OOC Info Sunberth City Map and Linkmap

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A lawless town of anarchists, built on the ruins of an ancient mining city. [Lore]

Moderator: Morose

Sunberth City Map and Linkmap

Postby Leviathan on July 11th, 2011, 5:26 am

Sunberth Linkmap

Image

Unlike most cities, Sunberth has no dedicated entrance point. Besides the natural terrain, there are no bars from entering, no walls, no guards, people are free to come and go as they please. Unless one approaches from the sea it is possible to pop up anywhere inside.

Food & Lodgings
Please feel free to use these locations in your threads.
  • Aquillar Hot Springs - A small bathhouse set up in the southern hills near the woods run by a elderly couple.
  • The Drunken Fish- A tavern for Sailors to drink and seek employment.
  • The Pig's Foot Tavern- The most popular Tavern in town, if not the safest.
  • The Simpering Seacow A front business for the Night Eyes coordinating their efforts inside the city itself with secret tunnels to the underground.
  • Baker's Butchery and Bakeshop.- A Bakery and butcher's shop located just off the commons... but is their stuff really what they claim it to be?
  • Sunset Quarters [Housing]- A slum for the poor and lost, orphans and adult alike, run by one of the most endearing folk in the entire city.
    Sunset Locations
    • The Orphanage -
      The largest (safest) orphanage in the city
    • The Slum - A row of the worst housing in Sunberth, Player housing locations are available to be listed here.
  • The Tent City - A hodgepodge conglomeration of tents by those too poor to afford even the worst ramshackle housing.

Job and Employment Opportunities


Shops & Businesses
Feel free to self moderate!
Sales are to be at half price of the price list; purchases at full price of the price list.
  • The Seaside Market -An open market full of rare and often falsified goods.
  • The Fence - A shop that specializes in procuring everything and anything.
  • Silvertongue's Silver Tongue - This is more or less a place to purchase jewelry, gems, all illegitimate, but highly expensive.
  • A Knife in the Dark- Shady Dealer.
  • Killroy's Kennel A stable, kennel, and robbery all in one location!
  • Cutters and Carvers- Twin Brothers running a mostly honest business cutting and carving wood.
  • The Doctor's Clinic- Health Care at its finest!
  • Goldfinger's Loan Agency- This is the place to go for quick money; customers beware as debt can be a harsh thing to settle. Loan Sharks Present.
  • A Knight's Armory- The best (and most reliable) smiths in the city.
  • Dagwood Metal - Recently opened all-purpose store for miscellaneous metal and smithing products. (Owned by Deadalus Dagwood)
  • Scarred Wolf Investigations - Run by Bitzer, Enter for all your investigating services. (Owned by Bitzer)
  • The Storage Houses- A grouping of warehouses inside the Commons.
  • The Slave Market The most profitable business in all the city, one can find any sort of slaver here. For the right price.
    Market Locations
    • Slaver's Paradise- An enormous tent erected to house some of the most prime stock in the market.
    • Slaver's Row- A series of row homes housing some of the most prominent slaving groups best middlemen.
  • The Majestic - A Shop that specializes in Potions, Poisons, and miscellaneous trinkets, run by a very strange paranoid man.
  • The LibraryA small building with a large collection of common books. Has a secret building connected to it few know about. Copying services are available here for a price.

Parks and Hangout Locations
These are great open roleplay scenes - feel free to use them often.
Entertainment Locations
Please feel free to self moderate unless specifically stated in the location.
  • Braga's House of Happy Endings One of the best little whore houses in town run by "the most alluring woman" in the city. Rumors say Dalanger gets a cut of all profits for 'protection money'.
  • Ruby's Scarlet Sanctum- A High Class, small, whorehouse. Ruby herself makes sure all her girls and boys are 'high class', 'professional', and 'expensive'.
  • The Muted Maiden - A brothel of the darker sort, employing slaves to further the owner's ambitions.
  • Tall Johnny's Casino and Cage Fights- An establishment of great renown the Casino draws in more business than most of the markets of the Bay itself.
  • The Blood Pits An Arena for Blood Sport and paying debts.

Player Residences
City Settings and Domains
  • Castle Commons- One of the major centers of commerce in the city, most of the inhabitants find their food here.
  • Baroque Bay- Poised on the eastern side of the city, the Bay is home to the many sailors that come around Sunberth's waters.
    • Leg's Wharf- The dock owned by the man in charge of all the repairs of sunberth's docks. The only ferry to Lodestar Isle, for a price if one wants to take the risks.
  • The Wolf's Den- An insidious grouping of the city's most dangerous hands and unforgiving minds.
  • Stumble Alley (Disputed- Vigilante Territory, Robern's Daggerhands, Various) -A dangerous, half-abandoned street with a myriad of mysteries.

Sun's Birth Domains
  • The Gated Community Sun's Birth Territory- Just South of the Center of Sunberth is a Community, gated, protected, and home to the Crime Syndicate of the Sun's Birth. Safest place around, which isn't saying much.
  • Dragoon Training Ground- Location of extreme training for Sun's Birth Dragoons, but also trains outsiders for a price. Some overpriced weapons are also sold here.

Robern's Reaches
  • Rotting Mansion- Home to Robern Dalagnar, a primary crime leader in Sunberth, and his daughter Libayna.
  • Daggerhand Armory
    Barracks, home, training ground, and storage facility for the Daggerhand, only across the street from the Rotting Mansion.
  • Daggerhand Prisons - A well fortified, underground, dungeon system belonging to Robern and the Daggerhand.
  • Robern's Sea Tarriff Keep - a small keep with a dock housing boats for taxations and inspections of incoming cargo ships Robern doesn't want in sunberth.

Night Eyes Territory
  • Westwatch Tower- Mysterious tower west of Sunberth, hideout for the Night Eyes.
  • Southwatch Tower Twin Sister to Westwatch; south of Sunberth. Also a Hideout for the Night Eyes.
  • The Plantation - A drug plantation farmed by several slaves the night eyes keep there for hard labor. An abandoned stone granary on the edge of the property has been converted to serve as their holding pits for anyone who crosses them.

Outside Locations:
These areas are free to play at, indeed many may be used for free form banditry etc...
  • The Mill: A decrepit old mill powered by a local stream long fallen into disrepair. The carver brothers have dreams of fixing it up to make it their own.
  • Northern wilds: the start of hills and patchy forests that stretch to the northwest of the city to the coast.
  • The Clay Mines: Another mine outside to the North long since fallen to disuse, used for harvesting of clay. Sometimes when major projects are taking place in town these old clay harvesting areas are put to use once more. Normally only by the Cutter and carver brothers, or Old Legs organizes work crews here.
  • Western Hills- The two main roads to sunberth pass through these, one going southwest towards zeltiva, the other due west towards syliras heading towards the Haunted Falls.
  • Agremmon Fields(west):
    A large expanse of poor farmers and farmsteads sandwiched between the road to Zeltiva and the hills to the west.
    • Moriander's Homestead
  • Agremmon Fields(south):
    A large expanse of poor farmers and farmsteads sandwiched between the Southern woods to the south, and stretching west towards the road to Zeltiva.

City Ruins and Mysteries.


Wilderness Ruins and Mysteries
~ Moderated locations for quests, etc unless. Some self moderation possible if approved beforehand :) .
  • Leywellin Mines:- ???
    There were many mines in sunberth before the blood pits came about, these one's are old and mainly buried. Yet still wanderers speak of the precious stones and metal veins within to those brave enough to explore their depths. Be wary, the few who've returned say they're haunted still...
  • Lodestar Isle
    • Leg's Other Wharf
      the predominant entrance to Lodestar Isle for all adventuring parties.
    • Lucerne's Lodestar-An ancient lighthouse situated in the northeast tower of Leywellin Manor.
    • Leywellin Manor- An ancient prevalteran residence of the Leyawin family, famed Mining barons who owned ninety-five percent of sunberth before the valterran shook the world. The family remained until the last descendant died about two hundred years ago.
      • The Manor Residences.
      • The Leywellin Catacombs.
    • Shipwreck Cove- A small artificial reef formed from centuries of dumping grounds for old wrecks taken by privateers who did not see any worth left in keeping them. Upon the bottom of this cove, divers may come across pockets of shelled anemones and pearls... but with anything in sunberth- there is always risks involved.
  • South Woods Caverns Six days west of the Aquilar hot springs something lurks in the forest, hidden under the southern hills.
Last edited by Monarch on March 1st, 2015, 4:07 pm, edited 1 time in total.
Reason: Outdated Topic
Bad News Everybody. School is picking up, Exams are beginning to happen, homework is growing time consuming, I may soon be evicted from my apartment, I'm dealing with severe and physical fights among several of my best friends, and I can't seem to find a time to get much needed sleep. I'm terribly sorry, but don't expect to see much of me for a long while.
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Leviathan
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