so in her younger years, she thought perhaps she just hadn't noticed a few years passed that hadn't actually passed. Born in 514 instead, Kelski was born of a prominent line of reclusive mages who had a rather pronounced reputation in Sylira for being powerful seekers of knowledge and vicious defenders of they and theirs. The K'etir family was known to walk hand in hand with the Damazar family. As a child, Kelski was promised to an elder Damazar son if she was birthed a female Kelvic of an appropriate long life. Being a female raptor, both families rejoiced and the contract was made. However, before Kelski could grow out of infancy, she was snatched from the cradle of her opulant birth and traded into slavery.

ImageHaving been sold in Alvadas - as far away from Sylira as was comfortable - the merchant who purchased her was told she was a Svefra born without a Laviku mark and cursed with silver eyes instead of blue. So the enemies of the K'etir family sold the youngest K'etir into slavery under a false story.

Unlike most babies, Kelski was different. She remembered her mother and father's faces and the smell of them. Lost to her were their names, of course, and the origins of her birth. She took the story her new owner told her at face value and believed it. She still thinks she can hear their voices and would know their touch anywhere.

Her new owner was a snake oil salesman at heart though a respectable jeweler by trade, greedy and neglectful. Once purchased, Kelski was promptly caged. Those early years were hard on Kelski and she doesn't like to talk about them. But as she grew she had incredibly good eyesight both far-flung and up close so her owner taught her a trade. She learned to do delicate work with her fingers that allowed her to cut gemstones and make jewelry. The more she worked the more he bothered to feed her. And when she grew old enough to shapeshift, he forbid her from doing so because her animal was of no use to him and slightly scared him. So the more violent he got the more withdrawn and independent she became.

He was abusive, restrictive, and responsible for a number of unspeakable things in Kelski's young life. He sold her virginity to a high bidder in order to pay off drinking and gambling debts, then thereafter periodically loaned her out for the same reason. He even began using her afterward himself, counting her unwilling favors a payment of sort for food and shelter. Kelski's life grew worse the older she got as his slave. She eventually acquired a reputation as aggressive and dangerous, so it limited the men her first master sold her time too and drove him from her bed. His drinking and gambling grew worse, and he was gone hours and hours and then days away from their home and his work.

ImageOne day he simply did not come home. Days passed and she grew famished. Afraid to leave because of the beatings that would come with the punishments, Kelski grew desperate and finally took her forbidden Kelvic form and went to look for food.

Food was acquired and curiosity grew in her to know what happened to her owner. She wasn't attached to him but rather attached to the idea that not knowing an answer was worse than not ever asking a question. She just needed to know. And in searching for that answer, caught Akajia's attention and received a mark by the Goddess of Night. It was all the reassurance she needed in life to say she wasn't an owned thing, but someone who owned her own life.

She never came back after that. Freedom was as easy as that. The iron collar around her neck was nothing more than fear, not anything real or substantial. She took to the skies and stayed for a season or two in her eagle form, learning to fly and to take care of herself. She grew strong, tough, and independent with a lack of trust in people because they had fists and other body parts that could wound worse than words.

So her life consisted of a few years of slavery and a year of freedom. Now, older and driven by the need to bond even if she herself hasn't acknowledged it, Kelski has finally sought a city to settle in and naturally picked one up near the stars. Eventually, after a time she came to Lhavit, learned the jewelry trade herself, and was ahppy for a year. Then, in a storm she lost her freedom due to soaked feathers and a fall from the sky. The Svefra that fished her out of the sea, put her in chains and she was eventually sold to the Sun's Birth in Sunberth.

There, she worked her way up through the dregs of Sunberth's society from slave to a successful free business woman. She gained friends, wealth, and met Dessarian who knew her true history. Once free and satisfied with her business and skillset, she picked up roots and moved to the wilderness where she ended up bonding with the original man destined to own her from birth.




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Special Attributes:

Kelski is one of those unfortunate Kelvics that cannot pass for human easily. She has unusual pigmentation to her mucus membrane tissues including her mouth, inner nose, and genitals. Her hair is an ombre black and white and her eyes are a steel grey. Her skin is incredibly pale, almost pure white. If she uses cosmetics, powders her skin, and dyes her hair she could pass for human if she didn't open her mouth or talk to where they could see her features.


  • Shapeshifting: Sea Eagle
  • Heightened Senses: Incredibly good eyesight - both long range and micro
  • Kelvic Features: Black & white ombre hair, Mouth and other mucus membrane tissues darkened to a blue black, long blue-black nails.
  • Special Requirements: Heavy meat diet - especially fish.
Last edited by Kelski on August 29th, 2019, 3:41 pm, edited 57 times in total.
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They laugh at me because I am different.
I laugh at them because they are all the same.


Painted Sky Jewelry (The Wildlands) | Crossroads Jewelry (The Outpost)
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Kelski
Freedom is earned. Fight for it.
 
Posts: 1598
Words: 2015452
Joined roleplay: July 3rd, 2014, 11:08 pm
Location: The Wildlands of Sylira & The Empyreal Demesne
Race: Kelvic
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Gnosis

Postby Kelski on September 20th, 2014, 5:34 am

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Favored Of Akajia


Gnosis

Overview:

Akajia - Nightstalking - 1st Mark - Character Creation

The singularly marked individual instantly knows the language of Makath and can communicate with shadows. They suddenly understand that shadows are not simply the absence of light in an otherwise lit space or the rough image cast by an object blocking rays of illumination. Shadows instead become sentient creatures for those Akajia marks. Because they become sentient creatures, the Night Stalker can talk to them. This does not mean that the individual can get them to tell him or her what he wants to know. Time and reputation must be built at this level, and shadows must be befriended. Night Stalkers with one mark can see clearly into shadows as if they are not there, although shadows do not disappear for them completely. Night Stalkers with one mark have excellent night vision and often feel at home in the complete darkness. At this level, the marked begin to yearn to know secrets and their ability to ferret them out begins to manifest. Night Stalkers literally often stumble upon mysteries and cannot simply help but solve them in their own minds. A Night Stalker keeps secrets and are truly reluctant to give them up; however, they can be 'convinced' to through bribery, torture, or simple exploitation.

Akajia - Nightstalking - 2nd Mark -[Temple Of The Unknown] Undiscovered Secrets

ImageA secondarily marked individual gains an important ability within Akajias world. Along with having an instant mastery of Makath, the Night Stalker can begin to bond with shadows. Once they acquire their second mark, they can step into a shadow that is accessible for them and big enough for them to lose their bodies in and step out of another shadow that is within their line of sight. This ability does not work in pitch dark, only in areas that are filled with shadows AND light. Dimly lit dungeons or record rooms often hold no challenge for Night Stalkers who can move through shadows at will. They can also call shadows to them and conceal their presence in a cloak of darkness as well, if the shadows will come. Sometimes shadows are fickle creatures. This fickleness is a good motivator for a Night Stalker that is secondarily marked to cater to the whims of shadows and befriend them.

At this level the Night Stalker is far more intriguing to shadows. The Stalkers do not have to make an active effort to befriend shadows but instead more often than not have to chase overly friendly ones away. Their charisma with shadows is seemingly unlimited, and making friends with them is often as easy as saying 'hello' in Makath.

Gnosis Story 'Seeking Freedom' :
The world narrows when all you feel is hunger. Kelski paced the confines of her Master’s little shop, wondering why he hadn’t returned home. She minded the place, making sales when customers came in, sometimes trading or sometimes telling them to return at a later time when her Master was in attendance. The shop was a place to pawn goods, trading them for coin or turning them in and having the shop owner pay the item owner in coin. They never paid full price for an item even though they often tried to sell their stock for far more than they were worth. Kelski’s master had a way with words, a pitch and tone that tended to excite people and give them hope when things seemed hopeless. He’d sell useless trinkets as good luck charms, or claim a simple tarnished hand mirror had once belonged to someone famous like the princess of Alahea. And people believed him. Kelski didn’t, but that was because she saw the lies behind his eyes, and witnessed him holding an item in his hand for a chime or two, sometimes a full bell, thinking about it and trying to craft a story around it. Sometimes his stories worked and his items sold. When that happened, they ate and ate well. But it wasn’t often, not nearly as often as Kelski would like. And more so that was due to her master’s other talents.

He was known to love taking bets, chances, and gambles. When they got a little ahead on the finances, he would often put coin towards ventures that would fail inherently in Kelski’s mind. Food, brought overland in Kalea through the mountains? She wasn’t allowed to fly much, but even the Kelvic knew that Kalea wasn’t traversable if the wall of harsh peaks at Alvadas’ back were any example.

So there were collectors that came by, wanting ransom, needing to be paid, and sometimes they’d hurt her Master and other times they’d threaten her. She hated that they threatened her, especially because the debt was never hers. Kelski actively and often hoped her Master would trade her, sell her, or just die. All too often he used her to pay his debts. Exotic and predatory with eyes that were cold, the young Kelvic was popular when her master needed some spare coin. Five chimes, twenty five chimes, a whole bell – the rates varied – and so too did the men he left alone with her. His claim was always the same. She was feral and would put up a fight, but was tough enough and clean. He’d put a collar on her, hand the leash to whomever he owed money too, and let her alone with them. And he’d tell her if she didn’t please them with her fight, she’d get no food nor any respite from work for days afterwards. So she fought. But they were always bigger, stronger, and more willing to take from her what she was unwilling to give. And later, when they were gone, he’d come in and tell her how sorry he was, that someday he wouldn’t have to use her so badly, and wipe away her cuts, put ointment on her bruises, and leave her clean cloths and soap to wash herself. He was always relieved to have debt paid, so he gave her extra food after her sessions. Sometimes, if he was feeling generous, he’d let her sleep in or get away from her work.

Her work was always different. Sometimes she’d be tasked to refresh the paint on items he’d picked up and make them look new so he could sell them for a higher price. Sometimes he’d ask her to repair the damage or replace broken parts. But mostly she cleaned. She serviced the shop as much as she serviced him, and he truthfully was never as interesting as the challenge to fix something broken or make something beautiful. He even traded time with her for lessons from a jewelcrafter who taught her how to mend broken clasps and add or remove lengths form chain. The jewelcrafter gave her other lessons as well, ones that left scars and taught her never to trust her Master when he said he was doing something that was the best for her.

Then one day, like a prayer answered, he never returned home. Time passed. Kelski kept the shop running, ate all the remaining food, and asked people to come back who came by to inquire about items or ask for loans or gambling debt to be paid off. But as time passed, the visitors became more insistent, and Kelski grew more worried. She ran out of food. And while she was not allowed to leave, three days after his disappearance, Kelski left.

She had no choice. Starving, she took the coin to the market, bought food, and ate greedily as she began quietly asking questions. Her Master had been seen out and about a few days ago. She trailed the rumors back to the port, asking polite questions and keeping her head low. She learned fast, in the midst of the denizens of Alvadas’ less savory side, that eavesdropping was more valid than outright inquirers, so she listened. Kelski haunted bars, dives, and frequented the more seedy side of the wharf. She was adept at the filth, blending in, and not letting her features be seen. Alvadas’ changing personality assisted in that. The Kelvic learned secrets that Kelski jealously hoarded. She never repeated information for information but instead sought new and clever ways to acquire it without cost to herself or a diminished return on her investments of time. She found solace in the shadows. Kelski was made up of light and darkness herself, so she blended in. Grey suited her and often she felt like she could see the shadows as living things, even though she knew they were only shadows; nothing living or sentient about them. But in a short time, she grew comfortable and she followed the evidence, leading herself on a trail of destroyed dreams and wishes that were higher than one man’s intelligence and abilities.

Sometimes she was forced to cross people’s palms with her dwindling coin, overlooking the nature of the news until slowly the story came out. Her Master tangled with the wrong people. He aimed too high with not enough intelligence to back his ventures. There was a man called The Prince in a place called The Gibbets, and when she crossed into the Streets Below she found the door barred to her. A man told her, lingering in the alley where the Gibbets was said to be found, that only those at the end of the line and at the end of her means could enter. And once they went in, the light of day never shown on them again. An eagle’s heart couldn’t brave such a skyless place, even in the end, so she turned her investigation elsewhere. She could not go down, but she was unwilling to give up. But more coin crossed more palms and when her money was nothing more than a dream, a locksmith turned out to be the answer. He spilled his secrets for the price of the gaze of her wide grey eyes. She already knew so much, her search having led her to him, the last person evidently known to see her Master alive and in the company of the Prince before his disappearance and sadly what she had started to think more and more of as his death. Kindness was his Achilles heel and he showed it to the half-starved Kelvic on a quest she had no business being on.

“What was in the chest… this freedom?” She asked softly, curious, though her eyes had turned to steel at the thought of her Master being dead. The locksmith looked both directions, leaned forward, and pressing his face up against her hood whispered the answer to her. Kelski’s eyes widened slightly, the only indication that she understood his message and nodded. “Thank you. You’ve been very different from the others here.” She said, studying the locksmith carefully. He shrugged and quietly replied, “I know what it is to need to understand things. Take your knowledge to the grave, girl, because if someone knows you know, they will hunt you.” Kelski nodded, certain that the locksmith was correct.

“I have one more question, then I will take my leave. You’ve been very helpful. Do you know where they put his body? I would like to see it for myself.” She said, knowing the locksmith would understand. The man nodded, and replied quietly. “It’s with the rest of where they dump things they don’t want coming back again. It’s in the heart of the Garden of No Return.” He said, shaking his head softly. “But don’t go there girl. You won’t be able to find your way out if you find your way in, not at least, without wings.” He jested, not realizing the joke was so applicable. Kelski nodded, knowing he didn’t understand her nature, but willing to heed his advice nonetheless. She would not walk into the garden. No. She would fly.


“The man is dead. Murdered by The Prince’s minions above ground for delivering something to The Prince that could not be opened. I know… for I am the best of my kind and even my locksmithing could not spring the lock on the chest that was produced. There is rage, and then there is the Prince’s Wrath. You cannot give a starving man, girl, a glass apple which he cannot eat and cannot do what he wants with other than to gaze longingly upon it. He will not be unaffected and he certainly will not be without emotion. The chest contained the answers to the Prince’s prayers or so he thought and so your Master Swore. There was a freedom in it from all who were in the Gibbets, and yet the lock would not spring. Your Master was hired to acquire, but The Prince did not consider his acquisition a fulfillment of his contract.” Kelski nodded to the man’s words, her eyes thankful.

Kelski took her leave, then, returning to the only home she knew. Quietly on the roof of her Master’s still quiet shop, stripped her clothing off and took wing.

She found the Garden Of No Return and passed over it. Following its loops and twists of its growing hedges from above proved no difficulty. Her eyes were sharp in her eagle’s form, though her flying lacked skill having gone unused. Finally, towards the heart of the maze where the locksmith said it’d likely be found, she spotted a bloated dead body. Backwinging into a spiral she looped her way down and landed beside the corpse, then hopped on it. Her eagle instincts were sharp as she stared down into the face she so wanted to hate. She didn’t hate him though. All she’d truly wanted from him was love, acceptance, and a sense of family… someone worthy to bond too. He wasn’t. He was just worthy of food now.

Hungry, she reached down and plucked his eyes out, surprised that none of the crows or other carrion figures had found them yet. She made short work of the tasty morsels and didn’t even mind the onset of rot that flavored them. Then she plucked out his tongue with her razor sharp beak and made short work of that as well. She sliced each ear off, mutilating the corpse and then backed off to shift into her human form. “You can see nothing but darkness now. And if you for some reason come back, you will not be able to look upon the greed in your mind anymore. Nor will you be able to speak of it or hear it.” She drew his own blade, still hanging from his belt pouch, and sliced off his hands with it, hacking at the meat and bone with the small blade with a diligence that was almost tenacious. “Now you have no hands to hurt people with, should you be able to come back. Hands bind and tie, forcing action and unwelcome pain on others. Now you cannot. I wish I could have done these things while you lived, but I didn’t know how strong I could be and how to survive away from you. Because of your death and my search, I know now that I can. I’m going to sell all that was ever yours, take it for my own, and take my leave of this place to go somewhere new. I’m going to leave and take your secrets with me so they will not tempt me to follow anywhere near the same path you did. I know about the chest, the Gibbets, and what the Prince wanted. I will never tell another soul. He will die being unable to open that particular box of deceit.” Kelski said, then stood up.

She startled then, meeting the gaze of the woman that stood across the body from her. The Sea Eagle hadn’t seen her arrive nor had she heard her standing there stoically while she took her quiet revenge. Black as night, no deep blue, with eyes full of stars, the woman struck Kelski as otherworldly. Kelski squared her shoulders and started to drop her gaze, the words of the dead man at her feet echoing through her mind… “Stand up straight girl, no slouching, no meeting your betters in the eyes…”. The woman reached out and tipped a finger under Kelski’s chin, bringing her head up and her eyes back to where they could meet the Goddess of Night’s gaze. “You’ve been seeking answers to questions. You’ve got them. And you’ve not told a soul. Your life will stretch out before you and there’s no end to the calling that might take you when you can grow wings and fly from here. Take my mark with you child. I want you to speak the language of shadows and never be alone. If I ever need a woman with the heart of an eagle, I will want to be able to find you in the vastness of the wilderness or city and call upon you. Your search here and your silence has earned you that much.” With that touch under her chin, a fire alit on the small of her back and she felt Akajia’s mark burn into her. The awareness of Makath, the language of the shadows filled her, and she felt the night come alive with companions she only dreamed of having.

They greeted her with welcome, as one of her own. Kelski bowed her head to the Goddess in thanks, then lifted her chin up feeling the Goddess’ touch leave her. The Sea Eagle was good with her hands and had taken lessons in making things right, small tasks that jewelers thought beneath them. But suddenly she wanted to capture the stars in Akajia’s eyes and the ethereal beauty of the way the Goddess held her. She knew where she would go, standing there staring into the Goddess’ eyes, communing in a way that no earthly creature ever grew used too.

“I will go, deep into the heart of Kalea, to Lhavit. You can find me there, where I will somehow find a place, making jewelry, capturing stars, and if you have need of me, just call. I will do what I can to be what you need.” Kelski said, still meeting the Goddess’ gaze. The Goddess smiled. “You are stronger than you know, little Kelvic. Learn to survive on your own. Go back to your Master’s home. He is dead now and will not need his things. Pack what you wish to keep, and sell the rest. You will find good honest folk willing to trade coin for it. Then start a new life. Use the money to buy an apprenticeship somewhere. Be independent. Be strong. You are so much more than your Master let you be. Everyone is. People are born to do great things. It is they themselves and those around them that let the world get in the way of their work. Let no one get in the way of your work, Kelski, and become what you wish to be… whatever that is. You don’t have to decide now.” She said, vanishing into the blackness of the maze. Kelski took wing then, transforming from her human form to her eagle form and circled back to her master’s home. The thoughts of the chest, its secrets, the Gibbets, and even the Prince were far from her mind. They were the past. Alvadas was the past. Lhavit was the future.


Xhyvas - 1st Mark Mountain Tops In The Mist

This gnosis is not yet completed in its writeup. What is known about it is that when in use, the user's eyes completely glow emerald green and the user can suddenly see ...

"My Gnosis, Sea Eagle, is one of the Possibilities. I give the bearer of my Mark the ability to see potential pathways, indeterminant happenings, and uncertain outcomes into the future; a breath, a heartbeat, a chime, a bell, or even what doing something now might mean for a hundred years from now. It is not an easy gnosis. It can be a burden. But you are a planner and a distance viewer. It is time you used your amazing eyes for looking not just into the distance but into the future. I think it is something you can handle and use with responsibility and leadership.”

Semele - 1st Mark - Fulfilling Promises And Breaking Curses

Semele's Gnosis is still under development. It has to do with The Gemstones of Mizahar and utilizing their powers. The marks manifest as an embedded gemstone in the back of the bearer's hand. In Kelski's case, this is a opal cabochon. It helps her sense gemstones and seek them out on her own, those that are at the surface and even those that are within the ground. Semele tends to mark jewelers and geologists, any who love or admire gemstones.

Nysel - 1st Mark - Marked and Charged

“Do you like what you see?” A voice said softly, masculine, and somehow oozing with power.

Kelski’s eyes snapped open and she surveyed the mountain top once more. The fire and its firepit of silver flame was gone. In its place sat a man, dark of skin – not black or dark brown – but dark blue and handsome. His skin shimmered with what looked like stars or mica, though it was hard to tell for he was locked on her with his eyes. His eyes held her own prisoner and she was lost in them a moment before she found the words to see.

“It is incredibly beautiful, like nothing I’ve ever seen. But I don’t know what I’m looking at.” She whispered, her words stammering out because the man’s presence was so strong. She took a breath and another one, then closed and opened her eyes again, making sure she was actually seeing what she was seeing and that this wasn’t part of the meditation. It wasn’t. The man was as real as they came, as real as something could be in a magical bubble of reality beyond the reach of the real world.

“You were looking at the Chavena. You live on the Mortal Realm, and the Gods live in the Divine Realm. But the Chavena links the two of them and is full of the Chavi of everything living, including people. Those silver threads you saw were the chavi of people – their written history – filling the space between the mortal realm and the divine. Only my kind – my blessed marked kind – can access the Chavi and read them. Touching them makes them real and you can walk the history of those that came before you.” He said softly, watching the Kelvic.

Markings Of Her Flesh


Gnosis Marks
  • Akajia - Center Of Back Between Shoulder Blades - Two Black Triangles Interlocking
  • Xhyvas - Breastbone - Stylized Gasvik Wings Outstretched Across Her breasts
  • Semele - Back Of Left Hand - Glimmering Opal Cabochon Seemingly Imbeded Into Her Flesh
  • Nysel - Left Shoulder - Skeletal Key With Stylized Eye For The Bow Handle.

Other Marks
  • Left Buttock - Where a burned brand used to rest, a stylized eagle tattoo called The Alizarin’s Regalia. This is a magical tattoo that glimmers slightly and has halted Kelski's aging completely.







Last edited by Kelski on November 8th, 2019, 12:52 am, edited 10 times in total.
Image
They laugh at me because I am different.
I laugh at them because they are all the same.


Painted Sky Jewelry (The Wildlands) | Crossroads Jewelry (The Outpost)
User avatar
Kelski
Freedom is earned. Fight for it.
 
Posts: 1598
Words: 2015452
Joined roleplay: July 3rd, 2014, 11:08 pm
Location: The Wildlands of Sylira & The Empyreal Demesne
Race: Kelvic
Character sheet
Storyteller secrets
Plotnotes
Medals: 11
Featured Character (1) Featured Thread (2)
Mizahar Grader (1) Trailblazer (1)
Overlored (1) Donor (1)
One Thousand Posts! (1) One Million Words! (1)
Sunberth Seasonal Challenge (1) Power Fork (1)

Skills

Postby Kelski on May 24th, 2015, 8:13 pm

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Jeweler of The Wildlands


Skills

Overview:

To summarize who and what Kelski is would be a hard thing. Most people would assume that being Kelvic, Kelski may lack in talent, skill, or drive when it comes to being a professional. That is simply not the case. Her Kelvic nature doesn't get in the way of what she truly wants in life. The jeweler wants to be strong, safe, financially secure, and surrounded by allies.

Kelski serves Akajia first and foremost as a Nighstalker. She bends like a blade of grass in the wind, blowing whichever way her Mistress tends to guide her. And as a result of this burning passion for The Night Mother, Kelski is a twice marked Nightstalker who is quick to answer her Mistress' call for assistance or aid. She is very close to the shadows in the world, uses her Nightstalking abilities frequently, and has no remorse for taking down her enemies. Because of this, not only does she strive to be the best at her chosen profession, but she trains her body hard to be able to fight and thrive in the environment Akajia has chosen to place Kelski in.

However, barring guidance, Kelski has taken up residence in Sunberth and has worked very hard to open her own business - a jewelery store called The Midnight Gem - in which she has turned into a basis of operations for all sorts of endeavors not limited to but including sheltering mages. A mage herself, Kelski wants to keep her friends and colleagues safe from the overall negative attitude towards magic in Sunberth. Housing spys and warriors as well, The Midnight Gem truly serves as the center of Kelski's world. And in a way she considers the place her child since she herself is an Architectrix Mage and breathed life into the place from her own hand.


Master - 76-100 XP

Skill Total XP Misc
Architectrix 78/100
Dagger 91/100
Endurance 76/100
Interrogation 100/100
Investigation 100/100
Jewelcrafting 100/100 10 SP
Leadership 100/100
Logic 78/100
Observation 100/100
Socialization 100/100
Planning 100/100
Teaching 98/100


Expert - 51-75 XP

Skill Total XP Misc
Persuasion 51/100
Reimancy 51/100 (Air, Water, Earth)
Research 65/100
Rhetoric 74/100
Strategy 52/100


Competent - 26-50 XP

Skill Total XP Misc
Arcanology 35/100
Acrobatics 45/100 Dodging/Evasion
Auristics 41/100
Body Building 39/100
Business 47/100
Hunting 49/100 10 RB, 15 SP
Metalsmithing 46/100
Morphing 36/100 * See Models/Forms
Negotiation 36/100
Philosophy 37/100
Psychology 44/100
Running 27/100
Tactics 32/100
Violin 26/100
Wilderness Survival 43/100 25 SP Forest/Underground


Novice - 1-25 XP

Skill Total XP Misc
Architecture 2/100
Acting 2/100
Animal Husbandry 5/100
Brawling 8/100
Carpentry 2/100
Carving 18/100
Child Care 5/100
Cleaning 21/100
Climbing 19/100
Construction 13/100
Cooking 25/100
Copying 4/100
Cosmetology 10/100
Crossbow 17/100
Dancing 6/100
Dominion 3/100
Drawing 24/100
Driving 7/100
Dual Wield 19/100
Etiquette 2/100
Fishing 4/100
Food Preservation 5/100
Foraging 4/100
Fortune Telling 5/100
Garotte 1/100
Geology 4/100
Hand Axe 2/100
Herbalism 1/100
History 7/100
Hostessing 22/100
Horsemanship 5/100
Hypnotism 2/100
Intelligence 4/100
Interior Design 3/100
Intimidation 9/100
Land Navigation 3/100
Leatherworking 2/100
Leeching 1/100
Mathematics 15/100
Massage 1/100
Medicine 17/100
Meditation 22/100
Mountaineering 7/100
Music Composition 6/100
Navigation 4/100 Underground
Organization 15/100
Painting 5/100
Philtering 8/100
Physics 4/100
Riding 6/100
Seduction 17/100
Scavenging 3/100
Scouting 23/100
Sculpting 1/100
Shielding 7/100
Singing 6/100
Sledge Hammer 3/100
Spelunking 15/100
Spiritism 1/100
Stealth 18/100
Storytelling 20/100
Subterfuge 19/100
Swimming 10/100
Tracking 9/100
Unarmed Combat 25/100
Writing 11/100



Resolve = 65

Resolve Count :
26 Starting Resolve
2 Gnosis Marks – one complete level boost
New Starting Resolve = 51
Interrogation 4 pts (Master)
Intimidation 1 pt (Novice)
Meditation 1 pt (Novice)
Leadership/Persuasion/Seduction 4 pts (Leadership Master)
Endurance 4 pts (Master)
Torture – 0 pts

Total = 65 Resolve



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Kelski's Magical Djedline: Avancalas



Last edited by Kelski on March 9th, 2020, 2:39 am, edited 104 times in total.
Image
They laugh at me because I am different.
I laugh at them because they are all the same.


Painted Sky Jewelry (The Wildlands) | Crossroads Jewelry (The Outpost)
User avatar
Kelski
Freedom is earned. Fight for it.
 
Posts: 1598
Words: 2015452
Joined roleplay: July 3rd, 2014, 11:08 pm
Location: The Wildlands of Sylira & The Empyreal Demesne
Race: Kelvic
Character sheet
Storyteller secrets
Plotnotes
Medals: 11
Featured Character (1) Featured Thread (2)
Mizahar Grader (1) Trailblazer (1)
Overlored (1) Donor (1)
One Thousand Posts! (1) One Million Words! (1)
Sunberth Seasonal Challenge (1) Power Fork (1)

Lores

Postby Kelski on August 29th, 2018, 9:06 pm

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I know a little...


Lores

Overview:

Kelski had a ton of lores and to be honest the thought of sorting all of them is completely daunting. I have them listed in my thread section where the thread awards were given. If anyone has any specific questions on lore awards and what Kelski has lores of and doesn't have lores of please ask. I can point you to the threads where she acquired lores etc.

I am leaving this section here because it is not unheard of that I will one day go back and actually sort the lores I have. If and when that happens, I will need a place to put them.


  • Jewelcrafting: The Four C's - Cut, Clarity, Color, and Carat.
  • Jewelcrafting: Types of Inclusions
  • Jewelcrafting: How to plot a gemstone
  • Jewelcrafting: Stone Identification
  • Jewelcrafting: The Topography of a cut gemstone
  • Jewelcrafting: Types of facets
  • Jewelcrafting: How to Identify The Shapes Of Stones
  • Jewelcrafting: Types of Gemstone Cuts
  • Jewelcrafting: Scale of Hardness
  • Jewelcrafting: Specific Gravity
  • Geology: Moonstones
  • Meticulously taking notes
  • Wilderness Survival: Living In A Cave
  • Wilderness Survival: Building A Campfire
  • Wilderness Survival: Setting up traps for catching rabbits
  • Leatherworking: Working on a rabbit’s pelt


Last edited by Kelski on August 29th, 2018, 10:54 pm, edited 1 time in total.
Image
They laugh at me because I am different.
I laugh at them because they are all the same.


Painted Sky Jewelry (The Wildlands) | Crossroads Jewelry (The Outpost)
User avatar
Kelski
Freedom is earned. Fight for it.
 
Posts: 1598
Words: 2015452
Joined roleplay: July 3rd, 2014, 11:08 pm
Location: The Wildlands of Sylira & The Empyreal Demesne
Race: Kelvic
Character sheet
Storyteller secrets
Plotnotes
Medals: 11
Featured Character (1) Featured Thread (2)
Mizahar Grader (1) Trailblazer (1)
Overlored (1) Donor (1)
One Thousand Posts! (1) One Million Words! (1)
Sunberth Seasonal Challenge (1) Power Fork (1)

Possessions

Postby Kelski on August 29th, 2018, 9:06 pm

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What you know is more important than what you own.


Possessions

Overview:

Kelski didn't used to be materialistic. She has always lived very minimally being Kelvic. Her original home started out as a moss cave in Lhavit with a very simple layout. Now she dwells within The Midnight Gem in Sunberth, owning the place as a business and residence. The Midnight Gem is an Architectrix Building so the contents are somewhat fluid and tend to change over time. It's layout and floorplan can be found in The Midnight Gem Consortia Forum. Most of her possessions are housed in this location, which includes her home, workplace, and training space. Below is a complete list of possessions with a side note about what she is normally equipped with if a ✸ is indicated after the item.


Kits
Jewelcrafting Kit
Clam Digging Kit
Cooking Kit
Fishing Kit
Handyman's Kit
Climbing Kit
Gilding Kit
Horse Grooming Kit
Woodcarving Toolkit



Home Goods
Set of 12 Matching Plate Settings
Set of Pots And Pans
Piano
Black Violin
Couch x 3
Art Easel
Dining Room Table, Large
Dining Table, Small
Dining Room Chairs x 10
Chests x 8
Desk
Desk Chair
End Table x 4
King Bed
Bed x 7
Piano
Table
Couch
Armchair x 2
Bookcase x 2
Hutch
Cupboard x 2
Firepit
Chairs Rocking x 2


Travel Supplies
Pavilion
Large 4-Person Tent
Lantern, Common
Bedroll
Blanket, Winter
Fishing Pole
Waterskin x2


Belt Pouch
Flint and Steel
Coins
Blowgun + 15 Darts
Comb (Skyglass)
Brush (Skyglass)
Soap
Razor
Balanced Rations


Clothing
White & Black Ombre Dress
White Shirt
Black Pants
Linen Undies
Black Cloak
Black Boots
Leather High Boots
Leather Low Boots
Leather Gloves
Brocaded Dress
Velvet Cloak
Black and White Ombre Scarf
Sky Blue Scarf
Blouse
Corset
High boots
Belt
Breeches
Skirt


Personal Items
Cosmetics brush
Kohl
Rouge
Toothpaste
Toothbrush
Perfume
Lip Pomade
Hair Kit
Face powder
Powder Puff
Toilette Kit
Mirror
Cosmetics Bag
Scented water
Hair brush


Armor
One Set Night Leather


Books
Book on Auristics
Book on Cooking & Baking
Book on Architectrix
Book on Morphing
Delicacies From The Sea


Weapons
Two Daggers (link)
Twelve Throwing Daggers
Crossbow
Sheath w/bolts
Repeating Crossbow
Ten Repeating Crossbow Clips (holds 5)
Blowgun
Ten Darts


Horse Items
Moth - Mixed Blood
Halter & Lead
Saddle Pad
Bit & Bridle
Saddlebags
Saddlebags, Large
Blanket & Hood
Riding Saddle
Cart harness
Cart


Animals
1 Magic Chicken That Lays Golden Eggs
1 Magic Chicken That Lays Ice Eggs
10 Normal Hens
1 Rooster


Magic Items = See Magic Item Section

Last edited by Kelski on May 4th, 2019, 10:52 pm, edited 11 times in total.
Image
They laugh at me because I am different.
I laugh at them because they are all the same.


Painted Sky Jewelry (The Wildlands) | Crossroads Jewelry (The Outpost)
User avatar
Kelski
Freedom is earned. Fight for it.
 
Posts: 1598
Words: 2015452
Joined roleplay: July 3rd, 2014, 11:08 pm
Location: The Wildlands of Sylira & The Empyreal Demesne
Race: Kelvic
Character sheet
Storyteller secrets
Plotnotes
Medals: 11
Featured Character (1) Featured Thread (2)
Mizahar Grader (1) Trailblazer (1)
Overlored (1) Donor (1)
One Thousand Posts! (1) One Million Words! (1)
Sunberth Seasonal Challenge (1) Power Fork (1)

Ledger

Postby Kelski on August 29th, 2018, 9:07 pm

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Keeping the books...


Ledger

Overview:

Kelski has had periods of inactivity because of city closure and had to come back into gameplay as a Slave due to Lhavit Closing and her not having her job threads finished earning enough money to stay out of slavery or death. Due to this fact, there are gaps in her ledger when she did not have to pay seasonal (due to slavery) or was not counting coins at all because of inactivity. The current below ledger is accurate up until the current season when it will be completely updated. Current seasons are never accurate due to threads being underway, ungraded or wages not paid or earned.



[googlefont=Courgette]Current Worth: 1397 GM


Purchase Cost Total
Starting +100 GM 100 GM
House Cash In +500 GM 600 GM
Large Tent (4p) -10 GM 590 GM
Flint & Steel -1 GM 589 GM
Lantern, Common -1 SM 588.9 GM
Bedroll -1 SM 588.8 GM
Blanket, Winter -5 SM 588.3 GM
Fishing Kit -10 GM 578.3 GM
Fishing Pole -1 GM 577.3 GM
Belt Pouch -1 GM 576.3 GM
Ombre Linen Dress -12 SM (8x1.5) 575.1 GM
Waterskin -1 GM 574.1 GM
Jewelcrafting Kit -250 GM 325.1 GM
Candles & Chest -8 GM 317.1 GM
Summer Seasonal Expenses 514 (Common) -135 GM 182.1 GM
Summer Wages 514 +819 GM 1001.1 GM
Fall Seasonal Expenses 514 (Common) -135 GM 866.1 GM
Fall Seasonal Expenses 514 (Common) -135 GM731.1 GM
Winter Seasonal Expenses 514 (Common) -135 GM 596.1 GM
Spring Seasonal Expenses 515 (Common) -135 GM 461.1 GM
Fall Seasonal Expenses 515 (Common) -135 GM 326.1 GM
Winter Seasonal Expenses 515 (Common) -135 GM 191.1 GM
Winter Seasonal Expenses 517 (Slavery) -0 GM 191.1 GM
Spring Seasonal Expenses 518 (Slavery) -0 GM 191.1 GM
Solid Gold Armband -15 GM 176.1 GM
Laborer's Wages Spring 518 (upon freeing) +182 GM 358.1 GM
Training Room Supplies - 100 GM 258.1 GM
Winnings Weekend Challenge +2,5000 GM 2,758.1 GM
Midnight Gem Expansion -2,572.4 GM 185.7 GM
Handyman's Toolkit Etc -26 GM 159.7 GM
Wages Summer 518 4,914 GM 5,073.7 GM
Goldfinger Loan Payment -3,000 GM 2,073 GM
Living Expenses Summer 518 (Good) -450 GM 1,623.7 GM
Horse Equipment -94 GM 1,529.7 GM
Contest 1,500 GM 3,029.7 GM
Contest 1,100 GM 4,129.7 GM
Contest 1,500 GM 3,029.7 GM
NaNo Award 3,000 GM 7,129.7 GM
Gilding Supplies -50 GM 7,079.7 GM
Loan Payoff To Goldfinger -7,062.5 17.2 GM
Wages Fall 518 4,914 GM 4,931.2 GM
Living Expense Fall 518 (Good) -450 GM 4,481.2 GM
Woodcarver's Kit & Brushes -60 GM 4,421.2 GM
Supply Run Misc Items -322.2 GM 4,099 GM
Climbing ToolKit -100 GM 3,999 GM
Simple Stables -1,000 GM 2,999 GM
Climbing ToolKit (Gift For Vasin) -100 GM 2,899 GM
Tools For Crylon & Work Crew -30 GM 2,869 GM
New Years Eve Party -525 GM 2,344 GM
Weekend Contest 1,400 GM 3,744
Wages Winter 518 4,968 GM 8,712 GM
Living Expense Winter 518 (Good) -450 GM 8,262 GM
Pay for Crylon's L2 Architecture - 644 GM 7, 618 GM
Dess -400 GM 7,218 GM
Pay for Crylon's L2 Architecture - 637 GM 6,581 GM
Wages Winter 519 4914 GM 11,495 GM
15 Acres in Wildlands (Forest) -9,000 GM 2,495 GM
Sale Of The Midnight Gem 10,952 GM 13,447 GM
Supplies For Move -4,909 GM 8,538 GM
Passage To Zeltiva Region - 422 GM 8,116 GM
5 More Acres In Wildland (Forest) -3,000 GM 5,116 GM
The Meraki Startup GGO -4,500 GM 616 GM
Seasonal Expenses Summer 519 (Good) -300 GM 316 GM
3K Word Challenge 300 GM 616 GM
Seasonal Expenses Fall 519 (Good) -300 GM 316 GM
Dess' Funds (PC to NPC) +829 GM 1,145 GM
Seasonal Wages Summer 519 +4,368 GM 5,513 GM
Seasonal Wages Fall 519 +4,368 GM 9,881 GM
Seasonal Wages Winter 519 +4,416 GM 14,297 GM
Seasonal Expenses Winter 519 (Good) -300 GM 13,997 GM
Placeholder Take The Leap Challenge +1200 GM 15,197 GM
Riad & Shop Purchase -13800 GM 1397 GM



Last edited by Kelski on March 23rd, 2020, 2:29 am, edited 20 times in total.
Image
They laugh at me because I am different.
I laugh at them because they are all the same.


Painted Sky Jewelry (The Wildlands) | Crossroads Jewelry (The Outpost)
User avatar
Kelski
Freedom is earned. Fight for it.
 
Posts: 1598
Words: 2015452
Joined roleplay: July 3rd, 2014, 11:08 pm
Location: The Wildlands of Sylira & The Empyreal Demesne
Race: Kelvic
Character sheet
Storyteller secrets
Plotnotes
Medals: 11
Featured Character (1) Featured Thread (2)
Mizahar Grader (1) Trailblazer (1)
Overlored (1) Donor (1)
One Thousand Posts! (1) One Million Words! (1)
Sunberth Seasonal Challenge (1) Power Fork (1)

Family, Friends, and Enemies

Postby Kelski on August 29th, 2018, 9:07 pm

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Intertwined


Family
Friends
Enemies

Overview:

Kelski has lived many places. Many people have influenced her. She keeps a running record in her heart and in her journals on which people have what to her and what they have taught her. Some people are long gone from her life and some people are by her side. People come and go, but this list never changes. It only gets added too.

Family


 
Ebon
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Name: Ebon
Race: Kelvic Night Lion
DoB: 516 (2) AV
PoB: Sunberth
Title: Clerk (secret Healer)
Skills: Medicine 30, Hunting 10, Tracking 10
Gnosis: Rak'keli

Ebon traveled to Sunberth with his Bondmate Sisala North. Sisala was a very powerful Konti healer of the Opal Order who felt called to Sunberth to assist its residents with their needs. As both her bondmate and apprentice, Ebon was diligent in his studies and working hard on becoming a healer like his mistress, However, fate intervened and Sisala was killed on the streets of Sunberth leaving Ebon stunned by the death of his bondmate. Broken, hollow, and grieving, the young Kelvic had fallen into hard times living on the streets.

Discovered being robbed by part of the Sun Birth gang, Ebon was rescued by a fellow Kelvic named Kelski and her Akalak companion named Aer'wyn. Becoming almost an instant tie between the two, Ebon was taken to The Midnight Gem for healing and has stayed there, where he was given a job by the Kelvic as a clerk for her jewelry store while he gets his life straightened out, his grief in order, and picks himself back up from the deep well of despair he's been in.
 
Ember
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Name: Ember K'etir
Relationship: Kelski's Niece - lives with her
Race: Kelvic Mouse (black)
DoB: 518 AV
PoB: Cobalt Mountains
Title: Child (Kelski's Niece)
Skills: Cooking 30, Cleaning 10, Scavenging 10
Gnosis: None

Ember is the daughter of Kalistan K’etir, Kelski's full brother. Kalistan sent Ember to Kelski to accompany a copy of an Architectrix Tome, a seed, and a splinter. Her duty is to watch over Kelski and report back to Kalistan secretly on the doings of his sister to validate if the rumors of Kelski's life is true. Ember will be helping guide Kelski in the use of Architectrix. She's not versed in it herself, but is used to living in an Architectrix structure in the form of K'etir Keep. Ember is aware of her short lifespan but volunteered for the mission for her father since she is an adventuresome sort and didn't want to stay home with her siblings.
 
Kalistan
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Name: Kalistan K’etir
Relationship: Kelski's Brother
Race: Human
DoB: 495
PoB: Cobalt Mountains
Title: TBD
Skills: TBD
Gnosis: TBD

TBD.
 
Dess
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Name: Dessarian "Dess" Damazar
Race: Human
DoB: 494 (25yo) AV
PoB: Sunberth
Title: Fighter
Skills: Unarmed Combat 50
Gnosis: Evantia - 1 mark of Wysar

I would like to add more here, but the truth is Dess' history isn't going to be fleshed out or known until I write the thread. He is going to be a fighter at the end of his life being sold as basically 'meat' in the slave market that Kelski is going to purchase as part of 'facing her fears' for the weekend challenge. I will be able to add more to his history when things are all said and done, but until then I'd just like approval to adopt him as a stationary NPC. His cost will be 450 Miza as a skilled 50 point NPC at an L2. Dess will be freed, but Kelski will pay common seasonal expenses for him.

Met in: Haunted By The Past


 
Mercy And Caitlyn
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Name: Mercy & Caitlyn (baby)
Race: Human
DoB: 499 (20yo) AV & 518 (1yo) AV
PoB: Sunberth
Title: Gardener/Domestic Servant
Skills: Gardening 30, Cleaning 20
Gnosis: Cultivation - 1 Mark of Bala

Kelski met Mercy when she saved her life after she was beaten and dumped by the Mudway. Soon embroiled in the horrible situation where Caitlyn was in danger from a Baby Farm, Kelski took Mercy in as a helper for The Midnight Gem to give her a legitimate job and a place to keep her baby safe. Mercy is an easy going young woman, totally devoted to her daughter, and who holds a tight connection to the land. There is no cost involved in adopting Mercy since she was a rescue and not a slave purchase. Caitlyn's upkeep should be free. Mercy will be paid common seasonal expenses.


Friends


 
Gils
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Name: Gilthas "Gils" Avancalas
Relationship: NPC Mentor
Race: Lethafal with an Eyph Mortal Seeming
DoB: 1 (518) AV
PoF: Somewhere along the east Syliras Coast in an unnamed anonymous location north of Lisner's Ruins.
Title: Cursed of Semele : Scientist/Mage
Skills: Scavenging (95), Research (89), Investigation (86), Meditation (80), Animal Husbandry (79), Reimancy (78), Genetics (60), Morphing (55), Medicine (55), Biology (50), Chemistry (45), Auristics (45), Writing (45), Mathematics (42), Philtering (37), Leadership (35), Teaching (35), Cooking (15)
Gnosis: 2 Marks Nysel, 1 Mark Semele


Gils is one of those Lethafal that fell very shortly after the Valterrian. He was around to witness the final death toll of the Valterrian and was a scientist who worked towards the survival of people when they went underground. He had the unique experience to be Marked by Nysel which allowed him to access his Chavi and the memories of his past were he learned his Eypharian Past and was able to re-teach himself a great deal of his past skills in order to assist in the survival of the populace of Mizahar.

Gils delved into magic, became a very confident mage and leader during the dark days underground and has a long history of existing. His existence has taught him to not grow close to people who often perish too quickly so when he made the acquaintance of the Champion of Semele (unbeknownst to him) he pushed her away when she lost her heart to him. Because of his rejection, which was somewhat standard for him among women, the Champion of Semele sacrificed her life in an epic event in Sylira's history... saving many lives.

Semele, however, was none to pleased and cursed Gils to remain beneath the ground even as Sunberth's citizens rose. He was long forgotten where he dwelled in misery finally understanding what was bad about holding oneself aloof and withdrawn. He remains beneath Sunberth today, captured until his curse can be broken which will only happen when Semele feels he has learned his lesson.

Within his captivity, Gils explored his roots and went back to the science of animal husbandry and genetics. He is the singular responsible party for the existence of The Brats of Sunberth. In the early days he started out training rats to steal for him and bring him back food and supplies he needed from the surface. As time progressed, the amount of things these small creatures could retrieve grew to be insufficient. Thus he took to working on their genetics and bred them up so that the incredibly large brats Sunberth enjoys today are his fault. Large Brats can bring back stolen ... well just about anything. His other projects are vast, and beneath the streets of Sunberth many of his projects roam.

In the Fall of 518 a young Kelvic named Kelski discovered his existence and freed him from his curse. Moving to the surface, Gilthas remained in Sunberth a few seasons before he ended up moving with Kelski and her friends to the area of Zeltiva in the Summer of 519. He claimed The Syval Ruins as his own and has set up a new laboratory to continue his work.

Gilthas is approachable but dangerous. He reads to the non-trained person as more an eccentric scientist than a mage. His workshop and living quarters are in the bowls of the cliffs overlooking Mathew's Bay with the entrance at The Syval Ruins. If people can locate him, he indeed with speak with them and sometimes takes on students.

 
Mosa
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Name: Mosa
Relationship: NPC Mentor
Race: Human
DoB: 442 (75) AV
PoB: Denval
Title: Fortune Teller
Skills: Fortune Telling (85), Storytelling (68), Astology (54), Teaching (50), Busking (48), Play Musical Instrument (Violin) (42), Music Composition (40)
Gnosis: None

Mosa is one of those rare Denval survivors that ended up ultimately in Sunberth. Herself and her family managed to make it to Zeltiva on the flotilla. However, Mosa grew tired of Zeltiva, and made her way to Sunberth, following her Fortune Telling suggestions. She was looking for more than the stuffy University City could give her and Sunberth definitely was it. It wasn't as if she was reckless or thirsted for adventure. It was just that she wanted a city that was constantly changing, evolving, and one that had more flare and flavor to it than Denval and later Zeltiva could claim.

For years Mosa was a popular and sought after for her Fortune Telling ability and her gentle soft spoken voice. Having a track record of being rarely wrong, Mosa thrived. It was only after her eyesight began to fail and her ageing forced her to back off her work, did she come to realize she liked living in Tent City and witnessing the day to day comings and goings of its denizens.

When she grew tired of telling fortunes, Mosa would break out her violin and gently play it for busking coin. She still plays a bit of violin, though arthritis has slowed her down considerably. And she will throw bones or read cards if asked. One just needs to figure out her location and have coin in hand.

Mosa likes company and is a great storyteller. She will even teach people Fortune Telling and Violin if they ask her nicely and bring around a hallway decent instrument.

 
Sastiva
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Name: Sastiva
Relationship: NPC Friend/Goldfinger Contact Agent
Race: Human
DoB: 496(22) AV
PoB: Sunberth
Title: Goldfinger's Assistant
Skills: Accounting (82), Business Logistics (69), Mathematics (64), Unarmed Combat (60), Marketing (50), Planning (48), Negotiations (45), Leadership (30)
Gnosis: None

While Sastiva is considered one of Goldfinger's many assistants, she bears a striking resemblance to the man himself. Because of her age and the fact that she looks a lot like Goldfinger, Sastiva is suspected of being his younger sibling by many in the Sunberth Community. While having never openly admitted or acknowledged the relation, one can tell she is close to the local loan shark in Sunberth.

Sastiva's duties include keeping a 'stable' of clients for Goldfinger. That means helping those he has decided to loan money to found their businesses. This might mean acquiring suppliers, buildings, even helping new folks keep books for the first season of their endeavors. She will do check-ups on them and act as a loan enforcement officer if need be. That is mostly unnecessary though since Sastiva's babysitting duties usually render new clients successful.
 
Kaltiz
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Name: Kaltiz Blackwing
Relationship: NPC Friend
Race: Kelvic Skull Crow
DoB: 517(1) AV
PoB: Sunberth
Title: Run-Away Slave/Member The Shifty Shamus @ Yedra's Fountain.
Skills: Scavenging (43), Begging (38), Stealth (35), Larceny (25), Negotiations (15), Dagger (10)
Gnosis: None

Kaltiz Blackwing is one of Sunberth's lost children. Rumored to be a runaway slave having escaped from the Vino, the Kelvic has been on the loose since his early first year. Kaltiz has managed to stay alive and evade authorities being a Kelvic. Skull Crows are clever and because he can harvest memories from the skulls he wears, Kaltiz has learned faster than most.

Friendly to people who have things for him or want to trade ideas with him, he's vicious when crossed or starving which happens quite frequently on the streets of Sunberth. Kaltiz will do anything for someone he considers a friend. But when it comes to actually being productive in terms of getting a real job or learning a trade, he simply isn't interested. His skull crow nature leans towards laziness and disrespect.

Kaltiz has a broad and colorful vocabulary and hes not afraid to use it... and when conventional swear words fail him, he makes up phrases and thinks himself incredibly clever.

The truth is Kaltiz is entertaining, good company, and normally agreeable if his belly is full or the activity involves food. He can be found near Yedra's fountain, but is quickly outgrowing the youths that live there.


Enemies



 
Darvin
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Name: Darvin Steval
Relationship: NPC Tormenter - Dead
Race: Human
DoB: 462 (55) AV - 518 AV
PoB: Syliras
Title: Ghost
Skills: Daggers (55), Unarmed Combat (47), Blowgun (34), Philtering (29), Teaching (25), Poisons (22)
Gnosis: None

Darvin, in his prime, reached the rank of Chevalier in the Dragoons and was on a fast track to Captain. However, Darvin became seriously drug addicted around 513 due to events he never speaks of and continued to backslide, having been unable to throw the habit.

In recent years Darvin has continuously lost rank due to multiple incidents that usually involved his addictive personality. Darvin is simply the equivalent of a Guardian now. As an embarrassment to the Dragoons, it's surprising that no one has relieved him of his head yet, despite the fact that he's very good at combat and many younger members have came to him for training or to challenge his skills.

It's probably because of his other hobbies. Darvin makes drugs. He's been known to slip them to fellow Dragoons and those in his charge to 'test' his experimental philterings on.

Busted back to The Barracks and under Jaren's command, Darvin has found a place among the flunkies of The Barracks where he tends to do a great deal of personal favors for the Marshall who keeps him in drugs or supplies to experiment with making new drugs. His temper is uncertain at best, surly at worst, though he does have a soft spot for women.

Jaren uses him as security for shipments and as an armed guard on certain of his assets. In his spare time, Darvin messes with poisons and philtering, working on new drugs the Sun's Birth can sell. More than one mysterious fire has busted out around Darvin's quarters though the Guardian has been mysteriously elsewhere and able to account for his whereabouts to not be found responsible.

In the Summer of 518 AV Darvin kidnapped Kelski, raped her, and attempted to force her to bond with him. There was a struggle and she killed him... ending that era of her life.


*If you are not on this list, please don't take offense. I'm still updating my CS and working tabsets in is very hard/time consuming so this post will get updated slowly.

Last edited by Kelski on March 8th, 2020, 10:10 pm, edited 6 times in total.
Image
They laugh at me because I am different.
I laugh at them because they are all the same.


Painted Sky Jewelry (The Wildlands) | Crossroads Jewelry (The Outpost)
User avatar
Kelski
Freedom is earned. Fight for it.
 
Posts: 1598
Words: 2015452
Joined roleplay: July 3rd, 2014, 11:08 pm
Location: The Wildlands of Sylira & The Empyreal Demesne
Race: Kelvic
Character sheet
Storyteller secrets
Plotnotes
Medals: 11
Featured Character (1) Featured Thread (2)
Mizahar Grader (1) Trailblazer (1)
Overlored (1) Donor (1)
One Thousand Posts! (1) One Million Words! (1)
Sunberth Seasonal Challenge (1) Power Fork (1)

Inspiration

Postby Kelski on August 29th, 2018, 9:08 pm

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Image


What made me...


Be Inspired

The Beginning:

I had goals. I wanted a Nightstalker PC because I loved writing the whole concept and wanted to play an example of one IC for those people that just thought Nighstalkers were spies or information brokers that bought and sold information at the highest price. Kelski was going to be neither of those two things, though she'd have skills resembling such. I wanted her to be strong, financially stable, and a character that would absolutely go to her grave before she'd pass on anyone's secrets unless it was to her Goddess Akajia.

Some of my starting terms were trustworthy, authentic, unpretentious.

ImageAnd then there's music. Music inspires so many of us that consider ourselves writers and artists. I'm something of both, though if you ask me I'll say I'm absolutely an artist first and a writer second. I heard this Beth Crowly song and I loved it... and I thought... monster... Kelvic... someone feral and not giving a rats ass about humans. That's the beauty about Kelvics. They don't think like anyone else. They don't care for the same things humans value unless they get close to humans and some of that humanity rubs off either through association or bonding.

Plus, at the time, there was this ugly circulation of absolute cannon that Kelvics were stupid, useless, pets that would never amount to anything especially on their own.

Yea... hold my wine (because beer has no class).

So that's why Battle Cry is my inspiration...

Battle Cry :


That's not going to fly - pun intended - in any way shape or form for someone to skim over the Kelvic lore and say... "Dumb animals... moving on." Sure, they might not be interested in math... but they could be. Kelski can cut more angles in a singular three dimensional object accurately than most humans have brain cells. Myth crushed. I don't want to be a trail blazer exactly, but I want to inspire kelvics to be more than just tag along secondary fluff characters.

Then as time passed, these songs inspired me too.

Open Your Eyes :

Broken Ones :

Man or Monster? :

Paint It Black :

Demons :

The One :

Horns :

Spirits :

Dark :

Whatever It Takes :

Heroes :

Wolf Moon :


So where do I go from here? Well, let me finish my wine a moment, think it over and start on phase two of my current goals. In a city like Sunberth, you can never have enough... everyone needs a bigger piece of the pie. Everyone needs more stories to tell. Everyone needs enemies, friends, and frienmies. I think I'll start there first, max out Jewelcrafting next season, try to pay off my business loan to Goldfinger in an insanely short amount of time, and see whats next.
Last edited by Kelski on January 4th, 2019, 2:30 pm, edited 5 times in total.
Image
They laugh at me because I am different.
I laugh at them because they are all the same.


Painted Sky Jewelry (The Wildlands) | Crossroads Jewelry (The Outpost)
User avatar
Kelski
Freedom is earned. Fight for it.
 
Posts: 1598
Words: 2015452
Joined roleplay: July 3rd, 2014, 11:08 pm
Location: The Wildlands of Sylira & The Empyreal Demesne
Race: Kelvic
Character sheet
Storyteller secrets
Plotnotes
Medals: 11
Featured Character (1) Featured Thread (2)
Mizahar Grader (1) Trailblazer (1)
Overlored (1) Donor (1)
One Thousand Posts! (1) One Million Words! (1)
Sunberth Seasonal Challenge (1) Power Fork (1)

Thread List

Postby Kelski on August 29th, 2018, 9:16 pm

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The record of my life.


Thread List

Overview:

Kelski keeps a thread link to each thread roleplayed in within this post. Each thread, when completed and graded will include all XP awards after the link. Threads are kept in numeric order based on date played. This list is always updated so if someone would like a timestamp with Kelski, just check this list for her thread availability. Also, do to the sheer number of lores, Kelski has been keeping her total lore list in this thread.



Current Thread List

Summer 520 AV



[color=#86a8db]
Spring 520 AV





Winter 519 AV



Fall 519 AV


  • 1st - [The Meraki] Stars Align & Minds Meld -
  • 10th - [The Wildlands] Storm Warning -
  • 15th - [The Empyreal Demesne] Black Sails -
  • 20th - [Empyreal Demesne] Sticks And Stones -
  • 30th - [Painted Sky Jewelry] Silver And Glass - +3 XP Business XP, +1 XP Leadership, +2 XP Carving, +2 XP Drawing, +2 XP Painting, +3 XP Metalsmithing
  • 40th - Crafting The Main Hall -
  • 50th - Marked And Charged - Meditation +1, Psychology +2, Logic +3, Dominion +1, Rhetoric +2, Meditation: Using a Dominion as a meditation place, Nysel: Appearance and Mannerism, Nysel: Friend of Akajia, Nysel: God of Dreams, Chavi: Appearance, Mannerism, and how to access them, Chavena: Appearance, Location, and how to Access it, Dominions: Can become old and abandoned, Kelski: Charged by Nysel and Akajia to seek out, locate, and catalog old Dominions, Akajia: Wants Kelski To Learn Dominion to Search Them Out as her Nighstalker, Nysel: Demands Loyalty, Nysel: First God To Ask Her To Accept His Mark, Nysel: Child of Two Gods, Young In The Pantheon, Believes In Another Way, Dominion Scrolls: Scrolls that will write themselves as Kelski observes new dominions she discovers, Dominions: Lost Dominions can be incredibly old, wild, and full of things lost to time, Dominions: Incredibly Dangerous, Alizarin’s Regalia: Stops Her Aging, Alizarin’s Regalia: Gifted To Her By Nysel, Alizarin’s Regalia: Created by the Alizarin Team For Their finest Kelvics, Kelski: Will Not Age Now Due To The Alizari’s Regalia, Nysel: Charged Her With Having A Family, Nysel: His Mark Is A Skeleton Key With An Eye As A Handle, Azure Dominion Scrolls: Will Write Themselves as she explores, Azure Dominion Scrolls: Information Will Appear On Them Aa Kelski Studies Them And Needs The Info, Awards: Mark of Nysel, The Azure Dominion Scrolls
  • 60th - [Halloween Challenge] When Ghosts Walk The Night -
  • 61st - [Emphyreal Demense] Taking Inventory - Cleaning +5, Investigation +5, Organization +3, Teaching +1, Reimancy +3, Storytelling +3, Body Building +2, Auristics +5, Research +4, Arcanology +3,
    Vivian and Albastin K’etir: Their History, Drust: Murdered Albastin, Pie Cozy: Form and Function, Family Hierarchy Nomenclature: Father, Grandfather, Great Grandfather, etc, Arcanolgy: Studying magic items with Auristics and determining what they do, Arcanology: Woven spells working together, Restoration Wand: Form, Function and Appearance, Lobster Cage: Form, Function and Appearance, Party Provision Chest: Form, Function and Appearance, Magic Eye Bracelet: Form, Function and Appearance, The Perfection Chalice: Form, Function and Appearance, Awards: Restoration Wand, Lobster Cage, Party Provision Chest, Magic Eye Bracelet, Perfection Chalice
  • 65th - When One Face's Oneself - Meditation +5, Philtering +2 Meditation: Alternative Realities, Meditation: Meeting Alternative Selves, Meditation: Combining Magic and Meditation, Gleam: Appearance & Mannerism, Rakanivas: Gleam Is One, Rakanivas: Make Good Guardians of Houses and Homes. Awards: 1 Rakanivas named Gleam, Pitch being given the perm ability to handle ghosts.
  • 68th - [The Empyreal Demesne] Preserving The Harvest - Food Preservation +5, Investigation +4, Arcanology +1, Research +5, Cooking +4, Meditation +2, Psychology +1 Arcanology: Mages Preserving Food Techniques, Food Preservation: Canning Techniques (boiling water bath), Food Preservation: Canning Techniques (Pressure Cooker), Food Preservation: Equipment needed In Canning, Food Preservation: A Pressure Cooker’s Use, Cooking: Peeling, Coring, and Slicing Apples, Cooking: Making Applesauce, Food Preservation: Canning (Jar Packing Techniques), Cooking: Making Apple Pie Filling, Cooking: Blanching Fruits And Vegetables, Food Preservation: Canning (Avoiding Siphoning) Awards: Batching of Applesauce and Apple Pie Filling Canned
  • 72nd - [The Empyreal Demense] A Page Torn From The Story We Are All Living - Research +5, Psychology +3, Logic +3, Strategy +5, Tactics +5, Scouting +5, Dominion +1 Dreamwalking: Walking Chavi’s, Dreamwalking: Entering And Exploring The Chavena, Kelski: Newly born soul with no past lives, Dreamwalking: Tracing Chavi’s And Connecting Chavi’s For Information, Dreamwalking: Navigating Family Trees, Dreamwalking: Reliving One’s Past, Dreamwalking: Someone had erased all knowledge of Dominion, Dominion: Finding Dominion Would Be Looking For Its Absence Not Its Presence, Dominion: One In The Syval Ruins.
  • 91st - [Painted Sky Jewelry] The Peridot Frog I - Business +2, Scouting +2, Negotiation +1, Hunting +2, Construction +2, Body Building +1 Hunting: Catching Frogs, Construction: Building Pit Traps for Amphibians, Body Building: Wielding a Shovel Digging Pits
  • Entire Fall - A Road To Civilization -
  • TBD - Placeholder


Last edited by Kelski on August 31st, 2020, 3:08 am, edited 103 times in total.
Image
They laugh at me because I am different.
I laugh at them because they are all the same.


Painted Sky Jewelry (The Wildlands) | Crossroads Jewelry (The Outpost)
User avatar
Kelski
Freedom is earned. Fight for it.
 
Posts: 1598
Words: 2015452
Joined roleplay: July 3rd, 2014, 11:08 pm
Location: The Wildlands of Sylira & The Empyreal Demesne
Race: Kelvic
Character sheet
Storyteller secrets
Plotnotes
Medals: 11
Featured Character (1) Featured Thread (2)
Mizahar Grader (1) Trailblazer (1)
Overlored (1) Donor (1)
One Thousand Posts! (1) One Million Words! (1)
Sunberth Seasonal Challenge (1) Power Fork (1)

Thread List 2

Postby Kelski on November 1st, 2018, 6:06 pm

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Image


Take each day at a time.


Thread List 2

Overview:

This is a continuation of the 'Current Thread List' stretched into past threads. They are divided by seasons and each thread contains a list of XP awards and Lores if the thread is completed..



Thread List 2


Summer 519 AV


  • 1st - Welcome to the New Reality -
  • 2nd - Scouting New Territory - Leadership +2, Hand Axe +1, Scouting +4, Running +1, Wilderness Survival +3, Endurance +3, Herbalism +1, Acrobatics +3, Investigation +5, The ED: Full of Life, The ED: Lay Of The Land, Dess: Good Company, Dess: Chief Of Security, Scouting: Bear Scat, WS: Laying Ribbon Trail, WS: Animals Move With Water, Herbalism: Identification of Sassafras - it makes a good tea, Blowgun: Being Darted & Drugged, Self-Defense: Freeing Oneself From Bindings/Restraints, Hattie Zrevan: Appearance & Personality, Hattie Zrevan: Family Serves The Damazar and K’etir, Drust: Enemies Of Her Family, Drust: Murderers of her Family, ED: Has a Hidden Tower, Tower Shadows: Chal. Tuz. And Naudi, The Tower: Layout and Appearance, Damazar: Dess’ family which guarded hers, K’etir: Kelski’s family of magical mages, The Two Families: Built Shielded Keeps, The Two Families: Kept Their Secrets From The World – Kept Their Residences Secret, Drust: Pre-Valterrian Enemy Family, The Tower: Build By Magic, No One Has Inhabited For A Long Time, Hattie: Follows Ovek,, The K’etir: Wanted Kelvics, Wanted Them Bonded To Damazar, Dess: Will Keep No Secrets From Her, Dess: Marked By Wyser, Drust: War Mages, Drust: Ruthless, Territorial, and Controlling, Kelski: Loves Little Rhaus & Is Loyal To Him, Trident: Magic – Allows One To Breathe Underwater, Dess: Wants To Be Her Friend, Dess: Easy To Trust, Dess: Never Stopped Looking For Her, Note: Trident Magic Item Acquired
  • 8th - Dream to Reality -
  • 10th - Out of the Frying Pan -
  • 20th - Creating New From the Old Reimancy +1, Cleaning +3, Interior Design +3, Architecture +2, Body Building +2, Organization +5, Leadership +4, Construction +2 Interior Design: Laying Out A Floor Plan, Construction: Designing A Forge, Construction: Designing a Vault, Interior Design: Setting Up A Jewelry Shop & Living Quarters
  • 35th - To Moor More Than Ships Drawing +1, Leadership +5, Hostessing +2, Teaching +3, Scouting +1 Toni Salavinn: Appearance and Mannerism, Toni Salavinn: Carpenter, Mason, Toni Salavinn: Experienced Builder, Toni Salavinn: Sea Krait Iyvess, Toni Salavinn: Fascination With Magic, Toni Salavinn: Wants A Workshop To Work Out Of, Location: Tar Pits In The Wildlands
  • 60th - [The Empyreal Demesne] Leaps And Bounds - Acrobatics: +4 Dancing: +1 Endurance: +3 Meditation: +1 Philosophy: +3 Play Musical Instrument: Violin: +1 Running: +5 Singing: +1 Seduction: +3 Stealth: +2 Swimming: +2 Svefra: Are willing mediators in business Zeltiva: Does not have a jewellers
    Violin: Playing music with another by adding counter-melodies Song: “Let the toast pass” Dessarian: Lean and hard, yet comforting to hold
    Dessarian: Enjoys music Family: Some common physical attributes common to the K’etirs Dessarian: His opinions on children Dessarian: Beautiful to behold; both physically and intellectually attractive Socialisation: Maintaining a conversation through desire Dessarian: Since childhood has dreamt of being together with Kelski Dessarian: Has also thought about lying together with Kelski Philosophy: Nature versus nurture - some preliminary thoughts
    Personal: Trusts nobody fully, except Gilthas and now, perhaps, Dessarian Running: Lapses of concentration lead to falls Self: The anger is always there
    The K’etir: Viewed the world as a child, and the Valterrian its birth The Damazar: Allied with the K’etir to protect them K’etir & Damazar Families: Their beliefs sometimes bordered on obsessive Philosophy: Taking lessons from family history Seduction: Guiding touch Dessarian: Relationship worth savouring Acrobatics: Leaping logs The ED: A bountiful land - valley of flowers and deer Running: Catching one’s breath after a run Dessarian: The curves and planes of his body Dessarian: Identifying some of the sensitive spots on his body Stealth: Finding a nook to hide with someone from the rest of the world Philosophy: Power and the responsibilities attached to it Matthew’s Bay: More akin to a lake than the sea Planning: Organising time for pleasure as well as work Dessarian: Sexual preferences Personal: Not bound by familial traditions Kelvic Bond: The understanding of Dessarian in both body and mind Bond fully formed through the act of love-making with Dessarian
    The Bond: The moment within Matthew’s Bay when the Bond formed The Bond: Learning how it feels for the first time Dessarian: Kelski’s bondmate
    Meditation: Calming simple fears Personal: No idea how to be a K’etir daughter
  • TBD - [The Meraki] Semele's Kingdom -
  • 65th - [The Meraki] Precious Cargo - Construction +1, Architectrix +4, Meditation +1, Auristics +1 Architectrix: Moving and Installing an Architectrix To A New Location
  • 75th - [The Meraki] Reaching Out Reaching Up - Drawing +1, Construction +1, Architectrix +4, Psychology +1 Barn: New name is Reach, Reach: What Makes Him Happy
  • 80th - [Painted Sky Jewelry] Of Lizards And Butterflies - Drawing +3, Research +3, Painting +2, Organization +1, Carving +2, Metalsmithing +4, Body Building +2 Drawing: Planning out Jewelry Pieces Via Sketching, Jewelcrafting: Level Field Enameling, Jewelcrafting: Patterning Enamel, Jewelcrafting: Letting The Daylight In Enameling, Jewelcrafting: Roundwork Enameling, Jewelcrafting: Techniques To Apply Enameling
  • 85th - [The Empyreal Manor] The Power Of Dreams And Love - Psychology +3, Architectrix +3, Teaching +3, Child Care +4 The Gem: Meeting her human dream version, The Gem: Very similar to a normal child, The Gem: Trying To Slow Her Down To Enjoy Childhood
  • TBD - [Painted Sky] Blood Red - 5 XP Singing

Spring 519 AV



  • All - [The Midnight Gem] Talk Around The Table - Anja will make Soulmist for any Gem resident who requests it. Anja is hated by his wife’s sister and she may seek revenge, Anja has learned Pathfinding, Anja has befriended a talking skull crow who taught him Pathfinding, Anja's eyes have an orange sunburst pattern, Anja cannot stay in Sunberth
  • 14th - Creature Comforts - Running +1, Morphing +1, Intimidation +1, Teaching +3, Psychology +2, Persuasion +2, Subterfuge +1, Animal Husbandry +1
  • 16th - Lessons By Baroque Bay -
  • 20th - Haunted By The Past - Architectrix +2, Acrobatics +1, Teaching +1, Running +3, Meditation +1, Negotiation +1, Business +1, Psychology +5, Strategy +1, Endurance +5, Leadership +2, Sunberth: Filled With Darkness/Smothering Her, Kelski: Very Lonely, The Gem: Would Move, Acrobatics: Walking on Roofs, Psychology: Trying to understand ones own mindset (restlessness, fear, depression), Darvin: Bothers Her Just As Much As He Does As A Ghost, Psychology: Dealing With The Aftermath of Rape, Darvin: Threats To Possess Her, Psychology: So Terrorized One Becomes Violently Ill, Psychology: Soiling Oneself In Terror, Psychology: Being So Afraid One Can’t Think, Running: Running In Terror, Running: Until One Collapses, Slave Market: Sections Labeled As Meat, Psychology: Trying To Calm Oneself, Dess: Helped A Stranger From A Position Of Helplessness, Dess: Mannerism and Appearance, Dess: Knows Darvin, Psychology: Protecting Her Purchase Better More Important Than Running. Note: Purchase of Dess.
  • 21st - [The Midnight Gem] Gently Architectrix +1, Medicine +4, Cleaning +1, Psychology +3, Tactics +1 Ebon: Teaching Medicine, Dess: What He Means To Her, Ebon: Reading His Body Language, Medicine: The Three Types of Trauma – Penetrating, Blunt, and Mental, Medicine: Contusions = bruises, Medicine: Abrasions = scrapes, Medicine: Lacerations = cuts. Kelski: Had a Mate, Has None Now, Medicine: Treating Collapsed Lungs, Medicine: Pneumothorax = Collapsed Lung, Medicine: Wrapping Broken Ribs, Ebon: Still Traumatized By The Loss Of His Bondmate, Rak’keli: Her Gnosis Reveals Injury, Dess: Freed, Not A Slave, Psychology: Tension Between Predator and Rodents, Psychology: Unspoken Tension In Rooms, Psychology: Something Unseen going on, Dess: Family Friend, Dess: Ember Knows Him, Dess: Kal’s Best Friend, Advisor, and High Commander, Dess: Kelski Was Promised Too, Dess: Searched When Kelski Vanished, Dess: Doesn’t Consider Kelski His, Dess: Claims K’etir and Damazar Tight Knit, Dess: Her First Memory, Dess: Promised Her Any Star In The Sky She Wanted As A Baby, Kelski’s Mother: Didn’t Recover From Her Birth, Dess: All Promises Meaningless Now Due To Time And Circumstances
  • 21st - [The Midnight Gem] Of Tunnels And Tallies -
  • 45th - Researching & Magic - Scavenging +1, Scouting +1, Investigation +5, Strategy +1, Tactics +1, Driving +1, Research +5, Drawing +4, Copying +3, Teaching +1, Morphing +4, Zeltiva: 20,000 Humans, Zeltiva: 18 days by ship from here, Zeltiva: Exports Ships, Timber, Books, Knowledge, Zeltiva: Imports Foods & Metals, Zeltiva: Food is scarce there, Zeltiva: Ran By A Council And Lord, Zeltiva: Educational & Trade Center, Zeltiva: Old City Of Stone Buildings, Dolphin: Appearance & Names of Parts, Grey Whale: Appearance & Names of Parts, Orca: Appearance & Names Of Parts, Sharks: Appearance & Names of Parts, Blank Book: Notes on Edible Parts Of Sea Creatures, Meditation: Visualizing Sea Creatures, Morphing: Researching Dolphins, Whales, & Sharks For Morphing Models, Scavenging: Picking Up A Dolphin Corpse As A Model, Morphing: Book Research Before Actual Magic, Morphing: Meditation Before Actual Magic, Note: Copy of Delicacies From The Sea (Food and Diagrams of Sea Animal Parts)
  • 50th - [The Midnight Gem] Last Minute Commissions - Business +2, Drawing +1, Carving +1, Metalsmithing +3
  • 55th - [The Midnight Gem] Cutting Rare Gemstones - Teaching + 4, Mathematics +2
  • 60th - One Final Bargain - Leadership +2, Business +2, Negotiation +2, Mathematics +2 Business: Selling a Business, Business: Documenting Expenses/Values Carefully
  • 64th - [The Midnight Gem] Becoming More Immersed I - Architectrix +5, Teaching +4, Persuasion +5, Negotiation +2, Psychology +2 Teaching: Teaching Auristics To An Arch Structure, Psychology: Getting The Structure To State Its Feelings, Negotiation: Figuring Out What The Other Party Needs, Negotiation: Finding Common Ground, Psychology: Determining What Someone Wants As A Solution
  • 64th - [The Midnight Gem] Becoming More Immersed II - Architectrix +5, Auristics +5, Arcanology +3, Psychology +2, Persuasion +3, Leadership +3 Architectrix : Learning How An Arch Sees, Teaching: Teaching Auristics To An Architectrix, Persuasion: Talking an Arch Into Explaining Its Secrets, Psychology: Understanding How Ones Arch Thinks, Persuasion: Talking Another Mage Into A Group Project, Auristics: How Auristics Augments Archs, Architectrix: Linking Deeper
  • 64th -[The Midnight Gem] Becoming More Immersed III - Architectrix +5, Reimancy +4, Teaching +5, Arcanology +3, Psychology +2, Logic +2, Meditation +1 Architectrix: Inducting an Arch Building Into Reimancy, Arcanology: Exploring ways to combine magics, Teaching: Magic Fundamentals
  • 64th - [The Midnight Gem] Becoming More Immersed IV - Architectrix +5, Reimancy +4, Teaching +5, Arcanology +3, Psychology +2, Logic +3 Reimancy: Demonstrating Elements, Teaching: Reimancy – The levels of magic use, Reimancy: Games to Practice, Teaching: Explaining Para elements
  • 70th - Arranging Departure - Leadership +2, Business +2, Negotiation +2 Business: Acquiring Passage And Moving One's Household via Ship.
  • 73rd - [The Midnight Gem] One For The Road - Architectrix +5, Persuasion +5, Hypnotism +2, Research +1, Rhetoric +5 Architectrix: Moving Architectrix Sentience Into Travel-Friendly Objects, Architectrix: Spatial Awareness Of The Sentience Of An Architectrix, Persuasion: Talking An Architectrix Into Something, Rhetoric: Selling An Idea, Hypnotism: Infusing One’s Voice With Power
  • 74th - Setting Sail For A New Life -

Last edited by Kelski on February 29th, 2020, 4:24 pm, edited 39 times in total.
Image
They laugh at me because I am different.
I laugh at them because they are all the same.


Painted Sky Jewelry (The Wildlands) | Crossroads Jewelry (The Outpost)
User avatar
Kelski
Freedom is earned. Fight for it.
 
Posts: 1598
Words: 2015452
Joined roleplay: July 3rd, 2014, 11:08 pm
Location: The Wildlands of Sylira & The Empyreal Demesne
Race: Kelvic
Character sheet
Storyteller secrets
Plotnotes
Medals: 11
Featured Character (1) Featured Thread (2)
Mizahar Grader (1) Trailblazer (1)
Overlored (1) Donor (1)
One Thousand Posts! (1) One Million Words! (1)
Sunberth Seasonal Challenge (1) Power Fork (1)

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