[Verified by Gossamer] Kelski

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Thread List 4

Postby Kelski on July 6th, 2019, 9:40 pm

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The past belongs in the past.


Thread List
4

Overview:

This list needed to be created because the old one was far too large and was messing up the code. Not all of these threads are finished. I'm doing my best to finish them up



Past Thread List


Summer 518 AV


Summer 518 :
  • 1st - Flying Free At Last - Investigation +1 Intelligence +1 Negotiation +2 Logic +1 Lores: Master LI: Sent funds to free her, Jaren: Disgraced in the eyes of his father, liquidated his things to make repairs, Jardeg: Owes a free piece of jewelry too, Darvin: Angery she’s free, Jardeg: Gave her freedom, Darvin: Forced himself on her while she was drugged, Darvin: Made threats to find and hurt her once free.
  • 2nd - Borrowing A New Life - Business +4, Persuasion +3, Rhetoric +2, Investigation +2, Negotiation +4, Leadership +4, Strategy +2 Goldfinger: Location, Appearance & Mannerisms, Goldfinger: Owns One Of Her Rings, Sastiva: Goldfinger’s Assistance, Sastiva: Appearance &Mannerism, Goldfinger: Will Loan Her Business Startup Money, Shop: Knowing What She Wants, Shop: Acquiring The Best Supplies Despite The Source, Sastiva: Will Give Her Self Defense Lessons, The Midnight Gem: Finding The Perfect Building, The Midnight Gem: Location Location Location, The Midnight Gem: Layout Perfect
  • 5th -[The Midnight Gem] Basements And Blades - Planning +2, Organization +1, Dagger +5, Darvin: The Logistics Of His Business, Daggers: Proper Throwing Techniques, Dagger: Steps Of Throwing A Dagger, Dagger: Math Involved In Thrown Dagger Rotations, Daggers: Throwing Daggers Is A Science, Daggers: Calculating The Exact Distance Away From A Target One Must Be To Get Full Rotations When Throwing Daggers
  • 6th - [The Midnight Gem] Putting It All Together - Scouting +2, Cleaning +2, Body Building +5, Endurance +5, Planning +2, Hunting +1, Running +1, Unarmed Combat +3, Logic +1, Acrobatics +1 Sunberth: Ariel Layout, Sunberth: Ariel Beach Layout, Sunberth: Ariel River Layout, Planning: Setting Up A Training Room, Body Building: Hauling Heavy Things Up And Down Stairs, Hunting: Hunting Rabbits From The Sky, Working Out: Warmup’s Important, Running: Great Warm Up To Working Out, Body Building: Moving DBH Slices Of Logs End-Over-End, Body Building: Hanging Up A Punching Bag By Oneself, Endurance: Using A Punching Bag To Gain Strength/Endurance, Endurace: Finding Balance And Rhythm, Punching Bag: Correct Techniques When Hitting/Kicking Bag, Working Out: Importance Of Correct Breathing, Jumping Rope: Techniques For Working Out, Jumping Rope: Correct Length of Rope To Use, Jumping Rope: Taking A Fall
  • 10th - Kelvics Gone Wild - Subterfuge +3, Socialization +5, Interrogation +5, Deduction +2, Leadership +2, Planning +5, Hunting +2, Swimming +1, Scouting +1, Construction +1, Daggers +2, Dual Wield +2, Running +1, Teaching +2, Lores: No Mans Land Tavern: Location, Layout, Menu, Workers, Dusti: Kelvic, Ren: The Kelvics Recent History, Ren: Free From Landlady, Dusti: Insulting, Subterfuge: Concealing Injuries, Subterfuge: Concealing Identity, Ren: Lonely & Lost, Ren: Wants To Be Friends, Ren: Wants To Help, Construction: Taking Down A Tent
  • 15th - [Execution Square] Fight or Flight - Scouting +1, Acrobatics +2, Interrogation +5, Rhetoric +5, Persuasion +5, Teaching +4, Negotiation +4, Logic +2
    Baroque Bay: Nightly Patrols, Execution Square: Location, Appearance, Common Appearance From Sky, Farris: Mage That Throws Lightening, Acrobatics: Falling From The Sky Gracefully, Acrobatics: Transforming Mid Fall To Catch Oneself As A Human, Reimancy: Fire/Lightening, Reimancy: A type of Magic, Persuasion: Talking A Man Out Of His Clothes, Handicap: Definition & Meaning, Negotiation: Trading Knowledge For Training Space, Negotiation: Trading Answers for Locations, Negotiation: Terms Of A Trade, Logic: Determining Weak People, Magic: What Res Is, Logic: Determining Human Age From Physical Features, Magic: Voiding, Magic: Reimancy
  • 16th - [The Library] Broadening Horizons- Investigation +3, Copying +1, Interrogation +5, Socialization +5 Rhetoric +5, Teaching +4, Sunberth: Library Location, Stumble Alley Location, Tarn: Member of Sun’s Birth, Tarn: Idealistic Person, Tarn: Stubborn, Tarn: Illiterate, Cooking: They make instruments to measure ingredients, Suns Birth: Jaren looking for her, Tarn: Shipwrights apprentice, Tarn: Nice & Polite, Tarn: Doesn’t Like Lying, Prefers Honest Discourse, Tarn: Believes The Sun’s Birth Can Fix SB – Can Be Good & Honorable, Syliran Knights: Kelski feels They are working secretly in SB, Tarn: Atheist, Tarn: Optimist, Tarn: Concept of power vacuum in SB, Tarn: Hopes He Succeeds, Partially copied Cookbook
  • 20th - [Temple Of The Unknown] Undiscovered Secrets- Acrobatics +1, Dancing +2, Negotiation +3, Socialization +5, Tactics +1, Teaching +1, Akajia: Recommends she follow her heart and its curiosity, Akajia: Wants her to discover Sunberth’s secrets, Kynier: Had a misinterpretation of Akajia, Kynier: Is concerned for her safety. Kynier: Makes her vulnerable, Kynier: Struggles with his faith, Kynier: Blessed with the first mark of Akajia, Kynier: Crowds her when trying to say something he feels is important, Kynier: Lost his sense of touch, Kynier: He’s only Human, Kynier: Sometimes driven by fear, Kynier: Not fully convinced he’s a good person, Mysterious Slab: Kynier says it’s a magic artifact, Mysterious Slab: Has some connection to the Doctor, Pitch: Bestowed to her by Akajia, Self: Wished she had earned or fought for her freedom, Self: Dislikes being a sign of wealth to the Sun’s Birth, Self: Won’t be a burden to anyone, Self: Won’t let Kynier ruin her desires to celebrate, Shielding: Something mages build to protect or hide things, Temple of the Unknown: Statue of Akajia chamber location
  • 25th - Never Walk The Streets Alone - Business +4, Dagger +5, Dual Wield +5, Acrobatics +3, Hand Axe +1, Subterfuge +1, Planning +1, Persuasion +5, Leadership +4, Investigation +1, Hostessing +3, Medicine +3, Philosophy +1, Cleaning +1, Hunting +1, Scouting +1, Cooking +1 Business: Advertising For A Sale/Opening, Dagger: Dagger Vs. Ice-Pick Shanks, Dagger Vs. Hand Axe, Subterfuge: Faking Attacks, Persuasion: Getting Strangers To Trust Her, Leadership: Giving Orders After Combat, Investigation: Searching Dead Bodies, Aer’wyn: Akalak/Fighter of Sunberth, Ebon: Healer of Rak’Keli/Night Lion Kelvic, Sisala: Ebon’s Dead Bondmate Healer, Medicine: Cleaning And Caring For Basic Wounds, Aer’wyn: Has only one arm, Can Magically Make a Second One, Aer’wyn: Hires Him For a Guard, Morphing: The Magic Of Changing One’s Body
  • 30th - [The Midnight Gem] Grand Opening - Business +3, Leadership +3, Teaching +1 The Midnight Gem: Opening A Businesss, Business: Advertising For A Grand Opening, Business: Customer Interaction – What They Like/Need, Business: Catering To A Clientele, JC: Some Stones Are Unique Among Their Types
  • 35th - [Pigsfoot Tavern] Kaleidoscope - Leadership +4 Planning +2 Rhetoric +5 Storytelling +2 Stealth +1 kreig: Strength Incarnate with a deep seed of kindness, Kreig: Didn’t know who the Vino were, Kreig: Would want to recruit more help, Kreig: Is becoming well-known in Sunberth, Kreig: A Godsdamned Sun of Sunbirth wanting to help his siblings, Kreig: Thinks Sunberth is stuck and not progressing, Kynier: Thinks they should discover how the Vino acquire slaves, Kynier: Says he knows a weak point in The Quay’s fortification, Kynier: Has an unusual interest in Merv, Self: Could never be convinced to take Kreig’s money, The Vino: Are fortified in The Quay, The Vino: Keep a watchful eye of The Quay
  • 36th - [The Midnight Gem] A Gem Of A Time - Hostessing +5, Cooking +5, Teaching +4, Planning +3, Cooking Salmon on Soaked Planks, Cooking Kabobs, Kreig: How He Came To Be A Prize Fighter For Tall Johnny, Kreig: Inspirational, Kreig: Wants The City To Improve & Grow
  • 38th - The Wreckage Of Lives - Endurance +1, Intelligence +2, Investigation +2, Leadership +3, Logic +2, Persuasion +2, Rhetoric +2, Running +1, Stealth +1 Backpack of Voiding: Feels weightless no matter how much you stuff inside, Kadric: Shadow at The Saique, Location: The Saique, Lore: A Pre-Valterrain memory of the Mysterious Slab’s, The Saique: Piloted by the Daggerhands and Stiletto, Mysterious Slab: Has reacted to four people. Kynier, Aer’wyn, Doctor Petricius, and Stiletto, Mysterious Slab: Is one of three that have been to Sunberth, Mysterious Slab: Anchored in place by a strange magic, Mysterious Slab: A magical artifact, Mysterious Slab: Was thrown into the sea, Mysterious Slab: A living container of magic meant to be used as a weapon, Self: Will make no more promises or oaths to Kynier, Self: Won’t let Kynier restrict her learning, Stiletto: Daggerhand Boss
  • 40th - [Seaside Market] Books, Clothes, and Chickens ... oh my! - Planning +2, Investigation +3, Interrogation +5, Teaching +2, Leadership +1, Storytelling + 1 Tove: Mannerism & Appearance, Tove: From Sunberth, Teacing: Advising Someone On Selecting A Weapon, Teaching: Weapons’ safety (Sheath), Poison: Fence Has Everything, Tove: Awesome Shopping Buddy, Tove: Spy, Tove; Basic History, Tove: Born A Slave, Tove: Small Cat Animal Form, Tove: Artistic
  • 41st - The Song Of Water - Foraging +2, Interrogation +5, Persuasion +3, Planning +2, Seduction +5, Socialization +5, Storytelling +2 Akajia: Made her for Kynier, Daggerhand: Need more masks done, Foraging: Razor Clams can be found in the sand at low tide, Foraging: Place thumb over the clamming tube to create suction, Foraging: What a Razor Clam looks like, Foraging: What a Butter Clam looks like, Foraging: Keep caught clams on your belt so they don’t dig and escape, Foraging: Raking the sand for Butter Clams, Kynier: Wants them both to know each other better, Kynier: Interested in who she is, not what she can offer, Kynier: Promises to answer every question honestly, even if not immediately, Kynier: Considers being observant and thinking rationally as life strengths, Kynier: Hates seeing people suffer at the hands of others, Kynier: Finds relaxation in drawin, Kynier: Considers slavery to be the largest transgression, Kynier: Was worried about her survival as a slave, Kynier: Is a Spy for a wizard, Kynier: Is Idealistic, Kynier: Happiness is the difference between living and existing, Kynier: Knows he only exists, Kynier: Focuses on the whole rather than the individuals, Kynier: Knows Akajia is guiding him to her, Kynier: Wants to Live but doesn’t know how to, Kynier: Scared he’ll bring harm to the Midnight Gem, Kynier: Belongs to her, Kynier: Gets offended for her, Kynier: Knows Auristics and perceived her soul, Kynier: Felt her emotions with him with magic, Kynier: Says magic isn’t evil or benevolent, Kynier: Hurts himself with Auristics, Kynier: Buys information, Kynier: Will be out until dawn some nights, Kynier: Has spent two years gathering intelligence on the gangs, Kynier: Has a strange chicken named Laurie, Kynier: Makes sketches that are quite good, Kynier: His mother played the haut bois, Kynier: Has a hard time remembering his mother, Kynier: Doesn’t know Tove that well, Kynier: Disagrees with Farris’ view on mages and their magic, Kynier: Equates his magic to her wings, Kynier: Doesn’t find women like Tove catch his interest, Kynier: Kept all the gifts she left at No Man’s Land, Kynier: Calls her Feather with endearment, Location: Kynier’s old home, Mosa: Her children are long dead, Seduction: Kissing Kynier, Seduction: Washing Kynier, Seduction: A hand as a substitute for her body, Seduction: Mating with Kynier, Seduction: Kynier will desire her again, Seduction: Being with Kynier feels like flying, Self: Satisfaction in taking care of people, Self: Wants everything of Kynier, and voluntarily, Self: Wishes Kynier would express his feelings more, Self: Happy to only live with and care for Kynier, but would like more, Self: Won’t harm the chicken, Laurie, as long as the chicken makes Kynier happy, Storytelling: The starfish story
  • 45th - We Belong To The Thunder - Business +4, Leadership +3, Negotiation +1 Davyd Rodgers & Ergus Rodgers: Location, Appearance, Mannerisms, Business: Planning A Remodel, Davyd Rodgers & Ergus Rodgers: Scheduling Work Being Done, Business: Expanding A Business
  • 56th - [The Midnight Gem] Kelvics and Baking - Investigation +1, Cooking +3 Recipe: Cinnamon Cake, Cooking: How to measure liquids and dry ingredients, Cooking: What Vanilla Smells Like, Cooking: What A Cake Looks Like When Its Done
  • 58th - [The Midnight Gem] Experimenting With Enameling -Jewelcrafting +5, Planning +4, Endurance +1, Body Building +1, Writing +2, JC: Steps in Enameling Metal, JC: Using A Dappling Block & Doming tools, JC: Dying and Bleaching Pearls, JC: Drilling Pearls, JC: Crafting Head Pins, JC: Crafting Earring Hangers
  • 60th - The Storm Before The Calm - Planning +1, Unarmed Combat +2, Garotte +1, Endurance +5, Dagger +1, Planning +1, Tactics +1 Kidnapped: Being Darted, Kidnapped: Being Drugged, Kidnapped: Being Pierced, Kidnapped: Being Beaten, Kidnapped: Being Raped, Kelvic Bonding: Trying To Be Forced To Bond, Little Rhaus: Appearance & Personality, Murder: Being Instructed How To Kill Someone, Garotte: The Use Of One On An Assaulter, Garotte: Killing Someone With One Magic Item Gained: One Little Rhaus Statue
  • 64th - [The Midnight Gem] Live To See The Sun Rise - Endurance +3 Persuasion +1, Unarmed Combat +1, Aer’wyn: Called himself Vellisius, Observation: The taste of the real Kynier’s blood, Self: Considers Kynier home
  • 69th - [The Bolt Hole] Recovery Never Felt So Good - Psychology +2, Endurance +2, Cosmology +2 Sunberth: Where To By Cosmetics/Fashionable Clothing, The Bolt Hole: Location & Function
  • 70th - [Temple Of The Unknown] More Questions And Answers - XP: Planning +2, Writing +1, Socialization +3, Investigation +5, Shielding +5, Teaching +4, Leeching +1, Researching +5, Logic +4, Auristics +2. Farris: Felt desolation when his father died, Shielding: The magic of Shields, Sheilding: Discipline of Magic, Majestic: Source of Magic. Majestic: Has shields like this. Majestic: Doler, Temple of The Unknown: Very Old Powerful Magic, Shielding: How To Cast A Shield, Sheilding: Tasking A Shield, Kynier: Knows Shielding, Shields: Can be tied so they feed themselves, Magic: Has no rules and there are ways around everything. Nightstalking: Shields Cannot Hold Her, Savatar: Shadow in Temple Of The Unknown That Knows Shielding, Sheilding: Old Magic, Incredibly Powerful Magic, Protecting Whole Cities, Fotresses, Valterrian: Means Rendering To Shadows, Valterrian: Most Mages Died During The Valterrian, Valterrian: Truly Talented Shielding Mages Died So Others Could Live, Shielding: Filtering Air, Water, Keeping People Safe, Purifying Food, Shielding: Gentle Magic, Shielding: Most Powerful Tools Mages Given, Shielding: Grows, Evolves, Becomes More Or Less Complex Depending on Timeline, Shielding: How Shields Are Made, Shields: Like Magical Fabric You Can Drape Over Things, Shielding: Each Mage Casts One or Weaves One Differently, Shielding: Can Disguise, Shielding: Direct Manipulation of Djed, not Transformation Of Djed. Reimancy: Once A Direct Manipulation of Djed Too, Shielding: Tasking Is Giving A Shield Purpose, Sheilding: Can Block Sight, Smell, Sound… many things. Shielding: Some tasked by Willing it some Tasked By Blood. Shielding: Black and White Thing – Pass Or Do Not Pass. Shielding: Can Have Many Layers – Each Tasked. Sheilding: New Learners Task Just One Thing, More Experienced Learners Task More Thing, Shielding: Can Task Against Water By Adding Water, Shielding: Feels More like a Craft Than Combat, Overgiving: Don’t Recall Your Djed, Shielding: a artform that has size, shape, thickness and sometimes even length and width. Shielding: Mages must think… spatially, Shielding: Blocks Senses,Farris: Overgives, Farris: Teaches By Critique, Humans: Make Bad Teachers According To Shadows, Farris: Magic Is More Important Than Life
  • 71st - [The Midnight Gem] Issues To Settle - Interrogation +1 Leadership +1 Massage +1 Medicine +1 Rhetoric +5 Storytelling +1 Djed: Is the source of all life Djed: The most potent resources come from living creatures Farris: Easy with his words, talkative Kynier: Wasn’t giving warnings to deter her, but educate Kynier: Has studied magic longer than Kelski’s been alive Kynier: Is he old for a human? Kynier: Has sworn to never learn Leeching Kynier: Has always been happy that Kelski accepted him Kynier: Doesn’t consider her stupid or ignorant
    Kynier: Thinks she’s perfect Kynier: Had a conviction to not get close to people Kynier: Feels responsible for how much she suffered from Darvin’s abduction Kynier: Doesn’t see her as a weakness and vulnerability Kynier: Says her Bonding appendages are still intact Leeching: A method of taking Djed from other things to power your magic Leeching: Poisons the body when used Nyka: Safer than Sunberth, but not safe Nyka: People would disappear without reason Overgiving Effect: Dilated eyes Overgiving Effect: Swift and incomprehensible speech Overgiving Effect: Severe headaches Overgiving Effect: Bleeding profusely Overgiving Effect: Hallucinating Overgiving Effect: Extreme Pain in the body Self: May not Bond with Kynier, but content to be by his side nonetheless
  • 75th - [The Midnight Gem] Family Legacies - Scouting +1, Investigation +1, Architectrix +5, Construction +2, Researching +3, Philosophy +1 Real Name: Kelskanisha K’etir, Brother: Kalistan K’etir Ancestrial Home: K’etir Keep, Niece: Ember K’etir, Architectrix: K’etir Keep Sent Seed and Sliver, Kelski: Was taken as a child, Kelski: Has family that love her, Architectrix: Magic Of Sentient Buildings, Architectrix: Architectrix Mages Are Caretakers & Stewarts, Brother: Has her same eyes, Architectrix: Initation, Architectrix: Bonding With A Structure, Architectrix: Vows, Architectrix: Newly Awakened Structures Hunger, Architectrix: History of the Magic, Architectrix: Cyphrus Manor In Gyvaka Swamp First Structure, Architectrix: Vivian, Champion of Kihala, Architectrix: New structures need a mage to talk to it, encourage it, awaken its sentience. Architectrix: They need kindness, patience, and love.
  • 78th - [Baroque Bay Beach] Light A Fire And Watch It Burn - Scavenging +1, Wilderness Survival +1, Cooking +1, Meditation +2, Body Building +2, Interrogation +4, Cooking +1, Hostessing +3, Teaching +2, Animal Husbandry +1, Kelski: Needed The Peace Of The Beach, Body Building: Scavenging Firewood, Body Building: Hauling Half-Collapsed Mages Around, Anja: Appearance and Mannerisms, Anja: Ghost Hunter, Maisa: Appearance and Mannerisms, Maisa: Takes Care Of Herself Against Threats (Familiars), Striders: Intelligent Willful Horses, Ghosts: Are Real And Can Be Dangerous, Maisa: Female Horse, Anja: Enjoys Fish/Campfire Cooked Items, Zebri: Drykas Cattle, Anja: Is Drykas, The Drykas: Live On The Sea of Grass, Ghosts: Are To Be Pitied Because They Lead Terrible Lives, Anja: Somehow Helped Mariann Move On, Horses: Food A Quick Way To Their Hearts, Anja: Can Teach Basic Horsemanship, Wife: What One IS To Humans, Ghosts: Signs They Are Near, Anja: Wife’s Deceased, Sea Of Grass: God Zulrav, Kihala and Dira often Found there, Anja: Serves Dira – Marked By Her, Striders: Bond With Drykas, Ghosts: Can Be Hurt Through Soulsmist, Ghosts: Can Be Controlled With Ghost Beads, Nuits: Parasites Of Dead Bodies, Unliving People, Anja: Jeb of The Dust Bed Employs Anja, , Dira: Goddess of Death, Anja: Found His Purpose, Hoof Pick: Purpose And Description, Nuits: How To Identify Them
  • 80th - [The Midnight Gem] Koi Ponds & Other Curious Creatures - Jewelcrafting +5, Architectrix +5, Planning +4, Drawing +2, Carving +1, Metalsmithing +2, Auristics +2, Carpentry +1, Kavlin Devanto: Who he is, appearance. Nancy Devanto: Who she is, appearance. JC: Barion Cut, JC: Planning Plate Overlays On Rings, JC: Planning for Maxium Light Refraction, JC: Using Ring Molds, JC: Three Forms of Gemstones, Architectrix: Connecting With A Structure, Architectrix: Teaching A Structure, Architectrix: Tending A Structures Needs, Architectrix: Empathizing With A Structure
  • 80th - [The Midnight Gem] Koi Ponds & Other Curious Creatures II - Hunting +1, Cleaning +1, Body Building +1, Jewelcrafting +5, Architectrix +3, Mathematics +1, Carving +2, Auristics +1, Teaching +1, Architectrix: Understanding The Irritations Of Buildings, Architectrix: Reassuring Buildings, Cleaning: Disinfecting Pigeon Poop From A Roof, JC: Barion Cuts Have 96 Steps, JC: Step Cuts, JC: Which Minerals/Stones Could Take What Cuts, JC: Refractive Index, JC: Polishing Different Cuts, JC: Making Wax Impressions, Architectrix: Teaching/Educating Buildings, JC: Carving Wax To Get Poured Mold Details
  • 82nd - Among The Trees - Hunting +1, Scouting +1 Sunberth: Location Of The Hotsprings, Hunting: Hunting Rabbits (Dropped Thread)
  • 86th -[The Midnight Gem] Chains That Don't Bind - Jewelcrafting +5, Metalsmithing +3, Planning +5, Body Building +2, Endurance +1, Mathmatics +3, JC: How To Flatten Chain, JC: How To Square Links, Stilletto: 8 inch wrist, JC: Annealing Metal To Make Bracelets Flexible, JC: Using an Alcohol Torch for Soldering, JC: Building A Box Clasp
  • 89th - Discovered Secrets - Architectrix +3, Body Building +1, Leadership +2, Cooking +1, Morphing +5, Research +5, Meditation +2, Investigation +2, Logic +3, Writing +3, Philosophy +2, Rhetoric: +1 Architectrix: Structures Can Become Upset, Architectrix: Structures Can Be Soothed, Morphing: The Magic of Shapeshifting Ones Body To Organic Things, Morphing: Old Magic/One Of The Oldest, Morphing: One’s Physical Shape Has A Structure Memory & Will Return To It, Morphing: A Mage Could Keep Fueling A Morph To Prolong It, Morphing: Using Models, Morphing: Fingernails As First Models, Morphing: Djed Is Burned To Fuel The Morph, Morphing: One Of The Most Dangerous Forms Of Magic, Morphing: Can Result In Mutations, Morphing: Partial Transformations, Morphing: Full Body Transformations, Morphing: Model Transformations, Morphing: Supreme Transformations, Morphing: Shifting Into Magical Creatures Didn’t Make One Magical, Architectrix: They Love/Hate What Their Creators Love/Hate
  • 90th - We Need To Talk... - Cosmetology +5, Architectrix +1, Rhetoric +5, Philosophy +5, Logic +5, Interrogation +4, Teaching +3, Hostessing +1 Cosmetology: How To Properly Comb Out Hair, Cosmetology: How To Khol One’s Eyes, Cosmetology: Plaiting Hair, Cosmetology: How To Shave A Man, Cosmetology: How To Shave A Mohawk, Philosophy: It wasn’t just Humans With Asshole Complexes. Omitted: Lores for Aer’wyn/Vel Due to PC retiring.
  • 92st - [The Seaside Market] You Can't Fix Everything All The Time - Tactics +2, Acrobatics +2, Dagger +3, Logic +4, Unarmed Combat +1, Planning +2, Philosophy + 1, Interrogation +4, Leadership +2, Animal Husbandry +2, Hostessing +2, Architectrix +2 Acrobatics: Dodging A Whipping, Acrobatics: Taking A Whipping Safely, Moth: Young, Moth: Part Strider, Moth: Overgrown Hooves, Anja: Can Evaluate Horses For Injury, Maisa: A Four-Footed Person, Philosophy: Justifying Killing An Animal Abuser, Striders: Drykas’ Ancestors, AH: Bathing Horses, AH: Cleaning Hooves, Jolly Good Stables: Location/Layout/Who Runs It, Architectrix: Chimes To Give The Gem A Voice
  • Entire Season - Pillow Talk - The best lessons are the ones you learn yourself. Kynier has a new book on magic. Kynier has been initiated into Projection. Kynier has learned how to manipulate a part of his soul. Kynier is learning Magic isn't always the answer. Kynier appreciates Kelski's help in learning Magic isn't always the answer. Kynier: Was followed by the Daggerhand Kynier: Is being blackmailed The Midnight Gem: Won't succeed if Kynier fails his tasks for the Daggerhand Kynier: Has opportunity to learn a Daggerhand Spymaster's secrets Kynier: Is sorry for putting the Midnight Gem at risk
  • Seasonal XP for JC = 4xp


Spring 518


Spring 518 :
  • 1st - The Things We Burn - Cosmetology +2, Etiquette +2, History +2, Business +3, Logic +5, Subterfuge +2, Unarmed Combat +3, Interrogation +3, Leadership +4, Negotiation +2, Planning +2 Cosmetology: Dressing For An Event, Cosmetology: Doing Ones Hair For An Event, Etiquette: The Expected Behavior Of a Slave At A SB Event, SB: History of The Burning of Olsten, Business: How Darvin Conducts Drug Deals In SB, Sunberth: They Do Holidays Differently, History: Olsten The Giant, Sunberth: no leaders, no symbols of power, and no one wants to protest anything, Business: Selling Up A Client, Business: Conducting Business On The Streets, Logic: Spotting Orchestrated Crime, Unarmed Combat: Fighting Free Of A Mob Brawl, Leadership: Pointing Out Easier Means Of Doing Something, Logic: Determining Affiliation, Leadership: Correcting Others & Setting Them Straight
  • 20th - Unknown Alliances - Experience: Investigation +5, Observation +5, Interrogation +4, Socialization +5, Medicine +1, Hunting +1, Dagger +1, Teaching +2, Planning + 1 Lores: Sunberth: Location Of The Temple Of The Unknown, Shadows: A Shadow Named Dawkar, Kynier: Reinmancer, Temple Of The Unknown: Smells Like Old Power, Kynier: Highly Intelligent, Kynier: His Personal History, Kynier: Wounded, Sunberth: History of Mage Hatred Comes From Obal Causten, Kynier: Has Secrets She Will Keep, Kynier: Very Private Person, Kynier: Sometimes Answers Questsions With Silence, Kynier: Isn’t Squeamish, Kynier: Knows His Limits, Kynier: His Mentor Bourin, Kynier: Very Humble About His Knowledge Of Magic, Kynier: Someone She Likes
  • 23rd - Open Aired Cafes And New Acquaintances - Socialization + 4, Interrogation +3, Planning +1 Lores: Rene: Is a Kelvic, Rene: Orphaned, Controlled By Nana/S’vantia, Rene: Runs errands for a living
  • 23rd - [The Proving Grounds] Teaching Eagles To Land - Experience: Logic +2, Strategy +5, Dodging +3, Brawling +4, Psychology +5, Interrogation +3, Unarmed Combat +3, Socialization +, Fighting: Needs To Eat Better For Strength, Kreig: Size, Appearance, Mannerisms, Kreig: A Thinker, Highly Intelligent, Kreig: Didn’t Talk Much, Spoke More With His Form, Kreig: Kreig’s Version Of Killing A Student, Brawling: Everything Can Be Used In A Fight, Brawling: Understanding Risks, Brawling: How To Understand A Feint From An Attack, Psychology: Personal Tells, Psychology: How A Person Lies With Their Body, Psychology: Examples of Tells, Brawling: One Can Feint a Feint, Brawling: Train Reactions, Brawling: Be Flexible Of Mind And Body, Brawling: Being Corrected On Execution, Brawling: Soft Targets Of The Face, Brawling: Testicles Acceptable Targets, Kreig: Treats Her Like A Person, Kreig: Teaches Her So She Can Survive, Kreig: Willing To Help Her Get Free, Kreig: Believes In Freedom For Sunberth, Kreig: Apparently Doesn’t Like Darvin Or Allied To Him, Kreig: Ex-Syliran Knight, Kreig: Has Honor, Unarmed: Jab
  • 24th - Under Leth's Light - Planning +5, Stealth +2, Swimming +3, Scouting +1, Dagger +5, Dodging +2, Strategy +5, Stealth: Walking Quietly On The Balls Of Your Feet, Riverside Isle Park: Spots To Swim, Kynier: Appearance Naked & Dressed, Kynier: Has an Akajia Pendant, Kynier: Prays To Akajia, Kynier: Has No Gnosis Marks, Brawling: Using A Torch, Looting Bodies, Kynier: Kelski Cares About Him Deeply, Kynier: Feeds her, Kynier: Being Kissed By Him, Kynier: Fighting Bonding
  • 45th - Making Treasure Out Of Trash I -Experience: Jewelcrafting +5, Planning +5, Philtering +1 Lore: JC: Improving The Value of Jewelry Pieces, JC: Unseating Gems From Settings, JC: Bleaching Pearls, JC: Dying Pearls, Philtering: Making Bleach, JC: Evaluating Gemstones & Jewelry Settings, JC: Filling Inclusions To Increase Brilliance & Luster, JC: Oil Treating Emeralds, JC: Cleaning Fragile Stones, JC: Sealing Oil Treated Stones W/Lacquer, JC: Clarifying Zircon, JC: Opals – Discerning Treatments of Doublets and Triplets, JC: Fixing Craze in Opals, JC: Removing Potch From Opals (the dull parts)
  • 45th - Making Treasure Out Of Trash II - Experience: Jewelcrafting +5, Planning +5, Metalsmithing +1, Endurance +1 Lore: JC: Heat Treating Opals, JC: Curing Opals, JC: Heat Treating Citrines (from brown to orange), JC: Making a Ring, JC: Making Ring Prongs, JC: Polishing Raw Jewelry
  • 89th - Hunting and Being Hunted - Planning +1, Psychology +1, Hunting +3, Dagger +5 JC: Breaking Down Exquisite Pieces Into Smaller Less Valuable Ones, Psychology: Clearing Ones Full Mind, Darvin: Plans On Purchasing Her From Jaren, Dagger: Defending Against Sexual Assault, Dagger: Being Corrected On Technique By An Attacker, Dagger: Proper Grips For Throwing, Hunting: Killing Rats For Food, Hunting: Being Hunted While Hunting
  • 90th - Aftermath - Dual Wield +3, Dagger +5, Evasion +3, Acrobatics +2 Jaren: Likes Things Pretty, Not Broken, Darvin: Doesn’t React Well To Stabbing, Drugs: Party In A Vial, Drugs: Hallucinations, Dagger: Fighting While Drugged/Hallucinating, Drugs: Party In A Vial Gives Strength, Dagger: Fighting Two Handed, Dagger: Slaughtering Daggerhand Youths, Drugs: Fighting Rotting Walking Corpses, Drugs: The Horrible Crash



Last edited by Kelski on September 29th, 2019, 3:10 pm, edited 2 times in total.
Image
They laugh at me because I am different.
I laugh at them because they are all the same.


Painted Sky Jewelry (The Wildlands) | Crossroads Jewelry (The Outpost)
User avatar
Kelski
Freedom is earned. Fight for it.
 
Posts: 1590
Words: 2015391
Joined roleplay: July 3rd, 2014, 11:08 pm
Location: The Wildlands of Sylira & The Empyreal Demesne
Race: Kelvic
Character sheet
Storyteller secrets
Plotnotes
Medals: 11
Featured Character (1) Featured Thread (2)
Mizahar Grader (1) Trailblazer (1)
Overlored (1) Donor (1)
One Thousand Posts! (1) One Million Words! (1)
Sunberth Seasonal Challenge (1) Power Fork (1)

Thread List 5

Postby Kelski on July 6th, 2019, 9:41 pm

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Nothing will ever be forgotten.


Thread List
5

Overview:

This list needed to be created because the old one was far too large and was messing up the code. Not all of these threads are finished. I'm doing my best to finish them up



Past Thread List


Winter 517


Winter 517 :
  • 5th - Not Everything That Glitters Is Gold - Socialization +3, Storytelling +1, Metalsmithing +5, Interrogation +2, Lores: Dagwood Metal: Location/What It Stocks, Daedalus: Owner Dagwood Metals, Daedalus: His Concise History, Daedalus: Metals Thank Him, The Dagwood Family: How Family Acts, Daedalus: Terribly critical, Daedalus: Rude To People , Metalsmithing : Recipe for Copper, Metalsmithing: Wood Fires Are Fine for Copper, Gold and Silver. Daedalus: Has Thoughtless Tendencies, Metalsmithing: Recipe for Bronze, Metalsmithing: Recipe for Bell Bronze, Metalsmithing: Making Oilsand Molds, Metalsmithing: Using Blanks, Vinos: Slave Organization In Sunberth, Vinos: Rictor Vino & Zsavin Vino, appearance and Relation to each other, Daedalus: Kissed Her, Torture: Being Branded
  • 2nd - The First Request I - Jewelcrafting +5, Organization +1, Planning +2, Metalsmithing +3, JC: Setting Up A Workshop, JC: Sorting And Valuing Stolen Jewelry, JC: Improving Gem Quality By Filling, JC: Smelting Various Metals Into Ingots, JC: Embellishing Slave Collars, JC: Lining Leather, JC: Agate Overlays, JC: Soldering, JC: Using Bracelet Molds, JC: Hinging Overlays
  • 2nd - The First Request II - Jewelcrafting +5, Metalsmithing +3, Sculpting +1, Carpentry +1, JC: Adapting Ring Blacks For Inlay Channels, Metalsmithing: Riveting, JC: Cutting Agate To Fit In a Mosaic, Metalsmithing: Filling channels with metal to lock in a Mosaic, JC: Making Wire, JC: Shaping Lengths Of Metal Into Rings, Metalsmithing: Using Oilsand To Make Molds, Metalsmithing: Pouring Liquid Metal Into Sand Molds, JC: Finishing Silver – Polishing With Rouge, Metalsmithing: Drilling Metal, Jaren: Won’t Sleep With Her Because Of Her Coloring, Jaren: Will Decorate Her With Piercings
  • 18th - Daggers And Drugs I - Dagger +5, Observation +5, Dagger: Parts of a Dagger, Dagger: Hammer Grip, Dagger: Forward Grip, Dagger: Advantages and Disadvantages of Various Grips, Dagger: Saber Grip, Dagger: Modifying Grips To Suit Situations, Dagger: Balanced Stance, Dagger: Triangle Stance, Dagger: Lead With Dagger In A Dual, Dagger: Using Free Hand For A Shield, Dagger: Protecting Your Throat Neck, and Heart, Dagger: Using Your Forearm For a Shield
  • 18th - Daggers And Drugs II - Dagger +5, Observation +5, Dagger: Reverse Dagger Grip (stabber, ice pick, talon), Dagger: No Improper Way To Hold It, Dagger: Reverse Edge Out Grip, Dagger: Reverse Edge In Grip, Dagger: Palm Reinforced Grip, Dagger: Types Of Daggers, Dagger: How To Properly Measure Ones Hand For A Grip, Dagger: Lead With Empty Hand For Surprise, Dagger: Attack Fast, Stab Hard, Multiple Times, Dagger: Distracting Opponent Away From Weapon, Dagger: Never Drop/Throw Away Your Weapon, Dagger: Combining It With Brawling, Dagger: Blinding Opponent With Dirt
  • 18th - Daggers And Drugs III - Dagger +5, Observation +5, Medicine +1, Dagger: Attacks Are Fast Ambushes - Not Duels, Dagger: How To Spot An Attack, Dagger: Attackers Conceal Weapons, Dagger: Attacks Aren’t Verbally or Physically Threatening, Dagger: Attacks Are To Kill, Dagger: Her Strength Is Being Underestimated, Dagger: Distract, Attack, Eliminate, Dagger: Nobility Out The Window In SB, Dagger: Corner But Don’t Be Cornered, Dagger: Reactionary Gap, Dagger: Person Getting Surprised Gets Victory Often, Dagger: Fights Are Short, Under One Minute, Dagger: Smaller Reactionary Gap = Higher Chances, Dagger: Bull Rush, Dagger: Don’t Let Victim Retreat, Dagger: Make Short, Quick, Powerful Repetitive Stabs At Different Angles, Dagger: Shanking, Medicine: Main Arteries Of The Body, Medicine: Main Vital Organs In Humans, Dagger: Hit Arteries & Vital Organs, Dagger: Who’s Carrying, Dagger: Concealing Weapons, Dagger: Blading Body Technique, Dagger: Anticipating Attack Means Avoiding Death, Darvin: Takes Payment For Lessons In The Form Of Testing His Drugs.
  • 9th - A Sick Man's Game -
  • 12th - Stepping On The Wrong Tile - Brawling: +2, Unarmed Combat: +1, Socialization +3, Lores: Zukai: Sunberth’s Guard, Kukai: Mixed Race, Thorne: Denizen Of Sunberth/Poisoncrafter, ZUkai/Thorne: Do not get along, Kukri: What It Is, Brawling: Using a Rock As A Makeshift Weapon, Unarmed Combat: Kicking Someone In The Nuts, Brawling: Killing Someone With A Rock
  • 26th - An Evening Out - XP: Socialization +5, Observation +5, Interrogation, Sunberth: Pigsfoot Tavern Location, Thorne: Poisoncrafter, Thorne: Lives At Majestic, Thorne: Steals Food, Thorne: Uses A Rapier, Stealing: The Consequences Of It From Sun’s Birth, Thorne: Will Sleep With Men When In Trouble, Thorne: Doesn’t Value Her Freedom, Thorne: Confusing & Mad At Her
  • 29th - Wandering For Perspective With A Pocket Full Of Skulls - Experience: Jewelcrafting +5, Planning +5, Carving +1, Metalsmithing +1, Construction +2, Body Building +1, Lore: Gold Lodge: Feeds slaves free, Sunberth: Layout of Streets, Sunberth: Tent City, Sunberth: Slag Heap, Tent City Denizen: Mosa, , Skull Crows: Omens of death, Bad Luck, Darvin: Deals Drugs While On Duty, Body Building: Construction Is A Good Workout, Larceny: Having Bread Stolen, Slag Heap: The Air Quality Is Terrible, Slag Heap: People Burn Bodies (even Babies alive) On It, Darvin: Drugged Her, Slag Heap: Thing of Nightmares, Notes: Three Skull Crows, Rumors of Treasure On The Isle, Rumors of Mustering at Robern’s Sea Tarrif Keep, JC: Silvering Skulls with Copper, JC: Making square point chains, JC: Carving Still Hot Silvered Items, JC: Cutting Round Glass Beads Into Faceted Ones
  • 29th - Wandering For Perspective With A Pocket Full Of Skulls II - Experience: Jewelcrafting +5, Planning +4, Carving +1, Metalsmithing +1, Lores: JC: Making Filigree, JC: Using Bead Molds, JC: Making Beads, JC: Making Square Chain, Skull Crows: Why They Wear The Skulls, Religion: Eywaat, JC: How To Take The Memories From Skull Crows, Nightstalking: Shadows Musi and Shuva, Skull Crows: Use Skulls To Remember The Fallen, JC: Wax Relief Carving, JC: Lost Wax Casting, JC: Using Plaster In JC, JC: Finishing A Piece With Lacquer. Notes: Two Skulls to give to Jaren between part 1&2. One subpar copper skull to keep.
  • 30th - Riven, Sundered, & Lost -
  • 40th - The World Is Full Of Angles I - +5 Dagger, +5 Observation, +3 Strategy, Mathematics +1, Interrogation +3, Dagger: The Nine Angles Of Attack, Daggers: Can Be Duel Wielded, Mathematics : Perpendicular vs. Parallel, Dagger: How To Lighten Ones Body, Dagger: Proper Posture, Dagger: Aggressiveness Is Key, Dagger: How To Parry, Dagger: Defensive Thinking
  • 40th - The World Is Full Of Angles II -+5 Dagger, +5 Observation, +1 Medicine, Dagger: Strike Straight With Tip Pointed At Opponent, Dagger: Targets Of Choice – Head, Face, Head, Neck, Vital Organs, Artery, Fingers, Hands – Especially Thumbs, Dagger: Remove The Thumb Technique, Dagger: Cut The Hand Technique, Dagger: Triceps Hook, Medicine: Triceps And Biceps In Human Anatomy, Medicine: How Triceps/Biceps Function, Dagger: Hack And Stab, Dagger: Must Learn Dancing, Dagger: Never Throw Your Weapon Away, Dagger: Pack Daggers Just For Throwing Away
  • 40th - The World Is Full Of Angles III - Dagger +5, Observation +5, Dagger: Scissor Hold, Dagger: Scissor Hold Counter, Dagger: Monkey Trapped, Dagger: Three Guard Positions of High Guard, Shield Guard, and Wide Guard, Dagger: Thrust, Dagger: The Art Of Feinting, Dagger: Common Attacks, Darvin: iIs Drugs Aren't Always Safe
  • 46th - Among the Pre-Valterrian Graves - Observation +5, Socialization +4, Interrogation +3, Dagger + 3, Hunting +1, Darvin: His Drug Delivery Route, Sunberth: Location Dust Beds, Sunberth: Location Dust Bed Ridge, Carus: Human male, New To Sunberth, Carus: Drifter, Carus: Arrogant But Polite, Carus: From Syliras, Carus: Thinks Sunberth Is Horrid, Combat: Fighting Wolves, Dagger: Using A Cloak To Guard Forearm, Carus: Clumsy, Carus: Fights With A Knife, Dagger: Defending Against Wolves, Old Man: Throws Fire, Old Man: Fights Bravely, Defends Carus, Old Man: Thinks Carus is Espalia, Hunting: Butchering And Eating Fresh Wolf Corpses Raw.
  • 50th - New Connections Amidst Chaos (Bron) - Bodybuilding +3, Brawling +2, Socialization +5, Dagger +3, Subterfuge +2, Leadership: +1, Swimming +4, Storytelling +1, Swimming +3 Sunberth: The Mood Of A Crowd On The Verge Of Rioting, Sunberth: Witnessing Magehate First Hand, Bronwen: Good With A Quarterstaff, Sunberth: Being Lost, Bodybuilding: Hauling/Swinging Kegs For Strength Training, Brawling: Using Kegs As Weapons, Observation: How To Spot People Under The Influence Of Drugs, Bronwen: Levelheaded Under Pressure, Bronwen: Good Leader, Subterfuge: Being Deceptively Weak In A Fight, Matrim: Bron’s Father – Syliran Knight, Matrim: Fights Like A God, Sunberth: Best Places To Swim, Bron: Very Kind, Myrians: Have Piercings With Meaning, Matrim: Great Swimmer, Good Teacher, Swimming: How to Float, Swimming: How To Relax On Your Back, Swimming: How To Tread Water
  • 60th - Glimpses of What's To Come - Fortune Telling +5, Socialization +4, Interrogation +4, Lores: Mosa: Fortune Teller/Violinist, Mosa: Where She Lives In Tent City, Fortune Telling: What Palmistry Is, Palmistry: What The Lines On The Hand Mean, Fortune Telling: What It is, Dresden: Tent City Resident, Palmistry: What It Is, Palmistry: What Hand To Read, Palmistry: Life/Love Line, Palmistry: What Marriage Line, Fate Line, Sun Line, Children Line, Money Line, Travel Line and Bracelet Line mean…
  • 70th - Pristine Maliceworks- Moderator Dropped
  • 85th - Spirals Within Spirals - Dagger +3, Planning +1, Socialization +2, Tall Johnny’s: Location/Purpose , Tall Johnnys: Cage Fights Will Numb Someone To Violence, Darvin: Gives Drugs Free To New People To Get Them Hooked, Observation: Drug Deals Are A Kind Of Fight. Meriann: Lost A Fight With Darvin – Took His Drugs, Meriann: Doesn’t Deal With Drugs Well, Meriann: How It Feels To Take A Life, Meriann: Resentful Of The Privileged, Mariann: Hated Her For Throwing Her Life Away, Her Freedom, Her Casual Use Of Drugs, Dagger: Murdering Someone With One, Meriann: Ate Her Eyes


*Inactive Summer 516-Fall 517


Past Threads :
Summer 514


  • 1st - Things Are Coming Together -Observation +3, Planning +1, Socialization +2, Socialization: Meeting Master Li, Socialization: Meeting Alses, Eth: What an Eth is
  • 2nd - A Talkative Diamond Grade: +4 Jewelcraftingn +3 Observation, +1 Planning, +1 Mathematics, +2 Physics, +2 Writing, +2 Socialization, Lores: Jewelcrafting: Scale of Hardness, Jewelcrafting: Specific Gravity
  • 5th - Home Invasion - Cleaning +1, Body Building +1, Planning +1, Intimidation +1, Observation +1, Socialization +2, Hostessing +1, Cooking +1, Socialization: Meeting Brandon Blackwing
  • 12th - A Walk On The Wild Side Observation +5 Socialization +5 Interrogation +4 Intimidation +1 Rhetoric +3 Mountaineering +3 Teaching +1 Butchering +1 Leatherworking +1
    Trapping +1, Sal: the Blood Hound who answers questions with questions Lunch hour: the dreaded time when crowds appear Lhavit: the tourist attractions
    Human’s aren’t flawless? Sal: Marked by Ivak Sal: A friend Setting up traps for catching rabbits Leatherworking: Working on a rabbit’s pelt
  • 13th - A Relaxed Introduction - Observation +1, Swimming +1, Planning +1, Socialization +1, Interrogation +1, Socialization: Meeting Asha
  • 15th - Learning The Way Of Things Grade: +5 Jewelcrafting, +5 Observation, +3 Writing, +3 Drawing, +2 Socialization, Lores: Jewelcrafting: The Four C's - Cut, Clarity, Color, and Carat, Jewelcrafting: Types of Inclusion, Jewelcrafting: How to plot a gemstone, Jewelcrafting: Stone Identification, Jewelcrafting: The Topography of a cut gemstone, Jewelcrafting: Types of facets, Jewelcrafting: How to Identify The Shapes Of Stones, Jewelcrafting: Types of Gemstone Cuts, Meticulously taking notes
  • TBD - [The Shining Diamond] Capturing And Refracting Light
  • 72nd - Waves Will Crash On Every Shore- Observation +1, Hunting +1, Intimidation +1, Hunting: Catching Fish In The Wild
  • TBD - [The Shining Diamond] New Techniques
  • 91st - Pearls & FIsh Scales
  • Seasonal XP - 3 XP

Fall 514


    5th - Book Shopping- Observation +2, Negotiation +2, Lhavit: Takes Kinas not Mizas, Acquisitions: Black and White Ombre Scarf, Bright Sky Blue Scarf, Book on Cooking and Baking, Book on Auristics
  • 10th - Making Friends Rockhounding Mountaineering +4 Observation +5 Socialization +5 Teaching +2 Rhetoric +3 geology +4 Winter is coming: the trees are a warning Shamus: friendly stranger Master Li's vocabulary: has a positive effect on mine A spa is a bathhouse of sorts
    The changes in worth emotional value can bring Shamus: new friend
  • Early Fall - Cutting Cabos - Observation +5 Jewelcrafting +5 Carving +3 Deduction +1 Drawing +1 Endurance +2 Philtering +2 Cutting the cabochon: Also known as 'Cabbing' Cabbing: The simplest and easiest form of jewelcrafting Adding water to a stonecutter eases the proces Waste not want not Light blue: Shinya color of luck Blanks: Metal gemstone holders Blanks: Used to attach gems to things Tracing the shape of a blank Dop sticks: To hold gems more securely Attaching stones to dop sticks Using a grinding stone Hold cabos loosely to the grindstone for a smooth dome Carve the cabos larger than the blank to account for polishing Gems need maintenance to shine Black pitch: Made from tar Pine Pitch: Made from the sap of pine trees Mix dust with pitch to polish Philtering: The recipe for pitch Philtering: Recipe for dopping glue Jewelcrafting: Polishing Cabos
  • Early Fall - New Techniques

Winter 514


  • Early Winter - Treating Gemstones - Jewelcrafting +2, Observation +1,JC: Difference between natural and artificial gemstones, JC: Bleaching Gemstones, JC: How To Make Bleach, JC: Gemstone Dyeing, JC: Treating Pearls, JC: Which Stones To bleack – Jadeite, Tiger’s Eye, chalcedony, and Coral
  • ? - Shining Diamond One
  • ? - Shining Diamond Two
  • 28th - At Farpoint- Rhetoric 1, Lhavit: the Trail of Waterfalls, Geology: Moonstone
  • ? - The Perfect Place


Spring 515




Summer 515


  • 1st - Summer Wind - Observation +5 Philosophy +4 Planning +2 Socialization +5 Acrobatics +1 Storytelling +5 Land Navigation +1 Leadership +1 Deduction +2 Rhetoric +1 Stealth +1 Teaching +1 Tactics +1 Fishing +1 Skinning +1 Intelligence +1 Cooking +1, Location: Sharai Peak Summer: Long days, short nights Greeting a Stranger Fehn also likes Sharai Peak The importance of making plans Fehn: A nice man Layout: Sharai Peak Fehn's History Fehn: More complicated than you think Tactics: Fishing by hand Cleaning Trout Humans prefer clothing Planning: How to keep Fehn entertained? Explaingin rape from a victim's perspective What a Lobster is Understanding the pecking order What theater is, Fehn: Has no drive/More scared of humans than animals, Traveling is dangerous, Fehn: Defines 'home' different than you
  • PH - Job Thread 1 -
  • PH - Job Thread 2 -
  • PH - Trade Secrets 1 -
  • PH - Trade Secrets 2 -

Fall 515



Winter 515


  • 10th - Job Thread
  • 35th - Job Thread
  • 70th - Katt Burgler - Observation +3, Planning +1, Socialization +2, Acrobatics +1, Lores: Lhavit: Starving This Season , PCs in Lhavit Are Dicks.
  • Early Winter - What Washes Ashore - Observation +4, Planning +2, Foraging +2, Cooking +1, Socialization +3, Spiritism +1, Socialization Meeting Levi & His Dead Sister, Black Rock: It’s Location And The Fact Its Home of Many Many Ghosts, Shipwrecks: Can Contain Ghosts

Spring 516

  • 8th - Encounter At Rainbow Falls - Observation +3, Fishing +3, Socialization +3, Socialization: Meeting Boo, Boo: Crazy and has an imaginary friend
  • 30th - Gifts In The Stream -
  • 70th - [Quest] Rigor Samsa - Investigation +4, Observation +4, Dancing +1, Socialization +3, Interrogation +3, Storytelling +1, Socialization: Meeting Khara, Thomas, Veldrys, Alses, Azira, and Izuyanai. Lhavit: Lhavit’s Magic Fountain, Socialization: Meeting the Shadows Umbro and Halo
Last edited by Kelski on September 29th, 2019, 3:11 pm, edited 2 times in total.
Image
They laugh at me because I am different.
I laugh at them because they are all the same.


Painted Sky Jewelry (The Wildlands) | Crossroads Jewelry (The Outpost)
User avatar
Kelski
Freedom is earned. Fight for it.
 
Posts: 1590
Words: 2015391
Joined roleplay: July 3rd, 2014, 11:08 pm
Location: The Wildlands of Sylira & The Empyreal Demesne
Race: Kelvic
Character sheet
Storyteller secrets
Plotnotes
Medals: 11
Featured Character (1) Featured Thread (2)
Mizahar Grader (1) Trailblazer (1)
Overlored (1) Donor (1)
One Thousand Posts! (1) One Million Words! (1)
Sunberth Seasonal Challenge (1) Power Fork (1)

Magic Items

Postby Kelski on July 6th, 2019, 10:19 pm

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Sometimes life is magical.


Magic Items

Overview:

Kelski has amassed quite a few magic items through adventures in Sunberth. Because Sunberth has pre-valterrian mines, it seems rife with such things. Many many items have been acquired through weekend challenges as well.


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Pitch :
Pitch

History: 600 years ago, there lived a woman named, Mia Kine, one of Akajia’s Nightstalkers. Through her service to the Endless Shadow, Mia had become uniquely attuned to communicating with and manipulating shadows above and beyond other Nightstalkers. It is said that from the shadows, she learned fragments of a secret so great that the desire to learn more drove her over the edge. She spent years growing ever closer to the darkness in search of the secret. The closer she became with the shadows, the more they changed her. She shied away from bright light and avoided heat. Her skin grayed and eventually became black. Slowly she became more shadow than human. Her quest to discover all that she could of the secret led her to a place that was so old, the term ancient didn’t quite quantify it.

Drawn to a particularly unassuming ruin, Mia entered. Some time later, for a reason only Akajia knows, a trio of Nightstalkers were sent to the ruin to find Mia. As they approached the entrance to the ruin, they peered into the darkness within. It is not known what they saw but a few years later, a group of explorers stumbled upon the site; the ruin gone. They found three skeletons laid out around the shape of a human burned into the ground. While the ground looked burned, it had obviously been years since whatever happened, happened. Nothing grew in the spot and it actually felt abnormally cold to the touch.

The front of the skeletons were also blackened in a similar manner, cold to the touch, bits of blackened flesh still stuck to the bones. While there were no personal items found on the skeletons, on the ground next to the strange human-shaped mark was a dagger. The dagger was blacker than black and seemed to absorb ambient light around it. Cool to the touch, the blade was curved on one edge, the other serrated. When held, it appeared as though trails of darkness emanated from its surface like smoke. Whatever happened to the dagger after the explorers found it is unknown however it was noted, at some point in some recorded history somewhere that the explorers, one by one, went mad; claiming that they had discovered a horrific secret only to die in what was believed to be some sort of fire; only their partially blackened bones remained.

This dagger has a curved blade roughly 12 inches with one edge being serrated. It feels cold to the touch and seems to absorb ambient light so that the space immediately surrounding it appears darker than it should. Shadowy trails of darkness lick their way off the blade like trails of smoke. Over time, the hand of the wielder will develop grayish veins which eventually become darker, almost black. Pitch is most effective when used against someone who is actively keeping information from the wielder. When used to cut or pierce such a person, Pitch acts as though it has a Competent Intelligence skill with 40 skill points for the sake of learning and sharing the information with the wielder.

Pitch has a minor secondary ability, if the wielder wishes it, of being able to remain undetected, if on the wielder’s person.

Pitch also acquired the poisonous trait here. The weapon’s attack surface becomes coated in an irritating poison that causes dizziness. Successful strike causes -10 to victim’s future rolls; only applied once per target per scene. Activates via command word.


Acquired in: [The Temple Of The Unknown] Undiscovered Secrets

Augmented here - At the bottom of the cauldron, once the bubbling brew receded, Pitch would remain. Once picked up, Kelski would immediately understand that along with all its already magical properties, Pitch would ALWAYS be useful and effective against ghosts, doing them the damage it would do normal humans without any additional treatments to make it ghost friendly (or rather unfriendly). In addition, Kelski would find that her dagger now allows her to sense the presence and even see ghosts lurking about even if they haven’t materialized.


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Little Rhaus :
Rhaus Statue 8inches Tall

This figurine looks like a gentle old man with no hair, holding a stringed-instrument. When animated, the statue will often play music to fit a particular setting or mood. He loves to tell stories and sing when the mood strikes him; it strikes a lot. He is easy-going and enjoys good company. Gnosis: 1 mark Rhaus. Skills: Singing: 10, Storytelling: 10, Musical Instruments (All) 10. Lore: Rhaus, Composing music on the fly. Magical Ability: Cause all action to halt in a 20 foot radius as he plays music that all in the area of effect want to listen to. 1/day, any actions taken during this time other than listening will break the effect.
Acquired in: The Storm Before The Calm



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Amulet of Desire :
Amulet Of Desire

This piece is a necklace. Over time and through roleplay you will come to understand how this item works. When you hold it in your hand and turn a careful circle until you stand in whichever direction the person, place, or thing that you desire will cause the amulet to glow. The person place or thing you desire can change moment to moment. It will continue to glow as long as you concentrate on that object of desire and point in the direction it lies relative to you. This item will only work if you are within a 10 mile distance of the one thing you desire
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Acquired In: [Drunken Fish] Business As Usual


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Backpack of Holding :
The Backpack Of Voiding

It can be of any color though the basic shape will remain as pictured. It can hold anything within it as long as the thing can fit through the bag's opening to disappear inside. It weighs as if it is an empty backpack and has no limit in terms of what can go in. One must concentrate on what one wants to retrieve from the inside of it when reaching in or else the contents coming to ones hand will be random. This backpack will not preserve items such as food. Any garbage or food that rots in it will cause the contents to smell and a stench to emit from it once the top flap is thrown open. The same might be said of soiled sweaty or dirty clothing, especially socks and shoes.
Acquired In: The Wreckage Of Lives


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The Chameleon Bracelet :
The Chameleon Bracelet

Chameleon – The bracelet allows the wearer to blend into their surroundings while they are standing still; +10 to stealth rolls when worn and standing still.


Acquired In: TBD


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Crossbow's Talisman :
Crossbow’s Talisman.

This Talisman is a single silvery stone set in a ring (resembling a keychain) that can be affixed to a crossbow that acts to both silence the crossbow and augment its accuracy. When affixed as an ornament, the crossbow of choice becomes silent and gives the wielder a +10 to hit. It can be moved from crossbow to crossbow.

Acquired In: TBD


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Starfire Key :
Starfire Key

The surface of this small, silver key is crackled with lines of starfire. Set in the bow of the key is a tiny pearl shaped vaguely like an open eye. Other than being cool to the touch, weighing nothing and looking quite unique, the key seems to have little other purpose; it fits no particular lock. From sundown to sunrise, when Leth rules the skies, the key’s true power can be activated. Holding the key and turning it in an imaginary lock while focusing on the feelings experienced during the change caused by the Falling Skies, will open a silver doorway in the fabric of reality. The process is not instantaneous and takes a few moments to get the thoughts and feelings aligned right to activate. Nothing can be seen without entering other than a shimmering silver portal hovering in place. Stepping through the doorway, Kelski will enter a completely different place.

No matter where she was before, she will step onto the top of a mountain that seems impossibly high; higher than any point she’d ever experienced, even in her sea-eagle form. There are no clouds and she can see clearly as far as her eyes will allow. There are forests, mountains, hills, lakes and rivers, all able to be seen. The night sky is filled with stars and extends in all directions seemingly endlessly around the mountain top. The moon, impossible large, sheds its light over all that lies below; allowing Kelski to somehow see it all in detail relative to her height. The air is cool, crisp but not uncomfortable or impossible cold and thin as it should be. If anything, it offers Kelski a unique perspective, a sight that nobody else would experience. In the air, a most out of place scent drifts about although only ever so slightly, the scent of the ocean.

The mountain top is roughly 30-feet in diameter although an invisible barrier prevents Kelski from leaving a 10-foot by 10-foot space. The space is positioned so that she can step to the edge of the mountaintop, lean over a bit but never fall. There is a firepit within the space, 3 feet in diameter and lined neatly with masterfully cut stones. There is an elaborate carving that encircles the outside of the stones lining the pit yet no matter how hard Kelski tries to see what it is, the carving blurs every time making it impossible to make out. Inside the pit is a bundle of fresh firewood. If lit, the wood burns with a soft silver flame. The flame goes out when Kelski leaves the space through the doorway but each time she returns the wood is ready to be lit again. The flames from the fire are cool or warm depending on Kelski’s desire.

This place is similar to one that can be created through the use of Dominion although far more limited. It acts as a safe, quiet, peaceful place where Kelski can escape to reflect on any and all aspects of existence that may concern her. While it is influenced by Leth, the space is also something of a reflection of Kelski. While in the space, the only distractions are what Kelski brings with her. It is the perfect place for meditation, reflection and deep thinking and prayer. Items from the outside world can be brought into the space but as it is only a 10 x 10-foot space, it can get cluttered quickly. Plus, there is the firepit which is three feet in diameter.

Note that intentional damage to any existing part of the space will force Kelski to be ejected from it with her key unable to ever open the doorway again. A single other person may be brought into the space as long as they are in physical contact with Kelski when she enters the doorway and only if she willfully wishes them to enter. The doorway will not allow anyone not allowed by Kelski. Possession of the key and use of the space does not grant any knowledge or use of Dominon. The key can only be used by Kelski. If it is lost or stolen, it will return to Kelski upon the next moonrise. If it is given away, it loses its power completely and will not return to Kelski. The doorway vanishes after entering or exiting the space and the key must be used again to open the door once more.

Acquired In Thread: Mountain Tops In The Mist


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Abase Stone :
Abase Stone– The stone of life grants the wielder a greater understanding of life and anatomy. When treating the wounds of any living creature, the wielder is treated as having a +25 bonus to Medicine.

The Stones of Tuvrenan


Magecrafting has been practiced since before the creation of written language. A name lost to all but a few of the divine was a shaman named Tuvrenan who was known to imbue great power into regular stones. The stones themselves are large and vary in color but were not magically constructed. Each one possesses a glyph written in the Ancient Tongue on their surface, though it is difficult to see the runes without close, careful examination. The shaman had been known to bless many iconic figures of the first age of civilization with a stone, granting them either an enhancement or new profound abilities. When the stones are held in the owner’s hand they meld into the palm. The texture of the stone spreads over the entire palm and the inside of the fingers so long as the effect is active. The stones can be used for up to one continuous day before they revert to their original form. The stones require one full day to recharge regardless of how much time was used.

Special Note: Bonuses provided by the stones have no bearing on the calculation of a PC’s wages should they receive a bonus to a skill that their profession relies on. Nor do the bonuses affect a PC’s Resolve score.


Acquired In: Mountain Tops In The Mist


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The Ring Of Transference :
This ring is a very unique looking golden ring with a red gemstone. When you pick it up and slide it on your finger, you will know instantly what it is for. It will be like someone stood there and told you, but you will not remember that happening. If you take it off immediately, nothing will happen. But if you leave it on, it will activate for its once-per-season usage then and there. What the Ring of Transference does is allow you to take one skill you know well (say a high level skill) and transfer that knowledge for a 24 hour period of time once per season to another skill you already know at the level of the first skill. The second skill acquires the first skills stats, while the first skill acquires the stats of the second skill. You are in essence flip-flopping one set of stats for 24 hrs.

For example, say you have a 76 in Glassblowing. Once per season for a 24 hr period of time, you can transfer that 76 in Glassblowing to Great Axe which is normally only a 15. You do this by sliding the ring on your finger and leaving it there in which it will activate and concentrating on the two skills you want to 'transfer'. The first skill, Glassblowing, will only be at a 15 for the period that its skill set transfers to Great Axe. This must be used for skills you already have.

Acquired In: As Above So Below


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The Stunning Opal Dagger :
This dagger is crafted from a special Mele activated Opal Gemstone. It has the same ability of its Semele blessed stone - it reflects Reimancy Attacks and can stun Reimancers into immobility. The blade is formed of one solid mele opal while the hilt is made from a solid piece of stag horn. Unbreakable and magical, this item when held out and used as a shield can reflect a reimancy attack back at its mage of origin protecting anyone using it and those standing behind them. Also, when plunged into a reimancer, it can completely stun the mage to the point of immobility until the item is withdrawn from the mage's body. It wounds as if it were a normal average grade common dagger, and wounds made with this dagger - depending on the skill of its wielder of course - will heal as if they are wounds acquired by a normal weapon.

Its stunning ability can be used once per day. It's reflective ability can be used once per day. It will not reflect attacks of any other forms of magic and will not stun any other types of mages.

Acquired In:


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Crystalline Spikes :
This set of four spikes can set up a perimeter alarm system that attunes to the user’s person. First, to activate these items and ‘tune’ them, a user must drop a single drop of blood on each ‘head’ of each of the crystalline spikes to attune themselves to this item. Then these spikes are driven into the ground just to the point of being below the surface in a square or rectangular formation no further apart than the square footage that equates to an acre of land (the spikes driven at each four corners). These chimes, when properly set, form an invisible wall ten foot tall that when crossed by a humanoid creature on foot or mounted will ring a chime in the attuned individual’s head. The chime will sound each time a line between these spikes is crossed. More than one person can attune to these spikes at a single time. Extra individuals may be added to these spikes by uncovering the spike heads and adding an additional person’s drop of blood to the spikes. Once attuned, a second drop of that same individual’s blood can be re-added to the spikes to remove their attunement. For example, if a family of four live in a dwelling, each of the members of the family can donate a drop of blood to each of the spikes and set them, then the spikes will not sound an alarm when these individuals break the perimeter line. However, when someone other than these donors have broken the line, each member of the family of four will hear the chime inside their head. There is no limit to the number of individuals that can be attuned to the spikes at one time. The Crystalline Spikes do not react to ghosts, wildlife, pets, and other non-sentient creatures.

Acquired In: As Above So Below


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Cloak of Comfort :
This fine cloak looks to be made of light spun okomo wool and has embroidery around the edges. It appears as the color its owner wishes it too and perfectly regulates its owners temperature regardless of the harsh or mild conditions of the weather that surrounds it. This cloak will always be sized to completely swath the owner and can be willed to expand to include sheltering a singular friend or companion in the event of a survival situation.

Acquired In: As Above So Below


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The Perfection Chalice :
This drinking vessel – a perfectly polished silver chalice - is particularly potent in that anything placed within it will magically transform into the most perfect form of its original liquid state. Cheap wines will be transformed into the most magnificent expensive wines, plain dirty water will be transformed into the loveliest fresh pure clean water. It doesn’t matter if its juice, wine, ale, beer, etc. This works with any liquid specifically designed to be drank.

Acquired In: [The Empyreal Demesne] Taking Inventory


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The Restorer’s Wand :
This elegant wand looks like it has been made of woven spiderweb, though the feel of it is metallic. When grasped and passed over ripped, faded, worn, or deliberately destroyed organic material (such as wood, cloth, paint, ceramic etc) it will magically restore the damaged item to its former ‘new’ state. Thus, paintings can be brightened to the day they were painted, old worn clothing can be restored into their ‘new’ state, and even things like rope or leather can be fixed. It will not work on inorganic items such as metal.

Acquired In: [The Empyreal Demesne] Taking Inventory


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Tridant Of The Otani :
This multi-colored trident looks to be carved from living coral. The trident chooses its owner and once it does, it cannot be touched by anyone the owner doesn’t wish to. In the hands of the chosen, the trident feels smooth and cool to the touch. To those who are not allowed to touch it, the trident will scrape and scar the hands of the offender regardless of hand protection. In the hands of the chosen, the trident grants the temporary ability to waterbreath for up to 4 bells, once per day. It also grants an animal husbandry bonus of 10 specifically for dealing with aquatic life. This means there is a 1D100 + 10 chance that mundane, aquatic-based life will not harm the chosen. The chosen also need not fear staying hydrated while wielding the trident; simply holding it for a few moments is equal to drinking a good helping of fresh water.

Acquired In: Scouting New Territory


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Magic Eye Bracelet :
This thick leather bracelet looks like a very stylized eye with a gem for a pupil. It has a habit of growing incredibly and uncomfortably warm against the user’s skin (without burning the wearer) when someone is using magic directly around or upon them. This item is particularly useful on folks that are worried they will be hypnotized or scanned with auristics, though it will also reveal the fact someone is using other sort of magics of all kinds. It will not heat up if the user themselves is a mage and using their own magic.

Acquired In: [The Empyreal Demesne] Taking Inventory


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Explorer’s Globe :
This magical lantern looks like an ordinary vented lantern save for its shape. Designed like a geometric globe made of glass the size of a grapefruit, it has a candle inside that when lit activates the device. One of the glass panels lifts up and out of the way, allowing someone holding it to light the globe. The globe will then levitate and act as a steady light source for the owner until such a time as they pluck the floating globe out of the air and snuff out the candle inside. The candle will not burn out or show signs of melting down.

Acquired In: As Above So Below


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Blood Beetles :
This jar of special beetles, when inactive, appears to be a mason quart-sized thick glass jar filled with dozens of crimson colored metal beetle charms. However, in the presence of blood, this jar can be uncorked and suddenly the beetles will transform into truly living beetles. If they jar is upturned, the beetles will scurry around and devour all the blood present on surface areas in a twenty-foot range leaving no trace of its existence. This includes blood pools, puddles, splatters, splashes, and they will even almost magically launder blood stained and saturated clothing until it appears free of blood. The Blood Beetle only eats spilled/splattered/shed blood. They will not attack perfectly healthy people, though they have been known to hang out around the edges of wounds consuming blood as it is oozed.

Acquired In: As Above So Below


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Party Provision Chest :
This large sized chest will manifest enough food and drink to feed 30 people once per day. The liquid will come in the form of small kegs of water or alcohol, while the food will be decently crafted travel provisions of jerky, cheese, bread and fruit if the owner has no cooking skill or only novice cooking skill. If the chest is owned by a person with competent cooking or above, the contents that will manifest will be ingredients for meals and a recipe for cooking them. The recipes may be saved and will come from all over the world and are often of a festive nature. These ingredients will decay as per normal food.

Acquired In: [The Empyreal Demesne] Taking Inventory


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Magic Pie Cozy :
Once per day, if left clean and empty, a pie will manifest in this pie cozy. The pies will be edible for as long as they are kept in the cozy without decay or rot. The pies might be cream, fruit, or even nut. A rare chocolate pie might occur. Pies appear once a day once the cozy is empty. If pie is left in the cozy, it will simply keep it in a preserved state until it is consumed.

Acquired In: [The Empyreal Demesne] Taking Inventory


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Lobster Trap :
Much like the crawfish trap, the lobster trap is best used tossed off a dock, rocks, or dropped from a boat attached to a float. It never needs baited and must be checked once a day. The trap can and usually does hold multiple lobsters if left in the water long enough. Lobster find it irresistible.

Acquired In: [The Empyreal Demesne] Taking Inventory


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Plant Tester :
Plant Tester – This magic item comes in the form of a lovely cold iron wand ending in a large gemstone that has color changing properties. It is a complex wilderness survival tool that will allow you to touch any plant that’s still alive or dead (meaning dried herbs work etc) and based on the color the plant tester turns will determine the value of the plant to the person holding it. If the stone remains a colorless grey (its standard color) then the plant has no value to the person holding the plant tester. The following colors stand for various things. And once the color turns bright in the color changing gemstone, then the user can touch the gemstone and get a firm idea in their mind as to what the plant tester is seeing in the plant. Keep in mind different parts of plants might have different properties (ie leaves verses roots, verses bark, verses internal meat) and those different parts might have different uses. Please note different users will get different results as well. Something that is poisonous to a human might be delicious to a dhani, for example.

  • Red: Poison – touching will give the user an exact idea of what kind and effects
  • Blue: Healing – touching will give the user how to prepare/use the plant for healing and what it heals.
  • Green: Food – touching will give the user an idea of how to utilize the plant for food and its preparation.
  • Purple: Building/Crafting – touching will give the user an idea of how to utilize the plant for crafting or building.

Acquired In: TBD



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Alizarin’s Regalia :
This incredibly rare item is a thin membrane of what looks like skin etched with an inked stylized bird of prey – the traditional symbol of the Alizarin Team. The Regalia measure 2x2 inches and can be concealed anywhere. Crafted in ancient times within Ironrock by their powerful mages, these badges of honor were given to the most favored of the Alizarin Team creations to cease aging. When applied to the skin with pressure, the ink transfers from the membrane to the skin of the creature it is applied to and the aging of the creature wearing this magical symbol ceases. These regalia will transform any skin they are applied to into their form, covering pervious tattoos, brands, or scars. While designed for Kelvics, they will work on any sort of creature. Their aging freezes at their current age and they will no longer grow older. They are, however, not immortal as violence, disease, accidents, and anything else can kill them. These magical tattoos can be removed by flaying the skin from the body of the bearer.

Acquired In: Marked and Charged



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Gleam The Rakanivas :
At the bottom of the cauldron, once the bubbling brew receded, a metallic egg the size of Kelski’s head would remain. Wobbling crazy, the egg would crack and a winged metallic silver Rakanivas would emerge. This Rakanivas’ eyes would blaze with intelligence even though it was obviously a baby. Being about a foot in length, when picked up, Kelski would understand the creature has all the properties of a Rak’keli’s pets. Meaning, if the Rakanivas are fed toxins or poisons, their venom will become the anti-toxin or poison. One bite is enough, after several hours from the serpents ingesting the poison, to ready their venom, and cure even the most heavily poisoned individuals. In addition, the little creature – which was male - was filled with an intense protective urge, deep all-encompassing love, and the need to protect house and home, even the pets. He was, in essence, the perfect house guardian. The creature, even at its young age, knew its name. “Gleam!” He chanted, in the rudimentary speech of sentient infants.

Acquired In: When One Faces Oneself


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The Azure Dominion Scrolls :
Gifted to Kelski by Nysel himself, this black leather scrollcase is filled with The Azure Dominion Scrolls. The scrolls are blank. However, as Kelski finds and explores Dominions using her Dreamwalking and Nightstalking skills, the scrolls will write themselves. They will also provide answers to questions if she has them so long as the questions are of her level of knowledge.

“Remember, the Azure Dominion Scrolls will write themselves.” He said gently. “The more you explore, observe, and learn, the more the scrolls will record upon themselves. And then later, when you’ve questions or concerns, the information will appear on them for your study. The more you explore, the faster you will learn of them. Lost dominions are hard to find. It might take you years to find the first one. But once you do, one often leads to another which leads to another on down the line. Be safe, Sea Eagle. I will be around if you need help. Akajia will too.” And with those words, Nyself left Kelski standing there, in her own private dominion.

Acquired In: Marked and Charged


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They laugh at me because I am different.
I laugh at them because they are all the same.


Painted Sky Jewelry (The Wildlands) | Crossroads Jewelry (The Outpost)
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Kelski
Freedom is earned. Fight for it.
 
Posts: 1590
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Joined roleplay: July 3rd, 2014, 11:08 pm
Location: The Wildlands of Sylira & The Empyreal Demesne
Race: Kelvic
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