Personal tools

Divine Idols

From Mizahar Lore

Jump to: navigation, search
Divine Idol of Rhaus


The Gods of Mizahar are always looking for ways to spread the word of themselves and their power and increase their influence over the denizens of Mizahar and these Divine Idols are one of the many ways in which they have endeavoured to do so. Crafted by and into the likeness of their respective Gods, each 'statue' is eight inches tall in height and made of stone - some bestowed with gemstones and mineral accents to taste. These 'statues' each carry a single Gnosis mark of the God that crafted them to better help them spread Their will and influence. In addition to this, each has the ability to be 'activated' when the person in possession prays to the God the Idol represents. Once this is done, the following will occur:

  • Activation results in the Idol becoming animated and sentient, with the goal to spread the will and belief of the God they were created by
  • Idols will remain animated for the next sixteen bells before falling dormant once more
  • Idols can and often will act as friends, confidants, guides, or even advisors of those who 'own' them, ultimately driven to use this person as a means to further spread the will and influence of their respective God
  • Idols appear to be made of flesh and blood when animated despite the contrary

In addition:

  • Stolen, lost, or gifted Idols lose the spark that allows them to become animated and will become nothing more than a dust collecting trinket
  • Broken or damaged Idols require a full day to repair and restore themselves
  • Idols will only remain animated while in the company of their 'owner' and will fall dormant if left behind
  • Idols offer in-game buffs and perks to their 'owners' and are to be treated as modified traveling NPCs

List of Known Idols and Abilities


The Idol of Akajia appears in the likeness of a woman, deep blue in color. When animated, shadows swirl around the figure and the black triangle on its figure - its mark of Night Stalking - emits a faint, dark blue light. The figurine speaks in whispers and is often cryptic in conversations.


The Idol crafted by Akvin resembles a strikingly handsome looking man dressed in leather clothing. When animated, he tends to observe and offer creative tips on how best to approach a given situation. He can also be a little condescending.


The Idol of Avalis is a beautiful, pale skinned statuette of a blonde-haired woman dressed in white robes. She is soft spoken and kind. She also offers insight into how others may react in a given situation, the pale, luminous lily of Divination glowly faintly on her hand when she dips into the Chavena for useful insights. Some Konti, especially marked by the Goddess, cherish this Idol.


Appearing as a golden-haired woman dressed in a gown of dried leaves, the Idol of Bala speaks calmly and gives off the smell of dried leaves when animated. She offers great advice toward farming and harvests and may even assist thanks to her mark of Cultivation.


Unlike the previous Idols, Caiyha's statuette resembles a wolf seemingly formed out of plants; wood, flowers, etc. When animated, it speaks with a voice that is both feminine and masculine at once. It offers insight into the deeper concepts of nature and knows a little bit about everything in regards to mundane flora and fauna. It has the ability to speak in the language of Nura due to its Phylonura mark.


Cheva's Idol is a statuette with long brown hair and warm, loving eyes. When animated, her voice is melodic and inspiring. She often points out signs of love when she sees them and may help her 'owner' understand the connections between people due to her mark of Connections and association with the Goddess' influence over marriage.


The Idol of Dira resembles a jackel with one half of its body black, the other white. When animated it speaks with a slight echo as if two individuals are speaking at once. It often comments on how close one may be to death or how surprisingly young one appears despite their age, no doubt heavily influenced by the fact that it is an Eiyon. It despises the undead.


The Idol crafted by Eyris statuette is shaped like a woman holding an open book. When animated, the books pages will randomly flip and it will offer random pieces of knowledge; some useful, others not so much. She speaks in a scholarly tone with only slight inflection. She enjoys speaking about various interesting yet useless bits of knowledge and will potentially offer further insight with the use of her mark of Lykata.


The Idol of Eywaat looks as expected, appearing in the likeness of a crow. When animated, it speaks with the voice of its 'owner' but can mimic any voice that it has heard. It offers a mix of pointing out the obvious with pointing out minute details that are easily missed. Can fly up to 25' from the owner. The Chaktawe particularly covet this Idol.


Gnora's Idol is a statuette of a young woman with brown hair and grey eyes wearing a necklace shaped like a set of scales. When animated, the figurine offers advice on how best to balance a given situation in favor of the 'owner'. She always speaks in measured tones and doesn't tend to get upset, most likely due to her mark of Severing.


The Idol forges by Harameus takes the form of its owner. It is cryptic in conversation with meanings interwoven with other meanings that at times actually seem meaningless. Those bearing the God's mark of Harameia have a better chance of deciphering these meanings and gaining great insight from them. Otherwise, they can seem random and sometimes annoying. The statuette however is patient and rarely gets upset. The Pycon covet this Idol.


The Idol of Ionu can appear as almost anyone or anything. It can look female, male or other. When animated, it speaks in any tone of voice, of any gender, of any race. It never holds the same form for very long, likely influenced by its gnosis of Illusionism. It is rather fond of telling jokes and always points out comical aspects of that which it observes.


The Idol of Ivak resembles a humanoid figure surrounded in fire. When animated, the fire harmlessly crackles and burns, the statuette unaffected due to its mark of Azenth. The figure's voice is deep and when angered it rumbles. It often attempts to either diffuse or even stoke its 'owner's' anger depending on which it wants most at a given time.


The Idol forged by Izurdin looks like a perfect sculpture of a man with a red, gemstone arm denoting its mark of Izentor. When animated, it will sometimes give advice on various attempts at crafting, building or otherwise constructing something. It is not pushy however and will not press the advice; it's a take it or leave it sort of thing. It preaches patience and perseverance. This Idol is coveted by the Isur.


The Idol of the twins Kelwyn has two halves; one side of the body is male, the other is female. When animated, it sometimes speaks with a female voice while at other times a male voice. It is always upbeat even in the most hopeless of circumstances, influenced by their mark of Hapchance. It offers encouragement in times of distress.


Kihala's Idol takes the form of the race of its owner. It is female and looks youthful with a profoundly caring look on its face with blue eyes and simple garb. When animated, it speaks with a motherly tone and offers advice on how best to improve ones life; although it does so in a kind, non-pushy way that reminds the 'owner' of the perfect mother. As a Marassa and one bearing the mark of Vitilization, she seems particularly interested in pregnant women.


As a minion for the Goddess of pain and murder, Krysus's Idol depicts a red-haired woman covered in blood. When animated, she constantly drips blood however it vanishes before it can stain anything. The figurine regularly tries to get her 'owner' to kill or cause pain. If outright threats and anger do not do the job, more subtle ways will be employed, no doubt spurred on by the woman's Vexation mark. She is most joyous when her owner kills another in cold blood.


Laviku's Idol looks like a man with tendrils of water woven across his body. When animated, the statuette is indeed covered in weaving tendrils of water - reminiscent of Laviku's mark of Oceanus - that do not feel wet to the owner. The figure speaks in a grandiose tone and offers advice of fishing, sailing and pretty much anything sea-related. This Idol is coveted by the Svefra.


The Idol of Leth is almost white in color and looks like a featureless figure with brilliant silver eyes. When animated, it glows softly with a dim white light and speaks with a warm, masculine voice heard in the 'owner's' head, mimicking its ability granted by its mark of Telepathy. It enjoys engaging in philosophical conversations.


The Idol of Makutsi is an odd looking statuette, resembling an aquatic looking creature that is a mix of feminine humanoid features and those of a fish. When animated, she moves with an almost fluid-like grace and enjoys conversations dealing with anything tied to lakes, rivers or streams. She enjoys drawing rain to her places of joy with her Raindancing mark. Freshwater Iyvess covet this Idol.


The Idol of Morwen is as expected, appearing to be carved from a single piece of ice by those marked with Ice Reaving. It bares the resemblance to a female humanoid form. When animated, she is cold to the touch and speaks in a cool whisper that inspires chills in ones body. She enjoys talk of cold environments; the plants, animals and people that live there. This Idol is especially significant to Morwen's children, the Vantha.


The war Goddess Myri made her Idol in Her imagine, Her statuette taking on the shape of a woman dressed in feathers and animal skins, covered in tattoos holding high a blood-stained sword. When animated, the figuring revels in stories of conquest and war, fuelled by her mark of Prowess. She delights in any talk of battle and conflict. With an 'owner' who enjoys such things as much as she does, they would have the perfect relationship. A Myrian will find themselves particularly blessed to find this Idol.


Nikali's Idol appears as a completely nude, amazingly detailed woman with dark hair and dark eyes. When animated, she tends to dance seductively and speak with a voice that drips sexuality. She enjoys stories of sex, lust and resulting obsession and enslavement and bears the chain of Ranuri.


The Idol of Nysel has a rather odd appearance in that, depending on how the light hits it and/or what angle it is viewed from, it looks different. It can resemble an Akalak, a human or any other race of either gender. When animated, its form is constantly changing although all are mostly humanoid in appearance. It speaks with ever changing voices and enjoys discussing dreams and nightmares; pondering their meanings, driven by its mark of Dreamwalking.


The gambling God Ovek chose to style his Idol in the form of a uniquely stacked series of multicolored dice. When animated, the dice turn, tumble and roll in place; held together by an unseen force. It speaks with random voices and is utterly fascinated with games of chance and might very well help with its 'owner's' odds thanks to its mark of Omaru.


Priskil's Idol depicts a fair-skinned woman dressed in white robes that is warm to the touch. When animated, she glows with soft illumination that increases or decreases depending on the statues mood. While her face is always somewhat sad, she actively works to motivate her 'owner' and provide hopeful advice and inspirational stories calling upon her mark of Luminance.


The Idol of Qalaya depicts a woman dressed in formal robes holding a quill in one hand a tiny book in the other. When animated, the figurine will often write in the little book; recording her observations of her 'owner' and all that happens around them. She often asks what the person is thinking or feeling at random moments and records it. She bears Qalaya's mark of Graphomancy.


The Idol of Rak'keli bears the form and visage of a winged serpent; a depiction of similar creatures that accompany the Goddess. When animated, it hovers around its 'owner' and tends to preach healthy living; what foods to eat, the need for more exercise. It carried the mark of Healing. Some Konti, especially those marked by the Goddess, tend to covet this item.


Rhysol's Idol was formed from chaos and depicts a small black monkey with white stripes and overly large eyes. When animated, it is somewhat hyper and enjoys doing things that can get the 'owner' in trouble; breaking things, stealing worthless trinkets, spoiling someones drink for example. He is a sucker for attention and wears the mark of Chaon with glee. This Idol is particularly adored in the city of Ravok.


The Idol crafted by Rhaus looks like a gentle old man with no hair, holding a stringed-instrument. When animated, the statue will often play music to fit a particular setting or mood. He loves to tell stories and sing when the mood strikes him; it strikes a lot due to bearing the mark of Audius. He is easy-going and enjoys good company.


The Idol of Sagallius resembles a child's puppet; stitched together from various materials. When animated, it speaks with a child's innocent voice and enjoys watching people being manipulated by others, no matter how great or how little, no doubt influenced by its mark of Cordas.


The Idol sculpted by Semele depicts a beautiful woman made of various crystals and tiny, sparkling gems. When animated, she moves with surprising grace and speaks in soft, echoed tones. She loves to be fawned over and is particularly fond of gems and uniquely shaped rocks, heavily influenced by her mark of Mele.


The party God Sivah chose to shape his Idol in the image of Himself. Looking like a young man in a simple robe holding a large goblet. When animated, he takes great pleasure in getting the 'owner' to indulge in some form of excess such as drinking, eating, sex or all of it at once in the form of parties. He is always looking for a reason to celebrate something, anything.


Although young, Ssena could not resist the allure of crafting her own Idol in a bid to spread her influence of fear and chose to shape it like a female Zith in a crouching position. When animated, she can hover around the 'owner' but will not go further than 10 feet from them. She is seductive in movement and words but she tends to inspire a hint of fear mixed within the seduction, influence by her mark of Krivas. She revels in the fear of others and enjoys scaring those unaware of her presence.


Crafted before being slain, Sylir's Idol depicts a robed-man with soft eyes and a peaceful look on his face. When animated, he will give advice when asked and will encourage peaceful solutions to problems; reluctantly advocating violence only if there is no other alternative. Coveted by Sylirian Knights, especially once Glav Navik ascended to godhood to take up the slain God's mantle, renewing the God's place within the Ukalas and the religion of the Knights.


Syna's Idol bears the form of a humanoid woman holding the symbol of a with a burning sun for a pupil, mirroring the mark of Inavalti. When animated, the symbol vanishes and the figurine illuminates with a crisp but low light. She exudes warmth and surrounds her 'owner' with a comforting aura of it. She is joyful and inspiring and sees her 'owner' as a true friend.


The Idol of Tavasi depicts a young man with brilliant green eyes dressed in simple brown clothes. When animated, he has difficulty focusing and is very high-energy. He is inquisitive and more than a little competitive and bears the mark of Innovia.


Tanroa, the Goddess of time, made Her Idol in the likeness of a woman possibly in the middle of her life although her face looks remarkably young and her hair is silver. When animated, the statue moves with a grace that brings to mind the center of a calm, secluded lake. She speaks and acts much like an advisor, offering advice when she feels it is necessary. While she is more than happy to engage in conversation, she tends to steer it toward talk of the future rather than the past. Her robes mask her mark of Treavery.


The Idol of Tyveth depicts a Syliran Knight armed with a sword and shield. When animated, the figurine speaks with a commanding voice and moves effortlessly despite being encased in armor. He is fond of telling stories of honor and justice and particularly enjoys sitting around a campfire telling such stories. He despises dishonorable behavior and will push his 'owner' to tell the truth and act justly, spurred on by his mark of Truthism. This Idol is coveted by those of the Sylirian Knights.


As the God of the undead, Uldr's Idol depicts a man dressed in fine robes with a sad face and black eyes. When animated, it gives off the subtle yet still not all that pleasant smell of old death. It speaks in an oddly comforting voice and moves with elegant, measured motions. It views the living as being tools, toys and food for the dead and often comments so and bears the mark of Returning.


The Idol of Vayt was made in the form of a beautiful white rat with deep red eyes. When animated, it moves with grace and even gives off a pleasant odor of flowers. It speaks in a friendly manner and is generally pleasant to be around. It does tend to talk negatively about those who display strength and vitality, its mark of Blight often afflicting those near itself and its 'owner'.


The Idol of Viratas depicts a large spider. When animated, it moves just like a large-breed of spider and can actually spin a comparative sized web. It speaks in whispers and often speaks of the importance of family and of blood heritage. It is generally friendly but can be somewhat cold and serious, its mark of Silakrov fitting its arachnid nature. This Idol is coveted by the Symenestra.


The Idol of Wysar looks like a dark, blue-skinned Akalak with a stoic gaze. When animated, the figurine will push the 'owner' to push their body past its limits in order to perfect it, driven by his mark of Evantia. Even in times that the owner is exhausted, wounded or otherwise diminished, the statue will emphasize discipline and the need to keep going. It also enjoys conversations regarding physical combat and tests of strength and focus on a cause. It is coveted by the Akalak.


Xhyvas' Idol depicts a small, humanoid creature with exaggerated features and batlike wings. It resembles some of the larger stone figures found on some castles and larger structures. When animated, it can fly no more than 10 feet from the 'owner'. It speaks in a strange language, unpronounceable to any who hear it save for the 'owner' who can understand it perfectly. It enjoys conversations about deep meanings of life and existence, of time; past, future and of choices and the consequences of choice, influenced heavily by its mark of Foresight.


The Idol of Xyna looks like a woman with large, doe-like eyes and dark hair dressed in expensive finery and wearing a large belt pouch. When animated, she loves observing a business transaction taking place. The exchange of coin for goods and services makes her giddy, spurred on by her mark of Minting.


The Idol of Yahal depicts a prismatic-colored humanoid figure with a pair of prismatic wings. When animated, the figurine can fly up to 10 feet from the 'owner'. It is constantly swirling with prismatic colors over the entirety of its body. It doesn’t speak vocally but its words can be heard in its 'owner's' mind in the form of images, depictions of meaning. These are usually meant to guide the 'owner' down the purest, most faithful path, driven by its mark of Ennervism. It is not particularly good for conversation mainly due to its form of communication; however, if one can get a handle on how it communicates, the statuette can be quite the talker. This Idol is revered by the Benshira.


The Idol of Yshul is shaped like a black, slightly humanoid cat. When animated, it speaks with a female's voice and moves much like a cat does but with human hands and feet. It takes great joy in stealing anything it can get its hands on and hiding them on or around its 'owner'. It is extremely friendly and often engages in theft seemingly without conscious thought, spurred on by its mark of Yshulis.


The Idol of Zulrav depicts a massive stormcloud unleashing a bolt of lightning. When animated, it becomes a small cloud that hovers around the 'owner'. It speaks in small booms of thunder and crackles of lightning - much like the God -, these creating a pattern of communication for the 'owner' so that the two can converse with one another. The cloud hovers no more than 3 feet above the owner and cannot be blown away or affected by bad weather. The cloud often speaks in an epic way with exaggerated descriptors and is a singularly marked Stormwarden.


Related threads: Divine Idols
Rings of Power ChallengeIn which the magic item was awarded.