Note: The Vantha use their shifting eye colours as important markers in conversation, judging friends emotion, and etc. When outsiders arrive in Avanthal this can make the Vantha appear slightly awkward at times as they struggle to communicate with those with such unexpressive eyes.Akalak – Akalak are accepted and generally liked in the city. Icewatch is usually quick to request the honor of training with or being trained by Akalak warriors that come to the city. Their sense of honour correlates well with the Vanthan sensibilities. Furthermore, Akalaks unusual colour is seen as highly attractive to Vanthan women and more than one has become entranced with an Akalak and left Avanthal to follow their heart.
Akvatari – Akvatari deal well with the cold and many come to enjoy the Vantha skills and learn. They have to be coerced to help the Coolwater hold but are highly valued for their ability to swim; aid with nets and chase or alert the sailors to the location of fish. Their melancholic attitude is more obvious when juxtaposed to the Vanthan sense of humour and joy.
Benshira – These desert people rarely come to Avanthal but any who do would be welcomed heartily. The residents of Avanthal relate to the Benshira’s emphasis on family and community and usually get along well together.
Chaktawe – Very rarely, if ever, seen in Avanthal these desert nomads are treated respectfully though their view on the exclusivity of storytellers is often a point of debate for Avanthal residents.
Charoda – These peaceful people have very rarely been spotted in Avanthal. As an artistic and peaceful group they are respected but their inability to eat meat makes most of the Vanthan cuisine inedible. Their peaceful ways can cause tension with the Avanthalian hunters and Icewatch.
Dhani – Due to the Dhani’s inability to deal well with cold temperatures this race rarely, if ever, travels to Avanthal. If they did come they would be treated with guarded respect and Frostfawn would be sure to keep a close eye out for when Dhani are around their animals. These creatures would spend much of their time sleeping lazily in the Avanthlian cold.
Drykas – Welcomed and respected, especially by the Frostfawn hold. Many Drykas leave with Avanthalian horses because of their renowned speed often in exchange for unmatched riding lessons. Their focus on community and practicality appeals to the Vantha.
Ethaefal – Though not well understood, members of this race are welcomed and treated with awed respect unless their mortal form is a highly disliked race. Ethaefal usually only reside seasonally in Avanthal as traders because half the year is spent in the presence of primarily Syna or Leth this has a severely detrimental effect on their mental health.
Eypharian - Never seen in Avanthal they would be treated treated politely but rarely invited to stay with Holds due to their annoying tendency to act superior. Eypharians multiple arms are heard of but thought to only be a childs tale.
Ghost – Residents of Avanthal have mixed feelings about this race. Malevolent ghosts are usually dealt with by the city spiritist. Ghosts of family members are usually aided in finding what they need to leave peacefully and rejoin the cycle of reincarnation.
Human – This race is usually welcomed and respected in the city.
Inarta – Though not very common the city, Inarta are generally well-liked and asked to share stories of their mountainous home. However, their political beliefs are in direct opposition of the Vantha and loud arguments will often be heard between politically oriented individuals. Alternatively, the cities are very similar in set up, everyone is expected to work to help the entire city survive, and the Inartans are respected for their sense of duty.
Isur – Rarely seen in Avanthal the Isur are welcomed, especially when bringing metal trade goods that are so rarely found in the city.
Jamoura – Citizens of Avanthal adore their large, furry neighbors to the south. The culture of Avanthal deeply values elders and the long-lived and wise Jamoura are well-respected.
Kelvic – Kelvic are a regular sight in Avanthal and are fully accepted into society. Most Vantha will at some point or another have bonded to a Kelvic. Thus despite the pain in losing one it is considered a common part of the city and individuals are supported in their grief.
Konti – Deeply respected the Konti vision water is a rare novelty only the wealthiest can indulge in. The Konti themselves are seen as ethereally beautiful and will find many willing lovers amongst the Vantha men.
Myrian – Rarely, if ever, seen in the city this fierce race is treated with cold hospitality and encouraged to leave the moment they become troublesome.
Nuit – Nuit are not trusted and allowed hesitantly into the city. Any Nuit in the city is usually followed by a few assigned Icewatch guards and certainly never allowed near either graveyard.
Pycon – Though not very common in the city this race is treated as a novelty by children and respected by adults if they prove themselves to be skillful. However, Pycons often feel limited in the cold city as their clay thickens in the intense temperature making shifting forms more difficult. Those found change little and are often older Pycon settling into a city that offers enormous exploration potential with limited danger.
Svefra – The sea-faring Svefra rarely make it up to Avanthal but are generally accepted and usually invited to stay with the Coolwater Hold. Their love of travel is not well understood by the Vantha but their enthusiastic drinking and hearty nature make them easy friends and instructors.
Symenestra – While citizens have of course heard the stories about widows and harvests for the most part that’s what they think it all is, stories. On the rare occasion that a woman is taken as a surrogate, people are divided about whether the stories are true or the pair just eloped.
Zith - Zith are not trusted and sometimes not allowed into the city. Zith who arrive at the gates would be heavily questioned before allowed entry and Icewatch would not hesitate to attack Zith who seemed to have bad intentions.