[Verified by Crosspatch] Sayana

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Sayana

Postby Sayana on September 25th, 2014, 3:55 am

Sayana - The Basics


Image editing credit: Treachery
ImageBasic Info

Race: Eypharian
Gender: Female
Age: 25
Birthday: 55th day of Spring, 494 A.V.
Birthplace: Ahnatep

Appearance

Hair: She has dark brown hair that is long and curly. Usually it is loose or tied up simply.
Eyes: Brown
Complexion: Her skin is a rich brown and is strikingly darker than most Eypharians.
Height: 5’3’’
Weight: 165lb
Build: She has a lush curvy figure with prominent hips and large strong thighs. Her stomach is relatively flat, however, she has a lot of upper body mass as a result of her six arms.

Sayana has a range of outfits depending on the circumstance. Lately she favors a long red and black dress made of satin. Sometimes she is seen in beige pants and a simple red top when the need arises to be more agile and mobile (such as when traveling/riding). Frequently she uses a large black robe or cloak to conceal her low and mid arms, particularly when she doesn't want her race to attract attention. Her clothes underneath are sometimes more plain looking and occasionally she wears a black vest filled with an assortment of pockets boasting of various useful items. Regardless of what she is wearing, she always carries a belt of six daggers. Two regular, and four throwing daggers, which she replaces as needed. Though often her cloak covers the blatant display of weaponry.

Sayana’s darker skin sets her apart from most Eypharians, but otherwise she has the typical six-arms that make Eypharians unique. Her mid arms are set slightly forward and her high and lows are slightly back. This creates a somewhat staggered shoulder and arm pattern with an emphasis on her mids. Her neckline is enhanced further by seeing the cascading shoulders of her high and mid. Her movements are graceful and also purposeful. More often than not her arms move in pairs or by a particular side of the body.

In Colder Weather: She wears a long greyish wool coat that has a small fur trim around the edges, the cuffs, and the hood. She has matching gloves (six of them), also made of a grey wool material and with fur trim. The coat only has one set of sleeves for her arms and she tucks her others within the warmth of the coat. On her feet are tall leather boots. When she takes off her coat, she has a set of dark red sleeves fashioned to cover each of her six arms and connected by a piece of material that acts like a shawl and covers her shoulders.

Character Concept

Sayana is a very proud and passionate Eypharian. She likes people but often thinks herself above them. Sometimes she’ll toy with people for her own amusement to see their reactions but often it’s more about learning their boundaries and seeing if she can get past them. As a result, it’s not surprising that she’s taken up a love for sensual dance. Not only does she enjoy using it to tease and seduce others, but she legitimately enjoys the power of the music and the motion. She is very much in tune with her body and dances with small subtle movements as well as large flowing ones displaying remarkable fluidity.

Although dancing feeds her soul (and often her stomach), she had to learn quite young how to protect herself. Her choice weapons are a pair of daggers that she received when she was young and they are small enough to tuck neatly into a belt or skirt, yet still remain visible to keep unwanted hands away during a performance. When she fights, she has little regard to honor and even prefers to use deception and trickery when she can. Backstabbing is not beneath her, but as a result she has difficulty trusting people completely. This means she is rarely, if ever, without some kind of knife or dagger on her person.

Sayana can be highly determined and will push her body to the limit. However, she is not the most logical and often acts through emotions alone. She often thinks of herself as having the spirit of a warrior but many would call her reckless. She also did not have the patience or desire to learn to read and write as a child. Instead she spent much of her time learning to dance and seduce from the younger slave concubines at the palace (much to her parents' displeasure). Hence her literary skills are severely lacking compared to most Eypharians. At best she can write her name, form simple words with crude letters and phonetic spellings, and pick out various common words that are written.

Injuries and Scars

Spring 515 AV :
Spring 42:
Moderate Cuts: These cuts will heal up within 2 weeks, and will leave visible scars across her chest if not properly treated. --- Treated (Soothing Waters)
Large Thigh Cut: A large gash in Sayana's thigh. If it is not cleaned frequently, it may become infected. It is large enough that there is a chance it may not heal over properly and continue to bleed at random times, so stitches should be sought. It will fully heal within 8 weeks, but is guaranteed to leave a scar. --- Treated (Soothing Waters)

Spring 52:
Bruises and cuts that will require 2 weeks to full heal without a visit to Soothing Waters and may leave very faint scars. --- Self-treated and hidden with cosmetics

Summer 515 :
Summer 50:
Scratches and bruising on leg from bear attack. Will take 20 days to heal, less with medical attention. --- Self-treated

Fall 515 :
Fall 15:
-Claw marks on back, deep enough to leave thin scars with treatment or sizable scars without; heal within 15 days with treatment or 40 days without --- Self-treated and with help from Nephti
-Thin cuts along mid and low arms, scarring if untreated; heal within 8 days with treatment or 15 days without --- Self-treated

Winter 515 :
Winter 21: Shallow to medium cuts around her wrists and ankles (high hands have the worst of it); heal completely in two weeks if not treated with thin scars ; 9 days and no scars if treated
Winter 21: Thin, deep wound on her high right shoulder ; heals completely in 11 days, small scar if not treated; 9 days if treated and no scar
Winter 21: Three shallow scratches on the left side of her face, upper cheek; heal in 6 days if untreated; 4 days if treated
Winter 21: An "x" with a line through the middle, sewn into the flesh of her chest with a crimson thread; unremoveable unless the skin is removed down to the muscle, open wounds heal after 5 days without treatment, 3 days with treatment - medium scarring in either case.
Winter 82: Sayana will feel a throbbing pain in her chest for ten days. She will have bruises and various scrapes and scratches from combat that should fade in roughly ten days or longer.
Winter 82: As a result of overgiving, she may experience dreams of killing Malice and enjoying it.

Spring 516 :
Spring 8, 516: The lacerations will take between 10 to 15 days to heal, and will definitely scar. (In reference to removing the red stitching on her chest)
Spring 58, 516 AV: Deep arrow wound to left arm. Bandage applied promptly, but still needs to be properly treated and sewn up within 3-5 days to prevent infection

Lasting scars:
Faint scar on her left cheek.
Faint scar on the upper part of her high left arm.
Scar on her right thigh.
Scars on her back (zith claw marks).
Scars on her chest in the shape of an "x" with an extra vertical line down the center.
Lacun mark on her sternum that looks like a dying flame.

Zith Illusion
From Winter 21 to Winter 82, 515 AV, Sayana will appear as a zith to everyone but herself (see possessions for further details). When she tries to speak, it will sound like Zithanese (and will be beyond the frequencies of sound audible by races other than zith), and when she hears Zithanese it will sound like Common. Additionally, she has a crimson "x" with a line through the middle embroidered into her flesh upon her chest.

Curses
Summer 30-33rd 516 AV - Sayana will start to doubt everything from the 30th until the 33rd. Reality becomes a mystery, even her own place in the world might come into question. After the 33rd, the curse will gradually fade back into normality, culminating on the 35th, unless Clyde chooses to curse Sayana again, or she comes into contact with another Chaon.
Last edited by Sayana on April 7th, 2019, 5:04 pm, edited 36 times in total.
User avatar
Sayana
Dancing in the rain...
 
Posts: 1938
Words: 1543550
Joined roleplay: September 22nd, 2014, 12:38 am
Location: Sunberth
Race: Eypharian
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Medals: 8
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Sayana

Postby Sayana on November 2nd, 2014, 12:01 am

Her Past


Childhood

Sayana was born to the middle class. Her mother is a seamstress and her father is a trader in luxury items. Both of them have high aspirations to advance their children in society. Sayana has a sister named Karu who is five years younger. When Sayana was a child, her parents tried enroll her to train in the art of Semhu, but they were lacking in both status and coin. This was her initial spark towards dance and she would often watch the young acrobats with envy.

At the age of nine she witnessed the miracle of a raindancer, and a Benshira no less. This completely changed the way she viewed other races and also other dances. This Benshiran raindancer had more fluid and earthy movements which contrasted drastically to the Semhu. By the age of twelve she had fully developed her womanly features and began seeking out Benshiran concubines and other slaves of the gardens. She mimicked their more sensual forms of dance and developed a better appreciation for the slave races. She found these dances and movements much easier to replicate compared to the acrobatic Semhu and far more rewarding.

It was in that year that her aunt decided it was important to start teaching her how to use knives and other small blades for self-defence. Sayana took quite a liking to it and practiced quite diligently, unlike any of her reading and writing which lay hopelessly forgotten from that point forwards. At the age of sixteen, Sayana’s aunt gave her a gift of twin daggers ornamented with a cobra on each of the hilts. Sayana has treasured these two blades ever since and almost never goes out without them. Throughout her adolescence, Sayana worked in Ahnatep as a dancer, an entertainer, a server, and sometimes as a companion. The occasional incident was usually resolved by a display of her skill with a blade, though sometimes it resulted in a fight or a tumble. Rarely did she have to call upon the help of someone else. Although her parents did not chastise her for choosing the path she did, it did not take long to see that they had refocused their efforts to her sister Karu. Unlike Sayana, Karu had a natural interest for reading and learning. It was perhaps this favor towards Karu that made her parents more lenient or at least less protective when Sayana decided to set outside the walls of Ahnatep.


Recent History

Traveling from Ahnatep to Syliras :
In the early spring of 514 Sayana set out from Ahnatep with the money she had saved up and only her most important belongings. She craved to leave the city she had grown up in and sought out new sights, adventure, and a chance to explore – like all the great travelers do. It was also a time in her life where she was quite sure of herself and itched to see more of the world. She acquired a horse (which she rode awkwardly), as well as some other travel gear. Then she set her course northwards towards Cyphrus and the cities that lay beyond.

She got through the first eight days without any serious incident and was about to spend her first night in Cyphrus when the dark shadow struck. Her instincts were quick, but the Zith was quicker. She found herself pinned to the ground in a matter of moments, but then a sound of surprise escaped the Zith’s lips. He started looking at her arms with fascination (rather than hunger) and even began to back off a little to examine them further. She seized the opportunity to reach for her daggers but he saw the movement and snatched them quickly from her grasp.

And then began her season of capture, Sayana always trying to escape while the Zith always trying to maintain his newfound (and highly unique) slave. He was a young Zith, only nine years old and just nearing adulthood, and she soon found he had made the journey because he wanted to see the sands of Eyktol. She promptly led him south along that small leg of her journey and he was fascinated by the cool sands and vast dunes in the distance. But as the sun rose, the light became unbearable for him and she used it to attempt another escape. It was rather futile and only managed to get her knocked out for several hours as he carried her limp body northwards to seek shelter from the blazing sun.

As they continued northward, the Zith was constantly asking about what Eyktol and specifically Ahnatep was like. At first Sayana thought the curiosity was just some kind of ruse to let her guard down, but as she learned that it was actually genuine, she realized it was probably what was keeping her alive. She had heard horror stories of Zith when she was growing up, yet this one had only tried to kill her once… or maybe twice if you count her attempted escape. He seemed particularly interested in her arms and took great delight when she showed him tricks with them. As her knowledge on Ahnatep started to get stale, she thought she’d show him some of her dancing. The Zith became intensely focused on her and her body, and soon began to explore it in ways that were far less enjoyable. She knew she liked it rough, but his raw and brutal passion was more than she could handle. It was her first sexual encounter in which she screamed from pain and fear.

From that point she started asking the Zith more about himself and where he was going and whether he had family. At first he was vague and unrevealing, but when she stopped telling stories about life in Ahnatep, he got frustrated to the point of being violent, then finally conceded and started sharing his own culture with her. The most important points were that he was from the colony of Xy on the border of Cyphrus and Sylira, and that he planned to take her there to become a colony slave.

As they neared Xy, Sayana developed a plan to escape. An actual plan, not just a spur of the moment attempt. She started dropping hints of fabulous places north of Xy, but not too far. Places that the Zith would never have been told about because his family would be too scared to venture there. But also remarkable places too, and with remarkable people. Before she had left Ahnatep she had memorized a map, and hoped that if they went far enough north, they might just reach Syliras or at least the surrounding lands there.

She also promised a sexual favor when they got there. One that he would have never come across, and one that she would never do if forced – even if she was screaming from pain.
She managed to convince him to travel past Xy, and when it came to the ‘sexual act’ she convinced him to remove the ropes he had tied her arms with. She began with passionate love making using all six arms. As he became more thoroughly distracted she reached for one of her daggers with one of her free hands. That’s when she struck. She dealt a terrible wound to his lower back. He yelped and immediately took flight. She was only just able to hang onto her dagger as he went up into the air. For a moment it looked as though he was about to dive back down to attack, but it seemed as though he realized that his wound could be lethal if it wasn’t attended to quickly.

At last she was free from him. However, she didn’t waste a moment of time as she pushed onward to Syliras. She knew the Zith’s colony was not far and she didn’t want other Zith coming after her. Sayana pressed hard and started each day before the sun came up, carrying on till dusk. When she had been the Zith’s prisoner, he had raided travelers and helped scavenge food for her as well as himself. Now she only had a few days’ worth of food if she stretched it out far enough. Fortunately, she found the Kabrin road on the second day and it led her to the gates of Syliras. Safe from the Zith.

History: Post-Character Creation

Sayana lived in Syliras from Midsummer 514 to the end of Summer 515. During this time, she met her lover and husband Aren. They married mid-Summer 515 but it all came crashing down when she had a miscarriage and sunk into depression. Rather than face the hardships and become more united with Aren, she fled her life in Syliras and took a ship to Alvadas.

Sayana spent the Fall 515 in Alvadas trying to recreate a family by adopting a boy named Timothy. She also purchased a young Eypharian slave by the name of Nephti. Timothy was no replacement for her lost son, but in time she grew closer to Nephti and began treating her like a daughter.

Meanwhile, she pursued her vengeance on the zith race and successfully killed on of the Kalean zith. However, it was not without consequences and in early Winter 515 she was hiding from the zith colony within the illusions of Alvadas. On the 21st of Winter 515, she was captured and tortured by the Seamstress, a Speaker of Alvadas, for her crimes. She was forced to take the illusion of a zith and could only get rid of it if she proved herself by leading and uniting the zith of Alvadas. On the 81st and 82nd of Winter 515, she led them against an undead army that was attacking the city of Alvadas. She was not alone, and Alvads alike fought against the invasion.

Sayana then returned to Syliras on the 20th of Spring 516. Her zith illusion had been removed but she was also changed. She had the power to fight and the power to betray. She was also finding herself more and more addicted to hypnotism and the control it gave her. She did not immediately seek out her friends and instead took the time to re-acclimatize herself to the city of the Knighthood. She lived in her apartment in Syliras and would spend a good portion of time in the Bronze Woods when the weather was warm.

In mid-Spring 516, Sayana met Clyde Sullins. It was the first time in a long time that she was truly scared of an individual. Even though she didn't know the full extent of Clyde's magic, she could tell that it was far beyond her own and part of that 'not knowing' made him seem even more dangerous. Naturally, she wanted to befriend him rather than have him as an enemy, and by early Summer of 516 she had taken a Grand Oath of his making.

Sayana and Clyde made a short journey to Alvadas in Summer 516. On this journey Sayana's tutelage in magic began, first with Auristics. During this time she also learned of the god Rhysol and was enchanted with the idea of a god who rewarded people for exploiting other's weaknesses and exerting one's superiority. She had always been one to challenge herself and be better, even if it was at the expense of others.

They returned to Syliras near the end of Summer 516 only to set off once more for the beautiful city of Ravok.
Last edited by Sayana on October 10th, 2016, 11:05 pm, edited 11 times in total.
User avatar
Sayana
Dancing in the rain...
 
Posts: 1938
Words: 1543550
Joined roleplay: September 22nd, 2014, 12:38 am
Location: Sunberth
Race: Eypharian
Character sheet
Storyteller secrets
Scrapbook
Journal
Plotnotes
Medals: 8
Featured Character (1) Featured Contributor (1)
Peer Reviewer (1) Overlored (1)
One Thousand Posts! (1) One Million Words! (1)
Syliras Seasonal Challenge (1) Alvadas Seasonal Challenge (1)

Sayana

Postby Sayana on December 5th, 2014, 12:01 am

Language and Skills


Language

Fluent Language: Common.
Basic Language: Arumenic.

Note: Experience point references found near the bottom of this CS.

Skills

Master :
Skill EXP Total Proficiency
Acting +1 +1 +4 +2 +3 +2 +3 +3 +2 +4 +1 +4 +3 +2 +1 SXP +1 +2 +1 +3 +2 +2 +2 +1 +1 +1 +3 +1 +5 +1 +4 +2 +2 +5 +1 76 Master
Dancing 15 SP, +2 +1 +3 +5 +1 +3 +2 +5 +1 +4 +4 +3 +4 +1 +1 +4 +2 +2 +3 +2 +5 +3 +1 +3 +2 +2 +1 +2 +1 88 Master
Endurance +1 +1 +2 +2 +2 +2 +1 +1 +1 +1 +1 +2 +4 +3 +2 +1 +3 +1 +1 +1 +1 +1 +1 +1 +1 +2 +1 +3 +1 +1 +2 +1 +1 +1 +1 +3 +4 +4 +1 +1 +2 +1 +1 +2 +2 +2 +1 +3 +1 +2 +1 +2 85 Master
Negotiation +1 +1 +5 +1 +1 +3 +2 +1 +2 +1 +1 +1 +1 +1 +1 +5 +1 +2 +2 +4 +2 +1 +5 +3 +1 +2 +5 +3 +1 +1 +1 +1 +1 +1 +2 +3 +1 +2 +2 +1 +1 +1 +1 +3 +3 85 Master
Observation +3 +1 +2 +5 +3 +5 +3 +5 +5 +3 +4 +4 +5 +3 +5 +5 +1 +2 +3 +5 +2 +2 +1 +3 +1 +5 +1 +1 +5 +4 +3 100 MAX
Persuasion +1 +2 +1 +1 +1 +5 +2 +2 +1 +3 +1 +2 +3 +2 +1 +3 +2 +1 +1 +1 +1 +1 +5 +2 +1 +2 +1 +2 +3 +3 +2 +1 +1 +2 +1 +1 +2 +2 +3 +1 +1 +2 +2 +1 +1 +1 +5 +1 +2 89 Master
Planning +4 +1 +1 +1 +2 +5 +2 +3 +3 +1 +1 +2 +1 +1 +2 +5 +1 +2 +2 +1 +3 +1 +1 +3 +1 +3 +1 +1 +1 +1 +1 +1 +1 +1 +1 +2 +1 +1 +1 +1 +1 +2 +1 +1 +4 +2 +2 +2 +1 +1 +1 86 Master
Rhetoric +3 +2 +2 +1 +2 +2 +2 +2 +3 +4 +5 +4 +3 +2 +3 +3 +3 +1 +1 +4 +3 +3 +3 +2 +1 +1 +3 +2 +1 +1 +1 +3 +4 +1 +2 +1 +1 +1 +2 +1 +3 +1 +3 +3 +1 100 MAX
Socialization +5 +3 +2 +1 +5 +2 +5 +3 +1 +4 +5 +5 +1 +2 +5 +3 +5 +3 +1 +3 +3 +5 +1 +1 +5 +4 +5 +2 +5 +5 100 MAX
Weapon: Dagger 10 RB, 20 SP +2 +5 +1 +1 +4 +1 +1 +1 +2 +1 +1 +2 +3 +1 +4 +1 +1 +3 +2 +1 +2 +1 +1 +2 +1 +1 +1 +3 +3 +2 +1 +1 +1 +1 +1 +1 +1SXP +1 +1 94 Master


Expert :
Skill EXP Total Proficiency
Acrobatics +1 +2 +1 +1 +1 +3 +1 +1 +1 +5 +5 +2 +2 +2 +3 +3 +2 +1 +1 +3 +1 +1 +1 +3 +1 +2 +1 +3 +1 +1 +1 +1 58 Expert
Hypnotism +2 +3 +1 +3 +1 +4 +3 +1 +1 +1 +3 +4 +1 +1 +1 +4 +1 +1 +1 +1 +1 +2 +1 +2 +1 +1 +2 +1 +3 +1 +2 +1 +4 +2 +2 +1 +1 +3 +1 +1 +1 72 Expert
Intelligence +4 +3 +4 +4 +1 +4 +2 +1 +2 +2 +3 +2 +2 +1 +1 +1 +3 +2 +1 +1 +2 +1 +1 +2 +1 +2 +2 +1 +2 +2 +1 +2 +1 +1 +4 +1 70 Expert
Interrogation +2 +1 +3 +1 +1 +1 +1 +1 +4 +1 +2 +1 +3 +1 +1 +1 +1 +1 +1 +1 +2 +1 +1 +2 +1 +1 +2 +3 +1 +1 +5 +3 +1 +1 +2 58 Expert
Investigation +5 +1 +2 +3 +2 +2 +2 +3 +1 +1 +1 +3 +2 +3 +1 +1 +1 +1 +3 +2 +1 +3 +1 +4 +2 51 Expert
Land Navigation +1 +1 +2 +1 +1 +3 +1 +2 +2 +1 +4 +1 +3 +1 +1 +5 +1 +1 +1 +1 +2 +3 +2 +1 +2 +1 +1 +1 +1 +1 +1 +1 +1 +3 55 Expert
Riding: Horse +5 +3 +3 +3 +3 +2 +5 +2 +1 +1 +1 +1 +1 +2 +3 +1 +3 +2 +2 +1 +2 +1 +1 +2 51 Expert
Seduction 10 SP +1 +3 +1 +3 +5 +2 +1 SXP +4 +1 +2 +2 +2 +5 +1 +2 +1 +1 +1 +3 +1 +4 +1 +1 +2 +2 +1 +1 +1 +2 67 Expert
Stealth +1 +1 +1 +2 +1 +2 +2 +1 +1 +2 +2 +1 +5 +3 +2 +1 +1 +1 +2 +2 +1 +2 +1 +2 +1 +1 +2 +1 +3 +1 +1 +1 +2 +1 +1 +1 56 Expert
Tactics +2 +1 +1 +2 +2 +2 +2 +1 +3 +1 +1 +3 +2 +3 +1 +1 +4 +1 +1 +1 +1 +2 +1 +1 +1 +2 +2 +3 +1 +2 +2 +2 +2 +1 +2 +1 61 Expert



Competent :
Skill EXP Total Proficiency
Climbing +1 +2 +2 +2 +2 +4 +1 +1 +1 +2 +2 +2 +1 +2 +1 +1 +1 +2 +1 +2 +1 +1 35 Competent
Cooking +3 +1 +4 +2 +5 +1 +1 +4 +1 +1 +5 +1 +1 +1 +2 +1 +1 +1 +3 +1 +1 +2 +1 +3 47 Competent
Cosmetology +1 +1 +1 +1 +1 +1 +1 +1 +2 +3 +1 +3 +1 +1 +1 +1 +1 +2 +1 +1 +1 +1 28 Competent
Disguise +1 +2 +1 +2 +1 +1 +1 +2 +1 +2 +1 +1 +1 +1 +1 +1 +1 +1 +3 +1 +1 +2 28 Competent
Dual Wield 5 SP +1 +1 +4 +1 +1 +1 +1 +3 +2 +1 +2 +1 +1 +3 +2 +1 +1 +2 +2 +1 +1 +1 39 Competent
Flirting +3 +1 +4 +1 +1 +1 +1 +1 +3 +1 +1 +1 +2 +2 +1 +1 +1 +4 +2 +1 +1 +1 +1 +1 +1 +3 +1 +1 43 Competent
Herbalism +1 +1 +4 +1 +1 +3 +1 +2 +1 +1 +1 +4 +2 +1 +1 +1 +1 +1 +1 +4 +1 +1 +3 +1 39 Competent
Intimidation +1 +3 +1 +1 +1 +1 +1 +5 +2 +2 +1 +2 +1 +1 +5 +2 +2 +1 +1 +1 +2 +2 +1 +1 +1 +3 +1 +3 49 Competent
Leadership +2 +1 +3 +4 +1 +1 +1 +1 +1 +5 +1 +1 +2 +2 +1 +2 +4 +2 +1 +1 +1 +2 +1 +3 44 Competent
Meditation +1 +1 +1 +1 +2 +3 +1 +6 +3 +2 +1 +1 +1 +5 29 Competent
Organization +2 +1 +5 +2 +1 +1 +4 +1 +1 +1 +1 +2 +1 +1 +3 +1 +1 28 Competent
Philosophy +1 +2 +2 +1 +2 +1 +1 +1 +1 +1 +1 +2 +1 +1 +1 +2 +1 +1 +1 +2 +1 +1 +1 +1 +1 +1 32 Competent
Running +1 +1 +1 +2 +1 +1 +1 +3 +1 +3 +2 +1 +1 +1 +2 +1 +1 +2 +2 +1 +1 +2 +1 34 Competent
Storytelling +4 +1 +3 +4 +2 +1 +1 +4 +2 +2 +1 +1 +1 +1 +1 +1 +2 +1 +1 +2 +1 +1 +1 39 Competent
Subterfuge +1 +2 +1 +1 +1 +3 +1 +1 +3 +1 +2 +5 +1 +1 +1 +1 +1 +2 +3 +2 +2 +1 +2 +1 +1 +2 +1 +1 +3 48 Competent
Teaching +5 +3 +2 +3 +1 +1 +1 +1 +1 +1 +1 +4 +1 +3 +2 +1 +2 +1 +3 +2 +1 +1 +1 +1 43 Competent
Tracking +1 +2 +3 +3 +3 +4 +1 +2 +1 +1 +1 +2 +3 +1 28 Competent
Unarmed Combat +4 +1 +2 +1 +1 +1 +1 +2 +5 +1 +2 +1 +1 +1 +1 +1 +1 +1 +4 +2 +1 35 Competent
Wilderness Survival: Forest (1st), Mountain (2nd) +3 +1 +3 +2 +1 +1 +3 +3 +3 +1 +4 +1 +3 +2 +3 +1 +1 +1 +1 +2 +1 +3 +1 +1 46 Competent


Novice :
Skill EXP Total Proficiency
Agriculture +2 2 Novice
Animal Husbandry +1 +2 +1 +1 +1 +1 +1 +2 10 Novice
Anthropology +1 1 Novice
Appraisal +1 +1 2 Novice
Astronomy +3 3 Novice
Auristics +1 +3 +3 +1 +1 +1 +1 +2 +1 +1 +1 +1 17 Novice
Blind Fighting +1 +4 5 Novice
Bodybuilding +1 +1 +1 +1 +1 +1 +1 +1 +1 +2 +1 +2 14 Novice
Botany +2 +1 +1 4 Novice
Brawling +1 +1 +1 +1 +1 +1 6 Novice
Busking +2 +1 +2 5 Novice
Camouflage +1 +1 +1 3 Novice
Carpentry +1 +1 2 Novice
Cartography +3 +1 4 Novice
Carving +1 +1 +2 4 Novice
Child Care +1 +3 +5 +2 11 Novice
Choreography +2 +2 4 Novice
Cleaning +1 +1 +1 3 Novice
Construction +1 1 Novice
Dance Prop: Silk Fabric +3 +1 4 Novice
Deduction +1 +1 +1 3 Novice
Detection +1 1 Novice
Digging +1 1 Novice
Drawing +1 +1 +1 3 Novice
Driving (Ravosala) +5 +4 +5 +1 15 Novice
Dyeing +1 1 Novice
Escape Artist +1 +2 +1 +1 +1 6 Novice
Etiquette +1 +1 2 Novice
Fishing +4 +1 +2 7 Novice
Foraging +3 +4 +2 +1 +1 +2 +1 14 Novice
Gardening +1 1 Novice
Geology +1 1 Novice
Horsemanship +2 +2 +1 +4 +2 +2 +1 14 Novice
Hostessing +1 +1 +5 +3 +2 +1 +2 +1 16 Novice
Hunting +3 +1 +1 +1 +2 +3 +3 14 Novice
Impersonation +1 +2 +2 5 Novice
Instrument: Finger cymbals +1 +2 +1 +4 +2 +3 +4 +2 +2 SXP +1 +2 +1 25 Novice
Instrument: Shakers +1 +1 +1 3 Novice
Instrument: Tambourine +1 +3 +1 +3 +2 +1 +4 +2 +1 18 Novice
Interior Decorating +2 2 Novice
Juggling +2 +1 3 Novice
Kissing +3 +1 +1 +1 6 Novice
Larceny +4 +1 5 Novice
Logic +1 +2 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +3 +2 20 Novice
Massage +3 +1 +1 5 Novice
Mathematics +2 +1 +2 +1 +2 8 Novice
Medicine +5 +1 +1 +2 +1 +1 +1 +1 +1 +1 +2 +1 +2 +1 +1 22 Novice
Morphing +4 +5 +1 10 Novice
Mountaineering +2 +1 3 Novice
Musical Composition +1 1 Novice
Painting +3 3 Novice
Philtering +1 +3 4 Novice
Poetry +1 1 Novice
Poison* +2 +1 +1 +1 +3 +1 +1 +4 14 Novice
Prayer +1 +1 2 Novice
Reading +1 +5 +3 9 Novice
Reimancy: Water +2 +1 +1 +1 +2 +1 +1 +1 10 Novice
Research +2 +1 3 Novice
Scavenge +2 +1 3 Novice
Scouting +1 1 Novice
Sewing +1 1 Novice
Singing +1 +2 +1 +1 +1 6 Novice
Spatial Awareness +1 1 Novice
Strategy +1 1 Novice
Swimming +1 +2 +3 +2 +2 +3 13 Novice
Torture +4 +1 +2 +1 8 Novice
Trapping +1 1 Novice
Weapon: Lakan +1 +2 +1 +1 5 Novice
Weapon: Scimitar +1 1 Novice
Weapon: Snowball +2 2 Novice
Weapon: Tamo Dagger +1 1 Novice
Wordplay +1 1 Novice
Wrestling +1 +2 +2 +1 6 Novice
Writing +1 +1 +2 +1 +4 +1 +1 +1 12 Novice


* Poison families known: Aquatic, roots, vines
Last edited by Sayana on April 4th, 2019, 2:59 am, edited 238 times in total.
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Sayana
Dancing in the rain...
 
Posts: 1938
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Joined roleplay: September 22nd, 2014, 12:38 am
Location: Sunberth
Race: Eypharian
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Sayana

Postby Sayana on December 5th, 2014, 12:01 am

Knowledge


Lores

 
Starting
Lore of Ahnatep Culture
Lore of Zith Behaviour
 
Syliras
The Bean: A Coffee Shop
Elegant Weave: Best place to get custom clothes in Syliras
Location: An Elegant Weave
Syliras: Different Weather Than Ahnatep
Location: The Rearing Stallion
Mortuary: Pronounced more-chew-airy and it's where dead people go
Location: The Herald’s Arms
The renowned “upper floors” of Heralds arms
Location: Soothing Waters
Location: Stormhold Salves
Location: Li Mauta
Location: Atta’s flower Shop
Location: Stone Garden
Location: Syliran Theatre
Location: Qayala’s Quill
Location: Undeniable Interests
Location: The Syliran Harbour
Location:The Windmount Stables
How to rent a horse at the Windmount stables
Location: The Anthonius Fighter's Pit
Location: Qayala's Quill
 
Syliras Outskirts
Location: The Kabrin Road
The Kabrin Road: Fork in the Road
The East Kabrin Road: Runs through the Bronze Woods
Location: Sacred Arch Hotsprings
Mithryn: Drab Fabrics Sold
Outpost: Slow But Serves a Purpose
Mithryn outpost is a potentially good place to raise children
Syliras: Rich in wildlife
Location: Beodan’s Meadow
Location: Sunset Falls
"If you’re trying to get to the falls and you’re going downstream, then you’re going the wrong way"
Location: Beodan’s Woodland Home
 
Alvadas
Alvadas Location: The Bizarre Bazaar
The Alvadas Underground
Alvadas Location: The Wolf's Cave
Alvadas Location: Stark Naked and Starstruck Bathhouse
Alvadas Location: House of Broken Mirrors
Alvadas Location: Tower's Idol Slanderer
Alvadas: Sometimes helpful in times of need
Alvadas location: The Stallion’s Rear
Alvadas Location: The Sealed Grounds
Alvadas location: The Temple of Ionu
Alvadas Location: Wooden Wonders Workshop
Patchwork Port: Strange layout
Alvadas: An uneasy place
Alvadas location: Clyde’s lodging
Alvadas: The Undead Are Back
Not Welcome in Alvadas
The Sheathewhisps: Guardians of Alvadas
Alvadans: Wearing weapons is fashionable now?
 
Other Locations
Zeltiva is on the Eastern Coast
Zeltiva: Home of a University and a mental asylum
Location: Ahnatap's Pavilion
Location: Ahnatap's Street of Emeralds
Location: Sanea Labyrinth
Sanea Labyrinth whispers
The labyrinth is alive
Ravok: A city in northern Sylira
Ravok: Rhysol’s city
Ravok: Freer than anywhere else
Ravok: City of wonders & of Rhysol
Ravok: Temple of the Black Sun
Ravok: A city of opportunities where betrayal & deception yields rewards as great as ambition alone
Ravokian Fashion: Robes are oft worn
Ravok: Black Tar’s Alchemical Services
Ravok: Beautiful city presided over by the god of true freedom
Ravosalamen keep note of potential squatters in the Sullins' Residence
Silver Sliver Tavern: Barely tolerates my presence
Magic is openly taught and learned in Ravok
Location: Corrin's Crossing
Location: Cafe Fleurs, for romantic tendencies
Location: Institute for Higher Learning, for learning magic
Sahova: Not Built for the Living
Sahova: City of Ancient Magic
Sahova: Inhabited by Metal Beings
Location: The Quarters
Sahova Location: The Thorn Forest
Sahovan Fauna: Gibbat Dogs
Gibbat Dogs: Four Eyes and Long Ears
Sahova Location: The Pit
The Pit: A Large, Alluring Aura



 
Combat
Bastard Sword: Using in a Dance
Bastard Sword: Proper Handling
Brawling: Taking a Punch
Brawling: Stones are not very effective against ghosts
Brawling: Shouldering to gain better position in a crowd
Combat: Disarming an opponent whilst weaponless
Unarmed combat: Using acrobatics to achieve an attack
Fighting Style: Quick and fast
Fighting is just like dancing
Jab: Fast punch
Hook: Slower but strong
Block past punches, Dodge slow ones
Combat: The only way worth fighting is dirty
Combat: Some clothes can be constricting in a fight
Combat: It pays to have spare arms
The Benefit of Multiple Limbs: Drawing Hidden Daggers in case of a Fight
Using six knives can be like dancing
Sheathed daggers can be used for sparring
Combat: Throwing Daggers While Cartwheeling
Dual-Wield: Melee & Throwing Daggers
Tactics: Use of deception and distraction in a fight
Tactics: Distract with recognition
Tactics: Sacrificing some for the benefit of all
Tactics: Using rooftops
Tactics: Formulating a Plan of Attack
Tactics: Knowing When to Withdraw
Knowing when to flee a fight
Tactics: Throwing meat to distract a predator
Wounded Horses as a Distraction
Challenging an Akalak with Eypharian Cunning
Tactics: Making allies is useful in a foreign city
Endurance: Pushing through near death wounds
Endurance: Fasting for an extended period of time
The feeling of being beaten up
Absorbing the blow of a falling body
Bodybuilding: Need to work all different parts
 
Social
Negotiation: Offer Kisses
Negotiation: Mathematics can be invaluable
Negotiation: Assessing The Quality of Silk
Negotiation: Haggling over price
Striking a deal with a local bard
Negotiation: Offering skills for being saved
Negotiation: Trading tales for information
Bribery: Exchanging gifts for information
Mathematics: Approximating Measurement with Natural References
Mathematics: Approximating Movement with Natural References
Advertising for Old Kevith
The Stumbling Foal
Failed Advertisement in Mithryn
Rhetoric: The Art of Playful Banter
Rhetoric: Not everyone gets puns
Using physical contact to reassure a friend
Leadership: How To Manage A Crowded Room
Leadership: Delegation
Leadership: Inspiring a group
Leadership: The importance of symbols
The burden of leadership
Organizing an army of little warriors
Convincing children to steal
It's not cheating it's called forming alliances
Organization: Keeping Tabs On Tavern Orders
Organization: Research First, Then Fieldwork
Organization: Testing what You Make
Planning under pressure
Planning: Arranging catering for a wedding
Planning: Finding the perfect location
Planning: Weddings need to be grand
Planning: Figuring out a fair price
Planning: Invitations
Planning: Getting the perfect wedding gift for Aren
Planning: Preparing for Travel
Intimidation Tactic: Hinting At Weapon Prowess
Intimidation tactic: Anticipation
A threat at the right time can save a lot of trouble
Narrowly avoiding combat with two sisters
Binding a slave for transport
Subduing a slave with violence
Slave breaking tactic: the carrot and the stick
Intelligence: Bribing for information
Intelligence: Body Language and Clothing
Intelligence: Profession by Attire
Intelligence: Rhyming Memory Tricks
Using rhymes as memory aides
Intelligence: Judging prosperity
Intelligence: Tailing a person
Intelligence: Getting no answer still tells you something
Intelligence: Offering comfort gets people to talk
Intelligence: Buying Time to Gather more Intel Before a Major Commitment
Intelligence: Judging Personalities by Appearances
Intelligence: Finding information by sharing secrets
Intelligence: Infiltrating a whorehouse to get information
Intelligence: Gathering intel is much more difficult when people hate you on sight
Wording: Particularly important
Trading a Dance for a Secret
Secret: Romance Between a Squire and her Potential Patron
Secret: Disgruntled Svefra Merchants
Sometimes the best lies are just well thought out stories
Blackmailing your way to the top
Using a Job as Cover and for Anonymity
Investigation: Asking questions to find answers
Investigation: Learning from Another's Words
Interrogation: Stick and Carrot
Trying to Use a Mark's Personality to Reveal Information
Persuasion: Fake Disinterest
Persuasion: use of flattery
Lore of embellished honesty


Teaching: Constructive Criticism
Teaching: Leading by Example
Teaching: Include demonstrations
Teaching: Repetition of Practice
Teaching: Maintaining Empathy
Teaching: The Basics of Dancing
Teaching: Using drama for effect

Hostessing: Throwing a Large Party
Hostessing: Mingling with Guests
Hostessing: Providing Refreshments
Hostessing: Providing Food
Hostessing: My party, my rules
When guests are unconscious on the floor, the party's probably over
Parties: Hectic but hilarious
Socialization: Joking to Diffuse Tension
Socialisation: Asking a favour
Socialization: Letting a flustered person compose themselves rather than address their fluster & worsen their anxiety

Logic: When its better not to say what you're thinking
Logic: Affairs should always be handled in private
 
Survival
Building a fire
Planning: Packing for a Day on the Road
Planning: Next time, fill the water skin
Wilderness Survival: Proper Clothing in the Forest
Wilderness Survival: Common Dangers in Forest
Wilderness Survival: How to Start a Fire
Wilderness Survival: How to put up a tent
Wilderness Survival: Scaring off a Bear
Wilderness Survival: Trail Markings
Wilderness Survival: Setting Up a Tent
Constructing a Fire Circle in the Wild
Wilderness Survival: Making a Fire Pit
Wilderness Survival: Starting a Fire
Wilderness Survival: Light fires from upwind
Wilderness Survival: Crushed grass for kindling
How to spot good firewood
Wilderness Survival: Building Basic Shelter (Coniferous Forest)
Wilderness Survival: Constructing a (Leaky) Shelter
Wilderness survival: Flint versus stone
Wilderness survival: Preparing ground for sleeping on
Wilderness survival: Pitching a tent
Wilderness Survival: Using driftwood to cross a stream
Wilderness Survival: Gathering wood (Mountainous terrain)
Wilderness Survival: Clear the ground before stepping
Wilderness Survival: Toying with fire
Wilderness Survival: Camping near fresh water
Maintaining a fire is easier than restarting it
Wilderness Survival: Finding a good campsite
Wilderness Survival: Building lean-to shelters
Wilderness Survival: Leaving signs for yourself
Carving: Whittling sticks into shavings
Wilderness Survival: Crafting a Cage for Trapping
Wilderness Survival: Crafting a Fishing Pole of Wood
Mountain streams: Colder than they look
Fishing: Shadows scare fish
Fishing: Requires patience
Fishing: Killing fish by water deprivation
Fishing: Cast Where the Fish Live and Eat
Fishing: Pull Up Fast After the Bite
Ravosalas are centered at the driver's seat
Ravosalamen tend to cross canals in a zig zag pattern
A bad reputation will be gained from pushing off other ravosalas
Customers in a hurry tend to not care about who their ravosalaman is

Geology: One stone isn’t all the same
Carpentry: lashing lengths of wood together
Carpentry: Removing Stray Twigs From a Branch
Traversing Mountainous Terrain
Tracking: Kalean Zith
Tracking: Fresh Water
Tracking: Rabbit Droppings
Tracking: Storm's Hoof Prints
Tracking: Wagon Ruts
Tracking: Hoof Prints
Tracking: Tracks Disappear through Water
Tracking: Tracks are Most Visible in Mud
Tracking: following blood trails
Tracking: Matching Steps
Tracking: Boot print
Tracking: Keep to a moderate distance from the target
Tracking: Difficult in Rain
Observation: Spotting sneaky spies
Observation: Movement attracts the eye, even hidden
Observation: Sensing anxiety in posture and actions
Hunting: Flushing Prey
Hunting: Animal droppings mean animals in the area
Hunting: Antler Marks on Trees
Hunting: A fox in the hand is worth more than an eagle in the bush
Hunting: Rabbits appear at dusk and dawn
Hunting: Rabbits are easier to see when moving
Using Hypnotism to Lure Prey
Foxes can spread rabies
Sahovan Fauna: Thorn Hares Have Paralytic Poison
Sahovan Flora: Drimik Glows Green
Foraging: Recognizing Blueberries
Foraging: Recognizing Raspberries
Foraging: Eggs from a nest
Cartography: Rough Layout of the Syliras Area
Land Navigation: The Four Cardinal Directions
Navigation: Using Syna as a Guide
Astronomy: Northern Stars Look Different Than Southern Stars
Astronomy: Normally, Stars are White
Horsemanship: Saddling a horse
Horsemanship: Pony’s are easier to saddle
Horsemanship: The basics of how to saddle a horse
Horsemanship: Always groom a horse before putting a saddle on them
Horsemanship: This ain’t my first rodeo
Animal Husbandry: Soothing a Nervous Horse
Riding: Giving direction to a horse
Riding: Avoid Crops!
Horseback Riding: Falling Off
Riding: Dress and skirts make riding more difficult
Riding: Make sure your footing is correct
Riding: Don’t forget the Reins
Riding: Trotting is a just faster than a walk
Riding: Lean forward and keep your heals down
Riding: Keep your Reins even
Riding: It can hurt
Riding: Riding bareback
Riding: Fighting from Horseback
Accidental Nudging, Horse took as go faster
Horses don't sneak well
Riding: Lean Forward to Counter Rearing

Climbing: Using blades as handholds
Climbing: Using a simple cinch and knot
Climbing: Using resin as an aid
Climbing: Tug to ensure the line is secure
Acrobatics: Performing a Cartwheel
Acrobatics: Trapeze Form
Acrobatics: Slowing a fall
Acrobatics: Maneuvering a Skid on Horseback
Acrobatics: Balancing on a narrow beam
Running: Rooftops

Lemekor: Razor-Sharp Fins
Lemekor: Semi-Aquatic
 
Medical
Rugberry Tea with Iskyny: For Better Sleeping
Mandrake: For Coughing, Add Honey for Taste
Medicine: Bandaging a Wound
Medicine: Apply pressure & bandage to staunch bleeding
Medicine: Wet Cloths Remove Old Bandages
Medicine: Some Wounds Need Stitching
Medicine Tastes Nasty
Medicine: Suggested Diet for Nausea
Medicine: Cleaning a wound
Medicine: Keeping a patient calm and relaxed
Medicine: Importance of cleaning open wounds
Medicine: testing a wounded hand
Preparing healing tea beforehand
Medicine: Having something to bite on
Medicine: Minor Self Surgery
Pulling thread from flesh: Less than pleasant
Applying poultice is also painful

Massage: Basic Techniques
Massage: Basic Foot Massage

White flowers of false hope
Rhyme made by a jaded midwife
Herbalism: Using Vyfox leaves and flowers
Herbalism: Vyfox Cleans Wounds
Herbalism: Krolar Poultice
Herbalsim: Lidgefar Stops Major Bleeding
Herbalism: Vyfox Tea Helps Healing
Kova’s Lace: The herb that helps pregnant women
Herbalism: Batonal for Internal Discomfort
Herbalism: Delaviv for Deliveries
Herbalism: Gigar for Colick
Herbalism: Hammos for Stomach Pain
Herbalism: "Midwife Miracles" Cureall
Herbalism: Jile Berries are a remedy for mild poisons
Herbalism: Rhinedale Ash with water for burns and blisters
Herbalism: Bon’Mur for colds/fevers and waking the unconscious
Herbalism: Tolm is a soothing remedy
Herbalism: Connal has velvet leaves and red and yellow flowers
Herbalism: Aletrid is a vine with golden flowers
Herbalism: Aletrid smells nice
Herbalism: Recognizing jile berries
Midwife Miracle: Properties and Uses
Delaviv: Speeds Childbirth
Ginger Tea: Good for Morning Sickness
Herbalism: Dried Connal helps with sleeping
Herbalism: Recognizing Vyfox
Herbalism: Feverfew
Herbalism: Peppermint
Herbalism: Black Cohosh
Herbalism: Belladonna
Herbalism: Alder Bark
Herbalism: Elder Bark
Herbalism: Cranesbill
Herbalism: Hommos
Herbalism: Azhiltu - Uses: Cure Stomachaches (as a Tea)
Herbalism: Azhiltu - Rub it on a wounds to stop bleeding
Herbalism: Azhiltu - Dye your clothes to purple or maroon
Herbalism: Azhiltu
Herbalism: Fauxsil
Herbalism: Vyfox
Herbalism: Tolm
Herbalism: Cattails
Orletta: Dangerous Sahovan Mushrooms
Orletta: Create Dreams and Nightmares
Preparing Rhinedale paste
Rhinedale keeps better dry
Peppermint aids sleep
Boiling water makes for a hot pot
Dyeing: Salt for a mordant
 
Domestic
Cooking: You have to peel Potatoes, Garlic and Ginger before you cut them
Cooking: Try not to cut yourself
Cooking: Maintaining a steady temperature
Cooking is pretty action packed
Cooking: Salt is magical
How to Filet a Fish
Spices with fish
Garlic with Ham
Cooking: Making Porridge
Cooking Tactics: Simplified Yolk Separation (Fingers)
Cooking Tactics: Finger Tongs
Cooking: Separating Yolks
Cooking: Making Crust
Cooking: Pies - Fit for Any Filling
Cooking: Mashed Potatoes
Cooking: How to Boil and Pluck a Chicken
Cooking: Babies Need Mashed Food
Cooking: Sometimes the outside is cooked while inside it's raw
Cooking: Preparing a basic salad
Cooking: Salad and eggs
Baking: Attaining Proper Consistency of Dough
Baking: Properties of Egg Whites
Baking: Properties of Egg Yolks
Baking: Pie


 
Performance
Drunken Seduction
Seduction: Making the first move
Seduction: Flattery and Manipulation
Seduction: Playing Rough
Distracting with a touch
Dancing: Recovering from a mistake
Combining dance and storytelling
The story of the Raindancer
Northern music is different but fun to dance to
The true way to become a Well Rounded Musician according to Autumn's grandmother (by learning music from around the world)
Dancing: Improvisation
Dancing: Adding a silken veil
Dancing: Importance of space when practicing
Dancing: Tailoring dance to the musical style
The sensual style of the Benshira slave concubines
The Semhu dance of Ahnatep
Dance: A Solo Semhu
Raindancing for Makutsi
Dancing with a silk veil
Dancing: Moving body parts in isolation
Dance: Falling into the Sunset
Choreographing a dance preformance
Traditional Alvadas Dance: The Mime and the Illusion
Filling In for a Jester Dance
The proper positioning in a partnered dance
Learning to dance for the wedding
Dancing: Connection to partner
Keep your eyes on your partner
Dancing: Letting someone else take the lead
Dancing: Open and closed turns
Dancing: Back leading
Leading a giant in dance
Dancing: Aerial Techniques
The Trials and Envies of Busking
Dancing with a money dish
Tambourine: Keeping a Simple Beat
Tambourines are not drums
Combining the sound of Tambourine and Cymbals
Emphasizing movements with sound

Acting: Portraying a Zith
Acting: Portraying Combat
Acting: Basic Improv
Acting: Service With A Smile
Acting: Improvisation
Acting: Pantomime
Acting: Mime
Playing the Part of a Jester
Working With Door Illusions
Acting: Method Acting
Acting: Harnessing Raw Emotion
Acting: Not pulling punches
Acting: Playing along
Acting: Playing a devotee of Sylir
Acting: Rhysol’s mercy to raise her status in Ravok
Acting: faking mannerisms
Imitation: Flimsy female zith accent
Storytelling: Speaking to Large Audiences
Storytelling: Basic Improv
The story of the white Dhani
Storytelling: Tweaking for dramatic effect
Storytelling: Using an over-the-top lie to garner interest
Storytelling: Sharing what is rumored of Ravok
How to act casual after a spastic move
 
Underworld
Disguise: Creating wrinkles
Hiding hair in a helmet
Disguise: Basic "Squire" Outfit
Disguise: Squire Disguise
Disguise: Rich and Elite
Alias: Sophia
Cosmetology: Tight braid
Hairstyle: Braided sides, long at the back
Cosmetology: Wedding makeup
Cosmetology: Creating an even foundation
It’s hard to refuse perfume trends
Cosmetology: Accentuating Features

Stealth: Use of cover
Stealth: Blending in to Crowds
Stealth: Keep to the Shadows
Stealth: Redirecting ambient light
Stealth: Avoiding noisy terrain
Stealth: Disguise amongst the crowds
Stealth: Checking wind directions
People often don't pay attention to the poor
Stealth: Rolling feet toe to heel
Stealth: Hold Breath for Complete Silence
Larceny: Cutpurse

Subterfuge: False Heel
Subterfuge: Twisting a tale
Subterfuge: Sayana conceals her arms under a cloak
Subterfuge: Leaving details unsaid to keep people guessing
Subterfuge: Answering a question with a neutral answer

Torture: Branding
Torture: Shallow cuts

Poison: Belladonna
Poison: Blisterweed
Poison: ‘Lost Tongue’
Lost Tongue: Muting poison
Poison: Phantom Shell
Poison: Identifying Phantom’s Shell
Phantom’s Shell: Identifying potency
Phantom's shell: Increases sensitivity to pain
Phantom's shell: Recipe
Poison: Lost Tongue causes silence
Poison: Phantom Shell increases pain
Poison: Blue Whinnis
Poison: Blue Whinnis makes target weak and then unconscious
Poison: Ingredients for Lost Tongue
Poison: Ingredients for Phantom’s Shell
Poison: Hope's Demise
Poisons: Boiling to Release Potency
Luminous poison made from sea slugs
Poison: Violet Substance From Glowing Sea Slugs
Improvising Indigo Glowing Ink and Scarlet Ink


 
Arcane
Magic: Anyone Can Learn It
Magic: A Skill That is Often Feared
Magic: Internal Djed pools and reserves
Djed and the Basics of Magic
Magic: Using incantations or gestures as a way to focus
World magic: Takes Djed from the world
World Magic: Circles are a Common Image
World Magic: Constant After Completion
Personal Magic: Requires Upkeep and Concentration
Gnosis: Power from the gods
Overgiving: Overusing your Djed fuel
Sweet whispers: The name of the desire to do it again and again
Sweet Whispers: Never conquerable
Overgiving: Attempting to Cover the Djed Drain
Resting between magic use to avoid overgiving
Reimancy: Destroying is easy, making is hard
Magic: Glyphing
Magic: Magecrafting
Magic: Voiding
Glyphing: Useful for storing magic
Glyphing: Storing spells in paper
Transmutation: Can be used with glyphs
Glyphing: Can Be Used to Morph
Glyphing: Touching the Scroll Matters
Magic: Casting spells all at once is more dangerous
Magic Used Without Permission is NEVER "Friendly"
Everything can Be Understood, Even Emotions and Djed
Magical "Purists" Are the Best to Learn From
Grand Oaths: A Type of Glyphing
Magical Lore: Grand Oath
Nothing More Real than A Grand Oath
Grand Oath: Indigo Glowing Ink, Scarlet Ink, Quill of a Kelvic or Windeagle, and Specific Parchment
Negotiating a Grand Oath
Glyphing is like art as well as magic
Taking a Grand Oath to aid Clyde
Grand Oaths burn and vanish once signed
Physical things for physical magic
Magic Theory: Intent is Personal, Not Black and White
Magic Theory: Magic Can Also Hold Mundane Purposes
Morphing: Can Be Painful
Morphing: Feels Real
Morphing: Body Wants to Return to Original Form
Magic: Illusions Aren't a Physical Change
Summoning: Disturbing the Circles Closes the Window
Summoning: Starts With a Drop of Blood
Summoning: Shoyden Plains
Shoyden: Where Glassbeaks Come From
Logic: Where Would Other Worlds Fit In Space?
Summoning: A Connection Between Gateway and Summoner
Glyphing: "Stealth Glyphing" Disguises
Glyphing: Anti-magic is for Expert Users
Glyphing: Anti-magic Stops Magic from Being Used or is Proof from Magic
Glyphing: Intent Creates Effects
Glyphing: Singles, Blocks, and Sigils - A Move, A Movement, and A Dance
Glyphing: Glyphs Must be Physical
Glyphing Types: Focus Glyphs are Common

Hypnosis: Initiation Theory
Hypnosis: A Magic of Patience
Hypnotism: Suggestion
Hypnotism: Inspiring courage
Hypnotism: The need to be clear
Hypnotism: Base communication
Using Djed to Calm a Horse
Hypnotism: Used to Calm Horses
Hypnotism: A Tool to Help Order Thoughts
Hypnotism: Two minds at once
Hypnotism: A shrill screech to distract
Hypnotism: A sleeping or unconscious mind is more susceptible
Hypnotism: Replacing details of what really happened
Hypnotism: Imbuing commands with suggestion
Hypnotism: Suggesting fear to a fighting opponent
Using hypnotism to start a fight
Using Hypnotism to distract from pain

Auristics: Initiation
Auristics: It is like a scent but much more
Auristics: More intelligent creatures have more "Scent"
Auristics: Everything about something is within it's aura
Auristics: Empty your mind to see everything
Auristics: Sensory overloads
Auristics: The flow of magic through the fingers
An Aura is the smoke from the fire of a soul
Auristics: Every sense except hearing
Auristics: Own aura of a golden glow
Auristics: Own Lacun mark shows a red aura
Auristics: Finding the balance point of a throwing dagger
Auristics: The feel of a dying aura

Reimancy: A Sexual Initiation
Reimancy: First transmutation of res: Water
Res: Attempt at Flow and Control
Clyde Sullin’s Book: A Treatise on Reimancy
Reimancy: Elemental Control
Reimancy: Dominion Over Nature
Reimancy can be used with sand
Reimancy: Can move stone
Reimancy: Uses four elements- fire, air, water, earth
Reimancy: Additional para-elements- lightening, lava, ice
Sayana: Unsure what the para-element ‘lava’ is in Reimancy
Reimancy: Transmutation means creation
Reimancy: Attraction attracts elements
Transmutation: Easier but draining
Attraction: Harder but less djed used
Reimancy: Properties of Res
Reimancy: Entice the Res
Reimancy: Mages begin with one element and learn to wield others as their skills increase
Res can take a liquid or gas form
Reimancy: Attraction
Reimancy: Attracting is less djed costly than transmuting
Reimancy: Attracting water
Reimancy: Using attraction to form a small whirlpool

Morphing Initiation: Isolate body from mind
Morphing Initiation: Allowing one's body to be fluid
Morphing: Must be prepared to lose one's identity
Morphing technique: Use of hands to help mold flesh physically
Morphing: The changes slowly revert back to normal without active djed use
Morphing: The risk of a change becoming permanent
Morphing: Know your morphing model completely
Morphing can only incorporate animal and plant material
Morphing: If a body is stretched too much it might not revert back as easily
The benefit of studying animals for morphing
Morphing: Could it heal? Best not try it.
Morphing: Maintaining djed flow to keep a morph
Morphing: Squishing a body part unintentionally

Morphing Model: Creating a goosebump
Morphing Model: Adding hairs to arms
Morphing Model: Creating basic fur
Morphing Model: Lengthening finger nails
Morphing Model: Sandy coloured hair
Morphing Model: Pale rosy skin

Meditation: Focusing a task using two minds
Meditation: Using the surroundings
Meditation: Taking a break to regain control
Meditation: Using mental images
Using a mirror as a meditation tool
Meditation: Chanting to heighten focus
Meditation Technique: Focused Meditation
Meditation: Strip away thoughts from mind
 
Other
Agriculture: The Basics of Planting Crops
Botany: Dry Environments Lead to Hardy Plants
Opals: Very rare
Language, Snaketongue: How to say ‘Hello handsome’
Painting: Mixing secondary colors
Painting: Finger brushes
Childcare: Breastfeeding
Construction: Using a Hammer and Nails

Reading: Rereading a difficult passage
Reading: Learning the personality of the writer through their words
Reading out loud to make things easier
Dislike of the written word
Organisation: Prefaces are a way to show what’s going to be written
Philosophy: Words are Given Meaning by the Speaker
Philosophy: What is Intent?

Swimming: Floating on back like an otter
Swimming: Floating on one's back
Swimming: Air is important



 
Races
Nuit: Souls trapped in lifeless bodies by a dark ritual
Nuit: In No Rush
Akalaks Have Two Minds and Two Souls
Akalak Children are Always Akalak
Akalak Pregnancies: One Year
Some Zith can almost be considered civilized
Female Zith Are Smaller
Zith Can Scream Inaudibly
Zith: Blood red eyes
Zith: There’s good and bad
The Zith: No Longer Feared, or Hated
Dhanis aren't good with cold
Dhani: Cold-Blooded
Dhani: Extended Sibilants
Izurdin-blessed arms can be used as shields
Isur work on their bodies for Izurdin
Isur: Made of different stuff
Vantha: Have eyes that change colour according to their emotion
Thinking like a Benshira. Joyful, yet limited
Eypharian: Multi-taskers
 
PCs
Garland: A Syliran Squire
Garland: A Very Poor Dancer
Garland: Creepy Stalker
Garland: No experience with relationships
Garland: Loves Massages
Garland: Sleeps Naked
Garland: Decent Teacher (unarmed combat)
Garland fainted when he first meet Lynn
Garland: Going to be a Father
Garland to the Rescue!
Garland: In Need of Love Advice
Garland: Uses a crossbow
Garland is strong enough to lift an entire deer
Garland screams like a girl
Gar: Garland in Disguise
Garland: Captured by slavers
Garland: His love for April
Garland and April: Cute, even while overly-inebriated
April: Going to be a Mother
Garland: Has two kids
Garland: Willing to be an inside source
Phobos and Aneeka: Garland's kids

Bakar: Cold Doesn’t Bother Him
Bakar: He Is From Sunberth
Bakar: His Life In Syliras
Bakar: Works At Li Muata
Bakar: The most shy person I've met
Bakar is also a Nuit
Isolde: Orin’s nuit squire friend
Isolde lost a daughter
Isolde is cold

Saede: A Decent Fighter
Suresslynn: The Viper Dhani from Ahnatep
Aventis: Very tall and stubborn Eypharian Squire
Billie: The boysish looking Girl
Autumn Wilde: One of the traveling Musicians at the Rearing Stallion

Aren: The sexy Akalak warrior
Making out with Aren
Sex with Aren
Aren: Reunited
Aren: Born in Riverfall
Aren: Traveled Mizahar
Aren: Over 100 Years Old
Aren: Comforting presence
Aren: Strong Even in Pain
Aren: Guilty for Imprisoning Seros
Aren Troubled Past
Aren: Trusts Himself to Sleep
Aren: A true love, if there ever was such a thing
Aren: Keeping Last Night's Events Hidden (getting beat up)
Aren: A Practitioner of Magic
Aren: An Invitation to Sunset Falls, and to Move In
Given an Akalak's Laken (Aren's)
Proposed to by Aren – Said Yes
Aren and Sayana: First Dance as a married couple
Aren/Seros: Quite something
Seros: Aren's Brother
Seros: Not Just a Brother
Seros: His Kisses are Different
Seros: Released by a Glassbeak
Serend: Odd, Healthy, and Most Likely Blue
Serend: My dead blue son

Orin: Fired by Rondo
Orin: Leaving Syliras
Treachery: The Zith of Syliras
Treachery: Zith, friends with Nivel and Garland
Treachery: A nuisance, no matter what
The Branded Zith
Devi: Garland's Friend and Doctor
Devi: Healing is Her Life
Devi: A Prescription of Rugberry Tea and Mandrake
Doctors: Holding People's Lives in Their Hands
Holland: Enthusiastic sparring partner
Holland: Unusually verbose
Zydrunas: Dhani patron of the Rearing Stallion
Zydrunas: Taught me a raindance
Zyd: Blessed since birth
Zyd: Made a funny (Telling a horse who was in charge)
Nivel: Pycon Squire
Nivel: Can Read Auras
Nivel: A doll for every friend
Nivel: Loves rabbits
Nivel: Pycon flower girl
Patcha: Nivel's Mount
Ball: A pycon
Ball: Doesn't like to be tossed
Shiress: Barmaid of the Rearing Stallion
Shiress: A Native Syliran
Shiress: a good liar
Shiress: first mark of Cultivation
Shiress fended for herself in Ravok the entire time I was gone
Shiress was cared for and saved by an unknown stranger
Saelian: Symenestra Silk Weaver
Saelian: Works At Elegant Weave
Asen: Female Half-Dhani Squire
Asen: Or Sessaschenaassen
Asen: Fine Being Half
Asen: Lost two twin girls
Asen: Has Mysterious cuts on her arms
Asen: A good friend
Asen: Stronger than expected
Pahr: Blind Benshira Musician
Busking with Pahr
Pahr: Bolder Than He Looks
A Dance with Pahr
Katelyn: The Ginger horse whisperer
Sebastian: Katelyn’s old pony
Garrison: Katelyn’s Monster horse
Timothy: The self reliant Orphan
Timothy: From Riverfall
Andreas: My new baby
Terag: Black armed and muscular
Terag: Weaponsmith at The Ironworks
Terag: A student of Clyde
Terag: Also travelling with Clyde to Alvadas
Terag: Makes excuses for not meeting women
Rhov: Mercenary
Beodan: Horse Kelvic
Beodan: Likes to be called ‘Dan’
Jhui: Akalak New in Syliras
Logan Storm: Young, handsome, and well kept
Logan Storm: A distraction from Aren
Logan: A man willing to please
Logan: A savage lover
Logan: Has killed a man
Logan is from Sunberth
Zephari: A free benshira
Zephari: Gemseller
Helping Zephari sell gems
Byron and Talien: Brothers
Talien: More adventurous than his brother
Byron: Protective of his little brother
Reysin: Cunning Dhani
Reysin: Yisanareysin, sson of Varisoyisana, who wass daughter of Ssyniavariso.
Reysin: Teacher and friend
Reysin: Uses auristics
Reysin: Growing networker
Reysin: Suprisingly thoughtful
Rey's place: Spiralling tower of stars
An offer of saftey, or at least refuge
Nephti: Humble Beginnings
Alex: Ghost Flickering Terror
Maya: Quiet artist
Maya: Red eyes?
Kayuqtuq: Is a similar height to Sayana
Dove: A shy young woman
Ferrin: New Squire
Ferrin: Suspicious but eager to learn
Contact: Nameless Isur from the Stallion’s Rear
Karin: Apprentice Woodworker
Shimoje: Lonely and, thus, Vulnerable
Clyde: Mage with dark magic
Clyde's black magic: A portal
Clyde's movements during Summer (516) in Alvadas
Clyde: Disgruntled mage
Clyde Sullins: Peculiar conversationalist
Clyde: Manufacturer of betrayal
A Treatise on Reimancy: Leant from Clyde
A Treatise on Reimancy: Copied by ghosts
Clyde: Name spelt with a ‘Y’
Clyde Sullins: A Mage Not to be Trifled with (Magically or Otherwise)
Clyde Sullins: An "Authority" on Magics of Various Kinds
Clyde Sullins: Cold and Detached
Clyde: Powerful but odd
Clyde: Unnerving, patient, thorough & calm
Clyde: Can't spill the beans on him
Clyde: Even longer reach than assumed
Clyde Sullins: Enjoys Scolding
Clyde: once a blacksmith
Rye: Clyde Sullin’s Dog
Rye: Like owner, like dog
Rye: Trained not to bark
Aranta: Curious Zith
Akasja: Chaktawe that dislikes Eypharian
Akasja: Clever
Akasja: Unexperienced with Daggers
Baelin: Dhani? Or not?
Baelin: Hates Nuits
Hector: Friend or foe?
Benare & Sayana: A chance, mysterious meeting
Evalin: A Wretched Aura
Hwyn: Naïve & shy
Alija: Aurist
Alija: Arios' Apprentice
Faradae: Eagle kelvic
People: Elias Caldera
Elias Caldera: magic user
Tie: Young Ravokian orphan
Tie: Longs for freedom
Tie: Loyal informant-in-training
 
NPCs
Remi: The homely cook at the Rearing Stallion
Kevith Aargon: The Ex Knight who runs the Rearing Stallion
Alexus: Just a friend
Alexus: Masseuse at Soothing Waters
Alexus: Masseuse and informant
The Inarta flame dancer
Nilichoa: Soothing Water's Doctor
Mistress Sahfri: The Eypharian Herblist of Stormhold Salves
Intarus: Old Woodsman
Nathan Louger: Runs the Herald Arms
Atta: The kind old flower shop owner
“Ser Baldy”: Norsar Wilton
Lily: The little orphan mischief
Speaker: The Seamstress
Speaker: The Tailor
Speaker: The Silver Serpent
Rend: Vengeful Zith
Malice: Zith who leads
Fury: Malice's neice
Fury: An innocent Zith
Doddel Asperenus: Illusion Investigator
Karash Divine: Haughty Eypharian
Menna Moresly: A shy girl associated with Karash
Nuit Target: Copier at Qayala's Quill
Nuit Target: Takes long walks at sunset
Gildarey Penwood: Inviting Nuit
Gildarey: Uses his Looks to Deceive
Riyanna: Warden Prairie
Riyanna: Skilled Morpher
Riyanna: Fond of Wildlife
Riyanna: Patient yet strict teacher
Master Farke: Feared Council of Five Wizard
Master Farke: Clyde's "Patron"
Ravokian brothels will take my coin, but not hire me
Nicolo's Ravosalas treats me well as a customer
 
Divine
Ionu: God/dess of Illusion
Ionu: Sexless
Ionu: Represented by the inverted triangle
Ionu’s gnosis: Illusionism
Superiority of gnosis marks
Threatening a god
Gods Can Affect Worldly Items
Some Illusions Can Be Bought
Priskil, goddess of light and hope
Makutsi: River Goddess
Makutsi: Must Bless All Races
Rain Dance: Success!
Makutsi gives life and takes it away
Dira could be around any corner
Syna: The associations of a god
Honouring Syna with a performance
Leth: Bright light in the Night
Chaon logic: The logic of chaos
Chaos might not need logic
A Chaon: Someone marked by Rhysol
Rhysol: God of Evil and Lies
Rhysol: Symbolised by a black sun
Rhysol: Wants chaos spread
Rhysol: Dark God with Worshipers in Syliras
Rhysol: Does not favor the weak
Rhysol: God of lies & chaos
Religion: What does it mean to be truly devout of Rhysol?
Prayer to Rhysol: Self-doubt becomes ambition
Magenta Flower: Gift from Rhysol
Magenta Flower: Gives strange visions
 
Misc
The Harvest Festival, 514 AV
The Pleasure of Company in Bed
Breath Fogs in the Cold
The Appearance and Science of Frost
Frost Heralds Snow
Getting used to the colder weather
Starting a new job
Am I a Citizen of Syliras?
Experiencing snow for the first time
Snow: Like sand but different
A New Home
Making a House a Home
Post Traumatic Stress
Revealing a Secret
Letting Go
Friend died bringing another life into to world
Dark and sadistic thoughts
Motherhood: Having Second Thoughts
Syliras: The Snowstorm of 514
Succumbing to a Cold Amidst a Snowstorm
Event: My New Year toast, 515AV
Homesick for the sound of drums
Saying I Love You
Cycle of pain, fear, hope and regret
Everything struggles for survival, even animated clay
Dead Bodies Smell Weird
Morning sickness
A Warning in the Form of a Beating
Losing a Fight by Poison
Knights can be Women Too
Event: Bunny Blitz
There's Strength in Numbers
Are Windows Worth a Boring Lifestyle?
Morning Sickness Duration
What to Expect When You're Expecting (Akalak Edition)
Making wedding vows
Mourning the loss of a child
What your body does doesn’t make you a monster
Admitting an uncomfortable truth to Asen
The gods don’t curse that easily
Black, the colour of mourning
Hugs can help
It feels good to be needed
Pregnancy reduces flexibility
Sayana: Haunted by the loss of a child
Improving Oneself on One's Own
Claiming ownership: The easiest way to dissuade someone
How a slave should act
Massage feels wonderful
Many friends, loving memories
My Baby's Triumphant Kick!
Picking Wedding Flowers with Nivel
A planned future painfully interrupted
Labour pains come in waves
Coping with whiplashing emotions
Time plays tricks on the mind
Grieving a stillborn child
"The Game"
Self: Chevas mark is fading (Fall 515 AV)
Almost crushed in a trap
Event: surviving Sanea Labyinth
Nivel's birthday picnic
Alvadas event: The day/night divide Fall 515 AV
Sayana: Has the appearance of a Zith (Winter 21 515 AV)
Sayana: The Zith illusion as viewed through another’s eyes
Illusions: Feeling of loneliness
Alvadas event: The consequences of following lights
Always question the illusions
Event: My wedding ceremony
Making wedding vows
Aren's wedding vows
Blessed by Cheva
First kiss as a married couple
The light of hope
Companions might equal betrayal
The undead army
The mystery behind the door
The sweet thrill of ending a life
Alvadas event: The strong winds of Winter 515 AV
Accidental innuendos!
Memory: The taste of honey
Hardtack: Not particularly delicious
Alvadas event Summer 516: A pilgrim city
Squires aren't paid
Syliran Knights: Constrictive
The Knighthood: Quick to react
The Key to Life is Purpose
Don't threaten my horse
Paranoia: Doubting Even the Naive
Fear: Lessens with time
Snap decisions often lead to problems
Always a bigger fish
Ravok Law: It’s a crime to lift a weapon to an Ebonstryfe
An unpleasant dealing with the Ebonstryfe
Ravok soliders similar to Sylirian knights
Eypharian are enslaved in Ravok
Ravok: A dangerous place to be Eypharian
Sayana: Life in Ravok - a lie beneath a lie
A giant spider in Ravok marketplace!
Children of E
Wardens: Guardians of the Land, People, and Djed
Wardens: Start as Initiate
Sayana: Wishing to wield fire
Self: Could I Enjoy Flying?
Slaves are meant to be cared for, they wither without control
Desire: Find and thank the stranger that cared for Shiress
Last edited by Sayana on March 15th, 2018, 12:40 am, edited 182 times in total.
User avatar
Sayana
Dancing in the rain...
 
Posts: 1938
Words: 1543550
Joined roleplay: September 22nd, 2014, 12:38 am
Location: Sunberth
Race: Eypharian
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Sayana

Postby Sayana on December 5th, 2014, 12:02 am

Possessions and Money


Possessions

 
Clothing
General:
Red and black dress (satin, lace trim)
Black dress (satin)
Custom set of sleeves attached to a shawl (cotton, dyed dark red)
Bright red lightweight linen (beaded) blouse with cords for straps
Bright red lightweight linen (beaded) skirt with a slit
Blouse, linen, red (2)
Pants, canvas, beige (2 pairs)
Vest, canvas, beige
Leather gloves (3 pairs) (black)
Plain belt
Lightweight linen undergarments

Cold
Shawl with rabbit fur (using 'half-cape' as base price, wool super fine, dyed, fur-trim)
Black cloak with long tear up one side
Deep purple lightweight linen cloak
Coat with hood (Wool - fine, fur-trim)
2 pairs of gloves (Wool - fine, fur-trim)

Shoes
Boots, high (Leather)
Red dance shoes
Simple leather sandals

Jewelry
Necklace, silver
Armband, copper (18)

Wedding
Wedding dress (red and white, satin, embroidered, lace-trim)
Red maternity dress (cotton)


 
Hygiene and Vanity
Basic:
Comb (Bone)
Brush (Bone)
Soap
Vanity soap (4 oz)
Razor
Mirror, small (steel)
1 small hand mirror inlaid in simple silver (acquired)

Makeup
Cosmetic brush (3)
Kohl (3 oz)
Red Lip Pomade (3 oz)
Face Pastes (3 oz)
Skin cream (8 oz)

Oral Hygiene
Toothpaste (4 oz)
Toothbrush
Mouth wash (16 oz)

Perfume
Perfume (1/2 oz Atta's floral perfume)
 
Performance
Tambourine
2 pairs of finger cymbals
Pair of shakers
Large red silk piece of fabric, semi-transparent (veil)
3 masks of illusion (only work in Alvadas)


 
Costume
Zith Wings: Immaculately sewn, what few tears and damage had been done to the wings is gone. They seem to shimmer in the darkness, and they're incredibly light while still maintaining their natural durability and flexibility. They carry a faint scent of rose.

Zith Cloak: Reaching to the middle of Sayana's calves, the fur is a soft, luxurious layer, shimmering slightly in the darkness. The inside of the garment is a fine, supple leather, enough to provide heat without becoming overbearing. Though not water proof, the fur is water resistant. Its hood, when raised, has ears that protrude to either side, angled slightly towards the back her of the head. The clasp is one of bone and hair, easily slipped into and out of place at one's attention. It carries a faint scent of rose.


 
Weapons
Weapons
4 daggers
6 throwing daggers
2 small knives
One pair of tamo daggers
Scimitar + scabbard
Whip

Armor
Helmet, Nasal
Buckler




Possessions Continued

 
Stealth
Akajia Robe
Burglar’s Vest
Thieves’ Tools
Disguise kit – 10 uses
Simple Make-up – 10 uses (6 uses left)
Simple black mask
Torn dirty cloak
Bladed boots – for climbing
Gripping Resin – 4 uses for climbing
Grappling hook
Rope

 
Survival
1 Backpack
1 Waterskin
Balanced rations (1 week’s worth)
1 eating knife
Flint & steel (2)
Crudely drawn map of Syliras Region (Includes: Syliras, coastline, Kabrin Road (north, south, east), Avitar River, Mithryn Outpost, Sunset Falls, and some caves)
Case, Map or scroll
Tent (4-person)
Tent (1-person)
Bedrolls (4)
Blankets (winter) (4)
Lamp, common
Torches (2)
Rope, hemp (50ft) (2)
Tarp/canvas (5x3 yrd)
Folding stool
Rucksack
Tinder
Traveller's Stock (10 days)
Trail rations (5 days)
Splitting Axe


 
Horse
Windrunner (Named Stardust)
Blanket & Hood, large
Saddle, riding
Bit & Bridle
Saddlebags, large
Halter & Lead


 
Medicines
Spice box (used as a medicine box)
Healer’s Kit
Jar, 8 oz (10) (green, pink, umber, yellow, violet), 2 of each colour
Canvas for bandages (5 square yards cut up)
Mortar and Pestle

Krolar Poultice - wounds (1 dose)
Vyfox – antiseptic, healing wounds (1 comb of flowers, 1 oz of leaves)
Lidgefar – clots blood (3/8 oz powder / 3 doses)
Bon’mur – colds and fevers, wakes unconscious (2 oz)
Jile – fast acting poison antidote (25 berries / 5 doses)
Tolm – ease pain, aid sleep, relax aching muscles (3 oz)
Connal - helps someone sleep, helps aching joints (4.5 oz)
Belladonna tincture - poison or cosmetic purposes to dilate pupils (0.5 oz)
Lost Tongue (1 dose) - green mist that causes muteness when inhaled
Phantom's Shell (6 doses) - brown powder causing increased pain when injured
Luminous Vos (1 dose) - Produces violet glow on flesh Crafted
Blue Whinnis (1 dose, or 1/4 vial) - Weakness followed by unconsciousness - Crafted
Small sample of Drimik (glowing) Obtained Here

Portable Poisoncrafting kit

Note: Doses are typically 1 ounce unless otherwise stated.


 
Gifts
Golden locket (Katelyn)
Kiv Perfume (Devi)
Baby sling, metal flute and case (Isolde)
Cookbook for mothers and babies (Orin)
3 rings - one with a diamond, one with an akalite stone and one with a fireheart stone (Aren)
Mixed media portrait of Sayana by "Maya" (acquired)


 
Miscellaneous
Blank book
Quill
Ink
Common Book - (10 gm)
The Life and Adventures of Lickity Split. The book is a journal of the life of an Alvad. It occasionally mentions his reverence to the deity Ionu but otherwise it contains no lores or lessons to improve skills. It is written with decent spelling but poor grammar.
A Treatise on Reimancy: By Clyde Sullins (Borrowed here) (Contents here)
Wheelbarrow/cart
Sewing Kit
Steel Collar
Three pairs of manacles (with key)
Slave - Shiress
Palm-sized picture of a young woman with grey eyes and black hair, laid into a circular bronze frame
Personal Spyglass (stargazing) Obtained Here
Elegant Ravosala (with two poles) Link


Household Possessions (Syliras Apartment)

 
Furniture
Starting:
Bunk
Chest
Table (large)
Table (small)
Chair

Purchased:
Many large pieces of fabric (cotton) dyed in bright colours. The fabric decorates the walls and ceiling of her apartment and is a total of 98 square yards of fabric (2 square yards were taken down leaving a small vacant section).
Bed, Fine
Couch, Good (2)
Table, Good
Chair, Good (3)
Cupboard, Good
Shelf set, Good
Dresser, Good
Chamber pot
Washbasin, Good
Basin, gallon
Rug, Common (10lb)
 
Cookware
Cutlery:
Dinner fork (6)
Steak knife (6)
Butter knife (6)
Table spoon (6)
Tea spoon (6)
Serving spoon (3)
Carving Knife
Breadknife
Skewer (6)
Knife and Cutlery Box

Dishware:
Ceramic Cup, 10oz (6)
Ceramic Bowl, 7”(6)
Ceramic Dish, 7” (6)
Ceramic Tankard, 16 oz (6)

Cooking & Serving Dishes:
Iron Cooking Pot, Gallon
Iron Cooking Pot, 2-Quart (2)
Iron Pan, 12”/8oz
Glass Pitcher, 2-Quart (2)
Iron Kettle

Other:
Apron, linen
 
Fireplace
Fire tool (2)
Medium Basket, Common
Large Basket, Common
Axe Splitting
 
Miscellaneous
Quill
Parchment (3 sheets) -- All 3 sheets used
Ink (1oz vial)
Nails (1lb)
Nail Hammer
Candle, Standing
Candle (10)
Bar soap (2)
Bucket (2-gallon)
Archer's Target
Punching Bag
 
Food and Spices
Note: These are foods and spices that she'll commonly have at home. They were originally bought using the Master Price list, however, if they are used in a thread then it is assumed that they will be replenished using the money from seasonal expenses (common).

Food:
Oats (1lb)
Lentils (1lb)
Raisins (1lb)
Onions (2oz)
Green peas (2lb)
Dried Apples (1lb)
Grapeseed oil (0.5gal)
Candy (Honey) (10 thumb-sized drops)

Seasonings:
Salt (5oz)
Ginger (5oz)
Garlic (3oz)
Mustard seed (3oz)
Dill (3oz)
Mint (3oz)

 
Alvadas House
4 cups (6 oz)
4 bowls (7”/ 16 oz)
4 dishes (7”)
4 table knives
4 tablespoons
4 table forks
1 cooking pot (gallon)
1 wash basin (good)



Divine flower from Rhysol (obtained on the 68th/69th of Summer 517 AV) in this thread via this event.
Magenta Flower of Indecision :
Image

Magenta Flower of Indecision
The bloom of indecision. This flower will open and close with the moods of its owner. When it opens, it releases pollen which affect everyone differently. User’s choice but it will be the same every time and only last for a few bells (ST discretion). Eating/smoking/consuming will result in a really cool high for up to a day then leaves a nasty hangover.

Mood 'Conditions': The flower opens and closes depending on whether Sayana is actively thinking/praying to Rhysol. It is only open when she is thinking of Rhysol, and that is when the pollen is released.

Effect: When subject to the pollen, Sayana will receive visions. She only receives one vision each time the flower opens, but the duration and clarity of the vision is influenced by how long the flower is open and she is exposed to the pollen. These visions are real occurrences that are happening in that very moment (likely somewhere else in Ravok) in which betrayal, lies, or deception are actively taking place. The flower's effect and pollen only work in Ravok, and only reveal scenes that are taking place within Ravok. The lakeshore does not count.

Flaws: There are two flaws. First, that they are very random since they could happen anywhere in the city regarding anyone, but they all have a theme of betrayal/lies/deception. And since they take place in that very moment, there's no predicting of these events. Secondly, if there doesn't happen to be an event currently happening which has those themes, then she will still get a vision but it will be a complete lie/fabrication. This might happen about 25% of the time.

Other conditions: The longer the flower is open, the clearer the vision becomes. She can attempt to have multiple sequential visions, however it is difficult to have more than 3 in a row, and the likelihood of them being lies from Rhysol increases with that kind of repetition.

Miscellaneous: Care for it like a normal flower, though this bloom will also leech magic from its owner.


Item for Zith illusion - Possessed from Winter 21, 515 AV to Winter 82, 515 AV.
Temporary Zith Illusion :
Special:
"Eye of the Beholder" - A small needle of azure metal, about the size of an inch and a quarter of hair. When placed inside someone, they become illusioned to appear as the user desires when the Eye is inserted. This effect lasts indefinitely or until the user determines to remove the Eye. While under the illusion, the host can only see their new appearance in the eyes of other people or animals. The longer the illusion persists, however, the more their physical body begins to adapt to it, changing as much as it can to maintain the illusion itself. The item cannot be removed by mundane means, however any priest of Ionu can remove the Eye if they wish to. If the Eye remains within its host for longer than a season, the host will physically begin to shift into the object of their illusion; if the Eye is not removed by the end of the second consecutive season, the host becomes its illusion and the Eye can no longer be removed until death.

Acquired on the 21st of Winter 515 AV. Removed on the 82nd of Winter 515 AV. Additional information here. It is currently embedded in her chest and cannot be removed (other than by a priest of Ionu). Her forced illusion is that of a zith.


Ledger

514 AV :
Purchase Cost Total
Starting +100 GM 100 GM
Skirt (start) -6 GM 94 GM
Blouse (start) -12 GM 82 GM
Belt (start) -2 SM 81.8 GM
Mug of Hot Cider Link -5 CM 81.75 GM
Lip Pomade Link -1 SM 81.65 GM
Tambourine and shakers Link -6 GM 75.65 GM
Two knives Link -4 GM 71.65 GM
Two pairs of finger cymbals Link -2 GM 69.65 GM
Cup of Coffee Link -3 SM 69.35 GM
2 Mugs of Ale Link -2 SM 69.15 GM
Coat Link -2.93 GM 66.22 GM
High Boots Link -1 GM 65.22 GM
3 Pairs of Gloves Link -6.75 GM 58.47 GM
Sleeves attached to shawl Link -11.3 SM 57.34 GM
Fall 514 AV Seasonal Expenses: Poor (71 days, 0.5GM/day) -35.5 GM 21.84 GM
Fall 514 AV Wages +414 GM 435.84 GM
Large red piece of silk (veil) Link -11.25 GM 424.59 GM
Lots of brightly coloured fabric Link -18.75 GM 405.84 GM
Many Household Purchases (see receipt) Link -84.88 GM 320.96 GM
Entertainment, Good Link -1 GM 319.96 GM
Two Mugs of Ale Link -0.08 GM 319.88 GM
Room at Herald's Arms (1 night) Link -1 GM 318.88 GM
Three Throwing Daggers Link -3 GM 315.88 GM
Kova's Lace (1oz) Link -1 GM 314.88 GM
Payment to Orin Fenix for cooking for her party Link -5 GM 309.88 GM
Herbs and Healing fees Link -27.4 GM 282.48 GM
Soup Link -2 GM 280.48 GM
Winter 514 AV Seasonal Expenses: Common -135 GM 145.48 GM
Winter 514 AV Wages +552 GM 697.48 GM


515 AV :
Purchase Cost Total
Carry-Over --- 697.48 GM
Rent a horse, 1 day (Spring 5) -10 GM 687.48 GM
Rent a horse, 1 day (Spring 9) -10 GM 677.48 GM
Rent a horse, 1 day (Spring 68) -10 GM 667.48 GM
Parchment for crude map Link -2 SM 667.28 GM
2 mugs of ale Link -2 SM 667.08 GM
Wilderness training from Inartus Link -4 GM 663.08 GM
Massage training from Alexus Link -5 GM 658.08 GM
Many purchases for camping trip and other goods Link -122.75 GM 535.33 GM
Midwife Miracle (50 oz) Link -2.5 GM 532.83 GM
Rent a horse, 2 bells Link -5 GM 527.83 GM
Bed, Fine (split the price with Aren) Link -20 GM 507.83 GM
Single seductive dance Link +1 GM 508.83 GM
Rent a horse, Spring 30, 31, 32 -30 GM 478.83 GM
Rent a horse, Spring 42 -10 GM 468.83 GM
Cup of juice Link -5 SM 468.33 GM
Writing services Link -1 GM 467.33 GM
Rent a horse, Spring 69 -10 GM 457.33 GM
1 night's lodging, dinner, breakfast Link -1 GM 456.33 GM
Replace starting skirt and blouse due to wear and tear Link -18 GM 438.33 GM
Weapon purchases and horse rental Link -20 GM 418.33 GM
Spring 515 AV Seasonal Expenses: Common -135 GM 283.33 GM
Spring 515 AV Wages +1092 GM 1375.33 GM
Wedding costs (including steel vambraces as a gift) Link -207 GM 1168.33 GM
Some Jile berries, some Aletrid Found +0 1168.33 GM
Caught a rabbit and sold it Link +1.5 GM 1169.83 GM
Medical fees for injuries (Soothing Waters) Link -10 GM 1159.83 GM
Rent a horse, Summer 2nd -10 GM 1149.83 GM
Night at Herald's Arms Link -1 GM 1148.83 GM
Connal (5oz) Link -1 GM 1147.83 GM
Crystals (9) Bought, tossed, and picked up by Timothy Link -10 GM 1137.83 GM
Ship fare from Syliras to Alvadas (3)Link -45 GM 1092.83 GM
Gifts: Quartz necklace, gold locket, Kiv perfume, 0 GM
Azhiltu (2 oz), baby sling, metal flute and case, 0 GM
Cookbook, lakan, 3 rings Link 0 GM 1092.83 GM
One gold miza lost gambling Link -1 GM 1091.83 GM
Hair styling Link -25 GM 1066.83 GM
Atta's floral perfume (1/2 oz) Link -10 GM 1056.83 GM
Wedding dress and other dresses Link -58.8 GM 998.03 GM
Replace two lost throwing daggers Link -2 GM 996.03 GM
Hired PC Musicians for Wedding Link -60 GM 936.03 GM
Sunset Falls 'Job' Link +50 GM 986.03 GM
Rent a horse: Summer 37, 40 -20 GM 966.03 GM
Two mugs of ale Link -2 SM 965.83 GM
Satin green dress (tiny) Link -21.3 GM 944.53 GM
Rent a horse: Summer 23, 44 -20 GM 924.53 GM
Rent at the Cubacious Inn (7 days) Luxury room -2.8 GM 921.73 GM
Summer 515 Seasonal Expenses: Common -135 GM 786.73 GM
Seasonal Expenses: Tim and Andreas (21 days) -63 GM 723.73 GM
Money to Logan Storm Link -27 GM 696.73 GM
Replace two throwing daggers Link -2 GM 694.73 GM
Belladonna tincture (0.5 oz)Link 0 GM 694.73 GM
Nephti (slave) & belongings Link -550 GM 144.73 GM
Various purchases for/after Zith hunt Link -46.73 GM 98.00 GM
Summer 515 Wages +1092 GM 1190.00 GM
5 masks of illusion Link -25 GM 1165.00 GM
Rent space at Kitrean Krafts for 1 bell Link -5 GM 1160.00 GM
Bed and crib Link -16.5 GM 1143.50 GM
Fall 515 Seasonal Expenses (Sayana) -135 GM 1008.50 GM
Fall 515 Seasonal Expenses (Tim) -135 GM 873.50 GM
Fall 515 Seasonal Expenses (Nephti 67 days) -100.5 GM 773.00 GM
Fall 515 Lodging at Cubacious Inn (0.5 gm/day) -45 GM 728.00 GM
Fee to recover Lakan Link -26 GM 702.00 GM
Damage to borrowed horse Link -10 GM 692.00 GM
Zith wings and cloak (additional fees) Link -30 GM 662.00 GM
Fall 515 AV Wages +2184 GM 2846.00 GM
Spy & Stealth Purchases Link -370.7 GM 2475.30 GM
Coin left for Nephti Link -2 GM 2473.30 GM
Token of appreciation to Amon Link -1 GM 2472.30 GM
Mug of wine at the Stallion's Rear Link -5 SM 2471.80 GM
Blank book Link -3 GM 2468.80 GM
Quill Link -5 CM 2468.30 GM
Ink Link -1 GM 2467.30 GM
4 daggers Link -8 GM 2459.30 GM
6 throwing daggers Link -6 GM 2453.30 GM
Winter 515 Seasonal Expenses (Sayana) -135 GM 2318.30 GM
Winter 515 Seasonal Expenses (Nephti) -135 GM 2183.30 GM
Winter 515 Lodging at Wolf's Cave (3sm/day) -27.6 GM 2155.70 GM


516 AV :
Purchase Cost Total
Carry-Over --- 2155.70 GM
Portable Poisoncrafting kit Link -150 GM 2005.70 GM
Lost Tongue (4 doses) Link -15 GM 1990.70 GM
Phantom's Shell (4 doses) Link -25 GM 1965.70 GM
Departure Purchases & Travel Expenses Link -188.1 GM 1777.60 GM
Early Spring Lodging at Wolf's Cave (5 days, 3sm/day) -1.5 GM 1776.10 GM
Winter 515 AV Wages +368 GM 2144.10 GM
Reward on letter Link -1 GM 2143.10 GM
Lodging at Herald's Arms for 1 night Link -2 GM 2141.10 GM
Blue scarf Link -0.15 GM 2140.95 GM
Sewing Kit Link -18 GM 2122.95 GM
Spring 516 AV Expenses -135 GM 1987.95 GM
Cloak Link -5 SM 1987.45 GM
Gold from Clyde Sullins for Grand Oath Link +50 GM 2037.45 GM
Materials for Grand Oath Link -100 GM 1937.45 GM
Mortar and Pestle Link -1 GM 1936.45 GM
Scimitar Link -15 GM 1921.45 GM
Scabbard Link -4 GM 1917.45 GM
Whip Link -1 GM 1916.45 GM
Sick Slave Link -200 GM 1716.45 GM
Household items (dishware) Link -7.78 GM 1708.67 GM
Camping items Link -20 GM 1688.67 GM
Mug of Ale Link -0.08 GM 1688.59 GM
Wheelbarrow/cart Link -15 GM 1673.59 GM
Summer 516 AV Expenses -135 GM 1538.59 GM
Summer 516 AV Expenses (Shiress - 70th onwards) -33 GM 1505.59 GM
Gold from Ferrin Link +50 GM 1555.59 GM
Ham (1lb) Link -5 GM 1550.59 GM
Syliras to Ravok Travel Expenses (2 people) -162 GM 1388.59 GM
Spring 516 AV Wages +819 GM 2207.59 GM
From Baelin Link +50 GM 2257.59 GM
Fall 516 AV Expenses (Sayana) -135 GM 2122.59 GM
Fall 516 AV Expenses (Shiress - Slave) -135 GM 1987.59 GM
Winter 516 AV Expenses (Sayana) -135 GM 1852.59 GM
Black cloak (somehow it got missed) -5 SM 1852.09 GM
Winter 516 AV Wages +2576 GM 4428.09 GM
Star testimony (from Sahova) Link +100 GM 4528.09 GM


517 AV :
Purchase Cost Total
Carry-Over --- 4528.09 GM
Spring 517 AV Expenses -135 GM 4393.09 GM
Ravosala fare & tip Link -3GM 4390.09 GM
Elegant Ravosala & extra pole Link -155GM 4235.09 GM
Bribery for Ravok Citizenship -50GM 4185.09 GM
Letter sent from Ravok to Sahova (by Kelvic) -40GM 4145.09 GM
Summer 517 AV Expenses (Sayana) -450GM 3695.09 GM
Summer 517 AV Expenses (Shiress) -135GM 3560.09 GM
Summer 517 AV Wages +2548 GM 6108.09 GM
Fix Leak in Ravosala Link -20 GM 6088.09 GM
Shawl, dagger, climbing resin, silk rope Link -33 GM 6055.09 GM
Fall 517 AV Expenses (Sayana) -450 GM 5605.09 GM
Fall 517 AV Expenses (Shiress) -135 GM 5470.09 GM
Winter 517 AV - Inactive 0 GM 5470.09 GM


518 AV :
Purchase Cost Total
Carry-Over --- 5470.09 GM
Spring 518 AV - Inactive 0 GM 5470.09 GM
Summer 518 AV - Inactive 0 GM 5470.09 GM
Fall 518 AV - Inactive 0 GM 5470.09 GM
Winter 518 AV - Inactive 0 GM 5470.09 GM
Travel from Ravok to Sunberth* 120.6 GM 5349.49 GM


*Travel from Ravok to Sunberth:
Ravok to Nyka (land):
27 days + 10 days (wagon) = 37 days
Food Cost (@1gm/2 days rations): 37/2 = 19 gm, rounded up
Fare cost (@1gm/day + 2sm/day/200lbs (ravosala)): 37 gm + 74sm = 44.4 gm
Total Cost from Ravok to Nyka: 63.4 gm

Nyka to Sahova & Sahova to Sunberth (sea):
19 days + 2 days = 21 days
Food Cost (@1gm/2 days rations): 21/2 = 11 gm, rounded up
Fare cost (@1gm/day + 1gm/day (horse) + 2sm/day/200lbs (ravosala)): 21gm + 21gm + 42sm = 46.2 gm
Total Cost from Nyka to Sunberth: 57.2 gm

Total Travel Costs: 120.6gm

Land travel is likely to have occurred in Fall 518, and Sea travel is likely to have occurred in Winter 518. As Morwen has been absent lately, it is expected that the winter was relatively mild and unlikely to significantly affect sea travel at this time.


519 AV :
Purchase Cost Total
Carry-Over --- 5349.49 GM


Housing

Fall 514 - Summer 70th 515: Sayana lived in Syliras with her own apartment (see below)
Summer 85th - Fall 91st: Sayana resided in Alvadas at the Cubacious Inn, in one of the elaborate rooms
Winter 1st - Winter 21st: Sayana hid within the Underground of Alvadas, sometimes living on the streets or in abandoned houses
Winter 21st 515 - Spring 5th 516: Sayana will be at the Wolf's Cave
Spring 5th 516 - Spring 20th 516: Sayana travels from Alvadas to Syliras
Spring 20th - Summer 15th: Sayana resides at her apartment in Syliras
Summer 30th - Summer 50th: Sayana stays at Clyde's residence in Alvadas
Summer 65th - Summer 70th: Sayana resides in her apartment in Syliras
Fall 69th - Fall 91st: Sayana is at Clyde's residence in Ravok
Winter 4th 516 - Spring 4th 517: Sayana lives in a tiny closet room in the Sahovan Quarters
Spring 4th 517 - Summer 23rd: Sayana is traveling in the Sylira wildlands
Summer 23rd 517 - Present: Sayana stays at Clyde's residence in Ravok

Location: Syliras, Maiden District

Syliras Apartment:

Syliras Apartment Details :
After Winter 36, 514 AV.
Sayana's apartment is located in the Maiden District of Syliras. It used to be rather dark and dingy but she has completely redone the interior decoration. On the walls and ceiling are large elegantly draped pieces of cloth attached to the wooden beams that span the ceiling. This brings bright colours to her home and gives it a warmer feel. Above the cloth is red and deep purple rippling gently along the ceiling and there are bright yellow pieces of cloth giving the faint impression of sunlight shining through a window. Elsewhere the colours vary from red to blue to green but are all arranged in a flowing way about the walls of the apartment. There is a small patch of two square yards on the wall that seems to be vacant of fabric.

The furniture itself is well made and of good quality. Sayana kept the original basic pieces of furniture that she needed to get by, so some of these pieces are of a lower quality (two tables, a chair, and a chest). The couches and table form a small living space and the table, chairs, cupboard and shelving unit provide a cooking and dining area. In the corner opposite to the hearth is a menacing six-foot candle that is a foot in diameter. This is only used for special occasions to light the room and otherwise the hearth and smaller candles are used.

Image


Sayana's Ravosala:

Image

Larger Picture :
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Last edited by Sayana on April 7th, 2019, 5:26 pm, edited 218 times in total.
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Sayana
Dancing in the rain...
 
Posts: 1938
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Joined roleplay: September 22nd, 2014, 12:38 am
Location: Sunberth
Race: Eypharian
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Sayana

Postby Sayana on December 7th, 2014, 12:02 am

Thread List


Flashbacks (1)

Date Thread Status Graded?
70th Spring 511 Alone in the Sandstone City Completed Graded


514 :
Fall 514 AV (14)

Date Thread Status Graded?
22nd Fall 514 Meet and Greet at the Rearing Stallion Abandoned Graded
24th Fall 514 The Harvest Festival (Part 1) Completed Graded
24th Fall 514 The Harvest Festival (Part 2) Completed Graded
26th Fall 514 Cha-Ching! (Bazaar) Completed Graded
26th Fall 514 The Dancing Stallion Completed Graded
30th Fall 514 All Hands on Deck (Rearing Stallion) Completed Graded
39th Fall 514 I don't know if you should be here... Abandoned Graded
43rd Fall 514 Joining of Hands Completed Graded
48th Fall 514 Clothing for the Multi-Armed (Solo) Completed Graded
54th Fall 514 Cooking for Dancers (Solo) Completed Graded
61st Fall 514 Hand-to-Hands Combat (Fighter's Pit) Completed Graded
72nd Fall 514 Frost Completed Graded
73rd Fall 514 Playing in the Streets Completed Graded
84th Fall 514 Snowball Fight! Completed Graded



Winter 514 AV (15)

Date Thread Status Graded?
8th Winter 514 Swing Your Partner Round and Round Completed Graded
11th Winter 514 A Curious Customer Abandoned Graded
18th Winter 514 Fever Complete Graded
32nd Winter 514 River Dancing Complete Graded
35, 36, 60, 92 Winter 514 Party Plans and Interior Decoration (Solo) Complete Graded
38th Winter 514 A Dance of Blue Flames Complete Graded
44th Winter 514 A Second Chance Complete Graded
65th Winter 514 A Slice of Terror... With Bunnies on the Side Complete Graded
74th Winter 514 Daggers and Rapiers Complete Graded
75th Winter 514 Hope, in Six-Armed Form Complete Graded
75th Winter 514 Herbs and Poison (Solo) Complete Graded
92nd Winter 514 Party Prep Complete Graded
92nd Winter 514 New Year's Party! Complete Graded
92nd Winter 514 New Year's Party! (Part 2) Complete Graded
1st Spring 515 New Year's Party! (Part 3) Complete Graded


515 :
Spring 515 AV (27)

Date Thread Status Graded?
4th Spring 515 Prancing Pony Completed Graded
5th Spring 515 Losing a Horse (Solo) Completed Graded
7th Spring 515 Getting Back on the Horse Completed Graded
9th Spring 515 Swimming in Rapids Completed Graded
19th Spring 515 Ideals and Aspirations (Solo) Completed Graded
21st Spring 515 Easy as Pie Completed Graded
22nd Spring 515 Herbs for a Mother Completed Graded
23rd Spring 515 Rough Love Completed Graded
25th Spring 515 Dance of the Wilds (Solo) Completed Graded
28th Spring 515 Packing for a Trip (Solo) Completed Graded
30th Spring 515 Are We There Yet? Completed Graded
31st Spring 515 Free Falling Abandoned Graded
38th Spring 515 Bunny Blitz Completed Graded
40th Spring 515 Falling into the Sunset (Solo) Completed Graded
42nd Spring 515 Into the Darkness Completed Graded
50th Spring 515 Dancing Blind Abandoned Graded
52nd Spring 515 The Hands that Soothe (Solo) Complete Graded
52nd Spring 515 Secrets of Dancing (Solo) Complete Graded
55th Spring 515 Surprising Sayana Completed Graded
59th Spring 515 Multi-armed Multi-tasking (Solo) Completed Graded
61st Spring 515 A Storm of Svefra Completed Graded
66th Spring 515 Investigating the Military of Peace Abandoned Graded
67th Spring 515 Addressing a Violent Concern Abandoned Graded
68th Spring 515 I Bless the Rains Down in Syliras Abandoned Graded
69th Spring 515 Sweet Showers (Solo) Completed Graded
73rd Spring 515 There Will Be Blood (GST'd) Abandoned Graded
88th Spring 515 Farewells Abandoned Graded


Summer 515 AV (28)

Date Thread Status Graded?
N/A Seasonal Challenge Placeholder 1 Placeholder
2nd Summer 515 Mischief in the Fields Completed Graded
5th Summer 515 Planning Planning and a Lot of Walking (Solo) Completed Graded
6th Summer 515 Hold Your Horses! Completed Graded
9th Summer 515 Aura of a New Life Completed Graded
16th Summer 515 The Mime and the Illusion (Solo) Completed Graded
18th Summer 515 A Mind Altering Experience Abandoned Graded
20th Summer 515 Orphan Games (Solo) Completed Graded
22nd Summer 515 Girls in White Dresses with Red Satin Sashes (Solo) Completed Graded
23rd Summer 515 Picnic Party Completed Graded
26th Summer 515 Sculpt the Body, the Skills, and the Mind Completed Graded
32nd, 35th Summer 515 Audition (Solo) Completed Graded
36th Summer 515 Partner Dancing (Solo) Completed Graded
37th Summer 515 Music for the Road Abandoned Graded
37th Summer 515 Trials of Busking (Solo) Completed Graded
40th Summer 515 Catching Some Lunch Completed Graded
44th Summer 515 Hunting for Herbs Completed Graded
47th Summer 515 A Splash of Intrigue (Solo) Completed Graded
50th Summer 515 Berries and Cherries and Bears, Oh My (Solo) Completed Graded
55th Summer 515 Morning for the Bride (Solo) Completed Graded
55th Summer 515 Wedding: Joining of Hearts and Souls Completed Graded
55th Summer 515 Celebrations Completed Graded
66th Summer 515 Premature Completed Graded
67th Summer 515 Grief of a Mother Completed Graded
69th Summer 515 Downward Spiral Completed Graded
70th Summer 515 The Lost Boy Completed Graded
71th Summer 515 The Dawn of a New Life Abandoned Graded
86th Summer 515 Catching a Thief Completed Graded
89th Summer 515 Quiet the Mind Completed Graded
91st Summer 515 Iggy Placeholder Placeholder


Fall 515 AV (18)

Date Thread Status Graded?
N/A Seasonal Challenge Placeholder Placeholder
1st Fall 515 A New Role (Solo) Completed Graded
4th Fall 515 Making Faces (Solo) Completed Graded
5th Fall 515 Shadows and Sluggishness Completed Graded
15th Fall 515 Zith Hunt (Solo) Completed Graded
25th Fall 515 New Beginnings Completed Graded
25th Fall 515 A Family Makes Home Abandoned Graded
26th Fall 515 Building a Bed Completed Graded
26th Fall 515 Healing Old Wounds Completed Graded
36th Fall 515 Until Dawn Completed Graded
40th Fall 515 To Mutual Benefit Completed Graded
45th Fall 515 Branding Completed Graded
56th Fall 515 Stealing from Sleepers Completed Graded
64th Fall 515 Disguise of a Monster (Solo) Completed Graded
66th Fall 515 Where Desires May Lead Abandoned Graded
82nd Fall 515 Lost Love Completed Graded
85th Fall 515 The Climb (Solo) Completed Graded
89th Fall 515 Surviving the Wilds (Solo) Completed Graded
91st Fall 515 A Grande Ole Party Completed Graded


Winter 515 AV (14)

Date Thread Status Graded?
n/a Job thread Placeholder Placeholder
2nd Winter 515 A Future Stained in Red Completed Graded
5th Winter 515 To Control a Mind... (Solo) Completed Graded
8th Winter 515 What a Beautiful Pimple You Have (Solo) Completed Graded
20th Winter 515 Can One Bleed Ale? Completed Graded
21st Winter 515 This Little Piggy Completed Graded
22nd Winter 515 A True Leader Needs Trust (Solo) Completed Graded
23rd Winter 515 Sleeping Stranger Completed Graded
25th Winter 515 Wolf's Cave Completed Graded
35th Winter 515 Dangers and Lights (Solo) Completed Graded
45th Winter 515 Missing Persons Completed Graded
52nd Winter 515 To Fly, To Dance, To Fight Abandoned Graded
57th Winter 515 Behind Red Eyes Completed Graded
81st Winter 515 There Is No Escape From Death (GST'd) Completed Graded
82nd Winter 515 Everyone Has a Dark Side (Solo) Completed Graded


516 :
Spring 516 AV (18)

Date Thread Status Graded?
2nd Spring 516 Pick Your Poison (Solo) Completed Graded
3rd Spring 516 A Touch of Magic Completed Graded
4th, 5th Spring 516 Departure (Solo) Completed Graded
8th, 5th Spring 516 Unstitching is a Pain (Solo) Completed Graded
20th Spring 516 What is Home? (Solo) Completed Graded
23rd Spring 516 Herbs and Poisons (Solo) Completed Graded
35th Spring 516 We Both Benefit In Most Terms Completed Graded
39th Spring 516 To Fix a Problem Completed Graded
42nd Spring 516 A Muted Sense of Peace (Prompt) Completed Graded
46th Spring 516 Stormy Weather Completed Graded
58th Spring 516 A Brief Encounter on the High Kabrin Road Completed Graded
65th Spring 516 Dark Wings Abandoned Graded
70th Spring 516 Phantom's Shell Completed Graded
71st Spring 516 Capture Completed Graded
76th Spring 516 Stilled Emotion Completed Graded
79th Spring 516 Disguised Herbs Completed Graded
85th Spring 516 New Concoctions (Solo) Completed Graded
91st Spring 516 Departure of the Tipsy Wench Completed Awaiting Grade


Summer 516 (19)

Date Thread Status Graded?
1st Summer 516 A Second Home (Solo) Completed Graded
3rd Summer 516 Catching Up Completed Graded
5th Summer 516 Acquisitions (Solo) Completed Graded
6th Summer 516 Death List (Solo) Completed Graded
10th Summer 516 Promises Completed Graded
14th Summer 516 One Problem at a Time Completed Awaiting Grade
15th Summer 516 The Start of a Trip Completed Graded
20th Summer 516 I See at Sea Completed Graded
23rd Summer 516 Delving into Oneself (Solo) Completed Graded
30th Summer 516 Masks and Mimics Completed Graded
31st Summer 516 Reacquaintencesss Completed Graded
33rd Summer 516 Of Stone and Djed Completed Graded
34th Summer 516 Of Stone and Djed II Completed Graded
42nd Summer 516 New Contacts Completed Graded
45th Summer 516 Poisonous Passions (Solo) Placeholder
54th Summer 516 Reimancy Theory (Solo) Completed Graded
65th Summer 516 Trouble Trouble Make it Double Completed Graded
70th Summer 516 Chains and Kisses Completed Graded
78th Summer 516 Quiet Nights and Quiet Stars Completed Graded


Fall 516 (9)

Date Thread Status Graded?
2nd Fall 516 Fire and Water Completed Graded
43rd Fall 516 A Pirates Life Cut-short Self-Graded
64th Fall 516 End in Fire Abandoned Graded
69th Fall 516 Young and Old Abandoned Graded
70th Fall 516 Being Handy is Being Redundant Abandoned Graded
71st Fall 516 Along Came a Spider Abandoned Graded
75st Fall 516 Knocked Down a Peg Completed Graded
89th Fall 516 A Day of Shopping Abandoned Graded
91st Fall 516 Change of Faith (Solo) Completed Graded


Winter 516 (8)

Date Thread Status Graded?
4th Winter 516 Island of Undead (Solo) Completed Graded
5th Winter 516 Fields of Death (Solo) Completed Graded
6th Winter 516 Chance Meeting Cut-short Graded
21st Winter 516 The Case of the Gibbat Dogs (Solo) Completed Graded
32nd Winter 516 Creature from Beyond Completed Graded
37th Winter 516 To Be, To Become (Solo) Completed Self-Graded
53rd Winter 516 Thorn in Your Side Completed Graded
81st Winter 516 Make a Wish Completed Graded
Last edited by Sayana on November 6th, 2017, 2:55 am, edited 275 times in total.
User avatar
Sayana
Dancing in the rain...
 
Posts: 1938
Words: 1543550
Joined roleplay: September 22nd, 2014, 12:38 am
Location: Sunberth
Race: Eypharian
Character sheet
Storyteller secrets
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Journal
Plotnotes
Medals: 8
Featured Character (1) Featured Contributor (1)
Peer Reviewer (1) Overlored (1)
One Thousand Posts! (1) One Million Words! (1)
Syliras Seasonal Challenge (1) Alvadas Seasonal Challenge (1)

Sayana

Postby Sayana on March 18th, 2017, 3:51 pm

Thread List


Spring 517 (8)

Date Thread Status Graded?
3rd Spring 517 Of Charred Flesh and Rattled Chains Canceled N/A
4th Spring 517 Departure Completed Awaiting Grade
13th Spring 517 Symbols at Sea Completed Graded
25th Spring 517 Anchorage Completed Awaiting Grade
26th Spring 517 Of Campfires and Combat Completed Awaiting Grade
29th Spring 517 Two Birds with One Stone Completed Graded
37th Spring 517 Catch a Falling Star (Quest) Completed Awaiting Grade
38th-39th Spring 517 Twinkle Twinkle Little Star (Quest) Ongoing


Summer 517

Date Thread Status Graded?
23rd Summer 517 Reunion Completed Graded
25th Summer 517 Canals of Change Completed Graded
42nd Summer 517 Escaping to a Canal? Completed Graded
46th Summer 517 The Pleasure is All Mine Completed Graded
59th Summer 517 Welcome Aboard Abandoned Awaiting Grade
68th Summer 517 Tables Turned Completed Graded
71st Summer 517 Healing the Spirit Completed Self-Graded
74th Summer 517 Leaky Ravosala gets the... Zeltivan? Abandoned Awaiting Grade
81st Summer 517 The Dedication of a God Completed Awaiting Grade (fix skills)


Fall 517

Date Thread Status Graded?
3rd Fall 517 Philosophy of Slaves Completed Awaiting Grade
8th Fall 517 Calm Waters, Conflicting Characters Ongoing
11th Fall 517 By the Letter Completed Graded
26th Fall 517 Lessons from a Guardian Ongoing
51st Fall 517 A Disconcerting Discourse Ongoing



GST Threads:
Nivel: 50th Winter 515 - Secrets of Smoke
Clyde: 56th Summer 517 - An Architectural Masterpiece: Palsa Hydrasa
Clyde, Rohka, Loken, Elias: 5th-45th Fall 517 - All Roads Lead to Ravok
Last edited by Sayana on March 15th, 2018, 12:43 am, edited 18 times in total.
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Sayana
Dancing in the rain...
 
Posts: 1938
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Joined roleplay: September 22nd, 2014, 12:38 am
Location: Sunberth
Race: Eypharian
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Sayana

Postby Sayana on June 26th, 2017, 11:11 pm

Grade Records


Flashbacks

Secret :
Date Thread Skills Lores
70th Spring 511 Alone in the Sandstone City Dual Wield 1, Dagger 2, Tactics 1, Unarmed Combat 1, Negotiation 2, Flirtation 2, Cosmetology 1 Tactics: distract with recognition, Zephari: a free benshira, Claiming ownership: the easiest way to dissuade someone, Zephari: Gemseller, Opals: very rare, Helping Zephari sell gems, Location: Ahnatap's Pavilion, Location: Ahnatap's Street of Emeralds, How a slave should act, Massage feels wonderful, Bed partners can be women too


Fall 514 AV

Secret :
Date Thread Skills Lores
22nd Fall 514 Meet and Greet at the Rearing Stallion Dance 1, Socialization 1, Persuasion 1 Starting a new job, Kevith Aargon: The Ex Knight who runs the Rearing Stallion, Billie: The boysish looking Girl
24th Fall 514 The Harvest Festival (Part 1) Dancing + 2, Socialization + 5, Persuasion + 1, Rhetoric +3, Stealth +1 The Harvest Festival, 514 AV, Garland: A Syliran Squire, Garland: A Very Poor Dancer, Bakar: Cold Doesn’t Bother Him, Bakar: He Is From Sunberth, Bakar: His Life In Syliras, Bakar: Works At Li Muata, Saede: A Decent Fighter
24th Fall 514 The Harvest Festival (Part 2) 5 Observation, 5 Socialization, 2 Rhetoric Bakar: The most shy person I've meet, Pronounced more-chew-airy and its where dead people go, Suresslynn: The Viper Dhani from Ahnatep, Dhanis aren't good with cold, Garland fainted when he first meet Lynn
26th Fall 514 Cha-Ching! (Bazaar) +3 Observation, +3 Socialization, +1 Negotiation, +1 Instrument: Finger Cymbals, +1 Dancing, +1 Seduction Garland: Creepy Stalker, Negotiation: Offer Kisses, Garland: No experience with relationships, The Bean: A Coffee Shop, Garland: Loves Massages
26th Fall 514 The Dancing Stallion Observation +5, Socialization +5, Dancing +3, Seduction +3, Flirting +3, Brawling +1, Cosmetology +1, Hostessing +1, Instrument: Tambourine +1 Location: The Rearing Stallion, Tambourine: Keeping a Simple Beat, Bastard Sword: Using in a Dance, Bastard Sword: Proper Handling, Brawling: Taking a Punch, Garland: Sleeps Naked, Drunken Seduction
30th Fall 514 All Hands on Deck (Rearing Stallion) Acting +2, Investigation +3, Rhetoric +3, Intimidation +5, Leadership +4, Dancing +1, Persuasion +2, Organization +2, Tactics +2, Dagger +1, Brawling +1 Rhetoric: The Art of Playful Banter, Leadership: How To Manage A Crowded Room, Shiress: Barmaid of the Rearing Stallion, Shiress: A Native Syliran, Organization: Keeping Tabs On Tavern Orders, Acting: Service With A Smile, Intimidation Tactic: Hinting At Weapon Prowess
39th Fall 514 I don't know if you should be here... Interrogation 1, Land Navigation 1, Observation 1, Flirting 1, Persuasion 1 Location: Li Mauta, Dead Bodies Smell Weird
43rd Fall 514 Joining of Hands 2 Socialization, 1 Observation, 2 Rhetoric Aventis: The very tall and stubborn Eypharian Squire, Elegant Weave: The best place to get custom clothes in Syliras
48th Fall 514 Clothing for the Multi-Armed (Solo) Observation +2, Socialization +1 Location: An Elegant Weave, Syliras: Different Weather Than Ahnatep
54th Fall 514 Cooking for Dancers (Solo) 3 Socialization, 2 Persuasion, 3 Cooking, 1 Endurance, 3 Instrument: Tambourine, 5 Dancing, 3 Seduction, 4 Storytelling, 1 Instrument: Shakers, 2 Instrument: Finger Cymbals Cooking: You have to peel Potatoes, Garlic and Ginger before you cut them, Cooking: Try not to cut yourself, Cooking: Maintaining a steady temperature, Cooking is pretty action packed, Cooking: Salt is magical, Remi: The homely cook at the Rearing Stallion, Dancing: Recovering from a mistake, The story of the Raindancer, Combining dance and storytelling
61st Fall 514 Hand-to-Hands Combat (Fighter's Pit) Unarmed Combat: +4, Observation: +3, Socializing: +2, Endurance: +1, Flirting: +1 Fighting Style: Quick and fast, Fighting is just like dancing, Jab: Fast punch, Hook: Slower but strong, Block fast punches, Dodge slow ones, Garland: Decent Teacher
72nd Fall 514 Frost Socialization +5, Observation +5, Seduction +1, Cosmetology +1 The Pleasure of Company in Bed, Breath Fogs in the Cold, The Appearance and Science of Frost, Frost Heralds Snow
73rd Fall 514 Playing in the Streets 3 Observation, 3 Dance, 4 Socialization, 2 Rhetoric, 1 Land Navigation, 1 Philosophy, 1 Singing, 1 Poetry Getting used to the colder weather, Am I a Citizen of Syliras?, Autumn Wilde: One of the traveling Musicians at the Rearing Stallion, Northern music is different but fun to dance to, The true way to become a Well Rounded Musician according to Autumn's grandmother, Zeltiva is on the Eastern Coast
84th Fall 514 Snowball Fight! 5 Observation, 2 Weapon: Snowball, 5 Socialization, 2 Leadership, 2 Tactics, 1 Rhetoric, 2 Endurance Experiencing snow for the first time, How to act casual after a spastic move, Snow: Like sand but different, Organizing an army of little warriors, Convincing children to steal, Its not cheating its called forming alliances



Winter 514 AV

Secret :
Date Thread Status Graded?
8th Winter 514 Swing Your Partner Round and Round Cooking +1, Cosmetology +1, Planning +3, Observation +5, Socialization +5, Rhetoric +3, Investigation +1, Teaching +3, Leadership +3, Juggling +2, Dancing +3, Acrobatics +1, Tambourine +1 Cooking: Mashed Potatoes, Nivel: Pycon Squire, Patcha: Nivel's Mount, Teaching: The Basics of Dancing
11th Winter 514 A Curious Customer Planning +1, Persuasion +1, Negotiation +2, Investigation +2, Dancing +1, Acrobatics +1 Negotiation: Assessing The Quality of Silk, Saelian: Symenestra Silk Weaver, Saelian: Works At Elegant Weave
18th Winter 514 Fever Observation +5, Interrogation +3, Intelligence +4, Socialization +3, Endurance +2, Philosophy +2, Rhetoric +2, Herbalism +1 Syliras: The Snowstorm of 514, Succumbing to a Cold Admist a Snowstorm, Garland to the Rescue!, Devi:, Garland's Friend and Doctor, Devi: Healing is Her Life, Doctors: Holding People's, Lives in Their Hands, Garland: In Need of Love Advice, Devi: A Prescription of Rugberry Tea and Mandrake, Rugberry Tea with Iskyny: For Better Sleeping, Mandrake: For Coughing, Add Honey for Taste
32nd Winter 514 River Dancing Dancing - 5, Socialization - 3, Observation - 3, Cosmetology - 1, Rhetoric - 4, Flirting - 1, Interrogation - 1, Persuasion - 1, Leadership - 1 Dancing: Adding a silken veil. Dancing: Importance of space when practicing. Dancing: Improvisation. Dancing: Tailoring dance to the musical style. Zydrunas: Dhani patron of the Rearing Stallion. Zydrunas: Taught me a raindance.
35, 36, 60, 92 Winter 514 Party Plans and Interior Decoration (Solo) Planning +4, Observation +3, Mathematics +2, Interior Decorating +2, Socialization +1, Endurance +2, Organization +2, Hostessing +1, Writing +1, Construction +1 A New Home, Making a House a Home, Construction: Using a Hammer and Nails
38th Winter 514 A Dance of Blue Flames Rhetoric 2, Socialization 2, Flirting 4, Seduction 5, Observation 4, Kissing 3 Location: The Herald’s Arms, The renowned “upper floors” of Heralds arms., Alexus: Just a friend, Aren The sexy Akalak warrior, The Inarta flame dancer, Making out with Aren, Sex with Aren, Post Traumatic Stress
44th Winter 514 A Second Chance Cooking +1, Observation +4, Socialization +5, Intimidation +1, Interrogation +2, Dancing +2, Seduction +2, Flirting +1, Instrument: Finger Cymbals +1, Instrument: Tambourine +1 Aren: Reunited, Aren: Born in Riverfall, Aren: Traveled Mizahar, Aren: Over 100 Years Old, Seros: Aren's Brother, Revealing a Secret, Letting Go, Dancing: Improvisation
65th Winter 514 A Slice of Terror... With Bunnies on the Side Land Navigation 1, Observation 3, Herbalism 1, Weapon: Dagger 2, Intimidation 3, Endurance 2, Unarmed 1, Blind Fighting 1, Interrogation 1 White flowers of false hope, Location: Sacred Arch Hotsprings, Rhyme made by a jaded midwife, Friend died bringing another life into to world, Treachery: The Zith of Syliras, Some Zith can almost be considered civilized, Dark and sadistic thoughts
74th Winter 514 Daggers and Rapiers Weapon: Dagger - 5, Rhetoric - 3, Unarmed Combat - 2, Wresting - 1, Tactics - 1, Socialization - 1, Endurance - 1, Observation - 1, Acrobatics - 1, Flirting - 1 Combat: The only way worth fighting is dirty, Combat: Some clothes can be constricting in a fight, Combat: It pays to have spare arms, Tactics: Use of deception and distraction in a fight, Holland: Enthusiastic sparring partner, Holland: Unusually verbose
75th Winter 514 Hope, in Six-Armed Form Dancing 1, Weapon: Dagger 1, Dual-Wield 1, Body-Building 1, Medicine 5, Observation 5, Socialization 5, Land Navigation 2, Seduction 4, Flirting 3, Herbalism 4, Cooking 2, Planning 1, Interrogation 1, Negotiation 1 Homesick for the sound of drums, Medicine: Bandaging a Wound, Location: Soothing Waters, Nilichoa: Soothing Water's Doctor, Medicine: Wet Cloths Remove Old Bandages, Aren: Strong Even in Pain, Medicine: Some Wounds Need Stitching, Herbalism: Vyfox Cleans Wounds, Herbalism: Krolar Poultice, Herbalsim: Lidgefar Stops Major Bleeding, Location: Stormhold Salves, Shafri: Eypharian Owner of Stormhold Salves
(Lores continued from above) Herbalism: Vyfox Tea Helps Healing, Cooking: Making Porridge, Akalak Children are Always Akalak, Saying I Love You, Seros: Not Just a Brother, Akalaks Have Two Minds and Two Souls, Aren: Guilty for Imprisoning Seros, Seros: His Kisses are Different, Aren Troubled Past, Socialization: Joking to Diffuse Tension, Medicine Tastes Nasty, Aren: Trusts Himself to Sleep
75th Winter 514 Herbs and Poison (Solo) Observation 2, Herbology 1, Socialization 1, Philosophy 2, Endurance 1 White flowers of false hope, Location: Stormhold Salves, Mistress Sahfri: The Eypharian Herblist of Stormhold Salves, Kova’s Lace: The herb that helps pregnant women, Cycle of pain, fear, hope and regret, Everything struggles for survival even animated clay, Dira could be around any corner
92nd Winter 514 Party Prep Cooking +4, Observation +5, Organization +1, Socialization +3, Flirting +1, Planning +1 How to Filet a Fish, Spices with fish, Garlic with Ham
92nd Winter 514 New Year's Party! Hostessing +5, Socialization +5, Observation +5, Rhetoric +2, Flirting +1 Hostessing: Throwing a Large Party, Hostessing: Mingling with Guests, Hostessing: Providing Refreshments, Hostessing: Providing Food, Motherhood: Having Second Thoughts, April: Going to be a Mother, Garland: Going to be a Father
92nd Winter 514 New Year's Party! (Part 2) Hostessing - 3, Socialization - 3, Observation - 2, Intimidation - 1 Treachery: Zith, friends with Nivel and Garland, Aren: Comforting presence, Hostessing: My party my rules, Event: My New Year toast, 515AV
1st Spring 515 New Year's Party! (Part 3) +1 Socialization, +2 Observation, +1 Planning Aren/Seros: Quite something. Aren: A true love, if there ever was such a thing. When guests are unconscious on the floor, the party's probably over. Garland and April: Cute, even while overly-inebriated. Treachery: A nuisance, no matter what. Parties: Hectic but hilarious.


Spring 515 AV

Secret :
Date Thread Status Graded?
4th Spring 515 Prancing Pony Flirting 1, Interrogation 1, Planning 1, Negotiation 1, Persuasion 1, Etiquette 1, Horsemanship 4, Animal husbandry 2, Riding 3, Land Navigation 1, Rhetoric 3, Storytelling 2, Endurance 1 Location:The Windmount Stables, Katelyn: The, Ginger horse whisperer, How to rent a horse at the Windmount stables, Sebastian:Katelyn’s old pony, Garrison: Katelyn’s Monster horse, Horsemanship: Pony’s are easier to saddle, Horsemanship: The basics of how to saddle a horse, Horsemanship:Always groom a horse before putting a saddle on them, Riding: Dress and skirts make riding more difficult, Riding: Make sure your footing is correct, Riding: Don’t forget the Reins, Riding: Trotting is a just faster than a walk, Riding: Lean forward and keep your heals down, Riding:Keep your Reins even, Riding: It can hurt
5th Spring 515 Losing a Horse (Solo) Wilderness Survival +1, Planning +1, Land Navigation +4, Animal Husbandry +1, Horseback Riding +3, Tracking +3, Endurance +3, Massage +1 Planning: Packing for a Day on the Road, Animal Husbandry: Soothing a Nervous Horse, Location: The Kabrin Road, The Kabrin Road: Fork in the Road, Horseback Riding: Falling Off, Tracking: Wagon Ruts, Tracking: Hoof Prints, Tracking: Tracks Disappear through Water, Tracking: Tracks are Most Visible in Mud, Massage: Basic Foot Massage
7th Spring 515 Getting Back on the Horse Negotiation +1, Persuasion +3, Horsemanship +2, Riding(Horse) +5, Investigation +2, Storytelling +2, Dagger +1 Negotiation: Haggling over price, Horsemanship: Saddling a horse, Riding: Giving direction to a horse, Garland: Uses a crossbow, Garland: His love for April
9th Spring 515 Swimming in Rapids Riding: Horse: +2, Horsemanship: +2, Swimming: +2, Endurance: +1 Horsemanship: This ain’t my first rodeo, The East Kabrin Road: Runs through the Bronze Woods, Syliras: Rich in wildlife, Makutsi: River Goddess, Swimming: Air is important, Zith: Blood red eyes, Zith: There’s good and bad
19th Spring 515 Ideals and Aspirations (Solo) Observation 3, Dance 4, Endurance 1, Acrobatics 2, Instrument: Finger cymbals 4, Instrument: Tambourine 3, Musical Composition 1, Weapon: Dagger 1, Duel Wielding 1, Storytelling 1, Acting 1, Seduction 1, Unarmed Combat 1, Planning 2 Mourning sickness, Building a fire, The sensual style of the Benshira slave concubines, The Semhu dance of Ahnatep, Raindancing for Makutsi, Dancing with a silk veil, Thinking like a Benshira - Joyful yet limited, Tambourines are not drums, Combining the sound of Tambourine and Cymbals, Emphasizing movements with sound
21st Spring 515 Easy as Pie Dual Wielding +4, Observation +1, Socialization +5, Rhetoric +5, Weapon: Dagger +4, Planning +5, Running +1, Endurance +1, Land Navigation +1, Organization +5, Investigation +5, Intimidation +1, Interrogation +1, Cooking +5, Storytelling +3, Teaching +5, Tactics +1, Acting +1, Negotiation +5, Philosophy +1, Cleaning +1, Persuasion +5, Flirting +1, Mathematics +1 Reimancy: Elemental Control, Herbalism: Batonal for Internal Discomfort, Herbalism: Delaviv for Deliveries, Herbalism: Gigar for Colick, Herbalism: Hammos for Stomach Pain, Herbalism: "Midwife Miracles" Cureall, Medicine: Suggested Diet for Nausea, Cooking Tactics: Simplified Yolk Separation (Fingers), Cooking Tactics: Finger Tongs, Cooking: Separating Yolks, Cooking: Making Crust, Cooking: Pies - Fit for Any Filling, Baking: Attaining Proper Consistency of Dough, Baking: Properties of Egg Whites , Baking: Properties of Egg Yolks, Baking: Pie, Teaching: Constructive Criticism, Teaching: Leading by Example, Teaching: Repetition of Practice, Teaching: Maintaining Empathy
22nd Spring 515 Herbs for a Mother Socialization +5, Interrogation +3, Herbalism +2, Planning +2, Storytelling +1, Cooking +1, Hostessing +2, Land Navigation +1 Akalak Pregnancies: One Year, Morning Sickness Duration, Midwife Miracle: Properties and Uses, Delaviv: Speeds Childbirth, What to Expect When You're Expecting (Akalak Edition)
23rd Spring 515 Rough Love Observation +3, Weapon: Dagger +2, Cooking +4, Intelligence +4, Rhetoric +3, Acrobatics +1, Seduction +5, Flirting +2, Interrogation +4, Medicine +1, Subterfuge +2, Investigation +2, Intimidation +1, Massage +1, Negotiation +1, Wrestling +2, Tactics +2, Unarmed Combat +1 Ginger Tea: Good for Morning Sickness, Seros: Released by a Glassbeak, Aren: A Practitioner of Magic, Magic: Anyone Can Learn It, Magic: A Skill That is Often Feared, Reimancy: Dominion Over Nature, Challenging an Akalak with Eypharian Cunning, Aren: An Invitation to Sunset Falls and to Move In
25th Spring 515 Dance of the Wilds (Solo) Observation +5, Storytelling +4, Dancing +4, Instrument: Tambourine +2, Instrument: Finger Cymbals +2, Acting +4, Planning +2, Seduction +2, Flirting +1, Negotiation +1, Socialization +4, Dagger +1, Dual Wielding +1, Rhetoric +4, Wilderness Survival +3, Cartography +3, Land Navigation +3, Writing +1 Acting: Portraying a Zith, Acting: Portraying Combat, Acting: Basic Improv, Storytelling: Speaking to Large Audiences, Storytelling: Basic Improv, Intarus: Old Woodsman, Wilderness Survival: Proper Clothing in the Forest, Wilderness Survival: Common Dangers in Forest, Wilderness Survival: How to Start a Fire, Cartography: Rough Layout of the Syliras Area, Land Navigation: The Four Cardinal Directions
28th Spring 515 Packing for a Trip (Solo) Cooking - 1, Planning - 3, Cosmetology - 1, Negotiation - 3, Observation - 1, Intimidation - 1, Herbalism - 1, Endurance - 1, Weapon Skills: Dagger - 1, Dual Wield: 1, Unarmed Combat - 1, Mathematics - 2 Herbalism: Jile Berries are a remedy for mild poisons, Herbalism: Rhinedale Ash with water for burns and blisters, Herbalism: Bon’Mur for colds/fevers and waking the unconscious, Herbalism: Tolm is a soothing remedy, Negotiation: Mathematics can be invaluable, Wilderness Survival: How to put up a tent
30th Spring 515 Are We There Yet? Planning 3, Cooking 1, Rhetoric 3, Negotiation 4, Organization 4, Riding 5, Horsemanship 2, Leadership 5, Intimidation 2, Persuasion 5, Teaching 3, Deduction 1, Interrogation 1, Land navigation 5, Tactics 1, Hostessing 2, Endurance 1, Meditation 1, Scavenge 2, Wilderness survival 3 Location: Sunset Falls, Planning: Preparing for Travel, Isolde: Orin’s nuit squire friend, Nuit: Souls trapped in lifeless bodies by a dark ritual, Bakar is also a Nuit, Mithryn outpost is a potentially good place to raise children, Isolde lost a daughter, "If you’re trying to get to the falls and you’re going downstream, then you’re going the wrong way"
31st Spring 515 Free Falling Organization: 1, Wilderness Survival: 1, Land Navigation: 1, Cartography: 1, Riding: 1 Location: Sunset Falls
38th Spring 515 Bunny Blitz Herbalism 3, Persuasion 1, Negotiation 1, Planning 1, Organization 1, Land Navigation 1, Foraging 3, Socialization 2, Intelligence 1, Leadership 1, Tactics 2, Hunting 3, Stealth 1, Tracking 1, Weapon: Dagger 2, Dual-Wield 1 Asen: Female Half-Dhani Squire, Asen: Or Sessaschenaasen, Asen: Fine Being Half, Dhani: Cold-Blooded, Dhani: Extended Sibilants, Knights can be Women Too, Herbalism: Connal has velvet leaves and red and yellow flowers, Herbalism: Aletrid is a vine with golden flowers, Herbalism: Aletrid smells nice, Herbalism: Recognizing jile berries, Intelligence: Rhyming Memory Tricks, Tracking: Rabbit Droppings, Hunting: Flushing Prey, Event: Bunny Blitz
40th Spring 515 Falling into the Sunset (Solo) Choreography 2, Storytelling 4, Philosophy 1, Cosmetology 1, Disguise 1, Rhetoric 1, Etiquette 1, Planning 1, Spatial Awareness 1, Musical Instrument: Finger Cymbals 2, Musical Instrument: Tamborine 2, Dance 2, Acting 3, Musical Instrument: Shakers 1, Dance Prop: Silk Fabric 3, Negotiation 1 Makutsi gives life and takes it away, Dance: Falling into the Sunset, Honouring Syna with a performance, Choreographing a dance performance
42nd Spring 515 Into the Darkness Herbalism +1, Organization +1, Horsemanship +2, Riding +3, Land Navigation +2, Tracking +2, Acrobatics +3, Anthropology +1, Deduction +1, Investigation +2, Weapon: Dagger +3, Dual Wield +3, Endurance +4, Subterfuge +1, Unarmed Combat +2, Wrestling +2, Intimidation +2, Interrogation +1, Torture +4, Logic +1, Carving +1 Female Zith Are Smaller, Tracking: Storm's Hoof Prints, There's Strength in Numbers, Zith Can Scream Inaudibly, The Branded Zith
50th Spring 515 Dancing Blind Dancing +4, Instrument: Finger Cymbals +4, Busking +2, Cosmetology +1, Instrument: Tambourine +4, Instrument: Shakers +1, Intelligence +4, Tactics +2, Rhetoric +3, Interrogation +2, Persuasion +2, Negotiation +1, Subterfuge +1, Seduction +1 The Trials and Envies of Busking, Pahr: Blind Benshira Musician, Busking with Pahr, Pahr: Bolder Than He Looks, A Dance with Pahr
52nd Spring 515 The Hands that Soothe (Solo) Massage - 3, Intelligence - 3, Negotiation - 1, Intimidation - 1, Interrogation - 1, Seduction - 2, Persuasion - 2, Subterfuge - 1, Kissing - 1, Observation - 1 Alexus: Masseuse at Soothing Waters, Massage: Basic Techniques, Massage: Basic Techniques, Intelligence: Bribing for information, Intelligence: Body Language and Clothing
52nd Spring 515 Secrets of Dancing (Solo) Dancing +4, Finger Cymbals +3, Seduction +2, Intelligence +4, Observation +4, Flirting +2, Rhetoric +2, Endurance +2, Negotiation +2, Unarmed Combat +1, Weapon: Tamos +1, Weapon: Daggers +1, Dual Wield +1, Medicine +1, Cosmetics +1 Intelligence: Profession by Attire, Trading a Dance for a Secret, Secret: Romance Between a Squire and her Potential Patron, Secret: Disgruntled Svefra Merchants, A Warning in the Form of a Beating, Losing a Fight by Poison, Aren: Keeping Last Night's Events Hidden
55th Spring 515 Surprising Sayana Herbalism +2 Herbalism: Azhiltu - Uses:Cure Stomachaches (as a Tea), Herbalism: Azhiltu - Rub it on a wounds to stop bleeding, Herbalism: Azhiltu - Dye your clothes to purple or maroon, Garland screams like a girl, Many friends loving memories, Isolde is cold, Given an Akalak's Laken (Aren's), Proposed to by Aren – Said Yes
59th Spring 515 Multi-armed Multi-tasking (Solo) Cooking +5, Planning +1, Weapon: Dagger +3, Weapon: Dual Wield +2, Acrobatics +5, Dance +2, Singing +2, Unarmed Combat +2, Bodybuilding +1, Instrument: Finger Cymbals +1 Improving Oneself on One's Own, Cooking: How to Boil and Pluck a Chicken, Cooking: Babies Need Mashed Food, Combat: Throwing Daggers While Cartwheeling, Dance: A Solo Semhu
61st Spring 515 A Storm of Svefra Investigation +3, Intelligence +2, Intimidation +2, Persuasion +2, Seduction +1, Tactics +1, Leadership +1, Weapon: Dagger +1, Dual Wield +1, Unarmed Combat +1 Gar: Garland in Disguise, “Ser Baldy”: Norsar Wilton, Rhov: Mercenary
66th Spring 515 Investigating the Military of Peace Investigation: 3, Intelligence: 2, Endurance: 1, Interrogation: 2, Persuasion: 2 Location: Qayala's Quill, Byron and Talien: Brothers, Talien: More adventurous than his brother, Byron: Protective of his little brother, Intelligence: Getting no answer still tells you something
67th Spring 515 Addressing a Violent Concern Dancing 2, Teaching 2, Intelligence 1, Dual Wield 2 Dancing with a money dish, Ball: a pycon, Ball: doesn't like to be tossed, Teaching: include demonstrations, Dancing: moving body parts in isolation
68th Spring 515 I Bless the Rains Down in Syliras Riding (Horse) +2, Animal Husbandry +1, Subterfuge +1, Navigation(Land) +1, Teaching +1 Accidental Nudging - Horse took as go faster, Zyd: Blessed since birth, Zyd: Made a funny (Telling a horse who was in charge)
69th Spring 515 Sweet Showers (Solo) Negotiation +1, Meditation +1, Agriculture +2, Intelligence +2, Philosophy +2, Horsemanship +1, Riding: Horse +3, Interrogation +1, Storytelling +1, Navigation +2 Mithryn: Drab Fabrics Sold, Are Windows Worth a Boring Lifestyle?, Makutsi: Must Bless All Races, Riding: Avoid Crops! Agriculture: The Basics of Planting Crops, Rain Dance: Success! Outpost: Slow But Serves a Purpose
73rd Spring 515 There Will Be Blood Persuasion 1, Negotiation 1, Riding 1, Herbalism 1, Animal Husbandry 1, Weapon: Dagger 1, Medicine 1, Running 1, Rhetoric 2, Logic 1, Storytelling 1 Location: Sanea Labyrinth, Using rhymes as memory aides, Sanea Labyrinth whispers, Asen: stronger than expected, The labyrinth is alive, Medicine: testing a wounded hand, Almost crushed in a trap, Event: surviving Sanea Labyinth
88th Spring 515 Farewells Cosmetology 1, Intelligence 1, Cooking 1 Intelligence: offering comfort gets people to talk, Orin: fired by Rondo, Orin: leaving Syliras


Summer 515 AV

Secret :
Date Thread Skills Lores
2nd Summer 515 Mischief in the Fields Land Navigation +1, Riding (Horse) +1, Unarmed Combat +1, Interrogation +1, Swimming +2, Intimidation +1, Brawling +1 Navigation: Using Syna as a Guide, Swimming: Floating on back like an otter, Swimming: Floating on one's back, Alex: Ghost Flickering Terror, Brawling: Stones are not very effective against ghosts
5th Summer 515 Planning Planning and a Lot of Walking (Solo) Rhetoric 4, Negotiation 5, Planning 5, Intelligence 2, Running 1, Endurance 1, Flirting 1, Persuasion 2, Appraisal 1 Planning: Arranging Catering for a wedding, Planning: finding the perfect location, Planning:Weddings need to be grand, Planning: figuring out a fair price, Planning: Invitations, Planning: Getting the perfect wedding gift for Aren, Location: Atta’s flower Shop, Location:Stone Garden, Location: Syrian theatre, location: Qayala’s Quill, Atta: The kind old flower shop owner, Making wedding vows
6th Summer 515 Hold Your Horses! Interrogation: 1, Land Navigation: 3, Planning: 2, Running: 2, Endurance: 1, Investigation: 1, Stealth: 2, Acrobatics: 1, Riding: 2, Persuasion: 1, Weapon Skills: Dagger: 1, Medicine: 1 Stealth: Use of cover, Riding: Riding bareback, Location: Beodan’s Meadow, Beodan: Horse Kelvic, Beodan: Likes to be called ‘Dan’, Riding: Fighting from Horseback, Medicine: Importance of cleaning open wounds
9th Summer 515 Aura of a New Life Land Navigation +1, Rhetoric +3, Interrogation +2, Intelligence +2, Socialization +2, Planning +1, Philosophy +1 My Baby's Triumphant Kick! Picking Wedding Flowers with Nivel, Nivel: Can Read Auras, Serend: Odd, Healthy, and Most Likely Blue, Djed and the Basics of Magic
16th Summer 515 The Mime and the Illusion (Solo) Dancing +5, Acrobatics +5, Disguise +1, Acting +3, Intelligence +2, Interrogation +2, Persuasion +1 Acrobatics: Performing a Cartwheel, Filling In for a Jester Dance, Working With Door Illusions, Playing the Part of a Jester, Traditional Alvadas Dance: The Mime and the Illusion
18th Summer 515 A Mind Altering Experience Disguise +2, Investigation +1, Persuasion +1, Busking +1 Jhui: Akalak New in Syliras
20th Summer 515 Orphan Games (Solo) Persuasion: 1, Running: 1, Stealth: 1, Storytelling: 1, Land Navigation: 1, Investigation: 1, Subterfuge: 1 Lily: the little orphan mischief, Storytelling: Tweaking for dramatic effect
22nd Summer 515 Girls in White Dresses with Red Satin Sashes (Solo) Intelligence: 1, Interrogation: 1, Storytelling: 1
23rd Summer 515 Picnic Party Riding, Horse: 3, Scouting: 1, Logic: 1, Organisation: 1, Rhetoric: 1, Singing: 1 Nivel's birthday picnic, Nivel: A doll for every friend, Dove: A shy young woman, Nivel: Loves rabbits, Logic: When its better not to say what you're thinking
26th Summer 515 Sculpt the Body, the Skills, and the Mind 5 Socialization, 5 Unarmed Combat, 4 Weapon: Dagger, 2 Dual Wield: Dagger, 2 Teaching, 1 Acrobatics, 1 Body Building, 1 Rhetoric, 1 Running, 1 Seduction, 1 Stealth, 1 Swimming, 1 Weapon: Lakan Location: The Anthonius Fighter's Pit, Pregnancy reduces flexibility, Using six knives can be like dancing, Terag: Black armed and muscular, Sheathed daggers can be used for sparring, Izurdin-blessed arms can be used as shields, Isur work on their bodies for Izurdin, Terag: Weaponsmith at The Ironworks, Reimancy can be used with sand
32nd, 35th Summer 515 Audition (Solo) Meditation 1, Rhetoric 1, Intelligence 1, Persuasion 3, Negotiation 1, Flirting 1, seduction 2, Cosmetology 2, Planning 2, Dance 2, Dancing Prop: Silk Fabric 1, bodybuilding 1, Choreography 2, Endurance 2, Leadership 1, Instrument: Tamborine 1, StoryTelling 2, Weapon: Dagger 1, Acting 2, Stealth 1, Philosophy 1, Subterfuge 1 Nathan Louger: Runs the Herald Arms, Planning under pressure, Striking a deal with a local bard, The story of the white Dhani, Sometimes the best lies are just well thought out stories, Blackmailing your way to the top
36th Summer 515 Partner Dancing (Solo) Negotiation 1, Dancing 3, Interrogation 1 The proper positioning in a partnered dance, Learning to dance for the wedding, Dancing: connection to partner, Keep your eyes on your partner, Dancing: letting someone else take the lead, Dancing: open and closed turns, Dancing: back leading
37th Summer 515 Music for the Road Cooking +1, Instrument: Finger cymbals +1, Interrogation: +1, Planning: +1, Riding Horse: +2, Teaching: +4 Kayuqtuq: Is a similar height to Sayana, Vantha: Have eyes that change colour according to their emotion
37th Summer 515 Trials of Busking (Solo) Riding: Horse +2, Leadership +1, Instrument: Finger Cymbals +2, Dancing +2, Busking +2, Planning +1, Tactics +1, Acrobatics +1, Stealth +1 Advertising for Old Kevith, The Stumbling Foal, Failed Advertisement in Mithryn
40th Summer 515 Catching Some Lunch Riding 3, Organisation 1, Hunting 1, Stealth 1, Tactics 1, Weapon: Dagger 1, Dual Wield 1, Wilderness Survival 1, Carpentry 1, Cooking 2 Hunting: animal droppings mean animals in the area, Horses don't sneak well, Tracking: following blood trails, Garland is strong enough to lift an entire deer, Wilderness Survival: crushed grass for kindling, Carpentry: lashing lengths of wood together, Wilderness Survival: light fires from upwind, Cooking: sometimes the outside is cooked while inside it's raw
44th Summer 515 Hunting for Herbs Riding: 1, Herbalism: 4, Poison: 2, Botany: 2, Foraging: 3, Tracking: 3 Location: Beodan’s Woodland Home, Herbalism: Feverfew, Herbalism: Peppermint, Herbalism: Black Cohosh, Herbalism: Belladonna, Herbalism: Alder Bark, Herbalism: Elder Bark, Herbalism: Cranesbill, Herbalism: Hommos, Poison: Belladonna, Poison: Blisterweed
47th Summer 515 A Splash of Intrigue (Solo) Swimming: 2, Fishing: 4, Persuasion: 1, Interrogation: 1, Intelligence: 3, Herbalism: 1, Medicine: 1, Stealth: 2 Intelligence: Judging prosperity, Intelligence: Tailing a person
50th Summer 515 Berries and Cherries and Bears, Oh My (Solo) Foraging: 4, Swimming: 3, Herbalism: 1, Climbing: 2, Weapon Skills - Dagger: 1, Dual Wield: 1, Wilderness Survival: 2, Land Navigation: 1, Intimidation: 1, Running: 1 Herbalism: Recognising Vyfox, Foraging: Recognising Blueberries, Foraging: Recognising Raspberries, Wilderness Survival: Scaring off a Bear
55th Summer 515 Morning for the Bride (Solo) Rhetoric 2, Negotiation 2, Cosmology 3, Story telling 1, Leadership 1 Cosmetology: Tight braid, Cosmology: Wedding makeup, It’s hard to refuse perfume trends, Cosmology: Creating an even foundation
55th Summer 515 Wedding: Joining of Hearts and Souls Cosmetology 1, Leadership 1, Rhetoric 2, Prayer 1, Flirting 1 Event: my wedding ceremony, Nivel: pycon flower girl, Hairstyle: braided sides, long at the back, Making wedding vows, Aren's wedding vows, Blessed by Cheva, First kiss as a married couple
55th Summer 515 Celebrations Dancing +1 Aren and Sayana: First Dance as a married couple, Leading a giant in dance
66th Summer 515 Premature Planning 1, Flirting 1, Herbalism 1, Rhetoric 1, Endurance 3 A planned future painfully interrupted, Labour pains come in waves, Coping with whiplashing emotions, Time plays tricks on the mind, Serend: my dead blue son, Grieving a stillborn child
67th Summer 515 Grief of a Mother Endurance 3, Rhetoric 3,Digging 1, Body Building 1, Interrogation 1 Mourning the loss of a child, Location:The Syrian Harbour, Asen: Lost two twin girls, What your body does doesn’t make you a monster, Admitting an uncomfortable truth to Asen, The gods don’t curse that easily, Asen: Has Mysterious cuts on her arms, Asen: A good friend
69th Summer 515 Downward Spiral Planning: 1, Flirting: 4, Philosophy: 1, Seduction: 3, Logic: 2, Persuasion: 2, Rhetoric: 2, Intimidation: 1, Storytelling: 1, Organisation: 1, Endurance: 1 Seduction: Making the first move, Logan Storm: Young, handsome, and well kept, Logan Storm: A distraction from Aren, Logic: Affairs should always be handled in private, Logan: A man willing to please, Sayana: Haunted by the loss of a child, Logan: A savage lover, Logan: Has killed a man, Logan is from Sunberth
70th Summer 515 The Lost Boy Herbalism 1, Appraisal 1, Rhetoric 3, Persuasion 3, Subterfuge 3, Medicine 2, Leadership 1, Hostessing 1, Planning 2, Stealth 2, Seduction 1, Interrogation 1, Child care 1 Black the colour of mourning, Herbalism: Dried Connal helps with sleeping, Timothy: The self reliant Orphan, Medicine: Cleaning a wound, Medicine: Keeping a patient calm and relaxed, Hugs can help, It feels good to be needed, Andreas: My new baby
71th Summer 515 The Dawn of a New Life Childcare +5, Storytelling +1, Logic +1, Philosophy +2, Intelligence +1, Flirting +1, Climbing +2, Endurance +1, Teaching +1, Weapon: Lakan +1, Juggling +1 Childcare: Breastfeeding, Timothy: From Riverfall
86th Summer 515 Catching a Thief Land Navigation +1, Meditation +1, Running +3, Intimidation +5, Intelligence +1, Negotiation +5, Investigation +2, Planning +3, Leadership +1, Interrogation +2, Stealth +2, Tactics +3, Subterfuge +3, Acting +2, Teaching +1, Persuasion +1, Weapon: Lakan +2, Rhetoric +1, Weapon: Dagger +2, Unarmed Combat +1, Torture +1, Dual Wield: Dagger +3 Alvadas Location: The Bizarre Bazaar, Interrogation: Stick and Carrot, The Alvadas Underground, Torture: Branding, Subterfuge: False Heel, Reysin: Cunning Dhani
89th Summer 515 Quiet the Mind Land Navigation +2, Stealth +2, Acrobatics +2, Running +1, Rhetoric +1, Persuasion +2, Climbing +2, Bodybuilding +1, Interrogation +2, Intimidation +2, Weapon: Dagger +1, Philosophy +1, Wilderness Survival +1 N/A
91st Summer 515 Iggy Placeholder Placeholder


Fall 515 AV

Secret :
Date Thread Status Graded?
1st Fall 515 A New Role (Solo) Rhetoric +1, Dance +3, Negotiation +2, Persuasion +1, Endurance +1, Planning +1, Land Navigation +1, Tactics +3, Acting +3, Acrobatics +1, Climbing +1, Running +1, Stealth +1, Philosophy +1, Intimidation +1, Bodybuilding +1 Acting: Improvisation, Acting: Pantomime
4th Fall 515 Making Faces (Solo) Acting +4, Intimidation +2, Childcare +3, Cosmetology +3, Disguise +2, Acrobatics +2, Rhetoric +1 Acrobatics: Trapeze Form, Cosmetology: Accentuating Features, Acting: Method Acting
5th Fall 515 Shadows and Sluggishness Acrobatics 1, Running 1, Investigation 1, Research 1, Weapon: lakan 1, Acting 2, Subterfuge 1, Tactics 2, Endurance 1 N/A
15th Fall 515 Zith Hunt (Solo) Acrobatics +2, Land Navigation +2, Negotiation +3, Persuasion +3, Subterfuge +2, Wilderness Survival +3, Planning +3, Tactics +3, Tracking +3, Animal Husbandry +1, Hunting +1, Gardening +1, Cooking +1, Brawling +1, Stealth +1, Weapon: Dagger +2, Bodybuilding +1, Intimidation +1, Riding: Horse +1, Endurance +1, Dual Wield: Dagger +2 Alvadas Location: The Wolf's Cave, Wilderness Survival: Trail Markings, Tracking: Kalean Zith, Tracking: Fresh Water, Wilderness Survival: Setting Up a Tent, Wilderness Survival: Making a Fire Pit, Wilderness Survival: Starting a Fire
25th Fall 515 New Beginnings Investigation +3, Land Navigation +3, Persuasion +3, Weapon: Dagger +1, Tactics +2, Mathematics +1, Philosophy +1, Acting +1, Planning +1, Intimidation +1, Subterfuge +1 Nephti: Humble Beginnings
25th Fall 515 A Family Makes Home hostessing 1, Negotiation 2, Intelligence 1, Medicine 1, Acting 1, Endurance 1, Logic 1, Philosophy 1, Persuasion 1, Subterfuge 1, Tactics 1 N/A
26th Fall 515 Building a Bed Planning +1, Running +1, Subterfuge +2, Negotiation +1 Alvadas Location: Wooden Wonders Workshop, Patchwork Port: Strange layout, Subterfuge: Twisting a tale, Karin: Apprentice Woodworker
26th Fall 515 Healing Old Wounds Planning +1, Teaching +1, Endurance +1, Storytelling +1, Philosophy +1, Weapon: Scimitar +1, Disguise +1, Tactics +1 Some Illusions Can Be Bought
36th Fall 515 Until Dawn Dancing 2, Acting 2, Rhetoric 4, Acrobatics 3, Persuasion 1, Running 1, Climbing 1, Endurance 1, Painting 3, Cosmetology 1, Disguise 1, Drawing 1, Teaching 1 Painting: Mixing secondary colors, Maya: Quiet artist, Painting: Finger brushes
40th Fall 515 To Mutual Benefit Acting: +1, Cosmetology: +1, Dancing: +1, Rhetoric: +1, Subterfuge: +1, Teaching: +3 Alvadas event: The day/night divide Fall 515 AV, Reysin: Uses auristics, Speaker: The Silver Serpent, Language, Snaketongue: How to say ‘Hello handsome’
45th Fall 515 Branding Planning 1, Philosophy 2, Drawing 1, Persuasion 2, Acting 3, Subterfuge 1, Tactics 2, Intimidation 2, Negotiation 5, Intelligence 1, Unarmed 1, Torture 1, Interrogation 3, Meditation 2, Storytelling 1, Hypnosis 2 Hypnosis: Initiation Theory, Hypnosis: A Magic of Patience
56th Fall 515 Stealing from Sleepers Stealth +5, Tracking +4, Disguise +1, Persuasion +2, Larceny +4, Subterfuge +5, Running +3, Philosophy +2, Tactics +4, Acting +3, Escape Artist +1, Intelligence +3, Negotiation +1, Teaching +1, Investigation +1 Stealth: Blending in to Crowds, Stealth: Keep to the Shadows, Tracking: Matching Steps, Larceny: Cutpurse, Gods Can Affect Worldly Items
64th Fall 515 Disguise of a Monster (Solo) Intimidation +2, Acting +2, Acrobatics +2, Tactics +1, Stealth +3, Disguise +2, Camouflage +1, Cosmetology +1, Impersonation +1, Climbing +1, Weapon: dagger +1, Unarmed combat +1, Wrestling +1, Torture +2 , Dual wield: dagger +1 Stealth: redirecting ambient light, Torture: shallow cuts, Imitation: flimsy female zith accent
66th Fall 515 Where Desires May Lead Flirting: +1, Mountaineering: +2 Alvadas Location: Stark Naked and Starstruck Bathhouse, Alvadas: Sometimes helpful in times of need, Self: Chevas mark is fading (Fall 515 AV)
82nd Fall 515 Lost Love Land Navigation +1, Endurance +2, Climbing +2, Planning +1, Cosmetology +1, Disguise +1, Singing +1, Acting +4, Dancing +3, Acrobatics +3, Philosophy +1 Dancing: Aerial Techniques, Acting: Harnessing Raw Emotion
85th Fall 515 The Climb (Solo) Climbing +4, Acrobatics +3, Tactics +1, Wilderness Survival +3, Planning +1, Investigation +1 , Endurance +3, Land Navigation +2, Philosophy +1 Traversing Mountainous Terrain, Wilderness Survival: Building Basic Shelter (Coniferous Forest)
89th Fall 515 Surviving the Wilds (Solo) Wilderness survival +3, Foraging +2, Research +2, Land navigation +1, Climbing +1, Acrobatics +1, Geology +1, Running +2, Stealth +2, Camouflage +1, Cooking +1 Climbing: using blades as handholds, Climbing: using a simple cinch and knot, Stealth: avoiding noisy terrain, Wilderness survival: flint versus stone
91st Fall 515 A Grande Ole Party Disguise 2, Camouflage 1, Tactics 1, Cosmetology 1, Stealth 1, Subterfuge 1, Storytelling 2, Leadership 2, Acting 1, Land navigation 1, Investigation 1, Teaching 1, Philosophy 1 N/A
Last edited by Sayana on October 1st, 2017, 12:08 pm, edited 6 times in total.
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Sayana
Dancing in the rain...
 
Posts: 1938
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Joined roleplay: September 22nd, 2014, 12:38 am
Location: Sunberth
Race: Eypharian
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Sayana

Postby Sayana on June 26th, 2017, 11:12 pm

Grade Records Continued


Winter 515 AV

Secret :
Date Thread Experience Lore
2nd Winter 515 A Future Stained in Red Teaching 1, Negotiation 1 N/A
5th Winter 515 To Control a Mind... (Solo) Cosmetology 2, Disguise 1, Stealth 2, Land navigation 1, Climbing 2, Tactics 1, Running 2, Endurance 1, Meditation 3, Hypnotism 3 Disguise: creating wrinkles, Alvadas location: house of broken mirrors, Hypnotism: suggestion
8th Winter 515 What a Beautiful Pimple You Have (Solo) Cosmetology 1, Disguise 1, Acrobatics 1, Land navigation 1, Stealth 2, Logic 1, Tactics 1, Planning 1, Tracking 1, Running 1, Endurance 1, Negotiation 1 Alvadas location: tower's idol slanderer, Ionu: god/dess of illusion, Doddel Asperenus: illusion investigator
20th Winter 515 Can One Bleed Ale? Stealth: +1, Planning: +2, Hypnotism: +4, Intelligence: +2, Persuasion: +2, Negotiation: +1 Alvadas location: The Stallion’s Rear, Intelligence: Finding information by sharing secrets, Contact: Nameless Isur from the Stallion’s Rear
21st Winter 515 This Little Piggy Endurance 2, Intelligence 2, Escape artist 2, Acting 2, Negotiation 3, Rhetoric 1, Persuasion 1, Logic 1, Philosophy 1 Speaker: The Seamstress, Speaker: The Tailor, Rend: Vengeful Zith, "The Game"
22nd Winter 515 A True Leader Needs Trust (Solo) Detection: +1, Hypnotism: +1, Kissing: +1, Medicine: +1, Persuasion: +2, Running: +1, Unarmed combat: +1 Fury: An innocent Zith, Malice: Zith who leads, Fury: Malice's neice
23rd Winter 515 Sleeping Stranger Acting: +2, Hypnotism: +3, Unarmed combat: +1, Writing: +2 Combat: Disarming an opponent whilst weaponless, Sayana: Has the appearance of a Zith (Winter 21 515 AV)
25th Winter 515 Wolf's Cave Hypnotism: +3, Intimidation: +1, Persuasion: +3, Leadership: +2, Herbalism: +1 The light of hope, Leadership: Delegation
35th Winter 515 Dangers and Lights (Solo) Acrobatics: +1, Climbing +2,, Escape artist +1, Hypnotism +1, Investigation +3, Leadership +2, Poison +1, Tracking +2, Writing +1 Poison: ‘Lost Tongue’, Alvadas event: The consequences of following lights, Always question the illusions
45th Winter 515 Missing Persons Running: +2, Acrobatics: +1, Hypnotism: +3, Stealth: +1, Writing: +4, Investigation: +2, Climbing: +2, Endurance: +1 Running: Rooftops, Acrobatics: Slowing a fall, Investigation: Asking questions to find answers, Karash Divine: Haughty Eypharian, Alvadas Location: The Sealed Grounds, Menna Moresly: A shy girl associated with Karash
52nd Winter 515 To Fly, To Dance, To Fight Acrobatics: +2, Climbing: +1, Endurance: +1, Leadership: +1, Planning: +1, Running: +2, Tactics: +1, Teaching: +1 Leadership: The importance of symbols, Tactics: Using rooftops, Teaching: Using drama for effect, Unarmed combat: Using acrobatics to achieve an attack, Climbing: Using resin as an aid, Socialisation: Asking a favour, Storytelling: Using an over-the-top lie to garner interest, Observation: Spotting sneaky spies, Alvadas event: The strong winds of Winter 515 AV
57th Winter 515 Behind Red Eyes Stealth: +2, Hypnotism: +4, Drawing: +1, Writing: +1, Persuasion: +1, Acting: +1 Illusions: Feeling of lonliness, Alvadas location: The Temple of Ionu, Threatening a god, Maya: Red eyes?, Sayana: The Zith illusion as viewed through another’s eyes, Hypnotism: The need to be clear, Ionu: Sexless, Acting: Mime, Ionu: represented by the inverted triangle, Superiority of gnosis marks, Ionu’s gnosis: Illusionism, Priskil, goddess of light and hope
81st Winter 515 There Is No Escape From Death Leadership 4, Weapon: Daggers 3, Acrobatics 3, Duel wield 2, Climbing 2, Poison 1, Herbalism 1, Medicine 1, Endurance 4, Tactics 2, Stealth 2, Rhetoric 1, Persuasion 1, Intimidation 1,Hypnotism 1, Bodybuilding 1, Meditation 1 The undead army, Leadership: Inspiring a group, Poison: Hopes Demise, Endurance: Pushing through near death wounds, Hypnotism: inspiring courage, The mystery behind the door, Meditation: Focusing a task using two minds.
82nd Winter 515 Everyone Has a Dark Side (Solo) Acrobatics: +1, Endurance: +4, Flirting: +1, Hypnotism: +1, Leadership: +2, Planning: +1, Tactics: +3, Weapon: Dagger: +3 Tactics: Sacrificing some for the benefit of all, The sweet thrill of ending a life, The burden of leadership


Spring 516 AV

Secret :
Date Thread Experience Lore
2nd Spring 516 Pick Your Poison (Solo) Poison: +1, Negotiation: +1 Poison: Phantom Shell, Poison: Lost Tongue causes silence, Poison: Phantom Shell increases pain, Poison: Blue Whinnis, Poison: Blue Whinnis makes target weak and then unconscious, Poison: Ingredients for Lost Tongue, Poison: Ingredients for Phantom’s Shell
3rd Spring 516 A Touch of Magic Auristics: 1, Tracking 1, Intelligence 1, Deduction 1, Logic 1, Subterfuge 3, Stealth 1 Auristics: It is like a scent but much more, Auristics: More intelligent creatures have more "Scent", Auristics: Everything about something is within it's aura, Auristics: Empty your mind to see everything, Auristics: Sensory overloads, Reysin: Yisanareysin, sson of Varisoyisana, who wass daughter of Ssyniavariso, Reysin: Teacher and friend
4th, 5th Spring 516 Departure (Solo) Cooking: +1, Herbalism: +1, Hypnotism: +1 Companions might equal betrayal
8th Spring 516 Unstitching is a Pain (Solo) Organization + 2, Planning + 1, Endurance + 2, Herbalism + 1, Medicine + 2, Observation + 2 Herbalism: Using Vyfox leaves and flowers, Preparing healing tea beforehand, Medicine: Having something to bite on, Medicine: Minor Self Surgery, Pulling thread from flesh: Less than pleasant, Applying poultice is also painful
20th Spring 516 What is Home? (Solo) Reading 1, Disguise 1, Hypnotism 1, Animal husbandry 1 Hiding hair in a helmet, Alexus: masseuse and informant
23rd Spring 516 Herbs and Poisons (Solo) Intelligence - 1 , Herbalism - 4 , Poisons - 3, Writing - 1 , Riding - 2, Hypnotism - 1 , Wilderness Survival (Woods) - 2, Organization - 3, Philtering - 1 Using a Job as Cover and for Anonymity, Poison: Blue Whinnis, Organization: Research First Then Fieldwork, Hypnotism: Used to Calm Horses,, Herbalism: Azhiltu, Herbalism: Fauxsil, Herbalism: Vyfox, Herbalism: Tolm, Herbalism: Cattails, Constructing a Fire Circle in the Wild, Poisons: Boiling to Release Potency, Organization: Testing what You Make
35th Spring 516 We Both Benefit In Most Terms Disguise 1, Climbing 1, Planning 1, Acrobatics 1, Interrogation 5, Acting 3, Hypnotism 1, Weapon: Dagger 2, Unarmed Combat 4, Rhetoric 1, Teaching 3, Blind Fighting 4, Intelligence 2, Subterfuge 2 Ferrin: New Squire, Ferrin: Suspicious but eager to learn, Squires aren't paid
39th Spring 516 To Fix a Problem Wilderness Survival (Forest) 1, Riding (Horse) 1, Tracking 1, Stealth 1, Disguise 1, Acting 1, Negotiation 2, Planning 2, Teaching 1 Tracking: Boot print, Baelin: Dhani? Or not?, Baelin: Hates Nuits
42nd Spring 516 A Muted Sense of Peace (Prompt) Planning 1, Disguise 1, Acting 1, Seduction 1, Hypnotism 1, Stealth 3, Intelligence 2, Climbing 2 Lost Tongue: Muting poison, The Knighthood: Quick to react
46th Spring 516 Stormy Weather Hunting - 1, Wilderness Survival (Forest) - 3, Hypnotism - 2, Negotiation - 3, Investigation - 3, Intelligence - 2, Philosophy - 1 Hunting: Antler Marks on Trees, Wilderness Survival: Constructing a (Leaky) Shelter, Clyde Sullins: A Mage Not to be Trifled with (Magically or Otherwise), Clyde Sullins: An "Authority" on Magics of Various Kinds, Trying to Use a Mark's Personality to Reveal Information, Clyde Sullins: Cold and Detached, Magical Lore: Grand Oath, Intelligence: Buying Time to Gather more Intel Before a Major Commitment, Magic Used Without Permission is NEVER "Friendly", Everything can Be Understood, Even Emotions and Djed, Magical "Purists" Are the Best to Learn From, Nothing More Real than A Grand Oath
58th Spring 516 A Brief Encounter on the High Kabrin Road Observation - 2 , Hypnotism - 1, Disguise - 1, Wilderness Survival (Forest) - 1, Tactics - 2, Climbing - 1, Acrobatics - 3, Stealth - 2, Endurance - 1, Medicine - 1, Running - 2 Using Djed to Calm a Horse, Tactics: Formulating a Plan of Attack, Wounded Horses as a Distraction, Tactics: Knowing When to Withdraw
65th Spring 516 Dark Wings Sewing - 1, Persuasion - 2, Subterfuge - 1, Climbing - 1 The Zith: No Longer Feared or Hated, The Benefit of Multiple Limbs: Drawing Hidden Daggers in case of a Fight, Aranta: Curious Zith
70th Spring 516 Phantom's Shell Wilderness Survival 1, Cooking 1, Medicine 1, Swimming 3, Poison 4, Planning 1, Endurance 2, Foraging 1 Phantom's shell: Increases sensitivity to pain, Phantom's shell: Recipe, Luminous poison made from sea slugs
71st Spring 516 Capture Tracking 1, Acting 5, Negotiation 2, Subterfuge 2, Unarmed combat 2, Rhetoric 3, Planning 4, Leadership 1, Hypnotism 1, Interrogation 3, Seduction 2, Weapon: Dagger 1, Larceny 1, Escape artist 1, Running 1, Stealth 1 Garland: Captured by slavers, Acting: Not pulling punches
76th Spring 516 Stilled Emotion Disguise - 1, Investigation - 1, Rhetoric - 3, Persuasion - 2, Philosophy - 1, Hypnotism - 4, Seduction - 4 Disguise: Basic "Squire" Outfit, Investigation: Learning from Another's Words, The Key to Life is Purpose, Overgiving: Attempting to Cover the Djed Drain, Shimoje: Lonely and, thus, Vulnerable , Hypnotism: A Tool to Help Order Thoughts, Seduction: Flattery and Manipulation, Syliran Knights: Constrictive, Rhysol: Dark God with Worshipers in Syliras
79th Spring 516 Disguised Herbs 1exp Disguise, 1exp Herbalism, 2exp subterfuge, 2exp Rhetoric, 2exp hypnotism, 1exp Animal Handling, 1exp Wilderness Survival: Forests Akasja: Chaktawe that dislikes Eypharian, Akasja: Clever, Akasja: Unexperienced with Daggers, Don't threaten my horse
85th Spring 516 New Concoctions (Solo) Herbalism 3, Medicine 2, Philtering 3, Carving 1, Cooking 1, Wilderness Survival 2, Foraging 1, Dyeing 1 Preparing Rhinedale paste, Carving: whittling sticks into shavings, Boiling water makes for a hot pot, Peppermint aids sleep, Rhinedale keeps better dry, Dyeing: salt for a mordant
91st Spring 516 Departure of the Tipsy Wench Completed Awaiting Grade


Summer 516

Secret :
Date Thread Experience Lore
1st Summer 516 A Second Home (Solo) Climbing 1, Foraging 2, Riding (horse) 1, Hypnotism 1, Wilderness Survival 3, Cooking 2, Cleaning 1 Foraging: eggs from a nest, Maintaining a fire is easier than restarting it, Wilderness Survival: finding a good campsite, Wilderness Survival: Building leanto shelters, Cooking: salad and eggs, Wilderness Survival: leaving signs for yourself
3rd Summer 516 Catching Up Hypnotism 1, Childcare 2, Teaching 1, Rhetoric 1 Garland: has 2 kids, Garland: willing to be an inside source, Phobos and Aneeka: Garland's kids, Hypnotism: 2 minds at once
5th Summer 516 Acquisitions (Solo) Disguise +3, Hypnotism +1, Negotiation +1, Impersonation +2, Scavenging +1, Poison +1, Weapon Dagger: +1 Disguise: Squire Disguise, Disguise: Rich and Elite, Location: Qayla’s Quill, Location: Undeniable Interests, Grand Oath: Indigo Glowing Ink, Scarlet Ink, Quill of a Kelvic or Windeagle, and Specific Parchment, Poison: Violet Substance From Glowing Sea Slugs, Improvising Indigo Glowing Ink and Scarlet Ink
6th Summer 516 Death List (Solo) Disguise 2, Acting 4, Planning 2, Persuasion 1, Intelligence 2, Wilderness Survival 1, Endurance 1, Tracking 2, Stealth 2 People often don't pay attention to the poor, Location: Li Mauta, How to spot good firewood, Tracking: Keep to a moderate distance from the target, Nuit Target: Copier at Qayala's Quill, Nuit Target: Takes long walks at sunset
10th Summer 516 Promises Organisation 1, Hypnotism 1, Reading 3, Subterfuge 1, Storytelling 2, Negotiation 2, Intelligence 1 Clyde: powerful but odd, Negotiating a Grand Oath, Glyphing is like art as well as magic, Taking a Grand Oath to aid Clyde, Grand Oaths burn and vanish once signed
14th Summer 516 One Problem at a Time Ongoing
15th Summer 516 The Start of a Trip Subterfuge 1, Interrogation 1, Storytelling 1, Logic 1, Bodybuilding 2, Endurance 1 Terag: Also travelling with Clyde to Alvadas, Clyde: Even longer reach than assumed, Using physical contact to reassure a friend, Isur: Made of different stuff, Terag: Makes excuses for not meeting women, Bodybuilding: Need to work all different parts
20th Summer 516 I See at Sea Meditation: +6, Auristics: +3 Auristics: Initiation, Meditation: Using the surroundings, Hypnotism: Base communication, Alvadas: An uneasy place, Magic: Using incantations or gestures as a way to focus, Magic: Internal Djed pools and reserves, Overgiving: Overusing your Djed fuel, Zeltiva: Home of a University and a mental asylum, World magic: Takes Djed from the world, Gnosis: Power from the gods, Accidental innuendos! Syna: The associations of a god, Meditation: Taking a break to regain control, Auristics: The flow of magic through the fingers, Memory: The taste of honey, Hardtack: Not particularly delicious, An Aura is the smoke from the fire of a soul, Auristics: Every sense except hearing, Sweet whispers: The name of the desire to do it again and again
23rd Summer 516 Delving into Oneself (Solo) Meditation: +3, Hypnotism: +1, Seduction: +1, Auristics: +3, Flirting: +1, Stealth: +1 Meditation: Using mental images, Auristics: Own aura of a golden glow, Auristics: Own Lacun mark shows a red aura, Using a mirror as a meditation tool, Auristics: Finding the balance point of a throwing dagger
30th Summer 516 Masks and Mimics Organisation: +1, Cooking: +1, Teaching: +2, Disguise: +1, Impersonation: +2, Acting: +1, Running: +1, Planning: +1 Alvadas event Summer 516: A pilgrim city, Cooking: Preparing a basic salad, Alvadas location: Clyde’s lodging, Chaon logic: The logic of chaos, Ravok: A city in northern Sylira, Ravok: Rhysol’s city, A Chaon: Someone marked by Rhysol, Clyde: Mage with dark magic
31st Summer 516 Reacquaintencesss Stealth 1, Rhetoric 2, Wordplay 1, Seduction 1, Subterfuge 1 Alvadans: Wearing weapons is fashionable now? Fear: Lessens with time, Reysin: Growing networker, Rey's place: Spiralling tower of stars, Clyde: cant spill the beans on him, Wording: Particularly important, Snap decisions often lead to problems, Always a bigger fish, An offer of saftey or at least refuge, Distracting with a touch, Reysin: Suprisingly thoughtful
33rd Summer 516 Of Stone and Djed Stealth +1, Rhetoric: +3, Wilderness Survival: +4, Planning: +2, Mountaineering: +1, Land Navigation: +1, Climbing: +1, Seduction: +1, Endurance: +1, Interrogation: +1, Teaching: +1 Reimancy: Can move stone, Rhysol: Symbolised by a black sun, Chaos might not need logic, Rhysol: Wants chaos spread, Clyde's black magic: A portal, Clyde's movements during Summer in Alvadas, Rhysol: God of Evil and Lies, Stealth: Disguise amongst the crowds, Stealth: Checking wind directions, Clyde: Disgruntled mage, Wilderness survival: Preparing ground for sleeping on, Wilderness survival: Pitching a tent, Clyde: Manufacturer of betrayal, Planning: Next time fill the water skin, Terag: A student of Clyde
34th Summer 516 Of Stone and Djed II Organisation: +1, Wilderness Survival: +3, Navigation: +1, Endurance: +2, Botany: +1, Planning: +2, Fishing: +1, Cooking: +3, Meditation: +2, Cleaning: +1, Hypnotism: +1 Geology: One stone isn’t all the same, Mountain streams: Colder than they look, Wilderness Survival: Using driftwood to cross a stream, Wilderness Survival: Gathering wood (Mountainous terrain), Wilderness Survival: Clear the ground before stepping, Fishing: Shadows scare fish, Fishing: Requires patience, Fishing: Killing fish by water deprivation, Reimancy: Destroying is easy; making is hard, Magic: Glyphing, Magic: Magecrafting, Glyphing: Useful for storing magic, Magic: Voiding, Eypharian: Multi-taskers, Magic: Casting spells all at once is more dangerous, Sweet Whispers: Never conquerable, Rye: Like owner; like dog, Rye: Trained not to bark, A Treatise on Reimancy: Leant from Clyde, Clyde: Name spelt with a ‘Y’
42nd Summer 516 New Contacts Intelligence +2, Persuasion +1, Teaching +2, Meditation +1 The Sheathewhisps: Guardians of Alvadas, Intelligence: Judging Personalities by Appearances, Alvadas: The Undead Are Back, Not Welcome in Alvadas, Paranoia: Doubting Even the Naive
45th Summer 516 Poisonous Passions (Solo) Placeholder
54th Summer 516 Reimancy Theory (Solo) Reading: +5 Dislike of the written word, Organisation: Prefaces are a way to show what’s going to be written, Reading: Rereading a difficult passage, Reading: Learning the personality of the writer through their words, Reading out loud to make things easier, Reimancy: Uses four elements- fire, air, water, earth, Reimancy: Additional para-elements- lightening, lava, ice, Sayana: Unsure what the para-element ‘lava’ is in Reimancy, Reimancy: Transmutation means creation, Reimancy: Attraction attracts elements, Transmutation: Easier but draining, Attraction: Harder but less djed used, Glyphing: Storing spells in paper, Transmutation: Can be used with glyphs, Reimancy: Properties of Res, Physical things for physical magic
65th Summer 516 Trouble Trouble Make it Double Acting 2, Intimidation 1, Hypnotism 2, Unarmed combat 1 A threat at the right time can save a lot of trouble, Narrowly avoiding combat with two sisters, Using hypnotism to start a fight
70th Summer 516 Chains and Kisses Intimidation +3, Tactics +2, Cooking +1, Singing +1, Hypnotism +4, Negotiation +1, Strategy +1, Planning +1, Tactics +1 Binding a slave for transport, Subduing a slave with violence, Slave breaking tactic: the carrot and the stick, Intimidation tactic: Anticipation, Shiress: a good liar, Shiress: first mark of Cultivation, Using Hypnotism to distract from pain
78th Summer 516 Quiet Nights and Quiet Stars Wilderness Survival: Forest +1, Reimancy: +2 (Water Novice), Endurance: +2, Flirting +3, Seduction +2 Wilderness Survival: Toying with fire, Wilderness Survival: Camping near fresh water, Rye: Clyde Sullin’s Dog, Leth: Bright light in the Night, Clyde Sullin’s Book: A Treatise on Reimancy, Rhysol: Does not favor the weak, Ravok: Freer than anywhere else, Clyde Sullins: Peculiar conversationalist, Reimancy: A Sexual Initiation, A Treatise on Reimancy: Copied by ghosts, Reimancy: First transmutation of res: Water, Res: Attempt at Flow and Control


Fall 516

Secret :
Date Thread Experience Lore
2nd Fall 516 Fire and Water Meditation +1, Reimancy +2, Logic +1, Brawling +1, Kissing +1, Hypnotism +1 Meditation: Chanting to heighten focus, Reimancy: Mages begin with one element and learn to wield others as their skills increase, Sayana: Wishing to wield fire, Clyde: Unnerving, patient, thorough & calm, Resting between magic use to avoid overgiving, Res can take a liquid or gas form, Reimancy: Attraction, Reimancy: Attracting is less djed costly than transmuting
43rd Fall 516 A Pirates Life Acrobatics: 1, Flirting: 1 Acrobatics: Balancing on a narrow beam
64th Fall 516 End in Fire Auristics +2, Stealth +1, Sorytelling +1 Auristics: The feel of a dying aura, Stealth: Rolling feet toe to heel, Socialization: Letting a flustered person compose themselves rather than address their fluster & worsen their anxiety, Storytelling: Sharing what is rumored of Ravok, Ravok: Beautiful city presided over by the god of true freedom, Hwyn: Naïve & shy
69th Fall 516 Young and Old Seduction +1, Intelligence +1, Auristics +1, Hypnotism +1 Intelligence: Infiltrating a whorehouse to get information, Ravok: City of wonders & of Rhysol, Evalin: A Wretched Aura
70th Fall 516 Being Handy is Being Redundant Stealth +1, Interrogation +1, Logic +1, Negotiation +1, Flirting +1 Ravok soldiers similar to Sylirian knights, Acting: Playing along, Hector: Friend or foe? Negotiation: Trading tales for information, Eypharian are enslaved in Ravok, Ravok: A dangerous place to be Eypharian
71st Fall 516 Along Came a Spider Brawling +1, Hypnotism +3, Leadership +2, Organization +1, Climbing +2, Investigation +1, Subterfuge +1, Tactics +2, Weapon: Dagger +1, Dual-Wield +1, Endurance +3, Escape-Artist +1 Ravokian Fashion: Robes are oft worn, Brawling: Shouldering to gain better position in a crowd, Hypnotism: Imbuing commands with suggestion, A giant spider in Ravok marketplace! Climbing: Tug to ensure the line is secure, Children of E, Subterfuge: Answering a question with a neutral answer, Tactics: Throwing meat to distract a predator, Dual-Wield: Melee & Throwing Daggers, Hypnotism: Suggesting fear to a fighting opponent, Knowing when to flee a fight
75st Fall 516 Knocked Down a Peg Reimancy, Water +1, Tactics +2, Hypnotism +2, Leadership +1, Subterfuge +2, Negotiation +1, Medicine +1 Subterfuge: Sayana conceals her arms under a cloak, Ravok Law: It’s a crime to lift a weapon to an Ebonstryfe, An unpleasant dealing with the Ebonstryfe, Reimancy: Transmuting fire with water, Hypnotism: A shrill screech to distract, Tactics: Making allies is useful in a foreign city, Hypnotism: A sleeping or unconscious mind is more susceptible, Hypnotism: Replacing details of what really happened, Negotiation: Offering skills for being saved, Subterfuge: Leaving details unsaid to keep people guessing, Medicine: Apply pressure & bandage to staunch bleeding, Benare & Sayana: A chance, mysterious meeting
89th Fall 516 A Day of Shopping Auristics +1, Poison +1, Rhetoric +1 Ravok: Black Tar’s Alchemical Services, Poison: Identifying Phantom’s Shell, Phantom’s Shell: Identifying potency
91st Fall 516 Change of Faith (Solo) Philosophy +1, Prayer +1, Acting +2, Reimancy +1, Weapon: Dagger +1 Ravok: Temple of the Black Sun, Rhysol: God of lies & chaos, Religion: What does it mean to be truly devout of Rhysol? Sayana: Life in Ravok - a lie beneath a lie, Prayer to Rhysol: Self-doubt becomes ambition, Acting: Playing a devotee of Sylir, Acting: Rhysol’s mercy to raise her status in Ravok, Ravok: A city of opportunities where betrayal & deception yields rewards as great as ambition alone


Winter 516

Secret :
Date Thread Experience Lore
4th Winter 516 Island of Undead (Solo) Auristics +1, Endurance +2 Lore of Grand Oaths: A Type of Glyphing, Lore of Glyphing: Can Be Used to Morph, Lore of Glyphing: Touching the Scroll Matters, Lore of Gildarey Penwood: Inviting Nuit, Lore of Nuit: In No Rush, Lore of Sahova: Not Built for the Living, Lore of Sahova: City of Ancient Magic, Lore of Sahova: Inhabited by Metal Beings, Lore of Morphing: Can Be Painful, Lore of Morphing: Feels Real, Lore of Morphing: Body Wants to Return to Original Form, Lore of Magic: Illusions Aren't a Physical Change , Location: The Quarters
5th Winter 516 Fields of Death (Solo) Reimancy +1, Riding +2, Tracking +3, Weapon: Daggers +1, Land Navigation +3, Auristics +1, Hunting +2, Herbalism +1, Horsemanship +1 Lore of Gildarey: Uses his Looks to Deceive, Lore of Reimancy: Entice the Res, Lore of Orletta: Dangerous Sahovan Mushrooms, Lore of Orletta: Create Dreams and Nightmares, Lore of Riyanna: Warden Prairie, Lore of Riyanna: Skilled Morpher, Lore of Lemekor: Razor-Sharp Fins, Lore of Lemekor: Semi-Aquatic, Lore of Wardens: Guardians of the Land, People, and Djed, Lore of Wardens: Start as Initiate, Lore of Tracking: Difficult in Rain
6th Winter 516 Chance Meeting Carpentry + 1, Wilderness Survival + 1, Fishing + 2 Lore of Wilderness Survival: Crafting a Fishing Pole of Wood, Lore of Carpentry: Removing Stray Twigs From a Branch, Lore of Fishing: Cast Where the Fish Live and Eat, Lore of Fishing: Pull Up Fast After the Bite
21st Winter 516 The Case of the Gibbat Dogs (Solo) Logic + 1, Riding: Horse + 2, Acrobatics + 1, Investigation + 4, Hypnotism + 1, Animal Husbandry + 2, Auristics + 1, Planning + 1, Dual Wield + 1, Botany + 1 Lore of Sahovan Fauna: Gibbat Dogs, Lore of Gibbat Dogs: Four Eyes and Long Ears, Lore of Riyanna: Fond of Wildlife, Lore of Sahova Location: The Pit, Lore of Acrobatics: Maneuvering a Skid on Horseback, Lore of Riding: Lean Forward to Counter Rearing, Lore of The Pit: A Large, Alluring Aura, Lore of Self: Could I Enjoy Flying? Lore of Botany: Dry Environments Lead to Hardy Plants
32nd Winter 516 Creature from Beyond Riding + 1, Hypnotism + 2, Philosophy + 1, Storytelling + 1, Logic + 1, Dancing + 1 Lore of Philosophy: Words are Given Meaning by the Speaker, Lore of World Magic: Circles are a Common Image, Lore of Persuasion: Fake Disinterest, Lore of Summoning: Disturbing the Circles Closes the Window, Lore of Summoning: Starts With a Drop of Blood, Lore of Clyde Sullins: Enjoys Scolding, Lore of Summoning: Shoyden Plains, Lore of Shoyden: Where Glassbeaks Come From, Lore of Logic: Where Would Other Worlds Fit In Space? Lore of Summoning: A Connection Between Gateway and Summoner
37th Winter 516 To Be, To Become (Solo) Endurance: 1, Meditation: 5, Morphing: 4 Endurance: Fasting for an extended period of time, Morphing Initiation: Isolate body from mind, Morphing Initiation: Allowing one's body to be fluid, Meditation: Strip away thoughts from mind, Morphing: Must be prepared to lose one's identity, Morphing Model: Creating a goosebump, Morphing technique: Use of hands to help mold flesh physically, Morphing: The changes slowly revert back to normal without active djed use, Morphing: The risk of a change becoming permanent, Morphing: Know your morphing model completely, Morphing can only incorporate animal and plant material, Riyanna: Patient yet strict teacher, Morphing Model: Adding hairs to arms, Morphing Model: Creating basic fur, Morphing: If a body is stretched too much it might not revert back as easily, The benefit of studying animals for morphing
53rd Winter 516 Thorn in Your Side Hunting + 3, Stealth + 1, Meditation + 1, Tactics + 2, Tracking + 1, Teaching + 1, Auristics + 1, Hypnotism + 2, Wilderness Survival + 1, Weapon: Dagger + 1, Trapping + 1 Lore of Meditation Technique: Focused Meditation, Lore of Stealth: Hold Breath for Complete Silence, Lore of Sahovan Fauna: Thorn Hares Have Paralytic Poison, Using Hypnotism to Lure Prey, Lore of Alija: Aurist, Sahova Location: The Thorn Forest, Lore of Alija: Arios' Apprentice, Lore of Wilderness Survival: Crafting a Cage for Trapping
81st Winter 516 Make a Wish Herbalism + 1 , Foraging + 1 , Astronomy + 3 , Climbing + 1 , Mathematics + 2 , Writing + 1 Lore of Astronomy: Northern Stars Look Different Than Southern Stars, Lore of Astronomy: Normally, Stars are White, Lore of Sahovan Flora: Drimik Glows Green, Lore of Master Farke: Feared Council of Five Wizard, Lore of Master Farke: Clyde's "Patron", Lore of Mathematics: Approximating Measurement with Natural References, Lore of Mathematics: Approximating Movement with Natural References


Spring 517

Secret :
Date Thread Experience Lore
3rd Spring 517 Of Charred Flesh and Rattled Chains Canceled
4th Spring 517 Departure Ongoing
13th Spring 517 Symbols at Sea Reimancy + 1, Seduction + 1, Philosophy + 1, Logic + 3 Lore of Glyphing: "Stealth Glyphing" Disguises, Lore of Glyphing: Anti-magic is for Expert Users, Lore of Glyphing: Anti-magic Stops Magic from Being Used or is Proof from Magic, Lore of World Magic: Constant After Completion, Lore of Personal Magic: Requires Upkeep and Concentration, Lore of Glyphing: Intent Creates Effects, Lore of Philosophy: What is Intent? Lore of Magic Theory: Intent is Personal, Not Black and White, Lore of Magic Theory: Magic Can Also Hold Mundane Purposes, Lore of Glyphing: Singles, Blocks, and Sigils - A Move, A Movement, and A Dance, Lore of Glyphing: Glyphs Must be Physical, Lore of Glyphing Types: Focus Glyphs are Common, Lore of Seduction: Playing Rough
25th Spring 517 Anchorage Ongoing
26th Spring 517 Of Campfires and Combat Ongoing
29th Spring 517 Two Birds with One Stone Hunting: 3, Dual Wield: 1, Intimidation: 1, Weapon: Dagger: 1, Carving: 2, Cooking: 3, Leadership: 1, Teaching: 1 Hunting: A fox in the hand is worth more than an eagle in the bush, Foxes can spread rabies, Hunting: Rabbits appear at dusk and dawn, Hunting: Rabbits are easier to see when moving, Faradae: eagle kelvic
37th Spring 517 Catch a Falling Star (Quest) Ongoing
38th-39th Spring 517 Twinkle Twinkle Little Star (Quest) Ongoing


Summer 517

Secret :
Date Thread Experience Lore
23rd Summer 517 Reunion Persuasion: 1, Cosmetology: 1 Ravosalamen keep note of potential squatters in the Sullins' Residence, Shiress fended for herself in Ravok the entire time I was gone, Slaves are meant to be cared for, they wither without control, Shiress was cared for and saved by an unknown stranger, Desire: Find and thank the stranger that cared for Shiress
25th Summer 517 Canals of Change Negotiation: 1 , Driving (Ravosala): 5, Hypnotism: 1, Bodybuilding: 1, Intelligence: 1 Intelligence: Gathering intel is much more difficult when people hate you on sight, Silver Sliver Tavern: Barely tolerates my presence, Ravokian brothels will take my coin but not hire me, Nicolo's Ravosalas treats me well as a customer, Ravosalas are centered at the driver's seat, Ravosalamen tend to cross canals in a zig zag pattern, A bad reputation will be gained from pushing off other ravosalas, Customers in a hurry tend to not care about who their ravosalaman is, Magic is openly taught and learned in Ravok, Location: Cafe Fleurs for romantic tendencies, Location: Institute for Higher Learning, for learning magic
42nd Summer 517 Escaping to a Canal? Driving (Ravosala) - 5XP, Acrobatics - 1XP, Persuasion - 1XP, Negotiation - 3XP, Leadership - 3XP, Reimancy - 1XP, Body Building - 2XP, Investigation - 2XP, Interrogation - 2XP, Hypnotism - 1XP, Intelligence - 1XP Observation: Movement attracts the eye, even hidden, Rhetoric: Not everyone gets puns, Absorbing the blow of a falling body, Observation: Sensing anxiety in posture and actions, Bribery: Exchanging gifts for information, Reimancy: Using attraction to form a small whirlpool, Tie: Young Ravokian orphan, Tie: Longs for freedom, Tie: Loyal informant-in-training
46th Summer 517 The Pleasure is All Mine Driving- ravosala: 4xp, Acting: 5xp, Hypnotism: 3xp, Intelligence: 4xp, Logic: 2xp, Subterfuge: 3xp, Persuasion: 5xp, Intimidation: 3xp, Negotiation: 3xp, Weapon- Dagger: 1xp, Tactics: 1xp, Auristics: 1xp People: Elias Caldera, Acting: faking mannerisms, Location: Corrin's Crossing, Lore of embellished honesty, Elias Caldera: magic user, Persuasion: use of flattery
59th Summer 517 Welcome Aboard Ongoing
68th Summer 517 Tables Turned Endurance 2XP, Driving (Ravosala) 1XP, Reimancy 1XP, Hypnotism 1XP, Socialisation 1XP The feeling of being beaten up, Reimancy: Attracting water, Magenta Flower: Gift from Rhysol, Magenta Flower: Gives strange visions
71st Summer 517 Healing the Spirit Morphing: 5 Morphing: Could it heal? Best not try it. Morphing Model: Lengthening finger nails, Morphing: Maintaining djed flow to keep a morph, Morphing: Squishing a body part unintentionally, Morphing Model: Sandy coloured hair, Morphing Model: Pale rosy skin, Alias: Sophia
74th Summer 517 Leaky Ravosala gets the... Zeltivan? Ongoing
81st Summer 517 The Dedication of a God Ongoing


Fall 517

Secret :
Date Thread Experience Lore
3rd Fall 517 Philosophy of Slaves Completed Awaiting Grade
8th Fall 517 Calm Waters, Conflicting Characters Ongoing
11th Fall 517 By the Letter Persuasion: 2xp, Hypnotism: 1xp, Acting: 1xp, Morphing: 1xp, Seduction: 2xp, Auristics: 1xp Clyde: once a blacksmith
26th Fall 517 Lessons from a Guardian Ongoing
51st Fall 517 A Disconcerting Discourse Ongoing
Last edited by Sayana on March 15th, 2018, 12:36 am, edited 7 times in total.
User avatar
Sayana
Dancing in the rain...
 
Posts: 1938
Words: 1543550
Joined roleplay: September 22nd, 2014, 12:38 am
Location: Sunberth
Race: Eypharian
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Sayana

Postby Sayana on October 1st, 2017, 12:06 pm

Grades Completed


Grades Completed

Below is a list of grades I completed as a grader. Currently a work in progress since I have many that I haven't documented. I was once inspired by Caelum and the grade list on their CS (approx 100 grades), so I thought I'd do my own to hopefully inspire other graders, new and old alike.

((Work in Progress))

1 to 50 :

51 to 100 :


101 Escalation
102 Friendly Faces
103 Healing and Hurting
104 Daily Life
105 Hold Your Breath
106 Darkness in the Mountains (Part 1)*
107 The Edge of Perception
108 Far
109 Steel, Leather, and a Cunning Mind Along with Other Things
110 Moving in and Meeting a Friend

111 Just a Flesh Wound
112 Practice Makes Progress
113 Sifting the Grain
114 Spears and Scrapes
115 The Song of the Otani
116 Time to Get Lucky
117 What Are Those?
118 Pleasing the Youth
119 Starting Anew
120 Making a Friend

121 Trouble on the Road
122 Be a Man
123 With all the Force of a Great Typhoon
124 Be a Man II
125 Echoes in the Dark Pt 1
126 Reimancy Initiation
127 Spring Cleaning
128 Lost Souls
129 Singers of the North and South
130 Slings of Misfortune


Note to self: Grade 100 was at page 72 of post list.
User avatar
Sayana
Dancing in the rain...
 
Posts: 1938
Words: 1543550
Joined roleplay: September 22nd, 2014, 12:38 am
Location: Sunberth
Race: Eypharian
Character sheet
Storyteller secrets
Scrapbook
Journal
Plotnotes
Medals: 8
Featured Character (1) Featured Contributor (1)
Peer Reviewer (1) Overlored (1)
One Thousand Posts! (1) One Million Words! (1)
Syliras Seasonal Challenge (1) Alvadas Seasonal Challenge (1)


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