[Verified by Gossamer] Kelski

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Magic Items

Postby Kelski on May 5th, 2019, 5:40 am

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Sometimes life is magical.


Magic Items

Overview:

Kelski has amassed quite a few magic items through adventures in Sunberth. Because Sunberth has pre-valterrian mines, it seems rife with such things. Many many items have been acquired through weekend challenges as well.


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Pitch :
Pitch

History: 600 years ago, there lived a woman named, Mia Kine, one of Akajia’s Nightstalkers. Through her service to the Endless Shadow, Mia had become uniquely attuned to communicating with and manipulating shadows above and beyond other Nightstalkers. It is said that from the shadows, she learned fragments of a secret so great that the desire to learn more drove her over the edge. She spent years growing ever closer to the darkness in search of the secret. The closer she became with the shadows, the more they changed her. She shied away from bright light and avoided heat. Her skin grayed and eventually became black. Slowly she became more shadow than human. Her quest to discover all that she could of the secret led her to a place that was so old, the term ancient didn’t quite quantify it.

Drawn to a particularly unassuming ruin, Mia entered. Some time later, for a reason only Akajia knows, a trio of Nightstalkers were sent to the ruin to find Mia. As they approached the entrance to the ruin, they peered into the darkness within. It is not known what they saw but a few years later, a group of explorers stumbled upon the site; the ruin gone. They found three skeletons laid out around the shape of a human burned into the ground. While the ground looked burned, it had obviously been years since whatever happened, happened. Nothing grew in the spot and it actually felt abnormally cold to the touch.

The front of the skeletons were also blackened in a similar manner, cold to the touch, bits of blackened flesh still stuck to the bones. While there were no personal items found on the skeletons, on the ground next to the strange human-shaped mark was a dagger. The dagger was blacker than black and seemed to absorb ambient light around it. Cool to the touch, the blade was curved on one edge, the other serrated. When held, it appeared as though trails of darkness emanated from its surface like smoke. Whatever happened to the dagger after the explorers found it is unknown however it was noted, at some point in some recorded history somewhere that the explorers, one by one, went mad; claiming that they had discovered a horrific secret only to die in what was believed to be some sort of fire; only their partially blackened bones remained.

This dagger has a curved blade roughly 12 inches with one edge being serrated. It feels cold to the touch and seems to absorb ambient light so that the space immediately surrounding it appears darker than it should. Shadowy trails of darkness lick their way off the blade like trails of smoke. Over time, the hand of the wielder will develop grayish veins which eventually become darker, almost black. Pitch is most effective when used against someone who is actively keeping information from the wielder. When used to cut or pierce such a person, Pitch acts as though it has a Competent Intelligence skill with 40 skill points for the sake of learning and sharing the information with the wielder.

Pitch has a minor secondary ability, if the wielder wishes it, of being able to remain undetected, if on the wielder’s person.

Pitch also acquired the poisonous trait here. The weapon’s attack surface becomes coated in an irritating poison that causes dizziness. Successful strike causes -10 to victim’s future rolls; only applied once per target per scene. Activates via command word.
Acquired in: [The Temple Of The Unknown] Undiscovered Secrets


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Little Rhaus :
Rhaus Statue 8inches Tall

This figurine looks like a gentle old man with no hair, holding a stringed-instrument. When animated, the statue will often play music to fit a particular setting or mood. He loves to tell stories and sing when the mood strikes him; it strikes a lot. He is easy-going and enjoys good company. Gnosis: 1 mark Rhaus. Skills: Singing: 10, Storytelling: 10, Musical Instruments (All) 10. Lore: Rhaus, Composing music on the fly. Magical Ability: Cause all action to halt in a 20 foot radius as he plays music that all in the area of effect want to listen to. 1/day, any actions taken during this time other than listening will break the effect.
Acquired in: The Storm Before The Calm



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Amulet of Desire :
Amulet Of Desire

This piece is a necklace. Over time and through roleplay you will come to understand how this item works. When you hold it in your hand and turn a careful circle until you stand in whichever direction the person, place, or thing that you desire will cause the amulet to glow. The person place or thing you desire can change moment to moment. It will continue to glow as long as you concentrate on that object of desire and point in the direction it lies relative to you. This item will only work if you are within a 10 mile distance of the one thing you desire
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Acquired In: [Drunken Fish] Business As Usual


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Backpack of Holding :
The Backpack Of Voiding

It can be of any color though the basic shape will remain as pictured. It can hold anything within it as long as the thing can fit through the bag's opening to disappear inside. It weighs as if it is an empty backpack and has no limit in terms of what can go in. One must concentrate on what one wants to retrieve from the inside of it when reaching in or else the contents coming to ones hand will be random. This backpack will not preserve items such as food. Any garbage or food that rots in it will cause the contents to smell and a stench to emit from it once the top flap is thrown open. The same might be said of soiled sweaty or dirty clothing, especially socks and shoes.
Acquired In: The Wreckage Of Lives


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The Chameleon Bracelet :
The Chameleon Bracelet

Chameleon – The bracelet allows the wearer to blend into their surroundings while they are standing still; +10 to stealth rolls when worn and standing still.


Acquired In: TBD


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Crossbow's Talisman :
Crossbow’s Talisman.

This Talisman is a single silvery stone set in a ring (resembling a keychain) that can be affixed to a crossbow that acts to both silence the crossbow and augment its accuracy. When affixed as an ornament, the crossbow of choice becomes silent and gives the wielder a +10 to hit. It can be moved from crossbow to crossbow.

Acquired In: TBD


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Starfire Key :
Starfire Key

The surface of this small, silver key is crackled with lines of starfire. Set in the bow of the key is a tiny pearl shaped vaguely like an open eye. Other than being cool to the touch, weighing nothing and looking quite unique, the key seems to have little other purpose; it fits no particular lock. From sundown to sunrise, when Leth rules the skies, the key’s true power can be activated. Holding the key and turning it in an imaginary lock while focusing on the feelings experienced during the change caused by the Falling Skies, will open a silver doorway in the fabric of reality. The process is not instantaneous and takes a few moments to get the thoughts and feelings aligned right to activate. Nothing can be seen without entering other than a shimmering silver portal hovering in place. Stepping through the doorway, Kelski will enter a completely different place.

No matter where she was before, she will step onto the top of a mountain that seems impossibly high; higher than any point she’d ever experienced, even in her sea-eagle form. There are no clouds and she can see clearly as far as her eyes will allow. There are forests, mountains, hills, lakes and rivers, all able to be seen. The night sky is filled with stars and extends in all directions seemingly endlessly around the mountain top. The moon, impossible large, sheds its light over all that lies below; allowing Kelski to somehow see it all in detail relative to her height. The air is cool, crisp but not uncomfortable or impossible cold and thin as it should be. If anything, it offers Kelski a unique perspective, a sight that nobody else would experience. In the air, a most out of place scent drifts about although only ever so slightly, the scent of the ocean.

The mountain top is roughly 30-feet in diameter although an invisible barrier prevents Kelski from leaving a 10-foot by 10-foot space. The space is positioned so that she can step to the edge of the mountaintop, lean over a bit but never fall. There is a firepit within the space, 3 feet in diameter and lined neatly with masterfully cut stones. There is an elaborate carving that encircles the outside of the stones lining the pit yet no matter how hard Kelski tries to see what it is, the carving blurs every time making it impossible to make out. Inside the pit is a bundle of fresh firewood. If lit, the wood burns with a soft silver flame. The flame goes out when Kelski leaves the space through the doorway but each time she returns the wood is ready to be lit again. The flames from the fire are cool or warm depending on Kelski’s desire.

This place is similar to one that can be created through the use of Dominion although far more limited. It acts as a safe, quiet, peaceful place where Kelski can escape to reflect on any and all aspects of existence that may concern her. While it is influenced by Leth, the space is also something of a reflection of Kelski. While in the space, the only distractions are what Kelski brings with her. It is the perfect place for meditation, reflection and deep thinking and prayer. Items from the outside world can be brought into the space but as it is only a 10 x 10-foot space, it can get cluttered quickly. Plus, there is the firepit which is three feet in diameter.

Note that intentional damage to any existing part of the space will force Kelski to be ejected from it with her key unable to ever open the doorway again. A single other person may be brought into the space as long as they are in physical contact with Kelski when she enters the doorway and only if she willfully wishes them to enter. The doorway will not allow anyone not allowed by Kelski. Possession of the key and use of the space does not grant any knowledge or use of Dominon. The key can only be used by Kelski. If it is lost or stolen, it will return to Kelski upon the next moonrise. If it is given away, it loses its power completely and will not return to Kelski. The doorway vanishes after entering or exiting the space and the key must be used again to open the door once more.

Acquired In Thread: TBD


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Abase Stone :
Abase Stone– The stone of life grants the wielder a greater understanding of life and anatomy. When treating the wounds of any living creature, the wielder is treated as having a +25 bonus to Medicine.

The Stones of Tuvrenan


Magecrafting has been practiced since before the creation of written language. A name lost to all but a few of the divine was a shaman named Tuvrenan who was known to imbue great power into regular stones. The stones themselves are large and vary in color but were not magically constructed. Each one possesses a glyph written in the Ancient Tongue on their surface, though it is difficult to see the runes without close, careful examination. The shaman had been known to bless many iconic figures of the first age of civilization with a stone, granting them either an enhancement or new profound abilities. When the stones are held in the owner’s hand they meld into the palm. The texture of the stone spreads over the entire palm and the inside of the fingers so long as the effect is active. The stones can be used for up to one continuous day before they revert to their original form. The stones require one full day to recharge regardless of how much time was used.

Special Note: Bonuses provided by the stones have no bearing on the calculation of a PC’s wages should they receive a bonus to a skill that their profession relies on. Nor do the bonuses affect a PC’s Resolve score.


Acquired In: TBD


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The Ring Of Transference :
This ring is a very unique looking golden ring with a red gemstone. When you pick it up and slide it on your finger, you will know instantly what it is for. It will be like someone stood there and told you, but you will not remember that happening. If you take it off immediately, nothing will happen. But if you leave it on, it will activate for its once-per-season usage then and there. What the Ring of Transference does is allow you to take one skill you know well (say a high level skill) and transfer that knowledge for a 24 hour period of time once per season to another skill you already know at the level of the first skill. The second skill acquires the first skills stats, while the first skill acquires the stats of the second skill. You are in essence flip-flopping one set of stats for 24 hrs.

For example, say you have a 76 in Glassblowing. Once per season for a 24 hr period of time, you can transfer that 76 in Glassblowing to Great Axe which is normally only a 15. You do this by sliding the ring on your finger and leaving it there in which it will activate and concentrating on the two skills you want to 'transfer'. The first skill, Glassblowing, will only be at a 15 for the period that its skill set transfers to Great Axe. This must be used for skills you already have.

Acquired In:


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The Stunning Opal Dagger :
This dagger is crafted from a special Mele activated Opal Gemstone. It has the same ability of its Semele blessed stone - it reflects Reimancy Attacks and can stun Reimancers into immobility. The blade is formed of one solid mele opal while the hilt is made from a solid piece of stag horn. Unbreakable and magical, this item when held out and used as a shield can reflect a reimancy attack back at its mage of origin protecting anyone using it and those standing behind them. Also, when plunged into a reimancer, it can completely stun the mage to the point of immobility until the item is withdrawn from the mage's body. It wounds as if it were a normal average grade common dagger, and wounds made with this dagger - depending on the skill of its wielder of course - will heal as if they are wounds acquired by a normal weapon.

Its stunning ability can be used once per day. It's reflective ability can be used once per day. It will not reflect attacks of any other forms of magic and will not stun any other types of mages.

Acquired In:


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Crystalline Spikes :
This set of four spikes can set up a perimeter alarm system that attunes to the user’s person. First, to activate these items and ‘tune’ them, a user must drop a single drop of blood on each ‘head’ of each of the crystalline spikes to attune themselves to this item. Then these spikes are driven into the ground just to the point of being below the surface in a square or rectangular formation no further apart than the square footage that equates to an acre of land (the spikes driven at each four corners). These chimes, when properly set, form an invisible wall ten foot tall that when crossed by a humanoid creature on foot or mounted will ring a chime in the attuned individual’s head. The chime will sound each time a line between these spikes is crossed. More than one person can attune to these spikes at a single time. Extra individuals may be added to these spikes by uncovering the spike heads and adding an additional person’s drop of blood to the spikes. Once attuned, a second drop of that same individual’s blood can be re-added to the spikes to remove their attunement. For example, if a family of four live in a dwelling, each of the members of the family can donate a drop of blood to each of the spikes and set them, then the spikes will not sound an alarm when these individuals break the perimeter line. However, when someone other than these donors have broken the line, each member of the family of four will hear the chime inside their head. There is no limit to the number of individuals that can be attuned to the spikes at one time. The Crystalline Spikes do not react to ghosts, wildlife, pets, and other non-sentient creatures.

Acquired In:


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Cloak of Comfort :
This fine cloak looks to be made of light spun okomo wool and has embroidery around the edges. It appears as the color its owner wishes it too and perfectly regulates its owners temperature regardless of the harsh or mild conditions of the weather that surrounds it. This cloak will always be sized to completely swath the owner and can be willed to expand to include sheltering a singular friend or companion in the event of a survival situation.

Acquired In:


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The Perfection Chalice :
This drinking vessel – a perfectly polished silver chalice - is particularly potent in that anything placed within it will magically transform into the most perfect form of its original liquid state. Cheap wines will be transformed into the most magnificent expensive wines, plain dirty water will be transformed into the loveliest fresh pure clean water. It doesn’t matter if its juice, wine, ale, beer, etc. This works with any liquid specifically designed to be drank.

Acquired In:


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The Restorer’s Wand :
This elegant wand looks like it has been made of woven spiderweb, though the feel of it is metallic. When grasped and passed over ripped, faded, worn, or deliberately destroyed organic material (such as wood, cloth, paint, ceramic etc) it will magically restore the damaged item to its former ‘new’ state. Thus, paintings can be brightened to the day they were painted, old worn clothing can be restored into their ‘new’ state, and even things like rope or leather can be fixed. It will not work on inorganic items such as metal.

Acquired In:


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Tridant Of The Otani :
This multi-colored trident looks to be carved from living coral. The trident chooses its owner and once it does, it cannot be touched by anyone the owner doesn’t wish to. In the hands of the chosen, the trident feels smooth and cool to the touch. To those who are not allowed to touch it, the trident will scrape and scar the hands of the offender regardless of hand protection. In the hands of the chosen, the trident grants the temporary ability to waterbreath for up to 4 bells, once per day. It also grants an animal husbandry bonus of 10 specifically for dealing with aquatic life. This means there is a 1D100 + 10 chance that mundane, aquatic-based life will not harm the chosen. The chosen also need not fear staying hydrated while wielding the trident; simply holding it for a few moments is equal to drinking a good helping of fresh water.

Acquired In:


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Magic Eye Bracelet :
This thick leather bracelet looks like a very stylized eye with a gem for a pupil. It has a habit of growing incredibly and uncomfortably warm against the user’s skin (without burning the wearer) when someone is using magic directly around or upon them. This item is particularly useful on folks that are worried they will be hypnotized or scanned with auristics, though it will also reveal the fact someone is using other sort of magics of all kinds. It will not heat up if the user themselves is a mage and using their own magic.

Acquired In: TBD


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Explorer’s Globe :
This magical lantern looks like an ordinary vented lantern save for its shape. Designed like a geometric globe made of glass the size of a grapefruit, it has a candle inside that when lit activates the device. One of the glass panels lifts up and out of the way, allowing someone holding it to light the globe. The globe will then levitate and act as a steady light source for the owner until such a time as they pluck the floating globe out of the air and snuff out the candle inside. The candle will not burn out or show signs of melting down.

Acquired In: TBD


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Blood Beetles :
This jar of special beetles, when inactive, appears to be a mason quart-sized thick glass jar filled with dozens of crimson colored metal beetle charms. However, in the presence of blood, this jar can be uncorked and suddenly the beetles will transform into truly living beetles. If they jar is upturned, the beetles will scurry around and devour all the blood present on surface areas in a twenty-foot range leaving no trace of its existence. This includes blood pools, puddles, splatters, splashes, and they will even almost magically launder blood stained and saturated clothing until it appears free of blood. The Blood Beetle only eats spilled/splattered/shed blood. They will not attack perfectly healthy people, though they have been known to hang out around the edges of wounds consuming blood as it is oozed.

Acquired In: As Above So Below


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They laugh at me because I am different.
I laugh at them because they are all the same.
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Kelski
Freedom is earned. Fight for it.
 
Posts: 1241
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Joined roleplay: July 3rd, 2014, 11:08 pm
Location: The Wildlands of Sylira & The Empyreal Demesne
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